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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Game is set in both Hammerfell and High Rock. Both complete. Main "regional" plot is a dominion invasion. Empire is almost completely gone outside of a few stragglers remaining. Crowns and Forebears are fighting the Dominion and fighting eachother. You cannot join either faction, but you can side with one or get/force them to work together. Main plot of the game is about Satakal’s worldskin shredding and rewriting reality due to Hermaeus Mora wanting to study the effects. They nudge certain individuals/factions to a point that causes the Adamantine Tower to fail, causing reality itself to break. You start out as a slave/prisoner of the Dominion and are sent to an ancient Rourken Dwemer ruin on an island on the Illiac Bay as expendable labor for discovery/excavation. As you are there, a chamber is discovered and is still fully active with tones. Dominion mages try to tune this chamber with tonal magic they do not understand and the first worldskin tear happens as you flee deeper into the ruins to escape it. Reality is reshaping itself; people vanish as you flee and you encounter this tonal field. The cycle breaks as it touches you and you become an anchor being. You continue fleeing, using new unstable abilities to survive as you weave in between broken realities. You reach a room and unintentionally encounter ancient Dwemer nodes, granting you tonal understanding and making these Satakal worldskin powers more controlled and powerful. You escape the ruins, set to explore more Dwemer ruins to better understand and control these powers, and maybe get a few answers on the Dwemer as well. Mora soon realizes you and what you are doing. Intrigued, they contact you and help you get more powerful, but they do not want you to fix reality as they want to study the effects more.
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>>3979291
You become known, and every faction wants you. The Dominion wants you to control the tower and rewrite reality as they see fit, the Crowns want you to destroy the tower as they see it as natural and necessary, and the Forbears want you to stabilize it and preserve everything. Other factions like the Direnni and Empire look to you too. The special ability in this game will be Satakal worldskin powers. You start with minimal powers and need to “fix” each reality tear you enter. You gain more powers as you fix each tear, but need to go into Dwemer ruins to further your understanding of the tones and that is how your powers get stronger. Each tear you enter, outside of a few tied to the main questline, will be procedurally generated. These tears are the main events in the game, much like oblivion gates and dragons in past games. Each tear takes you to a past or future reality, seeing people and civilizations long gone as well as things never seen or even understandable.
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>>3979293
Other notes, sailing and ship travel is in the game. It is not required though. The game will introduce you to the mechanics early on as you escape the island. You will be given the opportunity to purchase and run a ship, but it is not required for any of the main questlines. You will be able to purchase transportation across the Iliac if you do not want to be a ship captain. Ship battles are rather limited to boarding and arrow shooting, not like ship battles in Starfield. The ship functions more as a player home and exploration of the Iliac. There is a form of settlement building, but it is mostly contained in a few spots in both providences. There will be radiant quests given that take you outside the map to procedurally generated locations in other providences. This is more-so included to give the modding community more freedom for their creations. The main map is massive and packed full of handcrafted stuff. Outside of the tears, everything on in Hammerfell, High Rock, and the Iliac Bay are handcrafted. The map is more open than previous titles, but still very dense with lots of things in between. The map is maybe 8 times the size of skyrim (Iliac not included) and has about 6 times the world content of skyrim. So there is a little more space between POIs, but not enough that the world feels empty.
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>>3979291
Ok man nice fan fiction. Why post it on here?
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>>3979298
Um to remain anonymous? Why bother posting a replay?
Don't believe me all you want. Save this post and come back to it next year.
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>>3979304
This is like the third time you’ve posted this thread
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>>3979319
Third time? I've not the slightest clue what you are talking about. This is my first and only post I will make here. It took me like an hour just to figure out how to post this. Couldn't imagine doing it 2 more times.
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>>3979291
>dominion invasion
gross it's like trump wrote it himself
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>>3979304
You got a release date with all that to go with all the random made up stuff?
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>>3979291
I don't see why VI couldn't just take place in Cyrodiil, Skyrim and Morrowind, without any of the lame places.
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Post proof or there's no reason to believe a thing you say.
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>>3979294
As a disclaimer, the "the map is 8 times bigger" is more of an expression then reality. I was just trying to find a way to word that the world is much bigger then last games with more open space, but not empty. hense the 8 times bigger with 6 times the content. The game is massive with plenty to do, but you are not running into POIs every minute of walk time.
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>>3979355
post proof, and potentially lose mine and someone else job? Yeah ok Todd, you won't find me that easily. Go look look in the stupid trees for proof.
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>>3979340
See
>>3979304
>Save this post and come back to it next year.
>next year
2good2be true, but we shall see
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Got a rough or internal estimate for what time next year? I’ve always thought it would drop in late 2027
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Lol, just chill out and wait for the game to be revealed dude. It's too obvious that you are just a dedicated fan with too much time on your hands. Plus you've already admitted some of what you said was over exaggerated. How can we believe it after that?
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I will admit, some of this me my trying to “connect” some of the few things I was given. Sounds plausible to me. But what I do in fact, 100% know, is that there is sailing (though limited as of when I heard this a while back), settlements, high rock and hammer fell. I heard these a while back. More recently I heard that the main plot involves the world skin and reality ripping, hermaeus mora is involved, 3 factions that tie closely to both the regional side quests and main quest, and the special abilities being a combination of Dwemer tonal magic and worldskin magic. That of what you want of that. It’s what I heard.
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>>3979291
Post a pic of literally ANYTHING no matter how small or noncredible of you being a Bethesda employee/insider. Or else this is just bullshit.
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>>3979291
Bullshit. Bethesda will never kill of a faction that is popular.
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>>3979291
Anything overtly woke in the game? And I don't mean daedra not having a fixed gender, I mean crap like Dragon Age: The Veilguard.
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>>3979900
>woke
Say jewish or go back to the streamer with cockroaches in his room
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who gives a single fuck this game is legitimately never coming out kek
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>>3979304
>next year.
>>3979322
>It took me like an hour just to figure out how to post this. Couldn't imagine doing it 2 more times.
kek they got emil on 4chan duty
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>>3979293
>The Dominion wants you to control the tower and rewrite reality as they see fit, the Crowns want you to destroy the tower as they see it as natural and necessary, and the Forbears want you to stabilize it and preserve everything.
Wait a minute...
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Why would the redguards, who also believe that Mundus is a prison, want to save it?
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>>3979934
I wasn't asking you, goy.
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Sincerely, this is one of those times where I hope they haven't deviated much from previous game's gameplay, but polished it. The whole of Skyrim's gameplay is so close to perfection, and now would be a time to refine and make additions, rather than scrapping it and building up again. Over the years I've played different characters, and I'm astonished by how well they play with their interesting quirks.

And before someone disagreed: I know. I'm surprised there's youtubers who are paid to do hours of "retrospective deconstructed critical analizations" who still fail to grasp and inform their audience on what makes Skyrim great.

Tldr stick to Skyrim's gameplay and improve upon it, please. Unless.. a designer actually had an innovative idea requiring reconstruction of the whole systems.



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