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File: 2423612-0004.jpg (774 KB, 1920x1080)
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God bless people who still make the "four niggas in a square" kind of games.
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>>3983994
M&M X Legacy was ok for what it was trying to do. I think the reason it bombed is that people wanted it to be a more expansive concept. Like Skyrim as a blobber. Instead it was just so painfully small and limited that people were disappointed. It also had severe itemization dysfunction leading to the actual experience of playing the game feeling very stale and pointless. It was pretty enough, it had stuff to do in it, but there wasn't much point in doing so since nothing really felt impactful or rewarding.
It would have been a good basis for something if it were developed into an actual, proper RPG.

And I think that's a problem which basically ends the blobber genre, generally. They were as good as RPGs could reasonably be in the late '80s and early '90s, but we can do better these days. RPGs can be so much more than a fucking Windows '95 maze screensaver. And if you're gonna make a screensaver, you should at least make it an interesting one. With actual puzzles and environmental navigation. Actual interaction systems with the world around you instead of just a static NPC popping up to give two sentences of dialogue to say that one locked door three hours ago is now unlocked.
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>>3984034
Isn't Etrian Oddysey also a modern (sorta, last game was in 2018) blobber series?
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>>3984034
Wizardry 8 was moving into that direction, with a handful of puzzles (eau du rapax trap) and environment effects (scuba gear in underwater caves, fire magic not working underwater).
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>>3984034
>but we can do better these days.
Better, mentions skyrim. No, we can't do better and making any rpg into the shit called skyrim is a terrible idea.
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>>3983994
>still make
>posts game from 12 years ago
Anon...
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>>3984034
Even M&M6 from 1998 had free-roaming movement so I don't know why M&MX devs went with grid-based walking.
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>>3984482
They wanted to emulate M&M 4/5



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