Arcanum’s story if it was like Fallout 2’s>go find the owner of the ring>none of what you do matters because you get a telegraph telling you the dwarves got kidnapped by dark elves>fix a ship to travel to an island of dark elves >”why did you kidnap the dwarves?”>”because we wanna kill the whole world so only a bunch of dark elves remain”Why’s fallout 2 story so ass? What the hell were they thinking?
>>3955432I find it weird that you can't join Enclave in Fallout 2 but you can join a guy who literally wants to kill everyone
>>3955567Because Kerghan is basically an anti-natalist/(not so) voluntary extinction guy, there's a philosophy there that you might agree with. The Enclave just want to exterminate mutants and you're technically a mutant, there's no real common cause to be had there. If you think the Enclave is right you can just let the nearest patrol turn you into swiss cheese I guess.
>>3955432Upset your previous thread didn't get any traction? >>3954127
>>3955602The way that’s not even me, look at the file names
>>3955762>look at my iPhone filenames4chins has fallen
comparing arcanum to fallout 2 is a bit unhinged lil bro
Tim Cain's original idea for Fallout 2 was that the Enclave wanted to go into space. The guy who replaced him thought that didn't provide enough conflict.
>>3955595>Because Kerghan is basically an anti-natalist/(not so) voluntary extinction guy, there's a philosophy there that you might agree withIt's much more nonsensical and bizzare than whatever enclave is doing>The Enclave just want to exterminate mutants and you're technically a mutant, there's no real common cause to be had thereYeah it's not like there were ever collaborators working with the force which wanted to exterminate their people... >>3956051TBF now that I think about it they're really similar>First part is trying to find something about a random item that has no value (ring, vault 13 flask) >Other part is fixing a ship and going to an island
>>3956143>(ring, vault 13 flask)those do have value, though