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File: pain.png (238 KB, 511x305)
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Just think about it. It's a critical factor in combat. A character gets hit- it hurts like hell- can't do anything for a moment.
For unknown reason it's completely neglected, while IT SHOULD BE THERE, if not in action games then at least in turn- based and RTWP games.
The most of games come with some otherworldly effects accompanying a successful critical hit and that's all.
The only game I remember to have something close to it this is Witcher 1 and it was only a side effect of certain attacks, not a constant part of the combat.
Might be not an literal pain but some negative factor affecting the combat, accumulating with the received damage.
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CDDA retarded pole
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Sounds like you could get stunlocked.
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>>3982270
>>3982251
Pain basically means stun or short term ability loss. If anything, pain build-up should be as thing, but this will get complex very fast, as this has bodily and psychologically implications and the latter usually are depicted as sanity or stress. Never once saw a fun mechanic revolve around these two.
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>>3982251
TES has stuns, getting flung, passing out, getting disarmed, having movement impaired by frost or frozen solid, lingering damage from flames, diseases, poisons.

In Fallout 3 your character can get limbs crippled.
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>>3982251
>For unknown reason it's completely neglected
Probably because it's not a fun mechanic and devs care more about fun than appealing to autistic realism faggots like you.
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>>3982421
Somehow these same devs suck at fun. Let's not even start with pacing issues of modern games.
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>>3982251
Not really an RPG in a traditional sense, but FromSoft's opus Lost Kingdoms 2 has you slow down as your health gets lower, with the player slowing down dramatically and limping if on low HP.
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>>3982421
This. Yes, it's more realistic that Snake has to manually patch up his wounds in MGS3, but it is objectively more tedious than just using a medkit and you're fine.
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>>3982545
Menu juggling is always shit. Patching up manually is fun, but not through menu juggling.
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File: 1583882844668.png (1.16 MB, 1440x900)
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>>3982251
CDDA, Cyberpunk 2020 in the TTRPG space. Examina.

>>3982417
That clearly doesn't count.
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File: dd.jpg (9 KB, 225x225)
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>>3982251
Darkass Dungeon?
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>>3983561
It's rather psychological trauma, innit
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File: bbrosinjuries.jpg (12 KB, 348x145)
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>>3983830
Ok then Battle Brothers
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>>3982251
>what if -2 to attack/attack damage
Anyway, in TTRPGs like D&D such thing like "for 3 turns roll save every time you make an action or move - if you lose, you're stunned until the end of your turn, if you win - you have -1 to attack and have your movement speed halved until the end of your turn".
Also look toward World of Darkness "TT"RPG series. Just remember, that it has its own 5ed (and also CotD) as opposed to the original.
But outside of turn-based games it would just be your common debuff, that often exists through various "weakened"-"shocked"-"poisoned" already, it only makes sense to use that for a bit of sado-maso flavor.



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