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Since a Romancing thread went awhile, how about a general discussion of the assorted SaGa games?
The original gameboy series, known as Final Fantasy Legend in the west, the Romancing series on the SNES which the west didn't get until the mobile remasters and Minstrel Song remake, the Frontier series for the PlayStation... and the other stuff that has it's fans probably maybe.
A hodgepodge of divergent and experimental jrpgs, from the usual Squaresoft fare and even from it's own series or within each series, made by the annoying contrarians and heretics within Square who got given shoestring budgets and left to make what they want.
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>>3945497
>who got given shoestring budgets and left to make what they want.
It is interesting they managed to somehow hobble along.
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>>3945497
Explain the regions please? Is the world of SaGa like 1980s Flash Gordon?
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>>3945689
SaGa Frontier is just a bunch of random garbage thrown together. Awful game.
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>>3945526
Why do I love Scarlet Grace but hate Emerald Beyond?
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>>3945742
Ok, but the first three on GB?
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>>3945689
You know how planar travel works in D&D? It's kinda like that.
You've got all these separate worlds floating in a weird sort of astral sea that you can cross with special Region ships that work kinda like a spelljammer ship, alternatively you can also just open a dimensional door and jump from one world to another if you're a powerful enough mage like Blouge or Virgil.
SaGa 1, 2 and Emerald Beyond work on a system of doors built by either divine beings or some powerful civilizations.
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>>3945781
So…Yggdrasil?
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>>3945742
Fuck off filtered pleb
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>>3945689
>>3945742
it's not a bad game, just a REALLY poor choice to start the saga franchise with.
>>
I can't stand how people in these games just drop everything to join your party with usually no setup or explanation. It's like every actual party member has the setup of an npc summon from Octopath.
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>>3945968
This is yet another myth about these games, outside of a couple of exceptions like Slime in SF1 that are largely comedic or adventurer types like Gray who're explicitly in it for the thrill of the trip every recruitable always has some story behind them even if a certain main character might not see it, most recruitable characters are usually locked behind questlines too.
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>>3945812
The region are in about all the SaGa games
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>>3946053
bruh, just boot up Saga Frontier, pick a character, get to the bar or whichever place they lumped a bunch of characters into, and have a bunch of people tag along after a short banter and then act like they're close comrades in events immediately.
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>>3945526
Kawazu decided to get rid of dungeons for this one. Then for Emerald Beyond, how about we remove healing in combat and shops in towns? What will he come up with next for the blue-themed game?
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>>3948096
I was able to beat Scarlet Grace and Emerald Beyond without any healing in battle, so I guess Kawazu is already there.
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>>3945497
I've been enjoying the remake of Romancing SaGa 2, but for reasons different from what I typically enjoy in a SaGa game. Rather than making stuff work with what you have, you're encouraged to minmax your build and create the most optimal party composition. I enjoy this type of challenge, though this is not something that any RPG fan, let alone a SaGa fan, would also enjoy. It goes against the idea of roleplaying, and for some, that's a red flag in RPGs.
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>>3945812
I started with Frontier 1. What's a better starting point?
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>>3950219
SaGa Frontier 1 is fine to start with.
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>>3945497
I’ve never played any of these games. Will I ever stop seeing the logo as “Salsa”?
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>>3945497
SaGa 1 is still among my favorite olf rpgs. The leveling can be wonky and sometimes your mutants rock and sometimes they suck, but that always adds a different twist of challenge. I love that the story is both simple but feels poignant.
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>>3950533
Reminds me of The Dark Tower in a way
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>>3950533
Outside of being the quintessential "Kill God" story I just really like the meta side of it all
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>>3952006
Can’t help but feeling like opening a door and it’s just this side pocket reality
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>>3952006
I like that when you get to the top God thinks he's congratulating you and expecting to be praised but instead you tell him to go fuck himself and then OHKO him by chopping him in half with a chainsaw.
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>>3950533
Secret of Varonis is pretty good.
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>>3952373
Nyet
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>>3952564
Thoroughly elaborate or deliver a written apology.
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>>3952569
In short, it copies so much of Saga 1 and 2, that it’s “originally “ is thrown out the window. The combat is balanced, but the overall story is almost lifted with no real grace. It’s a mockup of 2 more than anything.
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>>3952844
That's the perfect description of a "pretty good" game. A copy of something great.
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>>3953941
That’s waste
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>>3950765
How so? I’m new to this saga stuff and all I’m getting from saga is that it’s like Final Fantasy but if it stayed it’s classical self, correct?
>>3950765
Multiversal tower that tethers reality?
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>>3954884
SaGa 1's about a bunch of nondescript gonzo fantasy murderhobos climbing a tower because legend says that if you get to the top you'll enter Heaven, meet the Big G himself and he'll grant you a wish, allegedly.
Said tower is not only a gruesome dungeon filled with monsters but it also has doors that lead to various worlds, the story is surprisingly good for a game so old and simple so I won't spoiler you the fine details, it's best to experience it for yourself so you see what all the fuss is about.
>it’s like Final Fantasy but if it stayed it’s classical self
It depends on what you mean by classical self because most people consider FF4-10 to be classical FF and SaGa has nothing to do with that.
Kawazu was the main designer for the first two Final Fantasy and SaGa branches off those two titles in particular, it polishes and greatly expands FF2's character building system while also keeping the focus on party building and non invasive main story of the first FF, there's a lot of other recurring elements and tropes from the first two FF games that Kawazu loves like pirates, fairies, emperors etc. but overall SaGa goes in a very different direction, FF focuses more and more on the spectacle, accessibility and grand narrative while SaGa keeps experimenting with complex systems, non linear world building and fuckhuge casts of characters.
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>>3945497
Unfinished piece of crap. Charming crap, sure. Still unfinished. Rs3 and sf2 are best.
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>>3954926
I thought rs1 is unfinished?
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>>3954974
They had to cut a lot of content because Nintendo didn't give them a bigger cartridge, to some degree this was fixed in the Wonderswan remaster but Minstrel Song (remastered) is the definitive version of the game with all the intended content and more.
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>>3954884
Yes and yes
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>>3950533
How could rs3 and ff2 leveling be improved?
>>3954984
Not playing bobbly head. The modern saga games like emerald are unplayable for me. I doubt they will make the rs3 remake good. The rs2 remake is much worse than the source.
>>3948323
Am on my third rs3 run. Never beat all secret bosses nor the mikhail mini game. What's the reward for the latter? I think I need 800hp for the super bosses, where to get? Nothing to find online for this game.
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>>3945497
The combat mechanics of the games are so underrated. There should be more games that play like the SaGa games.
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>>3945742
saga frontier is the only saga game you or anyone should ever play. and by play i mean spend 85% researching shit rather than actually play
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>>3954926
>complex systems, non linear world building and fuckhuge casts of characters.
none of them are memorable and has as much depth as FF characters
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>>3955453
>none of them are memorable
Really? I thought a ton of them are memorable. Literally every protagonist in SaGa Frontier and it's sequel alone were memorable.
>has as much depth as FF characters
Not true if you aren't spoiled by voice-acted cutscenes and drama, the characters in SaGa Scarlet Grace are actually really dynamic and well written, same for SaGa Frontier 2... Hell there's even a lot of interesting stuff going on in the background of Minstrel Song.
>>
>>3955453
You are supposed to grow out of angsty teenage dramas like Final Fantasy.
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>>3955638
>2026
>Seriously engaging with trolls
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>>3955151
>Not playing bobbly head
Sure, you can do that. For me it's easily the best RPG I've played so far.
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>>3956508
Everyone or nearly everyone says so. Some artstyle repell me successfully.
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>>3955638
Personal tastes differ I guess.
>>3955639
>not appreciating angst in JRPGs
>>3955640
>dismissing any statement as trolling while simultaneously not contributing anything to the discourse
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>>3956579
You're not here to contribute anything, go back.
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>>3956596
If you can't handle a hint of discourse, reddit might be more suitable
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>>3956598
Dropping insults while also dismissing other people pointing it out is not discourse, go back to your final fantasy threads, nobody wants you here.
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>>3956604
Who was being dismissive in the first place?
>>
I own the following:
RS2 (HD, not the remake)
RS3 HD
Minstrel Song Remastered
Scarlet Grace (PS4)
Frontier
Collection of SaGa
Which one is the best to start with? Saga 1? RS2?
>>
>>3956987
Frontier is an easy one to start with and many recommend it for your first Saga game.
Minstrel Song is the one I started with and it was incredible, but it could be a bit overwhelming for a first game.
Saga 1 is a lot of fun, it's very simple and easy to understand, just dont make something like a 4-Mutant party until you understand the game more. It was also ported to the Wonderswan if that interests you.
Honestly it depends on which one catches your eye more, these games are not very long and theyre extremely replayable so the time investment isnt big if you just intend to play each of them once.
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>>3945742
>>3945750
Dont listen to him. Saga Frontier is pure magic. Every single character experience. It's amazing. Just block the light take a week off and consume the magic. You might have to take breaks between 6-12 hr sessions I did it right after launch as a kid during a 3 month summer break from school.
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>>3956987
IMO the only two games you might not want to start with are Minstrel Song and Scarlet Grace, the former because it's very mechanically dense and sort of a collection of mechanics from nearly ever game that came out before that, the latter because it's a very different format compared to every previous game and doesn't do a great job at immediately showcasing the series' strong points like other entries, both are more oriented towards the hardcore side of the userbase, they also have a lot more cameos and throwbacks to older games than everything else on your list if that's a problem to you.
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I got the RS2 Remake on sale and started it as my first SaGa experience
Fantastic so far
I really enjoy the openness of it all, but the tutorialization they added is just enough to explain concepts which I believe translate somewhat to other titles
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>>3952373
I looked it up and quite like the idea, but wish they hadn't also tried to mimic the gameboy graphics style. Not to say I'd need it to be a full HD graphics fest, but the aesthetic of the old SaGa games are the least appealing thing about them for me and it feels a little lazy. Still, going to put it on my list of it ever comes to Switch or I eventually get a steam deck.
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Is there any point to using the Hunter shift formation in RS2 over the Free fight 1? Free fight 1 just seems better in every way.
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>>3959823
https://romancing-saga-2.blogspot.com/p/gameplay.html#formations
Always consult this for formations because the game doesn't explain shit.
>>
Sometimes a series is obscure for a reason.
SaGa favors innovation over literally anything else related to the game, and without regard to considering maybe there's a reason why games do recurring things.
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>>3959823
Really there's no point in using anything other than Rapid Stream and Amazon Raid.
The original RS2 was bugged so the defend-after-attacking bonus was wrongly given to a ton of formations.
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>>3964859
Dragon Stance is worth using too if you're using shields. Otherwise, yeah, just stick to those formations. Amazon Raid can be obtained as early as the 1st or 2nd timeskip assuming you cleared the Canal Fortress and made any female emperor (Preferably City Thief/Vagabond F because they have the Wild flag which is necessary for the Armed Merchant quest), and then go to the Amazon Village in Salamat to recruit the Amazon.
>>
Fighting Dantarg as Gerard was a mistake. Never again.
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>>3964780
SaGa's recurring thing is innovation so there's that.
And let's be real here, if they actually had some fucking budget to spend in other areas of the games like they did in the past they'd do it, look at Romancing SaGa 2 or 3, the design of games like SSG or EB is a product of severe budget constraints rather than misguided focus.
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>>3964932
How do you even reach him. I tried doing that with remaster and remake and even skipping as many battles as possible and the goblin den I couldn't get there in his timeline.
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>>3965248
i get that games are more expensive to dev now and JRPGs peak popularity is joeover, but it still cost a ton of money to keep online mobage shit online and "live". also the mobage games are obviously focusing on nostalgia bucks rather than quality or graphix.
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>>3965347
Despite making ridiculous amounts of cash in its heyday RSRS always costed literal peanuts to maintain and develop for, it's partly why SE tried to push it even in the west for a whole three and a half years, that shit made crazy dosh at basically zero costs to the point GL servers piggybacked entirely on JP's profit until JP sizzled down.
The real outrage is that most of the money RSRS made went directly into SE coffers to fund unrelated trash and the games proper got fucking nothing to work with, and it stings even more to think this would happen when Kawazu is near retirement.
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>>3965366
>costed literal peanuts
i don't think peanuts are worth as much as you think they do. and i never paid my ISP in bags of peanuts to host my old email or website.
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>>3960022
Is there an English website like this for SaGa Frontier? I remember there was a detailed site with walkthroughs, overpowered magic and the like but I can't find it anymore
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>>3965644
there's this
https://essenceofsaga.wordpress.com/
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>>3964932


I killed him fourth and he absolutely crushed me until I just gave up and just went hyper aggressive
Rosebouquet, third one, was so easy compared to this
I'm gonna get Subier next and it seems I powered him up by killing the narwhal boss
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>>3964932
Fighting Dantarg at any moment is a mistake. Having him as my second hero really spoiled the rest of the game because no other hero was as hard as he was, the closest one being Noel
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>>3965644
>>3965652
https://fantasyanime.com/games
https://fantasyanime.com/saga/sagafront.htm
Fantasyanime RPG shrines have been online for ages, zoomzooms.
the "walkthroughs" link just goes to the Gfaqs page though. someone should archive those before Fandom kills that websight. read the "mechanics" FAQ for max autistism and optimisation.
>inb5 banned for deadnaming a ded websight.
>>
How much do the HD versions of Romancing Saga change from the original SNES games?
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>>3965325
The time skip will trigger if you've gained enough battles and event points. You have to skip the Canal Fortress and go south. Then, make sure you don't have 240 battles or more, as that will trigger a time skip. Even with less than 240 battles, it will trigger a time skip if the remainder of your generational battles / 16 is less than the event points you've accumulated so far, excluding the event points you got from a quest you just completed.
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I just recently found out there's a manga for Romancing SaGa 1 and 2. If only I can understand Japanese.
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>>3965773
Some bug fixes, I belive Romancing SaGa 2 added in a scale to check weight and another one for logic. There's also an added optional dungeon for Romancing SaGa 2 and 3. I never touched them since they weren't part of the original releases, but those dungeons can contain stronger monsters to power level better, items, classes, or even expand upon certain characters stories.
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>>3965773
Faster animations, HD backgrounds, bug fixes, added content. Only reason to play the SFC version is if you want to see what the original backgrounds look like as well as knowing Japanese. Translation patches for the game are incomplete.
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>>3965652
So it is true, their “world” is like Mongo, kinda. An ethereal mass with “islands” orbiting a white dwarf. Cool!
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>>3965773
>New backgrounds
>More info in the UI when it comes to commands and formations
>More save slots
>A journal function
>Comprehensive bugfixes even though there's also a couple of new bugs
>NG+ function
>New content, and the option to play with or without it
To be more specific on the last point, RS2 adds two new classes and a dungeons+items that were originally cut in the SNES version but added in the old mobile port, the remaster adds a new small endgame questline on top.
RS3 adds a new dungeon with new items and some restored enemies that were originally cut and dummied out in the SNES release, this optional dungeon has content that also expands on some characters' stories.
Everything else is the exact same as the original releases including game balance outside of some bugfixes like RS2 Wind Cutter being bugged in the original and working as intended in the remaster, as the others already mentioned they make the original releases obsolete outside of the new backgrounds which are questionable but not terrible.
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>>3966340
I would say the RS2 backgrounds are outright better then the original's outside of the very last area which feels a bit RPGmaker tier. RS3 it's a bit more mixed since RS3 has a lot more production compared to 2.
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Oh cool, another Romancing SaGa collab, I wonder who's going to appear as a cameo... Oh, it's Rocbouquet again.
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>>3966340
>backgrounds which are questionable but not terrible
I always wondered what was the big idea behind it? Making the backgrounds blend in with thr sprites couldn't be that hard as in costly. Why did the fail this bad?
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>>3966340
Actually I did forget one thing they changed, RS2 no longer has the visual filter when you dash, I always forget that.
>>3967595
If you look at them closely you can see they're actually pixelated rather than being fully smooth like the Suikoden 2 remaster, so there was at least an attempt at making something that could blend with the sprites.
As to why it largely failed I suppose it was a combination of Artepiazza being new to Unity development at the time, the Vita's odd internal resolution and the low budget.
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>>3967702
>internal resolution
That might be a reason. Would be too costly to recreate new assets. So what, they get like 600k and have to shit out a functioning version?
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Remasters also fixed a ton of bugs and broken formulas.
And like the other guy said the original wasn't exactly visually stunning with it's BGs.
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>>3967740
Wasn't romancing saga always just the R&D of square? When some personnel had some spare time between blockbuster entries, they went to the saga team. That's what I remember reading. Would make sense, as the games are unfinished messes.
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>>3945497
I played SaGa Frontier and replayed SaGa Frontier 2 recently, and I had a blast with both of them, though they are very different kinds of stories. Tried playing some other SaGa games though and none of them really captured me.
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>>3968261
SaGa 2 Hihou Densetsu is very similar to Frontier 1 races wise, maybe that will be your thing
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Uh oh, got here quicker then I thought I would.
What's the ideal ranks for the endgame?
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>>3967747
>>3967740
RS3 looks bretty gud for a SNES game.
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>>3969841
You can get by with aptitude levels in the 40s, same as the original. I've personally seen someone beat the final boss with aptitude levels in the mid 10s but on the remaster.
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>>3969841
>>3970226
I had a terrible time with the end boss.
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>>3971482
I suggest picking up the evasion tech for Flowing Slash. You can get it from Sefirah. Having a Fire Wall user also helps. Other evasion techs worthy of note is Skewer, Plasma Thrust and Divine Lancer, though the latter two can only be found on one of the Seven Heroes.
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>>3969841
in RS2 original putting 2 or even 3 healers in mist cover just werked. Maybe it still works in rots, I haven't played it
>>
https://www.reddit.com/r/JRPG/comments/1stdfmx/saga_series_arrives_for_the_first_time_on_gog_drm/
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>>3970226
>I've personally seen someone beat the final boss with aptitude levels in the mid 10s but on the remaster.
What team did he use?
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>>3971744
I think it was Final Emperor M, Mole, Nereid, Armed Merchant and Crusader M. I could be wrong on some of the classes he got. I believe he used Amazon Strike formation.
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I started the pc port of romancing saga minstrel song recently, no experience with the franchise (I played hat world which has glimmer and stat growth without levels I guess). Any tips or anything I should know? I'm doing albert first and got walled pretty hard by the boss in the cave in valhalland (the one with like 5 adds). I ended up managing to beat it because Sif glimmered a good skill and 2 shot the boss but albert himself is a completely useless medkit bitch at the moment.. I'm aware grinding makes the enemies stronger so I haven't killed any random mobs. If nothing else I'd like to know at least if its safe to invest in the side characters or if I'll lose them in some event and get softlocked with 50hp prince hitting mobs for 1% of their hp.
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>>3974431
characters with profession names are mercenary characters and will disappear from bars halfway into the game. so dont invest in that valhallan warrior too much. they're early game filler members. you can use them the entire game if you want but if you dismiss them you wont be able to recruit them back in late game.
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>>3974431
MS is very complex so it's hard to give people a comprehensive primer, to address what you've written though:
Fights in MS can be tough because bosses tend to hit hard and shut you down fast if you don't know how to play, remember that status effects, buffs and debuffs are all extremely powerful and you should use them, combos, classes and equipment are all extremely important as well but that's way too much to talk about in a single post.
Grinding shouldn't be avoided because it makes enemies stronger, it should be avoided until the endgame because the game's world is on a clock and fighting makes the clock tick, so certain questlines will autosolve before you're able to take them and you end up missing on dungeons, story and rewards, the game wants you to fight but do it intelligently, if you avoid everything on your road to a boss fight then you'll be way too weak to win because you won't be able to get better stats and most importantly learn new techs so do fight but don't actively grind.

Speaking of Albert, he starts weak compared to people like Sif or Hawke but he grows pretty quickly to compensate, Sif is there to carry you in the very early game so don't worry if Albert feels weak early.
I do suggest you to decide on what Albert is going to do and focus on that because SaGa's systems inherently reward focused builds, the game gives you stats depending on what actions you take during fights and since you have to manage the number of fights you get into it's best to focus on a specific set of non-conflicting actions to maximize growth economy until the endgame when you'll be free to fight and grind as much as you like.
That means if you want Albert to be a weapon user decide between STR (Great swords or Axes) and DEX focused weapons (short swords or bows), if you want Albert to be a caster focus on INT or COM (Pyrology and Hydrology respectively for instance) growth with maybe some DEX on the side since unlike STR it has growth synergy with INT/COM.
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Unlimited Saga remake built like Rom Sag 2?
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>>3976143
Would much prefer a classy remaster like Minstrel Song or SF1 and SF2. Preserve the game but add extra unobtrusive content, fix bugs and maybe make the menus a little nicer etc.
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>>3945497
I always found it strange that this series has such lukewarm reception in the west. You would think the non-linearity and freedom would make the games appealing but I guess the expectation of JRPGs are pigeonholed to be linear, cinematic affairs like FF
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>>3976441
The originals, as Final Fantasy Legend, did pretty well.
Romancing series flat out wasn't brought over until the remaster and 2 never got a complete fan translation.
The others... were wonky enough to be a quick turnoff, and the series' visual aesthetic deteriorated into typical anime nonsense over time.
>>
I've dismissed all these as being garbage since I've played several of them. Are there any hacks that attempt to fix the main issue they have where fighting battles makes the game harder?
These are basically anti-rpgs.
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>>3977149
>These are basically anti-rpgs.
These games are heavily modeled after tabletop RPGs and were designed by a huge tabletop RPG autist hence why shit like dynamic encounters exists in the first place.
If you want a game where you can just mindlessly grind and diminish any sort of challenge then go play literally any other JRPG.
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>>3957179
SaGa Frontier 1 is so good it makes me upset that 99% of humans are filtered by it. a camera rotating around a prerendered environment with 2D sprites is perfection, every time you spark deflect or kasumi is kino, gen joining your party over and over and over is so good. 28 years later i can't even put into words how good this game is.
>>
Only one I've played was SaGa 2 on the DS remake.
Man that game had some... weirdly intricate mechanics. Like, I've never had to write myself an Excel spreadsheet while playing an RPG before this one, but it was definitely a fun experience.
And I absolutely love how your main character can be A DRAGON, like a straight-up actual dragon. Not just a human who can turn into a dragon. But then I learned how the monster system works and unintentionally gave myself a sort of challenge run because I limited myself to only using dragon-related transformations so I could stay in-character.
>>
>Romancing Saga Characters as Animals
Albert - Sun Conure
Aisha - Kyrgyz Horse
Hawke - Sooty Albatross
Gray - Timber Wolf
Claudia - Nile Crocodile
Jamil - Cheetah
Barbara - Red bird-of-paradise
Saruin - Fatalis (A Fictional Species from Monster Hunter)
Death - Skullcrawler (A Fictional Species from Monsterverse)
Schirach - Shiny Zoroark (A Fictional Species from Pokemon)
Spite, Strife and Scorn - Cerberus
Saiva - Red Death (A Fictional Species ftom HTTYD)
>>
>>3977149
you can just cheat with gameshark codes.
and there's no "battle ranking" in SaGa 1 to 3 .and the remakes which should be based on SaGa 2's combat system.

also the difficulty is just right for me. get gud. the games don't even need you to memorise elemental weaknesses like some games do. or have muscle memory to beat most shoot em ups
>>
>>3977345
>never had to write myself an Excel spreadsheet while playing an RPG before this one,
it can be beaten without any monsters at all. maybe easier w/o monsters unless the RNG fuks you over.
you can however cheese the monster transformations to get an endgame monster very early in the game, that might make the midgame easier.
>>
>>3977726
Yeah, I felt like my monster was having to play catch-up to the rest of the party for much of the beginning of the game. But finding a method to the madness of which meats lead to which transformations was a really neat experience, so I'm glad I went with the party I did.

Luckily my monster finally got to shine after getting the Dragon God superboss's meat as early as possible (agility + paralysis build FTW)
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>NOOOOOOOOOOO I WANT TO GRIND AND MINDLESSLY NORMAL ATTACK EVERYTHING TO DEATH NOOOOOO
Dragon Quest is two threads down, buddy
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>>3977149
>These are basically anti-rpgs.
It’s the other way around: Kawazu is the only JP designer who aims for that tabletop sandbox freeform TRPG experience. Have you tried to read some of the material he puts out (guides mostly) ? Shit looks like the Greyhawk gazeeter smashed together with the manual of the planes, with a sprinkle of glam and Jojo poses.
>>
>>3977726
You can beat it without monsters but it's more fun to have a monster
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>>3977149
For as much as the games try to punish you for grinding, it's not something to be feared, but to be exploited, for some games. If you want a SaGa game where you can exploit the battle ranking system to your benefit, try out Romancing SaGa 2. At later points in the game where you've conquered enough territories and researched enough defensive equipment, you're better off just repeatedly running away from battles to jack up the battle rank quicker and fight stronger enemies sooner for higher experience.
>>
>>3977149
>>3977980
I forgot to mention doing this also strengthens the final boss where it'll do 7 attacks in one turn, but you don't have to worry about that either.
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>>3977980
I thought it only increased if you win the battles? It has been years since I played
>>
>>3978138
Romancing SaGa 1-3 (originals/remasters, not the remakes), used a simple battle counter system to determine the level of enemies you fight, and that counter went up every time you got into a battle regardless if you fled.
SaGa Frontier was the first game to have a proper battle rank value that was calculated based on what you fought, though you couldn't flee fights in the original. In the remaster, only fights you won counted towards your battle rank.
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>>3977772
>Have you tried to read some of the material he puts out (guides mostly) ?
Link?
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>>3978300
RS3 has separate battle rank for each monster type.
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>Almost beaten by the tutorial.
Those birds dodged and hit hard.
>>
I bounced off of Emerald Beyond again.
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>>3977634
Is Claudia a crocodile because she's incredibly deadly?
>>
What are the chances of an RS3 remake being revealed this year
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>>3945497
Is the snes fan-translation of RS2 still stuck on 0.5?
>>
>>3979650
How much did RS2 sell? Saga emerald? Although he did work on other games how much money can they make of Saga?
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>>3979650
near 100%
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>>3979650
Whoever's going to be responsible for the remake should keep the round-based attack system of the previous SaGa games.
>>
why is frontier easy to get lost in like Red's route?
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>>3980308
>easy to get lost in like Red's route?
what? Red's scenario is the most linear and "complete" storyline in the whole game. if you can get lost in Red's , you're gonna get lost doing some of the magic quests.
i only got stuck on Assellus and Riki's scenarios. well i did get stuck with Emelia too, but mostly cause I trained her wrong.

read a walkthrough if you can get filtered so easily. Frontier is good for replaying anyway, even if you spoil yourself.
>>
I tried Scarlet Grace multiple times with Urpina but I keep bouncing off. Should I try some other route?
>>
>>3980308
Red is less about getting lost and more about getting sent back to the title screen because you made a mistake
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>>3980624
Depends why you're bouncing off of it.
>>
I would probably like these games if they didn't have level scaling. Makes grinding less fun for me :(
>>
Doesn't scale to your power level. Battle rank and level scaling are different mechanics.
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>>3980961
With many of the SaGa games, gear is more important than stats. The enemy scaling is intended to allow all content to feel relevant regardless of when you tackle it. How you hurt yourself is by mindlessly grinding early on before you’ve acquired better gear. This is a pitfall in several of the games. Which isn't fun for me since I like grinding.
>>
>>3980992
In the vast majority of games with BR you can grind your ass off like any RPG, you just need to know what you're doing
>RS2
Sequence break to any place with strong fixed enemies like the sunken tower and abuse those with a stun setup to outrun the BR
>RS3
See above except BR is broken here since it scales by enemy type so you can just grind regardless, it's actually way better to grind fixed enemies too since normal enemies scale too slowly
>SF1
Move to any zone with high BR floor like the Biolab and grind there to outrun the BR
>US
Slightly harder to exploit since you can only do questlines once but again, pick any quest with high reward scaling and grind enemies and most importantly chests there, failing does not reset battle history either so it's pretty safe
>MS
The only game where grinding actually takes indepth knowledge and is almost impossible, even still you can grind some select fixed encounters like the minibosses in the vampire lair by beating them, exiting the dungeon and reentering a couple of times since that kind of enemy has boss tier roll multipliers at its BR/E, which means you get way higher growth rolls than normal encounters.
>SSG
Just grind any repeatable battle scenario as per the game's ruleset BR growth on repeated scenario is like one third of standard BR score points, problem is at some point you just stop growing so you need to move on and finish scenarios to get higher BR
>EB
BR growth is gated per world so you can grind wherever, the problem is that at some point you'll need to move on because BR will stop increasing in whatever world you are grinding in
>ROTS
They fucked this one up by making ALL enemies fixed enemies so you just need to sequence break onto any "endgame" region like any ancient ruin then abuse status effects like instant death, stun or paralysis to grind your ass off, in fact it's the only game where you should actually do this as standard progression is so poorly balanced as a result of fixed encounters
>>
>>3980712
I just feel like I have no idea what I'm doing and I get my ass kicked in all of the fights despite trying stuff like bow mondo and using status ailments
>>
>>3981073
Yeah, combat is harder than compared to other entries. When you advance from the early game you simply have more skills to deal with encounters. Some status effects while powerful, just have low application rates like paralysis. Conditionals can be fairly potent if you have access to them. Such as an interrupt to hopefully finish a monster off or shifting where they are in the time line, and especially counter attacks if your formation and character is built to draw aggro from foes.
>>
Where do i get money in Saga frontier? I know of the gold trading but how do i get money for that and equips? In Red's free area now.
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>>3981370
>how do i get money for that and equips?
the Junk shop trick. you should have known that if you looked up the gold shop trick.

even if you don't abuse them, you can use the Junk shop for cheap basic equips until your team learns strong enough techs/magic to beat some other subquests/areas to get stronger equips for the endgame.
>>
>>3981396
Red's scenario is great for an almost full-mec final team, but that's costly.
- for a more cheaper team , you probably should go recruit Timelord after doing the Time magic quest, but then you will lose 1 LP and Red is kind of low LP to begin with.
- with Timelord , you can recuit Mersathim for her Liferain that does the same thing as FinalCrusade anyway. Avoid Shadow Magic to avoid getting Silence who will block out the more useful mermaid. then go absorb some Suzukas for your Mystics or some higher-tier monsters in Biolab, so they can have high stats/defences even without good equipment.
- Liza can be recruited from Rune magic quest, but you have to avoid Roufas to get her? She's the best character for getting the Dream Super Combo(Martial Arts skill derived from a bunch of throwing skills and Slide). Could also get SoulRune for her for better damage output , but that will take a lot more time, and LightSword from Light magic might be better.
-Rouge should be easy to train up in magic, learn LightSword on him to offset his crap physical stats, or just spend some time training him in punching stuff.

LightSword spell can replace endgame swords for free if you don't already know that.

> https://psnprofiles.com/guide/12278-saga-frontier-remastered-character-recruitment-guide#7-red

you could use Monsters in place of the humans, but they might be underpowered for the final boss fight. harder to combo with their monster skills, and depending on your luck it can be tricky to transform them into a useful endgame form. might also take more time to get them to absorb a variety of monsters to increase their base HP.
>>
>>3982046
>Suzukas
Fucking autocorrect
>Liza can be recruited from Rune magic quest, but you have to avoid Roufas to get her?
With Red, I think that, after you recruit Annie, you can go back to the restaurant and both Roufas and Liza will be there. You choose Liza. If you chose Roufas, you cannot recruit Liza. But if you chose Liza, you can recruit Roufas in Shrike.
>>
I have the minstrel in RS3, what does Folk Song do, exactly? Can he learn other songs? Is it worth spending more than one turn on?
>>
>>3984959
It's a mass buff, it raises INT/COM/MDEF for everyone by 1 point for every 10 martial arts levels.
>Can he learn other songs?
Kind of? Folk Song is the same as Minstrel Song's Feste D'Arme, just a unique thing the Minstrel has for RP flavour like Tatyana's teddy bear or Snowman's built-in Cold Barrier, but there's other weapon specific songs like the Axe's War Song that everyone including him can learn so -technically- he can learn more songs.
>Is it worth spending more than one turn on?
It doesn't stack with itself but (iirc) it does decay over time so there's that, someone might want to correct me on that if I'm wrong.
It's usually not worth it at all because the only actual change you'll see is from the INT buff for your spellcasters, but you need to specifically build the Minstrel as a martial artist too and grind at least to 30 levels on that to see a meaningful change, if you want a good mass buff you should invest into a spear user and give them the Matriarch Spear since it has the much superior mass buff in Paean of Victory (+1 STR/INT/COM/SPD to everyone for every 5 spear proficiency levels), that spear user might as well be the Minstrel if you really like him since we're talking about universal mechanics anyone can use.
>>
who benefits magic in Saga? Light, Shadow, Arcane, Rune, Space, Time, Realm, and Mind.

I know Mystics are in their own category, Zozma has Evil magic, Blue gets Reviver (Life), and I assume Rei gets Mirage/Illusions?

https://essenceofsaga.wordpress.com/home/name-comparisons/spells/
>>
>>3945497
The systems used in these games are underused IMO. There should be more SaGa-likes. I'm considering getting Legend of Legacy. One of the SaGa devs worked on it.
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>>3985813
Legend of Legacy is ass and the follow up is worse, don't waste your time.
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>>3985766
>who benefits magic in Saga?
what you mean? special unique spells for certain characters? there's nothing special for Light/Shadow/Rune/Arcane.

-but for Rune/Arcane, some Mystic/Human characters can't get the gift to learn advanced spells, because you can only recruit them in the middle of the Rune/Arcane quest. of cose Robots and Monsters can't learn any magic.
-only humans can learn Mind magic, but Blue/Rogue can't due to some bug.
-only Blue/Rogue can learn the advanced Realm spells.
-only Timelord and Blue in his own scenario can get all the Time spells.
-only Kylin and Blue in his own scenario can get all the Space spells.
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>>3985974
I think Blue/Rouge can learn Mind Magic but only after they merge in their own story. I don't remember if this is exclusive to the remaster
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>>3985874
Can you further explain why the game is bad? I honestly don't care if everything else is barebones. I just want some good turn-based combat.
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>>3985766
If you mean the series in general most games don't really give casters access to unique spell schools or gimmicks like Frontier does but I guess there's some exceptions or characters who are inherently more caster oriented than most.
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>>3945497
Why is rs1 remake worth playing? Minstrel song, innit? I love rs3 and rs2 is acceptable. Rs2r is sheer cancer. Emerald is ugly, sf2 is good. Kinda experimental.
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>>3986041
The combat is combat is has no challenge whatsoever.
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>>3986075
Not as challenging huh? When I tried looking up on the game, some felt the game was too hard. Then again, they probably suck at RPGs. How would you compare the challenge to something like Minstrel Song?
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>>3985874
>and the follow up is worse
Alliance Alive is fine if a bit easy though it's no more easy than SF1 and 2.
And Max chain water devil den's, while you do have to go out of your way to do the bosses in these conditions, is legitimately hard.
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>>3945743
EB has significantly worse presentation and the whole shipping/trading system is shit.
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>>3985974
Blue/Rouge not getting mind magic or whatever its called isnt a bug. It wouldnt make sense considering their story
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>>3986075
>Legend of Legacy
>No challenge
Did you only play the demo? It gets really fucking annoying past that.
>>
>>3986194
He's the first person that I know of who said that LoL is too easy. The game has a really inconsistent difficulty curve because a lot of it is playing tug of war with shard control and ambient magic to actually be able to cast magic and stop some enemies from healing a stupid amount of health.
Alliance Alive is easier than LoL outside of the water dens but I could never figure out how to make magic not do terrible damage.
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>>3986847
>EB has significantly worse presentation
On what planet?
Both use the same exact visual formula and everything in EB looks better including the UI, which SSG also somehow downgraded coming from the Vita version.
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>>3986891
i dunno. i thought the Essence of Saga book said it was a bug. or unimplemented. IIRC Blue was suppose to also obtain both Mind and Mystic magic mastery.
>>
We were spoiled having EB, RotS and SF2r released in quick succession.
I'm still holding out hope for an Unlimited remaster before I replay it, but I could see a RS3 remake in the vein of RotS coming first. Which would actually be pretty disappointing. I was hoping RotS would be radically different from the original like MS, but it was extremely faithful despite the art change and streamlining.
>>
are there any games in existence that have combat similar to SG or EB
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>>3955314
Have you played Hat World?
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>>3987538
God I wish ROTS was faithful to the OG, it would actually play like a SaGa game at least instead of whatever the fuck it turned out to be
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>>3986892
It does get annoying. I like that there is a dedicated defensive option and that it's useful, but it feels like Legend of Legacy is forcing you to always have a blocker or you'll get ran down by enemies. This wouldn't be a huge issue, I had a similar defensive character with Fat Robin in Romancing SaGa 3 with the desert lance formation utilizing matador. It's painful in LoL because you only have three characters, so now your actions every turn are reduced to two. So now you have two actions a turn and you want to get your water shield up immediately to reduce all incoming damage due to how hard foes hit. So now on the first turn of every battle you have a guy always on defense, then another contracting water magic, then another casting water wall. Then magic is tedious because you're bound by rules with contracting the element before being able to use it. Enemies can just cast the element at any time and the elemental contract is on their field. So now magic is a lopsided tug of war that isn't in the players favor and the player needs to extend battle further in order to get any magic set up because they're consuming so many of their limited turns just so their characters are well defended, someone allowing magic to be cast, and another to actually cast the magic.

At times you can horde battle points and dump it on enemies, but that only takes you so far with regular encounters with your skill resources carrying over to each battle rather than being refreshed. I remember the final boss being an arduous battle with just making sure I don't miss a beat with keeping my water contract up so I will always have my water wall up to reduce damage.
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>>3945497
Saga Frontier 2 has astonishing music:
https://www.youtube.com/watch?v=Clh5bBXoN2Q
could never really stick with the game long enough to finish it, but i keep coming back to the soundtrack.
i also liked the idea of a guy born without magic in a magic world using metallurgy and skill to overcome his handicap.
>>
I love Scarlet Grace and Emerald Beyond and hope that EB flopping (because Square didnt fucking advertise it)doesnt make them abandon the battle system
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>>3989177
I do wonder what they're cooking up for Azure Whatever. Given Kawazu's age it might just be the last SaGa game (under his direct supervision at least)
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>>3989153
The final boss jobs to the shield counter thing. I had a harder time with the flame sword dude and the dragons.
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>>3989273
The problem with the shield counter is that you have to have your defensive character pick up the attack and then have another roll and counter it. If you failed on either roll you'll be using damage reduction next round to make sure a character won't just immediately die from an attack since it has a higher success rate in intercepting an attack. Counter is great since it negates damage if the defensive person intercepts the attack and procs counter while dealing damage, but when it fails it immediately puts you on the defensive. Can't let KOs on the successive turn go through as well since you have a max HP reduction upon revival which will just further hamper your survivability.
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>>3989302
I normally don't use counter moves but for whatever reason, the success rate was freakishly high with the Retaliation skill and the fight felt like a joke.
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>>3989177
While Kawazu already said the new mainline will be a return to a more traditional formula I think the core tenets of the modern battle system (timeline, conditionals, very limited healing etc.) are probably here to stay since the reception was positive enough for even the RS2 remake to feature some surface level elements.
And to begin with SSG/EB are already standing on Unlimited and Minstrel Song's shoulders when it comes to combat so it's very likely that the new mainline will iterate on their achievements while adding some new spins here and there, Kawazu and the combat designers always kept polishing and iterating on established and successful concepts rather than trying to reinvent the wheel with each game.
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I'm pretty sure Annie can spark a majority of Sword techs. I don't know why the guide for spark techs listed her with none. Anyways, only 15 of the 38 characters can tech spark.
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What do i need for the end? In stats equip and techs.
My battle rank seems to be high and regular enemies are deadly. Red and black dragons that can wipe out my team in a couple of turns.
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>>3989792
Just make sure you have some move slots open. You still haven't learned Red's best martial arts yet. If you don't have Al Pheonix yet then when ever you can at the last part use fist hero skills.

By the way, you have no JP which means you have no magic. Go find the person for mind magic. Mind heal is a very potent self heal that recovers all of your HP and recovers status effects (if the status effect didn't utterly disable you). You might want to equip Final Crusade on Red as well for the final dungeon. Heals that hit more than one party member is rare in the game, pretty much relegated to life rain and final crusade.
>>
Beat the seven heroes, i'm in the post game
I started a new file for fun but I got burned out so I paused for a bit
Downright fantastic game
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>>3990649
You should try out the remastered version. For the most part, how you tackle quests are similar, but with few extra requirements, as the remake removed a lot of prerequisites to quests to make it more friendly to newcomers, such as no longer needing a "Wild" emperor for the corsair/armed merchant quest.
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>>3989160
As much as I like Kenji Ito's work on the series, SF2 and US are still my favorites for soundtrack. The dungeon tracks in US in particular I always come back to.
>>
is there a way to get the snowman in rs3 if i'm too greedy to do the ice lake quest?
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>>3989792
why did you put 1 gun and a mid sword on Red in late game???? Eaglegun should be good enough for endgame but you need 2Gun tech to do decent damage with guns, and 2 guns equipped of cose. Boundshot and Trickshot combos with just about any tech/spell. but there's no practical reason to go with Guns when Red is very good at learning Fighting and Sword techs.

overall see >>3982046 if you wanna play without mecs.
with mecs it's easy to get the mecs equipped if you have the money, then get them all to learn PluralSlash.
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>>3990970
i think it's easy to miss that subquest if your MC's HP got too high. also Snowman is kinda crap anyway.
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>>3989587
>Annie can spark a majority of Sword techs.
i dunno which guide you read. look for the "Mechanics" FAQ?
anyone can spark any sword tech, but Annie don't have "talent" for most of them, so low chance of getting them. like 1 out of 255 chances UNLESS it's boss fight or mid boss?
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>>3990988
>anyone can spark any sword tech
by that, i meant any of the Humans.
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>>3989792
Have Red use magic and guns for a couple hours until his mental stats get to 50+. He doesn't need stats higher than 75 for endgame due to Ray Sword stat boosts.

Do the same for everyone else (flip them around), and don't use anything that boosts growing stats (any on humans, charisma on mystics).

Get some better weapons from dungeons and drops. Try for Pluto Armors and Wind Shells especially. For of the latter make most monsters tough.

Have your mystics spam basic spells and sword attacks to grow charisma, WP, and JP. Get their non-charisma stats as high as possible.

Get your monsters a couple end game forms and magic heal.
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>>3982046
>you could use Monsters in place of the humans, but they might be underpowered for the final boss fight
They aren't, a Shrieker is very low investment for something that can do the final boss. You just need an okay move which something like ground hit is good enough. Red himself is fairly turbo charged that you can show up with so little and still beat the final boss due to how much his hero form boosts his stats, none the less you get access to something busted like Final Crusade. For my faster party I tend to go with two mosnters because you need little investment in them. Two robots is great as well, but if you have more than two then gear and skill downloading will be spread too thin among three.
>>
Just finished Emelia's story in Frontier and unlocked Fuse/NG+. What is generally the most fun way to proceed? From the little googling I did Fuse gets essentially a mini playthrough for each other character; so would it be best to just always do a run with him afterwards before moving on to a new protagonist?
What if anything should I import using the NG+ festure if I want to have fun with the other stories? I imagine using my high level Asellus for her story makes the whole thing kinda meh.

Also what a great game this has been so far. Emelia is a top cutie and definitely deserves another run so I can see her good ending.
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>>3989160
Hamauzu is one of the best vidya composers alive
Funnily enough, he also composed Legend of Legacy and Alliance Alive. Talk shit about the games all you want but the music is top tier stuff
https://www.youtube.com/watch?v=yt6Hdpr4ezc
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>>3991087
Depends on how you want to play it. I did all the characters and then Fuse all at once, but that's because I didn't understand how Fuse worked. It was a nice trip down memory lane; I'm not sure I'd like doing them one after another. Could get repetitive.
>>
how do i scale my characters for the rs3 endgame? the 2nd boss of the boy's story in the dream maze thing, the dragon guarding the chest at the end of the castle in the rotten sea, and the red dragon at the entrance of the eastern abyss gate all wipe my party in one or two turns, and i don't have good enough armor to survive any longer or damage to take them down faster. At this point i'm willing to just restart the whole game and follow a guide because i feel like i just fucked up at some point and stopped scaling.
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>>3991172
>restart the whole game and follow a guide because i feel like i just fucked up at some point and stopped scaling.
go ahead. some main characters are harder to play with than others.the dragon fights are tough. the dream maze should be easy though? i might be remembering it wrong, or is this the remake version?

get /use the Genbu formation if you have trouble surviving boss attacks. and recruit the more tanky characters instead, like the Elephant guy and Fat Robin.
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>>3991068
>Shrieker
>Red at belown 500HP
your game looks like a low-BR run. with his probably high-BR, a Shrieker probably won't survive long in battle.
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>>3991185
>>Red at below 500HP
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>>3991169
Yeah, maybe doing all the Fuse cases at once is the way to do it. Would probably be nice to just do all the normal stories first and then do his, which I think are some alternate universe thing.
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When did you realize that quite a number of entries actually have good storytelling and characters?
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>>3991236
Storytelling aside from sf2 is non-existent in the series. Characters have two lines of dialogue. It's all in your head anon.
>>
>Romancing SaGa 2 Characters as Animals
Emperor Leon: Komainu
Victor: Komainu
Gerard: Komainu
Coppelia: Protogen
Final Emperor/Empress: Komainu mix
Bear: Kodiak Bear
James: Desert Night Lizard
Liza: Frilled Necked Lizard
Henry: Sunda Pangolin
Therese: Numbat
Aries: Pukei-Pukei (A Fictional Species from Monster Hunter)
Emerald: Centiskorch (A Fictional Species from Pokemon)
Hector: Amur Hedgehog
Andromache: Hokkaido Pony
Regulus: Lion Tamarin
Rose: Crab-eating Fox
Wallenstein: Alligator Snapping Turtle
Minerva: Broad-snouted Caiman
Shiyuan: Amur Leopard
Jubei: Japanese Serow
Sharrkan: Arabian Oryx
Hamba: Mountain Zebra
Altan: Meerkat
Fatima: Botta's Pocket Gopher
Georg: Tyrannotitan
Sophia: Suchomimus
Natalie: Pegasus
Henrique: Stellar Sea Lion
Erik: Eremotherium
Karl: Antilopine Kangaroo
Sparrow: Tanuki
Cat: Sand Cat
Jeanne: Jandaya Parakeet
Thetis: Striped Dolphin
Windy: Osprey
Seimei: Night Fury (A Fictional Species from HTTYD)
Azami: Fukuiraptor
Frosti: Indian Lac Scale
Licorice: Betta
Wagnas: Monarch Butterfly
Rocbouquet: Seiryu
Bokhohn: Spotted Hyena
Noel: Seiryu
Dantarg: Titanosaurus
Subier: Coconut Octopus
Kzinssie: Okapi
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>>3945812
I think the sort of odd obscurity of Frontier is what drew me to it as a kid. I came to it after playing SaGa 1, 2 and 3 as a kid, and sort of stumbling through them. I appreciated those more going back to them. i think I was too young for them at the time.
While Frontier just felt big, it felt mysterious. It still feels mysterious to me.
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>>3991236
>good storytelling and characters?
RS3 frankly made me fall asleep several times. i could not replay after beating it with whatshername, the noblewoman who cut her hair to go look for her magic sword.
>KURO the pirate who regains his youth by defeating one of the midbosses is kind of cool.
>>
>>3991302
It's only fun if you love jrpg. Rs3 is an unfinished mess.
>>3945497
Is ministrel song really the best saga? Playing saga frontier 2 and I like the concept. Ultimately it's an old game and it shows. Loved rs3 and found rs2 okish. Scarlet ambition y o n?
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>>3991237
>If the game script isn't the size of war and peace the game has no storytelling
What a dogshit post
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>>3991324
I like rs3. It has barely abivr 0 story telling. You outing yourself as illiterate doesn't help the fact.
>>
Does ng+ make saga frontier too easy?
Not needing to grind again would be nice probably but starting mega strong might ruin the fun
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>>3991340
You can choose whatever you wanna carry over in the remaster so it's not much of an issue, you control exactly what you want to get in NG+ so you can make it as hard or easy as you want it to be
>>
I'm lost in the jungle in RS3, send help. I can't chain together the number of butterflies to get to the fire fortress and I can't find my way back to a real town and there are random encounters fucking everywhere. How do I get out of here?
>>
>do Fuse after finishing my Emilia run
>5 30 second cutscenes and half a dungeon and there’s the final boss
Maybe NG+ is the smarter play after all…
>>
>>3991358
If you want an easy way to get to the Fire Fortress you simply need to find any jungle screen outside of the starting one that has an exit in the upper side of the screen, then simply go up and down until you get to the Fire Fortress entrance.
If you're not wasting time doing the butterfly puzzle the game simply seeds different parts of the map at random that have a connection to other parts of the map with similar entry point layouts so you can bruteforce the RNG to enter the Fire Fortress.
Getting out of the jungle if you're lost can be bruteforced in the same way, find a screen with left or right exit points and go left or right until the game warps you in the initial jungle screen where you can go back to the village.
>>3991384
Fuse's entire gimmick is that his scenario is a final boss rush with each final boss progressively getting stronger, he's best left for last after you beat all the other scenarios so you also unlock the final bosses for his own scenario.
>>
>>3991391
>Fuse's entire gimmick is that his scenario is a final boss rush with each final boss progressively getting stronger, he's best left for last after you beat all the other scenarios so you also unlock the final bosses for his own scenario.
Yeah that’s the vibe i got
Playing a tldr of emilia's story immediately after finishing it feels weird
>>
>>3991328
Hello
>10/10 storytelling omg the emotion, drama, everything!!
>>
>>3991237
>It's all in your head anon.
as is intended
>>
>new game plus in any saga game
do not do this ever
most soulless shit ever
>>
>>3991460
but my system data...
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>>3991440
>>10/10 storytelling omg the emotion, drama, everything!!
This but unironically, if you don't feel anything for pic related or characters like Tatyana you don't have a soul
>>3991460
Look, I get what you mean but modern SaGa games are built on NG+ cycles and it's really been a thing ever since SF1.
Nowadays you can do NG+ without carrying over anything but your system data to access the NG+ content, that's what you wanted to say
>>
>>3991478
stop deadnaming Candy
>>
>>3991480
I'm sorry chud but her name is Eclair
>>
>>3991391
Thanks, I did manage to bruteforce my way to the Fire Fortress eventually. I'll keep getting back to a real town in mind.

I appriciate the SaGa team's dedication to jungles but I'm mad at this one
>>
>>3991236
The Last Remnant. It took the last playthrough 15 years later to realize who the guy on the left actually is and how he isn't just a cackling asshole. The true story kino really is in its sidequests
>>
>>3991185
With a higher battle rank the boss will just have more HP. They'll still be as durable as a low battle rank run against the final boss.
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>>3991618
Wagram's story is really well written.
Nothing about him or his motivations is mentioned directly and it's all implied by the optional snippets of narrative about the first Imperator you find here and there in other characters' sidequests like Glenys' or Wyngale's and some bits of the main questline like the story of Marion Marshall or the part where you go to Undelwalt and find out the current imperator is just some random guy acting as a proxy.
It's a bit disappointing that the entire subplot tied to him about the planet (?) developing anti-Remnant weapons is just dropped there but I guess that's just one of the many "Remnants bad" points to drive the general narrative together with things like Remnants slowly killing their users or fucking with the fabric of reality on top of being catalysts for wars.
>>
>>3991460
Fuck spending 5+ hours each playthrough in the biolab or whatever equivalent.
>>
>>3991851
you don't like ALONE anymore anon?
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>>3991851
Why would you ever do it when the average SF playthrough is like 4 hours, there's no reason whatsoever to grind for hours in the Biolab
>>
>>3991914
You need to get stats and sparks somehow on a new game. Even if none of the final bosses are that hard, if you just beeline towards them with a bunch of underdeveloped, sub 500 hp mooks you’ll get annihilated.
>>
>>3991460
First time I did in-game recommended NG+ settings was with EB, since you can't hope to see the higher tier stuff in a single playthrough. It eventually balances out, but those first sections in a NG+ really do get boring since you have great gear on even previously unused characters.
>>
Red's story is really damn neat. Their airship being so huge despite being, presumably, just present in his story is cool.
Emelia and Ren getting a brief cameo is also sweet.
>>
>>3991800
Another brilliance to Last Remnant's world building is how it handles racism.

Why do the Mitra (Humans), Yama (Fishmen) & Qsiti (Frogmen) get along without systematic discrimination? Because they all have a shared history as being slaves to the Sovani cat people and then united under an empire afterwards. And because the Sovani are stand in for ageless elves, they still remember the history and can't help but still be casually racist to everyone else unless they've taken effort to unlearn it (eg. Torgal, Caedmon). No heavy handed speeches, no need to make it the main plot. It's simply a presence of the world. And Allan and Wyngale's heated gamer moments make them very funny to have along.
>>
>>3991985
Dude just fight whatever you find in the main dungeons, do the Rune/Tarot questlines, getting good gear will help you a lot more than just grinding shit
>>
>>3992366
>do the Rune/Tarot questlines,
that usually gets my HP pass 500. i think you missed the point.
and you do need to grind a bit to get the combo-able higher damage techs/spells to beat any scenario. training in Biolab is one of the better ways to do it, because it's guranteed you will fight a higher-BR enemy there(unless BR8-9), and fighting tougher enema increases your chance of learning stuff. 5 hrs in Biolab is probably overkill unless you're extremely unlucky.
>>
>>3992447
and IIRC Riki and T260G can't start the Rune/Arcane magic quests at all.
for T260G, her mainquest's dungeons are better for absorbing mec techs. and her final boss is easier to beat with a full mec team anyway, because of all the damn status effects.
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I'm about two hours into The Last Remnant and I hope Azure Noun is exactly this with the tempo-combos from SG/EB in the deadlocks
hell let whole array of unions have their own tempo combo meter AND the positional stuff
>battle gameplay pauses
>Patrick from Trails of Cold Steel starts talking out of nowhere
>When two unions interupt-combo a reaction, all allied units on the map are able to follow up a shieldbreaker flow
>this is called
>a Gaping
>>
Playing ROTS for a couple weeks was great, but the boss theme gave me a headache after a while. When I started SaGa Frontier the battle theme was so good it retroactively made RS2's soundtrack worse for me, it and it's 5 tracks.
>>
>>3992677
I switched to original soundtrack pretty quickly on ROTS. the mixing on the new orchestral tracks is just plain terrible.
>>
>>3992659
I wouldn't mind to see Unions based combat in SaGa in some form but TLR has major issues with how positioning works, I can see why modern SaGa games focused entirely on the timeline aspect and shifted focus from orthodox positioning to entirely abstract positioning.
The entire battle system in TLR is a huge mess really, Maehiro threw a lot of shit at the wall and nobody spanked him for some reason.
>>
Anus is kicking my ass no matter what I do. Ignus Leathers don't seem to do anything. and I can't keep up with his damage output. HP is around 400-440 on average, Sarah is my main character (bows and wind/lunar magic), with Ellen, Nora, Fat Robin, Young Boy and Minstrel as the party. Fat Robin and Minstrel are probably going to have to be my main attackers, since Ellen and Young Boy don't have anything ranged that can put out enough damage (Snake Blaster at least doesn't get me set on fire).

I'm thinking I might want a good bow user, but how can I cut down on his damage?
>>
>>3993206
Bows suck bigly in RS3, you're better off using indirect techs from other weapons like Dual Dragons/Spatial Persona/Firecracker/Snake Blaster.
Otherwise you can cheese him with Commander Mode techs since they're all indirect or Snowman.
>how can I cut down on his damage?
Aunus is largely about heat and slash damage through sword techs and the occasional Reaper's Scythe, the former can be mitigated with Self Immolation or Firewall but you don't really want to risk changing the field element to fire since that will enable him to regen a ton of HP, the latter is mostly avoided through parries and counters with a counterbait formation like Desert Lance and a meaty tank in the first slot, he does have Insanity though which can be really annoying if it lands consistently but he's fairly weak otherwise and doesn't have a lot of HP, have somebody pelt him with Squall every turn to make sure he doesn't get to abuse his passive regen and he should go down rather easily.
>>
>>3993206
>Sarah is my main character
horrible MC but like what >>3993236
said. her commander mode might be more powerful.
Ellen has shit base stats like most of the MCs.
only other MCs you should recruit would be the token african Harid and Thomas trained up as a mage. Harid being kind of nerfed by his Curved Sword slot, unless you do the 7-Star Sword.
Nora is good but better off using her to craft endgame weapons IIRC?
>Shonen
i thought he gets removed in the final battle too. best not to use him at all.
>>
>>3993241
>nerfed by his Curved Sword slot, unless you do the 7-Star Sword bug in SNES version.
>>
Does Kawazu have a twitter? I want to send him bitcoins
>>
>>3993335
https://x.com/SaGa35kawazu
Don't harass the old man
>>
>>3993361
I'll be good
>>
Do all Scarlet Grace campaigns start with a 7 character party or just Urpina's?
>>
>>3993411
All characters start with their own specific retinues that are exclusive to their own playthrough, yes, Urpina has her princess guard, Taria has The Killers, Leo has Elizabeth's wageslaves and Balmaint has Arthur's posse.
On NG+ cycles you can unlock the coprotagonist of a scenario (Mondo/Elizabeth/Kahn/Arthur) to be available as a recruitable characters for the other protagonists if you complete their sidequests.
EB is the same, all characters have their own specific starting retinues although a couple of select characters from those starting retinues can also be recruited by some other protagonists if certain conditions are met.
>>
Oh man these games... I have such a love/hate relationship with them, and the people shitting on them and people defending them are both right.
>>
>>3993544
Which is your personal hate hole
>>
>>3991324
>Hi, I'm X
>Hello I am Y, and I'm searching for Z
>Wanna join my party? Y/N
>Then they get literally one or two lines of dialog after you finish their personal quest, if they even have one
You're lying if this isn't 90% of the secondary party members dialog in every SaGa game. Rarely there's an elaborate quest related to them, but thats just 10% of the characters in a given game.
The "main story" also rarely has more than two pages of text, and you have to make up stuff in your mind for some of the dialog to make sense, especially in the games where each character has a separate story.
>>
>>3995227
the games respect your intelligence by keeping the characters silent so that you the player have full agency over the quests and even character motivations. if you want a railroaded yap adventure where characters will non stop remind you what kind of story is happening on the screen you can go play something like forspoken.
>>
>>3995611
I'm not complaining about it you retard, I like it that way, but you also can't pretend SaGa has any significant storytelling or characters beyond surface level like >>3991236
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>>3995227
>Literally "if the game script isn't the size of war and peace the game has no story" again
I'm tempted to actually spend some time to explain at length how fucking stupid this is but after 20 years in this shithole I know better.
>but you also can't pretend SaGa has any significant storytelling or characters beyond surface level
What the fuck is "surface level" about somebody like Asellus, Gen, Kelvin or Gerard?
What the fuck is "surface level" about RS3's storytelling when you look at all the worldbuilding where every single location has multiple interwoven storylines?
Pidona alone has
>The single, most important role of being the world's main hub for commerce and connecting to most of the world's locations
>Ludwig, who is connected to Khalid, Thomas and by extension Charl and Muse, and is also responsible for the proxy war in Stanley and Myules
>Maximus/Jackal who's connected to Nora, Black/Herman, Muse and Tiberius and the entire order of the Archlord
>Muse and Charl who are connected to Thomas and technically Fullbright
>The city itself was one of the major strongholds of the Arch Demon 300 years prior the events of the game but was reclaimed by Paulus who was one of the previous stars of destiny
>Alloces and one of the main story dungeons
>Nora and her workshop
>Is also one of the locations where you can find the traveling circus
What the fuck is "surface level" about this, especially for a 1995 SNES game?
What's a game with storytelling or characters that are beyond surface level?
>>
>>3996189
>>The single, most important role of being the world's main hub for commerce and connecting to most of the world's locations
>>Ludwig, who is connected to Khalid, Thomas and by extension Charl and Muse, and is also responsible for the proxy war in Stanley and Myules
>>Maximus/Jackal who's connected to Nora, Black/Herman, Muse and Tiberius and the entire order of the Archlord
>>Muse and Charl who are connected to Thomas and technically Fullbright
>>The city itself was one of the major strongholds of the Arch Demon 300 years prior the events of the game but was reclaimed by Paulus who was one of the previous stars of destiny
extremely condensed lore. it's like writing war n piss in a light novel format, except each paragraph is also limited to 150 characters.
>>
>>3996198
Exactly, you can have the same amount of key info and depth of a 900 pages novel by simply writing shit smartly in a couple of words that actually matter, especially in a videogame where you can simply just show shit without using words.
You don't need dozens of NPCs or main character telling you how Pidona sure is a major and super important city through dialogue like "oh boy there sure are tons of merchants and rich people here" and so on, the fucking gameplay itself tells you that, it's THE traveling hub in the game connected to most of the world's locations via ships, the stock market minigame gives you access to the Claudius family business in Pidona and with that you have fuck you amount of capital to abuse and bully small businesses into forced takeover, one of the four main story dungeons is in there and so on, no words needed to point out what is already explained through gameplay.
Yes, the games are also deliberately written in a way that leaves some things open to interpretation because it's a fucking RPG and people should be able to make some shit up in their mind to roleplay or simply wonder about, but to say that the games' writing is surface level is a monumentally idiotic statement.
>>
>>3996201
i frankly would prefer more ingame text lore. like how they did it in Tactics Ogre: LUCT. where Warren Reports can fill you in on stuff.
> https://www.mobygames.com/game/8367/tactics-ogre/screenshots/playstation/727063/
>>
Trying to play TLR as guideless as possible, any time a party member says "Hey we're supposed to stay in town and do X for the plot": is that a reminder or is that warning about branching stuff?
>>
>>3996714
Nah, it usually shows up at urgent plot beats that the game yells at you for walking off. Like Rush decides not to rescue his sister to grind gold dragons and stuff.
>>
I remember reading abit that the way to learn new moves in gameboy saga games is different so what about its saga 2 nds remake? about to start that one never played the gameboy games before
>>
Unlimited Saga soon
>>
>>3997608
You don't really learn new moves in GB SaGa unless you're talking about Esper skills, and those are pure RNG, weapons themselves are basically pseudo-unique attacks and that counts martial arts which are actually weapons that you have to equip in classic SaGa, Punch, Kick etc. are all technically separate weapons you have to equip rather than techniques you learn innately like in the later games.
The DS remake is mechanically almost identical to the original outside of the introduction of the threads of fate system which is really just a branch of the classic combo system from later game, in which case every weapon has an innate special tech that activates as part of the combo string.
>>
>>3997757
I was hoping for that Nintendo direct to show it but nope. One day...
I'm really curious to see how it'd be tweaked other than the minor bug fixes. That UI definitely needs an overhaul.
My first playthrough, I didn't even know until towards the end of the game that magic locks just required basically any spell rather than getting a specific unlocking spell that didn't exist. Just happened to look and see that my magic wasn't grayed out on the chest's menu selection.
>>
>>3977149
no, YOU are the one who is anti-rpg, stick to your gameplayless visual novel dating sims
>>
Playing through Saga Frontier for the first time. Picked Asellus and I'm completely lost on what to do. Did the training rounds 3 times before I realized it's a dead end. Read the start of a walkthrough and got to the cave underneath Roottown with White Rose then got my shit rocked. How do I git gud bros??
>>
>>4001234
Asellus has a kind of rough start. You can sacrifice an LP to get a really good sword in Roottown if you're having trouble, and you can train against Ildon until you spark some useful techs. White Rose starts with light magic, so she can heal you. Both Asellus and White Rose and absorb monsters into equipment for stat boosts, though with Asellus this has an effect on the ending.

If you're playing the remake you can also get out by jumping in the furnace, which avoids some fights. Or you can get kidnapped by Trinity and pick up Emilia for a short time, but you'll face down a dungeon.
>>
>>4001234
The start of Asellus' scenario is kind of a point and click sequence where you have to gather clues on how to escape Fascinaturu, of course there's some traps and dead ends laid along the way to fuck you over but as long as you do figure out who to speak to you can get out of there with no issues.
Make sure to go to Princess Rei's room in the west wing of the castle and ask both Ildon and White Rose about Rei while you're there, this will unlock something later on.
>>
>>4001354
>of course there's some traps and dead ends laid along the way to fuck you over
more options to escape in the remake.
>>
>>4001346
Thanks anon. Ended up not getting the Roottown sword but made it to the devil squid and barely made it out. Idk if I was underlevelled or something but I still only have the Knife and Punch techs for Asellus herself. Is she supposed to have mystic weapons or spells at this point?
>>
>>4001413
>Is she supposed to have mystic weapons or spells at this point?
Ideally you should train with ildon until you get a mystic weapon? the mystic weapon IIRC can sometimes instant kill or absorb monsters like Devil Squid, making such battles a cakewalk. though like said above, equipping Mystic Weapons/using them would affect the ending. well the full-human ending is lame anyway.
>>
>>4001414
Ah bummer. Does training not raise battle rank? Could I just grind a few fights till I get one? I kept dying in the training so I thought it was meant to show he was a hardass.
>>
>>4001415
>Does training not raise battle rank?
i don't remember . look for the mechanics FAQ or the more indepth speedrun FAQs which might cover that. there's really little reason to care about BR unless you wanna speedrun. or if the RNG is screwing you over in learning techs.

you probably should grind a bit to get more high damage techs. just avoid the areas where the mystic sages hunting you down can appear.
>>
>>4001413
You really should have taken the sword bro, it's kinda sorta canon as well for Asellus to take it too
>made it to the devil squid and barely made it out.
It's normal, Devil Squid is meant to humble you and teach you a thing or two in the process, like how important some pieces of equipment can be simply because they can completely nullify some stuff like Maelstrom
>>
>>3969855
Probably the most polished of the 3 games.
>>
>>4001451
Thanks for the advice! Loaded my last save in Aiguille, did some training, got the sword and have had a much easier time with everything. Was able to make it to where I left off in half an hour. Cleared the Devil Squid in 3 rounds.
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>>4001738
>got the sword and have had a much easier time with everything.
yeah but it's harder to learn new techs with that sword equipped. basically any equipment that increases your stats will make it harder to learn new techs IIRC.
>>
>>4001829
Not at all.
Stats do not impact tech learning chances for swords or martials arts, and in the case of handguns having high INT actually increases your chances to learn gun techs, or spells in case you're casting something.
Equipment bonuses in terms of stats do matter when it comes to stat rolls however, the virtual stats count as core stats for rolls which means that stat growth will be nerfed relatively to the virtual bonus, which is why you shouldn't hunt for Living equipment until your core stats are high enough for the Living Sword stacks to work properly.
>>
Im the anon from >>4001234 and I got soft-locked again trying to beat Suzaku. Following the logic from the Devil Squid I get I'm supposed to get some flame-retardant gear but have no idea where to find any. Are you just supposed to fuck off and do other shit or am I screwed?
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What SaGa game has your favorite setting / world?
>>
When RS3 remake. I only played the machine translated SFC version and I don't know if to bother getting the rerelease for a """proper""" translation or waiting for a maybe remake

>>4003933
SF2 easy
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>>4003953
The "rerelease" is completely remastered.
If you want what RS2 got, you're probably waiting another 2+ years at best
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>>4003955
I could see it coming out mid to late next year.
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>>4003933
Saga Frontier 1’s genre orgy is my favorite thing ever. I really wish more SaGa games leaned towards sci-fi. I heard Emerald Beyond does and I’m looking forward to whenever the fuck I get around to that game.
>>
>>3989160
Kobayashi should go back making the character designs
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>>4003971
other than more remakes and gachas, i doubt we will ever see another mecha SaGa. sci-fi games, in general ,fell out of fashion long ago. except maybe Starcraft which isn't an RPG.
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>>4003932
>beat Suzaku.
i don't remember if you can absorb the boss Suzuka, if you meant the one that needs to be beaten for an Arcane Card. you don't have to do that quest if you dun wanna. Suzaku should be beatable w/o any fire-resist equips. i dunno how the fuck you are screwing up, unless you're still trying for a low-BR game and have ridiculously low HP.

in general Arcane magic quest is easier IF you have the right combo-able techs/magic and good enough armour to deal with compulsory boss fights. most of the fights there can be avoided if you're quick enough. however i do NOT /rec/ skipping fights as a newbie at all. fighting bosses on low-BR, with the bare minimum HP and equips to beat them is NOT something a newbie should be doing .

Rune quest have more forced battles, but the optional battles are easier.
>>
>>4003933
The one you posted
>>
>>4003933
I really like Unlimited's weird postapoc setting, but I also like the more folklore heavy worlds of Mardias in RS1 and Scarlet Grace where you have multiple gods dicking around with people.
EB also has a very interesting multiverse with cool concepts like Mare Nostrum or Crowrealm, the theme music of both of those worlds slaps too
https://www.youtube.com/watch?v=PbW5PUMvahA
>>
>>4004209
A shit ton of sci fi games are coming out recently though. If you watched any of the last game shows these past couple of weeks you'd think there was a comeback going on
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>>4004283
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>>4003933
Why the hell wasn't the WSC version included with the Collection?
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>>4004352
>WSC version
failed console that almost no one bought?
>>
>>4004352
Probably some arcane licensing issues, Collection of Mana also doesn't include things like the old mobile remaster of SD1 which is more or less lost media at this point, let alone Sword of Mana.
And to be fair most people didn't buy let alone play the WSC remaster just like they didn't buy or play the WSC RS1 port, to most people the GB version is all that matters.
>>
>>4004362
Yeah? Failing against the juggernaut of the Gameboy like literally every other handheld in history? What's that got to do with the good games that were on it?
>>
>>4004283
Is it just me or does that track legitimately just use a stock-ass suspense sting at 1:08
Straight up sounds like this
https://www.youtube.com/watch?v=QEjxSLTe5_M&t=10s
>>
>>4004368
>What's that got to do with the good games that were on it?
muh sales figures. it's a miracle that SaGa games are still being made after the FFs became "mainstream".
>>
>>4004381
Nice catch, it uses the same harmonic scale but it's not using that stock recording, also because the chord is different to begin with.
>>
>>4004211
I think my party was just specced like shit and my HP was too low like you said. I restarted and just finished the rune quest.
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>>4003933
Romancing SaGa 2. Or TLR, if that counts.
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>>4005210
is that ZUCC?
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>>4003933
Unlimited SaGa had the most memorable locations for me. The one quest in the flooded village hopping over rooftops and looting mostly empty chests in the attics might be my favorite moment with the series.
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>>4006223
As abstract as they are there's tons of memorable locations in US
>Vale of Swords
>The desert oasis
>Cavern of murals
>The cemetery in Longshank
>Knights' mausoleum
>Tower of Leith Torles
>Abandoned castle
>Sunken city of Roanne
>Jade Forest
>Dagul Bos' castle
>Dragon's Haven
>Any of the Seven Wonders
I kinda dislike how there's no quest branching but putting that problem aside it's quintessential old school TT questing
>>
>>4006223
Also the somber guitar playing while you do so.
>>
>>4006592
I'm holding off on playing this because I know for a fact it's getting a remaster that will probably resolve the QoL issues w/ field skills
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>>4006614
https://www.youtube.com/watch?v=-YwhAuKfP6s&list=PLQmIUYE-hoSZbF3x7vkT23Rd6HfdNs2Sf&index=24
>>
>>4003933
Which one is this?
>>
>>4007057
I think its Final Fantasy Legend 1 for the WonderSwan Color It's in the filename anon
>>
I have never heard of these games, and likely would never play them, but I feel the need to inform you that every time I see this thread, I think it says "Salsa".
>>
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>>4003933
RS3 is comfy in some parts but SF hands down
>>
>>4007396
>Ass sellus
frankly gay vampires scenario would be 1000X better if it was all yuri vampires. i am not yurifag.
>>
>>4007747
Orlourge is so aggressively straight he turns Asellus gay
>>
Just escaped the Dark Labyrinth in Asellus' quest and managed to recruit Rei. Is it worth trying to level her up to spec with the rest of my party or should I switch her out for Zozma?
>>
>>4007763
reverse labyrinth (which is about dating a college boy, not getting hit by the car of one)
>>
>>4008004
I don't know what that is
>>
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>>4007747
>i am not yurifag.
your loss
>>
>>4007951
>worth trying to level her up to spec with the rest of my party or should I switch her out for Zozma?
2 of Rei's Mirage spells are instant-kill(Reaper and Cock?). the Jackal one is always useful for stopping boss regen. her base stats are the best for magicks among mystics, but any mystic can be strong with 3 Suzakus absorbed anyway. Not as useful as ze Mermaid but still good. get the Mermaid, back at the Owmi mansion?

Zozma's evil magic sucks except maybe in early game. but you can't get Zozma early(permanenty) except in Emelia's scenario. i think one of his spells is also instant-kill.
>>
>>4008086
Most of Zozma's spells are either gimmicky or bad but Sharp Pain is pretty broken, it's a mass stun spell with a really high success chance, it's so high that anything that isn't outright immune to stun will get stunned 90% of the time.
>>
>>4008030
the David Bowie movie
incredibily important to jRPG history
>>
>>4008086
Noted, thanks! Is leveling affected by current BR/enemy difficulty? I.e. will her stats increase more, or happen more often against harder enemies?
>>
Only tangentially related to SaGa, but has anyone here tried Alliance Alive?
>>
>>4008190
Yeah, it isn't very good but the world map is fun.
>>
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>>4008159
Outside of the combination of a character's given growth patterns and the actions they take, stat rolls are relative to the difference between your stat scores and the enemy's BR.
The bigger the difference the higher the chance of passing the check, i.e. if your STR is 10 and you're fighting something like a Crystal Tree you'll pass the roll for STR UP consistently until you get to like 40 or so STR, at which point you'll start to see a slowdown, conversely if your STR is 10 and you stick to fighting something like Rabites or Rockies your STR will level up much slower, if at all.
In other words the game enables some sort of rubberbanding for stat increases to consistently reward you for fighting enemies that are "stronger" than your party members until you reach the growth plateau.

Rei's a Mystic so she doesn't get most of her stats through fighting like humans do, but rather by absorbing monsters in her mystic armament slots, the only stats Mystics grow naturally are HP/WP/JP and CHA, everything else is static and can only be boosted by either equipment bonuses or through mystic armaments.
>>
>>4008147
>the David Bowie movie
>incredibily important to jRPG history
im pretty sure Labyrinth was about saving a baby bro from the evils of David Bowie n his muppets. >>>/tv/
>>
>>4008346
Ahh but you see one dude from an old FF kinda sorta looks like him if you squint and ignore that he looks nothing like him, so it's very important.
>>
>>4008288
Oh shit that makes a lot of sense. And is absorption via mystic weapon the same principle? I.e. Absorbing higher BR enemies == better stats?
>>
>>4008354
All enemy monsters (as in non humans/mystics/mechs) in the game give Mystics a specific spread of stat bonuses and a skill depending on which armament slot they're absorbed in, e.g. a Trisaurus Jr. will give you specific stat spreads and skills depending on whether it's absorbed in your sword/gauntlet/boot slot.
And yes, since Frontier's BR makes it so different monsters appear at different ranks it also means that enemies that belong in higher ranks give better stat spreads than those who belong in lower ranks, which is why the go to for mystics' endgame are things like Suzaku/Kraken/Black Dragon/Griffin with the occasional Unicorns if you want more of a support role.

Since Mystics can't learn weapon techniques like humans they largely default to spellcasting, which is why there's multiple schools of magic that are Mystic focused, if not exclusive to specific Mystics like Rei or Zozma, but you can also definitely have "martial" mystics by focusing on their armaments and the skills and stat spreads you can get out of them by absorbing specific monsters in specific armaments.
Most people will simply stick to 3 Suzaku since the stat spread is pretty good and they're very easy to come by in the Biolab, but you can play around with a couple of different setups with other endgame monsters depending on what you want out of any given Mystic.
>>
>>4008376
zero worms and time leap is the actual secret weapon, why make characters more durable when you can simply stunlock the boss.
>>
>>4008450
Is it worth getting Time Magic right before the Orlouge boss fight? Does Time Leap even work on him?
>>
>>4008549
you need a time leap user for each move you want to skip and bosses get many moves, but it works on everything.
>>
>>3945742
It's awful. Everything about it is other than the menu music with the birds chirping the theme.
>>
>>4008719
Is it worth going down to 4LP for it?
>>
Played the whole WS version of Makai Toshi SaGA this weekend, really liked it
Having you get to paradise and hell IMMEDIATELY upon entering the tower is ballsy and really set the tone for how fucking wild it all got.
Hardest part was realizing the island-ship wasn't a vidya style lilypad and could go up and down too
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Are there any good SaGa artbooks where I can see the Tomomi Kobayashi artwork in good quality? Preferably one that covers multiple games, but that might be a little much to ask
>>
>>4008719
>bosses get many moves
>>4008549
you can skip Or-rouge's turn with the Time spell, but you can't target his 3 floating waifus.
>>
>>4008376
>"martial" mystics by focusing on their armaments and the skills
in my XP, the monster skills are underpowered compared to magic spells, and can't seem to combo as well. TigerRampage is still good i guess. and Maelstorm for hit-all.

in theory, you could also max out Mystics' WILL and have them shoot the higher-damage Laser guns, but the damage meh compared to humans with TwoGun and Gun techs.
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>>4009247
Square published multiple artbooks for specific games, but if you want a compendium there's the SaGa Series Artworks volume which to my knowledge should have all of her stuff in one volume, it doesn't come cheap though.
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>>3945497
I liked romancing saga 3 but disliked romancing saga 2. Shib ministrel song (romancing saga 1 remake?) or scarlet grace?
>>
>>4010220
If you liked RS3 you're probably going to like Minstrel Song because RS3 in itself was mostly an iteration on RS1, and Minstrel Song is arguably the culmination of the classic structure of multiple protagonists exploring a shared setting in a nonlinear way.
SSG is likely to be a coin toss due to being a hybrid of Romancing and Unlimited, it depends on how important dungeon crawling and classic console RPG conventions are to you, and if you enjoy the setting and writing, in my experience it's very love or hate even for people who generally like the series as a whole.
>>
>>3945497
Got saga frontier on psx when I was a kid and had absolutely no idea how combat worked with learning new skills. Never cleared a single character's storyline, is it worth trying again now that i am no longer 10 years old?
>>
>>4010290
Ms it is. Will put sag on halt but won't remove it from the list. Ssg is the best, do you agree?
>>
>>4010315
>>4010220
Yeah, rs3 is one of my favourite games, despite being a concept game and hardly finished.
Characters are fun and afaik the remaster has some new content and ng+ at will. Comes in handy, difficulty rises fast in the second half. Don't play without guide, you'll need 100h to beat rs3.
>>
>>4010325
I love SSG and it's definitely in my personal top tiers, whether it's the best or not depends on your tastes though, SSG excels at very specific things like combat or scenario writing, but it also has many weak spots when it comes to a lot of other things that are considered basics of the genre which it's not even designed to deliver.
Its major weakness compared to other games is that it's hyperfocused on delivering those very specific things at the cost of everything else while something like Minstrel Song for instance might not reach those specific highs but also doesn't have any of the lows, in other words if you care about having a well rounded experience then SSG is probably not going to be enjoyable but if you do like the ideas behind it and how it tries to rework the genre from the ground up you're going to at least appreciate the ingenuity and effort put into it.
>>
>>4010329
Anything in the combat I need to know
>>
>>4010341
It's fairly different from the previous entries and focuses heavily on resource management and turn order manipulation, the basics and signature mechanics of the series like sparking, formations and proficiencies are still there but it pushes a lot of old ideas such as limited healing much further than previous games did.
Something that is fairly divisive about SSG is that it's the only game in the series so far where you can't equip multiple weapons at the same time, every character is limited to one weapon and you can't cast spells freely like in the other games, you need to equip staves to do so which means that the traditional hybrid/gish builds are not possible in SSG, you can dual wield longswords though which also let you access their one handed moveset at the cost of not having a shield.
There's many other small changes here and there but the summarize, SSG's combat largely follows the combat direction of post Unlimited games but with more streamlining and some radical rework of certain elements like again, the importance of turn order, and Emerald Beyond further elaborates on that.
>>
>>4010349
>Emerald Beyond
Strong dislike. Muslimia and country girl adventures
>ssg
Drastic changes. Sound bad on paper. Curious how it plays. Story isn't the best, eh? Unlike minstrel song.
>>
>>4010440
>Strong dislike. Muslimia and country girl adventures
Bro they protect the president from aliens
it's great
>we need to balance these characters
>I want to include a muslim girl for inclusion!
>I want to include cowboy strippers for inclusion!
>>
>>3945497
I have both SaGa frontier 1 and 2 and I had a blast with both of them. I intend to get Romancing SaGa 2D and the 3D remake at some point of the future.
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>>4010467
lil bro just isn't very smart if he's scared of muslims but wants to play these games, either that or he's trolling which is also likely given the broken english and low effort post
anyone who cries about Formina but conveniently fails to mention Khalid, Sharrkan, both Fatimas,Aisha, Lawson or the many other muslim/middle eastern styled characters the series featured ever since 1991 is either acting in bad faith or is genuinely too stupid to realize they're playing the wrong games
>>
>>4010488
Who is in your pic, he looks cool
>>
>>4010467
the president whipping out dual wield pistols and doing random attacks in bonnie n formina's final boss is so based.
>>
>>4010341
It's part of the new paradigm for SaGa combat. The entire team has a pool of battle points to be divided among them rather than an individual resource pool that typical RPGs have. There is a time line for actions that reset every round, previous actions can have an influence on next rounds initiative on the time line. The biggest thing about SaGa Scarlet Grace is its usages of covering, interrupts, and counter attacks. You can build characters to be counter attack focused based on their weapon type, formations you use, and quirks you decode to have them take on (such as higher chances to draw enemy attacks). Not only that, but methods to break an enemies conditional state (conditional is covering, counter attacking, interrupt). What makes an interrupt what it is is that it triggers when a certain attack type is done by an enemy and you perform the action before they perform theirs. It doesn't negate an attack on its own unlike a counter attack which will parry an attack. Being able to prevent damage is important because initially you don't have many, if any, way to heal. Spells need casting time.
>>
I've tried Scarlet Grace multiple times but I keep bouncing off. Any tips or advice? I have no problems with the romancing games though.
>>
>>4011565
What are you bouncing off of? If you're not enjoying the battle system then you might as well just play something else, SSG is basically nothing but flags and battle system.
>>
>>3945742
Totally disagree. I can see its kind of a two dimensional art clipped together in a way. But something about it and the character movements, the music the combos, upgrading a robot in some junk shop, the runes and so many different variations. This game is like no other and absolutely one of my favorites. It's a shame it doesnt work for you. In my opinion saga frontier II is where things go wrong as iirc it has randomized or selective choice based implements and in general doesnt feel as open world and free to me.
>>
>>3957179
I told my friend when I got it at launch that summer that it was like 7 rpgs mashed into one. He had seen me disappear for a couple days from ffvi etc and goes so I'll see you next week then? Didnt have to think twice about that answer. Dark room, breaks after 4-8hr sessions. Knocked them all out that week and it was pure magic. Still have those save files by the way. I used retrode 2 for ripping saves off of cartridges so all my game saves going back to the 90s are backed up for emulator play as well.
>>
>>3976441
I think it was at a time where people were starting to have less patience due to more things in the world and the game also happened to sort of have 7 games in one. I want to say it was around 20 hrs per story so instead of being a 40hr time sink it was 140 if you were the completionist type. Also it came out right about the same time as panzer dragoon saga. Although the main problem with that one was sega saturn discontinued the same year. And for saga frontier ps2 was maybe 2 years later and had backwards compatibility. I think the answer lies somewhere in a mix of all these things and more. But the first Saga Frontier is right up there with final fantasy vi, bof2 all the top games in my book.
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>>4010902
Hernandez is Bonnie and Formina's boss, not the president, come to think of it though I did like how EB handled guest party members.
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>>4011704
I get the combat. Its the upgrade system, roles and having an idea of how many people I should rotate that I'm not certain of.
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>>4011734
Frontier was well liked on the PS1, but theres no way it could compete with the marketing of the moviegame FF series.
Normalfags and JRPGfags are generally low IQ and do not want choices or challenge, they want a movie or anime with a few button presses.
WRPGfags are turned off by anime art so would never give the series a chance either.
Its stuck in a very small venn diagram bubble
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>>4011803
The upgrade system is a weapon tree, each weapon has its own weapon tree with various upgrade branches, some specific weapons like the Ettin Sword have unique trees that lead to unique weapons when fully upgraded while others are generic trees that multiple weapons share, the only thing you should keep an eye on is the specific subtype you're on in your upgrade route, e.g. two handed swords have an internal subdivision between greatswords and katanas which give you an idea of where exactly you're going with your upgrade route.
Roles are just passives, you learn new roles by learning weapon techs/spells and ranking them up, all characters also have unique roles of their own which for the most part are just standard roles or more powerful versions of standard roles, Urpina can learn a unique role if you complete a certain questline with her that unlocks dual wielding in a much easier way than the standard one.
Rotating people isn't particularly necessary, it's mostly a thing for avoiding LP timeouts when somebody runs out of LP and is forced out of battles for a while, unless you want to pay an outrageous amount of resources in one of the towns with a healing function, the game does have some specific objectives that encourage rotations such as "win fight with only male/female party members" but you can simply ignore that altogether.
>>
>>4011813
My problem with roles is how much effort should I put into hunting for them. For example, a bunch of roles require a variety of weapons to unlock them. So it becomes, do I prioritze a main weapon or level multiple for a specific role.
Also, the issue I have with upgrades is probably choice paralysis since there's all sorts of resistances/modifiers to account for and it can be difficult to pick one.
>>
Does anyone have a link that explains how the stats, mechanics, and progression systems work in SaGa 1?
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>>4011892
Strictly speaking, roles don't really make much of a difference outside of like 1% of the game's content if and only if you really want to use characters in a pretty non-functional way, you can honestly largely ignore hunting roles.
Secondly, since you can't equip multiple weapons in SSG the game is designed so that most of the relevant roles for any given weapon are obtainable by simply learning and ranking techs for that specific weapon, you are of course rewarded for branching out but again, it's largely unnecessary unless you want to truly minmax, or have dual wielding for the filthy non Julianius plebeians.

Weapon upgrading isn't really that different, for the most part common trees share the same core moveset which as I explained before is divided into weapon subtypes which are available in all common weapon trees, so the trick here is to simply have a couple of weapons for both subtypes that you can pass around to learn techs from different trees.
When it comes to unique weapons things are a bit different, you either have fully unique weapons like the Gae Bolg or the elemental weapons which have a fully linear upgrade tree, or you have some common weapons like again, the Ettin Sword, which ultimately lead to a unique when fully upgraded.
The endgame for weapons is largely about these uniques, but they're also much more common than you'd expect and many of them are fixed drops from quests or exchange goods in some shops so there's really no FOMO involved outside of the Gae Bolg I guess, which might require you to kill a couple of chromatic dragons before a drop but is luckily a common drop unlike previous games.
Staves are a bit unique in that you actually do want to pay attention to their element for Flux purposes, but that's pretty much just that and not hard to manage at all.
>>
>>4011809
SaGa series would have never existed if it was given a big FF budget. no one in western indies tried to copy their combat mechanics either.
>>
>>4012175
Isn't there an indie Final Fantasy Legend clone? Also the Barkley 2 game had Minstrel Song inspiration. Probably why it never released between Diablo like drops, and a complex quest system. Too much to chew for them.
>>
>>3945497
I didnt realize the saga series was related to ff on gameboy. It's also strange how ff adventure plays out like a verison of zelda on og gameboy.
>>
>>4011899
https://essenceofsaga.wordpress.com/
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>>4011799
my hallucinated scenario is funnier. I gotta play this game again.
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>>4012260
Secret of Varonis is just straight up SaGa 1 But Bigger (+mechs), yeah.
>>
>>4012390
Thanks anon, but I actually meant FFL1, I think this is only Saga Frontier.
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>>4011799
This game made me hate Haniwa, then I played YuuYuu Jiteki no Yuukarin.
>>
Which game have you all replayed the most?
MS I spent the most hours in
EB is in terms of completed playthroughs, but it's hard to stomach going into the menus for trading and Mr. S anymore.
>>
>>4013455
I played EB for three hundred hours strait on launch
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>>4013455
>many full clears/all routes clear
FFL1, FFL2, SF1, USaga

>couple playthroughs/some routes done
RS:MS, RS3, SF2, SG

>one and done
FFL3, RS2

>yet to complete
EB
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>>4013455
Frontier by number of replays, Scarlet Grace by number of hours
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>>4013455
I played Romancing SaGa 2 the most, at 600+ hours.
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>>4013501
How did you spend so much time in rs2?
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>>4013589
I did like 10 playthroughs of it, so I can get 5 copies of Moonlite and Dayblade from both Final Emperors. I was trying to get 5 copies of every equipment. While I was doing that, I managed to unlock every skill and evasion. I played around this game's dark magic by sacrificing the Salamanders a couple of times. I learned that you cannot go further than 9999 damage. At one point, I beat the game without the Final Emperor. I think it's safe to assume I know most if not all the game's secrets.
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>>4013597
600 hours is a lot, I'm impressed.
I prefer to start a fresh save file each time. I try to avoid leveling too much and sometimes add extra gimmicks.
>I think it's safe to assume I know most if not all the game's secrets.
Nice. Maybe you know some secrets that can help me plan my gimmick runs.
Is there a way to pick up the flying device from Hiraga the 3rd (the first generation in the game)? When I suicided to get the final emperor asap I couldn't pick it up.
Is there a way to skip conquering melu desert and still complete Wagnas' quest? That seems to be the trigger to advance beyond the first town in Jauda, but I wonder if there's another way to go about it. Does anything happen if you do the bard's quest first?
Is it possible to skip the gemstone mine entirely? I got to Toba through another route but I wasn't able to explore anywhere in Nazelle.
>>
>>4013455
just SF1 really.

>>4013617
>600 a lot
i spent supposedly 999+ hrs in FFVI. i did all the subquests and grinded lots of dinosaurs on a isle.
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>>4013455
Romancing SaGa Minstrel Song. It is the only RPG I played about three or four times back to back. I normally never play RPGs back to back. I don't count the different routes in SaGa Frontier due to how different they are from one another compared to RS:MS.
>>
>>4013455
probably minstrel song for me as well. the game is just so replayable and brisk especially on the faster event speed settings. I have 250 hours on remaster and before that I cleared 3 protags in the usa ps2 version and another 3 in the jp version. It's one if those games I could boot up at any given moment and lose couple of hours to.
>>
>>4013653
>>4013674
>>4013455
Well, I'll be damned; Minstrel Song is literally one of my favorite games ever, so I'll say that one too
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>>4013455
It's impossible for me to say as I have no way to gauge how many hundreds of hours I burned back in the days for almost 30 years by now.
Looking at the more recent years it's a tie between Scarlet Grace and Emerald Beyond with Scarlet Grace leading with around 600 hours or so between the Vita version and Steam, but I reckon I have more total hours in both Unlimited and MS thanks to the original consoles, emulation and eventually modern ports.
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>>4013455
SaGa Frontier, Romancing SaGa 2, and Emerald Beyond.
>>
>>4013679
Do you have particular characters you gravitate towards? Or do you just stick to the free roam characters like Leonard after having so many hours?
I have three playthroughs in US. Mythe, Judy and Laura in that order. I'd have more, but I've been hopeful for a remaster before I get my fill on it.
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>>4013707
Not really, honestly I think the reason why I have so many hours in SSG is because there's so much text and quests to go through, I have like four and a half playthroughs on Ambitions for around 200 hours total but I have 19 full runs and an ongoing B&F one in EB for around 300 hours total so far, I don't really have any preference for the MCs but SSG campaigns are simply way longer than EB's.
The same goes for Minstrel Song and Unlimited, though I suppose when it comes to those two I tend to not replay some campaigns very much, specifically Albert's, Jamil's and Armic's, I think my most replayed ones through the years are
>Hawke
>Sif
>Barbara
>Gray
>Laura
>Kurt
>Judy
>Mythe
In some unspecified order since I have no way to accurately measure it.
I'm sure my most played campaign in SSG's is Urpina's though, followed by Taria and Balmaint's, mostly because Urpina's campaign has so many different routes and endings, same reason why most of my EB playthrough's are on Ameya, she just has more stuff to do and see.
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>>4013617
You don't get Hiraga's Windmaker until Hiraga the 11th, and you don't get Coppelia until Hiraga the 18th. So if you're going for the early Final Emperor challenge, you're going to miss out on these.
You need to conquer Melu to start the quest in Yauda. Completing the bard's quest gives you access to the Iris class, but you don't get an option to go to Castle Hakuro since you haven't started the quest.
You need to complete the gemstone mine quest to explore the entirety of Nazelle.
>>
>>4013806
You can get the windmaker before hiraga 11 if you timeskip to the final emperor early enough (I got it in year ~1100). I just can't seem to get it from hiraga 3. Maybe a flag gets triggered after a generation skip but not by suiciding.
>>
>>4014029
The trigger is just reaching after a certain generation. In any case, you can't get it from Hiraga the 3rd.
Other than the early Final Emperor challenge, there are also other challenges worth considering, such as beating the final boss without the Final Emperor, which requires knowledge on which of the Seven Heroes would not result in a black screen after their defeat, letting you continue on your current generation, or reaching the year 4000+, which requires extensive knowledge on the game's time skip mechanic. There are a maximum of 12 time skips, and one of the method requires starting the Cumberland quest by taking a boat from Miles, which means going from S. Varennes -> Nazelle -> South Longit -> Melu -> Savannah -> Steppe.
>>
After playing unlimited, i fully understand why they gave magic countdown timer in SG and EB now.
>>
>>4014215
It was either that or nerfing blaster casters like in MS.
Even without the customary OP shit like Shadow Servant Unlimited has probably the most satisfying and overpowered caster builds in the series, I gotta say EB got very close though, it only loses out due to the lack of tricks that Unlimited mages can pull off.
>>
>>4014253
>every element school has good buffing and utility spells
>they all have atleast one-two damage dealing spells
>everything involving magic blender
>forbidden magic and fucking psycho noise
>if you really wanted to you could get away just spamming shit fire arrows or boulder as a back up DPS option to whatever else you're using and got through a good chunk of the campaign with it
SF1 had shit like overdrive and SS like you said but US really does mog almost every magic system in the prior games by virtue of how fucking potent practically every spell is
>>
>>4014215
>>4014253
>>4014294
Isn't that balanced by spells in Unlimited being a veritable pain in the ass to get compared to most games?
>>
>>4014211
>12-timeskip 4000 year playthrough
I did the opposite: a 2-timeskip 1106 year playthrough. Technically I could have shaved off another year if I killed Gerard but the goal was to go through the minimum number of emperors. I think Hiraga the 7th was the one that gave me the windmaker in the final generation.

That playthrough had some similarities to the suicide-until-final 1019 year playthrough but was still fairly different.
The main challenge was to power up fast enough to kill heroes without going beyond a 48-year timeskip, plus some tools were unavailable in the final generation.
>>
>>4014294
Imo what Unlimited really nailed was that almost no basic spell ever feels useless at any point due to how scaling and game resources work, in previous games outside of maybe SF2 you'd often have many spells like Fireball become totally useless from the midgame onwards but it's not the case in Unlimited, almost every single basic spell from Fire Arrows to Shock can stay relevant all the way into the endgame without invalidating the more powerful spells like Thunderbringer or the various fusion spells simply because you're not guaranteed to get them at all, so basic spells must be consistently reliable.
The shift to a more complex balance system and the fixed elemental scores means casters are harder to build but can also squeeze every single bit of utility their core options have.
It also helps that magic in Unlimited has lots of flavour for power fantasy and immersion purposes, tablets are frustrating to play around but it's a really cool system that reminds me of Dark Sun in some ways.
>>4014302
Yeah, Familiars can carry you when it comes to the basics but a real caster want to learn spells by grinding Magic Tablets and praying to the RNG gods for a L4/Forbidden tablet to get the good shit like Thunderbringer, Psycho Noise, Detect Blood etc., and of course Magic Blender.
>>
When I see short gameplay clips of Unlimited Saga, no one bothers using the element level boost spells or getting the right element in the reel when casting. Are the benefits of hitting the right element on the reel really that inconsequential?
>>
>>4015611
Element level boosters like Fire Veil are not terrible but the reason why they're largely ignored is because Unlimited's buffing system favors Meditation stacks over the element boosters, most enemies aren't tough enough to warrant the squeeze in power since iirc the boost is just like +1 element? Your Element score also only affect HP damage.
When it comes to field modifier spells like Overgrowth and the effect on modifying the reel iirc it's like 5% more HP damage for hitting the correct element tile, which I guess stacks up if you really wanna minmax through multiple buffs and combos but you'd still rather spend turns keeping up Meditation rather than fighting the combo reel.
The actual value of those spells is that hitting the correct element tile also gives a considerable boost to exp gain when it comes to learning spells from tablets, which is notable since not many quests actually give you innate field tuning for Wood or Water, let alone Forbidden if you do happen to be lucky enough to get Ice Nine, so popping up some Overgrowth or Rainbringer to maximize EXP gain and speed up tablet grinding is usually a good idea, but even there it sorta depends on your team composition and how lucky you get with tablets.
>>
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Kawazu just did a pretty long interview all about FF2's development and his ideas behind it

https://www.youtube.com/watch?v=_EVGG6dAaAM
>>
just finished FFL2, the last minibosses can be frustrating but when you reach the final boss youre strong as shit and blow up everything turn 1 with Flare which is fun. I find both FFL1 and 2 to be equally fun, I slightly prefer the story of the first game however.
Not sure when I'll get around to 3 though, think ill skip for now and finish other games I already started.
>>
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>>4015856
>Brought over his oldass AD&D DM guide
>Brought over his fucking RuneQuest GM box confirming that SaGa's proficiency system is directly inspired by it
>Has a fucking Stormbringer box AND DragonQuest manuals
My absolute GOAT
>>
I am getting hard walled by the Fallen and the Bloody Alice large scale battle in TLR
should I just wander around completing union quests? currently BL52
>>
>>4016124
The Bloody Alice fight can be cheesed by having David spam Gae Bolg over and over.
The Fallen actually requires you to have some good unions though, if you want to cheese that you can use a timed Cachexia at the end of a turn to avoid the nukes, so it's ideal to have a dedicated hexer like Loki, Nora or Zolean.
As long as you don't get to Undelwalt you can keep grinding as much as you like, going to Undelwalt autocompletes The Fallen by making it so The Conqueror goes to Baluk to get the Brimuslabus and locks you out of the boss fight and the ancient ruins.
>>
>>4016157
>by making it so The Conqueror goes to Baluk to get the Brimuslabus
I've been doing all the side quests: how different is the back half of the game if you are a total fuck up and let Haoh-heika take all the remnantos?
>>
>>4016199
Not much, the towns don't have their remnants and the final boss fight gets extra attacks related to the stolen remnants.
You also miss out on content like the ancient ruins so there's no reason to let the conqueror get the remnants.
>>
>>4016205
Are the towns screens different like Nagapur pre/post events or is it like Baluuk where the angle doesn't even change
I like the town screens, going to start spamming Melphina in the periodic "post favorite JRPG town" threads
>>
>>4016208
They're the exact same but they don't have the remnants in them anymore, it's really just what happens in Athlum after Conq steal the Valeria Heart.
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>>3945497
I remember the first time I played frontier 1.
I saw it on a ps1 demo disc and got me to rent it.
I actually didn't play it for most of the rental period because I rented another game and I spent most of my time on it, but I spent my precious few kiddie bux on it so on the second to last day I spent the whole day playing it.

It was like a fever dream, I didn't know what was going on, but I knew I needed more of it.
It's still one of the more unique entries too, blending magic and high fantasy in with scifi, postmodernism and politics, and even super sentai.
By all rights it really shouldn't work, but by some miracle it does.
>>
>>3945497
https://essenceofsaga.wordpress.com/home/book-index/unused-scene-room/

Frontier was suppose to be Romancing SaGa 4. never knew. maybe they renamed it because they quit Nintendo's console?
>>
>>4016600
>blending magic and high fantasy in with scifi, postmodernism and politics, and even super sentai.

Shadowrun but with superheroes. it's not Super Sentai since no giantRobos, except the enemy mechs count.
>>
>>4017178
>no giantRobos, UNLESS the enemy mechs count.
>>
>>4017177
console jumps and name changes line up
>GB = MT SaGa and SaGas
>SNES = Romancing
>PSX = Frontier
TLR was supposedly Frontier 3 early in development
>>
>>4017180
>TLR was supposedly Frontier 3

shouldn't that be Unlimited SaGa for PS2?
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>>4017181
No.
>>
Given Square tends to make games clustered around the same themes at the same times, TLR seems like Kawazu felt like using FFXII's setting to tell FFXIII's story
I hate "solve the setting" endings though
>>
>>4017619
TLR wasn't Kawazu's project, he only wrote the basic scenario and worked as the producer, the director and creator was Hiroshi Takai which is why it's so reminiscent of FFXI, which was also what inspired XII
>>
Has anyone played the WonderSwan version of Romancing Saga? Does it fix the bugs from the original?
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>>4017776
yeah it fixed the stored first turn from that one iron sword ability most notably. I think obsidian sword saruin is fixed too but I never tested it.
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>>4017776
reminder that the shitty dungeon design in that version is Tetsuya Takahashi's fault: he is the one who laid out the maps, including the dinosaur cave
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>>4017821
The chalice also does consistent damage based on the weapon level. Instead of randomly doing 1 damage like on super famicom version. They didn't touch game balance itself though, halberd is still the most powerful weapon because instakill moves still work on nearly all enemies.
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>>4009365
It doesn't come cheap, but it's worth it. Just came today
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After watching Kawazu's interview about FF2 I decided to go back to it since it's been well over a decade since I last played it.
I didn't remember barehanded falling off so sharply in the endgame, Magic balance is also worse than I remembered, mostly because offensive magic proficiency points are tied to enemy ranks which makes early game magic more miserable than I remembered and by the end of the game elemental weaknesses are pretty uncommon so unless you sequence break ASAP to Mysidia to get Holy you're really investing in paperweight that doesn't even level up fast enough to be worth it in the early game where barehanded melts everything, that and giving everyone a shield to level up AGI and Eva% to also get preemptive turns is way more broken than I remembered.

Balance woes aside, I also did not remember that this was the game that introduced the recurring Paul Kawazu reuses so much, I really did forget about a lot of little details, both mechanical and narrative ones, it was kinda fun to go down the FF2 memory lane after so long.
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>>4021670
I recall basically everything being weak to one of Fire/Ice/Thunder/Poison so a dedicated Black Mage almost never needed to case Flare.
>>
>>4021679
The elemental system is kinda like SaGa where you have general enemy type weaknesses like undeads being universally weak to fire, aquans being weak to lightning or turtles being weak to ice, but there's also a lot of enemies like humanoids that don't have elemental weaknesses and leveling up elemental spells is a massive pain, doesn't help that around the late midgame you also start getting elemental weapons and the late game is largely about super enemies with tons of HP and sparse elemental weaknesses.
Some enemies also have counterintuitive elemental weaknesses, like Malboros being weak to lightning rather than fire and jellies having rather funky elemental weaknesses or lack thereof in the case of black jellies.

I was really surprised by barehanded scaling though, I did remember barehanded steamrolling the early to mid game but the fall off in the lategame is really absurd, Guy was dealing no damage to most endgame enemies outside of crits, and crits aren't as abundant as they are in FF1, luckily late game enemies give so much proficiency I swapped to Cat Claws in the Jade Passage and by the time I got to the Emperor Guy's proficiency went from 0 to 8 and I got normal levels of damage again.
Also Osmosis is way more busted than I remembered too, the scaling is absolutely insane and completely breaks a lot of boss fights.
>>
I've only played ff2 once. I tried a few spells early on but berserk was so overpowered that I didn't bother with anything after that
>>
>>4021670
sounds more balanced than original FF1, where u are suppose to beat the game with 4 ninjas or something.
>>
>>4021686
FF2 spells are very hit or miss due to the granular 1-16 scaling.
Elemental spells are a hard commitment due to how slow they level up and how they're consistently outclassed by melee in damage and how many bosses lack elemental weaknesses, at least Holy is great for neutral magic damage, so would Flare if it wasn't hard locked to the late game, Ultima got fixed from the Wonderswan/PS1 version onwards but it has the same exact issue as Flare where it's hard locked in the late game and you have to aggressively grind for levels, AoE damage is also consistently dogshit.
Support wise it's the same, there's a select handful of spells like Haste, Berserk or Blink which are already insane at low ranks like 3-4 but also a lot of options like Shell or Barrier which do little to nothing, perhaps the worst out of the bunch are Esuna and Basuna which require unreal levels of grinding to actually do their job, but at least the former can still get rid of Toxin and Blindness at level 1 when you're outside of fights so it's sort of useful to have it for some parts of the game like the Dreadnought with all the ghoul hordes spamming mass Blind 4.
Status spells also suffer from the same issue, good or even busted in theory but require prohibitive grinding to do their job, the mind/matter/death/body paradigm is also pretty hard to decipher on your own which adds fuel to the fire, it's no wonder Kawazu immediately switched spell scaling to either core stats or general proficiency levels afterwards.
>>4021691
Bugs aside, FF1 spells are way more balanced than FF2 even if there's similar core issues here and there, it's not even close
>>
>>4021691
nta but that's my big complaint about the OG FF3
game more or less demands you roll 2 sage 2 ninja
>>
>>4021711
>>4021683
>Flare is hard locked to the late game
You can get Holy earlier than Flare but depending on your rng with certain enemy encounters, you can definitely get access to Flare and stuff like Haste far earlier than you think.
In any case, I recall reading somewhere that FF2 does this thing where the most spell exp you get is from your first cast per battle and the skill exp formula in general is the same across the board relative to rank. So you will inevitably get to the point where you need to start hammering out 4+ attacks/casts just to inch forward a bit or actively hunt down strong enemies.

The thing with phys is that they technically have more enemies to farm growth off compared to magic who iirc just rely on the soul enemies or the player actively bothering to rotate between spells in every fight.

Last time I had a Maria with Fire/Blizzard/Thunder/Scourge/Flare/Berserk/Haste and IIRC practically all of her spells were at 8+ by the end with stuff like Fire being far higher. Imo, anything more than 8 or 9 spells and you're never going to get them to a satisfactory level. That's why I find it easier to split white between two people and let one person handle black.
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>>4021826
I remember sorcerers (?) dropping haste and osmose tomes as early as the retaking of Fynn but I don't recall enemies before the Mysidia Tower dropping Flare tomes? Maybe I'm wrong though since I did forget an awful lot of stuff.
Coupled with the fact that you can get Holy relatively comfortably as early as the Dreadnought raid provided you want to savescum a bit to get all the way to Mysidia and back safely I'm not sure I can justify Flare's existence, damage wise it's not even that better than Holy but just a rough equivalent for INT builds/Black mages.
Now that I think about the INT/SPI/MAG design is also overly complicated, and it's kinda weird that the game doesn't have proficiencies for White and Black magic despite having all the separate proficiencies for weapons and even shields.
>practically all of her spells were at 8+ by the end with stuff like Fire being far higher.
My Maria looked like this at the end of the game and I made sure to get Holy as soon as Leila joined and cast it in every single fight I got into, I don't think I could ever get higher spell ranks than this without actively grinding for it and I had zero reasons to do so either given Firion and Guy alone consistently dished out absurd damage until Pandemonium where the damage sort of equalized with Maria's spells if we don't consider blood sword shenanigans that bypass the enormous physical defenses of the average enemy there.
Outside of these, I got Firion with Haste 3 and Cure 6 and Guy with Berserk 3, the game was a cakewalk outside of one singular enemy encounter in the Jade passage with six fucking Abyss Worms who decided to get nasty and spam their AoE over and over.
>>
>>4021895
You have a bunch of superfluous spells there and splitting up growth between white/black magic is definitely something you're going to notice in a game like 2 compared to the melee boys only caring about strength all game.

Anyway, you can get Flare as a drop from Wizards which means Fynn/Coliseum/Cyclone/Palamecia.
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>>4022066
Nah, FF2 doesn't really care about stat splits unless they're conflicting like STR/INT, SPI/INT is a non conflicting split so you can definitely make it work, my Maria was overly white magic focused so her SPI was almost capped by the end of the game, if I actually bothered to use Black Magic past the early game and checking out Flare she'd probably have an 80/80 split or something since lategame throws stats at you.
Also casters can use stuff like Sage's Wisdom/Saint's Spirit for boss fights since iirc it caps your INT/SPI to 99 for the entire fight, it's not really that big of a deal compared to spell ranks.
>you can get Flare as a drop from Wizards which means Fynn/Coliseum/Cyclone/Palamecia.
Damn, if they spawn in the coliseum that's way earlier than I remembered, didn't get to see any in there so I wonder if it's worth the grind compared to Fynn where they appear a lot more, I didn't get any Flare tome from them so it seems I got really unlucky.
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>>4022357
>Shields + Unarmed
I hope you werent trying to make her cast offensively like that. Most versions of FF2 have penalties for wearing specific types of gear while casting. Shields are definitely worth wearing for a while, but eventually you're going to have to take them off to maximize spell performance outside of I think GBA and PSP.

As a result, the best weapon type for a damage caster is knives, since you'll eventually get the Main Gauche which helps with evasion.
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>>4022393
I'm aware of that, but even with the Diamond Shield on Holy hits for around 1K on crits and 600 raw which is very good, I put it on since I got a very lucky drop from the Adamantoise in the frozen cave and couldn't be bothered to take it off ever since.
The real kick in the nuts when it comes to spell scaling is armor that isn't robes since you can stack so many more pieces and the casting penalties are way more severe, it's one of the many tabletop carryovers that I'm glad did not survive past FF2, when even staves nerf your spell scaling you know the system has to be trashed.
Also I just remembered all the silly one use "magic items" like Notus, Bacchus Wine, Hellfire etc., another thing that was decent on paper but fucked over by horrible balancing, and for some reason you keep getting them all the way into Pandemonium...
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>>4022452
>staves nerf casting
Not quite. Most staves are fine for casting but a subset of them do hamper casting. I think its like the maces or whatever they're called.
As for shields, its an incredibly massive penalty (70%) for wearing one.
>>
saga frontier 2 has one of the best OSTs of all time
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Finally beat all four characters in Scarlet Grace, saving Taria for last. God, what a great game. Though I thought I was rescuing Urpina and then she just disappeared so who knows what happened there - hope she's all right. (and Thousand Blading it up because holy shit Antonius never managed to spark it even after spamming Heaven and Earth the entire game)

Marion best girl
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>>4022619
70%? I'm not seeing that from my testing to be honest, and I'm fairly sure the PS1 version did not mess with equipment casting malus like the following versions.
>>4023695
I love Marion, the part where Balmaint has a midlife crisis and bonds with her after she goes to cheer him up was so cute, also she molests Urpina so she's automatically god tier.
Marion and Patricia really grew on me, Arthur on the other hand...
>Though I thought I was rescuing Urpina and then she just disappeared
Depending on when you start that scenario she becomes part of the last boss fight as Savnok's vessel if you let her get possessed, or you can tell Antonius to put her out of her misery when you find her in the watch tower, all the Julanius have a bad end route somewhere in the game.
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>>4023927
I kind of like Arthur, but in an "entertaining dickbag" way. And "MY special technique...is playing dead" always gets a chuckle out of me.

I was surprised at how good the dub is. When I first realised there was no Japanese voice track I started to worry, but the VAs did a really good job. Some of them sound kind of goofy (Kumi...) but overall, I enjoyed the dub a lot. "Cutie-pie comin' through!" is just great.

Balmaint probably has the strongest routine, though I do like the Killers and how they all immediately find something better to do with their lives after the game is over.

>Urpina

I didn't get either of those, which is what's confusing me. I had Antonius destroy the saw, then I never saw Urpina again. I went from destroying the saw to remaking it immediately, but I'm not sure what else there was to do there. When I got to the final battle I fought Marigan and no Urpina anywhere.
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Is Unlimited Saga the most extreme SaGa game when it comes to burst LP damage? I don't think I have ever seen LP damage as high as webm rel in any other SaGa game in a combo, especially on a final boss and not just some trash encounter
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>>4024334
Don't get me wrong, I like Arthur as a character but he's a piece of shit, the betrayal route was great and despite the problems with the game flags it's another great part of the game's writing.
By the way, if you want the JP voices all you have to do is copy the JP files over the EN file in the game's main folder.
>>4026675
You must deplete LPs to win fights in Unlimited so yeah, no other game gets to that amount of LP damage.
It's kind of an issue as well to be fair, the balance is pretty bad and it's pretty easy to stack LP damage.
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>>4028236
Unlimited at least allows enemies to cross-combo and some later enemies like the Phantom do that very aggressively, but I agree that this can turn a fight into one big dice roll oftentimes honestly.
Pretty excited for the Unlimited remake though, I wonder how they'll handle the balance. I wouldn't mind a superboss with absurd amounts of LP
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>>4028780
I wish they add in iskandar as another protagonist.
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>>4028780
Putting some character building problems aside the combat system itself is largely fine to this day, most functions are well designed and make sense in the bigger picture, it's the math behind everything that's fucked and needs a major overhaul.
The only combat mechanics that are actually really bad on a design level are the formation system which forces a single approach to positioning and the hard limit to enemies during links which straight up erases all enemies outside of the enemy cap, these can be easily redesigned though and every other issue is just a problem with math, enemies are weak to the point they can't even use passive HP regen like they're supposed to, the math heavily favors the player at any point in the game, they need to seriously buff all enemies and nerf the player here and there.

Kawazu himself is aware of this since he asked people whether they should do a straightforward remaster like the previous titles or actually review mechanics like the Reel and change things, he never made a poll like this one before so he clearly understand that Unlimited has deep problems that can't be overlooked.
>>
>>4023695
For Scarlet Grace, am I supposed to be constantly rotating my people/gear?
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>>4029554
That's what I did, I'd customize my party for each encounter based on the enemies and who I was trying to train at the time. I hear other people are less autistic and just have a few saved parties to rotate between.

But you are expected to rotate characters in and out depending on how much LP they've lost.
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>>4029688
>But you are expected to rotate characters in and out depending on how much LP they've lost.

I see. That was likely my problem when trying Scarlet Grace. I heard Emerald Beyond is better about that
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>>4029807
EB returns to more varied and hybridized loadouts by letting you equip two weapons and also cast spells freely, on top of that the general mechanics are the same as GB SaGa/Frontier so humans have variable stats, character swapping still helps but it's not as prominent as it is in SSG as the game focuses more on party building again rather than setups tailored to specific enemies.
You don't really need to swap characters around in SSG outside of the Scarlet Fiends which do require specific hard counter strategies that certain teams might not be able to execute, but you do want to swap weapons around to cover different niches sometimes.
>>
Romancing 2 was the peak and the fact that neither SaGa nor Square attempted that formula again shows they're all equally clueless.
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>>4034049
Why make the same game when you already made one that has replay value?
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>>4034069
Why walk when you could ride?
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>>4034049
Kawazu doesn't like to repeat himself and the moment SE remade the game without his input it ended up showing how clueless they are about anything so the idea of them trying to build some sort of long lasting legacy franchise out of it is ludicrous, last thing I want to see is more desecration
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>>4034049
Emerald Beyond is the peak and you'll agree with this when squeenix remakes it a decade or two from now.
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>>4034209
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>>4034209
I want to love emerald beyond but I hate the setting and every system that isn't the battle system/NG+ system. The whole Mr S/trading thing is just awful.
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>>4034209
What era of entertainment do you think we're in?
Five years TOPS.
>>
Found a funny old RS2 ad: https://youtu.be/s7t0ZMGp3Qg

Seems to be filmed in France and uses Western actors, honestly reminds me a lot of WRPG ads from the 90s. Goes to show just how much the RPG culture there appears to have shifted I guess.
>>
What if Matsuno and Kawazu linked up?
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>>4051288
That was called FFXII
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>>4051444
12 would have been better if characters sparked skills/levelled like SaGa: it would have dovetailled w/ gambits
maybe the organically unlocked
either way I can see why Last Remnant shares so many superficial similarities with XII, given the frustration from releasing an incomplete product
>>
>>4051444
apparently not? supposedly matsuno left the project due to health issues and kawazu became the executive producer only after that
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>>4052950
and then he added in bunch of vile kawazuisms like bows having 50% miss chance in bad weather
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>>4052950
Matsuno left because he wasn't able to manage a production that long
health issues is japanese for internal acknowledgement of failure
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>>4053949
maybe, either way the two of them were ships passing in the night when it came to the production of ff12
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>>4054008
kawazu probably took the job only because he read the first page of the script and saw it's essentially emperor vs pirates
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>>4054021
For what is worth Kawazu always liked the Ivalice universe starting from the first Final Fantasy Tactics which he lavishly praised when it came out, and is probably at least one of the reasons why he accepted the job and also created the Ivalice Alliance project, without him things like War of the Lions or the FFTA games/Revenant Wings would not exist.
On the other hand he was also very explicit about FFXII being a total shitshow and how he saw the writing on the wall when he looked at the staff, which is telling since it was the only time where he openly criticized somebody else's project and his own frustration with it.
>>
Kawazu...unlimited saga news priizu...
>>
Hijacking this thread to ask for recommendations, I've been playing Disgaea 2 PC recently and noticed that as your weapon proficiency increases, characters learn techniques for that weapon. SaGa does something similar with weapon techs, and Genius of Sappheiros and Devil of Decline also does it. Alliance Alive does it I think, but are there any other games that do it?
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>>4064580
Yeah, that mechanic debuted in SaGa
starts in Romancing
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>>3956987
3 is the best in the series and should be the one you start with imo
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Romancing SaGa 3 Remake was leaked by Brazil.
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>>4074504
Enjoy Katarina and Ellen being "expanded" into being insufferable girlbosses by modern consultant-ruled squeenix. Also the war game will be removed or somehow further simplified.
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>>4074504
I should get to RS3 at some point but I held off on it out of disinterest.
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>>4074504
Cool, I'll check it out in 2028 after Denuvo is removed, but being honest, I don't know if my PC could handle it. It's going to use Unreal Engine. Also, let's see how they fuck up the already fucked up localization from the remaster.
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>>4074504
>Romancing SaGa 3 Remake
You know what that means
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>>4074645
In 2, it was the termites. Here, it's the rats. Hopefully they'll be in the trailer.
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>>4074504
No doubt it'll get the RotS treatment. Which will be disappointing with how safe RotS played it as a remake when comparing RS1 to Minstrel Song.
The foundation of 2 and 3 are both good, so a safe remake will still get a playthrough out of me. But I hope I'm wrong.
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>>4074504
I'll just get the collector's edition if there is one and then play the OG. I might play the remake out of curiosity though. I loved the collector's edition for Romancing SaGa 2 remake for the Rocbouquet figure. The remake itself is okay. A little too restrictive on how the game wants you to play especially on the highest difficulty, but it's okay.
>>
>>4074645
It means the resident schizo's gonna have another game to fume at for being a traditionally good game and not retarded jank.
>>
Are boss/main battles on the even higher difficulties of ROTS just HP bloat bore fests? I went through the game on Hard for my first playthrough and it felt like every boss took at least 30-35% longer than it should have.

I'm going to go through the remaster of 2 and see how the original game is and then go through both the Frontiers before coming back to MS. (I started with Scarlet and then into Beyond)
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>>4075750
rots isnt called health bar slop for nothing. 90% of the game is watching boss health bar slowly go down.
>>
Do we hate rots here? I played it and thought that it was pretty good. Although, to be fair, the only Saga games I played before it were Romancing Saga 3 and a bit of Minstrel Song. I wanted to try 2 but there wasn’t a complete translation for it at the time I played the others.
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>>4074504
This is clearly made by Xeen so If the RS2 remake is anything to go by it will be another poorly made UE5 hackjob for people who don't like these games like>>4075409, only three years of dev time doesn't bode well.
I still want to give them the benefit of doubt and wait until they officially show stuff, hopefully I'm wrong and they'll redeem themselves after an awful first attempt but I don't trust SE mandated shit.
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>>4075860
>only three years of dev time doesn't bode well.

FF15 had 10 years of dev time and that shit was early access at launch
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>>4075868
FF15 was stuck in development hell for 10 years and had like five years of actual work put into it, regardless of that this isn't Final Fantasy and none of the people who worked on FF15 are working on this so those standards do not apply.
Again, I want to give Xeen a chance but If this turns out to be the same as ROTS then it's clear SE wants to create some sort of spinoff series for normalfags to milk the IP.
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>>4075894
and what was wrong with ROTS?
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>>4075908
>What was wrong with the game that shits on nearly all of the series' signature design choices and redesigns it to be as generic as possible without expanding on the original or fixing any of its flaws
The only thing ROTS got right was how they implemented the Kunoichi and Onmyouji classes into the story and the new battle themes for Dread Queen, and I guess the new ending cutscene is not bad.
As for the rest I don't really wanna waste time writing down the long list of crimes they committed against it, also because some of that stuff was already discussed extensively in this very thread.
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>>4075912
Anon, do you have a big mega rant post or screenshot of all your ROTS gripes? I wanna read it/know.
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>>4075750
>I'm going to go through the remaster of 2 and see how the original game is
What am I in for anons? Anything I need to know/account for if I played the remake (and SSG/EB) first other than expecting an entirely different combo systems (no Octopath-esque weakness exploiting, no overdrive, etc).

I also installed this guy's UI mod which (apparently) comes with stuff to make the Remaster UI look less like a phone game and offers a speedup toggle.
(https://github.com/Denhonator/RS2UIMod)
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>>4075912
>I don't really wanna waste time writing down the long list of crimes they committed against it

>there are problems but I refuse to list them
>>
>>4075936
NTA, but for me, my main gripe is that the game’s highest difficulty becomes a DPS race by late game. It’s all about spamming the biggest damaging move in hopes to kill the enemy before they kill you with 1 hit. The post game is worse about this, because if you want to get the Seven Heroes’ weapons, you’d need to be attacking at all times and can’t afford to let one ally die. If you chose to save the Salamanders, meaning you don’t have access to Shadow Servant, you’d have to rely on the ability that saves Overdrive gauge from being used twice, which procs 20% of the time. The original was also a DPS race by late game, as I was spamming Dark Blade, Crimson Flare and Galactic Rift, but at least I didn’t have to deal with the HP bloat. I honestly preferred if they went with Minstrel Song’s turn-based combat.
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>>4075924
Why would I even have such a thing?
>>4075926
There's no combos in RS2 because they were introduced in Frontier, the most notable changes outside of the battle system are:
>no chests with money and shinies everywhere, economy is a bit tighter
>Maps have different layouts
>No Waldo minigame with Sensei
>No class passives
>Can't change characters at inns, it's ride or die
>BR changes which enemies you get according to the rank rather than just buffing them, there's still some fixed encounters here and there
>Dungeon puzzles are different, there's also a lot less of them
>Mimics do not exist outside of the mansion in Solom and the Maze of Memories.
>Blacksmiths rotate their item list rather than letting you choose which items you want, on the other hand your equipment list is not locked behind progression outside of the Halberd
>Gerard can die from the Goblin Siege event onwards
>early game progression is a bit more nonlinear because ROTS changed some triggers for the first mine quest
>Some quests are different in either content or specific flags
>Some item locations are different
>Blacksmith and Dancer classes do not exist
>Magic Research center is different, you unlock new spells through global proficiency levels, fusion spell tomes do not exist, some fusion spells like Restoration also do not exist
>Running into enemies breaks your formation, there's also less formations
>You don't need to reach a certain proficiency level to teach spells and techs to characters
>The Seven Heroes fights are a bit different, the last boss is almost completely different
>There's no post game, the Maze of Memories is the optional midgame dungeon that houses some of the content ROTS redistributed here and there including the Kunoichi and Onmyouji classes
>Your emperors actually talk
>There's a bunch of "canonized" glitches that do not exist in the remake like having Coppelia or any class as the Last Emperors.
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>>4075814
>Do we hate rots here?
Nah, just a few grogs who dislike the several changes to the battle system in the remake. It's not too big of a deal
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>>4076138
it's not just the battle system. they also made avoiding enemies on field too easy whereas the original had maps with narrow tunnels that forced you into a gauntlet of battles. the original had a balanced challenge of normal encounters and bosses but the remake completely nerfed normal battles and made bosses these huge spectacles. the remake feels like it doesn't really know what to do with the design formula it was supposed to adapt.
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>>4076138
The battle system is the most offensive change by far especially since it's atrociously bad but that doesn't magically make me forget about the butchered writing, butchered character designs and overall worse game design including not being able to save anywhere anymore which is beyond embarrassing for a 2024 remake of a game series that let you do that in every other game in the series ever since 1989.
The game is not in line with either the original or the series' identity and was deliberately remade to be a more generic JRPG for the wider audience rather than something for the few fans longtime fans who're still around.
Not sure why some of you are still pretending otherwise years later even after the director explicitly said so, but I guess even in here some people desperately crave the normalfags' approval.
>>
Desu i like ROTS but i treat it the same way as OG SaGa 3

it's a serviceable game that fulfills it purpose but its not a good SaGa game
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it's gaming time.
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Personally I treat ROTS the same way as The Last Remnant. I like both of these games more than any 'real' SaGa other than the og RS2.
I'd love for a RS3 remake with a TLR inspired commander mode, but I don't think that's likely.
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>>4075750
>>4075926
Battles in original/remaster are pretty high lethality actually, and it's gameplay/systems got pretty fucked up by RotS's hp bloat.
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>>4077788
>I'd love for a remake of the game that created commander mode to have the worse version of commander mode
I guess it fits if you don't like SaGa games.
Actually now that I'm thinking about it, unless they delete Commander Mode they can't reuse the Octopath turn system for RS3 since CM needs the round system to work and you can't have a combat system with both rounds and individual turns.
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>>4078174
don't worry they'll just make commander mode gacha auto battler mode.
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>>4074504

Here's hoping it's in the state of play tomorrow
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>>4075860
Thank you for proving my point.
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>>4078201
Even there though I don't see how that would work unless they get rid of the burst function, even if they keep individual turns and rework CM into an autobattler where the game forces formation techs and spells through some arbitrary technicality like forced initiative you can't have that and the burst gimmick.
I suppose you can frankenstein something similar by giving a list of possible round timelines that also include formation techs and spells, but that would still mean having an actual round format working under the hood, and that's hard to fit within a system that uses individual turns and burst.
Even Re:U which does have both an auto mode and a vaguely similar burst gimmick still works on rounds rather than turns.
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>>4078298
Welp
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imagine if SaGa had a fighting game similar to Dissidia
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speaking of RS3, I hope we get more indepth lore of the Matriarch and her party
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>>4080012
Fairly sure they're going to use the same flashback pod gimmick here and there when it comes to that, they might even recycle the same postgame idea and make you fight her, Hilda, Paulus, Wasserl etc., Dora is also a possibility
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>>4079603

ROTS was announced in a nintendo direct there's still hope
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i wonder if there'll lbe any references to Re;Universe and have that vampire loli as a playable character. maybe golden baum too.
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>>4080010
have you played the 2D fighter?
https://mega.nz/file/FAByjSTb#bg4lQ3rmxvRkSIu27e8RoZYSN0o5JU1UOGIXTXtAVtQ
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>>4080461
Well the remaster already used the battle theme from Re;Universe when fighting Yama, so I'd say the chances are more likely than not. RS2 Revenge also pulled material and music from SaGa the Stage, so they're already more than willing to reference outside material.
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What i loved in Saga Frontier that most of characters in their own story had gimmick that made them standout from rest of cast, while being integral part of story. Aselus being half mystic is tied into gameplay that she grows and glimmers like human, while having access to mystic weapons, Blouge supreme spell mastery, Red being Super Hero with enhanced stats, T260G having access to ultime mech chassis and etc. do other SaGa games have similar thing?
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>>4082968
Emerald Beyond seems to be the one that stands out:
1. Mido has Kugutsu
2. Ameya has a class of magic exclusive to her
3. Siugnas can make vampires
4. Diva can change her mech form
5. Bonnie and Formina can recruit the above characters in one run, so you can make a team with the protagonists
I have yet to play with Bonnie and Formina, so I don't know if they have anything else unique to them. I think there are a few unique things with the protagonists of Romancing SaGa 3 as well.
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>>4082968
Like the other anon said Emerald Beyond is the only game where each protagonist has a specific game mechanic fully proprietary to them, B&F's actual gimmick mechanic is that they take turns as party leaders though, which changes progression a little bit.
In Unlimited SaGa you have a similar case where MCs have unique mechanics or perks.
Mythe can develop unique Smithing panels that unlock forging options at his own workshop in Longshank, meaning you don't need to travel around the world to forge stuff if you give him that panel, unlike the other protagonists.
Kurt has an unremovable Gauntlet panel which triggers a unique set of solo boss fights according to an IRL timer until you either beat them all or just finish the game, Michelle has a Gauntlet panel as well but the fights are just implied.
Armic has a unique trade function with other members of the Chapa tribe that is also part of his main story objective.
Ventus is the only MC that can take Carrier quests and have unlimited quests as a result, he's also the only MC that can craft a DragonHeart weapon and fight two final bosses.
Laura is the only MC who recruits all the non humans, she also has a variable final boss and there's also the Elemental Gears but those are more of a story thing than anything.
Judy has unique Familiar panels, also she's the only MC who recruits all of her family members.
Ruby is the only MC who has to beat all the Seven Wonders, she's also the only character who recruits Iskandar.

Some other games have similar ideas but are usually not extended to the whole cast.
In Romancing SaGa 3 Mikhail doesn't need to spend money on forging equipment at the smiths in Pidona while Sara has access to a unique version of Commander Mode during the last fight which no other MC can use but outside of the customary unique choices, content and interactions the other MCs have no actual unique mechanic tied to them.
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>Overdrive returns in RS3 remake
Oh no...
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Look out, SaGafags. Another good game. Woe is you. Better start crying now.
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looks like same slop as rots but I never had strong feelings for rs3 anyway unlike rs2. might play it for the novelty.
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>>4087194
I'm sure I will enjoy it like I enjoyed RotS but there are legitimate issues surrounding the gameplay balance. I hope the remake isn't bloaty with the HP like in RotS.
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is this Minstrel Songified RomSaGa 3 or...
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>>4087194
I'm sure Kawazu will shart out another indecipherable mobile game soon, haha...
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>>4087202
It's another demake for Octopathfags
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Sex Sex Sex
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>>4087213
>there literally was some random other Octoshart ripoff in the direct
insane how one game has ruined jrpgs forever because it catered to millennial FF6 nostalgia fags
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>>4087206
he's saving unlimited remaster for us twelve real fans
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Are we going to do another game with bosses where you spam elemental weaknesses to slowly watch a health bar go down to fill up another gauge (Overdrive) and then loop that over and over again?
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>>4087528
Yes, that's clearly what the longtime fans of this series wanted all along together with generic samefaced gacha sluts, didn't you get the memo?
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I think it looks good.
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>>4087202
it's for the Re;UniverSe players excited to play their second mainline SaGa game for the first time.
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Don't know why everyone was expecting EB/SG combat. The Romancing games always had pretty basic jrpg combat.
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>>4088262
And clearly, it is way too much to ask for a 60 bucks remake to have better gameplay than the original SNES version from 1995, even though Minstrel Song and even the DS games did that just fine.
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>>4088262
well they could had just kept the gameplay intact and keep it plain and simple. or they could had gone crazy and reimagine the whole thing anew from top to bottom like EB/SSG. instead they took a snes game and haphazardly "modernized" parts of it without much care for what was the original intent for the affected systems. the change from rounds to the single turn system alone damages the games' core identity so hard I have little interest in playing the remakes, but for xeen this was just a checkbox on features that needed modernization.
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>>4088281
I guarantee that not having the same as the original would make people complain for changing the gameplay. Minstrel Song gets away with it because the original RS1 wasn't as good, while 2 and 3 are both perfect and need less changes.
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>>4088321
>the change from rounds to the single turn system
Seriously, why do they keep doing this? Do they think normal fags really give a fuck about the difference? Also, I hate that combos are tied to a meter and not integrated into the core of the combat system
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>>4088330
But the remakes are already not the same as the originals? What kind of nonsense is this?
Nobody complains about changes if they're good and make sense, Minstrel Song is a fan favorite precisely because of the changes, the DS remakes were well received precisely because the systems were updated tastefully without infringing on the original identity of the games, the idea that SaGa fans of all people would be against change in itself is ridiculous.
And no, neither 2 nor 3 were perfect, far from it in fact and they will never get the fixes they deserve now.
>>4088434
They keep doing this because normalfags kinda buy them, even though the sales numbers are still nothing special and it's entirely because of the shitty anime artstyle.
You'd think they'd wisen up by looking at how the same normalfags refuse to buy any other SaGa game and make 2+2 in their little heads but corporate greed is the opposite of wisdom, it's a repeat of the Trials of Mana fiasco where a bunch of tourists give a temporary sale spike but interest in the franchise as a whole isn't actually there, they haven't learned anything.
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Will Minstrel Song filter me if I already have both SG, and EB (and a little of Frontier 1, mostly just Red) under my belt?
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>>4088434
they did it because someone really wanted those immediate personal turns in. even though in the process of that design shift you lose the ability to suffle timeline around which was the entire point of that feature. and in conjunction to that you can't do timeline combos either so they have to store combos using a build-spend resource. it's just band-aid after band-aid trying to fix a combat system they broke with one minor change.
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>>4088614
Depends on how you'll feel about ER imo, most people who bounce off MS do it because they find the ER very stressful.
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>>4088614
Just don't pick captain hawk as your first protagonist and you'll be okay. albert and sif are pretty beginner friendly. barbara and gray have good starts too but they are more free roam.
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I'm replaying MS but I remember there's that one quest that is easily missable if your event rank is 4 or higher which is easily achievable. I forgot what that quest was called.
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What are the non-SaGa/TLR JRPGs series that I should go to with similar design ethos/ideals as Kawazu's? Non-linearity, systems > story, mechanics driven, tabletop influences, replay value, etc. It doesn't have to have all of them all of course, but the more checks, the better.

I've been pointed at the Metal Max series, (real) roguelikes, and the Etrian series when I asked this prior. Even one-off titles would be fine.
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the contrast between the doom + gloom on here to the happy reception of Japanese fans is honestly amusing
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>>4088972
Yes, Japan has normalfags too, shocking. I'm pretty sure they're just excited to play the game again from their childhood without worrying too much about minute details like gameplay balance. The criticisms are more for people who like to analyze game design.
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Bune figure
>Bune figure
Bune figure
>Bune figure

She's hot!
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>>4088972
too scared to defend the bad gameplay changes in remakes? just gonna show your japanese validation feed on twitter as a sign of authority?
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>>4088989
I wanted a 1/1 scale Fairy figure.
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>>4088737
ER4 specifically? Doesn't narrow it down all that much honestly, maybe you're referring to Patrick's package quest in the sewers in Melvir?
>>4088892
You can try out the various doujin games explicitly inspired by SaGa like Hat World or Genius of Sappheiros, if you like the more tabletop focused SaGa games like Unlimited you should definitely check Ruina: Fairy Tale of the Forgotten Ruins.
In my experience people who like SaGa also tend to appreciate at least some Dept. Heaven games like Yggdra Union, Knights in the Nightmare or Riviera.
If you want a game with similar worldbuilding and nonlinear progression as SaGa that's still very much underrated check out Zill O'll Infinite+, the combat is serviceable at best but it has a very similar vibe to SaGa when it comes to progression and writing, including the huge cast of recruitable characters.
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>>4088972
I mean SaGa just doesn't have a sizable normalfag audience in the West so most people here talking about it were drawn to it because of its unique approach to roleplaying and probably less so nostalgia.
It is also just a fact that these people rarely ever play other SaGa games. You'd think they'd at least be somewhat interested in SSG or EB given that they contain more mature versions of some of the same combat mechanics, but this really isn't a thing.

I personally do not care much about Xeen's remakes as long as we're still getting SaGa games in the spirit of Kawazu but it does kind of suck that remakes are basically delegated to Xeen now and something like Minstrel Song is unlikely to occur anytime soon again.
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>>4088892
Kawazu was just the producer for Legend of Mana, but his influence over that game in particular is felt very strongly.
The scenario is extremely open-ended and has a lot of unique and quirky systems.
A lot of key staff were from SaGa Frontier dev team, they felt they had pushed turn-based combat as far as they could with SF1 so they wanted to work on something else entirely.
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>>4089189
The shill just posts whatever positive snippet he sees from JP normalfags but conveniently leaves out all the JP people who share our same criticism and pretends they don't exist, textbook example of toxic positivity and gaslighting.
Just a quick look at your average JP blog like
https://note.com/healthy_days/n/nf37e1d7efe35
https://ameblo.jp/loda-kirishima1391/entry-12893108265.html
immediately proves his narrative wrong, but I'm sure he'll deflect to the usual
>achtkually you people are a minority so the remakes are objectively good, chuds!
As if it was ever a fucking mystery that actual longtime fans are a dying breed, the entire reason why the games sell badly these days is because the only people who genuinely care are a small bunch of middle aged men and women who still play vidya.
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>>4089239
Gameplay analysis in general is a dying art. If the game feels good to play, it's a good game for a lot of people. I honestly don't know what this series would become when Kawazu retires or passes away. There needs to be someone who can carry his legacy and his ideas, I'm definitely sure Studio Xeen isn't the company who can carry that legacy.
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>>4088434
This obsession with all kinds of bars filling up and making combat center around using the "Ultimate" at the right point is probably something popularized by Gacha games; it makes a lot more sense when you consider there's a pressure in those games to make battles short but still very addicting. In fact, a common challenge in them is to figure out how to beat the latest boss in as few turns as possible.

I really dislike that this kind of gameplay is trickling into ordinary RPGs as well, even SaGa now. It really decreases the possibilities in boss design and number of viable and interesting approaches to battle. For instance, in Octopath, almost every fight is more or less about setting up the perfect break cycle and then letting everything out. You go through some rite and then are at an unbeatable advantage and rarely have to concern yourself with playing optimally afterwards.
From what I've read about the Octopath gacha online, it also seems like people find battles where break is heavily restricted (e.g. only lasting for the remaining round instead of the subsequent one as well) to be most difficult. These kinds of aggressive systems just force one approach to battle
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>>4089265
SaGa honestly was just about to die before Re;univerSe released and I am not sure if Kawazu would have been able release all of these remasters let alone EB had it not been for his political prestige in the company; Unlimited's reception put him on really bad terms with a lot of SE's execs from what I've heard, hence why there was a years-long drought for mainline SaGa games afterwards.
When the Gacha was basically single-handedly funding all of these releases a few years back, I was hoping there'd be a newfound appreciation for the series's unique mechanics but it really just seems like there's a bigger pressure to appease gachafags now.
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>>4089239
I was honestly surprised to see the SF2 Remaster sell that poorly. I would've thought the pleasant art style, great score, focus on storytelling, and more straightforward progression would be a hit among normalfags or just the "muh golden age of JRPGs" crowd, but I suppose it's just alienating enough gameplay-wise.
I also feel like people nowadays have a heavy disdain for 2D games in general which I just don't get. The anime style they chose for RotS just feels so generic to me but people really seem to love it. At this point, I'm hoping the series jumps on the HD-2D train just so that we can see some cool sprite art again.
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>>4089335
imo Unlimited would've been received not even nearly as badly had it not shipped with that FFX-2 preview. It was at the peak of FF's popularity as well, with its rabid fans dominating online discussion pretty much everywhere.
Unlimited's fate was pretty much sealed, you don't see other TTRPG-inspired video games receive even a fraction of the hate, largely because it's a niche in the first place and normies don't care about it. Its very experimental gameplay honestly doesn't seem as big of a factor to me, they could've put the preview in plain old Wizardry and that would've become the next memed "legendary shit game" on the internet
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>>4089377
unlimited was also trampled by its era's expectations. FFX set the standard for 3d rendering right out the gate and here comes unlimited saga with crude virtual board game. even if the sprite work was really good it didn't matter at that time.
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>>4089189
The mainline games post Unlimited generally seem to not be appreciated as much in Japan. Even fanmade stuff like aabeta/Bokuno features more content from obscure ancient mobile games like Emperor's SaGa than Unlimited IIRC, and it's core mechanics like the panel system has never been replicated as far as I can tell.
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>>4089366
Yeah, and you can't even say that it sold badly because it was a bad remaster, it has like 93% positive score on Steam alone and the number of reviews is on par with the rest of the games outside of ROTS, so you can see it's the actual core fanbase speaking.
The more damning part is that this fanbase did not grow much, or at all, despite SF2R being launched after the more commercially successful ROTS, and none of the other releases saw a surge in players or reviews either according to Steam's data, so the idea that ROTS' success is due to longtime SaGa fans simply doesn't add up.
The worst part is that the vast majority of people who bought and enjoyed ROTS aren't getting into the series, unsurprisingly.
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>>4087228
funnily enough, FFfags despise Octopath because it dares to slightly deviate from the heavily linear storytelling they're used to where the entire world is just a stage for the main quest.
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Started playing Romancing Saga (PS2) after reading this thread. Expected that I would drop it after 30 minutes like most JRPGs, but I was pleasantly surprised. Reminds me a lot of Diablo 1, actually, not in terms of gameplay or graphics, but in terms of the overall feel of what you're doing. Ragequit just now because I got party wiped by an assassin.
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>another year or so before the unlimited remaster
>assuming they dont something silly and remake GB SaGa again
guess im not allowed to die yet
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>>4089627
Good to see you're enjoying it
>Ragequit just now because I got party wiped by an assassin.
Claudia?
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>>4089741
Yes
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>>4089826
Having Claudia in your party attracts assassins in some places in the early game, they can be nasty if you don't know how these games work.
I guess this is your personal baptism by fire, mine was getting my asshole gaped by Abyssbat in SaGa Frontier back in the days.

Remember to save often and keep separate savefiles as well just in case, in these games equipment makes a big difference especially early on so try to explore and take a look at the various shops around the world and get an idea of where stuff is, as you buy more and more stuff from the three different merchant guilds you'll accrue cred as a customer and they will unlock more goods.
Minstrel Song is a rather complex game, don't think too hard on how much stuff you might be missing out or fucking up in your first run, just try to get to the end of the game and beat the final boss.
You mentioned Diablo 1, remember how the sidequests there are randomized according to each run's seed?
It's not exactly like that in Minstrel Song but the world works according to a very precise timeline of events and player interactions that change some events depending on who you're playing as, your choices, party members and the game's own timeline, quests can start and end without your input in this game so at first glance it looks like there's a lot of random shit going on, but if you pay attention you can slowly piece things together.
I hope you'll enjoy the experience as much as I did, Mardias is a very cool fantasy setting with some great lore and attention to detail.
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>>4088972
There's actually a ton of negativity on Japanese twitter right now, but a lot of it is to do with the artstyle
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this one is next? pretty please
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>>4090241
Brother, that one already got a remaster a couple of years ago and is not a SaGa game so Kawazu has nothing to do with it.
Ask Yoshi-P to release Takai from the FF dungeon and you might see something in the future.
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>>4089292
>popularized by gacha games
A not insigificant amount of devs in the late 90s/early 00s for whatever reason all decided to come up with their own super/limit system. Limit Break, Trance, Overlimit, Overdrive, whatever the hell you want to call it, it was something that was big in that period.
Now that all of the children/young adults of that time are old enough to make/direct their own games, features that they like will inherently start seeping into games that they make. The same also goes for the carry over of the omnipresent focus on DPS racing because boss fights that rely on status ailments are generally unpopular.

>>4089366
2D games were seen as outdated for ages though. It also doesnt help that the pop up story book style used by SG/EB give many people the bad stink of a cheap cash grab gacha game that they'll never touch. 2D and HD2D only really sit well with an extremely specific brand of players.

Honestly, I think that only the Romancing/Frontier subseries would pose any real chance of becoming popular in today's market because they're the closest in vibe and feel to more conventional jrpgs.
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>>4091215
If SaGa took on a grittier aesthetic and actively marketed towards the western hardcore crowd I bet it would be a lot more well received than aiming for the JRPG crowd. Games like Darkest Dungeon, F&H, Mewgenics are wildly successful in today's landscape. JRPGfags have shown they don't care for gameplay focused games and just want cinematic experiences, but there's definitely a sizeable crowd these days for more "hardcore" turn based experiences and I think SaGa hasn't done anything to capitalize on that
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>>4091466
If there's something the series has always failed to do outside of the SNES games is adopt aesthetics that are appealing to any sort of big audience, and that's no doubt one of the major reasons why its popularity plummeted and never recovered, one of the biggest casual filters if not the single biggest one is having largely unappealing visuals in a visual medium, after all the only reason people even give a shit about the recent remakes is the generic anime style and redesigns.
Arguably, this is the least of our problems at this point since Kawazu is close to retirement and once he's out of the picture it's clear the series will stop being what it is or stop altogether, we'll be lucky to see more than two new games from him.
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>>4091215
>for whatever reason all decided to come up with their own super/limit system
They may have their origin in early 90s fighting games such as Fatal Fury 2 or Art of Fighting, especially since the very early RPGs with these systems treated them more as desperation mechanics.
So similar to systems like ATB, they could've been chosen with the hope of reaching a wider audience and the assumption that turn-based combat is "archaic."
That would especially make sense since these mechanics are very antithetical to turn-based combat.

In any case, one thing is for certain: the developers that grew up in that era have a very distorted understanding of the tenets of turn-based party combat. Status effects especially have completely lost their original use and meaning, they're usually just added on-top by tradition but are completely neutered, at best sometimes used as a boss gimmick.
>>
imo, what modern devs get wrong about turn-based combat is that they seem to believe it's essentially real-time combat but with pauses when it's supposed to be more like
>the battlefield is a state
>I have several actors
>the enemy has several actors
>I predict what that state will look like after everyone has acted
>then I commit a plan
so what gets lost in particular is this understanding that you are trying to influence a battle state, and less so immerse yourself into each character as they get their action. The Octopath model used in the RS2 and 3 remakes where the player gets to choose the character's action the moment they get their turn is also a trend in that direction imo
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>>4091215
the origin is definitely in limit break and the likes but the whole builder-spender gameplay was popularized by nu-MMOs. specifically world of warcraft with the combo point system for rogue which blizzard later on implemented on nearly all classes, and which FF14 lifted pretty much 1:1. all these modern RPGs feel like an MMO dps rotation these days.
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I don't mind Limit Breaks desu. Hat World is SaGa like game that uses a limit mechanic and I think it does it world with the round based combat there to create combos.
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>>4092048
>>4092064
Yeah, I largely agree.
Modern RPGs from the late 00's onward have progressively moved away from the original idea of having to make a bet or a prediction of what will happen in a given turn or round and moved onto the more deterministic systems that were initially created in the mid-late 90's but didn't fully catch on until the end of the next decade.
SaGa's not an exception, you can see the shift with SSG making the timeline a lot more explicit than it was in Unlimited, luckily Kawazu's one of the more intelligent designers around and understand the importance of not being able to have access to all critical information at all times so he decided to rightfully keep the player on their toes by not letting them easily know what enemies are going to do in a given round by making conditionals somewhat invisible, even if you can peek through the ??? with both metaknowledge and the use of conditionals of your own, the high lethality of the combat also complements not being able to know who's the enemy gonna target and how conditionals create a web of combinations and timeline altering patterns that forces players to take their time and understand what's actually going to happen and plan not only in the short term but the long term as well.
Unfortunately all of this flew over Xeen's head completely, or they actively disregarded it because they think people are too stupid which is also likely given how patronizing ROTS is and how it constantly treats the player like an idiot, but I doubt it's the latter because judging by their schizophrenic game design they're clearly not smart themselves.
>>4092213
I must admit I don't really like Hat World's Oversoul, but at least the combat is actually built around it in a way that makes sense.
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>>4092237
Does having CTB style combat even impact RS2 that much? I can see it ruining RS3's commander mode since that relies on round based combat. But for RS2's regular turn based combat, I think having the gauge and CTB is a good way of improving it without changing the feel completely from the original.
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>>4092258
It does, for a lot of reasons.
For starters because the combat is OD-centric, this means every single fight is fundamentally the same at a baseline as OD not only gives you a huge boost to DPS in a game with extremely bloated enemy HP, it also further exacerbates the problem of forced mass initiative present in the original game in the sense that there was never a scenario where going first was not the better choice, now it's explicitly a forced meta thanks to OD.

Secondly, since they did not change either the enemy design or the player skill design we're playing a game meant for round based combat based on rough prediction in a system with turn transparency and CTB, this means something as simple as setting up a counter tank is already inferior as the original system.
Say Bear is like second last in a round, deflect still works as a stance, but unlike the original game where the stance is immediate and intuitively kept throughout the round from start to finish, in this system the stance is kept until the character gets another turn in the following round, this means that in the current round Bear keeps deflecting for exactly one action and who the fuck knows how long he will keep it in the following round since initiative is still a round based roll, maybe he'll still go second to last and keep soaking hits, maybe not, stances not being a [Fast] action with extreme priority already fundamentally alters how the game plays, which is the main reason why tanks are pretty shitty in ROTS and they are so clunky to work with outside of also having their base counter success % nerfed to prop up the new passive system.

Another problem CTB poses compared to the old round system is how bosses got redesigned, in the old system bosses worked on a simple % based action script, now they work on rigid patterns, ROTS Wagnas will ALWAYS nuke you on an odd/even pattern so you don't have to plan with possible stray psycho binds in mind, an entire layer of planning is gone.
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>>4092296
And in its place we have CTB, where everything is always visible, bosses even give you free turns where they charge their nukes (Kzinnsie 2 being the most egregious example) and bosses had to be reworked because you no longer have to plan around what MIGHT happen, because now you always know what will happen in a turn and the gameplay itself is just charging OD and unleashing nukes while you keep up Light Wall and mass heal with Restoration.
This gets so bad there's even some cases where the bosses actively go against the original narrative, such as Rocbouquet getting Temptation on steroids that not only deals damage for some reason but also charms regardless of gender now which means the entire narrative of her unique power being based around charming men crumbles entirely because why the fuck did she only charm men in Salamat and not the women as well so she could avoid Jeanne creating a resistance movement? Believe it or not this is also a byproduct of CTB.

The other issue ROTS' CTB has is that unlike other CTBs including going all the way back to Grandia and FFX, this one doesn't actually let you change the timeline, once you get control of a character you can't move them up or down a timeline, the best thing you get is delayed actions like Aiming which now puts characters in a stance that gives them a second action later (if they still live) rather than actually delaying their turn in a round, which begs the question as to why the timeline even exists if you can't do anything with it.

The other major, egregious problem ROTS' CTB has is that unlike the original game where you're encouraged to heal unconscious characters due to LP damage they'd get while they're unconscious, you know have two major problems.
The first is that characters no longer receive LP damage when they're unconscious, which means a layer of danger and planning the original game had is now gone entirely.
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The second is that healing them is now a trap because once they get up they have no buffs, very little HP AND they're not put in a defensive stance by default so they WILL immediately die again the moment an enemy sneezes on them, which is made worse by the fact that now damage numbers are inflated to hell and back AND every boss has AoEs, meaning they don't even need to actively target the poor things that just got up.
This further changes how the combat works, further emphasizing the OD alphastrike loop and also completely changes the original importance of LPs in a lot of ways, as a result the combat is way less focused on actually interacting with enemies, on top of also punishing players for not using the weapons or spells the devs want you to use compared to the OG where you could do whatever the fuck you wanted.
Want a team of full mages, pure martials or specifically just martial artists for the last fight in OG? Go ahead, some of these might be tough but they're doable, especially if you use a couple of tricks.
Want a team of full mages, pure martials or specifically just martial artists for the last fight in ROTS? Without light wall and/or shadow servant? Nah, you can't build up OD or win the damage race in general, get fucked.

Some people these changes are better because they make the game..."harder", because apparently Hasten Time was too cheesy and being forced to play simon says is more challenging and so much better than having actual roleplaying.
As far as I'm concerned, even if I had to put aside how these changes fundamentally go against what every other game in the series did, they don't even make the game harder but simply obnoxious and stale at best and a shitty, grindy RNG shitfest at worst where you are forced to play in an extremely specific and dumb way, the system as a whole is fraudulent and plagued by seriously shitty and backwards design that is somehow more archaic than the original game from 1993.
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Also I almost forgot:
Talking about difficulty one of things I see floating around in both JP and western discussion is how one of the things that makes SaGa what it is is the "difficulty", as in beating hard fights or bosses, and how ROTS is very "SaGa" for that.
I'd very much argue against it because the way ROTS handles difficulty is antithetical to the series' actual design and the way the Seven Heroes in particular got reworked exemplifies it perfectly.
I already talked about Roc so I won't bring her up again, but nu-Noel is another example of how ROTS isn't a real SaGa game.
His gimmick is using Phantom Chivalry to create a clone of himself, except that unlike Phantom Chivalry this clone is not an afterimage that works as a shield, it's just another fucking Noel with less HP that works kinda like Shadow Servant, you can't play smart and use Vortex to dispel the Phantom Chivalry like you would in actual SaGa games because ROTS doesn't operate on the player-enemy symmetry of actual SaGa games, it operates on cheap gotcha bullshit that contradicts its established systems and doesn't play by the rules.

Imagine if, in Minstrel Song, Ewey used Aegis but you couldn't dispel it with Shieldbreaker or any other shield dispel, like it works for the player, same spell but actually it's different because the game must be "hard" and make enemies play a completely different game.
SaGa games are challenging because the underlying systems are decently complex, require some basic learning and enemies are designed to work around and by those rules and test the player's understanding of the systems while simultaneously encouraging exploring them and all the possibilities they offer you so you can actually roleplay and have fun with a system, ROTS fundamentally isn't like that, and it's not hard either because the systems are fundamentally shallow and one note.
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Hey, thanks for the writing this out. Hopefully this doesn't comes across as sarcastic but I appreciate you taking the time to explain all this. They are definitely a lot of features that they ended up butchering.

Like for LP, I didn't even realise that they removed the damage when unconscious until I talked to my younger brother about it lol. I was telling him that he should revive his characters soon or else they will take extra lp damage and he told me that wasn't even a thing in the remake which was just insane.
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>>4092348
No problem, I trust that outside of some crossboarders people in here know that we're genuinely interested in talking about these games seriously, with an open mind and actual analysis rather than just mindlessly shitting or praising them.
And for the records, while I deeply dislike ROTS I still do praise and will keep praising it for some things I believe were handled well and were objectively good changes, like removing the storage function but keeping the physical room in the castle, especially because you need it for that one Coppelia related event, or how they integrated the new classes in the story, or the ending cutscene.
I wish the entire game could have benefitted from those sparse moments of wisdom that but sadly it's not the case, and to me it's clear that it's due to a mixture of fundamentally misunderstanding the design choices and narrative of the original game and the need to cater to people who dislike how this series works rather than trying to make them understand the appeal beyond some jingling vague surface elements that might as well be simulacra at this point.
I'm sad that most people don't and will never make the big jump and will keep themselves to these remakes because they've been sold a distorted and sanitized idea of how these games work rather than the real deal, I'm sad that RS2 and now RS3 will never get the Minstrel Song treatment they deserve and achieve their true potential.
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https://www.4gamer.net/games/810/G081093/20240917019/
This interview with Tatsuke explains some of the design decisions in ROTS. He mentions that they originally prototyped the game with CTB but disliked it's tempo in 3D, and when asked about the timeline, even points to Octopath as a presentation model for ROTS.

It really seems like they didn't consider the gameplay implications of these changes a whole lot. He even recognizes that skills with innate priority would lose their significance and notes that they fixed that by having it modify the priority in the subsequent turn (hence why 2 turns are shown on the timeline as well), but that is quite a substantial change.
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>>4092462
Yeah, they clearly didn't think about it too much until the very last second when they started to realize how much they fucked up, which by the way is also why things like Auto Parry exist in ROTS, like the other anon said above it's a series of band-aids slapped over other band-aids to fix problems they created for themselves.
What's foreboding is that RS3 is using all the same core systems again so they clearly haven't learned much from it, if anything at all.
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>>4089335
>hence why there was a years-long drought for mainline SaGa games afterwards
It wasn't his fault. The reason for the drought in games was thanks to the rising cost in games during the HD era + the PS3 flopping. plenty of JRPG series became dormant or forced to mobile so SaGa was impacted too. Things only stabilized by the early-mid 2010s
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>>4092064
Many turn based games are still like that
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>>4093029



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