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DO YOU HEAR THE VOICES TOO??? kind of underwhelming, the Unification mod already did almost everything the remaster claims to do. I guess we get an improved vanilla experience though
>>
>>2045223
64 bit support will improve modding immensely and also unification is absolute dogshit, please kys.
>>
BATTLE BROTHERS
SPESS MEHREENS
>>
Unification like all the bloat mods is pure garbage and buggy to boot.
64 bit may actually give rise to actually decent mods.
>>
the models look better but the effects look worse
>>
>Unification shill
Really? I guess people still enjoy bloatware but at least we'll have better modding support going forward.
>>
>>2045290
As a borderline Amish Luddite when it comes to technology, how does a change to a 64 bit environment compared to a 32 bit environment benefit modding?
>>
>>2045324
32 is like an old mule, 64 is like a draft horse
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>>2045324
The amount of ram a program can access.
32 bit programs couldn't even go into the double digits of GB's of ram. 4 GB was indeed kind of the hard limit.

By comparison, the sky is basically the limit when it comes to how much ram 64 bit can use. We're talking exabytes, which no consumer pc will ever reach that high in the foreseeable future.
>>
>>2045341
I wasn't asking for nonsensical comparisons.
>>2045366
Thank you.
>>
>>2045223
i hope to God that you can play all the expansions separately in skirmish. i do not want to play soulstorm.
otherwise, it looks great. hopefully it's not $70 lmao
>>
>>2045246
fippy bippy
>>
>>2045378
>all the expansions separately in skirmish
what
>>
>>2045404
Some things were added in Soulstorm that are half-assed, like air units.
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>>2045378
Hopefully it is 70usd

Relic needs the money
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>>2045223
>kind of underwhelming
Agreed. Maybe I'm just a boomer, but the new models and textures looked only a bit better to be honest.
Fewer crashes and 64-bit executable sound cool, I guess. But I've got to say I'm not especially whelmed by the trailer.
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>>2045378
oh, there is that.
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>>2045246
This. 64 bit is the only thing they really needed to do and all anyone who is actually a fan of this wants. They could have left the graphics alone entirely and I would still pay full price for this.
>>
>DoW DE
Fuck yes. I've waiting for this for 20 years.

>Unification
Fuck no. I like the mod for what it wants to do, but how it does it is atrocious. The OCs, cameos and historical inaccuracies are horrible.
>>
>>2045419
I guess they could have done something about the environment textures, they may yet, who knows. If they were showing release state, I doubt they would be putting it on hold at all for release. Going by the updated intro video, they're 100% using AI assistance and there's still only so much that can do.
>>
Was hoping they'd bring the SS campaign up to par, but oh well.

>>2045510
>historical inaccuracies
The what?
>>
>>2045521
It seems to just be a simple remaster, not a deeper remake of the game. The recommended specs are still packing dx9 for example.
>>
>>2045521
>>2045523
Hopefully this release gets some new blood in to mod out all the dogshit additions of Soulstorm and replace them with actual fun gameplay
>>
>>2045535
Oh god, skirmish might have rolled in the fucking air units of soulstorm too, fuck.
>>
>>2045540
Pray that they let you select the game version for skirmish
>>
>>2045541
I'd pull a fucking dogeza if I thought it would help
>>
>models are only slightly upgraded graphics wise
I kinda expected something like Space Marine 2 level of unit detail.

>>2045521
>The what?
The whole Tekarn subfaction of Renegade Guard, Vraks being a communist revolution instead of a holy war, Farsight using Gue'vesa, Emperor's Children having Primaris, etc.
This is Unification, not vanilla.
>>
>>2045623
>Space Marine 2 level of unit detail
You don't do that for RTS if you want to render a lot of units on screen, just because the camera is further away doesn't mean your computer skips on rendering.
>>
>>2045246
>>2045290
>>2045309
>more factions and units, HD models bad because... it just is, okay???
>>2045623
>being this autistic about 40k lore
the mod is fine
>>
>>2045223
Unless they've improved the pathfinding, I'm not sure I can go back to it. Tried to replay the main campaign a month or 2 ago, and it's so rough. I forgot how badly units get caught on each other and terrain. Not really an issue if you play MP though, because you're usually engaging with smaller squads constantly rather than the big gathered armies in the campaign.
>>
>>2045733
>le bloat is..LE GOOD
>>
There is an atom of hope that lelic will do something about DoW3 if this sells well.
>>
>>2045776
Pretending DoW3 didn't happen will only cause the same mistake. Just call it DoW4. Although I don't think Relic is in a position to do DoW4 any more. I don't think they ever will be.
>>
>>2045786
I think DoW3 is fine mechanically, just having 3 races is fucking piss. It's a better RTS than the moba-tier DoW2 that doesn't let you have more than like 8 units.
>>
>>2045792
I want to argue with you, but I never bothered trying DoW3. It looked much more MOBA-inspired than 2 with its ridiculous hero characters, lanes, ancient and colour palette. I think the main thing that bothered me was the cover system though. I hated the magic shield thing when the first and 2nd had craters and walls and boxes and actual reasonable cover choices on a battlefield. The magic shields just felt lazy and kind of poisoned my whole image of the game.
>>
>>2045776
why would they double dip on a financial catastrophe and remaster a game everyone hated?
>>
>like sob and de
>hate air units
suffering.
>>
>>2045811
would be based if they gave the option to disable air units in the DE
dunno how much it would impact balance, probably not at all since only IG's bombers are even remotely useful, and only barely and situationally
>>
>>2045792
>I think DoW3 is fine mechanically
with that damage system?
a bunch of dow1 modders were lightyears ahead almost twenty years ago
>>
>>2045870
What's wrong with the damage system?
>>
>>2045776
My, my, aren't you the optimistic one.
>>
>>2045874
it's blizzard tier trash, together with animations and every other mechanic
>>
>Trannyfication vs UltimateTrannycalypse in this very thread

always fun to watch these two get at each other throats
>>
>>2045919
I disagree. I don't recall any problems with the damage system, if anything the low TTK is very good, I hate CoH-style piss fights where squads exchange fire for 3 hours before just going back to reinforce. It actually punishes you for being shit.
>>
>>2045921
They're barely doing anything, what are you talking about?
>>
>>2045921
>low TTK
>dow3
come on
>>2045921
real patricians play pok anyway
>>
>>2045733
You call that "HD models"?
>>
>>2045976
Compared to what they were before? Yeah.
>>
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>>2045223
>>2045419
Given the scale size of the models and the camera distance you cannot really do much with higher res textures. Only with the camera giving you those neat battlefield shots as you coom in and move the camera around would drastically improve as the textures remain crisp instead of looking like bad oily paint.

Furthermore, whoever did this remaster decided to make everything brown.
https://www.youtube.com/watch?v=RFFinkjq4dY
>>
>>2046023
>decided to make everything brown.
It's accurate to the era that Dawn of War was made in
>>
>>2045223
Does this fix the constant desyncs that game with the shift to Steam?
>>
>>2046052
It was also made fun of all the time because everything looked like literal shit and was one of the bigger reasons for the demand to have more colorful and stylized graphics.
>>
>>2046023
The palette was always majority brown, the non-brown in the textures have just been desaturated.
>>
>>2046072
We can only hope. I'd be down for some multiplayer with people other than my few autistic retard friends
>>
>>2045979
But compared to how they could (or, indeed, should; it's 2025) be? No.
I'm not saying Space Marine 2 detail like an anon above suggested, but at the very least better than DoW2
>>
>>2046523
Bad idea. The more detailed the models get, the less readable units are at a glance, high fidelity is bad for RTS, so while they could give the units higher detail and still maintain performance, doing so fucks the game visually and you don't get anything out of the HD models because you're always looking at them from a distance that makes detail meaningless. It works for other genres, but not RTS, as for how these look, they don't look much different to DoW2's units anyway, and going into DoW3 levels of fidelity starts running into the effect I've just described.

It is essentially the camouflage effect at play, where lots of detail breaks up the profile of the overall object and makes it harder to identify.
>>
>>2046523
>But compared to how they could (or, indeed, should; it's 2025) be?
Grass is always greener and you'll always move the goalpost somewhere instead of being satisfied with what you got. For free.
>>
>>2046527
>The more detailed the models get, the less readable units are at a glance
That's why I mod all my games to use NATO counters only.
Maximum. Readability.
>>
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>>2046923
>NATO counters only.
This is how I play Hearts of Iron.
>>
>>2045223
So this is going to be free for those who already own the OG, right?
>>
>>2047171
They said it would have "competitive" pricing, whatever that means. My guess is that it will still cost money, but will probably be cheaper than old versions. If that's the case, since the anniversary edition is $50, it'll probably be $10-15 cheaper than that.
>>
64bit is the most important part, so many things that make the game unstable will just disappear with this.
>>
Don't forget to wishlist it
>>
i mean its cool that they didnt try to resell it as a remastered version
>>
>One of the challenges with the ‘classic edition’ is there are four possible multiplayer pools, so that’s complicated. We’re going to have one multiplayer pool, which will effectively be the Soulstorm multiplayer.
it's so fucking over
>>
>>2049665
Isn't the only problem with Soulstorm skirmish mode the flyers? Surely they're aware of how much people complain about them and so they'll either fix them or give an option to disable them.
>>
>>2049962
They said they weren't doing any balance changes for release
>>
>>2046023
>whoever did this remaster decided to make everything brown
All games are brown now, did you see what they did to the Oblivion remaster?
>>
>>2051337
Oblivion suffers from Bethesda's favorite single color filter, looking at the trailers for DoW they deliberately went out of their way to desaturate the colors instead.
>>
>>2045223
Too bad unification mod is shit and adds too much shit that's not even close to lore and you have no options to disable waifus and other shit.
>>
>>2045811
Why do you idiots hate air units so much in a game where most units have guns and all factions have air units themselves?
>>
>>2053695
luckily there are other, far better mods than trannyfication
>>2053721
because most people don't have the brain capacity to realize that using them is completely optional
>>
Well even if this new remaster becomes some blessing to the big name mods like UA, that's still going to take at least a few months for modders to adapt so players really have nothing to lose provided they sit back and let things play out.

Let her release and grab when you feel comfortable.
>>
>>2053721
because they're expensive and incredibly shit and worthless
>>
>>2053729
UA isn't bad innit?
>>
>>2053765
Skill issue
>>2053775
UA is the best mod on the block for ss.
>>
>>2053800
balance issue, not a skill issue retard
>>
UA and Unification are both dogshit bloat mods
>>
>>2053807
I know what I said
>>
>>2053817
And now with 64 bit we can bloat harder than we've ever bloated before!
>>
>>2045223
This shit is doa, the dev admitted they are too stupid to fix pathing so all they are doing is making the exe x64.
>>
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yep, i indoctrinated a new friend via Into the Breach (all random, fuck tau)
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>>2055579
Christ I hope we get new maps, this shit's embarrassingly small.
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>>2056044
Mods.....have more and bigger maps....
>>
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>>2045223
Unification could have been something great, but the devs insistence on inserting their own OC's and factions into the mod kinda fucking ruined it. Pic related isn't even an easter egg, it's just a part of the Chaos Marine lineup for some reason, if the AI is Chaos they WILL make this unit.
>>
>>2045626
isnt that what they do for total war though?
>>
they probably wont fix camera
objectively dow2>dow1
>>
>>2062296
I got DoW2 for free when I bought CoH2 like 12 years ago but I still have never tried it. What does it do better than the first game?
>>
>>2045921
>>2045929
>>2053817
REAL patricians play The Crucible anyway
>>
>>2062190
Fucking kek it's the waifu lady from spy family.
Why are modders like this?
>>
>>2062295
Pretty sure Total War squeezes level of detail like crazy.
>>
>>2062391
The squad tactics are cute. Lots and lots of idle chatter. Problem is the maps kind of suck. Wargear options are fairly limited since every character has basically one role and it doesn't make any sense to mix things up. You'll always have a missile launcher and a heavy bolter for your Devastator; you just swap them out in between missions based on if the intel says you will fight vehicles or not. No purpose giving a heavy bolter to your Tactical squad, though I guess the Chaos Rising expac supposedly makes a heavy bolter Force Commander at least somewhat viable.
>>
>>2062190
Yeah I looked into it recently and there was this weird Japan inspired faction I've never heard of and it left me confused.
>>
>>2064144
Just wait until you see Twilight Sparkle in the Imperial Guard
>>2065599
>weird Japan inspired faction
You're talking about the "Tekarn Shogunate" and it's a travesty. The really annoying part is that it isn't actually a unique faction, but rather a separate path that Traitor Guard chooses at game start, so if you're playing against the AI it's a 50-50 chance that you get to fight Vraks (a pretty okay faction), or the weeaboo fanfiction with EXTREMELY busted commanders (from Genshin and Star Wars of all things).
Icing on the cake is that Tekarn is actually a loyalist regiment (though one with next to no lore)
>>
I am again reminded how disappointed I was in Soulstorm's "aviation" having played Empire Earth before.
>>
>>2045223
Does Sega changing the exe to x64 make any meaningful changes compared to the old 4GB patch?
>>
>>2067109
I unironically think the Tekarn Shogunate looks colol its just they should have been 100 percent loyalists instead of the weird chaos thing they have. (also they need to be balanced)
>>
>>2046072
If they don't fix that and also don't add the extra zoom camera mod by default then there's no reason to buy this
>>
>>2070085
Also they need to add a campaign difficulty where both sides have 100% HPs
>>
>>2070043
read the thread.
>>
>>2067109
>>2070082
These guys look kakkoii! Maybe I should look into this kuso mod ^^
>>
>1. space marine units replaced by closest primaris equivalents
>2. custom colorscheme editor removed, you can now buy DLC with chapter skins like in space marine 2
>3. ork voicelines changed to be grimdark and scary, space marine voicelines - less over the top
choose your poison
>>
>>2071632
Have to pick the first one, the other options do far more damage
>>
>>2071632
Pretty much the first. Even though I liked Space Marine showing off the Grimdark side of Orks since it should come up once in a while.
>>
>>2071632
I'd pick #2. #1 and #3 are dealbreakers. My 40k knowledge is like 20 years out of date, I just picked up Battlesector and really enjoyed it but once I realized it was all primaris shit and there were no tactical marines etc it kinda killed the game for me.
>>
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>>2071632
I pick >4
>4. Eldar get a Striking Scorpion unit and they have voices closer to the cool elves of 2 instead of the mysterious fruits of 1, thus terribly clashing with the rest of the faction, also chainswords and pistols kind of sound like Banshee power swords and pistols, oh the horror
>>
since it's now in 64-bit they should remove the 20/20 unit caps
they should also add expansions for tyranids, leagues of votann, chaos daemons + specific factions, inquisition, adeptus mechanicus, adeptus custodes and update the eldar + dark eldar
leave primarislop for dawn of war 4
>>
I wonder how the "four games in one" will work, like can you pick which expansion set's rules you're playing with? I liked vanilla and WA, but didn't like what Dark Crusade did to everything (both the balance changes to existing armies, and the cheesy-ass Tau and Necrons). Never played Soulstorm.
>>
>>2064069
That's not how you spell "Purgation of Kaurava"
>>
>>2073941
Remaster, not remake. Graphic and performance updates, but this this is still just 40k 4th edition rules. So no major updates like factions and rules from the current edition.
>>
Now you are a devastator, brother.
>>
>>2075180
>dark crusade raised the number of heavy weapons in a devastated squad from 4 to 5 because, um, because it just did okay
>>
>>2075224
more heavy bolters = more corpses
>>
>>2075429
>more corpses
CAPTAIN THUUULE!
>>
>>2071632
2, I refuse to buy bideo games with pringels marines, and I am fine with playing as Ultras and blood raves.
>>
>>2071632
2 because I would just pirate it.I will never use primadonas.
>>
>>2071632
And unique chapters should get more than just different skins anyway.
>>
It feels like this is a feeler. Like what AoE and AoM did where they tested the waters with a remaster before making a full remake

I sure hope so anyway, I still have faith in Relic, for some reason
>>
I don't like the silence on this, I know they haven't promised to add anything but at least some marketing you relic niggers
>>
>>2073953
soulstorm ruleset is now the only binding and existent one
>>
>>2045341
>>2045366
the game is DOA why doesnt it have 128bit at this point.
my graphic cards memory is running at 256 bit
>>
>>2078863
is that a bad thing? nta, but i only played dark crusade and og campaign
>>
>>2045223
does it have dark crusade and soulstorm?
a;so is the bug with non presistant bases in soulstorm fixed?
>>
>>2047002
same
I spit on people who say they can't read nato counters
>>
>>2079672
>a;so is the bug with non presistant bases in soulstorm fixed?
this was a deliberate game design choice, not a bug
>>
>>2071632
>Orkz trying to sound serious and sinister while talking about who will win in a foight between that git Snazztoof and his rival Gitkilla.
It would just be even funnier.
>>
>>2047002
>>2079686
FUCK YOU I NEED MY 3D GRAFIX
>>
>>2081284
it wouldn't tho. think mossacanibalis orks
>>
DoW 1's campaign sucks.

I'm playing Dark Crusade now though and the campaign is very fun.
>>
Does this have a price yet?
>>
>>2045366
Dow can only access 3gb ram and whenever I try to play unification mod it crashed with too many units... Out of ram error. This should fix that
>>
>>2062391
It's a very different game. More like Diablo 2 with rtt elements
>>
>>2045223
I'm more worried about how modders are taken to the news, it's going to be like seeing skyrim special edition and everyone switching over to that instead of old game for modding.
>>
>>2062391
It's soulless mobile action figure bullshit
>>
>>2088345
I would agree with you if it wasn't for the fact that the OG DoW's engine has a limit to what can be ran on it and it's not very impressive
>>
And to think I just bought this game too...
>>
>>2073675
wow that looks like shit
>>
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August 14th
https://www.youtube.com/watch?v=Ozt22B0Wt-I
>>
>>2091473
>added voicelines where there didnt need to be any
>no AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
not a good sign bros...
>>
>>2045733
The mod is certainly not "fine"
>>
>>2091480
>>no AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
definitely a bad sign. god forbid man has any hobbies
>>
>>2091473
you're gonna have to disable image fingerprinting protection in your firefox settings if you want to post images anon
>>
>>2045733
Shut the fuck up Kekoulis, you humongous faggot. Go take TheLaughingMax and let his pajeet weiner rail you while you imagine he was 2B.
>>
>>2095526
meds
>>
>>2091473
Did they think people hated the scream lol? Who is this meant to appease?
>>
>>2091473
The guy telling them about reinforcements is in the original but they increased the volume of his voice.
>>
I cannot even express to you how low my expectations are for this "remaster".
>>
>>2104794
I don't expect an improvement in quality except for maybe a less obnoxious camera, my hope is that at least I'll finally have people to play it with
>>
>>2074884
Holy shit DoW is 6 editions out of date?
>>
>>2091480
Not only does this need to be back in the trailer, the AHHHHHHH should also play sometimes when you order a squad of marines to attack (raptors especially).
>>
>>2075224
there's no such thing as a devastator squad in the base game/expansions, only tacticals with upgrades
to my knowledge them and chaos havocs only exist in UA and those codex mods
>>
>>2110811
Probably 7 before the remaster releases
>>
>>2110821
You’re correct, but in practice, you initially had tacs with up to two heavy weapons, and could research and upgrade to make them “devastators” with up to four heavy weapons. DC arbitrarily increased this to five, along with many other balance changes I didn’t care for.
>>
>get surgery at 18 in the early aughts
>spend a couple of weeks in the hospital recuperating
>use that time to conssoom as much 40k fluff as possible from pirated pdfs of novels and codices that my dad printed out on his office printer on the backs of waste paper
>all of it is outdated now and i'd have to spend almost the same amount of time to catch up.
wtf? how is this allowed? necrons and c'tan are completely different, there's new marines, the names for factions have changed. was this really necessary? did other tabletop properties like dnd change as much in this timeframe? i think vtmb lore was static for a long time, then they completely changed it and since the change it's been static again.
>>
Enhanced trailer with the original sound:
https://www.youtube.com/watch?v=MzzTkZUJ4jE
>>
>>2110974
>wtf? how is this allowed?
games workshop is a publicly traded company. Public companies begin a long march to their inevitable anti-consumer deaths the moment they go public
>>
>>2073675
holy shit this is embarrassing
>>
>>2045223
buy an ad
>>
>>2073675
>this makes 40k sloppers cum and cheer
>>
short dev diary that shows a bit of this new release of the games.
https://www.youtube.com/watch?v=6cAhM1zzY1A
>>
>>2113735
It's a dev "diary" in the sense that most people write insanely self-serving bullshit in their diaries.
It's just devs telling you how much they loved being hired back to get a few paychecks updating textures. They don't talk about the improvements all that much because there are very little.
People in the comments seem to believe the pathing has been fixed, but you can see in the trailer that's not the case.
>>
>>2045223
Embarassing compared to the graphic update AoE2 Definitive Edition got
>>
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>Romping around in Dark Crusade campaign
>Retaking a territory lost to Tau
>Discover picrel like two minutes ago
>A ton of Listening Posts without any Strategic Points beneath
Blueskins are such weird FUCKERS
>>
>>2113735
The cheap brick background speaks volumes for the minds behind this project.
>>
Any bros watched the new gameplay showcase ? Looked but crisp but absolutely limp wristed attempt at updating things. The big ass negative space on the leftward side of the UI is a demonic design choice. Immensely distracting. What are they teaching in design school bros. How did we go from Warcraft 3 UI to this.
>>
>>2114198
It's because Tau don't have any standalone turrets but the game code is giving them defenses so they get listening posts.
>>
I wish we had Dark Crusade mechanics in Soulstorm. I also miss the banter between faction leaders during stronghold assaults.
Instead what you hear during most skirmishes due to all the teleporters is "10 minutes until take and hold victory".
>>
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>>2114996
Go and complain to Ms Hiermstad over here.
>>
>>2113735
>woman in the dev team
dropped
>>
Are they adding anything for the campaigns? I really don't care about pvp
>>
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>Relic depending on AI slop to change their 20+ year old game.

And some of you aplaud and felate their dicks at their Discord channel for doing this remaster. Disgraceful.
>>
>>2115726
buckle up, Dorothy, modern games are only going to be worse from now on.
>>
>>2114996
>>2115235
In this video they say you can adjust the UI to be like the original and cover the whole bottom of the screen.

https://youtu.be/E9qOAHxAqbE?si=whZNiUx_3WjrsJnM
>>
>>2117206
I'm struggling to comprehend on why they didn't just make the UI smaller and less obnoxious, it's still the same size just with a chunk missing that isn't at all helpful because you're never gonna be commanding units in that tiny space. It doesn't look like a clean job either, it's like they just cut it in paint or something.
>>
>i want to see less! why can't they hide the extra space by padding the ui?
people here truly are braindead.
>>
>>2113735
>UI lady immediately opens with having several armies painted
the old /tg/ grognard in me smiled. i respect her power level, she is the strongest among them.
>>
>>2114996
>>2117206
>>2117271
I think the main issue is that the UI is off center
>>
>>2117271
You might as well ask other questions then like why they didn't give the game a full remake to bring graphics up to modern standards.
>>
>>2117690
no anon, remaking all models, topology, animations, skeleton rigging, etc is a 1000000000000000000x more work than just upscaling textures and redesigning flat 2D UI which a single artist can do in photoshop in an afternoon. You don't know what you're talking about but you speak with great confidence, which is why I presume you're a zoomer
>>
>>2117693
I know it's more work. But they also expect me to pay for it. And thirty euro too. Twenty would have been more reasonable.
>>
>>2117695
Relic is really retarded. And havent made a single good game since forever. "remastering" the game without touching it is the best thing they could have done. Charging thirty for it also showcase that they didn't learn anything.
>>
>>2117695
>>2117810
Since it's $20 if you already have the original game and all expansions on steam it should be about 17 euros assuming steam uses the same conversion rate.
>>
>>2117908
>it should be about 17 euros assuming steam uses the same conversion rate.
Nah, us euros get fucked and are charged the same as americans but in euro usually.
Luckily I do own all of the old games.
>>
>>2045324
>game uses/requests more memory than it can (usually around 4gb)
>game crashes
it means alot
>>
>>2117954
Do you think modders will be able to really get into the guts of the game and add decent graphic updates so it doesn't look like a game from 20 years ago? The most jarring thing about it is dawn of war is from an era when all rts maps were flat and featureless.
>>
anyone know if you can choose between the different expansions for multiplayer? i dont want to play soulstorm.
>>
>>2115726
that'll be 30 usd
>>
I'm curious if you'll be able to play with people who don't have the definitive edition. I imagine you won't because the pathfinding will be different. Also, could the improved pathfinding mess up current mods?
>>
>>2115726
Is there something wrong with this?
>>
>>2115413
Nothing except higher res textures and better pathfinding. If you remember how annoying navigating through faction strongholds was, that alone should be a big quality of life upgrade.
>>
>>2118039
Very unlikely, it's two different products. At minimum the game versions will be different.
The current working theory is that mods SHOULD work with it day 1. Core behavior like pathfinding is probably not something you can mod, else I'm sure someone would have long since fixed it.
>>
dawn of war is one of the only good 40k games, because it was made when primaris marines weren't around, bad cadian redesign and all the female custodes. hope it comes out well.
>>
>>2118241
I know there is apparently this big war between pro-primaris and anti-primaris people, but I don't get why. It's just more and bigger space marines.
Are people assmad they have to buy more models? That's the case anyway every 2-3 years and will always be the case for as long as the concept of "money" is a thing in human history.
Quite surprised Games Workshop hasn't ended the 40k setting yet to introduce the 50k setting and force everyone to spend a couple grands again.
>>
>>2118254
They did sorta, but with 30k instead of 40k.

Anyway I’m cautiously optimistic on this, I’m certainly not preordering but will buy on launch if it looks good.
>>
>>2118254
>I know there is apparently this big war between pro-primaris and anti-primaris people, but I don't get why. It's just more and bigger space marines.
yeah, it shows how much you know
>>
>>2118358
Looks like I know everything there is to know.
Since you omitted any argument.
>>
>>2118365
I am not here to educate or argue with you especially since you seem to only have superficial knowledge of the tabletop side of wh40k
>>
>>2115278
Would
>>
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>>2118254
New marine sculpts genuinely have issues in regards to tone and are coming in during the era where a lot of the artistic and business direction of Games Workshop is questionable
>40K logo change (not very good, replacing a beloved logo)
>suddenly black and female soldiers now exist almost everywhere and half of all sculpts have ethnically tailored faces, especially for named characters in secondary materials (books/amazon/video games)
>old favourites retired
>dialling back on the "fascist" satire/grimdark
>noticeable uptick in named characters protesting the setting's satire
>the "You're not welcome, so fuck off!" message, ironically anti-inclusive
>warhammer fantasy dropped, age of sigmar has a lot of up front female, race, gay marriage and gender inclusivity, causing fans to say the equivalent of "/v/ideo games?" in response
>warhammer fantasy brought back, cathay is now a big deal and the lore has been rewritten to say they were besties with Sigmar and important to the setting and have zero flaws, deeefinitely not pandering to the chinese market
>dwarfs brought into 40K... they have extremely bad modern audience attracting sculpts, emphasising queerness and danger hair
>half of all new sculpts are outdone by ancient metal sculpts
>femstodes used to test the waters for femmarines
>eldar players feel blueballed
>setting is looking to become another 30K with primarch armies
>GW keeps fucking with the website design and paints were an arse to look through for a couple of years

When you're an old fan and you're being told to not only pay a lot to upgrade your army, but to be accepting of the enshittening of your loner rich boy toys else you're a homophobe or hate women, are you surprised it causes customers to be upset?
>>
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>>2118377
she's what most would call "homely looking"
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>>2118254
kys shill
>>
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>>2118254
Space Marines don't really interest me, so it passed me by, but I've seen this get passed around when discussion around Primaris happens.
>>
>>2118893
It's spot on because if it was really just about new proportions for the old marine models/reselling existing models, it's been done before.
Specifically Terminator models had a major glow up where they suddenly got XBOX huge and the models even got bigger bases under their feet which actually had gameplay implications in the tabletop. But they kept the same stats and were meant to be the same lore entities and you could keep playing the old ones if you wanted.
Pretty sure they sold very well too because the old models faded out pretty quickly. The new ones were just way cooler. This happened between DOW1 and 2 so you can actually see it in the games too. No fucking idea why they suddenly thought they needed lore to explain the models getting updated proportions.
It's just ill conceived in my book.
>>
>>2119055
There've been rumours that the Primaris jump was supposed to accompany an End Times event a la WHFB (ie complete setting wipe, which GW got cold feet on after everybody hated AoS, thus leading to the Cawl asspull).
>>
>>2119066
*was*? my dude, the writers are preparing the stage to kill/ressurect the emperor right now as we post
>>
Tfw counting down for a game re-release
>>
>>2119278
i hope it's good.
>>
>>2056044
thats kinda the point of that map though
>>
>>2119349
getting x64 support will be a godsend desu
>>
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FAQ
>>
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>>2119563
Known Issues, huh.
>>
Do we know if all campaigns have separate tech trees or do they have mutual one? For example, can I recruit Chaplain in vanilla Dawn of War campaign? Also what about the unit limits that were introduced in later expansions? Are they prevalent in the vanilla campaign too?
>>
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>>2119574
Seems like every campaign has it's own stuff going on. Also I managed to enable Advanced Campaign mod for DC, dunno if it's works fine in battles.
>>
how much time can I get out of all the campaigns ? The multiplayer looks nice but idk if it will be alive
>>
>>2119616
>if it will be alive
It will be. But the campagins are pretty replayable.
>>
so is it good?
>>
>>2119616
probably 50+ hours
dark crusade and soulstorm are risk style maps with every faction being playable
>>
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>>2119619
>>2119623
alright you convinced me
>>
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we are so fucking back dowbros
>>
>>2119623
Did they say if they did anything to touch up the soulstorm campaigns? As they were much worse in gameplay than dark crusade
>>
So did they rebalance Soulstorm to make it not dogshit or is it just a straight graphical update?
>>
How did this game have so many quotable lines that are burnt into our brains?
>>
What's up with the shitty performance? My FPS drop down to ~30 when theres a single fucking squad on the screen. Literally worse than the originals.
>>
Did they fix the desyncs? When the game moved to Steam servers, it became unplayable for me unless I was playing with people in the same country.
>>
>>2119704
apparently it's because of shadows
>>
all i wanted was dark crusade skirmish and mp... i dont want to play soul storm. at least they said they'll probably add a setting to let you disable air vehicles.
>>
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We're so back
>>
>>2119844
dont custom images cause crashes?
>>
>>2119846
No idea. Is it only in MP? Worked fine in Skirmish.
>>
>>2119752
It's not a good sign. They had so little to do and they still fucked it up.
>>
>>2119844
I used to have the ork clans mcdonalds and taco bell duke it out in a skirmish to decide dinner
>>
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>we wuz inquisitors n shiet
not playing woke trash with niggers in it
nu-40k is so cringe
>>
>>2119883
Pretty sure this guy was always black.
>>
Did they actually fix the pathing bros?
>>
They didn't change anything about the camera, which means they probably didn't do much about the fog that arises when you zoom out via camera mods.
>>
>>2119919
Yeah. But everyone has a different definition of "fixed".
Pathing is better than in Age of Mythology Retold and old games that came around the same time DoW did, but worse than AoE2DE.
Units get stuck for about 2 seconds in special circumstances that really shouldn't happen that often (vehicle coming up behind them in tight corridors). It's unfathomably better than the original game though.
>>
>>2119903
He was.
>>
>>2119921
the gameplay trailers shows they did not
>>
I switched the game to French because I'm trying to learn FROG and I could see no MP games, I switched back to English and I see hundreds.
>>
>>2119966
no frogs allowed
>>
>>2119966
That's a known bug, devs said to play on english for now
>>
>>2118893
Primaris and Custodes are both cancer.
>>
>>2119697
Unit bark writing and voice acting was different in the 00's. It just had soul.
>>
>>2119903
welcome to the joke
>>
>>2119921
why are you lying? watch the launch trailer, they specifically show you can zoom out more and the fog is significantly reduced
>>
With the vulkan fix the game is actually playable. But it feels fucked up a day one mod is required to fix performance.
>>
>>2120070
whats this vulkan mod supposed to fix?
>>
>>2120071
https://github.com/doitsujin/dxvk
I placed this in my game folder and suddenly I can play shadows on max at 190 fps without(major) stutters. I still have time to test a big battle before my refund window though.
>>
So it seems to me that the only reason to buy this remaster is that multiplayer is alive again.
Question: did they fix the desync bug? Also, does it crash? Some reviews say that multiplayer crashes often.
>>
>>2045223
Can I use WASD to move the camera now?
>>
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Installing UA
Got everything but Objective Points mod
where the fuck is it? Is the one on Unification Mod page compatible?
>>
>>2120071
It's literally rails videogame from old dead graphic api DX9 to modern Vulkan, which optimizes significantly performance. It's like giving to an old car a modern suspension or fuel system. Works same way for most of the other games, especially from '00s or '10s.
>>
It looks so fucking bad.
>>
>>2120364
no it doesn't
>>
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>>2120072
What all did you drag and drop? Could've sworn you needed a .conf file as well that needed to be configured to what you were playing. At least back when I did this for Dark Crusade a few years back.
>>
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pathing is so much better, my meme blob of guardsmen with grenade launchers is silky smooth now
totally worth the €17
>>
Man I so want to buy this and play 12 hours of automatch games a day but I really shouldn't because I have things to do
>>
>>2120417
Just a handful of matches won't hurt anyone, anon...
>>
https://fitgirl-repacks.site/warhammer-40000-dawn-of-war-definitive-edition/
https://fitgirl-repacks.site/warhammer-40000-dawn-of-war-definitive-edition/
https://fitgirl-repacks.site/warhammer-40000-dawn-of-war-definitive-edition/
IT'S UP
>>
>>2120421
I have come to terms with the fact that I cannot do moderation when it comes to online vidya.
I'll either play games all day or not at all.
My brain just works in extremes, I guess.
>>
>>2120424
why would you get bitcoinminergirl repack instead of a clean and pristine straightforward gog version from you know where?
>>
>>2115726
The icons are the original images. They explicitly said the upscaling looked like shit and they're going to try again within a month.
>>
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relic won.
>>
>>2120500
>150,000 copies
>2000 reviews
fishy?
>>
>>2120500
Ever since they left Sega, things have been healing.
>>
>>2120512
yeah releasing low effort texture mod as $25 a """remaster""" just screams quality
>>
>>2120516
It's much more than that, but okay.
>>
>>2120516
Lifting the memory constraints for mods is the best thing they could have done
>>
>>2120516
They could have done more but "game that works on modern systems and also you can actually play in MP without constant desyncs" is something that people have been asking them for ages.
Also better than stuff like AoM feeling the need to redo the classic voice acting for no fucking reason
>>
I'm so jealous of streamers:
>Free keys
>Retarded fans to stomp in custom lobbies
>Veterans giving advice in the chat
>Getting paid to play any new release
Now that is the life.
>>
>>2120411
i hear it's because they massively reduced collision boxes.
>>
>>2120516
DOW1 is better than any other game they've released besides COH1 and 2, so yes they are fucking healing. Maybe DOW4 might actually be like a mix of 1 and 2 instead of ASSFAGGOTS.
>>
>>2120533
It may seem that way, and in some ways it is easy, but it's also a slop treadmill and you're stuck playing games you don't enjoy for views for hours upon hours. A least if you have a regular job you don't enjoy there's a chance you're selling a widget to somebody.
>>
Is anyone hosting a lobby?
>>
>>2120500
CoH3 is still ass though
>>
>>2120510
Rule of thumb for estimating sales is ~100x the number of reviews, at least for indie games.
So the math checks out. If anything, there should be more sales.
>>
>plug textures into an ai upscaler
>convert to 64bit
>reduce fog
>reduce collision boxes
>break performance
>break multiplayer
>worsen stability
>introduce new bugs
>remove non-soulstorm game rules
>"$30 plz"
judo-negrified. should have been a free patch
>>
>>2120749
Don't forget the DEI with the female guardsman and we wuz inquisitor.
>>
>>2120749
Wrong board, this is /vst/.
We actually play games here (strategy games)
>>
So, I'm guessing they tuned down the unit collision to improve pathfinding? Feels like units now hug eachother.
>>
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>>2120756
inquisitor toth was always black, nigger
also there are no female guardsmen in the remaster
>>
WH40k playerbase has the biggest number of braindead cattle and cucks of any games
>>
>>2120785
if don't think the new version is an improvement worth 30 bucks over the version i already have and am used to, it's because i don't play computer games? whatever paypig. i bet all the real improvements (64-bit, no fog, less traffic jams) could have been banged out and released as a side project with only a couple of weeks of work.
>>
>>2120816
>if don't think the new version is an improvement worth 30 bucks over the version i already have and am used to, it's because i don't play computer games?
no, you haven't played the definitive edition and are making shit up for the sake of poisoning the well and getting (you)s, which makes you an obnoxious dumb /v/ nigger and gets you gatekept out of a based board. Go pick some cotton muh
>i bet all the real improvements
and I bet you suck mad nigger dick
>>
>>2120822
The only thing that he said that wasn't true was the fog one, it's the same
>>
>>2120822
yeah, I'm sent here as a psyop agent from /gowg/ (grog of war general) over on /v/, to poison relic entertainment's well with malinformation by saying the new product isn't good or worth it. christ, man, get a grip.
>>
>>2062190
I will never understand what kind of mental illness is required for posts like this.
It's a frigging mod?!
Any Modder could and should literally add Bugs Bunny if he wants.
That's what modding is about...
>>
>>2120826
>plug textures into an ai upscaler
untrue, they had an artist working on textures manually
>break performance
untrue, works like a clockwork on my pc
>break multiplayer
untrue, works like a clockwork on my pc
>worsen stability
untrue, works like a clockwork on my pc
>introduce new bugs
such as?????
>remove non-soulstorm game rules
untrue, you can play campaigns with specific campaign rulesets, this only applies to skirmish and not the entire game
>"$30 plz"
untrue, owners of anniversary edition (people who actually browse /vst/ and are not /v/ nigger refugees) get a hefty discount
>judo-negrified.
untrue, the only judo-negrified thing about it is the judo-negrified whining nigger poster
>should have been a free patch
shoulda coulda woulda, go back to /v/
>>
>>2120843
are you really this retarded you do not understand what he is complaining about?
>>
>>2062190
>this awful, out of place random background is still in army selection
>UI is still ruined by being intelligible due to some lazily stretched out art over it
fucking lmao
>>
>>2120845
They say in interviews they use AI. As for the rest,
>works on my machine
>untrue, but applies to the only instance it could possibly be taken to apply to
I presume you're autistic or trolling and I will go play more orks now instead
>>
>>2120539
It's very common. If you play pathfinder, kenshi, or any game like that you can see npcs either phase through each other or push each other out of the way.
>>
>>2120393
I just followed this steam forums advice.
https://steamcommunity.com/app/3556750/discussions/0/605290412319501956/
I did read something about a config file but it doesn't seem necessary. My performance seems to have got better either way.
>>
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>improved pathfinding
>can barely get the squad to move through the bridge, they keep going around it
>slider to scale UI
>it just pushes the elements together leaving a gap between them and the edge of your screen
>>
>>2120861
>tau player
opinion discarded. come back when you play a respectable faction.
>>
>>2120866
first, fuck you
two, I prefer to play IG, DEldar and Tau. necrons are ok
>>
>>2120861
yeah, this demaster didn't fix anything
Relic is really just this desperate for money so they upscaled with AI textures and sold DoW again.
>>
>>2120869
>fuck you
ok where?
>IG
good taste
>>
>>2120861
>slider to scale UI
Is it just me or is the minimap far too small to make out where strategic points are?
>>
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overall it's a mixed bag
new settings are nice to have, and 64 bit definitely has improvements
but performance is all over the place depending on people's machines - for some it runs better, others worse
enhanced camera is nice by default but still less zoom out than the mods
the real downfall is the addition of new bugs, certain settings not working, and the fact that part of the "improved pathing" is just making unit hitboxes smaller
this means that squads can just clump up real close in combat either getting everyone killed from one AOE, or making commanders get shredded by big mobs because prior only a few units could melee them at once, now it's pretty much the whole squad
if they actually patch it pretty heavily then it will be a good candidate as a modding platform and a nice way to get the game + expansions in one bundle
until then, hold off
>>
>>2120891
will they make the hitboxes closer to normal or will they remain tiny to keep the "improved pathing"
>>
>>2120756
what female guardsman?
>>
>>2119883
he was in the og game
>>
>>2120904
A lot of people didn't finish the first games campaign.
>>
>>2120891
>unit hitboxes smaller
huh, could that be why I saw some single model units get absolutely surrounded and clogged up by jump troops landing on them
>>
New anti-aliasing looks amazing
Like night and day difference playing Def. Ed. after playing og game, even at the same resolution
>>
>>2119883
the original wasn't this badly lit was it? I remember being able to make out cutscenes. now everything looks like it's covered in soot.
>>2117206
And when you do that, the top UI thats meant to be in the corner also goes towards the middle. what a fuckup of a game. Instead of taking the UI and taking out unnecessary bulk, they decide to just arbitrarily make a cut, have an unbalanced left and right half, that you can fix, but it also fucks up the top of the UI.
>>
>>2120905
doesn't change anything about factual reality of him being in the original game. That's the zoomers' issue for disregarding the first campaign
>>
>>2120852
>state something is true
>get proven wrong
>b-b-b-b-but it a-applies to the o-only instance blah blah blah
cope and seethe some more
>>
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>>2120949
what the fuck were they thinking
>>
>>2120964
not on my machine
>>
>techpriest anons be like "works on my machine spirit"
>>
>>2120968
Do you have the UI set to split bottom?
>>
>>2120845
>ESL
Opinion discarded
Skull probes move ahead of the squad they are attached to
>>
How do I delete the retarded shit in the Unification mod
>>
>>2120986
By switching to UA
>>
>>2120756
DEI is gay and so are you for being a fucking liar.
>>
>>2120988
>Just play the mod that adds super weapons and fucks with the gameplay
Nah. It'd be nice if the options were better than "Fuck with the way the game fundamentally plays" or "Just adds more stuff, but has to be fucking faggots at every opportunity."
>Crucible
Better, but it's still in the same vein as UA.
>>
>>2120986
Honestly I think Unification would be 5 time better than UA if they got rid of the cringe 'easter eggs' that are all in your face. Some of the factions are pretty nice and have pretty great models and the wave survival mode is cool yet cringe shit just bogs it down. Also why have a daemon hunter faction with two paths, one being inquisition themed and the other being Sister of Battle themed when we already have them as a faction. So fucking stupid.
>>
>>2120691
I think the continued support strategy is cool
Age of mythology
Age of empires 2
Stronghold crusader
Their modern versions all have roadmaps for new content and thata the shit I want more of if they're willing
>>
>>2121020
I can see them pooping out a tyranid faction as DLC
>>
>>2120985
I accept your argument-less seethe-full concession.
>>
Could the people who own the game and are not having performance issues mention their specs? I'm running a i7 12700 and 4060M (so both craptop versions) and unsure how well it will run.
>>
>>2121059
i7 10750 and 1660TI and running without any issues. You'll be fine, it's AMDbabbies crying about their cheaper but dysfunctional hardware
>>
>>2121070
I feel personally attacked.
>>
>>2121059
On a laptop, M550 comparable to 960 maybe? so should run fine on yours.
>>
>>2121022
Always thought this game needed that. Part of the reason I bought DoW2 in the first place was to be able to play them, but then I bought the chaos game thinking it was a standalone and got mad when I realized I couldn’t play as anyone except chaos.

A lot of the other factions I see modded in feel unnecessary, or not distinct enough.
>>
>>2121070
The crazy thing is the only builds I’ve ever had issues with are Intel ones.
>>
>>2121059
I think it is only AMD that suffers performance issues at the moment, and the fix is installing dxvk.

Linuxchads stay winning (brb have to install ucrtbase to play MP...)
>>
>>2121020
The problem with any hypothetical DOW1 DLC is that it'd be up to modern GW to dictate its contents. We often assume that the game dev has total control, but they absolutely do not whenever GW is involved. They push whatever models they currently want to sell on the tabletop, which why Titus got turned into a Primaris for example. Because that's their current meme.
If we got a Tyrannids DLC, it'd be "modern" Tyrannids, which isn't bad necessarily, but it's something to be mindful of. That same DLC could introduce Primaris and similar modern "content" for no good reason. And the concern here is 100% the Necrons, who had their entire lore reworked and whatever 'update' you gave them would completely change the faction.

What we deserve is for DOW1 to stay in the 00's era editions, which 00's era faction lore and units. It'll never happen, but a Squats-like Leagues of Votann DLC would be cool.
>>
>>2121160
The Primaris. I forgot. What are the odds the next DOW game is going to feature Space Marines as scouts and Primaris as the main Marine?
>>
>>2121164
Doubtful. Primaris would be a tier 3 or an upgrade.
>>
>>2121166
GW wants Primaris to be baseline, not an elite unit.
>>
>>2120998
Just disable end-game from the options
>>
>>2121070
>running without any issues
60fps stable during fights? 30fps? 50fps? 144fps?
What does "without any issues" mean?
>>
>>2121164
DoW 4 will certainly use the primaris lineup. They have enough models now to pad out a whole army. There are Primaris scouts as well. I doubt we'll see any firstborn unless in a prologue to the campaign a-la Space Marine 2.
>>2121166
Primaris aren't THAT much better, Tier 3 is like Terminator tier. They'll just sub in for their firstborn equivalent units.
>>
>>2121198
I also don't like the changes they make to the earlier tiers.
>>
>>2110974
I mean DND lore from 4th edition is very different compared to 5th edition and there are other RPGs with metaplots and even more drastic changes from edition to edition. It's only Warhammer fans that think nothing is allowed to change ever.
>>
>>2120876
Just you, I never have that problem. Maybe you're playing on a higher res.
>>
>>2121237
4k, buddy. The only jaggies I see are from the models themselves.
>>
>>2121235
Warhammer is a wargame, not an RPG, and even those have chunks of their player base that refuse to move on, Battletech being a good example with people still being angry about the clans existing to this day and "forever 3025" isn't a very unusual way to play.

DnD is a particularly funny example as players of 3.5e hated change so much that WotC's primary competitor in their market was spawned by 3.5e players refusing to move on.
>>
>>2121059
i have an asus laptop from 2015. it has a gpu geforce 940m and a cpu i7-5500U + SSD it it runs the game fine all maxed out
>>
Did they fix soulstorm's difficulties? In vanilla your units have more health on normal while enemies have more health on hard, I was hoping they'd fix it so that you can play normal and have both sides with regular health numbers
>>
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>>2121070
>>2121122
>>2121143
>>2121287
Thanks
>>
>>2121310
on normal enemies have -50% health, on hard you are both equal 100% health, on insane enemies have +50% health.
>>
>>2121334
Oh so they did fix it, good.
They didn't mention anything about it in the store so I thought it still had that shitty original system
>>
>>2121338
w8 im just naming the normal difficulties as they should be. what was soulstorm's bug ?
>>
I get a Hardon everytime I blow up primaris space mareens in the tabletop
>>
>>2121339
It wasn't a bug exactly, the guys who made soulstorm made it so there isn't a difficulty where both sides have 100% health. On normal you had +20% health or something like that. Technically intended but very dumb.
>>
>>2121357
"normal" being the middle of the three difficulties I mean, can't remember what it was called.
Maybe they standardized difficulties for the remaster?
>>
>>2121160
It wouldn't have to be
GW has a precedence for supporting not-up-to-date productions like (previously) Vermintide, rogue trader (non primaris, and the cicatrix only being directly referred to in DLC/updates) and total Warhammer (which again, didn't used to be supported by in-print models)
>>
how do I git gud?
>>
>>2045792
>>2045801
i don't remember anything about the magic shield in DoW3 but i remember DoW2 had decent real time tactics elements. could you explain?
>>
>>2121383
Wouldn't make sense to add primaris to Rogue Trader as the story happens shortly after Cadia's fall and contact with the other side is strictly severed until after the game's events.
>>
>>2121400
What races are you playing and in what mode (campaign/skirmish/multiplayer)
>>
This game is so boring because the TTK is too long. Mission 2 literally took me an hour on insane
>>
>>2121537
you are a child
>>
>>2121160
>If we got a Tyrannids DLC, it'd be "modern" Tyrannids, which isn't bad necessarily, but it's something to be mindful of. That same DLC could introduce Primaris and similar modern "content" for no good reason. And the concern here is 100% the Necrons, who had their entire lore reworked and whatever 'update' you gave them would completely change the faction.
None of this affects gameplay, though. The reason why DOW2/3 and other 40k games blow isn't because GW forces them to include new models, it's because they'd fucking suck even with only old shit.

I can't imagine someone unironically playing a game and thinking
>this would be a perfect 10/10 masterpiece, but since the space marine is labeled "primaris" instead of "astartes" it is now a 0/10 unplayable dumpster fire
>>
>>2121548
No it just goes to like 5/10 instead.

Space Marine II for example was an ok game, but it would've been a lot cooler with real space marines.
>>
>>2121548
This isn’t what was said. The problem is DoW1 is from a completely different era of lore, and a different in-setting time period as well. We don’t want new to clash with old. This is particularly true of the Necrons, who effectively became a different faction altogether.
>>
is it just me, or did they add new official army colour schemes for the Marines?
I don't recall black templars or the revilers being an option in the original
>>
Crucible devs wrote negatively about the supposed changes that DE was supposed to bring for modders.

https://docs.google.com/document/d/1DoF25uRSKdqej9bpYjeJl1dGYHMNuiimaNXZ3c9qzOA
>>
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>>2121602
Tranny schizo babble, literally more than half is just seething about minor UI changes.
It honestly seems like xhe's mad because the game wasn't retooled to appeal to competitive players.
>>
>>2121605
>fags recommending soulstorm over dark crusade
l m a o
>>
What the fuck did they do with the Tau AI in Soulstorm?
They fucking raped the SMs in campaign and pushed Gorgutz to his stronghold. It took me an hour to beat their stronghold mission (Sisters of Battle) because they fucking send a conga line of Carnosaurs and Hammerheads to your based every 2 minutes.
After that I needed a strength 10 province from them, went in with all my honor guard and forward base. Normal skirmish map.
They fucking killed me 4 times until the Tau cannon diminished the strength rating down to 6.
You got like zero anti-vehicle capabilities as Sisters until you got the Celestials, but the Tau forces there (hammerhead, drone ships and a lot of fire warriors and kroxigors and also the fucking commander even though he should be dead) attacked me within 20 seconds and without celestials the Hammerhead rapes everything solo. Killed my cannoness EZPZ NO RE within seconds even though she has all but the last wargear upgrade. Infuriating.
The irony here is that I needed that region because it gave me mt first celestial honor guard. Without celestials the Sisters are fucking megatrash.
Hard difficulty, something I've done before in the old version. AI is really aggressive now, I wonder if that's because of the pathfinding (they get less stuck now?).
>>
>>2121605
What do you think about the collision changes then?
>>
>>2121611
The only realistic way to improve unit pathing in the same engine that spawned Impossible Creatures. And honestly that's not even the only improvement, units feel more responsive in general. Honestly, maybe just due to them no longer getting stuck.
>>
>>2121605
Crucible modders seem to be trannies. It's already suspicious to take a fork of another mod and mangle it because of "muh vision".
Dilating because they would have to upscale their textures for DE just confirms they don't know what they're doing.
>>
>mod autism
I play unification because it has thousand sons and when im not painting my thousand sons I want to play them in the video game
the modded voicelines are fucking horrendous though, I had to mute voices when I played vraks
>>
>>2121610
>Hard difficulty, something I've done before in the old version. AI is really aggressive now,
I noticed this as well, I could squeak by on hard mode in the OG but now I'm just eating shit every time I try to play
>>
>>2121631
Based Sandy boy appreciator.
Did Magnus do anything wrong?
>>
So regarding all the bugs reported so far, they are only in vanilla and any mod that shows such behavior might be intended?
Like unit clipping, it shouldn't be in vanilla, but if a mod does it, then it could be intended?
>>
So based on what the girls ITT are saying, the game is a bugged fucked up mess, not worth getting on Steam?
>>
>>2121657
it's just ok. it's not great or terrible, but meh.
>>
>>2120371
>old-ass models with mediocre textures and AI icons
cope
>>
>>2121651
pretty sure the clipping is part of the pathfinding fix

>>2121657
I have encountered no bugs and my game runs better than the original on my 3rd world shitbox
>>
>>2121537
>I'm playing on +9000% HP for enemies difficulty
>the TTK is too long!!!!!
>>
now they need to do coh2 remaster next
>but coh1
gay nigger game
>>
>>2121548
Kys shill, we DONT WANT primaris shit
>>
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>>2121553
>real space marines

Just customize your multiplayer classes with older armor pieces
>>
>>2121569
Me too same as salamanders, I don't remember them...
>>
>>2121715
>pretty sure the clipping is part of the pathfinding fix
Any good example to recognize when they clip? Infantry? Vehicles?
>>
>>2121605
They have reported many compelling issues relic shill, get back to work fixing your shitty product.
>>
>>2121634
Hard mode? You faggots play on hard? A few years ago I played campaigns on insane and I remember that it was still easy, sure enemies were more bulletspongy but they were still dumb. Campaign ai seemed dumber than skirmish ai by far. I don't know how it's on definitive edition now.
>>
>>2121722
They also changed white scars from being white in the original to being grey now wtf
>>
>>2121730
>Any good example to recognize when they clip?
just make some infantry blobs and move order them around an obstacle, you can see them shuffle into each other on their way to do stuff

>>2121737
soulstorm & dark crusade only go up to hard
>>
>>2121740
>soulstorm & dark crusade only go up to hard
Well then that's what I played on dark crusade. I remember finishing dark crusade on hard with imperial guard, eldar and space marines. When I played with necrons and at the ending cinematic of the chaos stronghold the game would always freeze and I raged quit after that. Haven't played the game since.
>>
>>2121744
yeah I played DC on hard as well, hence my surprise at getting shitter shattered in DE
>>
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>Almost 20 years later
>No melee corpse persistence
>>
I feel like I keep hearing music that wasn't there and new (cut?) voice lines in DC
>>
>>2121900
What do you mean cut?
>>
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>>2045223
>corpses disappear after melee kills
WHY?
>>
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Does the chaos lord still have alpha legion armor in multiplayer?
>>
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>>2122076
No. Also, MP has DoW vanilla models but with Soulstorm voices, fuck.
>>
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>>2122106
>MP has DoW vanilla models.
Now that I look at my picture, I realize it's a wrong statement.
>>
>>2122106
Should i play dow mp?
>>
>>2122027
I think there's a setting for leaving bodies on the field that's turned off by default.
>>
I wish I was a Tyranid irl and got relic to release tyranids as a bonus during the definitive edition's development
>>
>>2067109
Nah they removed the Twiggle Vanus
>>
>>2045223
>buy it
>install
>play for first time in years
>fucking eldar have one (1) webway stealthed somewhere on the map
>no even enough resources to build anything
>wont end the game
>have to fucking grid search the map to find it
the game was over at around 28 mins but still took another 40 to end, holy fuck i hate eldar.
>>
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>>2122322
u mad mon keigh?
>>
>>2122323
im fucking livid you cunt
>>
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>>2122324
indeed you are, round-ear
>>
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>playing a few ranked games
>mix of W's and L's trying to learn Sisters
>string together a few wins, feel like stuff is starting to click
>automatch throws me a Russian Eldar
>get my teeth kicked in by mass dark reapers and lose in under 10 minutes
pain
>>
haven't played DoW in a while, does this definitive edition mean I can play the Dark Crusade campaign with Soulstorm mods now? and if so what are the best ones currently? I see unification seems to be popular
>>
>>2122352
There are only very little campaign-compatible mods available, and I'm pretty sure they are not interchangeable with other campaigns like DC since that's a whole different thing.
>>
I haven't played the Soulstorm campaign since release, does it still do that shit where defenses start from scratch, or does it keep all your buildings like Dark Crusade now?
>>
God damn I forgot how much I loved the banter between commanders in Dark Crusade.
>Surrender human, if not for yourself, then for the greater good!
>Thule: The "greater good" is going to come to you from the end of my bolter, alien.

>>2122367
Still the same.
>>
So lemme get this straight, my fellow girls.

>no quality of life improvements at all, not even letting you keep defense structures in Soulstorm
>just "improved textures" (all done with AI) for higher resolution
>???
>profit

Is this definitive edition a joke? Compare and contrast with AoE2:DE which changed literally everything, or Battle Realms:DE which has everything the same graphics wise (other than higher res) but reworked the gameplay and unit balance so completely that nothing we learned in the original game works anymore.
>>
>64 bit is le bad
>>
If only they at least added cheevos on Steam.
>>
>>2122466
What does 64 bit do? How does 64 bit improve my gaming experience in Dawn of War? The answer is : Nothing & it doesn't. I don't care about gay fanfic mods.
>>
>>2122463
the game exists at all because everyone who still plays the original plays it heavily modded already. de is basically just the same game in 64bit.
im not sure what people like you expect desu, comparing it to aoe2 seems like ur reaching for something to complain about. nobody was treating DoW like AoE2 except for the people doing balance patches on aforesaid mods.
>>
>>2122469
>alt-tab
>compute doesn't implode
worth
>>
>>2122352
unification says eta 2 weeks (max) for a patch to come out for full compatibility. you can try it now but I heard the UI is all fucked up.
>soulstorm mods in DC
I looked in the discord with the same question in mind and the answer was roughly "unfortunately it's not that easy"
shame because DC campaign is 10x better than the soulstorm campaign.
>>
>>2122450
>Eliphas' snarky coldness towards everyone, especially Davian
>>
>>2122346
Sisters are fun.
What's your build order?
>>
>>2122594
>play SoB vs 7 AI
>win
>imperial guard has a much higer technology score
>mfw SoB can never win tech score because they never got 30 individual upgrades like IG did
thanks obama
>>
Anyone hosting?
>>
>>2122646
no, i use mods to play DC.
>>
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>>2122594
I've tried a few but gotten it down to two that I like.
>x2 Seraphim > Fast T2
This is my default. Focuses on harassing / boxing in your opponent while you rush Celestians.
>x1/x2 SOBs + Canoness > Inferno / Nades
Great vs Necrons and Orks. Inferno for Commander units and Nades for infantry blobs.
>>
>>2122702
>x1/x2 SOBs + Canoness > Inferno / Nades
Yeah this is what I used to go for too. That inferno pistol is actually insane against heavy troops. And if you're playing against guards or chaos nades are perfect to break their morale.
I had a specific build for necrons where I did nothing but spamming seraphims and basically parked them into his base sniping gens while the confessors capped the whole map and the necron player had to stay in his base or lose everything. Didn't get to use it much though I got tired of playing DoW in a week because of the constant desyncs. I wish I had time to play right now that multiplayer works.
Win some games for me, anon.
>>
>>2122732
Appreciate the advice. I'll have to try Seraphim's against Crons next go around. The DE is worth it for the alive MP alone though, hope you can get some time brother.
>>
Gimme some good channels to learn how to be good at ranked or tier lists discussing the balance and whatnot so I can at least fantasize about being good at multiplayer like I do with AoE2 & SotL.
>>
>>2122812
I'm also hoping we get some analytical content for DoW multiplayer, it's not the deepest of games but there's so many factions that it'd be interesting to learn about matchups.
>>
>>2122812
SotL?
>>
>>2122848
spirit of the law makes aoe2 videos my dude
>>
>>2122812
>>2122818
Was wondering the same as you two, so far I've found three that are decent.
>Jagus ART
favorite so far. hasn't uploaded anything for DE but his old content is solid. decent production value and very knowledgable.
>Official Mr Landshark
one of the bigger channels I could find that still does DoW stuff. somewhat knowledgeable, mostly surface level, but rambles
>Duzzyminster
a good middleground between the two. knows the game well and not bad at speaking.
>>
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>>2045223
What's the Multiplayer backend on the Definitive Edition? goes the GOG Version have Multiplayer?
>>
Did Dawn of War invent the concept of ranged units having to fight in melee AND the concept of replaceable squads?
>>
>>2122882
>of ranged units having to fight in melee
Battle realms had it
>>
>>2122485
This
>>
>>2122482
I have been playing the anniversary edition this entire time and have never once touched a single mod for this game.
>>
>>2121262
>DnD is a particularly funny example as players of 3.5e hated change so much that WotC's primary competitor in their market was spawned by 3.5e players refusing to move on.
I have absolutely zero stake in D&D but why should those players "move on"? Sound like they proved their favorite version was popular enough to support a competitor. And given what I've heard, D&D would be dead in the water were it not for circumstances outside of WOTC's control. And the capitalization on that opportunity has already started to sour.
>>
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>>2122501
>when Eliphas tries to taunt the Necron Lord
>>
>>2122970
>I have absolutely zero stake in D&D but why should those players "move on"?
Personal distaste for D&D aside, they don't have to. I was just commenting on the irony of holding up D&D as an example of a community that accepts change when they demonstrably have massive chunks of it that refuse to accept change.
>>
Can all of us game-only chuds agree that Dawn of War Dark Crusader absolutely mogged the "lore" by having all Necrons mute except the "speaker" unit made from merging humans or something?
>>
>>2123034
It's certainly less offensive than what they are now, knockoff Eldar who dress up as LEGO Tomb Kings.
>>
>>2122367
>>2122450
>Bants
>Narration for the special provinces that gave campaign bonuses
>Bases not carrying over to subsequent battles in the province

Soulstorm really made me understand the importance of smaller stuff like this.
>>
I keep beating Tau punks on 1vs1 with Imperial guard. It's fun to be aggressive because they take so long to build up to something threatening and my command squad with grenade launchers launches those little dudes everywhere.
>>
>>2123083
It's not just the little things, the game is worse. There are no fun special scenario and the gateway maps are the same skirmishes you've been fighting but slightly worse. Not to mention this >>2121357 >>2121362 inexplicable choice regarding difficulty that made normal campaigns too easy. Also factions being are de-facto locked on their planets so you never get interesting variations if replaying the game.
>>
>>2123094
And no one in your games trained a single kroot squad to eat all your guardsmen alive instead of going fireteams first?
>>
>>2123136
There were one or two Kroot but I was able to maneuver some tech priests and squads to take them out. It was pretty close.
>>
>>2123096
Was pretty young back when i played DoW, so can't remember much about balancing.
>Gateway maps
God those sucked. They all played the same and were boring as fuck. No wonder i didn't remember them.
Fighting another faction at the start for control of a planet in the solar system was fun, but yeah, shit got stale after that because the ai was mostly just stuck in their starter planets.
>>
>>2123249
>6 Minutes until take-and-hold victory
And then you get to do it again because you gotta go from your gate to the next planet's gate.
>>
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>>2122946
wow thats really interesting anon thanks for sharing
>>
how does one deal with IG grenade launcher spam -> tank spam in multiplayer as Chaos
>>
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>>2123268
>>
>>2123268
Infiltrated Grenade spam back with Cultists or Infiltrated Heavy Bolters. Tank spam I've only found success with Lascannon Preds, but given how meh it works at time I need to find a better solution.
>>
>>2123291
he (my IG buddy) just airstrikes & starts lining up basilisks if I infiltrate heavily, even 3x horrors deepstriking can't take out a double lehman russ supported by infantry
I can maybe outplay him strategically and just rush a rhino into his base while distracting him but it feels like the gameplan with chaos is to win before anyone actually reaches T3
>>
>>2123094
Doesn't seem that simple for IG to me and old stats say the match-up is a bit Tau favored. From the Tau side once you get Advanced Pulse Rifles, which you can get around 5:30, IG infantry can't contest Fire Warriors at all. This pushes you into vehicles which deal with the Fire Warriors but the Stealth Suits can be kitted out to deal with that, I think IG has to turtle at this point, build static D and make it costly and get to their stronger vehicles or else it's pretty hard to survive the Fire Warrior + Stealth Suit push from there.
>>
>>2122978
I never noticed before how much they lean into that whole Tau space communism thing there.
>Can't you see your defeat is inevitable ork? You can not hope to win.
>How 'bout shutting up and getting over here so I can chop ya. Can I hope for dat?
O'kais is a complete cuck, he literally tried to offer peace to the orks and thought Farseer Taldeer would join him. Can't wait to play literally anyone else in my next run.
>>
>>2123266
I didn't find that interesting.
>>
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>>2123304
Tau were endearing back in the 00's because of how retardedly they approached the setting. They even tried to use diplomacy on the Tyrannids, and purposefully infected themselves with a genestealer cult for "science".
Love the utter retards.
>>
>>2123294
IG sucks with mobility, dont rush into fortified positions, waddle your crab mechs around them and strike hard into critical infrastructure and/or zerg rush the tanks. IG pays out the ass for high tech and upgrades
>>
>Updated mod manager's no fog fix doesn't work because the memory address for DE is different
This destroys the ability to deploy any sort of titans in UA or Unification btw.
>>
>>2123441
titans are gay and lame anyway
>>
>>2123441
Titans are indeed lame and gay
>>
Are there any mods for Dawn of War why don't add fake and gay OC donut steal factions Frankenstein'd together from existing models and shit?
>>
>>>/wsg/5925704
>>
why the fuck does my game keep crashing? i turned off shadows too...
>>
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>>2123466
>AI slop
Fuck off, clanker.
>>
Fear the nice faith.
>>
>>2123479
I thought it was funny.............. sorry.................
>>
They need to restore the original collision boxes.
>>
>>2123467
Just wait for the Definitive Definitive Edition, that will fix the bugs too
>>
>decide to do some unranked before hopping into ranked
>record is something like 25 wins, 3 losses
>hop into ranked
>currently 0-7
what the fuck is going on
>>
>>2123592
Yer fightin' real fellas, laddie.
>>
>>2046523
>But compared to how they could (or, indeed, should; it's 2025) be? No.
good thing we are not having a conversation about the imaginary
fucking retard
>>
>>2045223
>dark crusade
>necrons are easy mode(no i dont care what your opinion is)
>every single map plays identically
>same build order
>same unit order
>same defense/attack strategy
sigh...
i know they are a slow lumbering undead robot army but jeez, could it kill them to be a little more interesting?
>all your units are slow as fuck
>except for the lord and destroyers who are fast as fuck outpacing all the other units making assembling and attacking a nightmare
its all so tiresome
i wish i could "link" any unit to any other unite and they take on the speed of the slowest unit so they all move together at the same speed.
>>
>>2123441
titans are lame and gay [3]
>the memory address for DE is different
this seems like a very easy fix regardless
>>
>>2122322
>holy fuck i hate eldar.
this
both in the table top game and in the videogame
honestly playing AS them is even worse
just feels so shit.
>>
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>Blood Ravens
>Admech
>Necrons
>Orks
holy kino
Eldarcucks BTFO
>>
>>2123625
>primaris
>nucrons
>dogriders
game launching with only one real faction, then. also why do they hate chaos so much. cautiously pessimistic about this
>>
>>2123640
Probably a GW mandate. They've been shying away from Chaos and putting other factions in the antagonist spotlight.
This probably confirms Necrons are going to be the big bad of 11th edition. Was hoping it would be Tau, oh well.
>>
>>2123640
>>2123625
>nu-40k slop
lol
lmao
>>
>>2123598
How would it be easy? Do you do any hexedits yourself?
>>
>>2123625
...Why do the Necrons look like Bionicles?
Regards someone who doesn't pay attention to 40k beyond the games
>>
>>2123625
Without knowing how it will play, it’s a moot point right now. I never played DoW3, but from the bits I saw things like directing vehicle shields or manually aiming seemed pretty neat. I just hope it strikes a good balance of scale
>>
>>2123643
No, Orks or Dark Eldar are 11th edition main villains
GW doesn't care about sidelining Chaos either lol, it's all up to developer. DoW2&3 were without Chaos as well. Only DoW1 had it in a base game
>>
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>>2123650
welcome to nu-crons anon
"enjoy" your stay
>>
>>2123625
>inb4 it's not made by Relic but by those Iron Harvest guys
>>
>>2123656
They look great
>>
>>2123653
>deldar focus
what, really? damn. i tuned out halfway through 7th, but still hold them dear and would like to finish my forces at some point. do you have some feeling about what models might be going oop? i know they replaced the mandrakes and incubi and got rid of the grotesques.
>>
>>2123661
and that's supposed to be bad?
I had fun with Iron Harvest, can't say the same for Company of Heroes 3
>>
>>2123656
Did the robots wielding the Warglaives of Azzinoth end up replacing the robots who wore people's skin
>>
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>>2123663
Malys model was leaked, but redditor who got it was too afraid to even assemble her, let alone sell to a guy with 3d scanner, just farmed some updoots instead
Half of their range was killed because it was resin so it will be reimagined in plastic sooner or later
Deldar are last faction left to update, still are not announced to get anything and next edition is soonish

It's either them or Orks vs Marines
>>
>>2123665
Not really, but Relic getting cucked out of both Space Marine 2 and Dawn of War 4 would be funny as hell. And I recall people already talking about DoW4 by Iron Harvest devs near skulls event. Might be bullshit, it's just something I remembered now
>>
>>2123673
I want to feel bad for Relic. They had an absolute stream of bangers all the way up to Space Marine. Even CoH2 is probably one of my most played games. But everything since then has just been fumble after fumble. AoE4, DoW3, CoH3…
>>
>>2123662
morning johnny workshop
>>
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>>2123671
no
>>
>>2123640
Chaos is not relevant to 40k, they didn't even get a starter box until 6th edition
>>
>>2123625
that better be AI. Primaris shit, bionicle necrons, steampunk adeptus mechanicus bleh
>>
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>>2123681
What is exactly supposed to be wrong with them? It's only Marines who got fucked with update due to Primaris meme. Eldar, Necrons, Tyranids and even Kroot look great
>>
>>2123662
tell Relic or Games Workshop to lower you pay, you're not cut out for shilling...
>>
>>2123693
old good
new bad
If it was made or updated after I got into the hobby its instantly shit
>>
>>2123693
for one necrons seem like a different faction altogether. they used to be menacing and creepy alien zombie robots being controlled by litteral Death Gods and now they are quiping redditors with glowing green shit everywhere. they used to be black and grey with only a little green shade oh and yeah they DIDNT TALK. now they cant shut their traps. oh yeah and whats with all the spider shit to them now, the only bugs they used to have were scarabs. oh yeah and they used to be SLOW, now suddenly they all have giant axes and are barreling into melee, thats stupid. they already have deadly gause weaponry they puts other weapons to shame.
>>
>>2123699
correct
>>
maybe games workshop can summon some imagination and make a new compelling race, you know like they used to do in the 2000's . something cool and interesting, surely they have the neurons and brainpower to think of something awesome, compelling and imaginative. all those DEI women and nig.. sorry ethnics cant seem to come up with anything these days, they just harvest and regurgiate the same old slop, but WORSE. we need COMPELLING STORIES that will INVEST our attentions into this made up universe. Surely they can manage that right....surely. but somehow we all know that a looooooong shot.
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>>2123719
considering how badly they fucked up squats with the Leagues of Votaan I wouldn't hold your breathe. Necromunda Squats were RIGHT there and they still fumbled
>>
>>2123719
admech, primaris and dwarves are all new. crons are also pretty much new except for being tough old killer bots. guess admech weren't new in concept, but all the stuff making it a tabletop faction was. compare to fw admech (if it's still up to see, idk).
>>
>>2123656
I love the doomstalker, my favorite addition to the necron roster

Nobody played oldcrons, only secondaries pretend to care about them
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>>2123679
>King art games
lol, it's actually iron harvest devs
>>
>>2123719
sorry, board of directors said no new races, just more niggers and strong women. That's what shareholders demand
>>
Steam page is up
https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/

https://www.youtube.com/watch?v=EFDk8YmUHyM
>>
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>>2123772
Not looking too hot
>>
ewwww
>>
>>2123818
Oh dear, just more DOW3
>>
>>2123772
I won't judge it too harshly until it's out but it does look like yet another modern RTS that doesn't do anything innovative or interesting
>>
>>2123751
14 year old me played oldcrons, i even base coated them with shitty walmart spray and completely filled in all the detail of their skull faces and ribs
>>
>>2123818
This looks like shit.
>>
>>2123818
>bigger scale than 1
>commander abilities and unit veterancy from 2
>base building
Looks good, are people being filtered by alpha graphics?
>>
>>2123665
I'd say the opposite. Iron Harvest was not worth touching at all once the credits on the campaign rolled, it played too much like a CoH alpha. At least CoH3 was enjoyable enough I booted it up for a few of the major patches to give another go and had an ok time.

That said, Relic seems to be too busy trying not to completely collapse to hit anything out of the park, and it wouldn't surprise me if their recent downsizing was due to losing DoW4. Maybe these guys learned from Iron Harvest, but looking like DoW3 doesn't inspire confidence. I'm not going to be looking to pre-order or buy it day 1.
>>
>>2123911
>alpha graphics
you use words without knowing what they really mean
>>
>>2123818
This look alright to me, except the ui looks boring like total war's ui.
>>
>>2123911
>are people being filtered by alpha graphics?
It's all they've shown, everything else is up in the air
>>
soulless artstyle, the same unreal engine slop like any other game out there. new models bleh, fat dreadnoughts, spider like not-protoss sry i meant bionicle necrons. primaris, really desperate for us to accept those new models huh, even trying to nostalgia bait with Kronus kek.
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>Unification mod has a chance of changing the Seer Elder Council member into a model of Frieren
Kill modders. Behead modders. Roundhouse kick a modder into the concrete. Slam dunk a modder into the trashcan. Crucify filthy modders. Defecate in a modders food. Launch modders into the sun. Stir fry modders in a wok. Toss modders into active volcanoes. Urinate into a modders gas tank. Judo throw modders into a wood chipper. Twist modders heads off. Report modders to the IRS. Karate chop modders in half. Curb stomp pregnant black modders. Trap modders in quicksand. Crush modders in the trash compactor. Liquefy modders in a vat of acid. Eat modders. Dissect modders. Exterminate modders in the gas chamber. Stomp modder skulls with steel toed boots. Cremate modders in the oven. Lobotomize modders. Mandatory abortions for modders. Grind modder fetuses in the garbage disposal. Drown modders in fried chicken grease. Vaporize modders with a ray gun. Kick old modders down the stairs. Feed modders to alligators. Slice modders with a katana.
>>
>>2123956
Jesus fucking christ, these troons can't fucking help themselves.
>>
>>2123956
LMAO
fucking pathetic
>>
More like Dawn of War 4 Factions lmao
>>
>>2123956
>Unification mod has a chance of changing the Seer Elder Council member into a model of Frieren
Oh really?
Crown modders, Give modders a throne, Make modders rich and famous, Create giant statues of modders the size of the statue of liberty
>>
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>>2123956
Why the fuck would they do this. Is there just no appeal in making a 40k mod that has additional factions to supplement the base game? Why the fuck do modders just go overboard everytime lmao
>>
>>2123956
>nooooooo you can't put this easter egg in your mod!!!
Bit entitled innit
>>
>>2123818
No, anime units and is that modern graphics? I'M GOING WAAAAAAAAAAGH
>>
would've been funnier if they announced a dawn of war 1 remake including all dlc
i'd buy it day 1 even though i just replayed all of 1 again for the remaster
>>
>>2045378
>>2045408
No, it's a mix of DC and SS (full SS unit list, but IG get 13 minis a squad)
>>
>>2123911
While it's true that games like Starcraft 2 looked completely different from alpha to release I don't think that applies these days because the process of crating art assets has changed a lot since then.
I would bet that this is what the game will look like on launch.
>>
>>2123719
What would even be some mechanical concepts for new races that aren't already covered by the other dozen and their sub factions?

The only thing I can think of off the cuff is an anti-Tau that refuses to do ranged combat.
Or maybe a psychic-focused race that isn't a Chaos branch.
>>
>Anons actually blaming dei or whatever on no new races when we all know it because spehz mahreens are like 90% of their profits. It's been like this since most of you were in diapers and anybody ever heard of dei
>>
>>2124438
Space Skaven and Space Lizardmen can do that. They did Space everything else already, even Wood Elves are represented as Exodite Eldar.
>>
>>2124438
Genestealer cults are pretty neat I think.
>>
>>2124448
Genestealers are space skaven.
>>
>>2122450
>>2123083
Man, I like SoB but all that shit with the Soulstorm campaign makes me want to just stick to Dark Crusade's map.
>>
>>2123625
gee 40k how come you get two mechanicus vs necron games
>>
>>2124441
Whomst are you quoting, schizo?
>>
>>2124441
you can make any race into niggers and women, including tyranids
>>
>>2124441
>forgot about Leagues of DEI and nigger Ultramarines
tourist
>>
>>2124741
proof?
>>
Looks like the content creators are able to talk about the demo they played.

https://www.youtube.com/watch?v=ieH0Ahf2U3w
>>
>>2124773
>99% sure it's a unity game
while i never trust youtubers to get shit right, i seriously hope the devs dont do this lol
>>
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>>2124799
2 other people confirmed it's Unity, silver lining is modability if they support it.
Also it sounds like they are once again using shitty dow3 cover doodad buildings instead of coh-style "real" cover. I guess at least they aren't giant glowing shield bubbles, but it's still so fucking lame. Starting to wonder if people saw this and thought it was 40k Total War. Everyone keeps saying how big this game is, the unit cards and veterancy are reminiscent of TW for sure.
>>
Very suspicious of how hard people are shilling this one. Reddit is full of posts of people getting very upset at anyone even criticizing it a little bit. Lots of defense force type posting.
>>
>>2125461
it turned overnight lmao. don't go on any reddit if you don't care about what lines the bots and mods are pushing
>>
How do I into Guard?
>>
>>2125686
basilisk
>>
What the fuck do I do about Necron as Tau
Every game has them just walking their lord into my base and killing ALL of my generators before I can stop him. This is while I have my Commander, Vespids, and three squads of stealth suits firing into it uninterrupted. It just ignores them.

And then out come the fucking Flayed Ones and even though they're melee only they still just completely annihilate me.
>just kite them
I literally fucking can't when they tear through kroot in one nanosecond and my fire warriors have to stand still for half a decade before they can fire a volley that will maybe tickle a flayed one's ballsack. And then it just all fucking revives or retreats to base and I'm left nursing my dilated asshole while they're free to win the game at their advantage's leisure.

This seems like an impossible matchup.
>>
>>2125818
When you see your opponent is necron just leave the game
>>
>>2125818
Truly tau commander is the shittiest of them all
>>
>>2125821
>be guard with multiple grenade launchers squads and my command squad
>tau commander shoots a snare at me
>LMAO
>walk past it and blow his entire army to bits
>>
>>2125823
And he has to pay energy for that
>>
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in light of the DoW4 announcement the state of DE on release makes sense, they definitely wanted to push it out the door before it got swept away by news of the new release
>>
>>2125818
>necron
the answer is always to bully them early and often because they will snowball out of control if left alone
people don't like hearing "just be aggressive early" in response to issues playing into IG / Necron (or playing as CSM) but it's how you are meant to handle those situations
>>
>>2125818
So far I've beaten every Necron I've played by immediately rushing T2. Your Stealth Suits shouldn't even be bothering shooting at him, you're only building them to take points. One of them should be slowing him down capturing stuff. Fuck Vespids, you're not going to slow him down that much. Build a Fire Warrior squad instead, though hold off on reinforcing them. Build your Barracks and your Plasma Generator near a Listening Post and upgrade it if he rushes you with NL. Make sure to repair the generator with your workers. He can't just sit there and tank Fire Warrior + Tau Commander + LP shooting him. If he does, then his NL is going to be useless in the fight later. Stealth Suits basically don't do damage and Vespids aren't potent either. Build another Plasma Generator after you build your opening Listening Posts then place Path of Enlightenment ASAP. 1-2 Kroot Squads, and then spam Fire Warriors with Advanced Pulse Rifles. If you can get here then your Fire Warriors will start raping him and you literally just run away when he puts the Flayed Ones down, he's so slow. Roughly this will give you 10~ Fire Warriors around the 5 minute mark with the Path of Enlightenment built and Advanced Pulse Rifles on the way.
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>>2125686
build turrets
get grenade launchers
get basilisks
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is Macha autistic?
literally all she had to say was "if you destroy it now the daemon will be released" instead of going "REEEEEEE STUPID HUMANS REEEEEE" the entire campaign
>>
>>2126163
She wouldn't be a virgin if she had any kind of social skills and ability vocalize correctly with other beings. Bedding her would be equally difficult to getting a straight answer.
>>
This is one hell of a retarded remaster. Just the pathfinding bullshit alone make it a joke.
This was the easiest thing they could do and the indians fucked it up as usual.
>>
>>2126221
I'm surprised the cutscenes are still so janky. Was it THIS bad 20 years ago?
>>
>>2126163
Autism, occasionally weaponised, is the Eldars' entire shtick.
>>
>>2126221
>This was the easiest thing they could do and the indians fucked it up as usual.
How do you figure it's easy to do pathfinding when RTS games struggled with it for over a decade?
>>
fighting necrons on hard is making me want to commit suicide
what a dogshit faction
>>
>>2126635
have you tried outmaneuvering them
>>
>>2124020
Its literally impossible to avoid having some crossover waifu in a game, every faction has like 2 of them. 2B, MLP, SpyXFamil, theres too many fucking waifu's in this mod. Which is a shame because it ruin the other 85% which is fairly decent.
>>
>>2126781
I dont know why a single sane person on the dev team couldnt just release a fork without the waifu and anime retardation. They'd probably get crucified and cancelled and removed from credits and photos stalin style
>>
>>2126635
who are you playing as?
>>
>>2126975
imperial guard and space marine
>>
>>2126978
just get plasma weapons and melt the skellies. Remember you can put guardsmen in bunkers/infantry control buildings and they'll shoot plasma even if they're poor 5man freshmen with no upgrades
>>
>>2124748
leaked Debra Wilson Carnifex trailer, will officially get released later this year
>>
>>2126981
they tear down any building in seconds and the necron lord is an army of one he's insane
also they keep sending wraiths to fuck up my base and req points, doesn't matter if i have 50 million soldiers in their way since they're phased and can't be touched and later they send whole groups of wraiths so i can't even use turrets to defend since they'll just tear those apart in seconds
and god help me if i kill a spyder anywhere but the front lines because the faggot will resurrect in my base and takes dedicated anti vehicle units to kill which means i have to leave them there to babysit
>>
>>2126635
>>2126978
>>2127171
I played through DC on hard with each faction a while ago.
Necrons are designed to have strong individual units but garbage production and move speed so in a normal game you can (at least in theory) contain and outgrow them. That goes out the window when they have a big tech head start and/or a bunch of troops built already (honour guard or stronghold).
Some factions have a strong enough with a poorly equipped commander and low tier unit production that they can kind of deal with them but I really struggled to do that with the guard.
The only solution I could come up with was avoiding fighting them until I had upgraded my commander and had a big enough honour guard to dive monoliths and stall the stronghold waves until I built a bunch of turrets and stabilised.
I don't remember marines being all that bad but similar advice applies.
>>
>>2126221
I've been replaying the entire campaign on the anniversary edition and I have to say the pathfinding just sucks, you've just grown too used to SC2 and other modern RTS games.
>>
>>2127716
I played Chaos & Imperium on regular Dark Crusade, about a couple weeks before I even learned of the remaster.
On remaster now and I'm doing the campaign as Eldar, saving the Necron stronghold for last because lore, but in my experience so far, the Necron stronghold's initial forces are the hardest to resist and require a lot of honour guard.
>Tomb Spyders all around your cramped base being awakened mere moments after each other (thank fuck they don't all awaken if the Necrons haven't reinforced the stronghold enough)
>Warriors, Immortals, a bunch of Flayed Ones coming at you straight away
>On the one mission where you're fucked if your commander dies even once
>Necron reinforcements arrive from tunnels that can't be blocked off so you'll always be harassed no matter how many auxiliary bases and objectives you take
As for the Monoliths, I just bumrushed them with swarms of Possessed Marines, Khornate Berserkers & the Bloodthirster, and as IG I took them from afar with the Baneblade and some Basilisks.
>tfw too much of a pussy to send my commanders in future campaigns to fight in the stronghold after picrel
>Leave Eliphas alone in that base, thinking he'll be fine
>Pariahs come up, destroy my turrets, rush down Eliphas as I try to retreat to the turrets up there; forces were far away and couldn't come back in time
>Turrets kill off the last Pariah while Eliphas was in fucking single-digit health and completely unable to move
>>
>>2127751
Of course I forget the pic like a retard
>>
>>2127751
I meant the skirmish maps when I was talking about diving monoliths, no point risking your commander more than you need to on that stronghold.
I did find a fun trick with Eldar on the necron stronghold though. It won't save you from the initial wave but should cut down a bit of time completing it.
They have fast transports with a jump and workers with a long range teleport.
If you can get one into the corner of the end enclosure, he can build a webway gate there because it's mostly empty and then you build another at the exit.
You send then Taldeer in there through the gate, drop the bomb, run back to the gate and then out the other side at the exit.

I haven't experimented much with it and you'll almost certainly need to clear some of the map to set it up but cheesing the Necrons as Eldar feels like the lore accurate approach.
>>
>>2123956
>Doing something interesting and lore accurate, hopefully with NEW, scratch built assets.
VS
>Palette swap a building and an unit or two, a few redecos here and there, and then scratch build anime/Genshin Impact shit that doesn't belong. Also, rape the lore surrounding those factions

Did you choose the second? Welcome to Unification.
>>
>>2122978
>Eliphas: [masterful taunt]
>O'Kais: "the fuck was that static?"
>>
>>2125818
BO is Stealsuit, Vespids, Stealthsuit, Commander, the upgrade that lets Vespids fuck up buildings. Vespids shoot at the Builder Scarabs, two SS cap, the third aggro decaps. The Necron player by this point has to defend and let you snowball, or all-in.
>>
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>have fun mp match
>want to whisper the guy and maybe add him
>can't see him in channel
>no way to whisper him otherwise
>does not show up in past steam games player list
>it's over
>>
>>2128515
none of it was real Anon

wake up Anon
>>
Recommend me Necrons builds
>Deep Strike Flayed Ones
What else?
Also, how to get through Necrons early game? Just immediately shit out a Necron Lord and hope he can hold the other faction until I can amass more units? By the time a Necron lord appears, the SM already has 2+ Scout squads
>>
i wish you could get the hard ai on normal difficulty so you don't have handicapped units but also face an interesting enemy that doesn't sit in his base for 40 minutes building 2 squads
>>
>>2128798
What do you mean?
Standard SM AI will shit out Commander, Tacticals, and Scouts very early game, I would agree that as long as you make it through the initial rush, you've already won, but they definitely don't build 2 squads in 40 minutes
>>
>>2126978
>Imperial guard
Massed guardsmen equipped with grenade launchers will shred the enemy, even against the necrons. But you need to have at least one commissar attached to a squad in the middle of your army, executing constantly and immediately every time the cooldown ends, to give a dps boost to everyone around him. It also makes your guardsmen unbreakable. Don't forget to have them all on hold position so they don't move while trying to shoot their grenade launchers.

Rush to tier 2, upgrade your guardsmen, get a commissar, then you can turn the fight around. Until then and every time they use the solar pulse, just keep running away. Later you can add kasrkin, heavy weapon teams (upgrade it to autocannon), priests and basilisks and you should do fine. Basilisks can destroy their monolith from so far away you don't even need to enter their base.

>>2127171
Wraiths are cancer but you just have to target fire other stuff until their invincibility wears off.
>>
I'm getting walled at Winter Assault's 4th IG mission, am I not supposed to go east?

The enemy has a fuckhueg base and an endless supply of Chaos Spess Mehreens, Defilers, Obliterators and even tons of Orkz.

I don't remember how I beat this shit 20 years ago.
>>
>>2129266
from what i remember , when i finished it it on insane difficulty years ago i just slowly demolished his base with massed sentinels for his buildings and the land raider will soak up the fire somewhat...
>>
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>Warp Spiders can only warp a short distance
>Bonesingers can teleport across the fucking map
>>
>>2129266
you're not supposed to go south
your main mission is to cap at least one strategic point on the side of the gates and then cap the critical strategic point on the northwest end of the map then use sturn to call on the land raider to move ahead of the psychic barrier
the valkyrie has an extra sentinel and techpriest that you can spawn
whack the turrets with the 3 sentinels and 2 chimeras along with the small chaosnigger base up north
cap the point and put a listening post on top of it, max it out
build 6 power generators and there's a thermoplasma generator slot a little north of your base
use sturn to call the land raider to move north of your base, around the area of the vehicle bay since chaosniggers will attack in two directions
the ai will keep spawning horrors on sturn and the west and northwestern side are filled with ally ig, rush sturn to the far north until you encounter the mars command and extra vehicle bays/infantry command, send a tech priest to repair both buildings
you can recruit a baneblade if you time your resources right
you don't need to go east, just cap the points out west and don't let the ultrasmurf land raider wander off on its own, keep them on the northern part of your base facing east
normal guardsmen are useless, replace them with ogryns and kasrkins
>>
you cannot turtle in mission 4 no matter the faction
gotta keep moving and microing
the final mission is a cakewalk, just don't build the 4th thermoplasma generator and once your base is up and running you build the 4th, 5th and 6th thermoplasma generators together
4th one summons the negrons
you need the 5th and 6th to activate the titan's weapons
if you're playing as the imperial guard you need to save the mars command south of the map but that shit is easy with the spess mehreen squad, sturn and the chaplain to rekt the small ork camp
>>
>>2129266
Going off memory of the non-DE version, going east to clear the Chaos bases is a waste of time. They'll just spawn in a shitton of troops and you'll get pushed back to your own base and overrun. Focus on lasting just long enough to get upgraded and then push the objectives.
>>
on scale of wc3 reforged 1 to 10 AoE2 DE how good is this definitive edition?
>>
>>2129642
well, the units are upscaled nicely with all their animations intact from what ive seen so far and i beat the first game and im now half way hthrough the winter assault campaign. no new bugs from what ive seen, pathfinding is ''fixed'' in a way that the units collision boxxes have been made smaller which makes unit bunch up and phase through each other. some dont like that but i do actually, it made the game more tolerable. my 2 cents...
>>
>>2129642
9/10 until the last few updates/dlc in my opinion. now a 7-8/10.
>>
>>2129819
holy shit im retarded, i thought i was in the aoeg thread kek. i need to go to bed.
>>
>>2129642
Honestly the biggest issue is that there were 0 players online before, and now I can get a game 24/7
For that alone it's a 10/10 to me
>>
>>2129266
holy shit anon you werent kidding. just replayed it again after several years. it took me many attempts. finally i did it. this was my strategy. at first take everything and clear those chaos turrets on the road , after that immidiately go north and wipe out the small chaost force there, just with the sentinels and th command squad, leave the guardsmen with the land raider. commandeer the base with the command squad and immidiately had back to the land raider who at this point will move towards the first gate. this part is the most critical i think. when you commandeer the base have one builder go north of the base and build a thermo-plasma generator there . start all the upgrades at the tactica control and field command. meanwhile build guardsmen like crazy and send them to suport the force. once the land raider gets to the first gate an allied guarsmen squad will cap the strategic point on the left and after a while the gate will open. once the gate is open use the call ability on the general to call in teh land raider to you. meanwhile send one squad of guardsmen to cap the strategic point on the right side of the medium gates, the ai wont cap it for you from here on out. do the same for the third gate. and btw have a builder contantly repair the land raider cause if its health is too low it will stop and wont move until its fully repaired. when you open the third gate immidiately send a guardsmen squad to cap the strategic point to the northwest. after that you have to call teh land raider right inside the psychic shield and thats it. thats how i did it today.
>>
>>2130364
I'm not sure if DE added instant AI spawns which made this mission way harder than it seems.

Even if you destroy all of the Chaos and Ork buildings in the south they still spawn massive armies.

I tried playing the Eldar level and while it is easier I don't remember fighting a shitton of Chaos and Orks on this map, the Land Raider was already in the red by the time it swung nearby on my the first teleport outpost overlooking an IG base.

There's so many Orks and Chaos they'll even attack your base.
>>
>>2130620
I played the mission earlier this year on the non-DE version, and I'm pretty sure I saw the AI spawn in new units after destroying some buildings, so I don't think that's a DE addition.
>>
>>2130620
>>2130723
yeah on one attempt i fully destroyed the chaos base and they still spawned units from the edge of the map. taking out the ork base was impossible for me and i used a baneblade and 5 leman russ + 1 kasrkin squad. they just spam units non stop. Impossible!
>>
>>2045324
The biggest one is the 4 GB ram limit, but also the 64 bit CPUs can use the extra cores.
Which old CPUs didn't have.
>>
New patch for DE out now:

https://store.steampowered.com/news/app/3556750/view/498330460301034045
>>
too many bugs right now. last imperial guard mission in winter assault the marines are blood ravens , when they should be ultramarines.
2nd forces of disorder mission orks dont spawn after the first wave. i seem to remember Gorgutz assaulting you from different directions with his unbreakable shield-bubble, now after the first attack all is quet. Lame.
>>
>>2128698
I normally build 2 builders first to cap as many points closeby as I can, and then build 2 necron warriors and a lord to start. Afterwords, the fun thing about warriors is that they're free to build so you can auto build them while you're going through the map. As a profit, if you're in a team battle and one of your allies is a dark elder, they can build your gens at no cost to their builders, plus it offers you a spot to teleport in case they need help.
>>
>>2131894
>one of your allies is a dark elder, they can build your gens at no cost to their builders
I have no idea what dark eldar builders do and what does that mean
>>
>>2131900
Unlike the other races, the dark elder builders can just tap a structure, and it will just build itself, this is mainly so that it frees them up to quickly plant listening posts early game, and then harvesting souls from the slave pits later.
>>
Is it worth getting the definitive edition?
>>
>>2132498
id wait a couple months for them to push out all the bugfixes/updates that they've promised personally.
>>
>>2132498
If you care about PvP, yeah.
We went from <10 people online at prime time to >10k during off hours. Finding matches is instant fast, and even the tournament scene is picking up again.
I can't imagine this will last forever, especially with DoW4 around the corner.

If you only care about single player, just pirate it.



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