rpgs peaked when gameplay was the focus, pic related.it's been downhill ever since they went heavy on narrative, dialogue, menus, systems.
You’ve posted this same thread like a half dozen times in the last couple of months.>inb4 no I didn’tYes you did.
>>3963123>anons with great taste posted on /vrpg/ in the last couple of monthsDamn. That's good to hear.
>>3963121Based soulslike fan
>>3963121>menus, systemsSo gameplay?
>>3963121I actually agree. At some point STORY became this mandatory part of RPGs all the focus should be on, gradually expanding to include companions as well.
>>3963121>rpgs peaked when gameplay was the focuswhat you're referring to were simply tech limitations. at the time you had to cram your lore and narrative into the manual.
>>3963164OP's pic related is also originally an arcade game
>>3963164limitations breed efficient gameplay and interesting challenges, everything matters and has weight, laser focus. the more freedom and storage space devs get the more sloppy and boated their games become
>>3963396Missing the forest for the trees
>>3963396damn trueOP is not wrong
>>3963396>limitations breed efficient gameplayThat's why consolechads won.
>>3964124You mean arcadechads?
>>3964160Arcade? Oh you mean xbox live arcade
>>3963121Based
^lol, what a dweeb
>>3963121Modern RPGs have more gameplay that whatever that might be