brehs, we're making an AA rpg but our publisher demands more magic branches.So far we have>fire>water>air>earth>lightning>necro / summon>reality (teleport, transfigure, stat manipulation, etc...)They wanted 5 more but we negotiated it down to 3.I'm running out of ideas here. We don't want to add another element that'll feel like just a sub branch of the others (like botanomancy, when that can just be part of the earth branch)
>>3954774post your financial statementspost a sizeable portion of game codepost completed assetspost anything that would incline anyone to believe this statement in the slightest>we're making an AA rpg instead of you being a mega faggot posting reject /tg/ threads on this board
Vision - Control of light/darkness, shadows, transparacy and colours/hues with higher levels able to see beyond the veil of mortal eyes. Fate - Luck and fumble. Infusing confidence and dread. Predictions, fortunes and prophecies. Glitch - the quriks of reality that we're not meant to be (it explains all the bugs in your game)
>>3954774Lightning is part of Air.You need Light / Holy as a counterpart to necromancy.You need mind / soul as a counterpart to the spacetime / reality.But anyways, the "four elements" thing is suuuuuper fucking cliché and trite these days, anon. If you can't even be original, just don't fucking make games.
Steal Polymorph from Divinity, a school about growing wings, horns, tails, spider legs and other body manipulation stuff like that
>>3954774>please design my game for meNo.You don't have to pretend here anyway. No threads are considered off topic.
>>3954774Kung-fu magic school obviously
>>3954774psychicmusicholyfaelawtimecosmic
>>3954774Unironically check Arcanum
KickingPunchingWrestling moves
>>3954774"Practical magic" - bunch of cheap, situational, mundane and seemingly boring abilities.Things like conjuring common items, opening locked doors, sensing various things in the dungeon, minor buffs...
>>3954774So you needed 3 more, but you still thought a category "Reality" would be sensible?Why are summons tied to necromancy?Why is lightning not a subset of air?
>>3954774>So far we have>>fire>>water>>air>>earth>>lightningYaawwwnn, non buinary from me. Even>nUucEAllaearIs better than fire, ice (water??), air(wtf is that)
>>3954788That's ai, chat or grok?
>>3954921None of the above, just me shitposting while half-asleep in bed.
>>3954774just keep the 4 basic elements but add a second dimension for cardinal/fixed/mutable and you get 12 types, one for each astrological sign.
>>3954774>5 more but we negotiated it down to 3.Add1. Time (separate principles from reality, dilation/acceleration/stasis and typical time paradoxes)2. Entropy (disruption of everything, erosion of principles - dispell, effect inversion, side-effects like madness)3. Eldritch (weird effects that are completely unresistable - flipping the health bar, denial of equipment slots, forcing summoning of enemy summons above the limit at the cost of their controller's HP but not below 10%, force use of commands at tripled effectiveness but only on enemy, et c.)
>>3954946Are you real or a glitch
add1. OP2. dicks <--strong against op3. report function <---strong against OP as well
>>3955172Sounds like something only op would write
>>3954774>delirium - mind magic>time magic>blood magic