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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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>Mission to clear out enemies and recover important stuff
>Arrive at the site, clear out most of the enemies
>Break into a room, 3 security personnel and 2 bots holed up
>"HEY YOU. YEAH YOU. GET YOUR ASS OVER HERE!"
>Is this fucker for real? I'm here literally doing his job while he cowers behind locked doors and he thinks he can bark orders at me?
>One bullet, he's dead.
>The rest of his crew is dead within 5 seconds.
>*fantasy begins*
>Bring the stuff back to mission giver: "Oh good, you recovered the stuff. Did you happen to run into any of my crew while you were there?"
>1. "Nope, just corpses." 2. "Yeah, I killed them."
>1. "Ah fug, guess we were too late. Thanks again for the stuff." 2. You sunufabish!! <Attacks>
>*alternative fantasy path*
>Bring stuff back to a smuggler
>Other faction realises they're not gonna get their stuff back, start hating me
>If I killed their crew, they have enough probable cause to give me shoot to kill status
>*the reality*
>3 missions failed, instant shoot to kill status with the faction
Security guy not even listed in objectives, was apparently essential, just because he REALLY NEEDED to engage in his scripted condescending NPC dialogue at the end of the mission. Now he can't do that anymore due to being dead and apparently this ruins EVERYTHING!
The entire room was dead within 5 seconds. Yet the faction somehow INSTANTLY finds out and definitively blames me. Couldn't POSSIBLY have been caused by any of the 100 hostiles on site.

It's like I keep trying to pretend it's something more than an RPG-flavoured shooter-looter and get disappointed every time. I wish my autism didn't ruin my enjoyment of games in this way. I'll give all my money to whoever comes out with an LLM-powered RPG engine that allows me to do and say what I want in RPGs with dynamic and meaningful outcomes. Essentially I want to guide an LLM to make the game react and play out a certain way as I'm playing it. Anyone knows of anyone doing anything like that?
>>
I can’t believe that anyone played this game
>>
>>3947520
It's made by two of the Troika mans, so I was kinda hoping they would aim for something like New Vegas, but it looks like they were going for FO4 On Rails.
>>
>>3947516
>It's like I keep trying to pretend it's something more than an RPG-flavoured shooter-looter and get disappointed every time
I mean...
>>
Sequel is much better about this
>>
>shooter-looter
OP is a faggot.
>>
>>3947537
My bad, I meant to say looter-shooter.
>>
This game was marketed as fallout New Vegas in space, but was actually fallout 4 in space before starfield and somehow was less gayer than starfield.
Fuck this woke ass game, and it's sequel.
I'm ashamed I even gave it a chance when it came out.
>>
Most RPGs have abstracted crime/faction reputation systems where everyone just "knows" if you did something. It'd be very complex, and likely out of scope to make it as much of a simulation as possible.
>>
>play game in bad faith
>have a lousy time

The game devs are laughing at you, they basically shat down your throat and you can do nothing about it, besides feel silly, like the stupid fuck you are.
>>
>>3947667
It wouldn't have been too complex to account for the scenario I mentioned. It just clearly ain't the kinda game where you're supposed to care about that kinda stuff.

>>3947674
I know the correct thing to do is to follow the quest marker and only shoot those who are already hostile to you... but sometimes you just wanna do whatever feels right in the moment, ya know?
>>
>>3947520
I played the first one, the entire first planet or whatever, and can't believe anyone would play more than that Or give it a score above 6 unless you never played a videogame before, the entire thing felt like a badly structured badly written ad.
Pure unfiltered slop
>>
Did obsidian lose people after new vegas? Because i refuse to believe the same people who made NV made this borderlands for kids. Game is so boring that 4 hours in was enough for me
>>
>>3949157
Outer Worlds has none of the writers who worked on New Vegas. but it did have Leonard Boyarsky who worked on Fallout, Arcanum, and Bloodlines.
>>
>>3947674
>play game in bad faith
It’s time to log off.
>>
>>3947520
I was gifted it by a friend and I can confirm it's weird as fuck.

I played the first one and thought
>cool setting, needs fleshing out
>weird scale; very localised stuff but the plot is supposed to span multiple planets-never feels that consequential
>very poor enemy variety
>"almost good"
So in a sequel (which openly stated in the trailer that they're aware of the 1st game's shortcomings and intend to fix them) I expected to see some improvement.
>poor enemy variety
>cool (same) setting, but also completely different part of space, which is also not fleshed out
>weird scale; hyper local missions, but multiple planets
>weird as fuck pacing; didn't realise I was near the end of the main quest at all because the entire main story feels like opening stages of a mystery until you're handed the answer suddenly

It's fucking weird. All the companions are "just okay", 1 or 2 stand out mostly because they don't speak like customer service agents. It somehow feels more rushed than the first game, despite being "better" in every way. Impossible to describe, it's okay I guess



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