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Why don't crpgs have cool battle music like this?

https://www.youtube.com/watch?v=1De238B2sMU
>>
>>3949440
Because
>CRPGs
There are different ideas on music theory between western and eastern RPGs.
>>
>>3949442
And what does western music theory say about battle music exactly? That it should be bland and forgettable unlike JRPG battle music?
>>
>>3949440
it's shocking to me there wasn't a single miss in core games battle tracks until 13
>>
>>3949442
>There are different ideas on music theory between western and eastern RPGs.
I enjoy how Uematsu seems to be a big fan of Russian composers in general. I’ve noticed little motifs from Tchaikovsky and Kalinnikov in particular, in FF7.
>>
>>3949446
EPIC ORCHESTRAL CHORUS
>>
>>3949440
Mind you those are orchestral arrangements. If you're doing a 1:1 comparison it would be something like FF1 to Ultima 4, year release-wise.

FF1 NES
https://www.youtube.com/watch?v=XjPF3AwVPM4

Ultima IV Amiga
https://www.youtube.com/watch?v=Hg4SQ5Nq_94

Big difference is Ultima was meant to loop for far longer battle sequences and as such had to be more even.
>>
>>3949463
Even on a 8-bit chiptune FF1 is a lot catchier, there's an actual melody to hum/dance to. Ultima's loop is too repetitive and not catchy. Like, FF1 has two sections of the song, while Ultima just endlessly repeats itself.

Orchestral arrangements don't sound good like >>3949440 if the base melody isn't good.
>>
>>3949463
I know those fucking noises. That's Apple II, not Amiga.
>>
>>3949463
UTTER NES SOUND DOMINATION
>>
>>3949496
unironically yes. sound on pc was so dependent on your soundboard it was basically a hellscape where games could sound totally different.
>>
>>3949447
13 has fantastic battle music. Bad bait
>>
>>3949463
>we expect our battle sequences to be longer
>so we'll make the music utterly forgettable
Dancing Mad is nearly 20 minutes long and the fight against Kefka can last much longer.
>>
>>3949440
>the way the music matches perfectly with the images at 1:30-1:33
>>
>>3949442
>different ideas on music theory between western and eastern RPGs.
>>3949440
nippons made catchy pop tunes. westerosi did ambient noise things. mostly.
>>
>>3949836
We all get the how, but why did westerosi make the inferior choice?
>>
>>3949921
western nerds didn't listen to enough cool muzak.
>>
File: 1730295218031653.webm (3.94 MB, 1452x954)
3.94 MB
3.94 MB WEBM
>>3949440
Presentation is extremely important in Japan, so there was an extremely big focus on trying to deliver an exciting audiovisual experience rather than just relying on mechanics alone. That's not to say there's any excuse for CRPGs to be lacking in the soundtrack or art direction. There's probably also just some cultural difference in what people thought sounded good.
>>
>>3949922
Unironically yes. Computer nerds in the 90s were and likely still are moronic retards who don't care for arts like ballet even though The Rite of Spring inspired One Winged Angel.
>>
>>3949440
They do though
>>
>>3950052
Skyrim and Oblivion have awesome main themes and world exploration music, their OSTs are top tier, but strictly in the battle department they are sorely lacking.
>>
>>3949440
Because they didn't have Uematsu composing for them.
>>
Mystic Quest had the best battle music of the Final Fantasy games.



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