Goddamn, what an immersive game! Sure, sequel is more modern-ish (gay romance/black saviour/independent women etc) but it vastly improves on every aspect of the OG, you cant deny that QoL.Anyway, I was thinking to summon the brightest minds of our generation and make a list of features that would/should/could be in the KCD 3. I'll start.>Ability to break locks/kick down doorsWould require tremendous strenght, way more than the same door getting picked. Could make one hell of a distraction (loud as fuck), also way to roleplay as a brute force character.>CookingI mean, with alchemy being in the game I dont see the reason not to. They kind of scratched the surface in KCD 2, where you can smoke, dry or boil food for various effects, yeah, but brand new minigame would be cool. Kind of hard to make a new skill out of it, I rather see it as an extension of alchemy. I see a few problems with that though: it would at least double the recipe amount, and alchemy is already hard to navigate. It could be fixed though easily by making alchemy easier to navigate.>TimeskipI'm against it, and I think it does not fit the story. Yeah, the ending song was a neat little tease, but I dont think we should do a skip just to get to hussite wars, which are so big part of czech culture they rather deserve their own trilogy. I'd rather start the game at capon wedding (getting wasted so much you have to spend 200 hours of game to level up your skills again) and end at freeing the venceslaus king, getting knighted or recognised as royalty, getting his land in post game dlc, or whatever. I think it's the henrys story that need closure, not stretching it past another impossible turn of events.
Henry and Hans get aids and have to travel to South America to find the fountain of youth before they both die.
Turn it into post apoc fantasy.Nuke this shit series and make it cool
Fag lover