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brehs, we're making an AA rpg but our publisher demands more magic branches.
So far we have
>fire
>water
>air
>earth
>lightning
>necro / summon
>reality (teleport, transfigure, stat manipulation, etc...)

They wanted 5 more but we negotiated it down to 3.
I'm running out of ideas here. We don't want to add another element that'll feel like just a sub branch of the others (like botanomancy, when that can just be part of the earth branch)
>>
>>3954774
post your financial statements
post a sizeable portion of game code
post completed assets
post anything that would incline anyone to believe this statement in the slightest
>we're making an AA rpg
instead of you being a mega faggot posting reject /tg/ threads on this board
>>
Vision - Control of light/darkness, shadows, transparacy and colours/hues with higher levels able to see beyond the veil of mortal eyes.
Fate - Luck and fumble. Infusing confidence and dread. Predictions, fortunes and prophecies.
Glitch - the quriks of reality that we're not meant to be (it explains all the bugs in your game)
>>
>>3954774
Lightning is part of Air.
You need Light / Holy as a counterpart to necromancy.
You need mind / soul as a counterpart to the spacetime / reality.

But anyways, the "four elements" thing is suuuuuper fucking cliché and trite these days, anon. If you can't even be original, just don't fucking make games.
>>
Steal Polymorph from Divinity, a school about growing wings, horns, tails, spider legs and other body manipulation stuff like that
>>
>>3954774
>please design my game for me
No.
You don't have to pretend here anyway. No threads are considered off topic.
>>
>>3954774
Kung-fu magic school obviously
>>
>>3954774
psychic
music
holy
fae
law
time
cosmic
>>
>>3954774
Unironically check Arcanum
>>
Kicking
Punching
Wrestling moves
>>
>>3954774
"Practical magic" - bunch of cheap, situational, mundane and seemingly boring abilities.
Things like conjuring common items, opening locked doors, sensing various things in the dungeon, minor buffs...
>>
>>3954774
So you needed 3 more, but you still thought a category "Reality" would be sensible?
Why are summons tied to necromancy?
Why is lightning not a subset of air?
>>
>>3954774
>So far we have
>>fire
>>water
>>air
>>earth
>>lightning
Yaawwwnn, non buinary from me. Even
>nUucEAllaear
Is better than fire, ice (water??), air(wtf is that)
>>
>>3954788
That's ai, chat or grok?
>>
>>3954921
None of the above, just me shitposting while half-asleep in bed.
>>
>>3954774
just keep the 4 basic elements but add a second dimension for cardinal/fixed/mutable and you get 12 types, one for each astrological sign.
>>
>>3954774
>5 more but we negotiated it down to 3.
Add
1. Time (separate principles from reality, dilation/acceleration/stasis and typical time paradoxes)
2. Entropy (disruption of everything, erosion of principles - dispell, effect inversion, side-effects like madness)
3. Eldritch (weird effects that are completely unresistable - flipping the health bar, denial of equipment slots, forcing summoning of enemy summons above the limit at the cost of their controller's HP but not below 10%, force use of commands at tripled effectiveness but only on enemy, et c.)
>>
>>3954946
Are you real or a glitch
>>
add
1. OP
2. dicks <--strong against op
3. report function <---strong against OP as well
>>
>>3955172
Sounds like something only op would write
>>
>>3954774
>delirium - mind magic
>time magic
>blood magic



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