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Endless Legend 2 waiting room and Endless series discussio
>>
Not really a fan of the new art style desu.
EL1's style was legendary kino. EL2 kinda looks like it was made in the early 2010s.
>>
>>1971050
As long as its able to communicate whats going on I'll let it pass. I do wonder if the icons for kept their colors related to whatever fidsi resource they're boosting.
>>
>>1971063
I'm hoping EL2 doubles down on what EL and ES2 have done right, but after Humankind and Dungeon I'm not going to get invested into it.
FIDSI clarity should be fine, I don't think they've ever had an issue with that. If they did fuck it up then I'll have no delusions of the game being good if they overlook a basic UI fuckup.
>>
As we cannot discuss Endless Legend 2 yet per the rules of the Insiders program, everything I say will be hypotheticals related to Endless Legend 2 and in now way break the NDA. Free my boys Adamantian, Palladian, and Mithrite they ain't do nothing
>>
>>1971123
Rip
>>
>>1971123
are you happy with the EL2 or its inferior to EL1 so far?
>>
>>1971134
For the longest time I have dreamed about EL2 just being EL1 with a fresh coat of paint, so any time I see a mechanic that has become radically different from EL1 I need to spend some time adjusting to it. I will say there are a lot more influences from Humankind than I anticipated so if you absolutely despised every single mechanic in that game with all your heart you might want to temper your expectations for this one. I'm fine with it but I know it's not for everyone.
>>
>>1971050
I thought the same until I replayed EL1 and now I'm looking forward to higher fidelity and individual buildings. Everything in EL1 cities was just a bit too samey. Just lots of the same little rectangle.
>>
it's gonna be even more woke than the first one
>>
>>1971168
Probably not wrong since the first one wasn't woke at all. Not harder to pick a number higher than 0.
>>
>>1971050
Reminds of From Dust. I wonder if it was one of the inspirations behind EL2
>>
>>1971171
Sounds like you just hate women.
>>
>>1971169
It is woke.
>>1971175
How is he wrong? The things he listed are in the game. Why are you twisting it into some weird woman hater non-argument?
>>
Is this the place to talk about Humankind without sperglords?
>>
>>1971559
Why not? I'm tempted to make a /civ4xg/ here since the /vg/ mods are hellbent on killing it there.
>>
>>1971044

Im kinda confused is it the same races plus nu-addons or is it different races?

I'm seeing shit like Broken Lords here? But i did remember one anon saying every planet has their own "Broken Lords" with their own unique culture.
>>
>>1971612
It's a different mix of races.
Broken Lords are returning, but the Sheradyn are now entering as a landed faction instead of being a space faction/subfaction in ES/ES2.
Presumably we'll see a mix of returning EL factions, fantasyfied versions of ES/ES2 factions, and some entirely new ones.
And hopefully no drakken.
>>
>>1971559
I'd rather keep it Endless related. But if what >>1971123 is to be believed then go ahead.
>>
Can any beta anons elaborate on how the tide system works in actuality? Is it just aurigas seasons but ocean or something more interesting and engaging at this time?
>>
>>1971168
There is a trans leader
>>
>>1971898
Based, is she hot?
>>
>>1971884
You will pick ze dust coral and you will like it.
>>
>>1971044
What's the prioritization of FIDSI for EL 1 when it comes to settling? I keep seeing Food as the first item in FIDSI so I end up subconsciously prioritizing it and I know that's wrong but I keep doing it
>>
>>1971044
Can we have an Endless game where all the playable factions are humans instead of freakshit? Please?
>>
>>1971922
So basically seasons with a bit more restrictions on what can move around?
>>
>>1972007
No, fuck off. Everyone NOT being fucking (at best pallete swapped) copies of the same hairless apes is the best kind of sci-fi or science fantasy.
>>
>>1971044
Buy an ad
>inb4 this is the ad I bought
Then drink bleach and die
>>
>>1972003
I only put workers on food if the city begins as garbage or if it's winter.
>>
>>1972003
Industry is king in Endless games.
Finding a good balance between food (for getting the pops) and Industry is the game
Dust, Science, and Influence are all secondary since they rely on both Industry and Food to be fully exploited via pops and buildings.
>>
>>1971585
>/civ4xg/
That's the second /vg/ thread I watched die to utter janny incompetence, or this time more as malice.

So actual topic, are we getting the Sheradyn or the Pilgrims? I heard people mention one or the other. Or is it both?
>>
>>1972574
I'm assuming both, Imperials/Sheradyn are in the promotional material (the logo on the left in the very OP image)
>>
>>1972007
Why? Are you that desperate for Humankind 2? Fuck no.
More weird alien junk
>>
>>1971123


Are Morgawr in the game?
What are they like if so?
They and necrophages are my favorite EL factions.
>>
>>1971647
>And hopefully no the only good faction
>>
>>1972886
>"Nope, sorry, you're not allowed to be at war"
>good mechanic
>>
>>1972007
>>1971171
wtf are these retards doing in an endless thread , did you even like the first game , or els2 ?
>>
>>1972886
forgot about this one , the only good faction is the one that has unique abilities with the least polished aspect of the game , has mediocre units and heroes and that incentives you to put your cities next to ruins making it so it blocks expanding efficiently in that direction
>>
>>1972003
Industry is king of all of their games except Humankind (where it is still 2nd strongest and fuck-huge gap to the 3rd position)
>>
>>1971585
>/civ4xg
visited it recently, now its mixed with gsg general whose members totally ruin it
>>
>>1973007
>>1973007
>Humankind
what is first then?
>>
>>1972542
broken lords and the space fish mommy disagree
>>
>>1973362
Notable exceptions only because they can effectively use dust in place of industry
>>
please tell me what you like and dislike about Endless Legend and Endless Space 2. I've owned both for a while but never given them a proper shot
>>
>>1973301
It's back to normal
>>
>>1973535
>Endless Legend
+Art style is beyond beautiful, watching terrain form as you start the game and clear fog is divine
+Every faction is unique in how you're expected to play, avoiding the sameyness a lot of Civ factions get into
+Customization for your units and even your empire via narrative quests
+Custom faction builder lets you play around with making gimmicky races of your own
+FlyByNo is a musical genius on par with Jeremy Soule
+Every faction is busted as hell

-Combat is severely flawed and needs proper polish
-Quests can railroad you sometimes into doing things you don't want to do
-Unit variety is limited, you have to get lucky with absorbing minor factions to cover the weaknesses of your racial units
-A bit difficult to get the hang of
-Every faction is busted as hell

>ES2
+Surprisingly easy to get the hang of for most of the factions despite still playing differently from each other
+Ship designs are pretty to look at
+Custom faction builder lets you play around with making gimmicky races of your own
+Tooltips for everything are fun to read if you're not too deep in the roleplay
+FlyByNo is a musical genius on par with Jeremy Soule
+Space battles are easy, just build what you want and pick the appropriate unit card, send another fleet if that one dies
+Every faction is busted as hell

-Academy can be a pain in the ass if you have Awakening active, even with the update fixing the most egregious problems
-Spawning near Cravers is an automatic restart
-Tootlips for everything are NOT fun to read if you're roleplaying as a benevolent ruler
-Space battles are easy, just build what you want and pick the appropriate unit card, send another fleet if that one dies
-Every faction is busted as hell
>>
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>>1973598
thanks anon!
>>
>>1973535
I don't know if ES2 has one, but if you plan to play it, get Legend's Community Patch.
it fixes a lot of stuff.

>>1973304
not him, but from what I remember at launch science or industry was best.
the scaling of dust and influence made them impossible to stay viable, and food was just kind of there.
>>
The EL AI so fucking bad. I really hope 2's better in that department.
>>
>>1972942
>is sperging out like a tard
>calls others retarded
kek
>>
>>1973858
are you playing with community patch? i heard it improved it
>>
Anyone word on when the next patch for EL2 is going to drop? Haven't been able to play past turn 200 or do a siege yet because of bugs. I've been uploading the diags on the forums so hopefully they're giving enough information for Amplitude to fix them
>>
>>1973598
>Spawning near Cravers
...unless you are Cravers, in which case it's a test from the gods to determine which hive is the True Cravers, who really gets entropic gluttony, who rules Cravertown.
>>
>>1973535
Nota, but EL1 combat was utter dogshit and quickly drove me away from the game.
>>
>>1974363
now, enjoy your conquests
>>
>>1971044
Buy an ad, faggot
>>
>>1979537
Endless Legends is woke.
Are you coping, baiting or have you never played it?
>>
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>>1979537
>>1971169
>>
>>1980932
>Forgotten
>Full of troons and dykes
>The faction which are the rejects of society the Vaulters kicked out

So the vaulters kicked out a bunch of degenerates out of their cities and that's the reason why they hate science?
>>
>>1971148
>humankind features
fuck
>>
is the pop juggling shit from es2 in el2? I didnt really like that
>>
https://www.youtube.com/watch?v=yA5CHDSTdT8
>>
>>1972007
you already got Humankind
>>
>>1980932
>Skibidi Toilet Ofosu
>>
do you want leaks?
if yes, what do you want leaked?
trips get the sikrit 5th faction
>>
>>1994291
>trips get the sikrit 5th faction
It's got to be my boy Horatio
>>
>>1972007
You need to go, this place isn't for you.
>>
The Human/Mezan empire seems to be contemporary with or slightly younger than the Endless empire, so why are only the Endless effects felt and not humans? There are multiple human empires still existent, so there should be some human built over stuff around the galaxy too.
>>
>brown woman thumbnail
>>
How do districts work in EL2, are they more like humankind and civ 6 or are they back to the good days of EL?
>>
>>1972804
>Morgawr
Sadly not in (yet?)
>necrophages
Yes
>>1972015
More like dust eclipses in 1 but with slight changes, no winter season creating an anti-fun moment
>>1996772
More so like Humankind and Civ 6. They recently changed adjacency bonuses for the better. Before you'd get rewarded for putting the same district types next each other, but now you can get improvements for some districts that allow for more freedom of choice but still require planning (for example production districts get a bonus being next to mountains but you can get a science district improvement that gives extra science for any district next to a mountain)
>>
>>1971123
customizable leaders or variants in faction culture like humankind or no?
>>
>>1972804
Doubtful the Morgawr would be in when they were a creation of Auriga
>>
Was the end-of-march wave supposed to happen yet?
>>
>>1971171
you're brown
>>
>check my inbox
>i had access to the sekrit build since late February
I feel really dumb.
>>
>>1998622
I got mine yesterday.
>>
>>2000776
there should be more female leaders og
>>
>>2000776
You are mindbroken.
>>
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>>2000776
This nigger wrote this entire post unironically
>>
>>1971044
Will they continue being autistic about gunpowder?
>>
>>2000821
>>2001046
Femoid or white knight? Call it.
>>
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>>2001786
I'M FEELING QUITE HUNGRY
>>
What's the jewish trader faction going to be? it's always my favorite
>>
>>1971148
Shit. EL is my fav game of all time but I loathed humankind.
>>
>>1971171
By this logic, terminator and alien and Metroid and tomb hunter and GTA SA are woke games. Kys.
>>
>>1972542
I dunno anon
>play roving jews
>literally have no need for industry because I can basically buy out the entire build queue of a new colony by mid-game
>>
>>2003702
>Kys
No U.
It's woke and stop stirring shit up.
>>
>>2003832
In EL2 I'm coming across a lot of regions with very little to no industry at all but have plenty of dust. Has anyone had any luck settling on those regions and just using the dust to buyout instead of industry to build?
>>
>>2003702
>By this logic, terminator and alien and Metroid and tomb hunter and GTA SA are woke games.
Yes. If you think forced diversity started in 2016 you must be very underage.
>>
https://www.youtube.com/watch?v=RSfQS2apkU4
>>
Never really liked the first one all that much. Most of the factions just didn’t do it for me...nothing really grabbed my attention. I couldn’t bring myself to care about their backstories or lore, and the map was kinda shit. The cities and districts looked ugly, and it was annoying that you couldn’t turn on those little resource and ruin and anomalies icons you see in other 4X games. But hey, maybe the sequel will actually be better.
>>
>>2006201
These look pretty neat, shame they've got the Drakken diplo though
>>
>>2009396
I'm hoping it will be much more well done than their diplo. They had a lot of years to try and figure out what works. I doubt it will be the exact same system from EL1.
>>
Played the demo and it's pretty fun, the humankind elements don't ruin the game unless you really liked the initiative combat system and building settlers.
>>
>>2010665
Personally I'm not a fan of the district system that much. It's fine early game but then you're just putting down your 14th science district because you have nothing else to do by that point
>>
>>2010665
how can one play the demo? are you a gamer journo?
>>
>>2012155
I mostly chalk that up to the lack of city improvements in the current version, it's pretty much all districts and units that you build.
>>
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>>2012273
>game journo
lol
We actually know more than them.
>>
>>2012316
>We actually know more than them
Damn I feel pretty special
>>
Gameplay vid, apparently some youtubers already play the game
https://www.youtube.com/watch?v=fYcGwmWADuE
>>
I dont buy early access games, but they just announced that its coming in summer.
>>
horatio confirmed btw
>>
>>2015118
"No"
>>
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>>2015155
>>
>>2015166
ugh
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>>2015166
WOOOOOOOOOOOOOOOOOOOOOOH
>>
>>1971044
Are vaulters in?
Or some human faction?
>>
>>2015468
Sheredyn are in, see >>1990883
>>
I wonder you can link two cities together like in Humankind. It's one of the few mechanics I liked about that game (and war weariness, but I doubt that one will be fitting in EL2).
>>
>>2016139
https://youtu.be/LnboXVhj3Qs?si=nhYJ-CIUpnKUcKxJ
Looks like you can.
>>
>>2016481
Thanks.
Damn I don't like the art design though, especially the new city grid. It could be a placeholder, but so bland & ugly....
>>
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I guess you could say the time until this releases feels... endless!
>>
do i need to unprivate my steam profile to get into the insider's program?
>>
>same combat as EL1 and Humankind
Fucking hell
>>
>>2015166
>Horatio instead of Cutlists
It is so over
>>
>>1972007
(You) tried
>>
>>2000795
sucking my cock yeah
>>
>>2016694
best you will get is horatio's face plastered on all settlement buildings
>>
https://www.youtube.com/watch?v=1hMrp1S6NyY I still think this is one of the best videogame trailers ever made, that music does a lot of heavy lifting. I remember discovering ES1 in 2012 and something about it was so unique and cool. Fuck, what a game, love me samurai birds. I wonder how it holds up.
>>
>>1971044
I got early access to this if anyone wants me to check anything out for them
>>
>>2017291
How are the necrophage? Not really a fan of the 'cuter' redesign visually.
>>
>>2017291
How's the AI? apparently journalist were mad as fuck because it cant be cheesed or predicted easily
>>
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>>2017326
NTA but they're interesting.
They took a page out of the Cultists book and they can only have one main city, but your armies can create colony-like "Burrows" that you can use to fast travel around the map. You can attach these burrows to your capital to expand your territory
They gain larvas after each victory and you can evolve them to your liking, which is pretty cool
My main annoyance is that they sometimes talk too much like humans during quests, i would want them to be a lot more primal.
>>
So did Zelevas canonically win Endless Space come Endless Legend II or what? Why doesnt he send a fleet over to whatever this planet is?
>>
>>2017537
>Why doesnt he send a fleet over to whatever this planet is?
I think it's a classic case of ludonarrative dissonance
Ingame you can easily zoom through the galaxy, but in "reality" space is still really fucking big and exploration isn't easy.
>>
>>2017535
Goddamn new interface sucks balls, what happened with amplitude minimalism? This is almost as bad as Civ6/7
>>
>>1980932
That's DLC content, and relatively later DLC content IIRC. Almost all of the EL DLCs kind of sucked ass.
>>
So what do i think of the game now that some people have played the preview?
>>
>>2017535
I liked cultists so thats good news for me. Having the bonus units be more customizable is also awesome.

Is JINGOIST JOY BONER still viable? I exclusively play cravers and necrophage. I'm hoping that amplitude hasn't made going to war and staying at war stupidly annoying.
>>
I fail to see what's the point of this game. It looks like generic civslop.
>>
>>2018097
How? It's a fantasy game, with more indepth combat and different premise and design. They fucked up when they tried to copy civ instead of continuing to do their own thing.
>>
>>2016635
I'm not sure if you have already linked your accounts together, but I know if you keep your account private or friends only any time you try to sync you'll get stuck on a splash screen
>>2016139
It's in
>>
>>2018097
>slop
Opinion discarded, talk like a regular human being.
>>
>>2018097
it's supposed to be less shallow and has competent AI that does not cheat
>>
>>2016139
You can and it works basically like it does in humankind including influence cost scaling per region so you're encouraged to use your city expansions.
>>
>>2018325
>slop
Perfectly cromulent word
>>
>>2018325
slop got absorbed by academic community and is used by AI researchers now, deal with it fag
>>
So does the game take place during the events of ES2?
>>
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>>2017535
one city that fucking sucks i always hated cultists the funnest part of necrophages is the unrestrained blobbing. also why is the necro leader doing the when we all work together pose?
>>
>>2017535
Is it just me or is the necro leader clearly a necrophahized drakken?
>>
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>>2019188
>i always hated cultists
Leave this fucking thread.
>>
>>2017535
>one city
>>
>>2018097
it's fantasy civ faggot
>>
>>2019188
you still blob except you blob with units instead of cities, it's like you have spawners from turn 1 and the rape doesn't stop.
>>
>>2019503
that isn't blobbing if my borders are not getting bigger my monkey brain tunes out
>>
>>2019534
I guess you could just attach all your conquered territory to your main city using the burrow mechanic. It's still just one city but you can build on like 8 other provinces you've captured.
>>
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>>1973598
>Quests can railroad you sometimes into doing things you don't want to do
Honestly I kind of like that stuff, my main issue with it is the lack of resources to see quest lines as a flowchart once you've stopped roleplaying in singleplayer and want to play to win.
For example it's kind of fun to play a ES2 game with Vaulters and know that they're gonna chimp out over "MUH HOMELAND" if you colonize Auriga, in the same way that you know Necrophage is gonna be constantly at war, or Forgotten are gonna be spamming Espionage.
>>
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>>2018097
>generic civslop
Arguably the problem is trying too hard to be special and distinct from Civ, to the point that every faction to have some shakeup on par with CivV Venice like having the food economy reliant on getting food from battle/being physically unable to declare peace, literally removing food as a mechanic, or being so money-dependent that you buy land for new cities instead of making settlers.
>>
Give it to me straight, lads. Is the music good or nah?
>>
>>2020575
Sounds great so far. If you liked EL1 and ES2 you'll be happy.
>>
>>1971902
EL was diverse, then ES2 went diverse in space, THEN EL and ES 2 got woke at the same time. All kinds, at one time: trans, brown good, women good, men bad and so on and so forth. EL even got a China good episode (minor faction) during the Chinese supremacy era.
Quality drastically dropped once they outsourced the work (to India I guess) including the artstyle.
They even have a free homosex dating simulator for PR reasons lmao.

After the Humankind fiasco they transitioned to being a smaller thing, but only doubled down on woke. Thus the recent livestream was eg played by the trans nightmaremode mod/dev with other cucks accepting "her" all joking about trans and stronk minor all-women faction and how good commie mindset (hive) is better. Literally Sheredyn are lead by women, women martyrs, male edgemasters and badass women as well. Since all factions are each a lovechild of some dev I know they all will be the bestest and the wokest.

Inclusion of BL (and prominent one at that) is a massive illogical thing that their as of few years back incompetent Slowhands lore guru will botch as well.
>>
What is the plot?
Spill the beans, what causes the tidefalls
>>
>>2019188
>i always hated cultists
A PR stunt that turned out to be the best faction.
>>
>>2020812
>favorite ES2 factions are Unfallen and Umbral Choir
>these were also fan creations that won a vote
just outsource all the ideas to fans
>>
>>2020832
I still can't wrap my head around how video game industry is this massive money printer, yet the actual competency and creativity of people making games is.... It is what it is...
Then I remember Minecraft movie exists and how everything else is equally as shit.
It's just the way it is.
>>
>>2020845
>video game industry is this massive money printer
>yet the actual competency and creativity of people making games is.... It is what it is...
>It's just the way it is.
Yeah pretty much. More easy to make the money, more easier to hire and keep incompetency people or ideas (at least for big studios).
To note though that the industry did grow like a fuckton in short decades, and might be suffering from a massive bubble that needs to be popped.
>>
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>>2020906
>a massive bubble that needs to be popped
>>
>>2020805
Schizophrenia
>>
>>2020951
How is he wrong?
>>
>>2020952
>THEN EL and ES 2 got woke at the same time. All kinds, at one time: trans, brown good, women good, men bad and so on and so forth. EL even got a China good episode (minor faction) during the Chinese supremacy era.
None of this means anything.
>>
>>2020965
Is it wrong tho?
>>
>>2020965
The last sentence of what you highlighted doesn't make sense. Everything else does.
>>
>>1971044
Anyone know if you can customize the type of map you want to have in a game?
Mainly because of the mandatory (from what I've heard) system, where all factions start on islands, and landmasses emerge throughout the game...
>>
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>>2020996
https://community.amplitude-studios.com/amplitude-studios/endless-legend/blogs/710-endless-legend-is-now-in-chinese

It was during the middle of HK drama and the update broke the game quite literally and bloated it, as it added 1/3 of space extra that was just Chinese edited videos.

"Some people could be offended because a real life culture gets some spotlight in a fantasy/sci-fi game which was free of real life references. Besides some obviously design in form of medieval knights and culture (Broken Lords and to some extent Sisters of Mercy). But it was never mentioned that a specific faction is based on any folklore.

- The way the Magtay are described could be interpretated as to get a favorable outlook bye the Chinese government. Which, lets face it, has a big say in their gaming market. Just see the latest Blizzard controversy regarding free speach and their poor handling of it and not taking a stand.

- Some could argue that their description would be more fitting for a major faction instead of a minor one. It sounds like a faction with a rich history. Which is not surprising since it is based on chinese folklore" as one user commented.
So China good during the China bad times.
>>
>>2021359
Again, none of this means anything. Adding a faction loosely based on Chinese aesthetics = "china good"? Then how can the game be "men bad" when it also features men? You are mentally ill.

>Some people could be offended because a real life culture gets some spotlight in a fantasy/sci-fi game which was free of real life references. Besides some obviously design in form of medieval knights and culture (Broken Lords and to some extent Sisters of Mercy).
This is just stupid. Every fantasy setting ever constructed has factions loosely based on historical cultures and their folklore. Endless Legend is more creative than most but even then e.g. the Roving Clans are very obviously based on the Mongols and Turks, having one faction based on Chinese stuff is nothing notable.

Also I would argue that the Magtay at least aesthetically have a much closer resemblance to China's minority groups like the Miao and Bai. If their creation was supposed to somehow represent an endorsement of China then you would expect them to be based on Han culture like every other fantasy China ever made. Instead they specifically chose to highlight some of the ethnic minorities.
>>
>>2021379
Well, be in denial still.
It was jarring, it was on the nose and overt, was opportunistic (there was open vested interest to placate the censors), was during the HK drama, many other studios did the same during that time.
This action was of their then-overlords making (SEGA). This is given, no conspiracy there, you trooned out moron.
>>
Asking for a timeline of events that transpired on Auriga before it got brrrr'd would be strange. You'd think it would've been a couple of centuries in a single game but how can you explain Zolya. Did Auriga go to shit that fast?
>>2020601
Excellent
>>
>>2021415
Zolya for some reason is essentially immortal. Maybe due to Dust, maybe due to some Mezari heritage (advanced tech and genetics that for some reason not culled down brownoids). This I think Dust
>>
>>2021496
Being black is now a conscious choice in the endless world. Just look at the Forgotten.
>>
>>2021497
Forgotten kind of got no choice.
Btw I will endlessly (tm) mock the Blackalim of ES2 for literally subsisting on gibsmedat and stealing the Space Rhodesian Empire after Endless men left Endless African Galaxy and then promptly fucking collapsing without achieving anything of note.

They even fucked up cryogenics killing majority of their people or crippling them to wasting disease - the thing that a bunch of Based Vaulters cobbled up from a bunch of scraps with 100% efficiency.
>>
>>2021500
Its a shame too, I love how they play with the whole relic finding stuff.
>>
>>2021500
>he thing that a bunch of Based Vaulters cobbled up from a bunch of scraps with 100% efficiency.
To be fair they did had a lot of help from Med-bot. I still like that he's acknowledged even in the faction trailer in ES2.
https://www.youtube.com/watch?v=33IsmJfSXiA
>>
>>2021497
It is in real life too: your melanin levels start dropping after 6 months with no criminal activity
>>
>>2022172
>your melanin levels start dropping after 6 months with no criminal activity
Is that why they commit so much crime?
>>
>>2022067
Everything about that prologue is perfect. Probably won't get another ad like that since Amp went solo.
>>
Sseth was onto something about Pacifist Cravers. Making them pacifists voluntarily lets you do diplomacy with the Academy. The Academy has the power to reduce depletion points (to zero) and add approval to your enslaved populations.
>>
https://www.youtube.com/watch?v=PYI09PMNazw

The rare based Sophon....
He rather die standing than live kneeling.....
>>
>>2022829
Honorary Mavros
I hope the manpower mechanic gets copied over to EL2.
>>
I managed to get into beta as well. Maybe they are giving access to everyone who asks on their forums
>>
Im playing cravers. Anything I should know? They seem pretty easy.
>>
>>1972007
The Endless were literally humans, according to God Emperor Jeff Spock himself.
>>
>>1973598
>every faction is busted as hell
Except for Unfallen.
>>
What's the best endless game out right in your opinion? I'm playing ES2 and I'm wondering if I am getting peak endless experience or should I go for another game
>>
>>2023448
A bit late, but
Capture the story quest vessel
Build ships
Invade nearby minor factions
Eat the pirates
Transition to Pacifist government
Find the Academy
Turn favor points into less depletion and more approval
If you can find the Sowers then keep a 2:1 ratio of sowers to cravers
>>2023740
Dungeon of the Endless < Endless Legend < Endless Space 2
>>
How do I get favor and turn it into less depletion points?

Tell me, or I eat him.
>>
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>>2024013
When you have a Niggerkening Academy is expanded for better and worse. In diplomacy screen (gold star upper corner) and in the wild you can contact Academy. From wiki
>>
>>2024013
Kill pirates and you'll get favor per turn for each lair destroyed
You also need to be a Pacifist to negotiate with Isyander
>>
>>2024127
The only requirement is not to be at war with him. You can have some skirmishes or even kill his fleet, like with the rest, until a certain point.
>>
>>2023940
>>2022799
Pacisfist Cravers are pretty funny in a game with no conquest win condition, but you miss out on the bonus damage to your fleets/ground troops for each depleted planet once your craver population reaches 50. Guess it'd be a good option if someone is able to wall you out of the galaxy and you can't expand.
>>
>>2024127
>>2022799
>Pacifist
>Cravers

THAT'S IT!
INTO THE FEEDING PITS YOU GO!
>>
>>2024465
I hate conquest win cons, but being the heel of the galaxy has its perks.
>>2024530
Why use the feeding pits when you can keep your population happy with transvine.
>>
>Sourced from a plant that apparently survives by absorbing dark matter from its environment, Meta-Entactogen emits radiation on very unusual spectra. When ingested it makes the 'aura' of an individual visible to others, which greatly improves communication efforts.
>tfw aura farming is real in the endless universe
>>
lmao at that one new insider that immediately leaked screenshots with identifying info on his social media.
>>
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It's kinda annoying that I shouldn't talk with you fags about it. These secret trannycord and forum are cancerous as hell.
>>
>>2024538
I will NOT eat ze tranny vines!
>>
>>2028304
but it has estrogen
it's good for you
>>
>>2027970
Show me pls
>>2028304
The claims made by >>2028314 are false, transvine contains a strain of hallucigens the Raians call "THC-21". Plus, women don't have the same work output as males do.
>>
>>2023740
My favourite is endless legend, but ES2 is also very good
>>
>>1980932
I cannot see how anyone can dispute that this company 100% pushes woke nonsense after that DLC and ES2 itself. I sincerely doubt EL2 is going to break the trend.
>>
>>2029924
Every company was doing this at the time, plus it could have been Sega's influence
>>
>>2029924
There's probably a parasite embedded in their company from SEGA pushing this fag agenda. If Opbot is called a he again rather than an it will I give them my money unconditionally. Also,
>faggot tranny faction can't do science and have to steal all the time
>space kangz fell apart after the endless died off
>>
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>>1971148
Why the fuck do other 4X devs keep copying Humankind? The game sucked and was both a critical and commercial mixed bag. The playercount was always way less than the mainline Civ games and the stupid civ swapping mechanic is a large part of that
>>
>>2031332
They are woke now, so...it is not on SEGA.
The first dev playthrough features commentary of community manager (and discord mod lmao) whatever that is a German tranny that rants about hivemind and space edgy ponies. All the staff is so supportive and they joke around "transition" ew. Literal funko pop scavs.
All interactions of characters in EL2 are also written in a le quirky chungus way, like characters talk all retarded and inane.
It is a shame because their games have very good ost and nice art. Maybe would even have a good lore but they are hacks that cannot not drop the ball all the time.
>>
>>2031645
Humankind did things I really liked, such as the first age forcing you to explore before settling
It's really strange how civ decided to copy to most controversial feature
>>
>>2031655
Mindbroken
>>
Hot take: Woke factions are ok so long as there are chud factions to balance things out.

I'm playing riftborn right now and it's cathartic to see the disgusting organics die out because "oh wah wah I need food to survive" while I quietly replace them with my polygon people master race.
>>
>>2031655
It is Unity so one can probably remove that bullshit.
>>
>>2032149
I'm interested in what factions you consider woke and chud
>>
>>2032366
Clearly the Riftborn are woke, they expect you to eat the bugs instead of real food.
>>
>>2032433
Just throw some redsang on those bugs.
>>
I wish there were Sophons on Auriga.
>>
>>2032433
Riftborn are stalinists.
>Industrious
>scientific
>Everyone gives their money to the state
>Use bureaucracy to starve out their undesirable citizens
>Don't expect you to eat the bugs. Doesn't expect you to eat at all.
>Betray your leadership by banishing them to a fate of certain death to seize power
>kill/imprison any and all dissenters unless of course they are useful to you.
> Trusting suspicious aliens as assets only for them to horribly influence you later on.
Meets all protests with the suppression baseball bat
>>
>>2032498
Its a shame they dom't have stories about the original factions interacting with the dlc factions. An RB + UC story would be neat.
>>
>>2032474
Considering the origin of all the races on Auriga I could see a proto-Sophon mucking about.
>>
>Tired of getting ye old overcolonization giganerf until I eventually get automated administration.
>Not today! This (vaulter) game, I shall play "le tall" and not go above my colony limit!
>accidently go above limit by accident, but only by 1 colony so more or less keeping my word. -10 approval for "overcolonization"
>Start experimenting with pillaging and razing instead.
>Pillage: gives me a little loot and weakens the system. Home Systems still have aneurism and tank my approval.
>raze: supposedly gives me loot, and wipes out the settlement. Home systems still have aneurism and tank my approval and the sophons retake the settlement within the next few turns.

Wha....wha what what are we doing here? I don't get it. What am I supposed to do with my military if not crush my enemies?
>>
How can I make the shortest simplest Endless Space 2 game that's still fun? I don't wanna start another 25 hours game.
>>
>>1973535
>Endless Space 2
The factions all feel very different from each other and are fun to play, they have a clear identity and a general "game plan" without being too forced into it.
The game itself is very well made, there's almost nothing annoying or badly designed as far playing the game goes. Big props to the UI.
Vool lore and quest to RP and have some replay value to the story itself
Dpace battles are cool and you can care about them as much as you want, or not and still win as long as you get the basics
It's easy to learn, you can reasonably play every faction within an hour
>>
>>2035908
switch to dictatorship if you wanna go ham and raze planet after planet
>>
>>2035908
Play Unfallen, they don't give a shit about population limits because they get infinite approval. Downside is your early game is pretty boring and you can only colonize adjacent worlds, but you can be a million systems over the limit and they'll still all be ecstatic.

>>2035992
>shortest simplest
Umbral Choir, ignore everything, never reveal yourself, and quietly win via conquest or supremacy
>that's still fun
welp can't help you there
>>
>>2035908
Turn your ships into pirates with the privateer option
Ally with pirates. You can use their bases as warp gates
Orbit a system for a couple of turns to reduce their defenses. There are modules you can attach to your ships to increase the amount drained per turn
Put pirate marks on systems you wanna pillage so you'll get double the payout
Don't be afraid to slot in transvine or other approval boosting resources
>>
>>2035908
Hey hey people it's me again. Giving you an update on my trainwreck of a game.

>riftborn ally keeps asking for trade agreement despite knowing full well I don't have the influence. Does absolutely nothing else.
>sophon/united empire/umbral choir/lumineris/unfallen alliance kick my shit in.
>Can't make peace because of science agreement I made with riftborn.
>umbral choir just fired obliterators
>bleeding dust
>bleeding influence


The moral of the story is that amplitude are faggots and if you have the means to conquer more territory, fucking do it. To hell with approval. Eat my suppression baton plebians.
>>
Anyone else buy endless legend because people said it was really good and just didn't get into it because of the aesthetic?
>>
>>2037529
I got mine for free
What is it that turns you off?
>>
This thread is slow as fuck.
Where do I go to talk and by "talk" I mean "bitch" about endless space 2? For being a popular game it's not talked about very often
>>
>>2038069
>popular
Is it, though? It got a spike in interest because of ecelebs but otherwise it doesn't really seem like a "big" game. It's also 9 years old.
>>
>>2038069
It's just one of those games that flew under the radar AND doesn't really have anything to talk about. I do lament the lack of good information but in the end the tutorial and playing a couple of short games on easy gets you 95% of the way.
Also being a 4x game, it's too slow for most content creators to pick up and get views. Unironically Sseth's video might be the best publicity the game ever got.

That said feel free to post some more, we're at least 3 anons right now, we can bitch together!
>>
>hissho playthrough
>can't find a five planet system in my area
>finally find one
>its being colonized the lumeris
>start fighting over the system
>declare war
>start building cultural enrichment centers (25 keii but +1 fidsi for each pop)
>subjugate then raze the system
>send in behemoths to dig up resources and scan for goodies
>repeat until i control all home systems in my galaxy
Having additional keii per turn from the Academy also helped given the Hissho's animosity towards pirates.
>>2038069
Whats on your mind?
>>
I don't like this trend in 4x games where adjacency bonuses are now really popular and almost central to some games, I'm sorry
>>
>>2038733
You want to play as a tall civ with isolated pockets?
>>
>>2038562
>>2038726
Ok I got something.
What's a good rule of thumb for getting tech? I usually just run around whatever ring Im in and then when Im done I just go to the next ring, but the guides say that's inefficient and I should be getting things that cater to my race playstyle instead. Something that has no indicators whatsoever.

Do I just start with the original techs I'm given and then just move in that direction only?
>>
>>2039553
Take what you actually need or will need soon, then important unlocks, then improvements.
There's no reason to rush all the colonisation types if you don't need them. Look at your FIDSI and see what you actually need.

That said, you can't really go wrong by starting with
>Xenolinguistics
>Plasma Metallurgy (delay until you find hyperium)
>Xenobiology
>Off-World Agribusiness
>either military tier 1
>Baryonic Shielding (delay if you have plenty of starlanes to explore)
>Autonomous Construction
>Galactic Commodities
>Astrofinance (build a trade HQ asap and give it a couple of trade ships)
>Autonomous Materials
>impactless sites
>unlock tier2 strategy resources whenever relevant, and later tier 3 too

imo that covers your bases with the essential stuff without specializing. The rest depends on your faction and systems, add some colonoization techs and improvements as needed
>>
>>2039553
I personally focus on getting ships and production going for whatever faction i'm playing as. If you're the Vaulters guy then focus on getting food and production as the Vaulters already have a boost in science.
>>
What do you think is being jailed in the planet? One of the Endless? An Old God?
>>
>>2039725
My theory is that it's a member of the Lost (precursors in halo terms).
>lost were basically turned into dust
>some were imprisoned on planets
>auriga (endless legend/dead), koyasil (unfallen planet), sobar (nakalim planet) all have a member of the lost
>in the trailer he calls himself many things (eldritch being)
>calls the endless his jailers
Sahar's description also paints it as Saiadha, indicating that the comet in the trailer is the catalyst for either his death or escape.

HOWEVER
The presence of Vaulters throws this theory out of wack since Vaulters only achieved galactic exploration right when everyone else did. I personally like the era between the departure of the Endless and the start of ES2.
>>
>>2031811
amplitude discovered some endless tech that let them see the future and they actually stole the civ switching idea from civ 7 before it even came out
>>
I hate playing the Sophons they suck, that science bonus barely does anything.
>>
>>2039747
These are not Vaulters but Sheredyn (but retarded and pussywhipped) of Zelevas time. It is around ES2 time
>>
>>2038932
I just don't like it on a personal level. Like it encourages planning turn 500 on turn 0 and remembering all the techs that you'll be unlocking over time instead of just playing in the moment
>>
>Start a Hissho game
>everyone else is a pacifist
I did not expect that kind of frustration
>>
>>2040063
The Sophons have so many science bonuses you have to take them all together to see how good they are.
>best science pop after the Vodyani (who have their own baggage)
>pop collection bonus gives % science
>omniscience
>quest law which is like a second omniscience for a quadrant of your choosing
Their biggest problem is getting cut off from key resources (no hyperium, no luxury for pop boost, no cold planet), but if you start snowballing the game just flies by.
>>
>>2041098
I guess I never got to that point, or maybe always got a terrible start, every time I tried them it's just a struggle early game because the extra science doesn't mean much if I'm taking techs that everyone's getting anyway because you always need most of the same early stuff, and rushing later techs with omniscience just bottlenecks everything else, and by the time I start getting some serious research going on it's simpler to just get a couple fleets and start attacking, when I'm not accidentally winning with an alliance.
>>
>>2037577
game just feels sterile all the factions are interesting but I have no desire to grow an empire and growing the cities doesn't feel satisfying.
>>
>>2039553
>I should be getting things that cater to my race playstyle instead. Something that has no indicators whatsoever.

There are.
Every race/faction has an original population, this population has political leanings and opinions they will naturally default to, and all improvements and techs have political leanings that support that.

Im playing Lumeris right now.
>Pacifists
>Hedonists (means that ecology will also support their pacifism slightly less)
>and anti-militarists

So when I go to my tech wheel and improvement queue and look for new stuff, the loreful path would be pacifist techs first, then some ecologists and militarist stuff dead last. Then strategize from there.
>>
>>2041874
This sounds like how I'd want the game to play but when you're actually in games it quickly breaks down.
Everyone needs industry to actually make anything.
Everyone needs science to research what they need at a reasonable speed.
Everyone needs some good enough ships to defend themselves because of pirates and any military faction, also like a third of the quests
(almost) everyone needs some food to at least sustain their population, but even more to man ships
Everyone needs at least enough Dust to support their empire
Influence is the only one you can really neglect but that comes with the massive opportunity cost of not using any laws.

There's some good basics in the game but they don't go far enough. The Lumeris for example should be able to bribe pirates and and individual fleets, buyout anything, have more faction-exclusive Dust gimmick. They should be able to buy mercenaries instead of building tier 2+ ships, or be able to pay a fleet to fuck off, maybe even outright buy them for a large amount of Dust.

Some factions are more gimmicky than others but 90% of the general game plan is still the same.
>>
>>2041901
You can get those things anon, heck the first two improvements are politically neutral, but focus on the loreful options first. Otherwise you're going to play every faction the same and get bored.

>play faction with certain playstyle lorefully.
>lose because all your time was spent playing another faction with another playstyle.
>slap the playstyle you're used to on every faction you play because that's just the meta bro.
>Burnout because you're playing essentially the same game over and over with minimal changes.

pacifists need to go to war sure, but they have tools to get themselves out of wars easily. You should be able to neglect military stuff at least for a little while.
>>
>pacifist cravers
>industrial horatio
>scientific vodyani
>ecological riftborn
>religious sophons
>warlike unfallen
If you haven't played the polar opposite of your factions beliefs then give it a whirl. Pacifist Cravers are more involved with their population than Horatios given their slavery mechanic.
>>
>>2041978
You must be seeing something I don't because that just makes no sense to me.
>bro play pacifist but also disregard the fact that you need scientific and industrialist tech to even do anything
>make sure to reroll untill you spawn on a perfect system with 5 temperate planets, colony tech is mostly scientific after all
>also better hope there's no pirates, Cravers, Hissho or Vodyani nearby
>while at it make sure to not integrate most other races
>better ignore half the quests too
>strategic resources techs? nah bro that's industrialist
>diplomatic techs are religious btw don't even think about it
>enjoy the free militarist Gnashast ;)
I'm half shitposting here but I believe that shows my issues with this idea.
>>
>>2042047
I went ahead and tried it. I rolled Lumeris vs Riftborn, Hissho and Cravers.
Sure early on I can play mostly pacific but soon enough I was doing the same as usual except for military, I just kept paying pirates, giving dust to other factions and forcing peace. I somehow managed to get an alliance with the Hissho but that got me at war agaisnt cravers and riftborn. I had to at least develop attackers to defend myself, plus some military tech for CP and weapons. I kept buying every ship and sending them his way while focusing on economics. By turn 105 I had enough Dust to win solo so I dropped the alliance and won. I ended up with most of empire, science and economy quadrant unlocked, militarists got a seat twice and industraliste a couple times too. I could mostly stay pacifist with the republic actions but the 2nd seated varied a lot.
Also I spent the entire 2nd half of the game starved for orichalcix, all the deposits where in enemy territory and they never sold any, I only had like 0.8 via trading routes with Hissho.
>>
>playing pacifist cravers
>find sowers
>start breeding them
>get hostage environmentalism from academy
>slows down depletion by half a point for cravers
>stacks with itself
>cravers are now healing planets
>sowers are now depleting planets
>mfw
I have a feeling the boon from the Academy just inverts the depletion mechanic. Its a strange bug for a strange playstyle for sure.
>>
For a fantasy game, this has one of the most soulless minimalist UIs I've ever seen next to that of AoW4. Hopefully they remedy this in the future
>>
Why did I get banned for a two month old post
It took you that long to notice it? or did Amplitude get mad people were shitting on their crappy game so much?
>>
>>2043044
It's consistent to say the least.
>>
>>2042279
Not bad, Did you have fun? I forced peace everyone I came into contact with and by the end they wanted to be my allies. From there I was the greatest ally as I just kept reinvesting into my trade companies, getting all my allies to sign trade deals, and having enough influence to support them. I even hacked my own allies to siphon even more money from them.

My giant deathball of allies did all the fighting for me. I just bankrolled them. Yeah I got some military stuff just in case, but I barely used them ever.
>>
>>2043200
It was fun but it also felt like I was ignoring half the game for no reason & handicapping myself. Maybe a better map or better faction RNG would have been different but 3 hostiles factions on a fairly linear map didn't really let me do much diplomacy and and trading. The lumeris questline has an option at some point to reach some amount of Dust by trade route and it just wasn't going to happen in this game. Also by turn 70 or so everyone kept either having a non-agression pact with the pirates or buying out marks so they became useless.
>>
>>2043210
>Maybe a better map or better faction RNG would have been different but 3 hostiles factions on a fairly linear map didn't really let me do much diplomacy and and trading.

I agree and other than for the obviously shorter games I don't understand why anyone would not have the full 12 faction variety. Try that next time and see what happens.
>>
>>2043220
Yeah that's a fair point but holy fuck it takes ages to play big maps and slower games, I dunno why it but feels worse for ES than other 4x games to me.
>>
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>>2043049
Option 1) messages reported several months later but not by anyone offended at the time (or spam reported much later)
Option 2) jannie found out their favorite dev has a thread and was offended older fans have a different opinion on the series and did a purge
Same happened to me and others for mundane posts that saying much worse on faster blue boards gets 1) no ban, and 2) going too far gets shorter bans
>>
I'm in that closed EL2 beta and just don't feel like playing it. I'm completely not in a mood for "fantasy" and 4x right now. I constantly feels like I waste some cool opportunity, but fuck me I'm just not feeling it right now heh.
>>
>>2043049
Some supremely butthurt mod has been combing through this thread apparently. I just got back from a 3 day ban for calling EL1 woke two months ago lol.
>>
Has el2 showcased more than two factions yet?
>>
I only now realise you can meet the solo victory requirements while in an alliance and just leave it to win the next turn. I wasted so much time...
>>
>>2040645
Agreed, I hoped EL2 wouldn't go that way
>>
>>2046659
Holy shit I didn't realise it either
I wouldn't betray my allies like this though
>>
>>2046885
In multiplayer sure but solo? The retarded AI never research the victory sciences, or build obelisks, or produce much dust (unless you force trade deals on your entire alliance and plan your trade routes).
I got an economic victory yesterday, I was in a maxed out alliance and at peace + trade agreements with 2 other factions. I still produced more dust than everyone else combined and by the time we won I had researched all 4 wonders, built 3 obelisks and owned 2 of the 3 dead factions's home system. It was like turn 256 but solo I could have won a hundred turns ago.
>>
>feeding luxuries to cravers increases their fids output by 2
That was the fastest, normal speed game I've ever played.
>>
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>>2047268
4can ate my image again
>>
>>2047268
huh, is that mentionned anywhere?
>>
>>2047282
>peace propaganda
what
>>
>>2047284
Check your population screen.
>>2047286
>cravers deplete planets
>academy has a way to reduce the depletion
>keep the planets healthy and enjoy the x150% increase in production
>n-p artifacts causes happiness to skyrocket and allows your cravers to enslave the population
>boosted and enslaved populations have a x4 increase to their output
As I've said before, the Academy got reworked. It's no longer the forgetful, aggressive minor faction sseth rightfully made them out to be.
>>
>>2047314
I guess I should buy that DLC then, everyone said so much shit about it I didn't even bother
>>
>>2047326
It was rightfully shit. However, the kangz faction is fun to play.
Check it
https://community.amplitude-studios.com/amplitude-studios/endless-space-2/blogs/945-re-awakening-update-available-now
>>
>>2047333
interesting
>>
>>2047326
For some reason Amplitude always outsources the final DLCs for their games to some other studio. The last two Endless Legend dlcs were pretty middling too, very badly balanced and didn't really fit in with the style of the earlier factions but they were at least functional and didn't really make things any worse. Awakening on the other hand actually made the game significantly worse and was borderline completely broken, but it's been fixed now.
>>
I've been playing Endless Dungeon and having a mild amount of fun. Its better than I thought, even though I've encountered a few bugs here and there.
>>
endless space 1 and 2 make me yawn in the first 10min and fall asleep shortly afterwards. I think it's the music.
>>
>>2049239
The soundtracks to these games are fantastic though.
>>
>>2049274
It's a good soundtrack but it does make me sleepy.
>>
>>2049274
Its pleasant, that's the problem.
Fun fact, if you colonize Auriga in es2 and set Opbot as its Governor the Endless Legend version of Flawless Theory will quietly play when you inspect the planet
>>
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Anyone mess around with custom factions? I'm trying to fit Sisters of Mercy into a non-Vaulters faction in ES2. Tried enslaving them as Cravers hehe but they're very meh bonus wise desu
>>
>>2049731
feet
>>
>>2049731
Very underwhelming in general. A low tier faction trait with a lower population output. Might find their niche in an Industrial system with low approval. Otherwise just avoid them or keep them as a vassal
>>
>>2049731
feet
>>
>>2049754
>>2050108
You make me sick
>>
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blogpost about the bugs
https://community.amplitude-studios.com/amplitude-studios/endless-legend-2/blogs/972-necrophage-spotlight

tl;dr
>only have one city but can build tunnels and hives for fast travel and adding territory
>units additionally can eat tiles and permanently boost the city
>units start as larva that you then evolve
>corpse resource for winning battles, razing cities etc. to evolve units, build special buildings, get more population etc.
>no diplomacy with minor factions
>>
>>2052822
>Larvas are very fragile
Since you can upgrade instantly and anywhere I feel like this is hardly a downside.
>>
If EL2 takes place during the events of ES2 then that means there is a chance for an Academy-esque minor faction.
>>2052822
So they're just a fusion of the Mykara and old Necrophages. Did they discuss what happens to cities taken over by the bugs? Might use the Consume action from the Cravers.
>>
>>2052822
Oh a combo of the cultists and bugs from the first game.
Nice.
>>
>>2052975
Nop
Cultists assimilate minors
Mykarans have tunnels
Both have a single city
>>
>>2052822
*slaps your sheredyn gf's ass*
wat do?
>>
>>2052970
You can only sack and raze, I guess.
I am not tranny enough to get the insiders, do wont confirm
>>
I think Vodyani (and Virtual Endless) are cool. It's an interesting take on cyborgs with some light post-humanism thrown in.
>>
>>2057449
It would be neat to see how the Endless first came about. At the same time, I like the mysticism that surrounds them. Like the Forerunners, except less noble.
>>
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>>2052822
I don't like the new design but the faction itself sounds cool.
>>
>>2058960
I think I like the new one over the old one
I prefer them leaning harder into the insect aspect than the zombie horde they were in the first game
>>
https://www.youtube.com/watch?v=bANqX6Jpv0s
early access is in august
broken lords confirmed
>>
>>2062011
Goodness that looks really pretty. Really curious about how they changed up the combat.
>>
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>>2062011
I don't like how naked it looks
1's Broken Lords were fully clad and had distended mouths
>>
The next wave of early access codes went out.
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Oh shit.
>>
>>2064548
I guess they changed the artstyle. Why? Maybe because they are faggots.
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>>2064548
I don't mind that they're showing a bit more of what they look like behing the armor but yeah I'm gonna miss their silly faces.
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>join the vaulters in an alliance since every other faction surrounding me hates my samurai bird guts
>find out they're are war with the rest of the factions in the galaxy
Bet by the time i research faster ship movement to travel off-lane without taking 10 turns to get them, they'll be down to a single system
>>
>>2070702
>allying with people as hissho
revolting
others exist only to be subdued
>>
I was thinking about the overarching plot today after rewatching the trailer. Saiadah is clearly a more malevolent and violent force compared to Auriga and Koyasil (two other prominent Lost) and is perhaps terraforming the planet to be less life supporting (Ocean -> Desert (-> Lava??). Perhaps the theme of the game is not going to be about the planet "reverting" like in EL1 but rather weaponizing itself and controlling its inhabitants to restore power to the Lost. It would create an alternative perspective to the Lost as the purely innocent victims that ES2 and EL1 put forward (I haven't read Shadows of the Endless yet).
>>
>>2073826
Lost were not (all) innocent. Frequently demanded love and worship, after all, they created races to worship them. Sort of like toxic grooming boyfriend.
Auriga was a good girl, but that seems an rxception, as Koyasil or Sobra or Isyander Controller were selfish dicks and I presume Saiadha is the same.
>>
>unit upgrades got streamlined
>can't customize them
>pay a lump sum of resources to upgrade them
The result is still the same but man do I miss seeing the weapons evolve over time.
>>
>>2075728
Wow, that sounds really bad
So it's just a tech to improve the unit altogether, no more splitting attack/defense/utility between three different techs?
>>
>>2076269
Now that I've played it for a couple hours its not that bad. The results are still the same, just a lot less interesting.
The new faction is also interesting. They're a bit like the Nakalim and Riftborn.
>>
>>2074685
What is your source for Koyasil and Sobra being dicks? Both of them took care of their native species.
>>
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https://www.youtube.com/watch?v=e-YTktAP1U8
broken lords revealed
seem to be pretty much the same as before, not a whole lot of changes in comparison to necrophages
>>
>>2077762
Aztec Lords.
>>
>>2076269
It's literally like in Mount and Blade now. I like it better, it fits game with premade factions more I think.
>>
>>2076340
VA of those sand elementals tries too hard and sucks desu
>>
>>2077762
Keep an eye on Broken Lord pop units. If they're stuck in the civvie tree they'll generate massive disapproval
>>
>>2077762
so these are explicitly the Broken Lords that escaped Auriga, but the new Necrophages seem to be entirely seperate from the ones we know from the first game
does this mean the bugs are spread across the universe by whichever Endless faction it was that bioengineered them?
>>
>>2077918
>Saia!!!dhaaaaa
>>
>>2077918
>What is the music of life?
>>
Jesus Christ this game is woke as fuck. Only lack of personnel is stopping it from being full slurword.
>>
>>2080986
How is it woke?
>>
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>>2081434
Multiply it by this other guys horror, as it seems he is Insiders.
>>
>>2082479
>love is woke
>>
>>2082479
You better be only pretending to be retarded
>>
One step forward and two steps back is how I'd describe EL2
>>2082479
Should've called it "sworn sibling". I'm also in the program. The havens don't pop up when they get their get lover. You have to build the tile with a level 3 hero.
>>
>>2082712
Transpecies, homosexual love is kind of a wet dream of woke, so yes.
>>
>>2082844
I repeat,
>love is woke
>>
>>2082479
Good to see some new mechanics. I've been kinda lukewarm on what's been revealed so far, nothing is so standout it's keeping me up at night.
>>
>>2082844
well then choose an option that isnt gay sex for your guys, and kill the other factions for being homos. It's really not that hard.
>>
>>2084791
Well yeah, having approximately 10-50 times as many partners as normal people and about 40% shorter lifespan does tend to do that
>>
>>2084791
once again,
>love is woke
>>
>>2035908
Obviously play Hissho, disregard approval and instead maintain honor.
>>
>>2073826
Saiadha was originally a desert. The Endless just imprisoned Saiadha inside the planet and then dumped a bunch of water on it.
>>2078113
Necrophages are directly descended from Cravers that were left behind after Cravering a planet.
>>2082841
More like five steps back, but that's probably because it's more of a humankind remake than an Endless Legend sequel. I haven't played the insiders build in months because I've been so disappointed with it.
>>
>>2091403
> I haven't played the insiders build in months because I've been so disappointed with it.
What are the issues?
>>
>>2091601
It's more of a humankind remake than an Endless Legend sequel.
That's more or less the best summary I can give of the issues. I could write an entire dissertation on why, but you could also just watch any of the press content that's been released of the game because a lot of it should be on display there, save for some of the more recent changes like the erasure of what little nuance existed in strategic resource use. Though the UI alone might be terrible enough to kill the game outright if civ 7 is anything to go by.
>>
>>2091403
>no governors
>no unit customization
>horrible time period choice
>no art for the improvements (might be temp)
>heroes in general
>modern sensabilities
Combat and city building have been improved. I wish they kept the old minimalist UI.
>>
>>2082844
You don't have to play as Pontus and you don't have to pick the homo xenophile option, anon.
>>
>>2041978
>>2043200
Based player. I'm currently on an ultrapacifist treehugger run on endless diff with 12 players. It was a slow start but by now (turn 100) I'm massively leeching science, luxuries and dust from all the other civs nearly only by trade and science agreements + laws. Peace or force peace with everyone. Influence is the key resource. Also tried to not build or research any behemoths but I caved in and made a single citadel (playing tall).
>>
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I don't think EL2 will do well at launch. It's much, much too streamlined compared to EL1.
Negatives
The UI is too bright and colorful.
Unit customization is replaced by upgrades you buy
Heroes are now just super units
Governors and empire plans are replaced by a council
Tile acquisition is done with with influence instead of expanding to them with burrows
Lack of art for events
Ruins are replaced by provisions
Horrible time period choice
Positives
Combat overhaul is very welcome
Diverse amount of buildings that interact with the environment
Mixed
Marriage system
Quests being more dialogue heavy

Even looking past the negatives I still can't recommend EL2.
>>
why did they remove sand niggas
>>
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The waiting room just got waitinger.
>>
>>2091601
NTA but there's such a focus on build districts -> build improvements on districts -> build districts -> build improvements on districts -> tech unlocks new improvements -> build districts -> build improvements on districts
I know that my dislike of adjacency bonuses on districts is down to personal tastes, but it almost makes me feel like I'm playing a puzzle game and not a 4x game
Also I feel like the combat has improved but isn't better than AoW4 so if the rest of the game doesn't grab me then I'm not going to drop that in favor of EL2
>>
Everything about this game looks and feels subpar, they had the easiest layup of their life with Civilization 7 crashing and burning and they still can't manage to put out a decent, solid product. Pathetic.
>>
Why do they love quests so much in these games? They just don't fit the way they're shoehorned in and railroad you into doing things that don't make sense for your civilization at the time. At least hire a decent writer so I don't get bored halfway reading the quest lore text talking about the feelings of characters I've never heard of.
>>
>>2098011
I like most quests in EL1
>>
>>2098011
The quests are better in EL1. They got too personal in the sequel. The lack of artwork also hurts
>>
>>2095753
>The UI is too bright and colorful.
It's also a mess or ornate, geometric shapes as opposed to the minimalist and utilitarian UI design in their previous games.
>Tile acquisition is done with with influence instead of expanding to them with burrows
This is what bothers me most about citybuliding in EL2. It's like they really wanted there to be an influence sink, but didn't want to put in the effort of making a proper replacement for the empire plan. If the council was more fleshed out, it might be a suitable replacement, but the council is functionally more of a replacement for governors and/or a stand-in for the politics system from ES2 - and a really simplistic and lazy one at that.
>Ruins are replaced by provisions
Ruins still exist, actually. But they're only created at the start of certain quests and they exist solely for you to walk a unit onto them. Once you've done that, they stick around and cuck you out of tiles, just like in EL.
>>
>>2097136
Current builds are for testing in preparation for EA. Sand people aren't going to be playable when EA launches.
>>2098011
EL2 easily has the worst implementation of quests in any Amplitude game by far.
>>
You can't do all this unga bunga stuff when there are galactic civs that can nuke your shit off the planet. I hope it's placeholder, the period between the fall of the Endless and the rise of space faring societies is a great way to justify whacking each other with rocks.
That's one of my bigger nitpicks about the game.
>>
What's the music like? Are we talking ES2/EL godlike tunes or humankind midness?
>>
>>1971044
is it still Warhammer to 40K?
>Endless Legend 2 to Endless Space 2
>>
>>2104497
The music is pretty great. I don't have any problems with it.
>>
>>2104897
Nope. EL2 takes place during ES2.
>>
I can't imagine being a Vaulter and meeting your descendent. God I love their theme.
https://youtu.be/33IsmJfSXiA?si=yjLxRS5Qs-nlFFiU
>>
>>2078113
Yes, these are the same Broken Lords.
>>
I need demo
>>
Am I crazy for wanting the same, utilitarian ui that EL1 and ES2 have?
>>
>>2116016
I'm sick to death of "minimalist, utilitarian" UIs in my video games.
>>
>>2104028
Is your life meaningless just because someone could theoretically decide to drop a nuke on your house?
>>
DEMO is out fags (from today till 18th)

https://www.youtube.com/watch?v=bQsBo9g5Ues&ab_channel=EndlessUniverse
>>
I don’t wanna be disappointed :(
>>
>open game
>black woman
>close game
>>
>>2117134
Noooooo screenshot?
>>
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>>2117137
I guess she's more mystery meat looking closer.
>>
>>2117148
this is white genocide
>>
is there an input bug? my units are ignoring 90% of my orders to move or actions unless I click spam randomly on the screen
>>
>Woman has Ukrainian name
>Looks like a nog
I hate angloid niggers so much it's unreal.
>>
>>2117208
french aren't angloid ya pinhead
>>
>>2117148
>tanned nord
>maybe a latina
it's over
>>
>>2117208
>canonically came from outer space
>waaa not white enough
kek
>>
>>2117282
>THIS GENERIC-ASS HUMAN IS ACTUALLY AN ALIEN
Sure thing, Abdul al-Faransi.
>>
This UI is MASSIVE. Ain't no way someone studied UI design and came up with this.
>>
>>2117303
>I haven't played the games
ok
>>
>>2117328
>Ain't no way someone studied UI design and came up with this.
Good, UI design studies is why we get all that copy-pasted garbage that looks like fucking websites over medieval games.
>>
It's pretty meh, its uglier, more streamlined, UI is an eyesore and there's less cool art.

I guess Mattheu Girard was the one with actual talent in this company, the moment he leaves they make Humanking and now this
>>
>>2117148
>small nose
>blue eyes
>elf ears
this is black t. smartest man on 4chan
>>
>>2117328
>>2117344
>>2117372
What did I tell you fags about the UI?
It is utter garbage. All they needed to do was copy EL1's ui and work off of that. This is an Endless game, not some sega bullshit.
>>
why there is no art for lands/biome when hovering the tooltips?
totally soulless, ruined immersion
>>
>>2031645
100%. Why did they stop there, in particular? That game Millennia looked like a piece of shit but it had a neat idea with alt history ages. At least that was novel. Humankind is an odd thing to parrot.
>>
Why are the graphics so fucking blurry? The entire screen seems very crowded and mishy-mashy at all times.
>>
>>1971044
>Game has 4 factions on launch
>Prequel had 8 factions on launch and 5 in DLC
>>
wtf is this piece of shit
this is no endless legend this is some humankind dlc dont lie to me
instantly uninstalled the demo
>>
Does the sequel still have the same abortion of a combat system that the first game had?
>>
>>2031645
>>2031811
it feels like there's more endless space 2 in endless legend 2 than there is humankind. population management and economy stuff feels pretty close to endless space 2. the minor factions, quests, equipments and the overall more mystical fantasy vibe reminds me of endless legend 1, thank god.

i think it seems good overall. they stripped out a lot of the stupid shit from endless legend 1, like the bad combat. i think it is a lot more number crunchy than endless legend 1 though. and too much number crunch can really screw with the balance of the game, like what happened with humankind. that game is so cartoonishly bad in its design, like the kind of game you'd expect from a group of high schoolers making their first game ever. allowing players to compound so many FIDSI boosts together just breaks the game under its own weight. winners keep winning and losers keep losing, and it's extremely hard to really have meaningful interactions when 1 person is running away with the game and 1 player is permanently crippled from a bad war on round 20. not to mention optimizing FIDSI while sort of paying attention to the score is really the only way to play that game, and that's not what i have come to expect from amplitude games. for me their games are about stuff like playing the forgotten, being bottom ranked player for the whole game because your faction fucking sucks, then sneaking into enemy territories, sabotaging their defenses and one-shotting 3 enemy capitals in 1 turn with your fully kitted out predator squads, consequently winning the game.

that leads me to the only thing i really miss from endless legend. i loved the flavor and the gameplay of managing unequipped scout units, balanced basic infantry, mass-produced cannon fodder, well-equipped elite rangers that can solo a campaign on their own, retrofitted veterans of past wars, and so on

>>2117990
no, it's the same as in humankind (which was the only good thing about that game)
>>
>>2117990
No, you control units normally now
>>2117909
There were 6 factions in Insiders beta
>>2117628
it annoyed me too. Game is ugly desu
>>
>>2117909
enshittification of existence thanks to capitalism.
>>
>>2117956
i think calling this game a humankind dlc is incredibly insulting and i only say that because humankind is legit one of the worst games i've ever played. like, you could argue that there is some truly bad games like big rigs over the road racing or ET, but for me humankind represents a deeper sort of terribleness that can only be attained by a mix of privilege, hubris and stupidity. no one making big rigs thought they were making a deep and complex strategy game, they were just making some shitty car game. but ohhh humankind dont get me started on humankind, they sold that game as some kind of strategy game evolution, even a revolution of sorts, but all they really did was compile all the worst ideas no one had ever tried because competent devs knew they sucked, and they put them into a single game. there is this veneer of assumed implication that they thought they were making the best game ever, even when it was at odds with player feedback, common game design notions, basic mathematics and the legacy knowledge at their company. even the game's narrator is this stupid ass pseud saying the most unfunny foam adventure shit, a sort of grotesque redditified imitation of the civilization IV guy. fuck you amplitude.

i realize i have not really gone into depth about why humankind *really* sucks, like the exact details of it. i could probably write about 10 full-sized posts about it, and i could send it to amplitude, but i think they either already know or don't care.
>>
>>2117909
>>2118025
they are legit probably nearing bankruptcy after 2 gigaflops
>>
>>2117628
they want the civ 7 audience.
>>
>>2118024
>There were 6 factions in Insiders beta
Still 2 less than the first game
>>
>>2118029
Damn I hadn't thought of foam adventure in almost a decade. Watched it again and felt oddly nostalgic, then saw that the creators made a react video recently and of course one of them chopped her tits off
>>
>>2117556
I don't get why the default wait time for dropdowns is over 1.3 seconds lol. The lowest possible time 0.1 feels more like ES2's at least.
>>
The OST isn't hitting me as hard as in ES2 and EL. It's over, pack it up.
>>
>>2118237
one of the songs is a half-assed copy of "on the nature of daylight". its over
>>
>can't play endless space 2 because it's fucking boring
I was hyped to play EL2 because Endless Legend felt like an actual video game and not just a bunch of fucking white circles overlayed over a black background inside a numbers go up simulator, but I don't know if this is it bros. Looks dangerously mid.
I did not feel engaged at all during the demo, it just made me want to play another 4x game like the first Endless Legend or even AoW4(even though it's shit). It was just good enough to start the 4x itch, but now I realize that there's actually nothing to play.
>>
>>2023740
if by best you mean ''the one i had most fun'' then that is gonna be dungeon of the endless
other games just didn't work with me
>>
>>2023740
I honestly can't get into Endless Space 2, it's just too abstract for me. Feels like all you're really doing is pressing end turn and staring into the void, just waiting for things to happen. It's like Stellaris but turn based.
I think Endless Legend was great though. The art style and soundtrack do a great job at immersion.
>>
>>2118267
>it's just too abstract for me. Feels like all you're really doing is pressing end turn and staring into the void
i feel the same. i ended up powering through it and playing it for around 65 hours anyway. you do get used to staring at the excel sheets eventually but it never really feels as satisfying as endless legend does

endless legend 2 seems fairly promising to me. there's at least nothing offensively bad about it. the UI is a bit shit, like it's hard to see yields and anomalies, but i assume that can be fixed. i think it's largely going to come down to how good the remaining factions are. the kin of sheredyn seem pretty boring but they're the dedicated turtle faction so i wouldn't expect them to be exciting. i also didn't play the diplomacy coral guys because they seem kinda lame. endless legend 1 is my favorite 4x by far because it has like 4 of my favorite factions in any strategy game
>roving clans
>plant guys
>cultists
>forgotten
if they can just add a few cool factions like that, and the game doesn't actively collapse under the weight of its own bad design like humankind did, then it'll be a good game for me.
>>
>play as the humans
>second hero is some defender girl
>she has 4 bonus skills to shields when defending
>skip action every turn and the enemy never manages to go through the shields
too bad the humans are completely crippled by the city cost increase making them feel bad on the campaign layer
the coral dudes on the other hand have no basic frontline unit other than the scout swarms so unless you have neutral blackhammers next to you for a frontline unit they feel really ass to play in combat
overall visual mess/10 hopefully the bugs are more fun
>>
The VA for the Sheredyn leader feels remarkably dull.
>>
>making a sequel to an already profitable game
>a lot of the hard work should already be done
>should be able to build on its successes and fix its weaknesses
>instead it's cut down, less features, less visually appealing, seems to be lower budget
why is it always like this
>>
One step forward
Four steps back
We could still blame SEGA for sucking out all the talent from Amplitude.
>>
>>2116047
Last time I checked there aren't any space faring races out there that can obliterate our planet/system.
>>
>>2118858
You don't need to get nuked from orbit to get killed.

If a planet is meaningless because it could get glassed from orbit, by that same reasoning your life is meaningless because I could burn down your house.
>>
>>2118771
>Mathieu Girard, a former co-founder and employee of Amplitude Studios, left the company in 2018 to establish Tactical Adventures, the developer of Solasta: Crown of the Magister
It kinda tracks with the timing of the downturn in game quality. No idea if Tactical Adventures is any good as I've never playde their games.
>>
>>2118861
I feel like one of us is missing something here.
I want EL2 to take place during the "dark age" of the Endless universe (same age as EL1, but on a different planet). That will justify the rock hurling and mud huts. But if you have space faring civs who are actively visiting and leaving Saiadha then why do I need to build gates for my pasture. Just beam down some goods from above.
Does that make my earlier statement clear?
>>2118881
Just copy what he did
>>
>>2118715
She's somehow worse than the Nakalim leader
>>
>>2118956
I liked the nakalim leader in the sense that I see her as a villain and she's a smug moron leading a civ that was gifted everything into ruin. There's nothing more enjoyable than being the one who genocides them out of existence.
>>
>>2118025
>capitalism
Amplitude was communist when it made its good games?
>>
Perhaps this has been asked before, but do we know if they'll add a gunpowder faction or at the very least a range heavy faction? Tried the demo for a bit but I'm not digging the two playable factions.
>>
>>2117909
In my opinion EL's DLCs were on average pretty bad and it was evident even back then that they caught lightning in a bottle and didn't actually know what made the game good. They abandoned it for like a decade because they knew they'd fuck it up and disillusion people.
>>
>play Sheredyn
>just stay with only 1 city fucking forever and only add territory to it because new city costs a shitton
this feels bad desu
>>
>>2020845
nepotism bro, it infects every industry
>>
>>2095753
it feels very bare, i hope its because its a beta
>>
>>2095753
The game is far from done, isn't it "launching" in EA? This shit will take a year or more until 1.0.
>>
I played the demo a bit and realized I wish it was Humankind 2 instead. Of course Humankind 2 would be even more fucked than the first one because modern game developers do worse every year but I really, really do not care about Endless universe and the specific brand of fantasy but actually science fiction they're doing.
Also, Humankind did the battles better.
>>
>>2118881
Oh shit I knew I recognized Solasta's UI style from somewhere.
But no, Solasta is a bad game. It's fucked out of the gate because it uses D&D 5E and actually sticks with it through all it's flaws (unlike, say, BG3) but the overall quality level is so bad it's good because it's really funny how shit it is, playing with friends and cringing at how terrible everything is is the only saving grace it has.
>>
>>2119672
attach 2 territories as fast as possible and spam forts in every slot of your attached territories
the second tier tech gives you +8 influence for each fort which entirely breaks the game
>>
>>2119869
I think I got super lucky and got a councilor that gives a bonus 5 of every resource to Forts
This shit is op as fuck
>>
>>2120182
it's a standard sheredyn character you get her in every game and yes it is so op it makes building anything else useless
>>
>>2120182
i got her in 2 games aswell so i doubt its rng
i missremembered the 8 influence was from the main questline not tech actually so its even easier to get
>>
Can you turn a camp that was turned into a city extention into its on city?
I didnt quite get this part
>>
>>2120213
>>2120242
I got her in only one of three games desu
>>
>>2120269
no atleast there was no obvious option to do so
>>
This game is looking so lame now. Guess all the good artists left after the Humankind disaster.
>>
>>2120363
Where did they go?
>>
>>2119701
>>2119715
It is far from done.
What is currently there is what worries me. We still got time to course correct the game from being a Mankind mod to a proper Endless Legend game.
>>
>open up tutorial
>fucking niggers

Yeah, dropped.
>>
>>2120615
>>2117401
>>
I don't know what EL2 is missing compared to 1, but it really is something with the formula as a whole. Maybe in the decade long wait I've just become used to the expectation (read: hope) that a sequel to EL1 would just be EL1 but with a new faction or 3 and better combat, so a radical shakeup is not letting me enjoy the game as is?
>>
I heard there are going to be 6 factions total with 4 revealed so far.

What are the chances of one of the remaining two being the Cultists?
>>
>>2122317
hopefully 0 since they could not upgrade the neutral units making them the worst faction in the game
>>
>>2122349
Couldn't they just fix that in the sequel? Or do you think it was a core part of their identity?
>>
>>2122361
i seriously doubt they would add upgrade paths to every single neutral unit in the game so it would be the same garbage again
>>
>>2119869
>>2120182
>>2120213
this is starting to sound like humankind with its insane fidsi creep
>>
>>2122349
i agree the neutral units were kinda useless but i thought that was mostly fine because i could use them to run interference, protect flanks and raid and shit. my only boggle with them was that they had upkeep and spawned in awkward locations, so i ended up just deleting them a lot of time
>>
>>2122349
>>2122486
also idk if the endless legend 2's combat system is closer to humankind or endless legend 1, but at least endless legend 1 had really a cool mindgame / strategy aspect to initiating combat, bringing in reinforcements and retreating. cannon fodder troops were quite useful because you could use them to make enemy player waste their best armies' turns attacking them, and then you could counter-attack other armies since they could no longer bring reinforcements to it. alternatively, you could attack a weak army in hopes that they get baited into bringing in reinforcements, which would let you steamroll the weak army first and then kill the reinforcements as they trickle in. there were a lot of other maneuvers you could do. my friend hated fighting me because i would go napoleon mode on him like this lol

desu i think endless legend had a really good combat system if you auto-resolved everything. humankind was also pretty cool, but i don't think it was nearly as strategic since it pulled every unit in a 10 tile radius into the fight and turned every fight into stalingrad
>>
>>2122317
>I heard there are going to be 6 factions total
There were 6 factions in insiders beta. But did they confirm there will be only 6 factions at game release?
>>
>>2122497
its closer to humankind and its way better than the semi control thing from the first game
>>
>>2122317
Money Lords are confirmed
>>
>>2122658
i wasnt talking about the tactical combat, i was talking about the strategic overworld combat initiation mechanics. endless legend had a system where each army could attack or act as reinforcement once per turn, and you had to pay a lot of attention to that so you didn't accidentally waste 3 armies' turns attacking some trash stack that retreated anyway. iirc humankind just pulls in every single army in the area into the fight, so it's a lot simpler in that regard
>>
>>2125009
your army can only initiate one battle per turn theres a debuff you get after fighting
play the demo
>>
I've found a endless dust exploit with centaur kikes
Thier hero has a skill that changes market prices and another if he is in the Council
They put in a blockade to stop from selling above buying, but not if you buy a massive stack and sell like you pump crypto
>>
What's everyone think of the writing style change from EL 1 to 2? I think it's a massive downgrade, not just in execution but also theory
>>
>>2127326
i read the first couple of dialogues and then hit the "skip to choice" button every time afterwards
>>
>>2118858
>Last time I checked there aren't any space faring races out there that can obliterate our planet/system.
You don't know that, and the factions in EL don't know that either.
>>
>>2126310
Glad to know they still have the ugliest fonts on the market
>>
>>2127326
Genshin Impact and its consequences have been a disaster for the games industry
>>
JUst letting everyone know that FILTHY ROBOT
has returned and graced us with his presence. He was famous for his Civ video's and now he's back, check out his twitch, where he recently Streamed Endless Legends 2, yes that's right Endless Legends 2
>>
>>2127976
>the factions in EL don't know that either
Definitely not true for EL1 at the very least:
Broken Lords are descendants of Virtual Endless, and there are also actual living (physical?) Endless (the Haunts) still on the planet.
The Vaulters are literal descendants of crashed spacefaring humans.
The Allayi literally witnessed the Endless first arrive on Auriga, since they're the planet's OG inhabitants.
For EL2, the Kin of Sheredyn should qualify even more than Vaulters. Depending on how much of a sequel vs. retcon EL2 is, the Necrophages and Broken Lords should absolutely be aware of spacefaring civilizations that could just come by and wipe them out whenever too.

EL's "pseudo-medieval-fantasy-civ" never made much sense in-universe and it's very clear that the entire Endless series has always been absolutely style over substance (and definitely consistency), as is very common for French "art"
>>
Just change the setting to match up with EL1's time period. Setting it during the events of ES2 makes it feel like we're playing a more in depth ground combat phase.
>>2129200
That medieval fantasy setting is what I crave. The time between the Endless dying off and the first space faring civs are what I consider the dark ages of the Endless galaxy. The Mezan had access to space faring ships but they died off.
>>
>>2120372
Amplitude's cofounder left before humankind do make RPG, they're probably with him

I don't think they've made anything yet though
>>
>>2130146
>The time between the Endless dying off and the first space faring civs are what I consider the dark ages of the Endless galaxy
That never happened, there were several spacefaring species and cultures that survived the Endless' wars and the Endless disappearing (they actually didn't), so what you're asking for is quite literally impossible/never happened, at least according to what little "lore" and timeline consistency exists within the Endless setting, as far as I'm aware.
>>
Wish there will be another human faction which is more like the empire in space 2 design-wise
>>
>>2131003
Human factions are boring, I want non humanoid aliens
>>
>>2127326
This is what I'm really afraid of
If writing is shit, I'll keep playing 1
>>
>>2130775
If you've got examples of these other space faring civs that existed between the end of the Dust Wars and the start of ES2 then I'm all ears.



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