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File: images.jpg (72 KB, 452x678)
72 KB JPG
rpgs peaked when gameplay was the focus, pic related.
it's been downhill ever since they went heavy on narrative, dialogue, menus, systems.
>>
You’ve posted this same thread like a half dozen times in the last couple of months.
>inb4 no I didn’t
Yes you did.
>>
>>3963123
>anons with great taste posted on /vrpg/ in the last couple of months
Damn. That's good to hear.
>>
>>3963121
Based soulslike fan
>>
>>3963121
>menus, systems
So gameplay?
>>
>>3963121
I actually agree. At some point STORY became this mandatory part of RPGs all the focus should be on, gradually expanding to include companions as well.
>>
File: Utrilogy-manual.jpg (170 KB, 477x709)
170 KB JPG
>>3963121
>rpgs peaked when gameplay was the focus
what you're referring to were simply tech limitations. at the time you had to cram your lore and narrative into the manual.
>>
>>3963164
OP's pic related is also originally an arcade game
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>>3963164
limitations breed efficient gameplay and interesting challenges, everything matters and has weight, laser focus. the more freedom and storage space devs get the more sloppy and boated their games become
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>>3963396
Missing the forest for the trees
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>>3963396
damn true
OP is not wrong
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>>3963396
>limitations breed efficient gameplay
That's why consolechads won.
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>>3964124
You mean arcadechads?
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>>3964160
Arcade? Oh you mean xbox live arcade
>>
>>3963121
Based
>>
^lol, what a dweeb
>>
>>3963121
Modern RPGs have more gameplay that whatever that might be



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