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What do you guys think of respecs and what's a good way to balance it between streamlining and casualizing respecs and making a player able to finish your game start to finish?

In ARPGs, I think it's usually a craftable potion that the player has to make or buy, and IIRC they're really expensive to avoid abuse.
In CRPGs, I think there's a once in a game respec for some, but usually there's none. DOS2 OTOH, you've got some mirror that allows the player unli respecs, which desu, can allow the player to win every combat and persuasion once they have access to it.
I'm not sure with JRPGs that aren't dungeon crawlers.
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Who gives a shit?
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Respec options, limited in a way, like after finishing an act or campaign, are fine in ARPGs, since build autism is part of this genre.

In any CRPG, it's really fucking dumb. I can understand players that feel like their choice of abilities and class ends up not being as fun as they thought it would, but just read a guide. Not a "become OP quick!" meme video, just read a bit about how the game works. In these games, you should build up your character and immerse yourself in the world, and also live with your choices. Including your choices of classes, abilities and skills. Easy respec options are lazy design, a sign of a lazy dev that doesn't provide many fulfilling options for a variety of builds. And they can also be a sign of entitled gamers that want to be able to do everything in one playthrough.
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Depends how it’s used and on the intent of the player. Did you goof on your build and you’re respeccing into essentially the same character but with slightly different choices? Understandable and reasonable. But what’s extremely stupid is to play through 90% of the game as one character and then respec into a completely different “lol here’s my ‘endgame’ build that has nothing in common with what I was playing”. A build should be reasonable to play through the entire game or it’s trash, and that is abusing the respec option.
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>>3947025
No respecs.
Start over if you wanna be a mage all of a sudden.
Given the option players will optimize the fun out of the game, just like they'll optimize the immersion out of the game, some conveniences are best left out of the game and have people just suck it up and stand by their choices.
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>>3947025
>What do you guys think of respecs
Full respecs, every time. Never trust developers to make a good premade NPC build.
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Infinite respects, but you lose all your gold each time (even if there's a bank system) and the value of all your items becomes 0
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>>3947025
Every ESL calls them Respects and its not because of autocorrect.
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>>3947025
just never try to make them part of the worldbuilding. it should be an option in the settings menu or something, like saving your game.
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>>3947025
I like having the option, I almost never do it but if it turns out I completely fucked my build in some way it's nice to be able to fix it without restarting. I guess making it expensive or hard to obtain is an ok compromise too.
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>>3947025
Respec good. I like to improvise, experiment a bit, and sometimes I want to roll back a decision or two, fine tune the character.
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Solution: unallocating a skill/attribute point levels you down one level
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>>3947549
>I like to improvise,
No you don't
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the more layers of gameplay mechanics the game has, the more accessible respecs should be, because a game that can take several playthroughs to fully grasp is going to have you fucking up a lot beforehand without any way of knowing until it’s too late.
The caveat is that you should only be able to respec within your class instead of a complete reroll, otherwise it can lead to stupid things like rerolling to wizard for one area, then rerolling to paladin for another, completely undermining the RP part of RPG. When restricted to being within the same class or gestalt, it can basically be seen as a sort of retraining.
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>>3947025
respec is a quick fix for a bad design
each incremental increase in a skill or whatever should give you tangible effects
ok, you "screwed up" your build and put a point into that skill you barely use. but it's still strong enough to be useful in certain situations. and all the other skills you invested in aren't irredeemably broken because you didn't min-max them, you just can't use them for other situations where the extra point would've made them useful. and that's ok. that's fun. play another character and get a different experience
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>>3947125
is it because of how you learned the language? Dont leave me hanging Juan!
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>>3948016
Yeah it's a fix for the fundamentally bad design of requiring too many otherwise permanent commitments from the player, that really don't need to be permanent for any serious gameplay reason. That, and perhaps the game as a whole not being good enough for the player to have any desire to play again.
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>>3947025
no repsecs; all classes and build should be viable to finish the game.
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>>3947025
If a player wants to challenge themselves they can play ironman or not utilize respecs. Disabling or limiting the feature is smug autism. Accept the fact that most people's time is limited and most people don't like replaying games or missing out on things because they didn't read a strategy guide first and committed to the wrong thing for most of the game.

If your game is fun, people will replay it or take the time to challenge themselves with it. Don't try to coerce people into playing certain way, that's a sure fire way for people to pass over your game.
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who cares
you control the buttons you press



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