Admit it, you suck at dungeon crawling
>>3983027I'd like to think I'm good enough at it to enjoy it. There's definitely people more efficient than me. What are the best Wizardry spinoffs? I've only played two of the Gaiden games. I've heard Gaiden IV and Tale of the Forsaken Land tossed around a bit but I never hear about Wizardry games outside of the Sir-Tech ones otherwise.
>>3983027i do alright
>>3983027I was turned off to the genre before I even knew what a Dungeon Craweler was. I played digimon World2 when it came out, and it was abject dogshit. For the next fifteen years I avoided dungeon crawlers all together. I then tried the Shining Soul and it was alright.
>>3983437Easily the Wizardry Xth duology, there’s a reason they’ve been used as the foundation for three different remakes/reimaginings
I ragequit stranger of sword city earlier today, so yeah, I am probably shit at dungeon crawlers.
>>3983027I mean, I wonder, right. Does it really count as failing at dungeon crawling if the failure occurs at the point of character creation, and if that element is even slightly simplified the failure is avoided? I'd say it'd be more failure at exactly that, creating viable characters within specific systems.
>>3983027or maybe people don't want to play a gacha with permadeath
>>3983814>permadeathLiterally non issue, unless you are mentally challenged and even then you need to try hard to kill your folks
>>3983027Why did you post a picture of some random gacha trash if you want to talk about dungeon crawlers?
>>3983029Impressive effort for a shitpost, anon. I commend your dedication.
>>3983462I love those hallucinogenic classic dungeon layouts. I think switching on Simplified Dungeons in Unity is doing the game a disservice. They were designed by some paranoid fucktards, they're supposed to be tedious to navigate.
>>3983027If the dungeons don't represent the confusing clusterfuck of an interior seen in dreams, I don't want it. >>3983462Salivating, precumming, lactating.