My biggest zoomer culture shock is experiencing how old crpgs heavily discourage bad/low karma runs.Like i understand being evil means short term benefits and long term consequences but quests and rewards being locked, guards and even citizens attacking you on sight, brawls leading into massacres and ridiculously expensive shops.All these factors lead to an unimmersive, never-ending spiral of genocides, i didn't want to roleplay as hitler...For example i decided to do a low karma fallout 1 run, keep in mind i wanted to roleplay as a greedy merc.Went into junktown and sided with gizmo cuz he payed better, a reasonable excuse to be evil right? So i take killian down by stealing his gun and stealing his guard's ammo and smashed his face with my sledgehammer, which was definitely more challenging than taking on gizmo.The guards are hostile which made sense, but the civilians, especially inside gizmo's casino attacked me, couldn't sneak past them which lead into a brawl, which lead into a BIGGER brawl, ending with a town massacre. How the hell is gizmo going to rule and make money in a literal ghost town? It feels like the "evil" playstyles and quests aren't tested properly and generally unsatisfying beyond the murder hobo fantasy.
>>3947815>which lead into a brawl, which lead into a BIGGER brawl, ending with a town massacre. I can see why bethesda bought the franchise. This happens in every Bethesda game.
>>3947815Back in the 90s the satanic panic was winding down, but video games still had the stigma of potentially brainwashing kids to be evil/violent. So evil playthroughs in most mainstream games tended to significantly less developed and rewarding. The Baldur's Gate series is a good example actually - in the first one you didn't have that many evil roleplay options but it was significantly expanded for the sequel.
>>3947815The reason for this is actually extremely mundane: focus testing. Most players defaulted to taking the good, heroic options so that’s where devs focused their attention, when resources are limited there isn’t much point in spending time and effort in content that few people will ever seeThe idea of separate but equal paths for good and evil was more of a marketing gimmick in the early aughts to make replayability, a selling point, and it seems to have mostly died out after Mass Effect.
>>3949801>Back in the 90s the satanic panic was winding downReminder that there really were tunnels under the McMartin preschool and that the FBI helped cover up their existence
>>3949816>completely mundane topic>”UMMMM DID YOU KNOW THIS RANDOM LEGAL CASE FROM 40 YEARS AGO WAS A COVERUP????”Unironically schizophrenics should be euthanized
>>3949820You are dumb.
>>3949815>when resources are limited there isn’t much point in spending time and effort in content that few people will ever seeIsn't this the type of thinking that killed mainstream CRPGs in the 2000's?
>>3949822This case was literally a hysterical twat (much like the one that shat your dumb ass out) making up allegations against her ex husband, the dumb cunt’s liver gave out because she was such a fucking degenerate alchy >b-but the ground penetrating radar!Oh yeah just like those schools in Canada right? Go shit up /x/ with your low IQ ramblings
>>3949835>classroom doors with no doorknobs, only deadbolts>fake lightswitch "fire alarms" in each classroom that didn't connect to the fire station, only an internal alert inside the school>hand-dug tunnels from inside the school to neighboring residence to move kids in and out without being seen from the street>tunnels featured hand-painted pentagrams, children's backpacks, and hundreds of animal bonesYep a totally normal, average preschool where absolutely no child abuse or Satanic rituals were going on. It was, uh, all made up. Take your meds, goy- I mean schizo
>>3947815>My biggest zoomer culture shock is experiencing how old crpgs heavily discourage bad/low karma runs.Underrail is exactly like this and its terrible because of the garbage faction hostility bullshit.
>>3947815It is indeed culturally shocking that the world and people doesn't like evil people and are hostile to them.
>>3949915That's not how the real world works so why wouldn't it be?
>>3949823>isn’t much point in spending time and effort in content that few people will ever see>Isn't this the type of thinking that killed mainstream CRPGs in the 2000's?Nope.
>>3947815More people want to play good than evil, so stuff for good playthroughs get more dev time.Still is the case, but I think it's one of the things that actually have been getting a little better.
>be Larian>BG3 early access>all the companions are evil edgy cunts (maybe the wizard is neutral I guess)>players ask where the hell the good companions are>"uhhhhh we uhhhh had to frontload all the evil companions because it was the only way to force players to test them for us, we totally have a full roster of good aligned companions, they just uhhhh go to another high school">shit guys we don't have any good aligned companions what do we do?>I know, we will just rewrite all of them to be bland garbage! then everyone will be happy and buy our game>profit>???
>>3949988>"awh I'm gonna romance Astarion, he's an edgy vampire who thinks so much of himself haha">"why is my boyfriend Astarion so problematic? He's literally pro slavery, please change him.">remove problematic dialogue so people stop complaining
>>3949915Yeah bro, there are millions of shmucks just clamoring to play citizen's arrest with the wanted armed and dangerous outlaw.
>>3947815The actual problem is that lethal combat is the only fail state granted to you more often than not.
You say it's unimmersive but look at the lengths evil has to go to in the real world.Look at what every tech company is going through and actively destroying the rest of the internet by trying to get around the fact that they (as companies) were using their position to try and sexually accost children.