Games this good used to only take 4 years of development, what happened?
>>3944701devs mistakenly thought that we want quantity over quality, so need to make games four times bigger every sequel.
Several:Games now have to be in ultra realistic HD 4k trillion pixels 240 fps bsEverything has to be cinematic, story driven, long cut scenes, movie bsFunding gets cut if the game isn't woke enough for the agenda that the funders are trying to push, means stories take forever to be finished and the "right" actors to play the role.Has to be playable on different consoles and PC, optimized for all unless they get backlashWriting staff quit or get fired for not making the story woke enough.Developers must appease the game journalists, influencers and advertisersRisky to make a new IP so they just stick to the same franchise they know and think is safeBetter tfor their wallets to just make an online game with micro transactions and lay off their development team than it is to create something newDid I miss anything?
>>3944981all of this only happens in your head.touch grass, take meds.
>>3944981>Has to be playable on different consoles and PC, optimized for all unless they get backlashThe games are being optimised? Which ones?
>>3945048Lol
>>3944973Witcher 3 literally was four times bigger than Witcher 2.
>>3944701W2, 3 and cyberpunk are basically the same games.
>>3944981>Risky to make a new IP>>3944993?
>>3945105Developers would rather continue a popular IP like dragon age or star wars knowing they will sell no matter how bad the game is, rather than make a new IP to sell their woke garbage and be surprised the game flopped (concorde)All to appease the investors
>>3944701what's even more concerning is that Unreal Engine 5 hands a developer everything they need to slap a game together in a few months, and yet it still takes them years to release unfinished, buggy slop.
>>3945186At least from what I've researched CD Project Red is working closely with Epic to improve Unreal Engine in various ways. This will help other devs in future use cases.
>>3944701Moar polygons, moar dev time.Imagine all the innumerable objects to be found in an open-world RPG, which need to be rendered according to modern graphic standards.
>>3944701I'm being filtered by Witcher 2's controls. Makes me feel like a clumsy retard, I may have to turn the difficulty down.
>>3947580no shame in that
>>3944993
>>3947580It's a lot to handle, and frankly a pain in the arse during the duel with Letho, when you have to pull out all the stops to survive.
>>3947580>>3947739Yeah I turned it on easy, and I've enjoyed my time with it since.Witcher 2 is an interesting game. It's right on the cusp of being a great game, something they accomplished later with Witcher 3.
>>3948158I finished the game, then went back to complete Roche's route, this time on the swordsman path and on normal difficulty.An exceptional RPG. I did not expect the game to be completely different depending on who you side with. Roche's path was more intriguing. I even got used to the combat and found it enjoyable at times. Amazing world and characters. Really cool armors too.Seems like an underrated game. Janky, like all great cult classic RPGs.
>>3944701People want longer gamesPeople want voice-overs in all languagesPeople want to checklist a DEI boxPeople want realistic graphicsDevs are less skilled because of hiring checklist boxes of DEIDevs are less free to express themselves because of corporations checklistDevs are forced to port every game to every console for profitBecause of the game size, it needs more Devs and those devs are not in good touch with each other so merging content takes a lot of time (e.g cinematics + story + gameplay)