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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: blued.jpg (183 KB, 1280x720)
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Dungeon Master 2 overworld and the main dungeon instead being the dungeon from DM1 would have been the perfect game. Why did no one mod it?
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What’s with zoomers latching on to ancient games from before they were born
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>>3968891
Because nobody wants to play this Paint looking shit
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>>3968906
It’s more Kid Pix, really
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>>3968904
>>3968906
>>3968908
Ah i see its a retard board. Sorry.
Adios.
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>>3968891
Do you mean why there are mods and hacking of the original engine and game instead of DM2?
I suspect because DM1 was a cult classic ahead by light years (heh) at its time. It was breakthrough and the mechanics worked great.

By the time DM2 appeared, it was behind and too limited (no talking and dialogue screens, instead weird mechanical trading) and felt clunky and not fresh. At that point, you would compare it with nice-feeling stuff like Eye of the Beholder 1 and 2. The engine also feels a bit slower.

It probably boils down to people having huge nostalgia for original Dungeon Master and it being a fucking classic that still plays well today only helps. DM2 never caught on much so the nostalgia is not propping it up.

The board is a highly enriched retardium one though.
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>>3969364
Forgot to say that I don't want to call DM2 inferior, but it somehow wasn't that fun for me, although I spent a lot of time farming all those bats and stuff - but once I bought all the expensive weapons it just wasn't as much fun going into the actual dungeon, so I dropped it when I become stuck. Twice over the decades.

Original Dungeon Master really clicked with me always, though, despite first playing it only in 1998 or 1999 I think, interlaeaving it with EoB2. Before I got onto more advanced RPGs like Albion, BG1, BG2, PST.
I returned and replayed it a few times. Did Chaos Strikes Back too almost to the end but got stuck there and lost save disks so I don't think I'll ever finish that one. Today, I would be frustrated that the attribute boosts from levelling up are random so I would be obsessed with maximising them - fuck that.
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How's Nexus?
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>>3969364
>Eye of the Beholder 1 and 2.
i already thought the EOTBs were crappy compared to Underworld and Arena. and i beaten lulzsecks games like Moraff's World and other scrappy indies. some games just aren't fun or just remind me too much of a superior game i could be replaying.
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>>3972411
EoB 1 & 2 are well polished dungeon crawlers with neat 2D graphics and art, which is underrated element compared to how bad some early 3D games looked in 90s.
(I never finished EoB III between the inability of getting it to run due to the high convenional RAM requirements and it feeling a bit less fun and a bit more clunky, plus I didn't have access to guides or anybody who finished it so I dropped it when I got stuck).

>Underworld
didn't play that
>Arena
more of a tech demo and weird concept that somebody may like to play anyway in the manner that some people apparently play the RPG mini-game on e-hentai



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