>hurr durr i hate lawsSkill issue, they are easily avoidable.Not to say those laws were perfect to begin with, but FFT boomers using those as an excuse to shit on it just reek of that.>childishGoing to prison for using the prohibited skills don't seem childish to me.That said FFTA judges, prisons, and law cards should be designed in tandem with FFTA2 fight-specific laws. And then more skills/jobs based on laws would be cool I also don't like the gear-based skill system, I think stat-based requirements, in combination with the emblem system from Knight of Lodis would've been better.Dunno just rambling about potential sequel fixes. Or an overhauled remake.
>>3953776the anti-Law mechanic the game gives you our right does not work.Plus fuck getting a game over because the MC got a Red Card because their critical hit triggered a knockback and that violated the no knockback law. Getting fucked over by literal RNG is not good game design
>>3953796You can rotate laws by walking in the world map.I'm not saying the laws were well designed in TA1, but they don't inherently make the game worse
>>3953776Who are you quoting?Is it schizophrenia?
>>3953800>but they don't inherently make the game worselimiting who or what you can use early on is worse
>>3954063Sounds like you're the schizo one.There is lots of evidence if you google those quotes.
>>3954090No, you can avoid those laws entirely. That's why I said skill issue
>>3954119>just google “hurr durr i hate laws” and “childish” bro
>>3953776>i hate laws>Skill issue,post the VGcats meme.
>>3954120>No, you can avoid those laws entirely.with a romhack that removes that bullshit entirely
>>3954139>doesn't know how to googletypical boomer
>>3954155You can rotate the laws. No romhacks necessary.You know google existed right?
>>3954144Ah yes a strawman argument for how FFTA law works.I guess FFT boomers would find it funny just for "heh FFTA sucks, amirite" sake.
>>3954164it does suck compared to normal FFT and Tactics Ogre.also you're now a pedo according to VGcats.
>>3954176"It does suck"It doesn't. You have no arguments on why it does "suck".Giving each fight a specific rule gave it a thematic sense due to how Mewt wants the world to have some sort of rules. Execution-wise it could've been better like the way TA2 did, but I think the devs were rushed by deadlines and frustrated by GBA limitations.>worse compared to FFT and Tactics OgreYea you just love abusing the most powerful things available and thinks that those are what makes a game "good". I don't agree with that.
>>3954185>You have no arguments>>3954164
>>3954189If you refuse to elaborate on those strawmen arguments, it's OK, don't need to engage anymore
>>3953776Don't waste your time with this. Average jprg player is a baby that doesn't like complex games in any degree.
>>3954163that's like saying "you are going to get shot with a gun but you can pick which gun you get shot with".No matter the law in FFTA, it's going to suck and make a party member useless
>>3954197Based on how you worded your statements, I am going to assume you never played the game, or maybe you don't know what "rotating laws" is despite playing it. I can understand the latter too, I found that trick by accident.I still believe laws can work and it can improve a fight, it just needs a better nuanced execution. And today standards allow much better nuance than the barebones laws in the first game.
>>3954198>I am going to assume you never played the gameway to throw out any argument you had or will have in the future if you have to restart to this lame cop-out "answer" when being cornered
>>3954199Never felt cornered at all, but you sounded like you don't know what you are talking aboutAlso no need to feel offended if that assumption was false. Touche
>>3954193>complexity = arbitrary bullshit tacked on at the end with no rhyme or reason to force """emergent""" gameplay
>>3954198>>3954200I think you are being trolled, don't feed it. Not positive but it seems like it.That said I agree with you in that the law system is good but could have better execution. I liked it, it brought a fresh mechanic to an already beloved game. I still have to play FFTA2 all the way through. Right now I'm working on Etrian Odyssey IV.I like how A2 did the equipment skill system akin to FFIX. I guess not everybody appreciated that, but I found it neat.
A2 made the laws easier harder to break but also greatly lessened the punishment for breaking them, outside of optional trials.
>>3954202git gud n00b
>>3954204>I like how A2 did the equipment skill system akin to FFIX. I used to like this mechanic. I started with TA1, then IX, then found it again in TA2. During that time, as a kid, I found it satisfying.But now, having played the likes of Tactics Ogre, Fire Emblem, especially the Kaga games, roguelites..I found character progression tied to special events and stat checks are more satisfying instead of grinding 999 AP Dual Wield.
>>3954190you only argument is "REEEEE STRAWMEN STRAWMEN STRAWMEN". poor trolling
>>3953776>hurr durr i hate laws>Skill issue, they are easily avoidable.No, that's not the problem. The problem is that they're completely retarded. There's no rhyme or reason to why the laws keep changing. There's no moral weight to why the laws keep changing. People aren't getting teleported to jail because they committed a battery or slew a duke.... they're going to jail because they used a mode of violence that was arbitrarily prohibited, and was just fine to use a second ago and will be just fine a second later. And do we acquit the "guilty" here once the laws change? No. They're just left to rot because they used the wrong thing on the wrong fucking day.... and, somehow, the main quest isn't about slaying the despot responsible for this retardation, and because that's not what we're doing and the laws are fucking retarded? It's hard to get invested in any of the shit that's going on in the game as a start.... the fact that we're just doing peoples' chores... as a "guild"...fucking lame, man.>but FFT boomers using those as an excuse to shit on it just reek of that.The problem is that anybody can go back and just play the original FFT, and it's just a better game.>childishNo, not "childish." The operative word is "retarded."In FFT we're involved in intrigue out of the gate. People are dying. Their death cries feel dramatic when they fall on the battlefield. The music is dramatic. Ramza is under constant threat.... Marche...? He's just fucking chillin' with Monteblanc because "guilds are cool," and he's got nothing better to do while he searches for a way home... while doing peoples' chores. In a world in which FFTA came first? It'd be fine. Since FFT came first? Tough act to follow and FFTA ain't fucking it.
>>3954275asking people to elaborate on their weak, strawmen arguments is "Trolling"
>>3954284Your argument keeps comparing this game to FFT, where never did I mention I was comparing this game to FFT. It's just I found you FFT boomers to be the most vocal haters of this game for no sane reason.>they're going to jail because they used a mode of violence that was arbitrarily prohibited, and was just fine to use a second ago and will be just fine a second later. And do we acquit the "guilty" here once the laws change? No. They're just left to rot because they used the wrong thing on the wrong fucking day.Never claimed FFTA's law was perfect. I told you I want FFTA2's consistent laws (fight-specific) instead of the barebones laws that FFTA has. I just find the concept of active judges in the battlefield (not just a judge that punish you once in TA2) and prisons in FFTA intriguing and wished for more thought put into it.>and, somehow, the main quest isn't about slaying the despot responsible for this retardation, and because that's not what we're doing and the laws are fucking retarded? It's hard to get invested in any of the shit that's going on in the game as a start.If you are criticizing the unexplained nature of laws I can agree. Also I don't think you need to get that invested on the main plot when there are hundred of sidequests to be played with. They add lot of events that color the world better than just focusing on the main plot, like FFT did.>... the fact that we're just doing peoples' chores... as a "guild"...fucking lame, man.What about those pointless errands in FFT? You sure love doing that, huh? I am by no means using this as a comparative point, but you're forcing it. >The problem is that anybody can go back and just play the original FFT, and it's just a better game.>No, not "childish." The operative word is "retarded."You sound like a retard yourself for the way you write desu. Just say you don't like it. Why so difficult?
>>3954370they do elaborate and you just got "skill issue"So who is the real troll?
There’s a certain subset of JRPG fan who was of a age to play all these shitty handheld spinoffs at a pivotal moment in their development and attached to them emotionally, and I just can’t take it seriously.
>>3954426Saying "I just did! " over and over again with no proof is just trolling.
>>3954428>"Shitty handheld spinoffs"I can easily spot an insufferable FFT boomer when I see one.
>>3954430Tough. Blame yourself, or God.
>>3954430when you go from the excellent FFT to the "more Red Cards than a Soccer Match" slop that is FFTA, the FFT fans have a right to be pissed
>>3954428*There’s a certain subset of JRPG fan who was of a age to play all these shitty games at a pivotal moment in their development and attached to them emotionally, and I just can’t take it seriously.
>>3954433It's a spinoff, not a sequel
>>3953800>Laws are good for the game because you can cheese them instead of actually dealing with themWow nice argument
>>3954432Seems like that quote is still stuck in your head since your development period.
>>3954436My complain is FFT boomers used laws as their main complaints as if the game is entirely unplayable because of it.Also I already addressed the fact that the laws could be executed better.If you chose to ignore it and just want to keep hating on FFTA for some petty reason, be my guest.
>>3954437Yes. I am expressing pity for you, because I had the fortune to play a good game, while you had the misfortune to play a bad game.
>>3954433>FFT>Excellent
>>3954439>I had the fortune to play a good game, while you had the misfortune to play a bad game.Well that's just you projecting. I have completed FFT too, but I can accept FFTA as a different thing since it's a spinoff.Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses
>Laws are bad because you have no control over them>Anon demonstrates that you have control over them>Uhhh, Laws are bad because they just areLets be honest, you don't like Laws because there might be a moment where the game tries to get you to not spam the same OP move in every fight.TA2's laws are worse than TA1 because they're more annoying on average and AP gain in that one is utter trash without the AP Up 3 Clan skill which basically means that you're forced into one clan ability for 90% of the content.
>>3954441>Well that's just you projecting.That’s not me projecting. That’s me having a difference of opinion with you.>I have completed FFT too, but I can accept FFTA as a different thing since it's a spinoff.This is you having a difference of opinion with me.>Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glassesThis is you projecting.Hope this helps, buddy.
>>3954444>I had the fortune to play a good game, while you had the misfortune to play a bad game.This is projection though.>Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses>This is you projecting.Yeah, you're correct.Hope this helps, boomer.Whatever, goodbye.
>>3954438>as if the game is entirely unplayable because of it.is it, moron. You just shit you ears off and yell "SKILL ISSUE" at any complaints about it since you know you can't defend that garbage
>>3954447The reason I said "SKILL ISSUE" is because you FFT boomers made it look like you can't deal with a hint of laws, LOLEven without avoiding it by using the law rotating trick / law cards the game is beatable by playing the game normallyLike even in FFT, it had that Wiegraf fight where if you don't grind at all you just have to play the game optimally in a certain way so you don't get soft-locked fighting him
>>3954440compared to FFTA, yes
>>3954442>TA2's laws are worse than TA1 because they're more annoyingbut the punishments for breaking those are much less severe. Losing your clan buff and forfeiting the reward is tame compared to Party Members going to Jail and a game over if it happens to Marche
>>3954455TA1's laws are simpler and less susceptible to rng. Even DMG2:Animal in an all monster map is less annoying than stupid shit like you have to move three tiles each turn or no knockback in a game where random crits can force knockback.
>>3954459>Even DMG2:Animal in an all monster map is less annoying than stupid shit like you have to move three tiles each turn or no knockback in a game where random crits can force knockback.so an impossible scenario is less annoying than limited moving?
>>3953776OP is a fag that got assraped in a thread 6 months ago by FFTA critics and has been seething ever since. Now he's hoping they're all gone so he can spew his lazy pathetic arguments and not get any serious pushback.>inb4 not an argumentYou know the truth, OP. You just can't face it.
>>3954374>Your argument keeps comparing this game to FFT-No shit. You've sectioned this off like this observation means something.>- where never did I mention I was comparing this game to FFT.Haha...Sure, sure.Let's ignore the fact that you have "FFTA" in the subject line, and ignore the fact you went out of your way to mention and swipe at """FFT boomers,""" and let's further grant you the right to completely disarm the """FFT boomers""" by pretending that an """FFT boomer""" opinion about FFTA wouldn't be founded in the differences between the games and so they're just not allowed to mention FFT whatsoever, I guess.Hell, let's go one further and ignore all the mentions of FFT in the thread like a character like Wiegraf, because--apparently--placing "FFTA" and "FFT" in an OP in proximity isn't going to bare fruit of comparison as a natural progression of the English language.Oh shit, how about we go one more step further and also ignore how you section off a argument about, "Never claiming FFTA's law was perfect," in spite of me not mentioning the word "perfect" once in my post nor arguing that FFTA's laws had to be "perfect" in the first place.You just can't make this shit up. I tell ya.>It's just I found you FFT boomers to be the most vocal haters of this game for no sane reason.What part of the law system being retarded is lost on you? It's so simple.>Never claimed FFTA's law was perfect.Hypocrite, only your hypocrisy isn't justified even if granted.cont.
>>3954374>I told you I want FFTA2's consistent laws (fight-specific) instead of the barebones laws that FFTA has. I just find the concept of active judges in the battlefield (not just a judge that punish you once in TA2) and prisons in FFTA intriguing and wished for more thought put into it.You're not getting pushback for that. You're getting pushback because you said it was a "skill issue" and that the totality of argument for the lack of quality in FFTA was, "the FFT boomers call it childish," which is the lowest hanging fruit you could've plucked.>If you are criticizing the unexplained nature of laws I can agree.Are you sure? Agreeing with an """FFT boomer""" sounds pretty insane, anon.>Also I don't think you need to get that invested on the main plot when there are hundred of sidequests to be played with. They add lot of events that color the world better than just focusing on the main plot, like FFT did.... what?It's not a question of "need." None of us "need" to play vidya in the first instance.>What about those pointless errands in FFT?The ones you don't have to do and have no barring on the plot? Yeah, skip 'em.>You sure love doing that, huh?Not particularly.>I am by no means using this as a comparative point, but you're forcing it.I don't know if you didn't get your GED or you're ESL, but that cat is already out of the bag and it was out of the bag the second you mentioned "FFT," even if that's as a phrase as "FFT boomer."At any rate, you're missing the point. FFT having lame errands you can skip is not the same as FFTA having lame errands you have to endure to progress the plot. That's a difference in quality.>You sound like a retard yourself for the way you write desu. Just say you don't like it. Why so difficult?Are you that behind in your English studies that I have to spell it out that I don't like FFTA?
>>3954374>Your argument keeps comparing this game to FFTwhy wouldn't they? What, you want them to compare FFTA to Fire Emblem or SRW?
>>3954586>>3954588Don't care about your muh superiority of English language, typical FFT boomer. I am going to assume you're a WOTLfag as well with the level of pretentiousness you are emitting in those posts.
>>3954601Huh? This wasn't even a comparison post to begin with, why would you shift the topic into something so unnecessary in the first place?
>>3954588>Are you sure? Agreeing with an """FFT boomer""" sounds pretty insane, anon.Sounds like someone got flabbergasted. LOL
>>3954588>Agreeing with an """FFT boomer""" sounds pretty insane, anonYour words are harsh!!
>>3954686because the guy is like "NNNNOOOO, YOU CAN'T COMPARE FFT TO FFTA"
I like it. Played through it three times and also gained the "special" characters. Wish it was a bit harder. The law system may have even achieved that by not saying the law which was invoked at the time. The shitty law system in ffta could've actually been beneficial.
>>3954428minish cap is my favourite 2D zelda for that reason
>>3954434>*There’s a certain subset of JRPG fan who was of a age to play all these shitty games at a pivotal moment in their development and attached to them emotionally, and I just can’t take it seriously.You said this to mock me, but I unironically agree with this. JRPGs are for children, and you’re supposed to grow out of them after your teens.
>>3954783All games are for children and yet here you are whining about them on a board dedicated to said games, not making a good case for yourself.Maybe try to be less snobbish, we all know you're the usual retard who got caught red handed and tried to pivot to pseudo-nihilism bullshit to appear smarter than he is.
>>3954497>ImpossibleAntilawsSelf Destruct/BlowupCounter R AbilityDoublecastThere is no such thing as an *impossible* scenario in TA1. There is always an out.
>>3954975except you can get that impossible scenario before any of these
>>3954907>All games are for children and yet here you are whining about them>Maybe try to be less snobbish, we all know you're the usual retard who got caught red handed and tried to pivot to pseudo-nihilism bullshit to appear smarter than he isBuddy you are dumb as fuck, I’m just here having a good time quoting FFT
>>3954438Strawman.Laws are part of a comprehensive argument for the inferiority of ffta.
>>3954440Yes, it is an excellent game.
>>3954713>because the guy is like "NNNNOOOO, YOU CAN'T COMPARE FFT TO FFTA"You can compare it, feel free to do so. But that wasn't what the topic is about. If you want to make a competition out of nothing, go for it.
>>3954987DMG2:Animal does not show up as a law until after clearing Main Story 15 which is well over halfway through the game. You have no excuse to not have at least one of these things in your team by then.
Gria are cute. I wish they had more jobs. Even going from like 4 to 6 would have made a big difference. Seeq too of course.
>>3955583those moves still cause damage, moron
>>3956129I’m sorry, but if you’re too retarded to A) pay attention to how the laws change as you walk around the map, B) have anti-law cards, C) have law cards that force enemies to break laws and get red-carded, D) confuse or charm abilities to deal with this kind of situation, then you’re just a moron. This might be a bad mechanic, but if you think it’s bad because you’re a retard then there’s no point in arguing.
>>3957016but how does anything of that bypass the "no damage 2 animals" bullshit when you don't have the right anti-law card?
>>3954433FFT was a good time until it became hunt the zodiac mcguffin, when it went straight to shit (although grinding for abilities before then is ass too)A1 is kind of consistently "good enough" even if it feels childishA2 is broken as hell version of A1 with more annoying characters
>>3957098>A2 is broken as hell version of A1Don't you mean "actually playable"? Due to the Law System no longer being a complete turd outside of the trial maps
>>3953776Biggest issue is they shonened the franchise well us millenials were getting shonen fucked. We went from Evangellion, Cowboys Bebop and FFT to Naruto and this, well being older.Finally replayed it 20 years latter, I definitely judged it too harshly. Still found it quantity over quality and not great, but it does not deserve the hate it got.
>>3957861hello latin america, glad you decided to pop in
>>3957861I do think Marche is shitty and braindead with his motivations of going home, but that doesn't make FFT bad just because of itQuantity over quality? Could be said the same for lots of grind-heavy JRPGs in the past though, or even the job system ones
>>3953776>Skill issue, they are easily avoidableNot if you power game and think you can tank any yellow card>be me>main paladin with 2 swords>skip reading any law>don't save often, because I'm literally invincible>one hit anything that's stupid enough to cross my way>game over>wtf why>red card: one hit kill with katana>mfw several hours of progress lost
>>3953776I kinda expect a ffta/2 remaster for the snoy station. Two games for 70 bucks. I also expect several trpg to be in production.has anyone tried stellar tactics? I'm going to skip menace. I despise German games like you wouldn't believe.
>>3959335That sounds like a really retarded game.
My issue with the game is not the law, which can easily be bypass if you're not retarded. Its how many of the weapons or gears just appear way too late into the game. Or if you do not do certain things, like getting the blue goblin or that dragon, they become lost forever. It annoys me to get a late stage weapon just to get base job skills that should have been in the beginning of the game.
>>3959339Ffta is a decent trpg gameplay wise. Setting is serviceable isekai (boy from real world into vidya). The judges are a tryhars move to establish a connection to ff12 and fft afaik. It's an utterly stupid mechanic and brings the game from 8.5 to 7 out of 10.>>3959377>bypass if you're not retardedOr in a hurry>most stuff is in endganeThat's a result of the idiotic laws. Devs obviously want to control you and keep you weak artificially to prolong the game. Would be a non issue if there was a ng+.
>>3954119Google told me and I quote Mr Google gulogulogoo
>>3954185>thematic senseRandom isn't thematic
>>3954435Did you mean it's a pissoff of a sequel?>>3954440Name 5 better fantasy trpg
>>3956129Read the fucking law card's description moron. Blowup doesnt count because the unit performing the action is dead. Counter doesnt count because its an R Ability and not a standard attack/a-ability. Doublecast doesnt count because it can technically be two non damaging actions at once.
>>3959473>Name 5 better fantasy trpgTactics Ogre:Let Us Cling TogetherLangrisser IVBrigandine Grand EditionBrigandine The Legend of RunersiaBerwick Saga
>>3959609>using brigandine twice... You tricked me... No, I tricked myself.Instead of games, I meant series.... Owari da>langrisser 4Why is it better than other langrisser entries? Is the story better than in to?>Berwick sagaStill haven't played a single ps2 trpg. Still not finished with psp trpg. Starting Jeanne soon. How's the story in Berwick saga?
>>3959609>Tactics Ogre:Let Us Cling TogetherIs there a better trpg track than avilla hanya (psx)?Why are the tracks named in spanish btw?
>>3959278A lot of Anons talk about how as kids they dumped 300 hours into a handheld. You are right but FFT GBA was a whole other level.>>3957944Im not sure what a phone poster is calling me LatinX?
>>3959759300 isnt much for a trpg. Why would fft be better on handheld than console?
>>3959609>Tactics Ogre:Let Us Cling TogetherIt's really not better.
>>3960493Better story and better mods
>>3960493It's much better.
Playing again after an all hume and then a hume/vera run. Laws incentivize the player to have a varied party, so that some members will always be able to act. Overmap fights are easy to flee from without any punishment, too, besides wasted time. Only major issue I had was a Dmg2Animal against a boss fight that was/had animals I needed to kill. Couldn't make it work with the party I had at the time.
>>3960493>TO has better story than FFTAOnly the better-written story I could agree, but also it's different type of story, that is actually a common theme among other SRPGs, like Fire Emblem, FFT, Jeanne d'arcGameplay FFTA actually offers more novelty and different effects with its jobs and moves, laws had more potential tooWhy must all SRPG be about political backstabbing, tragedy, people dying? Isekai SRPG with multiple races + job system is actually interesting (and the previous themes I mention can be applied to it too), it's just that the writers brains def short circuited during the brainstorming phase. Just too much variables to think about.>>3960520>better modsno relevance, recency bias could be applied as well. FFTA hasn't been retouched at all since 2003
>>3960997>(playable) multiple races + job systemSo few entries get that right. Races in to barely matter. Even in Dnd the race barely matters. Seeing a huge dragonborn with Str 8 is just off-putting. It's like a krogan with less health than human kid. Fuck balance. Even the weakest dragonborn should wreck many humans with ease.
>>3964056kekgot an appropriate accompanying clan name?
>>3953776baby game
>>3964076t. baby boomer
>>3953800>>3953776Getting hit with a permanent stat reduction due to a bit of forgetfulness mid-fight is not good design. The system was better in A2>You can rotate laws by walking in the world map.I distinctly remember the game circling back around to the laws I wanted to avoid whenever I tried this.
I've been replaying FFTA2, with the Reimagined mod on Hard mode. Really difficult. Every enemy hits hard, characters getting one-shot/2HKO'ed all the time.
>>3953776>Skill issue, they are easily avoidable.That doesn't mean it's fun. >Going to prison for using the prohibited skills don't seem childish to me.Getting a time out for rule breaking is extremely childish.
>>3953776You fight a judge in ffta, why can't you fight the judges that game over you? It's stupid.
>>3974532>Getting a time out for rule breaking is extremely childish.Not really. That's called serving a sentence>>3974535That's expecting too much for a gba game
>>3954206A2 also had Brightmoon Tor so it's ups and downs, swings and roundabouts.
>>3974530Reimagined? What's that?
>>3954428For me, it's people defending shitty handheld ports and remakes of console JRPGs. You know the ones; like, well, all of them really really.
>>3974655I mean like… depends? Some of the older final fantasies for example are much better with their handheld ports than the original versions. The DS versions of III/IV for instance
>>3953776I have no recall of the law system having anything to do with why I found ffta boring
>>3953776Actions targeting two or more tiles are forbidden
>>3953776>childishWhat is childish is that Marche's classmates will risk killing him for their escapist fantasies.
>>3974601It's Redesigned not Reimagined, my bad
>>3974827if I had the chance to fuck an elf and my classmate was whining about how it's not real, I would kill that motherfucker stone dead
>>3975003Shrike's patch is fun too.
>>3976058You chose the steak, huh?
>>3953796FFTA did not have knockback laws or anything else that could be out of your control. FFTA2 did, but breaking the laws in that game would only result in the loss of some stat buff and maybe a little less loot I think.The only really bad law in FFTA was the one against reaction abilities, as it was annoying as hell to unequip and reequip (if you even remember to reequip).
>>3976058>elf buggeryRACE TRAITOR
>>3976392>The only really bad law in FFTA was the one against reaction abilitiesAre you positive that was FFTA? I beat the game about a month ago (not 100% completion mind) and I never came across a law forbidding reaction abilities. Is it a post game thing?
>>3976428It’s not in ffta he’s remembering incorrectly
>>3976428>>3976435huh, guess not.I played FFTA maybe 1-2 years ago and FFTA2 15 years ago, but my annoyance with the reaction ability law stood out so strong in my mind I must have just assumed I suffered it recently.
If I recall, the difficulty with 'illegal reactions' is that counter counts as a basic attack/
Thread Theme:https://youtu.be/MYV4KumFROs
>FFTA2>introduce 2 new classes>only give them 4 jobs eachWhy even bother? They could at the very least have given them some more non-unique jobs.
>>3976918It's not so bad then you consider that you only get those 2 races more than halfway through the game and that all their jobs are useful in contrast of the truly useless jobs like>Human Soldier/Archer>Bangaa Warrior/Defender>Moogle Tinker/Chocobo Knight>Viera Fencer/ArcherThat only exist to delay getting into the good jobs, one quest line (Chocobo Knight) or who the fuck knows what were they thinking (Defender).
>>3953776Are there any great trpg coming up? Mars tactics is mediocre at best. Any word on a new ffta? Tactics ogre 2? Why does square needs years to make them, when they needed like 10 months 30 years ago?
Someone post the optimal world map, or where to find it
>>3976926Archer is really good, the fuck are you talking aboutSo many ways to just remove enemies from fights, at range, and with concentration as a fantastic support skill to learn
>>3976926That's still a hell of a lot less jobs than the other races and the lack also means there are way less options for secondary abilities.
>>3976918Because I want to stick my penis into the flying girls.
>>3977135You know that concentration in FFTA2 only multiplies the hit chance by 1.1?It's not the broken version from FFTA1 that gave a flat 50% extra hit chance additively.If you want to use bows you take Assassin or Hunter with Blood Price or Halve-MP+Replenish MP and spam your Ultima attacks every turn.
>>3953776I enjoy Tactics Ogre so much more than FFTA
FFTA2 is odd because it was part of that Squeenix period where idols had to be in every game for some reason.
>>3977465Hurdy is not an idol
>>3977471I'm referring to those grias you have a couple of missions about rescuing you dingdong.
It was really fucking retarded to have all these cool classes but to (without telling anyone overtly) put the best stat boosts behind the starting classes.
>>3976940Brigandine Abyss I guess?
>>3953776Why would I play the inferior GBA sequel when I can just emulate the PS original?
>>3978640>sequel
>>3977773That's not true though. Montblanc is explicitly shit because he's cursed by moogle black mage bases.Luso/Marche starting off as Soldiers mean that you have to actively go out of your way to minimize the amount of exp they gain before you unlock shit like Ninja and Parivir.
>>3979199If I recall though the base level classes gain stats faster in FFTA 1, so leveling as a ninja/paladin/whatever fucks you more than it benefits you.
>>3980314You remembered incorrectly.
>>3980314Paladins do have the worst growths of all human classes since speed is the most important stat.
The soldier, warrior, fencer have the best hp growth for their races. White mage is pretty good all around for a dedicated caster with good mp, magic attack, magic defence, and speed growth. White monk is the fastest bangaa job, but its overall stat growth and toughness is modest compared to the advanced bangaa jobs
I really hate how stat growth is handled in this game.
>>3980818I wish it was more transparent about it too
>>3980718The only stats that actually matter are Attack, Magic Attack and Speed, as a result the best growing jobs are the ones that have the highest combination of relevant offensive stats for your character. If there's a tie, then take the one with the better MP Growth for Ultima botting.So the best jobs areHume: Ninja, Blue Mage*Viera: AssassinBangaa: Gladiator, Templar*Nu Mou: Time Mage, Sage*Moogle: Thief, Gadgeteer*The * jobs have good overall growths so you can consider splicing them in for hybrids.If you care about base stats, then you have to play in a really lame and degenerate way. So I dont think its worth fussing over that in 2026.