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>hurr durr i hate laws
Skill issue, they are easily avoidable.
Not to say those laws were perfect to begin with, but FFT boomers using those as an excuse to shit on it just reek of that.
>childish
Going to prison for using the prohibited skills don't seem childish to me.

That said FFTA judges, prisons, and law cards should be designed in tandem with FFTA2 fight-specific laws. And then more skills/jobs based on laws would be cool

I also don't like the gear-based skill system, I think stat-based requirements, in combination with the emblem system from Knight of Lodis would've been better.

Dunno just rambling about potential sequel fixes. Or an overhauled remake.
>>
>>3953776
the anti-Law mechanic the game gives you our right does not work.

Plus fuck getting a game over because the MC got a Red Card because their critical hit triggered a knockback and that violated the no knockback law. Getting fucked over by literal RNG is not good game design
>>
>>3953796
You can rotate laws by walking in the world map.

I'm not saying the laws were well designed in TA1, but they don't inherently make the game worse
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>>3953776
Who are you quoting?
Is it schizophrenia?
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>>3953800
>but they don't inherently make the game worse

limiting who or what you can use early on is worse
>>
>>3954063
Sounds like you're the schizo one.
There is lots of evidence if you google those quotes.
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>>3954090
No, you can avoid those laws entirely.
That's why I said skill issue
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>>3954119
>just google “hurr durr i hate laws” and “childish” bro
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>>3953776
>i hate laws
>Skill issue,
post the VGcats meme.
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>>3954120
>No, you can avoid those laws entirely.

with a romhack that removes that bullshit entirely
>>
>>3954139
>doesn't know how to google
typical boomer
>>
>>3954155
You can rotate the laws.
No romhacks necessary.
You know google existed right?
>>
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>>3954144
Ah yes a strawman argument for how FFTA law works.
I guess FFT boomers would find it funny just for "heh FFTA sucks, amirite" sake.
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>>3954164
it does suck compared to normal FFT and Tactics Ogre.
also you're now a pedo according to VGcats.
>>
>>3954176
"It does suck"
It doesn't. You have no arguments on why it does "suck".
Giving each fight a specific rule gave it a thematic sense due to how Mewt wants the world to have some sort of rules.
Execution-wise it could've been better like the way TA2 did, but I think the devs were rushed by deadlines and frustrated by GBA limitations.
>worse compared to FFT and Tactics Ogre
Yea you just love abusing the most powerful things available and thinks that those are what makes a game "good". I don't agree with that.
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>>3954185
>You have no arguments
>>3954164
>>
>>3954189
If you refuse to elaborate on those strawmen arguments, it's OK, don't need to engage anymore
>>
>>3953776
Don't waste your time with this. Average jprg player is a baby that doesn't like complex games in any degree.
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>>3954163
that's like saying "you are going to get shot with a gun but you can pick which gun you get shot with".

No matter the law in FFTA, it's going to suck and make a party member useless
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>>3954197
Based on how you worded your statements, I am going to assume you never played the game, or maybe you don't know what "rotating laws" is despite playing it. I can understand the latter too, I found that trick by accident.

I still believe laws can work and it can improve a fight, it just needs a better nuanced execution. And today standards allow much better nuance than the barebones laws in the first game.
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>>3954198
>I am going to assume you never played the game

way to throw out any argument you had or will have in the future if you have to restart to this lame cop-out "answer" when being cornered
>>
>>3954199
Never felt cornered at all, but you sounded like you don't know what you are talking about

Also no need to feel offended if that assumption was false. Touche
>>
>>3954193
>complexity = arbitrary bullshit tacked on at the end with no rhyme or reason to force """emergent""" gameplay
>>
>>3954198
>>3954200

I think you are being trolled, don't feed it. Not positive but it seems like it.

That said I agree with you in that the law system is good but could have better execution. I liked it, it brought a fresh mechanic to an already beloved game. I still have to play FFTA2 all the way through. Right now I'm working on Etrian Odyssey IV.

I like how A2 did the equipment skill system akin to FFIX. I guess not everybody appreciated that, but I found it neat.
>>
A2 made the laws easier harder to break but also greatly lessened the punishment for breaking them, outside of optional trials.
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>>3954202
git gud n00b
>>
>>3954204
>I like how A2 did the equipment skill system akin to FFIX.
I used to like this mechanic. I started with TA1, then IX, then found it again in TA2. During that time, as a kid, I found it satisfying.

But now, having played the likes of Tactics Ogre, Fire Emblem, especially the Kaga games, roguelites..
I found character progression tied to special events and stat checks are more satisfying instead of grinding 999 AP Dual Wield.
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>>3954190
you only argument is "REEEEE STRAWMEN STRAWMEN STRAWMEN". poor trolling
>>
>>3953776
>hurr durr i hate laws
>Skill issue, they are easily avoidable.
No, that's not the problem. The problem is that they're completely retarded. There's no rhyme or reason to why the laws keep changing. There's no moral weight to why the laws keep changing. People aren't getting teleported to jail because they committed a battery or slew a duke.

... they're going to jail because they used a mode of violence that was arbitrarily prohibited, and was just fine to use a second ago and will be just fine a second later. And do we acquit the "guilty" here once the laws change? No. They're just left to rot because they used the wrong thing on the wrong fucking day.

... and, somehow, the main quest isn't about slaying the despot responsible for this retardation, and because that's not what we're doing and the laws are fucking retarded? It's hard to get invested in any of the shit that's going on in the game as a start.

... the fact that we're just doing peoples' chores... as a "guild"...
fucking lame, man.

>but FFT boomers using those as an excuse to shit on it just reek of that.
The problem is that anybody can go back and just play the original FFT, and it's just a better game.

>childish
No, not "childish." The operative word is "retarded."

In FFT we're involved in intrigue out of the gate. People are dying. Their death cries feel dramatic when they fall on the battlefield. The music is dramatic. Ramza is under constant threat.

... Marche...? He's just fucking chillin' with Monteblanc because "guilds are cool," and he's got nothing better to do while he searches for a way home... while doing peoples' chores. In a world in which FFTA came first? It'd be fine. Since FFT came first? Tough act to follow and FFTA ain't fucking it.
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>>3954275
asking people to elaborate on their weak, strawmen arguments is "Trolling"
>>
>>3954284
Your argument keeps comparing this game to FFT, where never did I mention I was comparing this game to FFT. It's just I found you FFT boomers to be the most vocal haters of this game for no sane reason.

>they're going to jail because they used a mode of violence that was arbitrarily prohibited, and was just fine to use a second ago and will be just fine a second later. And do we acquit the "guilty" here once the laws change? No. They're just left to rot because they used the wrong thing on the wrong fucking day.
Never claimed FFTA's law was perfect. I told you I want FFTA2's consistent laws (fight-specific) instead of the barebones laws that FFTA has. I just find the concept of active judges in the battlefield (not just a judge that punish you once in TA2) and prisons in FFTA intriguing and wished for more thought put into it.

>and, somehow, the main quest isn't about slaying the despot responsible for this retardation, and because that's not what we're doing and the laws are fucking retarded? It's hard to get invested in any of the shit that's going on in the game as a start.
If you are criticizing the unexplained nature of laws I can agree.
Also I don't think you need to get that invested on the main plot when there are hundred of sidequests to be played with. They add lot of events that color the world better than just focusing on the main plot, like FFT did.

>... the fact that we're just doing peoples' chores... as a "guild"...
fucking lame, man.
What about those pointless errands in FFT? You sure love doing that, huh? I am by no means using this as a comparative point, but you're forcing it.

>The problem is that anybody can go back and just play the original FFT, and it's just a better game.
>No, not "childish." The operative word is "retarded."
You sound like a retard yourself for the way you write desu. Just say you don't like it. Why so difficult?
>>
>>3954370
they do elaborate and you just got "skill issue"

So who is the real troll?
>>
There’s a certain subset of JRPG fan who was of a age to play all these shitty handheld spinoffs at a pivotal moment in their development and attached to them emotionally, and I just can’t take it seriously.
>>
>>3954426
Saying "I just did! " over and over again with no proof is just trolling.
>>
>>3954428
>"Shitty handheld spinoffs"
I can easily spot an insufferable FFT boomer when I see one.
>>
>>3954430
Tough. Blame yourself, or God.
>>
>>3954430
when you go from the excellent FFT to the "more Red Cards than a Soccer Match" slop that is FFTA, the FFT fans have a right to be pissed
>>
>>3954428
*There’s a certain subset of JRPG fan who was of a age to play all these shitty games at a pivotal moment in their development and attached to them emotionally, and I just can’t take it seriously.
>>
>>3954433
It's a spinoff, not a sequel
>>
>>3953800
>Laws are good for the game because you can cheese them instead of actually dealing with them
Wow nice argument
>>
>>3954432
Seems like that quote is still stuck in your head since your development period.
>>
>>3954436
My complain is FFT boomers used laws as their main complaints as if the game is entirely unplayable because of it.
Also I already addressed the fact that the laws could be executed better.
If you chose to ignore it and just want to keep hating on FFTA for some petty reason, be my guest.
>>
>>3954437
Yes. I am expressing pity for you, because I had the fortune to play a good game, while you had the misfortune to play a bad game.
>>
>>3954433
>FFT
>Excellent
>>
>>3954439
>I had the fortune to play a good game, while you had the misfortune to play a bad game.
Well that's just you projecting.
I have completed FFT too, but I can accept FFTA as a different thing since it's a spinoff.
Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses
>>
>Laws are bad because you have no control over them
>Anon demonstrates that you have control over them
>Uhhh, Laws are bad because they just are

Lets be honest, you don't like Laws because there might be a moment where the game tries to get you to not spam the same OP move in every fight.
TA2's laws are worse than TA1 because they're more annoying on average and AP gain in that one is utter trash without the AP Up 3 Clan skill which basically means that you're forced into one clan ability for 90% of the content.
>>
>>3954441
>Well that's just you projecting.
That’s not me projecting. That’s me having a difference of opinion with you.
>I have completed FFT too, but I can accept FFTA as a different thing since it's a spinoff.
This is you having a difference of opinion with me.
>Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses
This is you projecting.
Hope this helps, buddy.
>>
>>3954444
>I had the fortune to play a good game, while you had the misfortune to play a bad game.
This is projection though.
>Unlike you boomers kek, stuck in the past with permanent rose-tinted nostalgia glasses
>This is you projecting.
Yeah, you're correct.
Hope this helps, boomer.

Whatever, goodbye.
>>
>>3954438
>as if the game is entirely unplayable because of it.
is it, moron. You just shit you ears off and yell "SKILL ISSUE" at any complaints about it since you know you can't defend that garbage
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>>3954447
The reason I said "SKILL ISSUE" is because you FFT boomers made it look like you can't deal with a hint of laws, LOL
Even without avoiding it by using the law rotating trick / law cards the game is beatable by playing the game normally

Like even in FFT, it had that Wiegraf fight where if you don't grind at all you just have to play the game optimally in a certain way so you don't get soft-locked fighting him
>>
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>>3954440
compared to FFTA, yes
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>>3954442
>TA2's laws are worse than TA1 because they're more annoying

but the punishments for breaking those are much less severe.
Losing your clan buff and forfeiting the reward is tame compared to Party Members going to Jail and a game over if it happens to Marche
>>
>>3954455
TA1's laws are simpler and less susceptible to rng. Even DMG2:Animal in an all monster map is less annoying than stupid shit like you have to move three tiles each turn or no knockback in a game where random crits can force knockback.
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>>3954459
>Even DMG2:Animal in an all monster map is less annoying than stupid shit like you have to move three tiles each turn or no knockback in a game where random crits can force knockback.

so an impossible scenario is less annoying than limited moving?
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>>3953776
OP is a fag that got assraped in a thread 6 months ago by FFTA critics and has been seething ever since. Now he's hoping they're all gone so he can spew his lazy pathetic arguments and not get any serious pushback.
>inb4 not an argument
You know the truth, OP. You just can't face it.
>>
>>3954374
>Your argument keeps comparing this game to FFT-
No shit. You've sectioned this off like this observation means something.

>- where never did I mention I was comparing this game to FFT.
Haha...

Sure, sure.
Let's ignore the fact that you have "FFTA" in the subject line, and ignore the fact you went out of your way to mention and swipe at """FFT boomers,""" and let's further grant you the right to completely disarm the """FFT boomers""" by pretending that an """FFT boomer""" opinion about FFTA wouldn't be founded in the differences between the games and so they're just not allowed to mention FFT whatsoever, I guess.

Hell, let's go one further and ignore all the mentions of FFT in the thread like a character like Wiegraf, because--apparently--placing "FFTA" and "FFT" in an OP in proximity isn't going to bare fruit of comparison as a natural progression of the English language.

Oh shit, how about we go one more step further and also ignore how you section off a argument about, "Never claiming FFTA's law was perfect," in spite of me not mentioning the word "perfect" once in my post nor arguing that FFTA's laws had to be "perfect" in the first place.

You just can't make this shit up. I tell ya.

>It's just I found you FFT boomers to be the most vocal haters of this game for no sane reason.
What part of the law system being retarded is lost on you? It's so simple.

>Never claimed FFTA's law was perfect.
Hypocrite, only your hypocrisy isn't justified even if granted.

cont.
>>
>>3954374
>I told you I want FFTA2's consistent laws (fight-specific) instead of the barebones laws that FFTA has. I just find the concept of active judges in the battlefield (not just a judge that punish you once in TA2) and prisons in FFTA intriguing and wished for more thought put into it.
You're not getting pushback for that. You're getting pushback because you said it was a "skill issue" and that the totality of argument for the lack of quality in FFTA was, "the FFT boomers call it childish," which is the lowest hanging fruit you could've plucked.

>If you are criticizing the unexplained nature of laws I can agree.
Are you sure? Agreeing with an """FFT boomer""" sounds pretty insane, anon.

>Also I don't think you need to get that invested on the main plot when there are hundred of sidequests to be played with. They add lot of events that color the world better than just focusing on the main plot, like FFT did.
... what?
It's not a question of "need." None of us "need" to play vidya in the first instance.

>What about those pointless errands in FFT?
The ones you don't have to do and have no barring on the plot? Yeah, skip 'em.

>You sure love doing that, huh?
Not particularly.

>I am by no means using this as a comparative point, but you're forcing it.
I don't know if you didn't get your GED or you're ESL, but that cat is already out of the bag and it was out of the bag the second you mentioned "FFT," even if that's as a phrase as "FFT boomer."
At any rate, you're missing the point. FFT having lame errands you can skip is not the same as FFTA having lame errands you have to endure to progress the plot. That's a difference in quality.

>You sound like a retard yourself for the way you write desu. Just say you don't like it. Why so difficult?
Are you that behind in your English studies that I have to spell it out that I don't like FFTA?
>>
>>3954374
>Your argument keeps comparing this game to FFT

why wouldn't they? What, you want them to compare FFTA to Fire Emblem or SRW?
>>
>>3954586
>>3954588
Don't care about your muh superiority of English language, typical FFT boomer. I am going to assume you're a WOTLfag as well with the level of pretentiousness you are emitting in those posts.
>>
>>3954601
Huh? This wasn't even a comparison post to begin with, why would you shift the topic into something so unnecessary in the first place?
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>>3954588
>Are you sure? Agreeing with an """FFT boomer""" sounds pretty insane, anon.
Sounds like someone got flabbergasted. LOL
>>
>>3954588
>Agreeing with an """FFT boomer""" sounds pretty insane, anon
Your words are harsh!!
>>
>>3954686
because the guy is like "NNNNOOOO, YOU CAN'T COMPARE FFT TO FFTA"
>>
I like it. Played through it three times and also gained the "special" characters. Wish it was a bit harder. The law system may have even achieved that by not saying the law which was invoked at the time. The shitty law system in ffta could've actually been beneficial.
>>
>>3954428
minish cap is my favourite 2D zelda for that reason
>>
>>3954434
>*There’s a certain subset of JRPG fan who was of a age to play all these shitty games at a pivotal moment in their development and attached to them emotionally, and I just can’t take it seriously.
You said this to mock me, but I unironically agree with this. JRPGs are for children, and you’re supposed to grow out of them after your teens.
>>
>>3954783
All games are for children and yet here you are whining about them on a board dedicated to said games, not making a good case for yourself.
Maybe try to be less snobbish, we all know you're the usual retard who got caught red handed and tried to pivot to pseudo-nihilism bullshit to appear smarter than he is.
>>
>>3954497
>Impossible
Antilaws
Self Destruct/Blowup
Counter R Ability
Doublecast

There is no such thing as an *impossible* scenario in TA1. There is always an out.
>>
>>3954975
except you can get that impossible scenario before any of these
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>>3954907
>All games are for children and yet here you are whining about them
>Maybe try to be less snobbish, we all know you're the usual retard who got caught red handed and tried to pivot to pseudo-nihilism bullshit to appear smarter than he is
Buddy you are dumb as fuck, I’m just here having a good time quoting FFT
>>
>>3954438
Strawman.
Laws are part of a comprehensive argument for the inferiority of ffta.
>>
>>3954440
Yes, it is an excellent game.
>>
>>3954713
>because the guy is like "NNNNOOOO, YOU CAN'T COMPARE FFT TO FFTA"
You can compare it, feel free to do so. But that wasn't what the topic is about.
If you want to make a competition out of nothing, go for it.
>>
>>3954987
DMG2:Animal does not show up as a law until after clearing Main Story 15 which is well over halfway through the game. You have no excuse to not have at least one of these things in your team by then.
>>
Gria are cute. I wish they had more jobs. Even going from like 4 to 6 would have made a big difference.
Seeq too of course.
>>
>>3955583
those moves still cause damage, moron



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