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Since a Romancing thread went awhile, how about a general discussion of the assorted SaGa games?
The original gameboy series, known as Final Fantasy Legend in the west, the Romancing series on the SNES which the west didn't get until the mobile remasters and Minstrel Song remake, the Frontier series for the PlayStation... and the other stuff that has it's fans probably maybe.
A hodgepodge of divergent and experimental jrpgs, from the usual Squaresoft fare and even from it's own series or within each series, made by the annoying contrarians and heretics within Square who got given shoestring budgets and left to make what they want.
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>>3945497
>who got given shoestring budgets and left to make what they want.
It is interesting they managed to somehow hobble along.
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>>3945497
Explain the regions please? Is the world of SaGa like 1980s Flash Gordon?
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>>3945689
SaGa Frontier is just a bunch of random garbage thrown together. Awful game.
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>>3945526
Why do I love Scarlet Grace but hate Emerald Beyond?
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>>3945742
Ok, but the first three on GB?
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>>3945689
You know how planar travel works in D&D? It's kinda like that.
You've got all these separate worlds floating in a weird sort of astral sea that you can cross with special Region ships that work kinda like a spelljammer ship, alternatively you can also just open a dimensional door and jump from one world to another if you're a powerful enough mage like Blouge or Virgil.
SaGa 1, 2 and Emerald Beyond work on a system of doors built by either divine beings or some powerful civilizations.
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>>3945781
So…Yggdrasil?
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>>3945742
Fuck off filtered pleb
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>>3945689
>>3945742
it's not a bad game, just a REALLY poor choice to start the saga franchise with.
>>
I can't stand how people in these games just drop everything to join your party with usually no setup or explanation. It's like every actual party member has the setup of an npc summon from Octopath.
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>>3945968
This is yet another myth about these games, outside of a couple of exceptions like Slime in SF1 that are largely comedic or adventurer types like Gray who're explicitly in it for the thrill of the trip every recruitable always has some story behind them even if a certain main character might not see it, most recruitable characters are usually locked behind questlines too.
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>>3945812
The region are in about all the SaGa games
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>>3946053
bruh, just boot up Saga Frontier, pick a character, get to the bar or whichever place they lumped a bunch of characters into, and have a bunch of people tag along after a short banter and then act like they're close comrades in events immediately.
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>>3945526
Kawazu decided to get rid of dungeons for this one. Then for Emerald Beyond, how about we remove healing in combat and shops in towns? What will he come up with next for the blue-themed game?
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>>3948096
I was able to beat Scarlet Grace and Emerald Beyond without any healing in battle, so I guess Kawazu is already there.
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>>3945497
I've been enjoying the remake of Romancing SaGa 2, but for reasons different from what I typically enjoy in a SaGa game. Rather than making stuff work with what you have, you're encouraged to minmax your build and create the most optimal party composition. I enjoy this type of challenge, though this is not something that any RPG fan, let alone a SaGa fan, would also enjoy. It goes against the idea of roleplaying, and for some, that's a red flag in RPGs.
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>>3945812
I started with Frontier 1. What's a better starting point?
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>>3950219
SaGa Frontier 1 is fine to start with.
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>>3945497
I’ve never played any of these games. Will I ever stop seeing the logo as “Salsa”?
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>>3945497
SaGa 1 is still among my favorite olf rpgs. The leveling can be wonky and sometimes your mutants rock and sometimes they suck, but that always adds a different twist of challenge. I love that the story is both simple but feels poignant.
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>>3950533
Reminds me of The Dark Tower in a way
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>>3950533
Outside of being the quintessential "Kill God" story I just really like the meta side of it all
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>>3952006
Can’t help but feeling like opening a door and it’s just this side pocket reality
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>>3952006
I like that when you get to the top God thinks he's congratulating you and expecting to be praised but instead you tell him to go fuck himself and then OHKO him by chopping him in half with a chainsaw.
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>>3950533
Secret of Varonis is pretty good.
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>>3952373
Nyet
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>>3952564
Thoroughly elaborate or deliver a written apology.
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>>3952569
In short, it copies so much of Saga 1 and 2, that it’s “originally “ is thrown out the window. The combat is balanced, but the overall story is almost lifted with no real grace. It’s a mockup of 2 more than anything.
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>>3952844
That's the perfect description of a "pretty good" game. A copy of something great.
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>>3953941
That’s waste
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>>3950765
How so? I’m new to this saga stuff and all I’m getting from saga is that it’s like Final Fantasy but if it stayed it’s classical self, correct?
>>3950765
Multiversal tower that tethers reality?
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>>3954884
SaGa 1's about a bunch of nondescript gonzo fantasy murderhobos climbing a tower because legend says that if you get to the top you'll enter Heaven, meet the Big G himself and he'll grant you a wish, allegedly.
Said tower is not only a gruesome dungeon filled with monsters but it also has doors that lead to various worlds, the story is surprisingly good for a game so old and simple so I won't spoiler you the fine details, it's best to experience it for yourself so you see what all the fuss is about.
>it’s like Final Fantasy but if it stayed it’s classical self
It depends on what you mean by classical self because most people consider FF4-10 to be classical FF and SaGa has nothing to do with that.
Kawazu was the main designer for the first two Final Fantasy and SaGa branches off those two titles in particular, it polishes and greatly expands FF2's character building system while also keeping the focus on party building and non invasive main story of the first FF, there's a lot of other recurring elements and tropes from the first two FF games that Kawazu loves like pirates, fairies, emperors etc. but overall SaGa goes in a very different direction, FF focuses more and more on the spectacle, accessibility and grand narrative while SaGa keeps experimenting with complex systems, non linear world building and fuckhuge casts of characters.
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>>3945497
Unfinished piece of crap. Charming crap, sure. Still unfinished. Rs3 and sf2 are best.
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>>3954926
I thought rs1 is unfinished?
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>>3954974
They had to cut a lot of content because Nintendo didn't give them a bigger cartridge, to some degree this was fixed in the Wonderswan remaster but Minstrel Song (remastered) is the definitive version of the game with all the intended content and more.
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>>3954884
Yes and yes
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>>3950533
How could rs3 and ff2 leveling be improved?
>>3954984
Not playing bobbly head. The modern saga games like emerald are unplayable for me. I doubt they will make the rs3 remake good. The rs2 remake is much worse than the source.
>>3948323
Am on my third rs3 run. Never beat all secret bosses nor the mikhail mini game. What's the reward for the latter? I think I need 800hp for the super bosses, where to get? Nothing to find online for this game.
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>>3945497
The combat mechanics of the games are so underrated. There should be more games that play like the SaGa games.
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>>3945742
saga frontier is the only saga game you or anyone should ever play. and by play i mean spend 85% researching shit rather than actually play
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>>3954926
>complex systems, non linear world building and fuckhuge casts of characters.
none of them are memorable and has as much depth as FF characters
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>>3955453
>none of them are memorable
Really? I thought a ton of them are memorable. Literally every protagonist in SaGa Frontier and it's sequel alone were memorable.
>has as much depth as FF characters
Not true if you aren't spoiled by voice-acted cutscenes and drama, the characters in SaGa Scarlet Grace are actually really dynamic and well written, same for SaGa Frontier 2... Hell there's even a lot of interesting stuff going on in the background of Minstrel Song.
>>
>>3955453
You are supposed to grow out of angsty teenage dramas like Final Fantasy.
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>>3955638
>2026
>Seriously engaging with trolls
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>>3955151
>Not playing bobbly head
Sure, you can do that. For me it's easily the best RPG I've played so far.
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>>3956508
Everyone or nearly everyone says so. Some artstyle repell me successfully.
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>>3955638
Personal tastes differ I guess.
>>3955639
>not appreciating angst in JRPGs
>>3955640
>dismissing any statement as trolling while simultaneously not contributing anything to the discourse
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>>3956579
You're not here to contribute anything, go back.
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>>3956596
If you can't handle a hint of discourse, reddit might be more suitable
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>>3956598
Dropping insults while also dismissing other people pointing it out is not discourse, go back to your final fantasy threads, nobody wants you here.
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>>3956604
Who was being dismissive in the first place?
>>
I own the following:
RS2 (HD, not the remake)
RS3 HD
Minstrel Song Remastered
Scarlet Grace (PS4)
Frontier
Collection of SaGa
Which one is the best to start with? Saga 1? RS2?
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>>3956987
Frontier is an easy one to start with and many recommend it for your first Saga game.
Minstrel Song is the one I started with and it was incredible, but it could be a bit overwhelming for a first game.
Saga 1 is a lot of fun, it's very simple and easy to understand, just dont make something like a 4-Mutant party until you understand the game more. It was also ported to the Wonderswan if that interests you.
Honestly it depends on which one catches your eye more, these games are not very long and theyre extremely replayable so the time investment isnt big if you just intend to play each of them once.
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>>3945742
>>3945750
Dont listen to him. Saga Frontier is pure magic. Every single character experience. It's amazing. Just block the light take a week off and consume the magic. You might have to take breaks between 6-12 hr sessions I did it right after launch as a kid during a 3 month summer break from school.
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>>3956987
IMO the only two games you might not want to start with are Minstrel Song and Scarlet Grace, the former because it's very mechanically dense and sort of a collection of mechanics from nearly ever game that came out before that, the latter because it's a very different format compared to every previous game and doesn't do a great job at immediately showcasing the series' strong points like other entries, both are more oriented towards the hardcore side of the userbase, they also have a lot more cameos and throwbacks to older games than everything else on your list if that's a problem to you.
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I got the RS2 Remake on sale and started it as my first SaGa experience
Fantastic so far
I really enjoy the openness of it all, but the tutorialization they added is just enough to explain concepts which I believe translate somewhat to other titles
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>>3952373
I looked it up and quite like the idea, but wish they hadn't also tried to mimic the gameboy graphics style. Not to say I'd need it to be a full HD graphics fest, but the aesthetic of the old SaGa games are the least appealing thing about them for me and it feels a little lazy. Still, going to put it on my list of it ever comes to Switch or I eventually get a steam deck.
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Is there any point to using the Hunter shift formation in RS2 over the Free fight 1? Free fight 1 just seems better in every way.
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>>3959823
https://romancing-saga-2.blogspot.com/p/gameplay.html#formations
Always consult this for formations because the game doesn't explain shit.
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Sometimes a series is obscure for a reason.
SaGa favors innovation over literally anything else related to the game, and without regard to considering maybe there's a reason why games do recurring things.
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>>3959823
Really there's no point in using anything other than Rapid Stream and Amazon Raid.
The original RS2 was bugged so the defend-after-attacking bonus was wrongly given to a ton of formations.
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>>3964859
Dragon Stance is worth using too if you're using shields. Otherwise, yeah, just stick to those formations. Amazon Raid can be obtained as early as the 1st or 2nd timeskip assuming you cleared the Canal Fortress and made any female emperor (Preferably City Thief/Vagabond F because they have the Wild flag which is necessary for the Armed Merchant quest), and then go to the Amazon Village in Salamat to recruit the Amazon.
>>
Fighting Dantarg as Gerard was a mistake. Never again.
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>>3964780
SaGa's recurring thing is innovation so there's that.
And let's be real here, if they actually had some fucking budget to spend in other areas of the games like they did in the past they'd do it, look at Romancing SaGa 2 or 3, the design of games like SSG or EB is a product of severe budget constraints rather than misguided focus.
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>>3964932
How do you even reach him. I tried doing that with remaster and remake and even skipping as many battles as possible and the goblin den I couldn't get there in his timeline.
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>>3965248
i get that games are more expensive to dev now and JRPGs peak popularity is joeover, but it still cost a ton of money to keep online mobage shit online and "live". also the mobage games are obviously focusing on nostalgia bucks rather than quality or graphix.
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>>3965347
Despite making ridiculous amounts of cash in its heyday RSRS always costed literal peanuts to maintain and develop for, it's partly why SE tried to push it even in the west for a whole three and a half years, that shit made crazy dosh at basically zero costs to the point GL servers piggybacked entirely on JP's profit until JP sizzled down.
The real outrage is that most of the money RSRS made went directly into SE coffers to fund unrelated trash and the games proper got fucking nothing to work with, and it stings even more to think this would happen when Kawazu is near retirement.
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>>3965366
>costed literal peanuts
i don't think peanuts are worth as much as you think they do. and i never paid my ISP in bags of peanuts to host my old email or website.
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>>3960022
Is there an English website like this for SaGa Frontier? I remember there was a detailed site with walkthroughs, overpowered magic and the like but I can't find it anymore
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>>3965644
there's this
https://essenceofsaga.wordpress.com/
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>>3964932


I killed him fourth and he absolutely crushed me until I just gave up and just went hyper aggressive
Rosebouquet, third one, was so easy compared to this
I'm gonna get Subier next and it seems I powered him up by killing the narwhal boss
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>>3964932
Fighting Dantarg at any moment is a mistake. Having him as my second hero really spoiled the rest of the game because no other hero was as hard as he was, the closest one being Noel
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>>3965644
>>3965652
https://fantasyanime.com/games
https://fantasyanime.com/saga/sagafront.htm
Fantasyanime RPG shrines have been online for ages, zoomzooms.
the "walkthroughs" link just goes to the Gfaqs page though. someone should archive those before Fandom kills that websight. read the "mechanics" FAQ for max autistism and optimisation.
>inb5 banned for deadnaming a ded websight.
>>
How much do the HD versions of Romancing Saga change from the original SNES games?
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>>3965325
The time skip will trigger if you've gained enough battles and event points. You have to skip the Canal Fortress and go south. Then, make sure you don't have 240 battles or more, as that will trigger a time skip. Even with less than 240 battles, it will trigger a time skip if the remainder of your generational battles / 16 is less than the event points you've accumulated so far, excluding the event points you got from a quest you just completed.
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I just recently found out there's a manga for Romancing SaGa 1 and 2. If only I can understand Japanese.
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>>3965773
Some bug fixes, I belive Romancing SaGa 2 added in a scale to check weight and another one for logic. There's also an added optional dungeon for Romancing SaGa 2 and 3. I never touched them since they weren't part of the original releases, but those dungeons can contain stronger monsters to power level better, items, classes, or even expand upon certain characters stories.
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>>3965773
Faster animations, HD backgrounds, bug fixes, added content. Only reason to play the SFC version is if you want to see what the original backgrounds look like as well as knowing Japanese. Translation patches for the game are incomplete.
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>>3965652
So it is true, their “world” is like Mongo, kinda. An ethereal mass with “islands” orbiting a white dwarf. Cool!
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>>3965773
>New backgrounds
>More info in the UI when it comes to commands and formations
>More save slots
>A journal function
>Comprehensive bugfixes even though there's also a couple of new bugs
>NG+ function
>New content, and the option to play with or without it
To be more specific on the last point, RS2 adds two new classes and a dungeons+items that were originally cut in the SNES version but added in the old mobile port, the remaster adds a new small endgame questline on top.
RS3 adds a new dungeon with new items and some restored enemies that were originally cut and dummied out in the SNES release, this optional dungeon has content that also expands on some characters' stories.
Everything else is the exact same as the original releases including game balance outside of some bugfixes like RS2 Wind Cutter being bugged in the original and working as intended in the remaster, as the others already mentioned they make the original releases obsolete outside of the new backgrounds which are questionable but not terrible.
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>>3966340
I would say the RS2 backgrounds are outright better then the original's outside of the very last area which feels a bit RPGmaker tier. RS3 it's a bit more mixed since RS3 has a lot more production compared to 2.
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Oh cool, another Romancing SaGa collab, I wonder who's going to appear as a cameo... Oh, it's Rocbouquet again.
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>>3966340
>backgrounds which are questionable but not terrible
I always wondered what was the big idea behind it? Making the backgrounds blend in with thr sprites couldn't be that hard as in costly. Why did the fail this bad?
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>>3966340
Actually I did forget one thing they changed, RS2 no longer has the visual filter when you dash, I always forget that.
>>3967595
If you look at them closely you can see they're actually pixelated rather than being fully smooth like the Suikoden 2 remaster, so there was at least an attempt at making something that could blend with the sprites.
As to why it largely failed I suppose it was a combination of Artepiazza being new to Unity development at the time, the Vita's odd internal resolution and the low budget.
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>>3967702
>internal resolution
That might be a reason. Would be too costly to recreate new assets. So what, they get like 600k and have to shit out a functioning version?
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Remasters also fixed a ton of bugs and broken formulas.
And like the other guy said the original wasn't exactly visually stunning with it's BGs.
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>>3967740
Wasn't romancing saga always just the R&D of square? When some personnel had some spare time between blockbuster entries, they went to the saga team. That's what I remember reading. Would make sense, as the games are unfinished messes.
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>>3945497
I played SaGa Frontier and replayed SaGa Frontier 2 recently, and I had a blast with both of them, though they are very different kinds of stories. Tried playing some other SaGa games though and none of them really captured me.
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>>3968261
SaGa 2 Hihou Densetsu is very similar to Frontier 1 races wise, maybe that will be your thing
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Uh oh, got here quicker then I thought I would.
What's the ideal ranks for the endgame?
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>>3967747
>>3967740
RS3 looks bretty gud for a SNES game.
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>>3969841
You can get by with aptitude levels in the 40s, same as the original. I've personally seen someone beat the final boss with aptitude levels in the mid 10s but on the remaster.
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>>3969841
>>3970226
I had a terrible time with the end boss.
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>>3971482
I suggest picking up the evasion tech for Flowing Slash. You can get it from Sefirah. Having a Fire Wall user also helps. Other evasion techs worthy of note is Skewer, Plasma Thrust and Divine Lancer, though the latter two can only be found on one of the Seven Heroes.
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>>3969841
in RS2 original putting 2 or even 3 healers in mist cover just werked. Maybe it still works in rots, I haven't played it
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https://www.reddit.com/r/JRPG/comments/1stdfmx/saga_series_arrives_for_the_first_time_on_gog_drm/
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>>3970226
>I've personally seen someone beat the final boss with aptitude levels in the mid 10s but on the remaster.
What team did he use?
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>>3971744
I think it was Final Emperor M, Mole, Nereid, Armed Merchant and Crusader M. I could be wrong on some of the classes he got. I believe he used Amazon Strike formation.
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I started the pc port of romancing saga minstrel song recently, no experience with the franchise (I played hat world which has glimmer and stat growth without levels I guess). Any tips or anything I should know? I'm doing albert first and got walled pretty hard by the boss in the cave in valhalland (the one with like 5 adds). I ended up managing to beat it because Sif glimmered a good skill and 2 shot the boss but albert himself is a completely useless medkit bitch at the moment.. I'm aware grinding makes the enemies stronger so I haven't killed any random mobs. If nothing else I'd like to know at least if its safe to invest in the side characters or if I'll lose them in some event and get softlocked with 50hp prince hitting mobs for 1% of their hp.
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>>3974431
characters with profession names are mercenary characters and will disappear from bars halfway into the game. so dont invest in that valhallan warrior too much. they're early game filler members. you can use them the entire game if you want but if you dismiss them you wont be able to recruit them back in late game.
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>>3974431
MS is very complex so it's hard to give people a comprehensive primer, to address what you've written though:
Fights in MS can be tough because bosses tend to hit hard and shut you down fast if you don't know how to play, remember that status effects, buffs and debuffs are all extremely powerful and you should use them, combos, classes and equipment are all extremely important as well but that's way too much to talk about in a single post.
Grinding shouldn't be avoided because it makes enemies stronger, it should be avoided until the endgame because the game's world is on a clock and fighting makes the clock tick, so certain questlines will autosolve before you're able to take them and you end up missing on dungeons, story and rewards, the game wants you to fight but do it intelligently, if you avoid everything on your road to a boss fight then you'll be way too weak to win because you won't be able to get better stats and most importantly learn new techs so do fight but don't actively grind.

Speaking of Albert, he starts weak compared to people like Sif or Hawke but he grows pretty quickly to compensate, Sif is there to carry you in the very early game so don't worry if Albert feels weak early.
I do suggest you to decide on what Albert is going to do and focus on that because SaGa's systems inherently reward focused builds, the game gives you stats depending on what actions you take during fights and since you have to manage the number of fights you get into it's best to focus on a specific set of non-conflicting actions to maximize growth economy until the endgame when you'll be free to fight and grind as much as you like.
That means if you want Albert to be a weapon user decide between STR (Great swords or Axes) and DEX focused weapons (short swords or bows), if you want Albert to be a caster focus on INT or COM (Pyrology and Hydrology respectively for instance) growth with maybe some DEX on the side since unlike STR it has growth synergy with INT/COM.
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Unlimited Saga remake built like Rom Sag 2?
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>>3976143
Would much prefer a classy remaster like Minstrel Song or SF1 and SF2. Preserve the game but add extra unobtrusive content, fix bugs and maybe make the menus a little nicer etc.
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>>3945497
I always found it strange that this series has such lukewarm reception in the west. You would think the non-linearity and freedom would make the games appealing but I guess the expectation of JRPGs are pigeonholed to be linear, cinematic affairs like FF
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>>3976441
The originals, as Final Fantasy Legend, did pretty well.
Romancing series flat out wasn't brought over until the remaster and 2 never got a complete fan translation.
The others... were wonky enough to be a quick turnoff, and the series' visual aesthetic deteriorated into typical anime nonsense over time.
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I've dismissed all these as being garbage since I've played several of them. Are there any hacks that attempt to fix the main issue they have where fighting battles makes the game harder?
These are basically anti-rpgs.
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>>3977149
>These are basically anti-rpgs.
These games are heavily modeled after tabletop RPGs and were designed by a huge tabletop RPG autist hence why shit like dynamic encounters exists in the first place.
If you want a game where you can just mindlessly grind and diminish any sort of challenge then go play literally any other JRPG.
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>>3957179
SaGa Frontier 1 is so good it makes me upset that 99% of humans are filtered by it. a camera rotating around a prerendered environment with 2D sprites is perfection, every time you spark deflect or kasumi is kino, gen joining your party over and over and over is so good. 28 years later i can't even put into words how good this game is.
>>
Only one I've played was SaGa 2 on the DS remake.
Man that game had some... weirdly intricate mechanics. Like, I've never had to write myself an Excel spreadsheet while playing an RPG before this one, but it was definitely a fun experience.
And I absolutely love how your main character can be A DRAGON, like a straight-up actual dragon. Not just a human who can turn into a dragon. But then I learned how the monster system works and unintentionally gave myself a sort of challenge run because I limited myself to only using dragon-related transformations so I could stay in-character.
>>
>Romancing Saga Characters as Animals
Albert - Sun Conure
Aisha - Kyrgyz Horse
Hawke - Sooty Albatross
Gray - Timber Wolf
Claudia - Nile Crocodile
Jamil - Cheetah
Barbara - Red bird-of-paradise
Saruin - Fatalis (A Fictional Species from Monster Hunter)
Death - Skullcrawler (A Fictional Species from Monsterverse)
Schirach - Shiny Zoroark (A Fictional Species from Pokemon)
Spite, Strife and Scorn - Cerberus
Saiva - Red Death (A Fictional Species ftom HTTYD)
>>
>>3977149
you can just cheat with gameshark codes.
and there's no "battle ranking" in SaGa 1 to 3 .and the remakes which should be based on SaGa 2's combat system.

also the difficulty is just right for me. get gud. the games don't even need you to memorise elemental weaknesses like some games do. or have muscle memory to beat most shoot em ups
>>
>>3977345
>never had to write myself an Excel spreadsheet while playing an RPG before this one,
it can be beaten without any monsters at all. maybe easier w/o monsters unless the RNG fuks you over.
you can however cheese the monster transformations to get an endgame monster very early in the game, that might make the midgame easier.
>>
>>3977726
Yeah, I felt like my monster was having to play catch-up to the rest of the party for much of the beginning of the game. But finding a method to the madness of which meats lead to which transformations was a really neat experience, so I'm glad I went with the party I did.

Luckily my monster finally got to shine after getting the Dragon God superboss's meat as early as possible (agility + paralysis build FTW)
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>NOOOOOOOOOOO I WANT TO GRIND AND MINDLESSLY NORMAL ATTACK EVERYTHING TO DEATH NOOOOOO
Dragon Quest is two threads down, buddy
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>>3977149
>These are basically anti-rpgs.
It’s the other way around: Kawazu is the only JP designer who aims for that tabletop sandbox freeform TRPG experience. Have you tried to read some of the material he puts out (guides mostly) ? Shit looks like the Greyhawk gazeeter smashed together with the manual of the planes, with a sprinkle of glam and Jojo poses.
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>>3977726
You can beat it without monsters but it's more fun to have a monster
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>>3977149
For as much as the games try to punish you for grinding, it's not something to be feared, but to be exploited, for some games. If you want a SaGa game where you can exploit the battle ranking system to your benefit, try out Romancing SaGa 2. At later points in the game where you've conquered enough territories and researched enough defensive equipment, you're better off just repeatedly running away from battles to jack up the battle rank quicker and fight stronger enemies sooner for higher experience.
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>>3977149
>>3977980
I forgot to mention doing this also strengthens the final boss where it'll do 7 attacks in one turn, but you don't have to worry about that either.
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>>3977980
I thought it only increased if you win the battles? It has been years since I played
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>>3978138
Romancing SaGa 1-3 (originals/remasters, not the remakes), used a simple battle counter system to determine the level of enemies you fight, and that counter went up every time you got into a battle regardless if you fled.
SaGa Frontier was the first game to have a proper battle rank value that was calculated based on what you fought, though you couldn't flee fights in the original. In the remaster, only fights you won counted towards your battle rank.
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>>3977772
>Have you tried to read some of the material he puts out (guides mostly) ?
Link?
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>>3978300
RS3 has separate battle rank for each monster type.
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>Almost beaten by the tutorial.
Those birds dodged and hit hard.
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I bounced off of Emerald Beyond again.
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>>3977634
Is Claudia a crocodile because she's incredibly deadly?
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What are the chances of an RS3 remake being revealed this year
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>>3945497
Is the snes fan-translation of RS2 still stuck on 0.5?
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>>3979650
How much did RS2 sell? Saga emerald? Although he did work on other games how much money can they make of Saga?
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>>3979650
near 100%
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>>3979650
Whoever's going to be responsible for the remake should keep the round-based attack system of the previous SaGa games.
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why is frontier easy to get lost in like Red's route?
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>>3980308
>easy to get lost in like Red's route?
what? Red's scenario is the most linear and "complete" storyline in the whole game. if you can get lost in Red's , you're gonna get lost doing some of the magic quests.
i only got stuck on Assellus and Riki's scenarios. well i did get stuck with Emelia too, but mostly cause I trained her wrong.

read a walkthrough if you can get filtered so easily. Frontier is good for replaying anyway, even if you spoil yourself.
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I tried Scarlet Grace multiple times with Urpina but I keep bouncing off. Should I try some other route?
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>>3980308
Red is less about getting lost and more about getting sent back to the title screen because you made a mistake
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>>3980624
Depends why you're bouncing off of it.
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I would probably like these games if they didn't have level scaling. Makes grinding less fun for me :(
>>
Doesn't scale to your power level. Battle rank and level scaling are different mechanics.
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>>3980961
With many of the SaGa games, gear is more important than stats. The enemy scaling is intended to allow all content to feel relevant regardless of when you tackle it. How you hurt yourself is by mindlessly grinding early on before you’ve acquired better gear. This is a pitfall in several of the games. Which isn't fun for me since I like grinding.
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>>3980992
In the vast majority of games with BR you can grind your ass off like any RPG, you just need to know what you're doing
>RS2
Sequence break to any place with strong fixed enemies like the sunken tower and abuse those with a stun setup to outrun the BR
>RS3
See above except BR is broken here since it scales by enemy type so you can just grind regardless, it's actually way better to grind fixed enemies too since normal enemies scale too slowly
>SF1
Move to any zone with high BR floor like the Biolab and grind there to outrun the BR
>US
Slightly harder to exploit since you can only do questlines once but again, pick any quest with high reward scaling and grind enemies and most importantly chests there, failing does not reset battle history either so it's pretty safe
>MS
The only game where grinding actually takes indepth knowledge and is almost impossible, even still you can grind some select fixed encounters like the minibosses in the vampire lair by beating them, exiting the dungeon and reentering a couple of times since that kind of enemy has boss tier roll multipliers at its BR/E, which means you get way higher growth rolls than normal encounters.
>SSG
Just grind any repeatable battle scenario as per the game's ruleset BR growth on repeated scenario is like one third of standard BR score points, problem is at some point you just stop growing so you need to move on and finish scenarios to get higher BR
>EB
BR growth is gated per world so you can grind wherever, the problem is that at some point you'll need to move on because BR will stop increasing in whatever world you are grinding in
>ROTS
They fucked this one up by making ALL enemies fixed enemies so you just need to sequence break onto any "endgame" region like any ancient ruin then abuse status effects like instant death, stun or paralysis to grind your ass off, in fact it's the only game where you should actually do this as standard progression is so poorly balanced as a result of fixed encounters
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>>3980712
I just feel like I have no idea what I'm doing and I get my ass kicked in all of the fights despite trying stuff like bow mondo and using status ailments
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>>3981073
Yeah, combat is harder than compared to other entries. When you advance from the early game you simply have more skills to deal with encounters. Some status effects while powerful, just have low application rates like paralysis. Conditionals can be fairly potent if you have access to them. Such as an interrupt to hopefully finish a monster off or shifting where they are in the time line, and especially counter attacks if your formation and character is built to draw aggro from foes.
>>
Where do i get money in Saga frontier? I know of the gold trading but how do i get money for that and equips? In Red's free area now.
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>>3981370
>how do i get money for that and equips?
the Junk shop trick. you should have known that if you looked up the gold shop trick.

even if you don't abuse them, you can use the Junk shop for cheap basic equips until your team learns strong enough techs/magic to beat some other subquests/areas to get stronger equips for the endgame.
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>>3981396
Red's scenario is great for an almost full-mec final team, but that's costly.
- for a more cheaper team , you probably should go recruit Timelord after doing the Time magic quest, but then you will lose 1 LP and Red is kind of low LP to begin with.
- with Timelord , you can recuit Mersathim for her Liferain that does the same thing as FinalCrusade anyway. Avoid Shadow Magic to avoid getting Silence who will block out the more useful mermaid. then go absorb some Suzukas for your Mystics or some higher-tier monsters in Biolab, so they can have high stats/defences even without good equipment.
- Liza can be recruited from Rune magic quest, but you have to avoid Roufas to get her? She's the best character for getting the Dream Super Combo(Martial Arts skill derived from a bunch of throwing skills and Slide). Could also get SoulRune for her for better damage output , but that will take a lot more time, and LightSword from Light magic might be better.
-Rouge should be easy to train up in magic, learn LightSword on him to offset his crap physical stats, or just spend some time training him in punching stuff.

LightSword spell can replace endgame swords for free if you don't already know that.

> https://psnprofiles.com/guide/12278-saga-frontier-remastered-character-recruitment-guide#7-red

you could use Monsters in place of the humans, but they might be underpowered for the final boss fight. harder to combo with their monster skills, and depending on your luck it can be tricky to transform them into a useful endgame form. might also take more time to get them to absorb a variety of monsters to increase their base HP.
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>>3982046
>Suzukas
Fucking autocorrect
>Liza can be recruited from Rune magic quest, but you have to avoid Roufas to get her?
With Red, I think that, after you recruit Annie, you can go back to the restaurant and both Roufas and Liza will be there. You choose Liza. If you chose Roufas, you cannot recruit Liza. But if you chose Liza, you can recruit Roufas in Shrike.
>>
I have the minstrel in RS3, what does Folk Song do, exactly? Can he learn other songs? Is it worth spending more than one turn on?
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>>3984959
It's a mass buff, it raises INT/COM/MDEF for everyone by 1 point for every 10 martial arts levels.
>Can he learn other songs?
Kind of? Folk Song is the same as Minstrel Song's Feste D'Arme, just a unique thing the Minstrel has for RP flavour like Tatyana's teddy bear or Snowman's built-in Cold Barrier, but there's other weapon specific songs like the Axe's War Song that everyone including him can learn so -technically- he can learn more songs.
>Is it worth spending more than one turn on?
It doesn't stack with itself but (iirc) it does decay over time so there's that, someone might want to correct me on that if I'm wrong.
It's usually not worth it at all because the only actual change you'll see is from the INT buff for your spellcasters, but you need to specifically build the Minstrel as a martial artist too and grind at least to 30 levels on that to see a meaningful change, if you want a good mass buff you should invest into a spear user and give them the Matriarch Spear since it has the much superior mass buff in Paean of Victory (+1 STR/INT/COM/SPD to everyone for every 5 spear proficiency levels), that spear user might as well be the Minstrel if you really like him since we're talking about universal mechanics anyone can use.
>>
who benefits magic in Saga? Light, Shadow, Arcane, Rune, Space, Time, Realm, and Mind.

I know Mystics are in their own category, Zozma has Evil magic, Blue gets Reviver (Life), and I assume Rei gets Mirage/Illusions?

https://essenceofsaga.wordpress.com/home/name-comparisons/spells/
>>
>>3945497
The systems used in these games are underused IMO. There should be more SaGa-likes. I'm considering getting Legend of Legacy. One of the SaGa devs worked on it.
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>>3985813
Legend of Legacy is ass and the follow up is worse, don't waste your time.
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>>3985766
>who benefits magic in Saga?
what you mean? special unique spells for certain characters? there's nothing special for Light/Shadow/Rune/Arcane.

-but for Rune/Arcane, some Mystic/Human characters can't get the gift to learn advanced spells, because you can only recruit them in the middle of the Rune/Arcane quest. of cose Robots and Monsters can't learn any magic.
-only humans can learn Mind magic, but Blue/Rogue can't due to some bug.
-only Blue/Rogue can learn the advanced Realm spells.
-only Timelord and Blue in his own scenario can get all the Time spells.
-only Kylin and Blue in his own scenario can get all the Space spells.
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>>3985974
I think Blue/Rouge can learn Mind Magic but only after they merge in their own story. I don't remember if this is exclusive to the remaster
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>>3985874
Can you further explain why the game is bad? I honestly don't care if everything else is barebones. I just want some good turn-based combat.
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>>3985766
If you mean the series in general most games don't really give casters access to unique spell schools or gimmicks like Frontier does but I guess there's some exceptions or characters who are inherently more caster oriented than most.
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>>3945497
Why is rs1 remake worth playing? Minstrel song, innit? I love rs3 and rs2 is acceptable. Rs2r is sheer cancer. Emerald is ugly, sf2 is good. Kinda experimental.
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>>3986041
The combat is combat is has no challenge whatsoever.
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>>3986075
Not as challenging huh? When I tried looking up on the game, some felt the game was too hard. Then again, they probably suck at RPGs. How would you compare the challenge to something like Minstrel Song?
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>>3985874
>and the follow up is worse
Alliance Alive is fine if a bit easy though it's no more easy than SF1 and 2.
And Max chain water devil den's, while you do have to go out of your way to do the bosses in these conditions, is legitimately hard.
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>>3945743
EB has significantly worse presentation and the whole shipping/trading system is shit.
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>>3985974
Blue/Rouge not getting mind magic or whatever its called isnt a bug. It wouldnt make sense considering their story
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>>3986075
>Legend of Legacy
>No challenge
Did you only play the demo? It gets really fucking annoying past that.
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>>3986194
He's the first person that I know of who said that LoL is too easy. The game has a really inconsistent difficulty curve because a lot of it is playing tug of war with shard control and ambient magic to actually be able to cast magic and stop some enemies from healing a stupid amount of health.
Alliance Alive is easier than LoL outside of the water dens but I could never figure out how to make magic not do terrible damage.
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>>3986847
>EB has significantly worse presentation
On what planet?
Both use the same exact visual formula and everything in EB looks better including the UI, which SSG also somehow downgraded coming from the Vita version.
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>>3986891
i dunno. i thought the Essence of Saga book said it was a bug. or unimplemented. IIRC Blue was suppose to also obtain both Mind and Mystic magic mastery.
>>
We were spoiled having EB, RotS and SF2r released in quick succession.
I'm still holding out hope for an Unlimited remaster before I replay it, but I could see a RS3 remake in the vein of RotS coming first. Which would actually be pretty disappointing. I was hoping RotS would be radically different from the original like MS, but it was extremely faithful despite the art change and streamlining.
>>
are there any games in existence that have combat similar to SG or EB
>>
>>3955314
Have you played Hat World?



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