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File: PE1_Memories_webp.jpg (2.2 MB, 1920x1080)
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Continuing the comfy thread from >>3939690
>>
>>3954898
>>3954876
What this anon said. A lot of the side quests are enjoyable, fairly short but provide lots of good context and background knowledge to the wider world. I feel like nearly all of them have some sort of reactivity too when importing your save into Deadfire.
>>
>>3954905
I like this game (close to finishing my first playthrough, I posted about my barbarian last thread) but it is a bit silly how every single goddamn sidequest is about transferring or otherwise fucking around with souls
I know it's the setting but they could have made some other stakes for quests

I only have Twin Elms left in the main game and did White March 2 up to the outside of the Abbey. I fucked up there, I ran into one of the patrols and figured the rest wouldn't be hostile. Turns out I was wrong and I had to genocide the entire outside of the place, so I probably lost my chance to have fun dialogue by pretending to be the guy they're waiting for
Oh well, my MC is 100% honest and never lies anyway so it fits
Fuck those monks btw holy fuck stop tearing my party apart
>>
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>>3954912
They abbey is one of the hardest parts of the game outside the last levels of the cad nua dungeons. But it's also one of the most fun
>twin elms left
kino incoming
>>
both games are very underrated but I played with a full custom party, can't stand the companions
>>
>>3954923
Caed Nua was easy as hell in comparison, unless you're specifically talking about the boss. Does killing all the dragons change anything in POE2? I'm not sure I'm built for that
>>
>>3954927
Yeah the boss.
>Does killing all the dragons change anything in POE2? I'm not sure I'm built for that
There are dialogue changes mostly, especially for the dragon boss in the Caed Nua. The sky dragon has a quest linked to it and if you say to Hylea you'll kill the dragon, complete it and then back track on your promise to her. She'll send birds to shit all over your ship in Deadfire giving it poor stats until you upgrade it

I think you can also get special dragon pets in deadfire too from them. Not too sure
>>
>>3954912
>>3954923
Second playthrough and I must have been an absolute idiot in my first one.
Never infiltrated Raedric's Hold, went in blasting. Was there relatively early, which made the Berath paladins really tough. Good loot, made a lot of money.
I had no idea that you could disguise yourself as Woedica cultist and partake in that ritual. Just killed them. Godlike can't really wear the mask lmao
I don't even remember what I did in that abby. Probably killed them all. Will try to do it the proper way as well.
>>
>>3954956
I disguised myself as a Woedica faggot and then reloaded a save because "my barbarian wouldn't do that, he'd just start swinging a sword"
I don't think it's possible to not slaughter your way to Raedric, ignoring stuff like intentionally sneaking past combat encounters. Everyone in the keep is automatically hostile and you can only decide to side with him when you actually meet him
I feel like this game has a handful of instances where you slaughter your way through an entire army and then when you meet the head honcho you can go "yeah I wanted to ally with you"
>>
>>3954927
In addition to what >>3954939 noted, theres an option to deal with the adra dragon without killing it which changes an npc in poe2, iirc
>>
>>3954959
Yeah I know what you can do with the dragon. The Alpine Dragon also seemed to have a dialogue tree but I haven't done that yet, just attempted to fight him a few times and gotten raped to death
>>
Just beat Kaoto. I always heard he's one of the hardest fights but I just memed him with pig related
>>
>>3955165
I can't remember him being that difficult. It was more so the whole area was difficult with all the monks.
>>
>>3955558
Yeah the monks are fucked up, that's why I started using pig mode in the first place, shuts them down very nicely
>>
>>3954905
I think I might've overdid it and played the game too much, so much in fact it became kind of boring while it was supposed to be comfy.
I respecked the paladin lady (figured since she died more often than other members she's not fit for my party combo), shes... more akin to MC, and I still am not sure how paladin auras work lol, it seems they have extremely limited range (at least compared to the cleric) and doesnt stack, right? I've chosen her a different aura, one that makes you hit more often, and MC has the one that makes you harder to be hit, all n all design decision of this game are really awesome - like, sure I only get one companion per class, so no triple fighters/paladins for example, but who needs that when the encounter design and balance is made so you never really need more than double class in party.
I'll chill the fuck out a bit just to not lose interest in the game and make a properly made big ass full completionist save to port into the sequel which I'll play in the following year.
>>
>>3955600
Bonuses from the same source usually don't stack. That applies to equipment as well, if you haven't noticed. A piece of armor with + 1 Perception and a helmet with + 2 Perception won't result in + 3 Perception, but + 2. It only takes the highest.
Different auras should work, though. The attack increase aura in general is very good.
And yes, Pallegina has shitty Intellect (for a Paladin), therefore her aura tends to be rather small. Her attribute distribution is probably the worst among the companions.
>>
Even with scaling on, Act 3 is piss-easy if you completed WM1+2
I suppose that's quite normal for cRPGs, if anything, this one does a better job giving me some encounters I can bash my head against than most
>>
>>3955702
Act 3 feels incredibly short and also half finished which doesn't help. Twin Elms always felt incomplete to me.
>>
>>3955708
I wouldn't necessarily call it incomplete, it's more like you expect there to be 50 sidequests cause that's how it was in Defiance Bay
It's certainly not as unfinished as the end of Tyranny
>>
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>>3955712
>It's certainly not as unfinished as the end of Tyranny
Don't remind me....
>>
>>3955708
It's short, but it never felt unfinished to me. There being fewer sidequests is just a natural consequence of the narrative. In Act II it makes sense that there's a lot of sidequests in and around Dyrford and Defiance Bay; Defiance Bay is the largest city in the region and you're doing a very general investigation into the Leaden Key and following multiple leads. By the time you get into Act III you have a much clearer goal to follow so it makes sense that you're going to spend less time getting distracted by sidequests, and the Glanfathans hate you so you don't get every second villager asking some outsider to pick up their mail.
You still have all the god quests, a few smaller sidequests in Twin Elms, finishing off the last of the companion quests, probably the last of the Endless Paths, and a couple of consequences from decisions you made earlier in the game like The Champion of Berath and hearing if that kid cut all his fingers off with the dagger you gave him. If you want more content you can always leave WM2 until Act III as well.
>>
Has Obsidian ever made a game where the end wasn't at best rushed and at worst blatantly unfinished?
>>
>>3955738
>Has Obsidian ever made a game where the end wasn't at best rushed and at worst blatantly unfinished?
Alpha Protocol was their only good game
>>
>>3955738
Pentiment
>>
>>3955738
NWN2
>>
>>3955746
Yeah, about that…
>>
>>3955749
The purported Neeshka "romance" was a fabrication
>>
>>3954902
>webp.jpg
>>
I despise the base game and deadfire. Is white march worth it. People say its like iwd. But does that mean its just a snowy dungeon crawl. Because iwd actuaply had some pretty good mage duels with simulacrums and stuff. It wasnt just diablo
>>
>>3955830
>I despise both the base game and the sequel, will I enjoy the expansion to the base game?
Yes.
>>
>>3955830
All of the DLCs for both pillars games are far better than the main game. They have better stories, map/quest design and have interesting companions too
>>
>>3955830
>I despise the base game and deadfire. Is white march worth it.
No. It’s the same shit. If you didn’t like the base game, nothing in the DLCs will change your mind. Kind of amazed multiple anons are saying otherwise
>>
>>3955841
Vatnir my beloved
>>
>>3955830
what did you dislike about them?
>>
>>3955830
Why are you here? Do you imagine we fucking care that you don't like the game? If you don't like it, just stop playing it. Put it down and do something else. We don't fucking care.
>>
>>3955849
This guy is clearly taking the piss >>3955832
>>
Reinstalled recently, game still has engine issues, but I managed to lower the hitching and stuttering significantly, so it's playable without me noticing, still I feel like recent games and the fact that their a stutter fest, really makes going back to this a treat. It's very dense, but that's part of the charm narrative wise. It's like eating Wendy's you love it, but too much of something you love will get stale. Anyways that's my Ted talk, also download the new AI companion portrait mod on nexus, has great new additions to the female cast, notably nice tit's.
>>
Leaden Key's main goal is the preservation of the secrets of the gods, right? But, in service to that goal they have stood at the center stage of every major historical event...essentially they control how history develops.

Do we actually have any evidence of this? Or should we take Thaos at his word?
>>
>>3956469
>Do we actually have any evidence of this?
I see no reason for him to have lied but in Deadfire you encounter an isolated tribe who are in ruins that are from the Leaden Key and you can experience visions of Thaos doing stuff within the Deadfire Archipelago
>>
What's the deal with PoE? At first it simply seemed weird that the more I progress into the game the slower the game is, I'm at act 3 and at this point it just serves me freeze frames when entering big locations (not inside of the houses), fights often lose FPS tremendously, like from 30 to 15 without any apparent reason, not necessairly when magical sfx happen or physics (I guess critical kill meat looks like ragdoll). What the hell is going on? I deleted previous saves and it didnt help here. Are later stage locations badly optimised or what? Or game is slowly losing it?
It's not like my machine is some powerfull rig, but It played fucking KCD at 30ish FPS, and PoE is mostly static backgrounds with some rather unatractive 3d models.
Anyone else experienced this?
Fuck if it goes further I'll have to skip sidecontent and go straight for the ending.
>>
>>3956486
Ooe1 gets worse with each act and poe2 gets better with each act iirc. Both have massive design failures, but are okish as dungeon crawler. 2 has better dialogue as 1, but not good. Too much cuckyfornia. Recently learned that fetish and swinging scene is massively inflyenced by california.
>>
>>3956486
>Anyone else experienced this?
Yeah, was too fast. I had a brand new laptop 3.5k or so and poe2 couldn't run of full specs. It's ridiculously bad optimized. You need to turn off bloom and the like and then it works well enough on ultra. 6 things you have to turn off in 2, lilely the case in 1. Water and grass, shadows I really don't remember anymore.
>>
>>3956486
Typical Unity game problem
>>
Pretty funny that DLC 2 spoils one of the biggest story/lore things you learn at the end of the main game
Anyway, does POE2 still have as much shit to pick up as 1? I laughed every time I fought bandits and looted all their shitty items
Also my inventory is full of consumables I never once used
>>
>>3956776
>Also my inventory is full of consumables I never once used
Proper way to play every RPG
>>
>>3956001
i'm sorry to say this but i never suffered any stuttering even when i was playing it in my old pc with 2gb memory and a really old 9800gt in a HD older than most anons here. Sure it would TAKE FOREVER to load areas but it was very playable.
>>
>>3956903
Understandable, a few people don't see the hitching, since you have to have an eye for it, unfortunately most people can and have issued their complaints since release. It's been confirmed to be an engine issue with the game. Even on beefier hardware it's noticeable.
>>
>>3956776
I found that in Deadfire my inventory was constantly full of pets. It’s not too bad though as there’s a machine in the wizard shop in Neketeka where you can kill two pets to combine them to get joined bonuses
>>
>>3956776
You don't understand, I'm gonna use those 25 fruit (+5 endurance bonus) any day now while I'm at level 16
>>
>>3956776
>POE2 still have as much shit to pick up as 1
Very bad itemization and basically there's only standard gear aka useless gear and some magic items, like few per category. Cuckyfornia can't make good games anymore. Is tb revised now released?
>>
>>3956001
>>3956486
I didn't have any problems thankfully, but IIRC there's a memory leak bug related to loot littering, especially if you put a shitton of traps that you never pick up. It somehow bloats the save file and then causes issues.
>>
>>3957328
Fuak, not one of these anons, but I have been actively laying traps, which were not always triggered by the enemies. Don't think I bothered to defused all of them.
My game is largely running fine, except some spell effects really make the GPU work harder. Fans start spinning louder. Could be the bloom.
>>
>>3956479
Best quest in Deadfire btw
>>
I wanna give the game another try, last time I was playing a Paladin and that went pretty well. But if I'm gonna start over I'd wanna pick a different class I think, what do you guys recommend?
>>
>>3957414
Cipher has the largest amount of dialogue iirc. It's also the one the feels the most "canon".
>>
>>3957414
Yeah, cipher is a good choice. Another one that offers some roleplaying opportunities would be priest of Eothas.
>>
>>3957415
>>3957417
gotcha, I'll give cipher a try then. thank you
>>
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>>3957414
Orlan Cipher. Most reactivity for race and class plus the Orlan racial bonuses are good to for it
>>
>>3957420
What spells are even good?
>>
>>3957444
The charm ones are basically I Win Button for the first half of the game.
>>
>>3957444
mind wave and soul shock are good, especially basing them around your tank to knock out loads of enemies
>>
>>3957444
The ranged paralyze has come in clutch for me so many times. Especially with those ogre druid fuckers
>>
>>3957420
The last orlan cipher I saw was a sex pest horndog pirate though, so I'm not entirely sold on this
>>
>>3957455
I turned him into a barbarian because the wild cipher subclass was a pain to deal with
>>
>>3957420
Can't have fun species, can't we? Psycho evok with spliced gremlin genes and doghair.
>>
>>3957468
>Psycho evok with spliced gremlin genes and doghair.
Go back to playing ToME.
>>
I wonder if Eder is the most-used companion across all players because he's the best tank
>>
>>3957493
Also the first one.
>>
>>3957493
It helps that he’s a likeable character too
>>
>>3957505
You get Aloth almost at the same time and I definitely switched him out more often when I wanted to try out another companion's class. I never switched out Eder
>>
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Lol, what a weeb.
>>
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>>3957524
nigga got drip
>>
How will 2 subvert my expectations?
>>
>>3957493
I only used durance and custom characters. I've read that the new tb isn't worth a replay. Shame, poe1 and 2 are beautiful, but annoying to play. Not a pleasant experience, despite me loving the genre.
Might play some psp rpg. Haven't had one and I've read there are excellent rpg for the psp. Mostly trpg, a form of crpg.
>>
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heh
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>>3957493
The only characters actually statted to function right are Durance, Eder, Devil (not hard, Rogue is kind of OP), everyone else is some shade of very unoptimal. The singing dude is based but that's because his class is OP not so much because he's got good stats. The sequel is at least a big improvement in terms of companion stats and choices, though less likeable overall
>>
>>3957681
>Durance
One of the best crpg Companions. Shame they fucked up his story progression.
>do you now see what the flame has shown us
Best quips in like 20 years of gaming, too
>>
What the fuck is up with act 3? I just go into a temple for one of the gods, murder everyone because I'm too lazy to stealth, and no one says shit about it? And that's the only way (again, too lazy for stealth) to do one of the god quests and one side quest?
The fuck
>>
>>3957694
You can follow the gods or not. Poe2 has plenty of reactivity for 1. Gods are omnipresent in 2, so be certain they will pummel you if you fuck with them.
>sawyer
What a hack. Just watched my first content with him. What a hack. He admits that he realized to late that there are lore dumps everywhere.
>>
>>3957744
Yeah but like I said there was a normal sidequest there too. I guess it's fine I murdered everyone cause they were foreign Elves making the ice spread
Anyway I wanna say "fuck you" to all the gods but I'm gonna do their quests anyway cause they have interesting things to say. Roleplay wise my character probably wouldn't assassinate random people for Berath but I want his perspective so screw it
>>
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>>3957694
Considering the god it’s the quest for, the killing and lack of shit given for it is very on brand.
>>
>>3957914
I like how this thing just flat out kills you in a cutscene, megafucking all the fake gods in the process including himself (possibly, the dlc hinted that he predates the rest of them and might actually be a REAL god), if you're rude to him.
>>
>>3957691
Durance was based, but his author was too based to be allowed to keep working apparently
>>
>>3957935
Yeah he’s based. I can’t remember the cutscene but I know you can keep insulting him in a standard dialogue encounter with him and he just disintegrates you on the spot, ending your game lmao. All of the god interactions in Deadfire are fun
>>
>>3957581
by being better than this website would make you believe
>>
Is there anyway to play a gish in these games?
I tried them both a couple years ago and could not figure the rulesets out.
>>
>>3958039
Yeah a wizard has like a dozen spells to make himself unkillable, and since Might is for both magic and melee, you can do it pretty easily
Or roll a druid for the shifted form
>>
>>3957998
Except Eothas. Everything involving him is lame.
>>
Spoiler tags for the newfrens, this is a spoiler for the end of the game, don't read it
How did the gods get specific domains they're responsible for? How did that work? Like a wizard studying one specific field or is it inherent power?
>>
>>3958071
It's obviously a design by (religious) committee.
They Engwithans were so obsessed by having something structured in a logical sense that they made it work that way on purpose.
>>
>>3958071
Read the man who became skaen

the gods seem to be made of the personalities and features of the mortals they were. The skaen book implies that aspects of the mortal’s personality became basis for Skaen.

I think Ondra was mentioned to be mostly made up from Aumau/the original inhibatiants of Ukaizo which were Aumau. Cannot remember where it was said though

https://pillarsofeternity.fandom.com/wiki/The_History_of_Eora,_Volume_X:_The_Man_Who_Would_Be_Skaen

Also one of these books seems to predict the plot of Avowed: https://pillarsofeternity.fandom.com/wiki/The_History_of_Eora,_Volume_XII:_The_Reclamation_of_the_Living_Lands

>>
>>3958064
Don't let my wife Xoti hear you disrespect him like that
>>
>>3958104
>Eothas trying to have a sombre conversation with you about the fate of the world
>Xoti keeps calling out "Eothas! Hey, Eothas!" from behind you
Cute retard
>>
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>>3958108
If only Magran could bring such joy to Durance...
>>
>>3957493
In Deadfire he can have a pet slot too.
>>
>>3957998
It can happen in two dialogues: once Deadfire base game and once in Beast of Winter.
>>
>>3958195
SOVL
>>
>>3956666
it does big cpu spikes so i think they're doing some of that gpu-able postprocessing on the cpu. their disk access times and memory management are pretty poor too; i run POE2 on a ramdisk (yeah I know, 53 gigs of ram ouch), and it doesnt seem to change load times that much from just running it off hdd. ggwp no idea how they managed to make ramdisk feel slow
>>
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So what exactly can I turn off on Deadfire to boost my fps without making the game look like ass? My system is way above the recommended requirements (and the game is on a SSD) but I still get massive slowdowns when lots of effects are on screen and stuttering. I have tried the CPU core limiting trick but it doesn't really seem to boost my fps.
>>
What's objectively the most fun class in POE2?
>>
>>3958268
>objectively the most fun
>>
>>3958270
Yes.
Also, is there any reason not to multiclass? Are the top tier abilities really so powerful that they're better than just having a chanter multiclass that gives you constant buffs?
>>
>>3958266
i honestly dont seem to get much different performance on high vs low graphics settings, maybe with the ocean it's different but on land it's 22 vs 25% cpu, 35 vs 40% gpu. seems like it's baseline kinda fucked
>>
>>3958268
Wizard for me. Just lots of variety in the build and it’s OP
>>
>>3958280
Druid is more fun
>>
>>3958268
i had the most fun with a gunslinging cipher (i play turnbased combat and ciphers have the most insta-cast spells)
>>
>>3958288
Instant casts are also the most fun in RTWP to be fair
>>
>>3958268
In terms of combat it's monk imo. Doing karate kicks all over the place.
In terms of story and reactivity it's cipher.
>>
>>3958288
>gunslinger blackjacket cipher
Kino of the highest order
>>
>>3958288
I just don't like Cipher as much since all other spells were made per-encounter
>>
>>3958324
Every class in 2 is per encounter though, so it doesn't stick out as hard. Cipher is OP in 1 because it's the only class that doesn't need to rest to keep going and actually has good combat stats, same with Chanter. All the casters are pretty OP but compared to those two you need to know what you're doing
>>
>>3958333
Yes, I was saying that exact thing. The post asked about 2
>>
>just want to cast wizard spells like armor and wizards double and then hit stuff with a sword, think wizard/devoted
>cant seem to figure out a good stat spread or learn the ruleset
>game takes so long to get started, and build seems to take so long to 'come online' that i always burn out a few hours in
>cant find any info online on such a build as if no one's ever done it
>never get past the first few hours of poe 1 or 2
Feels bad man.
>>
>>3958945
Just play a normal wizard build for a bit and then respec when you’re further into the game to be the battle mage wizard you want to be
>>
>>3958945
>cant seem to figure out a good stat spread or learn the ruleset
Warlockracy did your build in his review. Tried to make my own and the results are decent (low level party, adventurer level 5):

Race: Hearth Orlan (Hit-ToCrit on flanking is very good)
Class: Wizard
BG: Rautai-Slave
Stats
Mig - 10 (one-handed weapons have very low bases, there is a better way to boost damage at lvl 4)
Con - 14 (rest of stat points go here)
Dex - 17 (to overcome the modal penalty of "vulnerable attack")
Per - 15 (Gives more than enough interrupt and accuracy)
Int - 17 (Enough to boost 45 sec spells to a minute)
Res - 5 (Dump stat, most of your deflection comes from Mirrors/Doubles)

Essential Spells: Spirit shield, Wiz Double, Chill fog, merciless Gaze, Mirror images (EA is a waste), Expose weakness
Essential Feats: One-Handed Style (using only 1-handed gives +10 to accuracy, which is a ton), Vulnerable attack (modal, essential for low might one-handers), Arcane Veil at later levels (mirrors will be enough till then)

How to play: Keep "Vilnerable Attack" modal up, Pick one Saber as the main weapon (free +20% slash damage, Resolution is the endpoint that deals massive crits) and flank the enemy (tank attacks upfront, you hit from the back, gives -10 deflection to enemies). Armor - Padded (good palance between recovery and pierce protection). Use spells when necessary. Get to Caed Nua level 4 as fast as possible for "Resolution" to make things work better.

Basically, you'll be crit-locking basic enemies with high interrupt while having both utility and damage (spells help lower enemy resistances and buff your defences for huge numbers).
>>
>>3959524
Will try this, thanks a lot.
Ran two concurrent chars through the tutorial area yesterday; both elves with 16/10/16/10/16/10, dual sabers Beguiler/Trickster one, and greatsword Wizard/Devoted the other.

Wizard/Devoted is definitely more what I'm looking for, but the Beguiler seems pretty fun. I did notice that hit-to-crit on the Orlan and almost rolled it, but I just like elves.

I've tried that 10Mig/Res dump in the past, but I never managed to make it work, though I probably gave up at or before level 4.

I kinda dislike the idea of single sabre, but I'm gonna roll that build and see if I can stick it out. Really appreciate the write-up.
>>
>>3958945
>cant find any info online on such a build as if no one's ever done it
You're probably ignoring the Obsidian forums, that's where everyone posted builds
>>
>>3958945
This is the one game where it's hard enough to fuck up your build that people complained. You don't need to follow build guides.
>>
>>3959638
I think I said this last thread, the positive side of having some retard autistically balancing everything for your SP game means that every class ends up equally viable
>>
>>3959524
>Essential Spells: Spirit shield, Wiz Double, Chill fog, merciless Gaze, Mirror images (EA is a waste), Expose weakness
Infuse with Vital Essence is also good, as it's one of the few ways to restore Health and is by far the best. By the time you need it you probably have more potions than you know what to do with, though..
>>
Does time matter more in the second game? In 1, you pretty much giving a fuck about "it will take you 1 day to complete your journey" about 3 hours in
>>
>>3959771
If you're on about overland exploring in the world map. Sort of but it's more real time. You control a ship and walk around islands so the time moves as you move about so you see sunrises, sunsets etc.
>>
TB mode is now out of beta it seems. Just had a patch come in
>>
>>3959833
Still not on Snoy
>>
>>3959880
It may not come to consoles. I just saw on reddit that the console ports weren’t created by Obsidian and they current are unable to put a patch out. It could change but dunno how long
>>
>>3959833
Do they allow switching between RTwP and TB? I mostly prefer RTwP, but at times I really wished for TB in some encounters for this game.
>>
>>3959909
Alright. Seems like you can freely switch between the both modes from the UI, as long as you're out of combat. Will be replaying this game soon.
>>
I only have the alpine dragon left as a big enemy, guess I'll try that in turn-based mode
Any tips? I'm using prayer against fear for the debuff and can clear his adds relatively easily but he just does too much damage
>>
>>3959524
>one-handed weapons have very low bases
>Vulnerable attack
So the only weapon with Vulnerable Attack modal is estoc, but saber's Windmill Slash causes increased Recovery, which is mitigated I guess by Dex, so I'm assuming you do indeed mean sabre. Wait time still felt stupid long with Windmill Slash and +20% Recovery armor, though.

Felt pretty good, but ended up wiping to the bats. Will keep messing with it.
>>
>>3959940
Space your party to avoid his damage, will be easier in TB mode, use fire damage as I believe he’s the only dragon weak to it, keep using Eder as a tank, use Durance as the fear debuffer and use a cipher to use psychic backlash that will constantly stun the dragon
>>
>>3959988
I guess I should lean more on stuns, I managed to get a dominate off with Grieving Mother in a few attempts, but that's completely pointless cause the dragon goes back to hostile as soon as you attack it
>>
>>3959940
The only enemy I couldn't beat on potd. Too much damage.
>>3959988
Didn't work, but I'm sure that my team was shit. I don't look up builds and wm was difficult as fuck with an unoptimized team. Reload every fight 5 to 20 times.
>>
>>3959890
It's on xbox and likely won't come to Snoy
>>
>>3960378
I'm on veteran rather than POTD but WM definitely has the hardest encounters, even without upscaling. Those fucking sidewinders and broodmothers
>>
>>3960414
Wm is by far the best part. Met some sqeenix dev on a fair or con or whatever that's called and he explained to me that the purposely make the game worse than the dlc. They can't top the dlc and hence they gimp the game. It's a business decision. One of the reasons larian doesn't do dlc. I don't mind expansion packs, I love good ones, but this dlc craze hit gaming hard.
>veteran
Game is unfun on potd without pigeonholing builds. Doing this it becomes trivial. Bad optimization. I'd play a poe 3 as crpg are rare, but the first two games have laughable issues. Idk what they are doing.
>>
>>3960510
Yeah I googled beforehand because you never know with these RPGs how much dumb bullshit there is on higher difficulties and the main thing everyone said about POTD is that accuracy gets nerfed so hard it's not even fun anymore
>>
Tried out the new turn based mode on a ranged cipher. It works well for this class and feels fun. I imagine for other classes like a heavy armor tank character it may not feel as fun
>>
>>3960512
Worse in poe2. Superstar penetration makes enemies immune to almost all weapons.
>>
>>3954902
Rpg aficionados here, help me. I want to invent a new material, leather like, but made form ingredients. Grow tired of mithril and orihalCum.
>>
>>3960543
>penetration
Makes no fucking sense. Why do sabers have better base penetration than straight swords? Being able to thrust would make them better against both soft armor and make it easier to target gaps in plate armor.
>>
>>3960580
>Makes no fucking sense
BALANCED.COM
>>
>>3960547
leather
>>
>>3959988
Beat him very easily, thanks. The last level chanter summon (summoning floating weapons) is OP as fuck
>>
>>3960584
Cool. You are the reason why devs don't try.
>>
>>3960666
>let’s have kobolds
>uhhhh okay how about uh xaurips
>okay we need some vampires
>best I can do is fampyrs, boss
Le poor overworked dev meme
>>
>>3960547
1. Mushrooms. No, seriosly, giant fast-growing mushroom. Easy to harvest while growing, hard as stone when dried but is light as wood.

2.Silicoid Crystals. Same as mushrooms but weight more. Still, are very easy to enchant and "grow" naturally in caves, which makes tham popular with novices and poor enchanters.

3. Exoskeleton shells. Giant insects are a common enemy in fantasy world.
>>
>>3960580
Sabers are slashing only
Straight swords do slashing or stabbing whichever is best
>>
>lockpick door in Concelhaut's place
>open it
>it had a chain lightning trap
>crashes my game
Pretty effective trap
>>
>>3960688
classic concelhaut
>>
>>3960670
>fampyrs
See? Exactly why I want something with more thought. Mixing two materials is also boring. It's like stone, but it isn't. It's a gem, yet a stone???
>xaurip
Much better than hel or fampyr.
>>3960676
I onow
Friend of me makes cardboard out of mushroom and it's genous
Idk why I didn't think of it. Heck, you can live of mushrooms alone and make houses of it. Ideally it can replace plastic. Ridiculous what these space plants and or animals can do.
>Easy to harvest while growing, hard as stone when dried but is light as wood.
It's beyond ridiculous.
>crystals
Another low hanging fruit. You can use music or sound and form them on a molecular level. Great!
>carapace
The only thing I can think of other devs did right. Even bg has it and it's awesome.
>>3960670
>>3960584
Take an example at
>>3960670
>>
>>3960688
Reminds me of someone posting his km boss fight the last boss fireball thing said he has the ultimate joke for the player
>bluescreen
Pretty convincing joke ngl
>>
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What a line, holy shit
Spoilered cause it's in the final dungeon
>>
>>3960741
The first Pillars came hot off the heels of the brief wave of new-atheism in the oughties with the "four horsemen" doing talks and releasing books like God Is Not Great (How Religion Poisons Everything) and The God Delusion.
And as a critique, deconstruction and analysis of theism, Pillars was an absolute fucking master class.
>>
>>3960741
But they aren't. They are actually pretty human and she is talkung out of her ass anyway since she never talked to them.
>>
>>3960776
>And as a critique, deconstruction and analysis of theism, Pillars was an absolute fucking master class.
You’re not even baiting. You unironically believe this.
>>
>>3960776
Sorry anon, but this is a trad-catholic board.
>>
>>3960813
As fucking if.
>>
>>3960806
It's not a matter of belief. At all.
>>
>>3960776
>The first Pillars came hot off the heels of the brief wave of new-atheism
What? Pillars came out like a decade after that whole tjing had left the zeitgeist. By then polite society was back to pretending religious thought had any merit whatsoever, thanks to a few overpaid, reactionary dullards at the NYT and Atlantic becoming enamored with that bipolar hack Peterson.
>>
Not reading the thread should I play turn based the new mode they just released? I bet caster classes would be broken in turn based
>>
>>3961051
If it's anything like TB in Deadfire, then no.It's very clear the game was definitely not designed with TB in mind.
>>
>>3961051
Some casters such as cipher benefit from TB as you can get multiple turns if your imitative (high dex, low armour) is high
>>3961052
It's better than deadfire's version
>>
>new update
>not deadfire
Wat. Did they update PoE1 but not Deadfire or something?
>>
>>3961078
POE1 has turn based mode now and has been getting patches since around November for it. Deadfire hasn't had anything yet but hopefully they can improve the Deadfire TB mode based on the POE1 one as it's better and been created with player feedback. Plus it has a toggle
>>
>>3961080
Ah, neat. I'm a RTwP guy, but it's cool they're updating it.
>>
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>>3954902
This shit is so fucking boring and lame.
>>
>>3961086
It's a semantic debate anyway because the gods in pillars are demonstrably real. They may be artificially created except Sapadal but they are actual gods. They exist, have power, exert power and influence and are worshipped.
>>
>>3961081
I’m a turn based guy, and it is a retarded idea. DnD was turn based, and so RTWP can be returned to it. Pillars was always RTWP from the beginning.
>>
>>3961090
>it’s a retarded idea
Not from a business pov where you’re going to get more players in your game especially when rtwp is quite unpopular these days. At least there’s a toggle and a choice and you’re not forced into one or the other. If there’s a POE3 though, I think it will be fully turn based
>>
>>3961081
>try out turn-based mode
>because it goes by initiative, I can't cast prayer against fear or prayer against treachery frame 1
>go back to RTWP and never look back
>>
>>3961134
I don't want to start an argument, but to me TBM is the stupidest fucking thing imaginable. It's a holdover from before games could calculate shit in realtime and there's no reason imo to ever go back except you simply can't handle realtome decision making AND can't pause fast enough to not constantly fuck yourself, neither of which should be made my problem by forcing me to play turn-based shit and waste my time.

Only exception would be like stylisticly grid-based tRPGs like X-COM. I can tolerate those being forced turn-based.
>>
>>3961137
I haven't played Pathfinder or BG3 yet, if those turn-based systems turn out to not make trash mob fights take fucking ages, I'll be ready to admit that TB is good
I like it in games built for loads of combat (XCOM like you said, or Tower of Time or whatever) or made to be comfy. 4 niggas in a row games with TB are fine, given that they are actually TB and not ATB shit where a boss gets 5 turns while you're in an animation
I think mostly it comes down to me being a casual RPG enjoyer, I'm not doing the break your balls challenge where you need one specific optimized team and the kind of fine control TB gives you
>>
>>3961137
>I don't want to start an argument
too late but I feel the same about RTWP. It's basically turn based anyway with the amount of times you're pausing to micromanage. The only benefit I see of RTWP is faster gameplay but that's only because RTWP is constantly full of trash mobs to inflate the gameplay.
>>
>>3961140
>but that's only because RTWP is constantly full of trash mobs to inflate the gameplay
Kind of a moot point in this game where obviously they didn't design the amount of encounters for TB then. Though from what I heard they did give everyone in TB an inherent damage buff to make it go faster
>>
>>3961140
BG2 really didnt have that many trash fights and if u ran into one it usually took couple seconds, meanwhile TB makes every mundane fight take eternity and most of the time you spend watching enemies take their turn. BG3 is especially outrageous with it without speed slider and overly long and cinematic animations.
>>
I remember activating the x2 speed mdoe in Tactics Ogre Reborn the second I realized that every single passive proccing during the start of a turn has an animation
>>
>>3961142
This.

You can also make any (good) RTwP system functionally turn-based anyway (BG2 has an option to pause the gane for you on basically every condition imaginable, including the end of any creature's turn), but you can't make a turn-based game WTwP the same way. Or, no TB game has done it yet.
>>
I'm a proud RTwP hater and I can honestly say that the implementation of it in both Pillars games, especially Deadfire, and Tyranny are the most well refined and enjoyable forms of RTwP. I still prefer TB and always will, but the way Obsidian created RTwP in those games should be applauded but it's likely going to be abandoned going forward in the new TB world.
>>
>>3961148
What are the best implementations of TB, so I can give it a fair shake?
>>
>>3961149
Probably Rogue Trader. It's more tactical which I enjoy and is something that I think TB should lean into more. I've heard Solasta is good too but I've not played that yet. DOS2/BG3 are also enjoyable.
>>
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>>3961149
Jagged Alliance 3(yes its RPG), it not perfect but still mogs every other TB rpg
>>
>>3961156
>>3961151
Got all of those on my backlog, will get around to them soonâ„¢
>>
>>3961156
>(yes its RPG)
It's a tactical game with RPG elements
The fact you wrote that proves you already know it's not an RPG and people will call you out on it
>>
In 2, everyone but spellcasters wants to multiclass, right? There is never a top tier ability that's better than the shit you got from having another class
>>
>>3961160
Cipher is the only caster that benefits from a multi class because the resource pool for their spells is unique.
>>
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>>3961158
>RPG elements
I would say it’s a full blown RPG with a strategic layer. It has plenty of quests where your decisions influence the state of the world. Sadly its weak points are the story and humo, which aren’t to everyone’s taste. I dropped the game because of that but I know some people enjoy it. I don’t know why it’s so hard to make an RPG with good serious story and solid combat.
>>
>>3961166
But it's probably not worth to lose your top tier spells for it, is what I'm saying
>>
>>3961139
>BG3
>if those turn-based systems turn out to not make trash mob fights take fucking ages
bad news!
>>
>>3961167
>I would say it’s a full blown RPG
Well you'd be wrong

Also
>game with less overall votes and 36% 5/5 beats a game with 43% votes 5/5
lol
1st place not even being a pure rpg is just a cherry on top
>>
>>3961139
Tower of time is rtwp [and slow]
>>
>>3961196
That doesn't read right, what I meant to say is that ToT it's real time with pause and slow time effect (maybe only the latter, it was a while)
>>
>>3961088
I mean the pillars of eternity games in general. Didn't help that they also made the least shit characters barely interactive like the vampire waifu from 2.
>>
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>>3961210
>hating the game because of a lack of romance
He was right.
>>
>>3961235
You have reading comprehension akin to that self fellating farthuffer. I said interactive, not romanceable.
The primary characters you actively interact with are reddit tier shit.
>>
>>3961125
>Not from a business pov where you’re going to get more players in your game especially when rtwp is quite unpopular these days.
99.9% of everyone who was ever going to buy the Pillars games has bought them already. I don’t see them getting any new sales from this
>At least there’s a toggle and a choice and you’re not forced into one or the other.
Agreed
>>
>>3961240
>I don’t see them getting any new sales from this
I think it's more about getting players, especially console ones into the series. When Avowed was released it was one of the top games on gamepass and as a consequence both pillars games also jumped up in numbers on gamepass. It's probably Microsoft making sure that all games are playable on console because it's been confirmed that we are getting more Eora games whether it's Avowed 2, PIllars 3 or both.
>>
>>3961142
This is why freely switching between the two modes is best. RTwP for easy fights that you can let autorun and turn based where you can account easily for every action. Wrath of the Righteous demonstrates this perfectly
>>
>>3961250
What if I wanna win even the hardest fight by mostly having my guys sub-optimally autoattack while I pick abilities whenever I can be assed?
>>
>>3961255
That seems to be handled well by freely switching between the two modes, anon
>>
>>3961258
Any game with TB as an option will not allow me to win fights by slumming it in RTWP
>>
>>3960580
Lightsabers, duh?
>>3960583
Did you mean blacked
>>3960806
This was unintended ironic and no one else got it
>>3960680
You can't hurt people in plates with sabers.
>>
So, has turn based mode unfucked this game's dogshit combat? Or is it simply fundamentally dogshit due to some other factors?
>>
>>3961280
the combat was never dogshit tho
>>
I will never be able to comprehend the hatred for RTwP.
Love me IWD, love me Pillars.
>>
>>3961283
I just find it too overwhelming and therefore it takes my enjoyment away. Simple as.
>>
>>3961286
So, the problem is you, not RTwP. Gotcha.
>>
rtwpussies really get mad when no one likes their dying gameplay preference lmao
>>
I still don't understand why there's so many different melee and ranged weapon types, they could easily have cut like 5 out overall
>>
Yeah, the game should have strictly turn-based and only let the player use longsword. Freedom and choices are stupid.
>>
>>3961283
It's not hatred for real time with pause. It's hatred for turn based D&D combat simulated in real time based on narrative references for pace of D&D combat.
>>
What's the unique selling point of the Fighter class? Paladin has auras and shit, Chanter has chants, Barbarian has Carnage to BTFO trash mob, but Fighter is just a guy with a weapon who doesn't do anything
>>
>>3954902
I didn't really like the game, and I can't really remember much of it at all (played it back on release)
But I will say it does deserve some credit for bringing back the isometric (and isometric adjacent) crpg genre at the time, so I will not hate it. May you who do enjoy it have fun
>>
>>3961318
Good base accuracy and base defenses, abilities tailored to tanking
>>
>>3961307
Infinity engine games weren't even true RTwP. Black Isle just set an arbitrary interval for round duration (6 seconds), and made the game run in what's basically phase-based mode. True RTwP is something found in squad tactical games like Men of War.
>>
>>3961408
>Infinity engine games weren't even true RTwP
auto attack doesnt waste full round so by focusing full team on enemy doesnt also waste turn of ur caster because he threw his shitty sling.
It makes IE games so much smoother and fun to play than Pathfinder RtWP system.
>>
Auto-level companions y/n? I've noticed guides tend to tell you to turn it off, but I'm not a fan of the minmax optimization style, I'd rather keep it "story appropriate".
>>
>>3961418
I did it manually to make Kana a tank and pick spells for the others and stuff
>>
>>3961418
you should do it yourself for story reasons, as well as minmax. the level up screen is pretty well designed and lets you easily grab class appropriate spells without having to dig or anything. ive never used the auto-level feature, but given how those tend to work in other games, i'd imagine it probably picks a bunch of goofy shit that isn't really story or class appropriate anyway
>>
>>3961408
It wasn't arbitrary. D&D rounds have always been 6 seconds.
>>
What's a good class for PoE1? Wood Elf Cipher?
>>
>>3961455
Yeah that’s good but if you want to import into Deadfire, Orlan has better racial bonuses as the wood elf changes. Not really a big issue either way. My main character for pillars was a pale elf cipher from the Deadfire which I enjoyed.
>>
>>3961457
Hearth, or Wild?
>>
>>3961459
Hearth
>>
>>3961460
Hmm, I think I'll stick with the wood elf. Doesn't seem likely, from a storytelling point, that some formerly-enslaved not!hobbit ended up a mind mage.
>>
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>>3961465
You meet an Orlan cipher in Deadfire and the class picture in the guide is an Orlans so they’re not unusual but just pick whatever you will enjoy the most.
>>
>>3961318
Great tanking abilities, even without a shield. Innate health regeneration. Great constant damage. Also, very easy on the micro.
They just werk. It never hurts having one.
>>
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>Unstable constructs in turn-based mode
>>
>>3961680
What are you supposed to do about those even in RTWP? I had to pull my entire party way back and let Eder tank all the damage
>>
>>3961460
Aren't blacks in poe veil touched?
>>
>>3961852
lmao I forgot they stole the Veil from Dragon Age
>>
>>3961852
>>3961862
>veil
I have literally no idea what you're on about. I can't remember this being a thing in the pillars universe.
>>
>>3961867
There's an Arcane Veil shield you can cast and Veil-Piercing weapons that counter it. But this ability makes it sound like the Veil is some kinda permanent thing:
https://pillarsofeternity.fandom.com/wiki/Veil-Touched
>>
>>3961872
>some kinda permanent thing
Like it's some kind of mystic thing only blacks have
>v. Piercing
Like what, magic weapons?
>>
>>3961874
Funnily enough, no
https://pillarsofeternity.fandom.com/wiki/Veil_Piercing
>It is applied to all firearms, including arquebuses, blunderbusses, pistols
Arcanum-ass game
>>
>>3961875
>Arcanum-ass game
This
>blacks are weak to firearms
What did the dev mean by this
>>
>>3961887
>blacks are weak to firearms
Motherfucker, everything's weak to guns. in PoE.
>>
>>3961887
They don't know bout my nigga Fiddy
>>
>>3961901
>>3961911
Blacks can get shot fast in poe. Whites are packing.
>>
>>3961169
Top tier cipher spells are good but not great. Probably worth to multi with fighter class.
>>
>>3962076
I thought you meant to multiclass another spellcaster with Cipher
For martials I agree. Ranger/Cipher seems like the intended way to be a Cipher honestly
>>
>>3962077
Why? To have a tank? Ranger's pet alone is pretty awesome. Always when I think of pets, I think of pathfinder. There's a barb class with a smilodon pet. The smilodon is much stronger than the barb, at least for the first 5 levels or so.
>>
What are the best skills for a Cipher MC? I've seen mention of not going too deep into Mechanics on the MC, but rather specialize a companion instead. Survival has some nifty bonuses, but a lot of points are required for the higher levels.
>>
>>3962108
Durance is generally my mechanics mule. I usually use lore for the main character to unlock extra dialogue options
>>
>>3962111
What would be a good mix for Gilded Vale and its immediate surroundings, for the first level up (to level 2)? I vaguely remember from my first playthrough attempt (circa 10 years ago) that there's an Athletics check along the way. And I'll only have Aloth and Eder with me for a while.
My Cipher has 1 Stealth, 2 Lore, and 2 Mechanics from character creation.
>>
>>3962113
That check (if I'm thinking of the same one you're thinking of) only gives you access to a decent pair of gloves and is covered by a grappling hook you can find in stores and from loot crates. I can't actually think of a failed check that totally prevents you from getting an item or accessing an area, a lot of them are covered by items like grappling hooks, prybars and what not. You can pretty comfortably spec whatever you want and not miss anything at that level anyway.
>>
>>3962127
Plus, who fucking cares about missing an item anyway? Got so many uniques I stopped even looking at them
>>
>>3962108
Lore can be useful for dialog checks.
What I like about Stealth + Mechanics is the ability to sneak ahead and place traps under the eyes of the enemies. If you have only Durance with high Mechanics, but shit sneaking, then you either have to place them far away from the enemies and funnel them over great distances. Or not use them at all.
You don't need to use traps, can just sell them. But they can help. There are also sometimes situations where the traps are placed inside the room with the enemies, meaning a fight can make you trip over them.
You should always have at least one Survival.
>>
>>3962077
Rogue/Cipher is e-z mode
>>
>>3954902
>finally updated PE1 to remove the RTWP gameplay with turn based gameplay
I will now finally play your game.
>>
>>3962419
Problem is, they don't remove any trash encounters when you switch to the turn based mode. So a 120 hours game becomes a 300 hours game. Same shit with Rogue trader.
It baffles me how devs don't understand that you need to remove all or most the trash in the turn based game.
>>
>>3962446
They've made attacks hit harder in turn based mode for everyone to speed up trash encounters.
>>
>>3962455
+35% flat damage bonus begs the question if the damage formula hasn't been worth shit to begin with
>>
>>3962458
It's easy to see that it has imo. Roll a d100 to hit, and anything under 75 does reduced damage before armor mitigation reduces it further, 75-100 get reduced by armor, and only 100+ get any bonus damage, but still get reduced by armor, so at least 75% of the time you're doing way less damage than your weapons do on paper. Nice for player survivability but pretty shit for actually killing enemies in a reasonable time.
Maybe I don't fully understand the ruleset though.
>>
>>3962475
>your weapons do on paper
Which is already shit
>>
>>3962477
>my lv2 scion has 65hp
>scimitar dies 16-23 damage
Yeah it definitely seems like weapon base attack is comparatively low.
>>
>>3962478
>scion
Cipher*
>>
>>3962478
>melee cipher
cringe
>>
Speaking of Cipher, I just ran an orlan beguiler/stalker through the tutorial zone, and it absolutely raped.
>>
For me it's single-class Druid
>>
>>3962485
I'm still trying to settle on a gish. I can't decide between single class wizard, wizard/devoted, or cipher/rogue. I just tried the hearth orlan cipher/ranger as kind of a gimmick. As good as it was in the beach zone, I imagine the familiar falls off in the mid game or earlier, and I don't really like the class anyway.
>>
>>3962478
See
>>3962482
One should also not use a squishy class in melee
>>
>>3962486
Can't help you, I'm using the druid as a pure caster
>>
>>3962483
It's great in Deadfire and also very lore friendly
>>
>>3962487
>One should also not use a squishy class in melee
I like to turn a priest into a cleric with plate, mace, and shield
>>
>>3962679
Got crushed by the ambush at that first zone northeast of the shipwreck zone kek. Does seem like a fun build though.
>>
>>3962686
You mean the looters? They're surprisingly tough.
>>
>can't decide between single class wizard and beguiler/rogue
Fugg

>>3962734
Nah, the Druid and boars. I tried it at level 2 on Veteran, though.
>>
Alright yeah I've got full option paralysis here.

I really wanted at first to be an elven Devoted Wizard using a greatsword, because I only want to self-buff and use the fighter skills to trip enemies and stuff.
But >>3959524 seems really fun, and going single-class wizard means I'd get to cast Citzal's Enchanted Armory which sounds cool as fuck.

But if I'm playing a Hearth Orlan sabre dual-weilding Beguiler Rogue sounds fun, and has a lot of synergies, and I could skillmonkey with Mechanics, although it seems like the game wants me to make Eder a Swashbuckler, in which case maybe he could do that.

All three sound too fun and I can't decide.
>>
>>3962753
wizard is more fun but you get Aloth as a great wizard companion
>>
>>3962796
Game's starting to piss me off with the way AI handles buffing (every condition that has my character cast Wizard's Double has them spam cast it until they're out of spells) so I might end up playing Beguiler.
>>
>>3962763
Swashbuckler Eder in heavy armour and a greatsword is a pretty strong party member, assuming you're not playing PotD
Mutliclass gets you constant recovery and passive buffs to auto attacks too and that's nice
Single class wizard also gets to cast the most fun spells in the game, as well as getting higher level spells faster. Rather than tripping stuff with skills it becomes crippling enemies with magic, so you gotta decide which one is more appealing to you.
>>
>>3962111
>Durance is generally my mechanics mule.
Doesn't Durance start with 0 Mechanics if auto-leveling is disabled? That's can become a bit of a disadvantage, since the multiplier activates from the first point you spend (unlike Aloth, who already has 1 point, so the second point only costs 1).
>>
>>3962797
You can edit the AI scripts.
>>
>>3963279
I know. It's like the game can't tell that a Double is already up, though. So any condition I set, when it's met, the caster just spam casts it until thery're out of spells.
>>
>>3961156
>>3961167
any must-have mods?
>>
>>3962887
I like PotD as a mechanical and character building check difficulty but it becomes increasingly hard to excuse running the regular party members with how mediocre they're usually statted or classed
>>
>>3962753
Druid and Boars let you skip with dialogue checks though right?
>>3962486
Deadfire raped wizards as Gishes, so you'll likely have to settle for something else.
>>
I got destroyed by that big group of enemies in the flooded street. Between that and the druid, the first encounters you find in this game don't seem to fuck around.

>>3963702
You can, but what's the fun in that?
>>
>>3955607
>Bonuses from the same source usually don't stack. That applies to equipment as well, if you haven't noticed. A piece of armor with + 1 Perception and a helmet with + 2 Perception won't result in + 3 Perception, but + 2. It only takes the highest.
According to the wiki, there's a specific exception to this, namely stat bonuses from weapons.
They apply independently from other sources, so they stack with the next highest stat bonus from another equipment piece.
>>
>>3963713
Fair enough, fair. If murdering the randoms is what gets you off all the power to you. Depends mostly on the character I'm trying to play for me but if I build a good combat character I get doing all the combat you can
>>
What does action speed even do in turn based? Is it useless?
>>
>>3963891
My understanding is that it subtracts from Initiative (+Initiative seems to counterintuitively be bad in this ruleset)
>>
>>3963891
>>3963895
Initiative in TB functions like THAC0 in old AD&D, lower values are better. It's mentioned in the tooltips, but it's not super clear.
>>
>>3963895
And initiative only affects the turn order? Sounds pretty bad then
>>
>>3963900
>And initiative only affects the turn order?
Yes, but it affects everything regarding turn order, including whether you can attack multiple times in the same turn.
>>
>>3963924
Nvm I'm dumb, I was under the false impression that they still used the old round-turn system.
>>
Alright Xoti kind of annoys the she shit out if me. Any tips for a good AI autopilot heal/buff bot mercenary?
>>
>>3964127
>I know y'alls didn't just imply that lil ol me is annoying! If I was annoying then surely my god Guan would've let me know. His shaning liiight keeps me on an honest path and y'all wouldn't want to use a AI mercenary over Guan's chosen!

Tekehu best healer anyway
>>
>>3964127
the correct way to play every nu-cRPG is with a full custom party of generics you create yourself
>>
>>3964167
This is true, because all modern CRPG companions are all psychopathic alphabet people, but the lack of banter feels lonely after a while.

>>3964163
I haven't made it far enough into the game to have a really informed opinion, but she really puts me off in the introduction.
On one hand she's all 'aw shucks, i'm just a hackin' southern belle' but she also wants to reap souls and apparently murdered a dude when she was 11.
I can't tell whether it's a misunderstanding and she's actually a Good person, or the devs made her a heckin' wholesome psycho on purpose, but the incongruity really puts me off.
>>
So apparently you can exploit the retraining system a bit. If you have one or more wizards (doesn't have to be the MC, Aloth also works), you can fill all the owned grimoires with the spells they already know, retrain, and pick different spells during the new level up. Then open the grimoires and learn the previously-scribed spells.
It's absolutely not cheap, and there's a soft limit to how many times you can do this (since they always forget the spells they used to know, so it turns into diminishing returns), but, if you have the money, you can pad out their spell library with spells that are nice to have, but not must-pick.
>>
>>3964225
She’s a likeable character just has an annoying voice.
>>
What dispositions are the most important/useful for getting the best quest completion rewards?
I read a bit ahead on the wiki, and seems like Stoic is required to avoid a couple of bad fights (and solve the associated quests in an advantageous manner for the MC).
However, Stoic responses can get suboptimal results in other quests.
>>
>>3964163
>Tekehu best healer anyway
Ekera
>>
Is it true that Linger on Chanter phrases is broken in the current PoE TB beta? I've seen somebody mention in the Steam forums that the Linger effect doesn't work, the phrase's effect ends at the end of the combat round.
>>
>>3964163
>>3964167
>>3964225
>>3964274
Outside of Eder and Vamp chick who are cardboard cutouts, I don't feel like Pillars 2 has a good companions selection.
>muh fish dick
>muh bird bpd
>muh honor psychosis
>muh guan
>muh broken key
>muh fuzzy dick
Maybe the missionary from the fuck off islands past the storm belt is interesting but generally everyone's kind of got very annoying personality traits and are absolutely NOT likeable unless you like simping for big tits/dick
>>
>>3962446
>Problem is, they don't remove any trash encounters when you switch to the turn based mode. So a 120 hours game becomes a 300 hours game
Doesn't sound like a problem to me. Sounds fine.
>>
>>3964281
Just roleplay, nigga. Or use your own idea of the best choice, if you're not an RP kinda guy
>>
>>3964225
She just really likes Eothas.
>>
>>3964659
>Just roleplay
This is /vrpg/. No one roleplays here
>>
>>3964669
>>3964163
he's literally roleplaying as Xoti right now
>>
>>3962455
>They've made attacks hit harder in turn based mode for everyone to speed up trash encounters.
With the notable exception of dual wielding (two-weapon fighting) which does less damage than in RTwP. Though admittedly the second weapon always strikes, no primary/full attack separation like in RTwP, so you always get two separate hit calculations, with two separate chances for effects.
>>
>>3963713
Garbaggio Street is pretty infamous as the hardest area of the game for the level you're at. It's the same as POE1, you get owned to death and come back later.
>You can, but what's the fun in that?
For stuff like that I usually do the fight to see what it's like, then reload if I wanted the preaceful option
It's VERY funny as a druid with charm beasts
>>
>>3964412
>bird
They made her so fucking unlikable it's crazy and she wasn't very likable in 1 to begin with. No idea who thought that making her an even bigger bitch was a good idea.
>>
>>3964819
I only played 1 but she was kinda one-note. She has to do a trade agreement or whatever and that's her entire character. She has maybe one line about how hard it was to join the Paladins or some shit
Now that I think about it, no companion besides Durance really has a character outside of their quests. Maybe I'm just a stupid old retard but I feel like I remember characters in older cRPGs having more to them
>>
>>3964867
Hiravias is hilarious, he has a lot of character and interactions with others.
Edér is a good boy. He has lots of good lines.
Zahua has some nice reactions to quests (in the White March DLC) and well-written dialog scenes.
Aloths character is his bitchy sister.
Grieving Mothers character is too much exposition.
>>
>>3964879
Maybe I'm the retard here but I wouldn't classify "Hiravias talks about wenching and boozing in a throwaway banter line" as character. They should chime in more when you do quests and shit
>Aloths character is his bitchy sister.
Exactly, his only character trait is you researching his Awakened state in his quest. That's exactly the kinda stuff I mean
>>
>>3964819
They just exaggerated every character's personality in the sequel
>>
>>3964882
Hiravias also talks about fucking animals, killing invading civilized people, being discriminated against for being an Orlan, but without being whiny about it and instead countering with his own racism.
>>
Why is Thaos trying to discredit animancy anyway? Just cause researching souls means they're more likely to find out who is causing the Legacy?
>>
>>3964879
>Hiravias is hilarious, he has a lot of character and interactions with others.
Asking him about Pallegina is hilarious.
>>
>>3964900
Yes.
>>
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>>3964901
I even had to take screenshots of this conversation.
>>
>>3964907
>play game
>one of the godlikes is the best race for my build
>can't bring myself to pick it because it reeks too much of "omg look at me im so special"
>>
>>3964907
The delivery is so pitch perfect, too. That voice actor nailed the character
>>
>>3964909
Why the fuck do you care.
There is some nice reactivity from NPCs, but it's not like they are falling down on their knees when they see your godlike appearance.
And don't tell me you care what anons think about you. Play what you want. Be an adult.
>>
>>3964900
animancy is literally the one weird trick the engwithans used to do *the thing* in the first place. of course they don't want inferior kith to learn how it works.
>>
>>3964926
>>3964909
Canonically, Godlike are deeply distrusted outcasts. The few exceptions like Pallegina and Tekēhu are either from a relatively progressive culture (Pallegina) or happen to possess particular talent (Tekēhu).
>>
>>3964940
Weird, it seems like all the most flamboyant and well-liked characters are godlike, according to all these gold names I talked to
>>
>>3964940
Doesn't it also depend on the type of Godlike they are (Nature vs. being a Death Nigga for instance) as well as status iirc. Pallegina was a noble or something.
>>3964941
>Talking to backer NPCs
Biggest mistake anon. Terrible taste all around for Obsidian to let backer NPCs through without revisions and the backers themselves to giga-fluff their character
>>
>>3964882
The chiming in is maybe a symptom of Pillars 1 having pretty low budget and not being very refined as an RPG. I think what is there of the characters has plenty of personality, most of all Durance and Zahua are very big and upfront. I liked the Devil too, as insane as she is all the dialogue really nails the whole BPD psychokiller bit to a hilarious degree. Yeah a lot of them are tied to their exposition and their quest because of the nature of the game but you get a fair amount of information as to their state, wants, their hobbies. There's real soul behind 1's writing, even if it has eons of exposition and is low budget. 2's writing, eh... not so much. Characters chime in a lot more but what we get is so milquetoast and even more one-note. Eder is offensively basic in 2, he just loves animals. Meanwhile Aloth, a completely fine character to transition and expand on from his quest, just got turned into Thaos 2.0 and a shifty jew at that
>>
>>3965052
>Terrible taste all around for Obsidian to let backer NPCs through without revisions
One issue is that, while backer removal mods exist, they just delete them, without adding other characters in their stead. So some areas (taverns) now look weirdly empty.
>>
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>>3958945
>>3959524
>>3962763
>have not one but 3 powerful Gish Classes with Cipher, Chanter and Cleric
>instead of playing them decide that for some inane reason you really need to turn the only pure Caster into another gish

Are you people actually retarded?
>>
>>3965118
There's an infinitty engine mod that replaces them all with generic looking NPCs, removes the gold text and makes none of them godlikes.
>>
>>3965052
>>3964940
>Doesn't it also depend on the type of Godlike they are
Yeah. Moon godlikes seem to be the only tolerated ones. nature ones too possibly, but the moon ones are viewed as a blessing. Though being a godlike is still shitty once it's revealed that they're nothing but batteries for the gods also fuck being a Skaen godlike

>Children "blessed" by this god are born mutilated and deformed. Many are killed before anyone even realizes they are godlike, and even knowing what they are, many parents are not willing to raise what is considered to be an abomination. Those who do survive spend their whole lives in misery.
>>
>>3965182
>>instead of playing them decide that for some inane reason you really need to turn the only pure Caster into another gish
I don't know why you quoted me twice because I'm both playing a gish and have no idea what NPC you're even talking about.
>>
>>3965052
I think it's a nice gesture to the backers (and they probably made shitloads of money with that kickstarter tier), and they even have a loading screen hint telling you these stories WILL break your immersion. Still though, I knew about them beforehand so I didn't touch them after talking to one of them and reading 3 paragraphs of self-insert wank, but I can see someone missing the loading hint and being confused what the fuck those retards are
>>3965186
Does it keep their name? Cause then it'd be hell to try and find the quest NPCs. I love it when games do it like POE2 where all the ambient NPCs are named generically but the ones with actual dialogue have unique names
>>
>>3965200
>Does it keep their name?
It doesn't touch anything other than the goldnames, iirc it changes their names into generic descriptions like sailor, drunkard etc. Think it also stops you from interacting with them as well but not too sure on that one
>>
>>3965207
Yeah that's perfect then. Would make sense you can't interact with them, otherwise the mod writers would have to write ambient dialogue for all of them, or copy it from the NPCs in the area in which case it doesn't fit their role/type
>>3965182
What's wrong with wanting to try a specific build a class clearly has options for?
>nooooo you can't just use a gun as a fighter, there's a ranger already
>>
>>3965182
>Cipher
Good abilities need charging focus, Wiz can pop them anytime.

>Chanter
Phrases have shit defences, only useful chants are summonings. Wiz has spells leagues above chanter for defence, as well as summons.

>Cleric
Spells are low-impact or healing, god-specific ACC buff is good but Wiz has Haste, Summons and Chill fog, as well as MG and Acceleration.
>>
>>3965200
>>3965208
I think this is the one I used

https://www.nexusmods.com/pillarsofeternity/mods/347

>Replace Backer Name
>Changes the names of Backer NPCs in the game in the chosen way. By default, the backers have their default name. The "Fantasy Names" option will randomly choose a name from a list of fantasy names, which are contained in fantasyNames.json. These values were compiled and taken from the original IE Mod. The "Race Only" option will replace the name tag of the Backer NPC with just the race of their in game character model.

>Disable Backer Dialog
>This option prevents backer dialog from triggering if a Backer NPC is clicked.
>>
>>3965215
>The "Race Only" option will replace the name tag of the Backer NPC with just the race of their in game character model
Makes it even funnier then when 80% of them are named "godlike", kek
>>
>>3965118
This is fair I guess, it's just talking to these guys is hilarious with the whole
>I was a demigod exactly one month ago but honestly I don't want to do shit so I'm going to ignore the current crisis despite being a needy whore desperate for attention
>>3965200
No doubt a nice gesture and some are okay, but frankly they're so tone-death with the game that they probably should have had some revision or better integration by Obsidian. I think they even admitted that backer NPCs was a mistake on a dev stream one time.
>>3965209
Cleric spells actually have some of the best damage output potentials and good enough CC. As it goes for casters I feel like on top of the acc buff they're just straight up more reliable than wizards until your wizard gets to fluff up for 3-4 turns. Fair point on Cipher and Chanter but also
>infinite casts
>>
>>3965188
>Infertile (this may be an upside, depending on the type of godlike you are)
>Constantly smell
> Spare battery for a mecha
>everyone is racist towards you one way or the other
>but you get cool superpowers
>hated by your parents and family still for being a freak
It's a mixed bag, honestly. You could be the ones that smell horribly and then no one will tolerate you since they believe you're an ill omen, but you could also smell like flowers all the time and have everyone love you and fluff you and tolerate you being a sex-pest with a lack of commitment
>>
>>3965318
I feel like the "super"powers are hardly worth mentioning in a universe where you can just be a spellcaster
>>
>>3965320
Not everyone is cut out to be autistic, psychic, or a wizard tbf
>>
Mechanically what is the POINT of Pale Elfs?
>>
>>3965375
>Mechanically what is the POINT of Pale Elfs?
That’s a roleplaying question, not a mechanics question. You’re supposed to pick the character you want to play because you think it will be interesting or fun. Making roleplaying decisions based on mechanical benefits is faggotry supreme.
>but anon, why would I want to roleplay as a pale elf?
I dunno man pillars has shitty lore and no one cares about it
>>
>>3965378
>You’re supposed to pick the character you want to play because you think it will be interesting or fun
That's gay as hell, I only pick the best stat bonuses
>>
>>3965378
>shitty lore
How? It’s one of its strongest features with how in depth and autistic the world building is.
>>
>>3965386
The word building isn't deep at all though. It's almost all surface level. They didn't even bother to write proper backstories for the playable paladin orders.
>>
>>3965375
Fire is a pretty common damage type and it's a little helpful early on before you get decent protection. Freeze is pointless Ice DR is pointless though since by the time it's common enough to care about you should have spells to cover
Nowhere near as good as woodelf bonus, especially in deadfire. So like anon said, mostly an RP choice
>>
Finally cleared Gorecci Street.

Sneaking a Cipher into range to Charm the Wizard, then using Evade to close in on the two archers was the ticket. Evade seems really fucking good.
>>
>>3965375
I used a pale elf druid as a kamikaze frontliner - run into the fray, aggro everyone, cast blizzard + storm on yourself and make Aloth cast chill fog on top of you, then insect shell yourself and wait. You can make use of their higher freeze and burn threshhold to draw enemies into cold-based control spells and pin them there.
>>
>>3965375
for sex
>>
>>3956486 (me)
I've decided to finish the white march before finishing the game to level up a bit and be able to finish megadungeon and or that one fucking dragon in the wind temple.
And dear God... the eyeless... who the fuck balanced this? My party is at level 15 and just two of these fucks gives me sans bad time. Like I can literally use up every fucking single ability I have, including DAILY spells to take down two. Please tell me I will not have to fight against three at once. I'm only inside that fucking cave, but I've checked the map and its pretty big, so I guess Ill have to fight some more.
Fuckers are immune to pretty much everything, is there any way to rekt them without simply raw damage?
Jesus Im playing on lowest difficuilty here, and no I aint gonna git gud, I;m fucking 51, you dont just get better at my age.
These fights are such a chore, fucking monks that (btw very fun combat design) kick you 50feet, or zoom like on a fucking scooter just to bitch slap a backline caster, kek. Anyway, fights in DLC are direct upgrade to the base game, ie there are different, monsters like these battlefield controll monks, agile fish, or nightmarishly unstoppable hammer time not-sirenheads. But you know what? If you cut down the HP of everyone (including the party ofc) like by 30% it would actually be better because it would not boil down to 6 people gangstabbing a single monk for two fucking minutes.
God, the amount of times when all player agency in combat is just a "finish fight with 0 stakes 30 seconds faster" is astonishingly high.
Also, the pathfinding fucking sucks, and it's even worse in the DLC.
>>
>>3965561
The first Eyeless I met in that camp raped me, which is an intentional difficulty spike to make you go "oh fuck"
Afterwards, I just used the hammer. Use the hammer, genius
>>
>>3956486 (me)
I've decided to finish the white march before finishing the game to level up a bit and be able to finish megadungeon and or that one fucking dragon in the wind temple.
And dear God... the eyeless... who the fuck balanced this? My party is at level 15 (and I didnt choose amped enemies in the DLC) and just two of these fucks gives me sans bad time. Like I can literally use up every fucking single ability I have, including DAILY spells to take down two. Please tell me I will not have to fight against three at once. I'm only inside that fucking cave, but I've checked the map and its pretty big, so I guess Ill have to fight some more.
Fuckers are immune to pretty much everything, is there any way to rekt them without simply raw damage?
Jesus Im playing on lowest difficuilty here, and no I aint gonna git gud, I;m fucking 51, you dont just get better at my age.
These fights are such a chore, fucking monks that (btw very fun combat design) kick you 50feet, or zoom like on a fucking scooter just to bitch slap a backline caster, kek. Anyway, fights in DLC are direct upgrade to the base game, ie there are different, monsters like these battlefield controll monks, agile fish, or nightmarishly unstoppable hammer time not-sirenheads. But you know what? If you cut down the HP of everyone (including the party ofc) like by 30% it would actually be better because it would not boil down to 6 people gangstabbing a single monk for two fucking minutes.
God, the amount of times when all player agency in combat is just a "finish fight with 0 stakes 30 seconds faster" is astonishingly high.
Also, the pathfinding fucking sucks, and it's even worse in the DLC.
>>
>>3965561
>Also, the pathfinding fucking sucks, and it's even worse in the DLC.
Not an issue in turn-based, walk anywhere as long as it isn't next to an enemy. Even plots the intended path, via those white dots.
>hurr TB is a crutch for bad game design/coding
Don't care, had fun.
>>
>>3965561
Knock them over anon. The bigger they are the harder they fall. Also use your summon items on them to distract. I always felt they were undertuned, honestly. Especially by the end of the expansion. I don't play on POTD though.
>>
>>3965546
I didn't even consider the friendly fire mitigation, point taken
>>
Is Pillars hard to go into blind and will I end up in an Underrail situation where if my build is shit I'm gonna have to restart? Are there any recommended starter classes? I'm thinking I'll either go paladin or ranger and use guns.
>>
>>3966295
Yeah, you can pretty much go in blind. It's hard to fuck up your build completely, especially on normal difficulty.
Both paladin and ranger are good starting classes and not too difficult. When playing paladin, enable the meta-informations to appropriately roleplay. Intellect is important for their auras. Your paladin can be tanky (high resolve) and also pretty killy (good might, average dexterity and perception can work depending on the weapon).
Ranger is also pretty cool and straight-forward. Some good might, more dexterity, and especially perception. You can ignore intellect and resolve.
>>
>>3966295
>Is Pillars hard to go into blind and will I end up in an Underrail situation where if my build is shit I'm gonna have to restart?
Only if you play on the hardest difficulty. Start on normal.
>>
>>3966295
All classes are very viable thankfully. Pick whatever looks most fun for you
>>
>>3966304
>depending on the weapon
Are there any war hammers or maces? I'd be looking to go either shield and hammer or maybe dual wield.
>>3966314
>>3966317
Sounds good. Are there any noob traps or pits to be aware of? I know about the backer NPCs so I'll try and avoid those wherever I can.
>>
>>3966322
>Are there any noob traps or pits to be aware of?
Don't get discouraged by the ghosts under the first town you go to. You can leave and get a character that can help or just come back later, it's not a vital dungeon.
Also make sure you check out the cave a certain hunter tells you about in one of the. early wilderness areas. He's just exaggerating!
>>
>>3966322
>Are there any war hammers or maces?
Both weapons exist. Both are one-handed, and therefore work with shields. You can lower your characters Resolve a bit if you want to use shields (though, I'd say have at least 14 or 15 for a Paladin). Dual-wielding is also possible. I have a Paladin right now dual-wielding sabers, she started with 10 dexterity. Dual-wielding helps with off-setting having only standard Dexterity.
>>
>>3966314
>>3966322
The game can still be pretty hard normally but even on PotD good tactics like funneling or savescumming to get favorable RNG can make up the difference in terrible builds and good builds save for something you're underleveled in. Thankfully, this game holds your hand quite hard in build choices so it's actually very hard to fall into noob traps short of a bad stat build with no accuracy for attackers or poor DC targets for spellcasters
>>
>>3966334
>You can leave and get a character that can help
Probably the best choice for the temple of Eothas.

Go to Magran's Fork, grab Durance, go back to Gilded Vale, clear the temple, clear whatever small combat might remain (cave in wilderness outsided Gilded Vale), then move onward.

OBTW, Ranga's camp in Anslog's Compass is great for speedrunning through Durance's bullshit verbose word salad, to get through his companion quest without having to spend camping supplies.
>>
>>3966965
You're being a sillyhead in three different ways
>camping supplies cost 75 dollars so who cares
>you can just rest at the fortress
>the quest is gated by main quest progress so you can't speedrun it
>>
>>3966334
>go to cave
> Immediately get my shit rocked for an hour by things I cannot touch
This game is surprisingly brutal sometimes
>>
>>3966969
>camping supplies cost 75 dollars so who cares
I'd still not waste the coppers on an old windbag's cranky musings.
>you can just rest at the fortress
Fortress? You mean your stronghold in Caed Nua? That's a bit later, after you clear out all the surroundings like Magran's Fork, Black Meadow, the outskirts of Raedric's Hold, Anslog's Compass etc.
>the quest is gated by main quest progress so you can't speedrun it
Technically yes, but Durance tells you to fuck off after he answers a couple of questions from his initial available dialogue options, and there is quite the list. So you still have to rest a lot if you want to go through all of them.
>>
>>3967105
The world's smartest Magran believer (he knows Magran is a dumb whore) is not some "old windbag" he's basically the equivalent of Oppenheimer, but not a sissy.
>>
I tried out paladin but I'm not enjoying the shield and defensive style I ending up opting for. I'm thinking of restarting with barb and just being a gorilla. Are there any safe dump stats? I know you want to boost INT for the extra AOE.
>>
>>3967705
If you don't intend to tank (only ever attack engaged targets), you can safely dump RES.
I just did my first playthrough like that last month, it was great fun. Carnage is awesome
I also lowered CON a bit but didn't dump it completely cause you always take some strays. With my equipment I was at like 23 Might/19PER/19INT/18DEX or something
>>
>>3967707
Forgot to say that I was playing hard, on POTD you'd need a lot more PER apparently
>>
>>3967705
You don't need particularly high might IMO.
>>
>>3967705
Dumping resolve locks you out of dialogue options to resolve some quests in an appropriate manner for a paladin.
>>
>>3967732
Most literate speed-reader
>>
>>3967705
Int is useful for the AoE, sure, but it's also very useful for durations (like potions and drugs). There are no stats you can dump without consequence. Your choice is about what you personally value less.
In practice, the extra AoE won't likely be very useful. There just aren't that many situations where you'll have enough enemies clumped together so tightly to make it disproportionately useful to pump Int. Instead, I recommend dex for more action economy and perception for more accuracy. Mathematically, faster actions is a multiplier on everything, instead of just additive. And accuracy is the most important stat in the game... by a LOT. This is why resolve is valuable, because it adds to your defenses directly countering an enemy's accuracy.
Can you make use of Int? Yeah. You can. But you need to equip the correct weapon for it and be chugging potions to actually do that. If you aren't micromanaging your buffs and positioning, the int will be basically wasted. Also, when you focus so hard on an AoE weapon, you narrow down your options for equipment a lot... so you need to do some metagame research to find the correct weapons for such a build and how to get them as fast as possible.
So, again, can barb make use of intelligence? Sure, everyone can use intelligence in some way. That's the whole point of the stats in this game, that every stat is relevant to everyone no matter what. But I still advise that you focus on dex and per for a barbarian and keep your strength respectably high, too... assuming you're going for a playstyle more offensive than a sword-and-board paladin. Just be warned that you'll be in melee and you'll be squishy.
>>
>>3967741
>Also, when you focus so hard on an AoE weapon
HE'S PLAYING A FUCKING BARBARIAN YOU DINGUS
>>
>>3967741
It's hard to say how useful the int was on my barb for the AOE but I'd say the game throws like 6+ enemies at you every damn encounter and my barb could easily hit everyone who was engaging both my tanks. I did in fact micromanage my positioning though, I always micro my MC in gaems
>>
>>3967734
Forgive me anon-kun. I first read the reply to that post that mentioned dumping RES.
I still think it's worth pointing out, because many players think of the stats in terms of purely mechanical/combat benefits, while oftentimes there are roleplaying choices one would like to take for certain character archetypes, but they are locked behind stats. Resolve is one such case. Personally, I will always have a leader MC with high resolve.
For Pillars, I try to avoid dump stats entirely, and what soothes my tism is to have a custom party where the default stat is 10, and I pump two stats to 18. If their race/culture (chosen for roleplaying purposes, naturally) happens to boost one of those two stats, I will either let it go up to 20, or instead have a tertiary stat at 12 (depending on how laser-focused the class is).
Personally, I'd roll a tanky paladin (MC) with 18 might, 18 resolve, and 12 intelligence, an offensive paladin with 18 might, 18 dexterity, and 12 intelligence, and a barbarian with 18 might, 18 intelligence, and 12 dex.
>>
>>3967746
I'd argue keeping all stats reasonably high so you can do as many checks as possible is the opposite of roleplaying but I can see your perspective. Basically you need the ability to even pass the checks in the first place to decide whether you wanna resolve a conversation with a check
Though anon did say he wants to play a gorilla which IMO would mean always taking the "shut up, I'll smash your face" option
>>
>>3967749
>I'd argue keeping all stats reasonably high so you can do as many checks as possible is the opposite of roleplaying but I can see your perspective
10 is average with no mechanical benefits and you're not going to qualify for any of the checks with a base 10. To do some type of min-maxed "do all the checks on one character" would necessitate dump stats in the stats with no/few checks, while the purpose of how I build Pillars chars is to avoid dump stats entirely.
Most of the moderately challenging checks will call for a 16 or so. There might be a handful that require a 17 or 18, but off the top of my head, I can't think of any that require a 19 or higher (i.e. stacking a race/culture bonus on top of a natural 18)
I always have a high resolve paladin as my watcher though, just feels right. Would really piss me off to "oops, can't solve this quest the way I want because I min maxed my stats too hard"
>>
>>3967742
Read the post, you illiterate moron. Put your finger on the screen and sound out the words if you need to.
>>3967745
>I did in fact micromanage my positioning though
Exactly. The question then becomes whether you're better off micromanaging a single character in some specific way or if you'd be doing better with a whole group using some other strategy. You have a lot more characters you're controlling than just the one barbarian. And if that one character is gonna monopolize your attention and action economy... that entails a tradeoff somewhere.
So that's why I said you have to make a choice about your personal playstyle. It isn't a matter of whether this or that is the best thing to do for this or that character. It's a matter of what you personally enjoy more as you play the game.
>>
>>3967756
>that entails a tradeoff somewhere
Yes of course, I'm not efficiently using my spellcasters by any means
Also I didn't find DEX too important, I took off my MC's armor most of the time until I found one that had a recovery time enchant, and he attacked as fast as the animation allowed I think
>>
>>3967707
>only ever attack engaged targets
Just to clarify I'm meant to send someone like Eder in first to draw the aggro then let my barb go and wipe everyone else out whilst he's tanking?
>>3967741
Correct me if I'm wrong but doesn't the Barb's carnage ability scale with INT? If not I'm a complete retard.
>>3967746
>18 might, 18 intelligence, and 12 dex
Could you lower the dex to something like 10 or maybe even 8 and then rely on frenzy to boost action speed or does it not last long enough?
>>3967749
>taking the "shut up, I'll smash your face" option
Yeah basically. Violence will solve all my problems.
>>
>>3967760
>doesn't the Barb's carnage ability scale with INT?
Yes, I would always build a barb with INT.
>>
>>3967760
>Just to clarify I'm meant to send someone like Eder in first to draw the aggro then let my barb go and wipe everyone else out whilst he's tanking?
Yes, that is how I played. With Kana added as a second tank. You're not "meant to" do that however, you can play however you want. Barbarian can tank too and use his Carnage to hit everyone that's engaging him. Depends on what sounds more fun to you
>>
Anyone have any suggestions for a solo run? I want it to be difficult but not a nightmare so I'll probably go with expert (I dont have the steam achievement so why not) veteran as the difficulty. I know I could roll a chanter and go to sleep while it beats the game for me, but I'm hoping for a more fun option.
>>
>>3967808
I solo'd as a paladin on "regular hard". PotD was too tedious solo imo, necessitates cheesy/boring tactics. I prefer a full party for PotD.
>>
>>3967755
>I can't think of any that require a 19 or higher (i.e. stacking a race/culture bonus on top of a natural 18)
The ice dragon in that White March cave requires 20-something if you want to resolve this quest peacefully. I remember stacking up on Resolve right before this quest.
There might be others in the DLC.
>>
>>3967707
>If you don't intend to tank (only ever attack engaged targets), you can safely dump RES.
I'm calling bullshit on this because enemies routinely completely ignore other party members to attack the MC, even if it means flanking themselves or eating disengage attacks.

>>3967808
I've been trying to clear Gorecci Street for like three days. I cannot even imagine soloing this game.
>>
>>3967742
>Our barbarians lift at the library
What were they thinking? Conan is crafty but I would never describe him as intelligent
>>
Is there any way to see detailed spell and skill effects outside of the level up screen? This game's UI is fucking ass, man.
>>
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>>3967856
>Conan is crafty but I would never describe him as intelligent
Here's what Gary Gygax had to say about Conan the fighter/thief. His intelligence ramped up from 12 as a teenager to 18 by age 50.
>>
>>3967835
>eating disengage attacks
It depends, your guy has to be capable of engaging more dudes and needs actually good hit chances in order to lock down engage targets. It's a bullshit system sure since especially in PoTD your spellcasters either need to be able to kite, 10 miles away, or they're going to get melted instantly, but it's possible. This is sort of why you need good positioning and at least two off-tanks. Imo the way enemies behave kind of hold the system back a lot since they either die instantly, are retarded, or they're some 900 IQ decision bot that completely ignores your low dps tank to one shot both your casters and rapes your offtanks before having the overwhelming action economy on your guy. Thankfully, it's really easy to manage if you find a narrow point in the level but it feels cheesy, and it EXTRA sucks that you need to cheese so early if your local retard isn't some hyperoptimized mess in PoTD. For 2 at least, Xoti is completely outpaced by an unoptimized bought npc, Aloth is useable but barely, and no one on your party except for Aloth will do any damage but you. In one it's a lot more bareable since it feels at least that the first four dudes you get are actually useful, just not super optimal. This isn't really unique to Pillars, Kingsmaker doesn't give you an actually good party member until Ekundayo. WotR is a lot better since Pathfinder is a ridiculous system and your party has real stat allocations this time around except the black woman. BG3 is genuinely a snoozefest even on honour so it doesn't matter here.
>>
>>3967866
Is Gary Gygax retarded? I can see the reason for it but it feels a bit silly to make your character a gigachad with no flaws like this. Admittedly, this is more an issue with the 6 stat system being as generic as it is. Modern intelligence is more on book smarts and being a smartass, whereas Conan had good street smarts and was worldly but you wouldn't call him capable of being a Wizard. Thank you for sharing though, it's very interesting.
>>
>>3967865
The wiki is pretty thorough
>>
>>3967874
>This is sort of why you need good positioning and at least two off-tanks. Imo the way enemies behave kind of hold the system back a lot since they either die instantly, are retarded, or they're some 900 IQ decision bot that completely ignores your low dps tank to one shot both your casters
Yeah, I'm trying to clear Gorecci with Eder and Xoti, and it's just not happening for that reason.
>whisper of treason somebody whike sending Eder in to tank
>other four dudes completely ignore them to focus down my MC

>>3967879
I meant in-game. It's insane there's no easy way to see the detailed spell descriptions outside of the class progression preview.
>>
>>3967760
Anything with a duration or area will scale with int, anon.
>>
>>3967757
There isn't an animation cap, I don't think. The animation's rate is scaled according to your action time. If you are playing without needing armor, then you're playing with mods or something on a super trivial easy mode that is intended to completely skip all challenge so that you can experience the game as a VN.
So, why are you even fucking bothering us with questions about how to build characters?
>>
>>3967884
>clearing Gorecci
You NEED extra help or Aloth. It's just not possible without CC spells, high luck, or a full party. I also don't think your character really has the freedom to be anything but an offtank/melee dps with how many casters you get and how often you're forced into bad hallways in 2. At least 1's cunty encounters let you cheese with level designs involving chokepoints, half of the areas in 2 are just plain open and you have to spam your resource and your per encounter slots like the plague to get a numbers advantage. I enjoy the setting and it's no doubt very beautiful and engaging, but tactics in this game encourage you to jew like there's no tomorrow. Mediocre balance on guns and bows also fucks up the way the game is I'd say, blackjacket/cipher with 2 sets of pistols and a bow is easy mode
>>
>>3967874
Both Kingmaker and Wrath companions are optimized for late game, not early game. It's ok if you're new to the Pathfinder system, but you need to not talk about stuff if you don't know what you're talking about.
>>
>>3967878
Here's the article.
>All ability statistics are based on the assumption that Conan was a prime example of the physically and mentally superior individual
https://1eonline.info/d/d/conan.htm
>>
>>3967888
>then you're playing with mods or something on a super trivial easy mode
I said veteran and I also said most of the time. Sometimes I put on armor cause my guy was taking too much damage
Vanilla, obviously
>>
>>3967893
There are few good companions in Kingmaker, you can say Wrath has good lategame companions who are bad in early, but Kingmaker in general saddles you up with jobbers no matter who you pick until maybe the slave camps.
>>
Can I build Xoti as a frontliner? Dunno if that's possible with priests, never tried it in 1
>>
I'd probably drop Deadfire at this point and go back to trying Kingmaker again (I miss Jaezel and Linzi) but I fucking hate the time limit bullshit.

Embarrassing enough these two IPs launch at the same time with the stupid fucking non-gameplay storybook segments, but at least the PoE devs had the good sense not to put their games on a time limit.
>>
>>3967913
I don't understand why devs keep doing time limits when literally nobody likes them
>>
>>3967911
Priests aren't very good at direct frontlining, even Xoti with a shield will usually get fucked pretty fast. Even multiclassing her as a Monk doesn't work out that well, bad stat gains. She's just sort of a heal and buffbot and maybe after you send her frontline to buy time.
>>3967921
Time limits work well when they're used to add known tension to the game, but the problem with Kingmaker is more about how the time limits don't work with each other and sometimes you'll be stuck in a time limit or time skip and before you know it 5 more things need your attention. Some games handle the time limit very well, like DE, the new game Esoteric Ebb, or games built around limited time like Mullet Madjack and Outer Wilds. It's mainly a dev problem in making it interesting, but I think gamers generally enjoy it when the time limit isn't
>lose out on resources or no (15 days left)
>You must have your adviser on here or the game ends (30 days left)
>Your base gets raided in 27 days
It's kind of silly in Kingmaker.
>>
>>3967941
>DE
>time limit
Do you mean the initial one for the other side of the map opening? Cause that does nothing
>>
>>3967945
Well there's that one but iirc some quests autofail if you wait around long enough or somehow pass the time right?
>>
>>3967810
Paladin is a good idea. Maybe I can use a bleakwalker and be a huge dick the whole game too. could be fun
>>3967835
>Gorecci Street
aint no way i'm fucking with those shitters without some grinding first. god i hate that fight. even the drake at lvl 1-2 is less of a pain in the ass
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>>3967986
I need to get back to my Bleak Walker run.
It's indeed great fun.
>>
>>3967995
>>3967986
I wish Steel Garrote and Woedica had more official support for dialogue options in game, those are some edgelord premium options.
>>
>>3967909
Valerie is a solid tank fighter. Amiri is a solid barbarian. Harrim is a solid warpriest (or sacred fist if you mod him). Jaethal is a solid inquisitor. You might not like those classes, but they are good their jobs. That's not "jobbers"... they're actually good at what they do. Maybe you don't know what you're doing with them. Maybe you're confusing being low level with being bad.
But they're not underperforming in their roles or classes.
The bard, whatever her name is, sucks but that's because bards suck in early game for combat performance when they have no strength. And that's fine because they're not a combat class, they're support and skills class. So even the weak combatant doesn't really suck at her job, and I hate her as a personality.
Stop clinging to your preconceptions and the constant toxic negativity on 4chan.
>>
>>3967913
>>3967921
If you literally rest for 8 hours after EVERY SINGLE FIGHT... you still won't run out of time to get to the hill. The event is clearly labeled in your journal, there's several cutscenes and unavoidable dialogues about it. There's no way you can not know that the time is approaching, and you can literally just walk there from all the way across the map in time to get there when you get the notification.
The time limit is basically just a formality. You have to be intentionally ignoring everything happening in the game and just skipping MONTHS of game time without clicking anything else in order to miss the event on the hill.
Come on now. Grow the fuck up.
>>
>>3967903
Yeah we all totally believe that you're totes mcgoats playing on serious big boy hard mode. Yeah. It's as shrimple as that.
>>
>>3967957
There's a child that gets abducted and eaten by lizards if you just ignore it and progress the story. And the main story quest involves an event on the bald hill that goes off at specific times of the year. And all of these things are emphasized and explained at length in the game. If you can read... anything at all.
>>
>Gorecci
>Digsite
Is there a reason that every combat encounter on this game has ro be impossible bullshit?
>>
>>3968061
Dunno why you (You)'d me 'cause I don't know what DE or "hill" are.
>>
I played this game with a controller 100%.
I hate myself
>>
Why can't i bang the goblin-like orlan with the funny pirate voice in 2, i literally only let her join so she can be my concubine aboard the ship.
JOSHUA SAWYER, GIVE ME ORLAN PUSSY!!
>>
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>>3968176
>avowed introduces an Orlan who is cock hungry for human white males
>can’t romance
>only flirt
I’m sensing a pattern
>>
>>3968058
They're solid sure but (admittedly) I was saying this for difficulties above core. My bad on that, I should have specified. Meanwhile Camellia is WotR is pretty good in every difficulty since she is both a solid tank and a buffbot
>>
>>3968064
I'm terribly sorry that you didn't even understand how engagement works, but that's hardly my problem.
>he can't even take armor off a non-tank without dying
lel
>>
>>3968074
Sorry if this is patronizing but have you done the sidequests? You barely get XP from battles in this so you wanna do quests
I hit level 4 from the exploration XP as soon as I stepped in the digsite
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>>3968058
>Valerie is a solid tank fighter. Amiri is a solid barbarian. Harrim is a solid warpriest (or sacred fist if you mod him)
Absolutely not true, they all have dogshit stat spreads and Harrim has actively useless domains.
>The bard, whatever her name is, sucks
Literally one of the best companions by virtue of being a bard. Also can become a fairly solid caster or dex fighter.
>>
>>3968193
Yes. I was level 3 trying Gorecci and level 4 at Digsite. I was playing on Veteran and using a non-filled party, though.
>>
>>3968074
PoE 2 is funny because after those 2 encounters at the start that are super hard there are no more challenging fights for the entire rest of the game.
>>
>>3968235
>she didn't use level scaling
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I'm still very intrigued by the idea of a melee rogue on the front line. Made a mercenary just to see where the stats end up. 82 deflection with 16 Resolve and some random gear isn't bad. His equipment is just leftovers. This can be pushed even higher. Constitution is still low. However, the chance to counterackaed with Riposte are just 20% and 30%, respectively.
>>
>>3968235
I put the game on Classic to get through the Digsite and kept playing to some unnamed island on the way to Niketaka populated with wurms and xaurups, and wiped all those encounters no problem, but then I got into a fight with a pirate ship and got rolled boarding by like 20 pirates.

Think I'm gonna drop the game honestly. The whole one-map-one-combat encounter (if it's not just a storybook segment) is just so fucking lame. Insane that CRPGs haven't improved at all since Baldur's Gate Tutu.
>>
>>3968300
>one-map-one-combat encounter
Pillars 1 isn't like that at all, to be fair
>>
>>3968199
>Veteran
Should be easy, though Gorecci at 3 is still rather hard. The problem is the action economy is very against you until you pick up the Elf so you have to get a good approach.
>>3968292
The rogue being one of the best dodge tanks in this game is pretty funny, but it's so outside of the class idea that it makes me wonder what these guys were smoking.
>>
>>3968300
>>3968301
Iirc only island maps and transition maps have one combat encounter per map. Digsite is kind of unique since everything gets aggroed to you but the one immediately after that has about 3-4 combat encounters. It is kind of silly though yes.
>>
>start the game multiple times through the years
>at most, barely reach the big city
>tried again today
>couldn't even bring myself to finish the tutorial dungeon
is there a way to force myself to enjoy this game
playing it just feels like an absolute slog
>>
>>3968235
>t. read about the game on the internet
of all the pretty retarded takes I've heard on deadfire this must be the most retarded
>>
>>3968332
to be fair, it is indeed pretty fucking easy besides the dlc stuff and super bosses, and that's with scaling up only.
>>
>>3955746
Rocks fall everyone dies... UNLESS you pay for the expansion.

It was rushed bro.
>>
I've been inspired to replay 1 + 2 on PotD but I'm not entirely sure I can stomach doing it with the party members or doing that insane triple crown achievement
>>
>>3968184
>>avowed introduces an Orlan who is cock hungry for human white males
wtf, i will now play your game!
>>
>>3968742
Sorry, anon. The orlan is in another castle.
>>
>>3968331
pls respond...

>>3968176
>make eder handsome and pure husbando material
>can't romance him
>>
>>3968744
>pls respond...
What the fuck do you want to hear. You apparently don't like the game. Oh it's such a slog. Want a firm handshake for coming to this conclusion?
>>
>>3968773
am I just approaching it wrong or something or is that just how it is
>>
>>3968821
No, there is no super duper secret guide to enjoying Pillars. You don't have to like everything people say is good
>>
>>3968821
What are you not enjoying? Gameplay, lore, writing etc.
>>
>>3968825
the gameplay feels kind of dull, the writing feels excessive, aside from eder I didn't find any characters too compelling, even the writing quality feels pretty rough sometimes and pretty good other times
I guess overall it also just feels very slow paced
I've liked other crpgs, poe just feels like eating something really dry without a drop to drink and at a certain point it's like I can't keep eating all the sand
>>
>>3968829
If it makes you feel better, that's the main complaint for this game. Though I never understand why faggots start seething when the quest dude who sends you into the sealed temple has 2 lines of text that give you info about souls that someone else might have already told you
>>
Is the optimal strategy for dealing with the spooky shades in the eothas temple just spamming Aloth's fire spell and then resting once he's out of spell slots? Fighting these things normally is miserable.
>>
>>3968860
Just come back later, ADHD zoomer
>>
>>3968860
Shades are always a pain in the arse, but priests/Durance really helps with their radiant aura.
Honestly, I don't remember how I really did them in the Eothas temple before getting him (playing on hard), except lots of savescumming and using traps.
>>
>>3968862
What level should I be?
>>3968868
>but priests/Durance really helps with their radiant aura
Do you mean Holy Radiance?
>>
>>3968872
I'd say the Caed Nua courtyard, the temple, and Raedric's place are all equally hard
>>
>>3968860
When I opt to clear it without Durance (and possibly being overleveled) I do a combo of door way blocking trickery, careful pulls, and the aoe ice spell. Also leaving and resting more than I would do in about any other zone in the game.
If it's your first time though, just skip the lower levels until you get Durance and come back later.
>>
Speaking of shadows, is a priest pretty much required in 2 the same way it is in 1 to counteract debuffs? Dragon fights are straight up impossible without protecting against fear
>>
>>3968744
>>3968821
>>3968829
There's not much to do for the writing companions unless you really word dive into Durance and GM if the characters don't immediately grip you. As for gameplay, I like to think it's basically BG2 on ultrahardcore mode where the game encourages you to actually strategize and buff mid-combat. For the most part the freeform equipment system means that you can and should deck out your party for what they can or can't do
>Character has poor saves in the moment or they can't actually do good damage with spells
>Swap out armor for something more resistant as they're going to get hit a lot and make them equip a weapon and shield
Pillars 1 is engaging combat-wise because it's prone to abusing retarded rule sets and letting you munchkin your guy to the extreme by dumping constitution and intelligence or other stuff for huge, fast, and accurate damage. It's not flashy at all though, so you actually just need to feel it. There's no shame if you don't like it, it's not for everyone. If you want to test if you "enjoy" it, I'd recommend running OP non-support shit on your main character like Rogue, Gish Wizard, Priest, or Barb.
>>
>>3968876
>Priest
There's other ways to protect your saves but with the lower party limit priests are extra needed because they have the best heals and buffs. It's a fucking shame then, that XOTI is so SHIT as a priest. Best off buying or making your own gigachad instead of letting Xoti do things for you.
>>
>>3968873
>>3968872
Ideally you would do everything before Raedric, the temple, and courtyard to hit level 5 asap and have a full party. There should be enough loose XP for that to happen I think. In my opinion though, Raedric is the easiest since you can really cheese your way through encounters with chokepoints until the man himself, but you can't quite do the same against the ghost rapetown that is Caed Nua. The Temple is relatively simple though once you get damage spells and durance, just have to make sure Eder and you can hold for a minute or two. Eder sometimes just gets crit and dies instantly though which isn't ideal
>>
>>3969167
Deadfire? You don't need priests for heals in Deadfire. That's what potions are for. You use priests for buffs / debuff cleansing.
>>
>>3969227
You don't have good healing early game from potions and potions don't really cut it past a certain difficulty reliably to what you might need. Tekehu is actually a good party member (not personality wise) as a druid because his spell slots divide cleanly between damage CC on some levels and raw healing on other levels. Can't say the same for Xoti, and her int isn't enough for a buffslave
>>
>>3960741
I hope you all named an island in Deadfire in Iovara's name. Or islands.
>>
>>3968860
Were the ghosts vessels? Fuck, I suffered so much despite playing a priest of Eothas for nothing?
>>
>>3968176
Liked Mirke too. Didn't help her accidentaly made her naked in the early patches. "Too hairy, doesn't need underwear?"
>>
>>3969389
No, they are spirits not vessels
>>
>>3967892
I think I did it without Aloth or mercs, using ascendant/kind wayfarer (focused on DPS via souls shock spam), Eder Swashbuclker, Xoti pure priest. Gotta start from the top and kill the ranged attackers nearest standing on the porch pronto.
I did have the increased stats from the Berath bonuses tho.
>>
>>3965553
This.
Honestly I wanted the most aesthetic Watcher so blonder snow-white pale elf female it is.
>>
>>3964167
>>3964225
faggots
>>
>>3963597
>mods
Get the one that lets you have everyone in party + everyone's two cents (and keep the excess ones out of action). That way, you get to hear all the banter, interactiond and comments.
>>
>>3969391
That was so strange considered there are no nudes in the game.
There was a real nigga at obsidian adding naked titties until Sawyer caught him.
>>
>>3969396
Very nice but I still wouldn't wish this CBT of doing things with only 3/5 of a full cast on my worst enemy. Those two zones in the first island (digsite and gorecci) are quite annoying
>>
>>3969427
>>3969391
All the characters have nude models don't they? You have to go out of your way to get them though
>>
>>3969550
There are nude models for deadfire at least. Theres a mod to remove the towels of everyone from the spa in Neketeka so everyone is naked
>>
>>3969555
blonde
>>
>>3969550
>>3969555
There's a nudity mod for Deadfire at least. The carpet matches the drapes. Eder and Rekke still haunt my dreams.
>>
>>3969767
Ydwin looks funny keeping her glasses on.
>>
>>3969779
First of all, ew, a female corpse.
Second, what if she likes seeing you?
>>
>>3969785
It's true that there should be equal rights to seeing one's muff in the party. Gender-segregated perhaps.
>>
>>3969873
The mod just puts genitals geometry and textures on the nude model, replacing the underwear textures. It's up to you who you undress.
>>
>>3969875
Is it? I thought it just removes the underwear and the pubes are original work?
>>
>>3969880
Nah, I have a mod that gives the boys dicks and balls. Uncut dicks, in fact. It's well enough done, just that the ball sack has invisible polygons / a hole in the back. You wouldn't notice it unless you rotated the model and had a look under his ass. Same mod gives the females nipples and beaver and stuff.
>>
>>3969894
Deadfire does have those already, afaik. Just not visible unless you mod underwear to be invisible.
>>
Deadfire has good renaissance drip but all good enchanted gear is boring medieval shit.
Waste of potential.
>>
>>3969901
I don't think that's true. But in any case you still have to mod it to show nudity. So what's really the difference.
>>
>>3970034
What? There's literally guns, cannons, grenades both chemical and explosive. The best weapons in the game are enchanted arquebuses and pistols. Dead serious. The best dps builds in the game use those enchanted guns and outperform every other build by a factor of two or three. What are you even talking about.
>>
>>3969880
They do all have pubes but the pubes were not part of the original model, they're new geometry added by the mod along with the dicks and balls. I think the female nipples and vulva are mod-added textures / geometry too, but it's possible that the female nipples were just hidden by the bra before.
>>
>>3970968
well if so, respect to the modder for the patrician bushes
>>
>>3970966
I meant the armor mostly, there is no cool early medieval clothing to wear with good stats.
>>
>>3971114
I mean, it's not an early medieval setting. It's Age Of Sail. If anything, the breastplates and chainmail and stuff were slightly anachronistic antiques. The robes were definitely anachronistic, but you could just chalk it up to the whims of fashion I guess (though the real reason is that players expect robes in a non-futuristic fantasy game with wizards). So, technically, the robes are definitely very early medieval clothing, though granted there aren't any worth wearing in Deadfire (this is because Sawyer is on record having a personal hatred for spellcasters and he didn't believe they should exist as a playable class and didn't like the aesthetic, so it's one of his many personal faults).
>>
>>3971114
Damn meant to say early modern.
>>
>>3971115
Yeah i made a mistake, i meant to say that the game is has no early modern armor/clothing that is enchanted.
The best looking clothing is the vailian frock coat but it offers no benefits or armor.
>>
>>3971115
>he didn't believe they should exist as a playable class
Well it's similar to how including elves sucks because elves should be hugely OP and above any playable race&class. Similar with wizards who absolutely should not be as powerful as thieves or fighters.
But not being able to play an elf or wizard would also suck, so you should probably take the poison of having weak elves and weak wizards.
>and didn't like the aesthetic, so it's one of his many personal faults
Were chanters and ciphers his NIH version of spellcasters or did other people make those? Because they kinda made them better than wizard, typical OC Mary Sue mechanism.
>>
>>3971124
Other people made those.
>>3971120
The Vailian frock coat is also late Age Of Sail fashion, not medieval at all.
I think what you want is a "cosmetic equipment slot" so you can put clothing in that slot and it changes your appearance separately from your stats. That's just not how the game is made though, and I doubt anyone who could change that is currently involved in the modding scene.
But it's not that difficult to mod items if you can extract / externalize the item's file. You can literally open them in a text editor and copy / paste the enchantment segment from a source file. For example, you could copy a unique enchantment from some armor into, say, robe number 2 or whatever it's called. Now all copies of that specific robe will have that enchantment.
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>>3971124
>>3971136
iirc ciphers were Avallone's design or something, he wanted soul espers. And I think chanters were an attempt to adapt bards
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>>3971143
It'd make sense. They do sort of seem like something Avellone would do, in retrospect, though I don't have any sources.
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>>3971226
I guess we can infer but I remember some of the dev interviews and the dev commentary had stated Avallone came up with it. Off of his contributions to the setting that are 100% his
>Atheist and God-hating Priests (Durance)
>Psychic phenomenon and soul amalgam's (Grieving Mother)
Both are exceptionally well written characters, though only Durance is entertaining, but those two and those classes I think are what he cooked up mostly. It makes sense I guess, but also Priests are by far one of the strongest classes in either Pillars so it's curious to see.
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>>3971445
Grieving Mother is better written, Durance is more reliant on surface level gimmicks and rhetorics that doesn't really have that much substance or intellectual merit.
Less would be more in his case IMHO, though maybe for the overall audience of the game it was better fit even if it's lower "storytelling quality".
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>>3971445
I still don't understand what the actual fuck regarding Durance. Priests literally get their powers from their deity who explicitly and consciously grants them. It just makes zero sense of a priest of Magran to be getting powers at all. She's a dour, harsh personality of limited humor and is repeatedly shown to be among the most vindictive and proud deities. There just isn't any reason she'd be giving atheists powers.
His inane psychobabble does nothing to dispel this assessment. Insofar as his tedious word salad dialogues make even a mote of sense, his character just doesn't gel, narratively.
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>>3972577
Agreed. Durance was fucking insufferable.
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>>3972706
>>3971445
>>3971143
To be honest, both Durance and GM are insufferable and overwritten. I dislike Avellone in general so YMMV.
>>3972704
It's just soul power my dude, him being a pissed off incel in general just fuels the fire.
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>>3972741
Ok, so why can't wizards cast those spells? Why can't ciphers?
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>>3972752
Because he's very much compromised, his disdain for Magran is fueled by his devotion. Did he not love her and let her shape him, he would not be even close to able to hate her as much as he does. While a shaper is rational and tries to harvest soul power in the most rational manner possible and the cipher does so instinctively.
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>>3972761
... I don't buy it. That's not in the game. That's just you coming up with some fanfic to apologize for it.
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>>3972704
>Priests literally get their powers from their deity who explicitly and consciously grants them. It just makes zero sense of a priest of Magran to be getting powers at all.
In PoE, that is not true - gods have jack shit to do with giving priest powers like in DnD or Forgotten Realms. They are a sort of guiding beacon to forge priest's will based on what he believes, a zealotry based not on personal belief like paladins have, but on desire for others to follow the same path (hense, the abilities focused on influencing others).

>>3972752
Mindset. Wizards live by patterns and systems, not conviction. Ciphers touch souls directly and see others as deluding themselves to how world really works.

>>3972771
Grieving Mother explains the outlook of Ciphers and how she used others' ignorance of cipher powers to her advantage. Concelhart, Osrya and and many animancers exlain to you how they think and see regularities in their observations, perceiving themselves above those who do not. Nedmar and the Priestess of Magran realy how they focus on guiding others to their vision, in the priestesses case it even confirms how priest powers work (by impersonal belief in the set of convictions). It's all in the game, you just have to stop and ask.
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>>3972704
Deity's in Pillars aren't actual Gods or real, they're basically machines coalescing around a concept and being fed souls constantly via another machine in order to keep the population controlled and probably because the original guys were either supreme atheists or hated god. Priests don't get their powers from deity's in this game, they get their power from autistic belief in said concepts that the god is associated with instead of anything else. Mind you, Durance isn't an atheist either considering he's one of Magran's head priests, he just REALLY hates that bitch Magran.
>>3972741
>overwritten
Blame Sawyer and co for leaving all the metaphysical bullshit up to Avellone, but I think at least for Durance he's pretty much a based asshole who actually says what he means and practices what he preaches. He's consistent, and he's well written as effectively the semi-repentant creator of a WMD who's coterie has been hunted down by Magran to keep the knowledge of making God-Bombs secret. He's a pretty jaded asshole, but it checks out. Do they have too much lore nonsense baked into their writing? Yeah, probably. It is what it is.
>>3972752
Everyone works off of the same principles roughly, they just shape them in different ways. Realistically? It's gameplay contrivances. Durance worked on a bigger fireball than Aloth could ever cook up for instance.
>>3972799
Pretty much this yeah, good explanation here. It's kind of about the mindset and potential of the individual to play with souls and shit.
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>>3972821
>Deity's in Pillars aren't actual Gods or real, they're basically machines coalescing around a concept and being fed souls constantly via another machine in order to keep the population controlled and probably because the original guys were either supreme atheists or hated god
They are gods though. They may not be traditional gods in the sense that they created the world but they are gods in that universe.
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>>3972704
>complains about word salad dialogue
>doesn't understand something that is explained directly by both his dialogue and his personal quest
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>>3969403
This but get some mods to increase the difficulty. I play on high, plus a mod that spawns mobs from iron mode and https://www.nexusmods.com/pillarsofeternity/mods/339 to set a percentual damage/health increase for mobs so i dont just faceroll everything with a team of 12
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>>3973003
Well, to be fair in a setting with no real gods the difference between a god and a sufficiently powerful construct fed through soul energy is non-existent, so yes. My point was more so they don't actually have any direct influence on the power and will of humanity except on those as accepting of it
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Discovered something today: In PoE1 if you take Hiravias and Pallegina both into the final battle, when Thaos goes around the table having a go at all of your companions when he gets to Pallegina Hiravias will actually butt in to hype her up. I don't think any other companion does this. Kinda of a weird little interaction.
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Is there any reason not to dual-wield as a spellcaster? Doing a druid in 2 and dualwielding just means I attack faster, which means I can react faster in case I need to whip out a spell



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