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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>dungeon crawler
>has party creation
>4 slots, you can choose any combination you want!*

>*but
>you NEED a warrior to take and deal hits
>you NEED a thief to open all the locked doors and chests and traps
>you NEED a priest unless you want to waste all your gold on potions and resting at the inn and reviving people
>this slot is actually free * tehe~
>*but we seriously recommend making a Wizard

Why do games do this!?
>>
>>3953004
You don't NEED, it would just be easier if you did.
>>
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>bring 4 tanks
>have the cruisiest, low pressure game ever
>game starts spamming instant death alpha strike ambushes
>difficulty instantly goes from low to bullshit
th-thanks game
>>
>>3953004
An extra priest is always better than a thief. Just walk into the traps and heal up afterwards.
>>
>>3953030
yeah but you'll still miss up on anything locked ever
>>
>>3953030
>Just walk into the traps and heal up afterwards.

Somebody hasn't played Wizardry 2

>late game, penultimate floor
>trap activates
>teleports the entire party into walls
>everyone dies
>despite playing a version that doesn't confirm text prompts on its own, precisely so I can hit reset if something bad happens before the autosave kicks in, in this case it didn't actually wait for the confirm and sent me right into the wall
>their corpses/equipment can't even be retrieved

To be fair, I did ask the Thief to check the trap and he failed it so you might still have a point.
>>
>>3953019
>make an unbalanced party
>get upset when your childish plan to just brute force everything to make it easy fails

The world is working as intended
>>
>>3953066
It's not that, it's that these games were designed by extremely impulsive people - they found out they could do a certain gimmick, by god they're going to use it till they get tired of it.
>>
>>3953066
>The world is working as intended
It's more a symptom of bad game design. The early game experience and end game experience should equally account for mono-party builds. Throwing anti-class/counter-class mechanics is a lazy way to force difficulty if it wasn't established as a recurrent feature in the beginning.

If a players gate-kept at the beginning of the game that's fair-play but to throw up the wall in the mid/end-game is bad design.
>>
>>3953004
name 5 games
>>
>>3953095
no, the failure of extreme specialization is most often found at the end of a long period. this is a good life lesson.
>>
>>3953004
I'll take four Samurai, please.
>>
>>3953004
4 bards
Out of the way, lutelets
>>
>>3953095
>The early game experience and end game experience should equally account for mono-party builds.

Hard disagree.
>>
>>3953137
>this is a good life lesson.
for people who somehow 1:1 their lifestyle with the way they play games surely
but what about the other 99,999999999% who play games to have fun
>>
>>3953137
IRL the life lesson is that players tell the GM to go fuck himself and they go form new group with a GM who can read the room.
>>
>>3953137
>Reach a boss
>He has immunity to EVERYTHING + instakill
>Oneshots your party in a cinematic before any semblance of concluding the story
>Game over
>You think it's a bug, reload, same thing happens again
>You replay the game searching high and low for any clues, looking at strategy guides and finding other people have the same issue, people are losing their shit on the internet.
>Finally the devs address this:
>"Sometimes life isn't fair and you lose no matter how well you think you've prepared."
You think this is good game design.
>>
>>3953004
This is why I specifically like Wizardry 7, since there are some neat little wrinkles in the game that help you avoid this formula.

>Thief
Don't need one. Don't even need to train lockpicking (Skullduggery) since KnockKnock is a low level mage spell and it'll open any chest, and if it doesn't, just save scum. 99% of players do this anyway since it saves on critical skill points during level up and is quicker than the in-game lockpicking bullcrap.

>healer
Valks and Lords become just as good as a priest can be around level 10-12. You could just have two valks and a lord and never bother with a priest, though they do get the higher level debuffs earlier.

>wizard
End game is entirely melee-based. Offense spells are worthless outside of asphyxiate and Nuclear blast, and even then most enemies (and all bosses) become immune to them. Only debuffs are valuable near the endgame. You can just have a mage who gets mid level, grabs the debuffs you want, and then switch them to a monk or whatever.

>But I really want a devoted locks and traps guy!
Psshhh...then use a Ninja or a Bard then. You have options.

I think class changing being loose and free is one reason why it avoids those pitfalls. You can just keep changing class with no real penalty other than your stats going to minimum.
>>
>>3953004
>game forces you to multiclass each character as each class simultaneously
No game I know actually does this but wouldn't it be awful if it did?
>>
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>>3953004
>make completely overpowered party that abuses the mechanics of the game
>thrash the entire dungeon
>play as reincarnated demon lord
>you now have to beat your old party
>>
>2 warriors
>2 priests
literally no game can survive this
>>
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>>
>>3953004
4 slots is pretty low for a dungeon crawlers, most have 6 slots. And it's true you need to fill some roles, but often there are multiple classes that can fill the same role so you get some leeway, and your character of a specific class can still have different attributes, a warrior could be a human or a dwarf, with more attack or more luck or some magic resistance, etc.
>>
>>3953437
Which game?
>>
>>3953061
This is why no one plays wizardry.
>>
>>3953402
if you think a mono-party is fun, you're a retard
>>3953429
>GM
wrong board bro
>>3953437
lmao, get cucked
>>
All white mage FF1, all valk Wiz, all cleric D&D. Works every time.
>>
>>3953445
>Don't need one. Don't even need to train lockpicking (Skullduggery) since KnockKnock is a low level mage spell and it'll open any chest, and if it doesn't, just save scum. 99% of players do this anyway since it saves on critical skill points during level up and is quicker than the in-game lockpicking bullcrap.
so you don't even like playing the fucking game. cool
>>
>>3953696
FF1 is super easy, that's why this >>3953525 is a meme, because it actually is the fastest and easiest way through the game which is sad. Of course you can also do it with 4 white mages. You can solo the whole game with one white mage.
>>
Tranime fags love to infest blobber threads. We must remain vigilant, anons.
>>
>>3953677
>have fun MY WAY
Nigga just concede, why are you making weak argument after weak argument for something that obviously doesn't affect you? What compels you?
>>
If you don't do those four the game becomes instantly lame.
I don't want to use a bard, or a monk, or a 'dragon sorcerer' or a 'ninja' (wtf go back to china, dweeb!)
barbarians, druids and blackguards are the max. changing rogues and wizards for lame alternatives is just lame
>>
>>3953903
>design your game MY WAY
cry more white boy
>>
>>3953066
Wouldn't a party of unga bunga fighters with lots of HP be the least susceptible to alpha strike ambushes?



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