what cRPGs don't have walls of text? I liked how in Fallout and Wasteland text was mostly dialogue instead of paragraphs about how the character looks like
Any cRPG released prior to the advent of the CD-ROM
Cataclysm and its many forks. The Last Generation is my favorite fork. There is very little dialogue. The vast majority of text is item stats which can be boiled down to a couple lines of the menu. Like if you're looking at a melee weapon you're only really gonna care about damage, attack speed, weight, item length, material (for repairs) and what martial arts work with it. That's like 2 lines of text.
>>3979797Maybe play DE (since it's all narrated) and all the wall of texts are usually opinionated
>>3979797What's the matter, little boy? Is literacy hard? Words are hard, aren't they? Yeah. Words are pretty hard. Wanna play Roblox?!
>>3980025I'd rather play JRPGs than your wall of text.Don't blame cutscenes when you are brandishing this thing as something of a good thing.
>>3980026play xenogear and eroges. and learn japaneses
tards like this is why we have WITCHER SENSE and permanent quest markersyou're not even doing the deductive work by yourself since you can't read, much less think aboutgo play some /v/ trash like dispatch lis and that upcoming lis ripoff
>>3979797Half of the text in Pillars of Eternity could get the yellow highlighter treatment and nothing of value would be lost.
>>3981402Xenogears is just a moviegame with limited budget and tech, so pass