[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 313131313.jpg (79 KB, 616x353)
79 KB
79 KB JPG
>FTL but 40k
Kino, sign me up
>>
File: 1725508947404124.png (541 KB, 1280x720)
541 KB
541 KB PNG
Playing this has reminded me that I hate FTL's event system. The outcome are random chance so you have no idea if you picked the right option when you fail. It feels fucking terrible to try and learn it blindly.
>>
>>2058302
RNG has always been a staple of these types of games.
>>
>>2058302
I at least haven't taken hull damage or lost a crew member to a random event playing void war yet.
>>
>>FTL but 40k
When I read that I thought it would be a game inspired by FTL and 40k. Then I checked it on steam and it is a blatant ripoff which copied the artstyle of FTL and outright traced art from 40k.
>>
>>2058311
RNG is only fun through risk management. If you don't know what you're risking then you're just blindly picking things.

>>2058354
I'm not saying it's bullshit unfair or anything, I'm just annoyed because half the appeal of roguelikes is learning/optimization and having to repeatedly pick the same choices over and over to try and confirm what they do it sucks.
>>
>>2058215
It is NOT a 40k game.
>>
>>2058517
It's 40k with the numbers filed off. It's not literally 40k but it's very blatantly meant to be 40k.
>>
>>2058215
No thanks, I've already played FTL
>>
>>2058376
based
there should be more FTL ripoffs, and I support anyone who steals from Games Workshop
>>
>>2058311
There are two types of RNG: input RNG and output RNG. Input RNG generates a situation for you to solve, output RNG randomly decides about the outcome of your action. The latter is less liked by players, because it robs you of your agency, and even considered bad game design.
>>
is the deal for the 40k license so hard that these niggers gotta pull this shit? Shitty mobile cashgrabs could get the license but they can't?
>>
>>2058601
Why bother. What lil gedubs timmy gon do against Russian chad?
>>
File: 1000016532.jpg (116 KB, 1241x1245)
116 KB
116 KB JPG
>>2058302
>play multiverse
>see blue option
>bad outcome happen
Turn out sending an engi down on a planet to figure out how to stop a computer virus genociding engies was a terrible idea
>>
>>2058602
because the 40k label brings in sale.
>>
>>2058601
Nah, they simply don't want to share money with GW if they can avoid it. Also with their own setting they can do whatever they want with units, factions, ships and story. GW would constantly check on them and annoy them.
>>
>>2058601
>Shitty mobile cashgrabs
Put on your thinking cap a minute.
What do shitty mobile cashgrab shops have that bootstrapped, first-time indiefags don't?
There are two acceptable answers, both of which are simultaneously correct.
>>
File: assault SLEDS.png (809 KB, 1920x1080)
809 KB
809 KB PNG
>>2058215
I completed one run of Void War so far and although it's a shameless 1:1 FTL ripoff (just not!40k)...it's good? The biggest downside of the game is that it seems to be running with the FTL basic framework, not with the advanced edition stuff. And even though it's atmospheric, I can't shake the feeling that artwork/portraits, dialogues, microlore dumps and even music, are all AI generated. It basically feels like an AI demake of FTL. With all that said, it's fun to play because the original formula is still addictive enough. Take from that what you will.
>>
File: 1743124149767984.png (641 KB, 1078x1341)
641 KB
641 KB PNG
>>2058683
The music is probably the worst part about it, honestly. It's such a blonde nothing track that's barely audible let alone exciting or tone setting.
>>
>>2058548
So basically Event Horizon?
>>
File: image-28.png (480 KB, 614x354)
480 KB
480 KB PNG
>>2058686
It's more than that. It's WH40k but what if Emps died and Imperials devolved into factionalism and banditry, a million different renegade cults looking to rip each other off just to survive, while chaos, mutants, demons and aliens run amok across the corpse of the Empire. The lore backdrop is pretty good ngl.
>>
>>2058686
Event Horizon has literally nothing to do with 40k. 40k doesn't have a monopoly on the concept of space hell.
>>
File: event-horizon.jpg (187 KB, 1920x1080)
187 KB
187 KB JPG
>>2058700
it has long been accepted that Event Horizon is a "WH40k prequel" set in the distant past. It's a good movie.
>>
Ion weapons are still unmitigated bullshit I see. Also, either the AI "cheats" or various opponents have access to utterly broken abilities that allow them to either ignore systems being knocked out by your ion weapons, or just recover/repair them significantly faster. Medbay also got a serious nerf, or is just weaker than I remember/needs more upgrades to actually do what it's supposed to.
>>
>>2058705
>it has long been accepted
Only by brainwashed 40k drones like you. The director has stated that they were traveling through Actual Christian Hell, not some juvenile fantasy hell parody.
>>
File: 1677035454120808.jpg (76 KB, 1280x720)
76 KB
76 KB JPG
>>2058717
>Actual christian hell
>Not some juvenile fantasy
>>
>>2058698
So the Age of Strife?
>>
File: 1740561781679956.png (86 KB, 2732x646)
86 KB
86 KB PNG
>>2058717
>>
File: maxresdefault.jpg (79 KB, 1280x720)
79 KB
79 KB JPG
>>2058717
Complain all you like, but that's exactly the beauty of WH40k and one of it's greatest strengths - the setting is so vast, so all-encompassing and generic enough, that it can adopt any trope, theme or story, and make it work with a little makeup. Want Mechwarrior in WH40k? Imperial Knights. Want Predator (1987) in WH40k? Catachan/Death Worlds. Want Judge Dredd in WH40k? Adeptus Arbites etc. So for all intents and purposes, the Hell dimension in the Event Horizon might as well been the Warp/Immaterium. It's almost memetic.
>>
>>2058548
It is objectively and literally NOT a Warhammer 40k game!
>>
>>2058705
>it has long been accepted
By whom? By you?
Since when has "scif-fi people finding space hell" been monopolized by 40k?
Get your had out of your brainwashed fanboy ass.
>>
>>2058719
yeah, pretty much
>>2058721
lol
>>
>>2058730
If you read my message carefully, you can see quotation marks around 'WH40k prequel' part. Ofc the movie has nothing to do with WH40k, but the parallels are obvious and it fits well.
>>
>>2058517
>>2058700
>>2058717
>>2058728
>>2058730
>seething this hard that somebody calls your 40k game a 40k game
lol. lmao, even.
>>
>>2058601
It's very likely GW would have spergouts about not accurately representing Warhammer universe because you only have like 20 crew tops, not 20 million, you can switch guns on the fly
>>2058698
>>2058721
I think it's just meant to be Horus Heresy, sort of Flight of the Eisenstein: The Game. Like, yeah, God-King is dead and whatnot but your goal seems universally to be get to Terra, kill someone over it, jump into Astronomican. I think it even suggests that God-King died but he's now within whatever their name for Astronomican was.
>>
>new space marine 2 patch this month
>new darktide class
>new vermintide maps
>new rogue trader dlc
>new FTL game
warhammer fans eatin good, I cant hold all of this fun
>>
>>2058742
Yea... now that I think about it more. It's more Horus Heresy lore.
>>
File: blud fleet.jpg (368 KB, 1280x720)
368 KB
368 KB JPG
>>2058742
dunno, I'm really digging the alt-lore, it's like a "WH40k...What if?". It's good
>>
>>2058517
It's Conflictmallet 40 Dozen
>>
File: Shadow AlKKKemists.jpg (150 KB, 1280x720)
150 KB
150 KB JPG
Even if this is traced or AI slop, it ain't half bad
>>
File: chuckle-sensible.gif (300 KB, 220x220)
300 KB
300 KB GIF
>>2058796
>>
>>2058757
I really like the ships because I look at them and very clearly see what they're referencing, but it's not 1:1.
>>
>>2058683
was this made by chaptermaster's devs? the ui feels so familiar it's uncanny
>>
>>2058921
Made by three Chinese randos.
>>
>>2058757
>it's like a "WH40k...What if?"
So like the modern GW fluff?
>It's good
Maybe not then.
>>
File: Bajoran Gamers.png (11 KB, 800x600)
11 KB
11 KB PNG
Just cleared difficulty 5 with the relic ship that starts with three poison gas guns. I was really racking my head trying to figure out a way to win with such shitty guns but it turns out selling them and going all in on boarding and psychic powers was the way. Saved up all my dosh to buy that commander who's immune to suffocation, no demon will be safe from me now.
>>
File: barren moons.jpg (346 KB, 1280x720)
346 KB
346 KB JPG
>>
>>2058983
Fucking hell, it goes up to 5?
>>
>>2059070
No.

It goes up to 12.
>>
>>2059072
Guess I should start bumping it up then. I was sitting on 2 since I was just looking to unlock stuff instead of suffering CBT but if it goes htat high then 3 probably aint as bad as it implies.
>>
>>2059083
Oh, it is CBT on the higher levels.
>>
File: 20250604225246_1.jpg (193 KB, 1920x1200)
193 KB
193 KB JPG
>>2058215
My few, quick takes so far
>Art looks like touched up AIslop, but it does it's job at creating edgy atmosphere
>Music is utterly forgettable and boring
>There are a lot of cool QOLs like recalling all your crew from enemy ship, being able to see enemy weapons, being able to select a room where to install a system and other stuff like this. It feels like FTL with fixed random things that annoyed devs of this game while playing FTL
>Crew no longer levels up, is cheaper and more replaceable
>There are shitton of summons too
>There are tons of unit types within few factions as opposed to FTL where you just had a handful of species
>You can control a lot more units in general than in FTL where you only had 8
>All of this means that you are encouraged to send people/creatures to enemy ship and often fight to death, fittingly for a grimdark atmosphere
>But there is actually a ship Captain, he is your main character and if he dies you lose the game. There are few classes and you select them separately from ship
>Healing is harder than FTL, since medbay and various powers or tools like medpacks have charges you have to spend during particular fight and they won't recover within this fight. I really like this
>Boarding is different from teleporting in FTL since you can only send your pod to the sides of an enemy ship and have to fight your way through. Imo it's better like this too
>Missiles have a separate slot from ship weapons and work different with you loading a template
>Units have equipment now like armor, weapons and tools
>There are psionic powers too
>I don't like how there is no fuel, and how traveling within the region is just moving forward, but at least you aren't chased anymore
>I have not found any Xenos yet, it's only various Imperial and Chaos factions
>Events are boring and too simplistic I think
>On other hand writing is properly edgy and I like descriptions of various units, but story somehow is worse than in FTL and your goal feels random.
>>
>>2058721
Talk about btfo
>>
File: void war roadmap2025.png (394 KB, 1280x666)
394 KB
394 KB PNG
>>2059232
It simply cannot compete with FTL and all those mods it has by now. Game is also more expensive than FTL. Balance and few mechanics are simply different, but hardly better or worse for most part. Just different. I guess if you really want more FTL it's ok. But it's really better off to wait for a sale, game is overpriced for what it offers. Maybe by then it will get more unique features like those Dungeons or Planetary Assaults to set it aparat more from FTL and maybe mods too. I think it would work better if it wasn't designed around going towards this big epic fight at the end to finish the game and simply let you fly around the galaxy adventuring. Then again I wanted this from FTL too.

No idea what they actually mean by "Dungeons", but if they integrated some sort of a Space Hulk thing into this game it would be great. Let me send my Crew to some big enemy space station or onto planets and then explore it that way without Space Battles. Now that would be actually a unique feature making game feel different enough from FTL to not be such a literal copy
>>
>>2058215
I played the demo and it sold me on it. Make no mistake, this IS a shameless FTL clone and it doesn't even make a cursory attempt to hide it. That being said, it doesn't feel as 40k as people seem to be making it out to be although I haven't kept up with the warhammer lore since whatever the Dawn of War 2 era was. Fun game though overall
>>
File: praise be.png (499 KB, 1920x1080)
499 KB
499 KB PNG
>>2059232
>>2059237
I mean, FTL has what? A twelve year start advantage over VW? It'll take a bit for the game to really shape up to the level of FTL Adv. Ed. or Multiverse. The devs said they're aiming for bimonthly bugfixes/content updates which sounds great. Atm it feels as if it just came out of beta, but even with that in mind it plays good. I love it how some ships have chests you can raid with your crew for scrap/equipment and how itemization basically replaced the crappy "leveling" system FTL had. I disagree with the idea that you crew is expendable (apart from husks); there's something really charming about slowly assembling a squad, equipping it, mauling the enemy battle after battle and keeping "your dudes" alive. On another note, the warp jump animation is really cool and I don't see why some people are complaining about the music; it's droning a bit, sure, but perfectly fits the visuals and the ambiance the game is trying to convey. Void War is a rip-off for sure, but in the best possible way.
>>
Finished my first run, first impressions are pretty positive. The "normal" difficulty is much, much easier than FTL, but higher difficulties seem to be the way to progress the game and hopefully offer more of a challenge.
I like that boarding is such an integral part of the game and the crew management is much better than FTL's. If you've played a ton of FTL, it really isn't anything new, but it plays differently enough to be interesting.
Grimdark setting is also properly edgy.
>>
This sounds like easy money, GW should really look into this concept for a good W40K game.
But again, GW is retarded
>>
The music sounds grim dark. The artwork is grim dark. How do you know it's AI generated? I can't tell. If it is, it's good stuff.
>>
File: brazen bastards.png (842 KB, 1920x1080)
842 KB
842 KB PNG
current crew includes:
>Witch (Commander)
>Imperial Enforcer
>Engineer
>Berserker
>Blood Witch
>Necromancer
>>
>>2059232
Just listen to this while playing.
https://m.youtube.com/watch?v=0tDpoLXD3Js&pp=ygUObWVjaGFuaWN1cyBvc3Q%3D
>>
>>2059232
All they have to do now is shamelessly ripoff Chapter Master and they basically have the goose that lays golden eggs.
>>
>>2059237
>nigga actually buys games
>in 2025
nigga, when something releases, that's just free content. I was raised on youtube, I would never pay for anything directly. I am being zogged irl and on-line, will see my society die within my lifetime and see all my every move on the web documented, quenching every overt act of rebellion outside of calling another white man a nigger and a brazilian a macaco since NO ONE cares about white men and brazilians.
That's payment enough in my book.
>>
>>2059336
has anyone else noticed that they've recently been pushing Arbites? Both Rogue Trader and Darktide will get an Arbites class like this month or next month. Too close together and too similar to be a coincidence.
>>
>>2058601
GW is very particular about what can and can't be done with their licence. And I'm not talking about gameplay mechanics, more of a "whatever the plot is, we get to veto" and "you can't do anything that violates canon because people will consider this canon" thing.
It's better to just do your own thing if that's what you want to do. The 40k IP comes with strings attached.
>>
File: 1732272502650699.jpg (115 KB, 722x1000)
115 KB
115 KB JPG
>>2059424
Nah, I think this is looking for a conspiracy where there is none. Owlcat announced that they will make Arbites expansion at release of RT and preceding it was Genestealer and Death Cult expansion. Fartshart decided to make Dredd into a class separately. Arbites models are now older anyway and GW hardly bothers with vidya to this degree to coordinate some crossmarketing. Making low effort Titus mini was the extent of their effort
>>
>>2059424
It's just a very obvious go-to for a 40k combatant that's well known, distinct and low power.
>>
>>2059424
>Too close together and too similar to be a coincidence.
That's an understatement those are within 24 hours. No way that isn't on purpose.
>>
>>2058517
its battlemace 2x20k
>>
>>2059451
Terrible cover art
>>
>>2058601
GW only gives the license out to dogshit freemium devs, even space marine 2 is a microtransaction fest
>>
>>2058517
it's fightflail MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
>>
File: 1743262148210114.gif (551 KB, 200x200)
551 KB
551 KB GIF
>Have a super busted ship with a module that refreshes a weapon every time I fire a lance, with multiple lances and a big fuck off 7 shot flakk gun
>Teleport my commander onto the bridge to guarantee the shield penning lance shots go through
>Didn't notice the ship had 15 health, not 20 like the last one
>immediately pop the ship with a single salvo
>with my commander still on it
>instantly lose
>>Literally one fight from the final boss

I already killed myself and I want to do it again for real.
>>
>>2059656
Oof, the ones where you lose your commander due to a mistake (rather than just combat damage) are the worst.
>>
The crew combinations are really all the fun in this game. Just finished a run where I managed to get together a Chaos and Death Knight and a High Magister to teleport them to instantly btfo a large room of my choice. And for the 2nd stage boss bullshit I also had a blood psyker that can teleport all the freshly spawned thralls back to my ship for easy disposal without ever letting them fix the shields.
Shame my infiltrator with the chaos star and assault armor did not survive, combination of suffocation immunity and increased system damage made him invaluable for wrecking demon ships. It's only fitting that he went down in one as I was a second too late to pull him out.
>>
File: void war5.png (42 KB, 586x359)
42 KB
42 KB PNG
>>2060294
I find the modules are really good at pushing you in different directions mid playthrough. My last one was pretty haphazard, picking up a hate matrix when I had no psykers pushed me to hit up those shops, which in turn led me to look for more modules and ended up with a god build. Three damage fireballs, TWELVE damage psy spears. Absolutely nutso.
>>
>>2060309
>any hull damage Lance
>Demon Lance
>Demon Lance
>Wrath of Angels
>shitton of equipped Fleshy Reagents
Has anybody managed to do the funny?
>>
File: sinfield.gif (2.55 MB, 274x199)
2.55 MB
2.55 MB GIF
>it's a mostly linear rush to the boss instead of a freeform adventure
FUCKING SHITCUNT
60 GAYNIGGERS
>>
>>2060454
just play Ostranauts
>>
>>2058721
>conscious or otherwise
just conscious, it's a blatant copy. I'm pretty sure some of the art that I saw was a literal trace of GW art from earlier editions. I doubt the FTL guys are going to sue, but GW are massive fags and will 100% torch this dude lol
>>
>>2060704
They had a whole year to do it if they were going to. It's a total rip off in spirit but they very clearly went out of their way to make it legally distinct.
>>
>>2060706
It's not impossible that GW legal simply is not aware of it yet
>>
>>2060309
does hate matrix do damage to your own ship if you self target with one of the innocuous spells like the summons
>>
>>2060730
Doesn't apply damage to summons, only projectile spells.
>>
>>2060309
I think you have to exploit some strong modules to win at torment 5+. Clean 10 shot salvos stop cutting it in the last sector unless you also have strong boarding, but those combined form an amazing run in its own right.
>>
>>2060704
we need to normalize gothic scifi settings
>>
>>2060707
With how autistic they are, they should be. Nevertheless, GW doesn't own the gothic space fantasy aesthetic, as much as they'd like to. They'd have a better case sueing over the word "psyker" than any of the art assets because I'm sure they trademarked that one.
>>
>>2060822
Isn't there like a billion things with psykers named psykers in them?
>>
I like it. There seems to be a depth of builds that FTL cannot really replicate. I played multiple games where boarding was my focus and in each I did it completely differently.
Also, unlike what people say it's normal and feasible to just ignore boarding. You might lose out on special loot from preserving the loot containers on enemy ships but it's fine for the most part. In fact vast majority of ships has no way to get your crew onto the other ship and buying the boarding pods or teleporting psychic powers/items is not guaranteed.
>>
>>2060845
I did a whole run without boarding. Boarding is strong, but I think you got to spec into alot.
>>
>>2060845
the psychic powers and items really do open up a lot more options for solving certain problems that would represent a complete impasse in FTL
chancing into a guy with just one good item or one good psychic power can completely change the course of your run

I thought I was going to make it through this assault cruiser b run by just hammering people with soul spears and while it certainly put in work I chanced into a heavy teleporter unit and found a gorgonite early then just threw him at weak early crews or had him jump in to yank a container while the crew was distracted with repairs on the opposite end of the ship
it cascaded into investing heavily into heavy boarders and picking up more supporting powers with mind bolts and some heals to help push fights in my favor, having started with a witch help a lot
after cruising through the early sectors dropping four goons into enemy ships it swung back around to getting a thrall pit and shitting out blood bolts to nuke the boss, I didn't even really end up needing the two storm cannons I managed to pick up along the way
in retrospect maybe I should have tried going for that big optional boss ship

if this was FTL you'd have to gamble on stumbling across someone selling a ship system to be able to try any of this
managing 10 dudes that are cycling in and out of combat and staying on top of a bunch of casters is a bit clunky though
>>
>>2060907
The miniboss ships are an absolute trap. They're ball bustingly difficult(especially on higher torment levels where they get multiple phases just like the final boss) and their rewards are only marginally better than any regular event or transport
>>
>>2058683
In some areas it’s weaker than FTL, like writing and no character skills, but there are some good improvements like being able to place ship systems you purchase in rooms, and the equipment system for characters is fantastic. If you get a DPS limiting shield, boarding becomes so much easier.
>>
File: 162013969675362278.png (22 KB, 383x384)
22 KB
22 KB PNG
>>2060923
>no character skills

Absolutely not. That's a huge boon, not a detriment. Leveling skills was the worst part of any FTL playthrough and it doubly has no place in void war where crew casualties are much more likely.
>>
>>2060923
>>2060925
I think I can live without leaving the game on idle for 20 minutes while a harmless ship slowly trains my shields, piloting, and engine and leaving something harmless on autofire to train weapons
>>
>>2060909
Miniboss rewards is the only way to obtain the demon dick (Obscene Organ), since it's not purchasable otherwise.
However, it's the only special module, meaning the minibosses and their rewards need more time in the oven.
>>
speaking of boarding I sort of wish I could choose who I teleport back home individually instead of having to grab everyone at once
>>
>>2060962
>the monkey's paw curls
>>
>>2060925
>>2060930
The solution would obviously be to just not have Bethesda skill leveling but rather make it something dependent on the actual progression, like b eing able to invest scraps into skills.
>>
>>2061102
would probably be a good idea to make harmless ships surrender or flee
>>
>>2061163
They do both occasionally, but it's extremely rare compared to FTL. Over 3 runs I think I've seen one case of surrender and one case where a ship attempted to warp out. Probabilities really need to be adjusted on those.
>>
>>2061259
It may be random odds, but I've found corsairs vastly more likely to run or surrender than everyone else. That makes sense. They just want to loot. The rest are cultists.
>>
>get a greater corpulent from a special event choice, give him the scythe that boosts damage for every kill and item that limits enemy dps to 2
>buy a gorgothian, give him heavy translocator and the heal on kill weapon
>have an assault cyborg from starting as explorator b as backup
I thought I'd seen the height of boarding with a team of four fully kitted notmarines of various colors but these two stinky fucks just rape entire crews with decent management, the cyborg spent more time on defense or sniping crates than contributing to fights with them
they can chew through centurions and send them running like little bitches and at one point during the final fight the corpulent had at least 30 dps from guzzling thralls
the crew stun system I picked up along the way was just adding insult to injury
>>
So I've found the Nurgle and Khorne stand ins but Khorne is split in two, is there a tzeentch and slaanesh? Also how do I unlock all the commanders? The first four are there and I have the first two but I'm not really interested in the mutant or mechanicus and dont want to waste the resonance, do i have to purchase these two to unlock the next page?
>>
>>2058513
this game isn't a roguelike
>>
>>2061299
The Death God stuff is utterly insane for boarding runs. Get to their shrine ASAP (it will cause a boss fight, probably because it's so powerful) and then you can buy crew with spells that summon 2-5 ghouls directly on the enemy ship, no boarding required. I had the final boss FILLED with angry ghouls
>>
>>2061484
its incredibly fucked up if you have the module that makes your crew explode for 10 damage when they die
>>
File: download (1).jpg (43 KB, 414x480)
43 KB
43 KB JPG
>>2060923
Skills and meh leveling from FTL was (imo smartly) replaced with itemization and item abilities. If you'd want to get the same cooldown discounts as the skills give in FTL, I think it would be better if the bonus was awarded if you have multiple people manning the same room, instead of (re)introducing the skills again. Another way to get more traction from big crews/no crew limit.
>>2061422
I think only the first page of commanders is available atm, the rest will be added in subsequent updates.
>>
>>2061422
>>2061492
I couldn't tell you exactly what triggered it but after I bought the witch the other two pages opened up
but whether it has something to do with getting around to buying more commanders or some other qualifier like a certain number of ship unlocks or wins that I did at the same time I can't tell
>>
File: commander.png (76 KB, 899x527)
76 KB
76 KB PNG
>>2061422
>>2061492
There's three pages of commanders. I'm not sure what I did to unlock them though. Are you guys increasing your torment or ONLY using the exile? Maybe avoiding the minibosses?
>>
>>2061501
I think buying/using the witch triggers the rest of the pages because I remember them opening up after I won a run with him as well.
>>
File: download (2).jpg (177 KB, 1090x1080)
177 KB
177 KB JPG
>>2061501
>>2061503
>>2061506
Oh, that's awesome. So far I only won with the witch and have the first page bought out but the rest are locked. Maybe it just has to do with winning with each of the characters, I'm doint a Mutant run right now
>>
What's the point of going through abstract wounds and increasing the game difficulty? Better scrap/equipment rewards and more resonance if you win?
>>
>>2061619
More resonance yes, more scrap no.
>>
File: Pirate.jpg (1.16 MB, 800x1128)
1.16 MB
1.16 MB JPG
>rigged their inventory to explode
Third time in a row, what am I doing wrong? I swear with my first playthrough I was clean sweeping these merchants.
>>
I can't count how many runs have been soft carried by the hull reaper
>>
File: download (3).jpg (104 KB, 614x534)
104 KB
104 KB JPG
>>2061827
Dunno, for me it's those 2 use per combat ignore shields FUCK YOU AND EVERYTHING YOU LOVE lances. Shit is ridiculous
>>
>>2060997
>enemy drops four boarders into a large room
>just send them back
>>
I can't win with the ariokite ship for shit. I think that blood sorcery centered builds fall off in the late game much much harder than Death Cult's "just spam 6 gorillion skeletons and ghouls" shit.
>>
File: 162013969675362282.png (42 KB, 350x350)
42 KB
42 KB PNG
>>2061615
>>2061850
I like your art anon, it makes me want to pick up the pen again... Or the mouse because I'm a masochist who never bought a drawing tablet.
>>
>>2061875
You absolutely need Blood Spear and Transfusion. Coagulate is nice to have as well, but not as vital as the other two. Also, you need something else alongside those, like the regular Soul Spear.
>>
>>2061875
>>2061893
I honestly found blood magic annoying as fuck and pretty mid... Though that might be because I had to manually summon thralls and didn't have the ship module that generates them freely.
>>
>>2061899
Yea, manual summons should be a backup for Thrall Pit, not the sole source.
>>
>>2061875
>>2061899
if you max out a thrall pit and get just one blood witch to drop an extra thrall when the cooldown is up you can fuel one blood spear caster off cooldown almost infinitely but this is of course much easier with the overseer B that starts with a pit
my win with the A came from building a strong boarding party setup and finding good weapons
its starting weapons are decent enough if you can time the emp to open two layers of shields for the two damage cannon and a hull reaper here or there but out the gate I wouldn't expect to use the spells much besides shitting out thralls to have more bodies for tasks

leaning into blood magic was a lot easier and stronger with the B and the scrap savings from not worrying about buying, upgrading, and powering weapons lets you pump the thrall pit and shields really fast with tons left over for shops
the ability to throw out shield piercing shots that never miss on such a low cooldown really buck breaks a lot of fights and exclusion zones are much easier when you can reliably mash the daemon heart to stop systems from repairing or daemons spawning
>>
File: Kv0Qi.png (245 KB, 1920x1080)
245 KB
245 KB PNG
wonder if the last couple guys will get a C variant in the future
>>
>>2061938
Damn, the C ships look pretty baller. Any of them fun/OP? I'm still going through the A variants myself.
>>
>>2062102
the explorator C looks funny
it starts with an ion tunneler, radium blaster 2, and an energy beam but also starts with carnage optics for 10 crew damage on every hit so the blaster can do 40 crew damage with both of its two shots and the tunneler can contribute with its three shots if shields are down
besides that I wouldn't say any of them look particularly out there but they seem to all start with strong weapon setups, only the interdictor starts with less projectiles than 3 but two retributors and a hellfire missile is more than enough to start with
I would guess that they're designed for the higher torments where early ships get much beefier setups
>>
I really dislike the Heavy Frigate A. It's clearly a boarding focused ship in every aspect but then for some reason it has no way to actually board anything and the main subsystem is laser artillery
>>
>>2059318
>A twelve year start advantage over VW?
>advantage
you got that backwards, dingus
this game has had 12 years of hindsight to work with, and it's still not as good as FTL
>>
>>2059318
>bimonthly
is that twice a month or once every two months?
>>
>>2062527
Bimonthly should mean every 2 months, with semimonthly being twice a month.
>>
>>2062527
Yes.
>>
File: 1740903284018291.png (35 KB, 413x264)
35 KB
35 KB PNG
>>2062421
I honestly think it's better than FTL. The original game is definitely cleaner with a less muddled aesthetic and much better music but the actual game mechanics are in void wars favor I think... Mostly because they're exactly the same but with improvements.
>>
>>2062421
I'm enjoying it more than FTL personally. Setting is much more interesting, mechanics are better refined, more unique tools, better ship designs
>>
>teleport my commander to the control room to fight the pilot while the first weapon salvo hits
>forget to teleport the commander back afterwards
>ship explodes
this happened to me like 5 times at this point, I wish there was a warning or something
>>
File: 1742989512196782.gif (3.73 MB, 640x640)
3.73 MB
3.73 MB GIF
>>2062587
I get the frustration because I've done it twice myself but nah, it's needleslly handholy when the real solution is not be retarded.

That being said, it's kinda strange that there's no consumable or item that teleports you to an empty room on your own ship when your hit 1 hp
>>
>>2062595
>it's kinda strange that there's no consumable or item that teleports you to an empty room on your own ship when your hit 1 hp
honestly that would be kind of a waste of a utility slot imo, and it wouldn't be really useful unless your entire boarding team had one
>>
File: 1709911484711233.jpg (105 KB, 655x854)
105 KB
105 KB JPG
>>2062600
Maybe a ship module or system then that works for your whole crew? Might make things too easy though.
>>
>>2062601
I don't know if there's a way to fix that other than by flashing a giant red text in the middle of the screen, but it's not a big deal anyway, you have to pay close attention in FTL as well
>>
>>2062600
It would be super useful in the extremely specific circumstance of having one of the crew production modules and a psyker with the group teleport ability (so he can leave the enemy ship and the expendable thralls/husks keep fighting), along with a way to heal him afterward
>>
>>2062601
Personally I think it'd be a very useful module, maybe not one I'd intentionally seek out, but I'd certainly be happy to have it. I haven't run into any scenario yet where I'm unsure when an enemy ship is going to explode, but I run into plenty where the ship is mostly on fire with 3-5 HP left or has such little HP that breaking its systems would destroy it and is still firing its weapons, missiles, or some other harmful effect that I can only stop by sending in boarding crew. In these situations I won't send in my crew and will have to risk a missile shot or something to play it safe.
>>
>>2062601
You could limit it by putting it on a cooldown. It'd feel pretty bad when you miss it by a second or two and lose crew like that though, so maybe it should start charging for a revival whenever your guy would die instead.
>>
I ran out and bought this as soon as I realised it wasn't actually an official game.
>buying games
Devs need to eat

This is gonna get in trouble. I had seen it on the store page awhile back and thought "Wow they ripped off FTL too GW will give the rights to anyone for anything". Nah this has too much together with 40k. It has the clear Adeptus Astartes look on some characters, The same ships as Battle Fleet Gothic, I could make a list and GW probably will as they uck.

The thing is though the game itself and the gameplay looks fine. It's the art being way too similar. the fact people will look at it and assume it's a GW licensed product is what will fuck this over. Not cheering on GW but there is no fucking way you could get a jury of people with no experience in 40K to not think Space marine with burning sword is not equal to Adeptus Astrates with flaming daemonsword are the same. Battlefleet Gothic ship in fleet and Gothic Space Ship aren't the same either. Having GM'ed Rouge Trader and played Battlefleet Gothic some of the ship parts ARE the same.

The gameplay is FTL no way you're gonna convice someone that a bunch of Boxes are the same as a pewter model. Little sprites aren't distinguished enough to go Those 32 pixels are a Primaris Psyker! The images being straight outta the Dark Heresy book but a little different are a problem.

Hopefully when GW goes after it we can still play it on Steam and it won't get locked and broke like some illegal games. If I were you I'd back up your copies outside of a steam folder. No way GW ain't coming after this when you can put a picture next to another and the common man can easily see it.
>>
>>2062827
That's not really how copyright law works. All of the names are totally copyright neutral and "big guy in power armour" isn't copyright protected, nor is the space gothic art style. GW would need to specifically and narrowly copyright the designs in question.
>>
>>2062854
^this
>>
>>2062352
I lucked into an early thrice cursed reliquary to generate those teleporting crystals and suddenly the ship felt like it was doing what it wanted to do until I found a launch bay to board the normal way
I don't think I've ever used the fucking siege beam, at least you can aim and time the hull reaper with other weapons to actually get through shields reliably even if its a 30 second cooldown unless you upgrade it
>>
>>2062900
honestly the siege beam is pretty useless generally unless you're swimming in missiles and can't/don't want to wipe the enemy crew - but it's completely busted in the final boss fight and the minibosses if you get it up to level 3
>>
>>2062900
The beam fires frequently(and last long enough that you can just tap the shields and get some damage through). Like the other anon said, it's way too expensive to use normally but it's basically a fifth weapon slot for the final boss and that's super helpful.
>>
>enjoyed the game
>came to look for the general
>almost left when my ctrl-f didn't return any results
Way to trip yourself up Chang
>>
File: 1742186962312299.png (125 KB, 637x358)
125 KB
125 KB PNG
Does anyone else feel like the enemies have more evasion in this game than in base FTL? The burst laser was far and away the best weapon in that game and the void war equivalent feels really unreliable.
>>
>>2062928
if I didn't know any better I'd say they have hidden, possibly torment level related, evasion boosts
I had a run the other day where in several fights I had 5/6 shots of a volley miss against ships with less than 10 evasion multiple times in a row
>>
>>2062928
>>2063069
It's quite possible that increasing torment levels 'upgrades' systems of enemies which makes them more durable and gives them more evasion/autopilot/etc although it'd be strange that they wouldn't list that while being happy to list everything else in the torment tooltip
>>
Last boss on Torment 5 is fucking my shit up. The run goes more or less swimmingly until the boss, I hit the first phase change, and then it all goes to hell. Shields and weapons get damaged and I can't repair them until I deal with the invaders. Meanwhile I get bombarded by the boss weapons. If I do manage to stabilize, I hit the 2nd phase change and that kills me.

It feels like I really need a boarding strategy that is able to wipe out all but 1 of the enemy crew. That way I can hit their systems and it wont be repaired for a while, and don't have to struggle against 40% evasion because no pilot.
>>
>>2058215
>mobile shovelware gets the IP license
>this couldn't
>>
>>2063408
License comes with lore restrictions.
Biggest of which is no hypothesizing what would happen if/when whatever's left of Big E finally kicks it.
>>
I wish the game actually explained why should we hurl ourselves into the not-Astronomican, what's it going to accomplish and why does everyone try to stop us from doing so. I'm not asking for a novel-length plot, but FTL provided a clear enough explanation of what's going on.
>>
>>2064051
With all the different commanders, they have a good opportunity to have a lot of small personal stories. It doesn't have to be anything grand, a brief motivation at the beginning of the run and then a small conclusion at the end. In aggregate you could have a fuller picture of the state of the universe.
>>
>>2064051
>>2064242
I could see them expanding the writing a little bit if they continue working on this game there's plenty of modules and items with a default description
>>
File: 1743730686407128.png (16 KB, 128x127)
16 KB
16 KB PNG
>On torment 5
>Running the petraglyph, it's a scuffed as fuck ship but I've got a pretty nuts boarding crew so it hasn't mattered
>Brain is on autopilot up until the point I realize I just jumped into the final fight without spending my scrap
>Only have three weapons equipped. One lance, an ion and a single power single shot
>My siege bombard isn't upgraded at all
>Sitting on literally hundreds of scrap and most of my husks don't even have consumables equipped

Had the fight of my fucking life here, Just BARELY clutched the dub because my boarding party was legit that OP. Three war cult units and a halberd that reduces DPS on kill meant that anything doing 6 or less dps actually did 0 so they could sit there and fight the entire enemy crew. That took care of the shields but it was basically an incredibly slow dps race between my single and first rank bombard shot and the enemies missiles.
>>
File: 20250610235322_1.jpg (506 KB, 1920x1080)
506 KB
506 KB JPG
Torment VI clear, halfway there. Imp Scribe was the MVP. Fury Missile also put's in a lot of work when you save up munitions and have it auto fire on the boss weapons. Interestingly, if you trigger the demon heart early, when the boss gets the phase 3 reinforcements all the oxygen comes back.
>>
>>2058215
Does it actually do anything better than FTL or is it just a reskin? From screens looks like extremely modded FTL with bloat.
>>
>>2064661
Read the thread
>>
They dropped the update roadmap for 2025, looks cool. Not sure about "dungeons" and "planetary assaults", but I'll have to see how they work before making any judgements.
>>
File: 1738701505289283.jpg (43 KB, 328x379)
43 KB
43 KB JPG
>>2064670
They could potentially be really fucking rad. The game already has an emphasis on boarding and space hulks are very popular, well known thing in 40k. I could super easily see a crew combat only section where you explore one gigantic 'ship' or send your dudes to clear out some military base.
>>
>>2058700
Nothing to do with it except the writer saying on record that he got his inspiration with W40k
Always amazing how people who are completely wrong and did no research on a given subject can be so sure of themselves.
>>
>>2064665
Ain't nobody got time for that
>>
>>2064670
I suppose my only concern would be whether the rewards are properly balanced
the high threat optional bosses we have already are on par or worse than the final boss but you don't get much of a reward for the effort and risk compared to normal fights
>>
>>2064650
Forgive me...
>>
>>2064670
>No Ancient C or Demon C layouts
They're probably running low on unique gimmicks, but they're also adding 3 new hulls.
>>
File: 20250611234106_1.jpg (266 KB, 1920x1080)
266 KB
266 KB JPG
Fucking FINALLY.
>>
File: Rock Cruiser.gif (839 KB, 500x360)
839 KB
839 KB GIF
>>2065315
Time to ROCK
>>
>>2058705
Just because it's a funny concept doesn't mean it's reality.
>>
How is it a shameless ripoff when FTL came out 13 years ago and they wont make a sequel?
The combat mechanic is tried and true and I was excited to see someone else's take on this "genre".
It is more of a homage to ftl than a ripoff.
>>
File: 1626813897572.jpg (41 KB, 544x499)
41 KB
41 KB JPG
>>2064670
>planetary assaults
>>
>>2065349
its shameless because there's nothing to be ashamed about
>>
>>2064650
Obscene Organ AND Desecrated Shrine?

Shiiieeeettt....
>>
>>2065392
>option B
>lose half your crew
wow such planetary assault
>>
>>2058599
I'm glad to find there's another person in this gay ass earth that has this opinion as well. RNG that creates different situations is kino, RNG that decides outcomes is garbage.
>>
Is it just me or are the B variants of ships significantly better than the A ones? Great example is the overseer.
>A comes with a gun combo that will fire after a lot of early game enemy ships and a funny worm
>B comes with a fully operational thrall pit + blood spear + thrall summon combo AND siege missiles which will be great in the late game
>>
>>2066077
Depends on the hull. Heavy A is a bit schizophrenic with Volt Knives but no way to board, but Heavy B takes away your shield and doesn't really give you anything in return. Oblivion A is better than B because of demon spam, while Relic B is better than A also because of demon spam.
>>
>lost my captain to an enemy's Radium Blaster II
So this is what it's like to be on the receiving side. I wish the weapons were a lot more visually identifiable. It's nice that you can mouse over and read them, but I don't want to have to do that for every ship.
>>
>>2064650
This is by far my favorite ship and commander. I think it's because it's "almost there" on everything. Pretty good boarding, but will need a few casts because obscene organ is so good. Decent enough weapons for a long time. The downside is no fucking scanner. Which results in patrolling your ship sometimes after fire or demonbreach fights. But it's ok because if you get demonsummoners you're a 10/10 boarder. If you get another 2 damage weapon you're theoretically done weapon-ing up. If you get another demon module, or rng blessed your miniboss fight with another organ, just your 3 rotspawn can wreck ships. A variety of paths and solid weapons.
>>
>>2064661
Does a whole bunch of things worse in my current experience. Psionics especially are completely busted.
>>
Reminder that non psionic imperial citizens is the only righteous crew option
>>
>>2058215
I really like this but I feel it's much easier than FTL. Anyone got the same impression?
>>
File: 44.jpg (586 KB, 1920x1080)
586 KB
586 KB JPG
This is one spicy sector one
>>
>>2067375
Normal is easier, but the higher torment levels can be ball bustingly harder.
>>
>>2067432
needs ghoul spawning beam
>>
>>2067492
Tell man do higher difficulties unlock new weapons or is it purely stronger enemy ships? Also shrines, do they actually *do* anything?
>>
>>2067496
I ended up with 9 necromancers in total. +10 demonic HP, +10 +2 demonic DPS and allies explode on death mods. Fun.
>>
>>2067507
Torment I adds a bunch of items into the shop pool. Other than that, no new unlocks as far as I am aware. Shrines makes it more likely to see faction related stuff in shops.
>>
>>2067519
Neat, thanks.
>>
>>2067375
I mean there's like 12 difficulty levels?
>>
May as well ask about Multiverse in this thread. What is the point of that beacon you can activate at the start? I activated it twice. Once I got some esoteric schizo oricle ship that I had no idea what it was for and other time I got raped by a horseshoe ship. Worst part of Vanilla FTL was trying to get the crystal cruiser and this shit seems ten times more esoteric.
Granted I somehow stumbled across Lanius queen once, won by the skin of my ass and didn't even get a ship.
>>
>>2067519
>Shrines makes it more likely to see faction related stuff in shops.
Do they stack from the start of a run to the end or only affect shops in the sector they are in?
>>
Good: It's a really cool FTL WH40K conversion that slightly improves many things
Bad: It's still FTL

Verdict: FTL/5, would pirate again
>>
>>2067642
Seems like it lasts until the end of the run. If you mouse over your commander it shows which shrine is active.
>>
I'm just a newbie retard that found out about this game yesterday but had some fun in the demo.
>start with the only option, the imperial ship with boarding pods and 2 clear boarders
>by end of 2nd sector end up with 2 imperial sidearm modules (+2 dps for each module to the enforcers) and +10hp for imperials module
>also find two +10hp armors and some polearms that give bonus dps in medium rooms
>the two guys are basically terminators now, send them into 2-square rooms and they just melt anyone that comes to fight them
>get a medbay so they're always top shape
>also find a psyker with enemy crew stunning spell just in case they actually had any troubles fighting someone (like the death knights)
>somehow never found more imperial enforcers, just built some husks in the free starports to operate stations
>end up just boarding everyone to death with the two chad fuckers, including possessed ships, finding pressure suits helped
>all my scrap spent on just upgrading shields and engines, who needs ship weapons anyway
was fun but honestly too easy desu
>>
activating death shrine should give the captain immune to poison desu
>>
>>2067913
I would like it if shrines would give more interesting effects
for the most part shrines just slap you with "your commander can't rest for three jumps" with either an annoying boarding party or just chunking your commander
>>
>>2067834
The default difficulty is basically easy mode, game doesn't start getting tricky until you've hit a high torment level unless you use a weak ship or commander. I've only played through Torment 11, 12 is apparently the max, but the game hasn't hit the same difficulty of FTL for a couple reasons:
>Boarding has no RNG whatsoever with the exception of where sleds can land, so if focused on you can wind up with a build that subdues an enemy ship 100% of the time easier than in FTL.
>Pool of random events places much much fewer empty spots on the map and the sectors are longer, so you won't waddle through a sector getting nearly nothing.
>Certain combinations of equipment, spells, modules, etc are extremely strong. Shrines make it easier to get a good combo, but even without them the odds of finding something quite good are high.
>>
>the best 40k game to come out in a LONG time is not even 40k
>>
>>2067954
Not surprising since 40k went to shit during Ward era and these Primagays were the last nail in the coffin. Any derivative game should be better than an official one right now.
>>
>>2067954
As I said, the only thing they need to do is shamelessly incorporate the fangame Chapter Master as best as they can with playing FTL catch up and they basically have it all.
>>
>>2067945
I'm at 9 and the game is annoying me more than anything. The constant whack-a-mole with opening and closing doors for one grows real old real fast.
>>
>>2067925
just dont be a heretic and pray only at imperial shrines
>>
>>2067954
All hail Space King.
>>
>>2067945
Ships also have lootboxes on them that you completely miss out on if you dont have any boarding capability
>>
can you ever get anything from fighting traders (besides tiny amount of scrap) or do they always blow up all their cargo
>>
>>2068174
I've gotten a husk once
>>
File: 1727485856951.jpg (66 KB, 1024x1009)
66 KB
66 KB JPG
i refuse to play any commander but exile
only 3 out of 9 a-class ships that come with a preinstalled boarding mod which means that playing with the other ships without exile will cause me to miss a few chests which is simply unacceptable
>play ships with boarding modules
no, i need to unlock the last a-class ship
>play cyberdisabled
no, exile is superior
>>
>>2068208
Your summoning? Love me that wraith and rotmaxing.
>>
whats the point of unlocking all this shit if exile+imp.cruiser A can beat anything
>>
>>2068275
Because Wight+Oblivion A is a barrel of laughs >>2064650
>>
File: Adrift.webm (3.12 MB, 960x540)
3.12 MB
3.12 MB WEBM
>Blue Danube starts playing
>>
>>2068159
PRAISE BE
>>
>be wight
>in death cult ship
>90% death cult crew
>death shrine active
>encounter planet of death cultist
>they still ambush and bonk me
dumb mortals
>>
>>2068699
Please understand. You have gonorrhoea and they chlamydia. It's like lords of the locker room but with even more STDs.
>>
>>2068699
They were just trying to gift you a quick journey to meet Father Gorgoth, don't be so ungrateful.
>>
Torment X is really stingy. Getting just 9 scrap from an encounter feels mean. Really need to plan what your build would have look like and can't afford to grab things that might be useful. What do I have to look forward to from torment 11 and 12?
>>
>>2069066
Cock and balls torture
>>
File: 20250616184814_1.jpg (319 KB, 1920x1080)
319 KB
319 KB JPG
I really want to get two, but the correct move is the shield charger right?
>>
>>2069117
Bro, you've got the bombard and the reaper and you're conflicted about 5-22 to crew only once? That shit ain't gonna help against demonships or 50 muhreen cruisers.
>>
>>2069066
XI makes the bosses stronger. Only fought Ariokine's ship so far. The damn thing was mind controlling half my crew every pulse of it's big ability.
XII gives all enemies more firepower.
>>
so we got nurgle cult and khorne split into 2 cults (blood and war). where is the blue bird and purple whore
>>
>>2069403
play the game and see dumbass
>>
>>2069403
Ariokine is more like a blood themed Slaanesh, the symbol of his boss ship is even extremely similar to Slaanesh's mark. His cultists are described as degenerates and they're more into torture and soul stealing rather than murder for the sake of it.
>>
>>2069124
He already has a psytronome, and their effects stack.
So having two would deal 10-44 damage to all enemy crew, weighted towards the middle band, since the two apply their damage individually.
>>
It's a reskin.
>>
>>2069554
"he" is a moron
>>
>>2059237
>using cheats
>>
I unlocked some other commanders but I keep just starting with exile
having a decent combatant with innate teleport from the start is just too good desu. the only bad thing is missing out on 5 evasion because he is always out fighting niggers
>>
>>2069544
going from aesthetics I thought War was chaos undivided and blood was Khorne
>>
File: commanders tier list.png (261 KB, 1140x460)
261 KB
261 KB PNG
>>2069630
Exile and Cyberfused are the best commanders all around. Boarding is the only way to get ahead on higher torment levels. The other picks are okay for specific ships, but you'll never go wrong picking Exile.
>>
>>2069635
I'm sure they started with aesthetics and then filled in the lore and playstyle from there. I like how the war worshipers are highly industrial, repurposing every planet they conquer into manufacturing centers for weapons.
>>2069703
I really can't put the archmage that high myself. Only playthrough I used him in I wanted to make him a boarder and sought out instant spells, but he got outclassed by space marines in the lategame with only one equipment slot and I regretted my choices.
>>
>>2069703
who the fuck is the spaceman on C?
>>
>>2069818
He's immune to suffocation
>>
>>2069769
Yea, archmage is solidly B, since he's immensely dependent on what psy stuff you find during your run. Often he just becomes another Rejuvenate/Purify support.
>>
>>2069981
Forgot to add: Wight is only A if paired with the demonic cruiser. Otherwise he's B at best, due to his very low move speed and few slots.
>>
>>2069703
I can't imagine the cannibal ever being very good not being able to rest completely guts any usefulness he might have because it requires you to luck into someone with healing or pick one of the ships that starts with a healing spell
at least the assassin's pieces all fit together towards a coherent idea even if she would be better with an innate ability that inflicts a large amount of poison damage on a target instead of having to sit in combat to stack poison
>>
>>2069987
He's immensely RNG dependent. If you find good weapons (kills stun enemies, kills restore 10 hp, kills deal 10 damage to all enemies), and you pair him with another trooper to take the heat off, he can perform well. If don't find enough good weaponry, you'll likely lose the round, because he'll die at some point due to his flaw.
>>
>>2069769
>>2069981
I feel like the two free psy slots make him worth it, especially given how much of a good combatant he is with the massive health pool. I've never had an issue finding good enough spells to justify his inclusion. For instance, getting him the room teleport psychic ability just makes him a functionally superior version of the Exile.
>>
>>2069703
Playing the higher torments made me value the Cybernetic a lot more. I would switch him with the Archmage. It's rare that I get a good spell and don't have an available pyschic slot. But I can never have enough slots for consumables (I've also come to appreciate the Infiltrator a lot more). The bonus repair speed is also useful, since you'll be taking a lot more system damage from all the extra enemy firepower and don't want the situation to snowball away from you.
>>
File: HMS George Floyd.jpg (424 KB, 1920x1080)
424 KB
424 KB JPG
>>2069850
>when door control 2 is a disadvantage
>>
File: 1642793928036.jpg (22 KB, 332x1024)
22 KB
22 KB JPG
>>2070026
>filename
>>
>find siege armor in first half of first sector (immune to suffocation)
>few encounters later find assault drill (breach hull on kill)
My Exile is now a one man wrecking crew
>>
File: 110 11.jpg (81 KB, 599x670)
81 KB
81 KB JPG
>>2070384
>randomly get splinter bombs module in sector 3
Behold the destruction of anyone that breathes
>>
File: 68f.jpg (872 KB, 3780x2126)
872 KB
872 KB JPG
https://www.youtube.com/watch?v=kSWlMJbkfmg
>>
>finish the game on torment 1
>see that torment 2 just increases the pain but doesn't give any bonuses to balance it out
>just keep doing runs on torment 1
I have roughly a third of the ship roster unlocked at this point, sure hope I'm not missing out on any super secret bosses or enemies
>>
>heavy B starts with no shield
>arrive at first system trader
>sells shield booster but no shield
how dare u
>>
>>2070584
Heavy B is such a shit ship. You don't start with shields, but unlike the stealth ship in FTL, you don't start without anything good to balance it.
>>
>>2070449
https://youtu.be/BcNkxWkTsm0
>>
doom engine is the easiest boss prove me wrong
>>
>>2071631
Starflayer when you have purify is easier than Doom Engine when you have shield charger, but it's more likely you find a shield charger than an Imperial Scribe. The real question is why Necro barge is so much harder than the other 2.
>>
>>2061890
>mouse
jfc
Post something you've drawn
>>
>>2070417
I had a berserker with AOE and HP on kill weapons. That dude just owned everything solo no questions asked.
>>
File: Capture.png (80 KB, 708x890)
80 KB
80 KB PNG
Youtube comments are mental.
>>
>>2073267
They're pretty funny. I like it when the entire comment section for a video is following a single bit.
>>
>>2073267
May the Divine contraption gift us with knowing
>>
what are the higher torments like?
I'm still getting the hang of 4
>>
>>2074051
You will find walls at 6 (reduced scrap, larger enemy crew) and 10 (even more reduced scrap). The regular encounters are manageable, though you will take more damage and have to repair more often, and sometimes it's better to run because your ship doesn't match well against an enemy's combination of weapons/systems. The bosses remain right bastards and will become significant challenges. I'm currently banging my head against torment 11 as most runs I make it to the boss doing fairly well, get to phase 2, and then all hell breaks loose and the situation snowballs away from me.
>>
File: file.png (17 KB, 124x116)
17 KB
17 KB PNG
>teleports in your command throne and kills your captain
>refuses to elaborate
>leaves
>>
>>2074070
Personally when i started i was increasing torment every run until the second 'reduced scrap rewards' appeared. Then i decided its just cheap (and repeated) way to do difficulty and havent even played that level yet because fuck that
>>
Running into enemy ships with 4 shield bars and enough guns to fire 10 shots when you're only in sector 3 is pretty annoying.
>>
Is anyone familiar with the first battlefleet gothic game in here? Don't want to start an entire thread for just one question that ain't related to the gameplay.
>>
>>2074818
I am
>>
is this better than multiverse? if not then i see no reason to waste money on a glorified FTL mod.
>>
>>2074885
Good, is there actually an cutscene or any voiced appearance of The Deceiver there? Outside of the shadow behind the crone and presumably her.
>>
>>2074903
in the second game I think
>>
>>2074903
>The deceiver is in the opening cutscene
What the fuck I never noticed this. I don't remember him being in the imperial campaign for 1 or 2, though the campaigns in 2 are extremely long so I may have forgotten him and I haven't played the Necron or Tyranid ones.
>>
>>2074930
Fuck if that's so then the /tg/ wiki and reddit lied to me...could've sworn there was something I did find.
>>2074939
It's just a shadow so it's understandable. Still though, where the fuck did the info come from?
>>
>play Relic A with Mutant
>find 2 translocators in the first two sectors
if I wanted to play Exile I'd play Exile
>>
>>2076094
Exile but with no tool and armour slot.
>>
File: pipe2.jpg (94 KB, 800x1204)
94 KB
94 KB JPG
>>2058302
FTL has built in perfect RNG mitigation though: the blue option. If you pick the blue option, you always succeed (or at minimum avoid losses). The idea is to encourage you to have a diverse set of crew, systems, weapons, and upgrades rather than hyperfocusing on a specific thing. FTL (and every other rogue/lite for that matter) is all about risk mitigation. Getting stuff that gives you lots of blue options (engi crew, hacking, high level engines/sensors, etc) will remove RNG and help you survive and thrive. It's part of getting good at the game. The FTL event system is incredibly smart and one of the main reasons the game is so good.
>>
>>2058215
I'm interested in trying this game out but the graphics and UI look really hideous and illegible. There's so much visual noise and all the colours blend together. Completely different to FTL where the graphics are simple shapes with block colours and important elements pop out and are instantly legible.
>>
I would like to play more games in this unique setting. It's worth exploring across various genres.
>>
>>2076461
It is truly interesting indeed, male sibling.
>>
>>2076443
I like FTL and think the event system is designed intelligently, but the end result feels like a lot of RNG. In order to have enough scrap to spring for things to get blue options you need to not run into too many empty systems in the first place, something that can happen at any given point of the run. While playing there were a lot of cool little gameplay tricks I learned that made me better at the combat, but because of the event system conjuring an entire sector of nothing so many revelatory moments amounted to nothing because I rolled too low.
>>
File: dumbmod.jpg (34 KB, 459x394)
34 KB
34 KB JPG
I hate shit like this. Look at all those conditions, and even then it only lasts 10s.
>>
>>2077007
it becomes really powerful if you get any weapon capable of breaching
>>
>>2077009
If you just happen to get loads of other things. By itself, it's worthless. Not worth the gamble when there are other all-around good modules and limited slots.
You need breach weapons, fighters, people who can handle suffocation, a launch bay. Good luck.
>>
>>2077041
Most items in the game require at least one other thing to combo with. All equipment requires a crew member with an open slot, you need a missile bay for missiles, weapons bay for weapons, etc. In this case if you have assault sleds you can use the module for the frequent situation where an enemy ship doesn't have a landing point in their weapons bay or wherever else you want to board. Not great but not totally useless.
>>
File: IMG_3019.jpg (184 KB, 1024x1024)
184 KB
184 KB JPG
The art and music (and probably the flavor text) are all AI generated, but is the code AI generated too? I don’t know anything about vibe coding, but I’m a little scared if you can proompt an entire game like this
>>
>>2077009
module wise it would be better to just have demolisher rounds instead for that
its one of the few things that makes the ancient b kind of fun to use despite how absolutely shit not starting with shields is
>>
>>2077085
Do not fear the AI. There is no need to be afraid.
>>
The only 40k stuff I liked is written by Abnett - Eisenhorn, Ravenor, Gaunt's Ghosts
Hope this gets that feeling
>>
>>2077009
breaching is fucking awesome and enables a bunch of things, so this would make shatterfields a winmore at best
not that winmore is a terrible thing in this game, shit's tough
>>
>>2070579
I got up to torment 6, but honestly it's just not fun. There's no point going beyond torment 1.
>>
>>2077707
I think I'd just want the reduced scrap rewards out and it would be feel less gay to go up against the proper boss and ships with real weapons and crews
>>
>>2077085
>The art and music (and probably the flavor text) are all AI generated, but is the code AI generated too? I don’t know anything about vibe coding, but I’m a little scared if you can proompt an entire game like this
None of this is true schizo
>>
File: wighty.jpg (34 KB, 266x391)
34 KB
34 KB JPG
Necro spam is cheesy but, by the Endfather, I love it.
>>
>>2077707
in turn I thought below torment 6 was too easy
>>
>>2077790
its obscene with explode on death module
>oops I've dumped a minimum 2 boarders per caster
>they're interrupting repairs and station manning
>some of them poop out poison too
>they also chunk your crew when you finally get rid of them
>twice if a ghoul respawns as a torso :)
the only sort of counter is the three or four sources of "stack dps for every kill" but not only are those rare among enemy crew it still doesn't stop the constant attrition that will overwhelm them eventually
>>
>>2069703
I had a little play around with assassin. Poison stacks while you fight so once poison matches their current hp, you can just run to another enemy.
I think the idea is to sprint around the enemy ship, stacking poison on everyone and then recalling and leaving them to die.
So, minimum essential gear to make her work:
>transportation (pod or teleporter)
>"Sigil of Rot" module (double poison rate)
>area damage weapon
>enemy DPS reducer
Then just cross your fingers and pray you don't run into death cult, machine cult and demon ships.

If you get all that, she's solid C-tier.
>>
>>2077724
NTA it is on you to prove it.
>>
>>2078824
Not how it works. The guy claiming the entire game is AI-generated should come with proof.
We know the artwork is AI-modified (you can deduct several of the original sources), but that Kelsey Rullmoss guy (credited for music) seems to be a real person.
>>
>>2078880
Since I want ypou to prove that his claims are without basis that is exactly how it works. A real person can generate content and claim it as their own as easy as signing up to an account or forking over a small sum.
>>
The most obvious proof against it being AI-generated is the price tag. Why would a robot charge money for a game? It doesn't need money. What's it going to spend it on?
>>
File: bicentennial-man-1999-7.png (613 KB, 1000x563)
613 KB
613 KB PNG
>>2079589
>>
File: b-be gentle.jpg (208 KB, 1920x1080)
208 KB
208 KB JPG
The Necropolis Barge is the definitely the hardest boss ship. Just floods you with summoned critters.
Zombie gangrape.
>>
File: 444.png (780 KB, 1920x1080)
780 KB
780 KB PNG
>>2079697
That just fucked my last run. Now watch me roll the blood one when I got 3 chaos engines, 2 chaos rifts and this guy.
>>
>>2079714
I finally scored two centurions and kitted them out for a proper heavy-duty boarding party.
Now every enemy ship is full of chaos knights and blood knights. I swear, sometimes the game tries to match your gear and fuck you over.
>>
>>2078880
>(you can deduct several of the original sources)
such as?
>>
File: 3.png (1.32 MB, 1920x1080)
1.32 MB
1.32 MB PNG
>>2079855
I know that's not true but yeah, I sympathize with that. That said, feels good as all fuck when things go according to plan and you rip his ass. He really didn't enjoy my cyberfused with kill scaling scythe and throne of skulls eating all the zombies bounced from my ship.
>>
>>2058686
>>2058705
>open void war
>gothic sci-fi ships that are basically high quality third party models for the tabletop
>literal space marines
This is 40K

>watch event horizon
>meh horror film with a couple of memorable scenes
>doesn't really do anything with what it creates
This is not 40K
>>
>>2080057
>This is not 40K
Well, no. It's technically 3-10K.
>>
>>2080068
-9997?
>>
>>2079963
>such as?
The guy in the main artwork is Rutger Hauer. The cannibal is Bubba from Redneck Rampage. The roughneck is some astronaut dude from a movie poster (can't remember which one). And there are several others I can't remember right now.
>>
>>2080087
We call that easter eggs and pop culture references dumbass
>>
>>2080087
>The guy in the main artwork is Rutger Hauer. The cannibal is Bubba from Redneck Rampage. The roughneck is some astronaut dude from a movie poster (can't remember which one). And there are several others I can't remember right now.
This isn't how AI works, it doesn't literally pull random specific actors from films out. It creates an undistinguishable blob of everything it has ever seen.
>>
>>2080087
When someone calls art like Void Wars AI generated what they mean is that it looks like sterile noise or having uncanny details that the AI generating algorithm tends to produce from blending things together which makes things creepy.
>>
>>2080087
>Guy who has only seen one person in his life and it's Rutger Hauer
>"The guy in the main artwork is Rutger Hauer"
He looks more like Klaus Kinski.
AI doesn't just rework someone's face, that's more likely in the case of a real artist tracing or using a specific reference. See BG1 &2, also Neverwinter Nights 1 portraits >>2080095
You're just dumb
>>
I have a feeling the guys poisoning the well and throwing around totally unsubstantiated AI accusations are the same retards that were throwing tantrums on the steam forums about the game "stealing" from Games Workshop
>>
>>2080409
Nigga they did ape GW pretty hard. And good on them since game has a pretty good vibe going for it.
>>
>>2080068
It's technically nothing.
There is nothing about it that is Warhammer.
>>
File: 345.jpg (48 KB, 640x480)
48 KB
48 KB JPG
>>2080430
Whatever you say sister, I'll just leave you to shitpost in peace.
>>
>>2080430
True. There's not even any aliens.
>>
>>2080361
Nah, Kinski has a slightly fleshier nose, and a bit more oblong face.
It's Ladyhawke-era Hauer, with AI reworks.
>>
>give me fused
>beat t10 any ship
>give me literally anyone else
>die like a chump sector two-three
What gives? How the fuck do I get good with these other captains? Exile is good but feels like a straight downgrade to fuse, psykers are great early on but they fall off hard 9 runs / 10. And then there's the memeteam like assassin or cannibal.
Seriously throw me a bone. How do you lot play with these?
>>
>>2081224
Just let them sit on the throne for that sweet +5% evasion, and have everyone else do everything.
>>
So what are the good weapons? I find myself going after storm cannon IIs because they look like the burst laser mkII of this game
>>
>>2081241
Beggars can't be choosers. I use whatever the game deigns to give me, and then I thank it.
>>
>>2081241
retributors have comparable shot/power ratios to storm cannons and are never a bad choice
their bursts are also much faster so you have less risk of a shield layer regenerating before all shots land
putrefactor IIs are 1 power for two shots which is good even if you don't care about the poison which is a nice cherry on top
hull rippers also have two shots for one power and 2 damage per shot on empty rooms which can help get rid of some troublesome ships
you're probably starting to notice a running theme

ion weapons feel a lot more useful in this game than FTL but I couldn't tell you why
the one that takes like 4 power but can fire every couple seconds can get kind of fucked up if you can afford it but I'm not sure its really worth it
>>
>>2081241
Storm Cannon III is the strongest overall cannon-type weapon (6 shots), but Hull Ripper II can potentially cause more damage (if fired at an empty room, and all the shots land).

>>2081255
Yea, Auto-Disruptor is kinda whack, but it takes a lot of power.
>>
>>2081392
I think some anon said the problem with high-power weapons is that your weapons room just needs to take a little scratch and they shut down. Not too bad if you have a science vicar to protect the system with a shield, or the psychic fellow who can do force fields.
>>
>>2081437
Problem with them they're almost never worth the power. I mean why would I use 6 power to use two auto ions, if I even got them, and you're not going to suppress a 4 shield without two, when I can accomplish the same with an ion lance or most missiles + regular weapons. Or boarding. Or teleporting in. Or psionics.
Save that power for your reapers, your bombars or your sex pits.
>>
File: 56.png (167 KB, 951x564)
167 KB
167 KB PNG
>third jump sector one
ufff
>>
>>2081437
well the FTL trick is to put higher power weapons that you rely on in the leftmost slots because those go down last when weapons systems take damage and it still works here
the main problem I find with most high power weapons is that they tend to be dubiously worth their investment cost
six shots from a storm III sounds great but because of the delay between shots you have to have something else timed with it or else it will barely penetrate shields
I'd prioritize flechette weapons or the inferno fougasse in a shop because they're less unwieldy but they feel pretty rare
>>
File: 56.png (406 KB, 1464x862)
406 KB
406 KB PNG
>>2081551
Nuffle is just fucking with me now
>>
>>2081567
Yeah but just you watch. You'll get wrath of angels and be all lance ready then no shop will ever sell another lance ever again.
>>
File: 56.png (67 KB, 712x540)
67 KB
67 KB PNG
>>2081572
I got a backup plan for blood spears and bombard but this run is already getting silly. Pretty sure these don't stack unfortunately.
>>
File: 56.png (88 KB, 1474x236)
88 KB
88 KB PNG
>>2081572
>>2081575
...my save is going to get corrupted just before the big bad, isn't it?
>>
>>2081578
Yeah there's a special super-secret machine cult end boss that reflects your first 10 shots back at you. Not normally a problem, unless your weapons have limited shots. You're fucked, m8.
>>
File: 56.png (1.02 MB, 1540x770)
1.02 MB
1.02 MB PNG
>>2081627
My commander did the heavy lifting so it turned out alright. Sucks I didn't roll a better main weapon but I can really fucking complain can I.
>>
>>2081567
Does Reaper Shells stack with Demon Lance, or does it only increase the base damage?
>>
>>2081882
It would be pretty funny if it doubled the half-current-hp damage to your crew and just killed everyone.
>>
>>2081567
>Nuffle
blood bowler
>>
>Fixed issue preventing sensors from appearing in shops
Aww yea. Oblivion A became even better.
>>
Change log seems to be:
Exile: -10 HP
Witch: Deathbolt deals 25 dmg to crew instead of 15
Wight: -10 HP
Priestess: +1 base DPS (4 to 5), Reduces enemy DPS by 1 (against 3 DPS crew she has effectively 90 HP)
Assassin: +1 base DPS (4 to 5)
Cannibal: Gain 15 life on kill, Kills grant +1 DPS for encounter
Cyberfused: -30 HP (140 to 110), ouch

Interdictor C: Retributor I and Retrib II, instead of 2xRetrib I.
Relic B: gained a missile bay and Gladius missile
Oblivion A: +1 ghoul magus with Aetheric Gate. Bolt Cannon instead of disruptor. Missile Bay with Blight Bomb. Seems like it really wants you to lean into boarding with poison boosted zombies. Also comes with 4 Antidotes
Blight Bomb now deals 1 hull damage instead of none.
>>
So is it an FTL mod, did they somehow get the FTL source code or did they code a new engine that looks and plays IDENTICALLY to FTL?
>>
>>2082478
Good changes for Cannibal. Now he'll actually be viable.
>>
>>2082480
>did they code a new engine that looks and plays IDENTICALLY to FTL?
It's this one. They made their own, blatant FTL copy, but in not40k setting.
>>
>>2082478
bit mixed on blight bomb doing hull damage, if you were going for crew kills its probably in your favor for it not to do hull damage, but I guess this change is to make it so its harder for the player to just laugh off blight bomb ships if they're on a death cult run or have cleanse
>>
File: 20250701000728_1.jpg (366 KB, 1920x1080)
366 KB
366 KB JPG
Overseer C with Wight is hilarious. On Torment V, enemy crew in the first few sectors are often dead before the Devastator Beam finishes charging.
Fiend is controllable, but can't man or repair, and has no gear slots.
Seduced Mystic has Summon Thrall spell and Chaos Engine tool. Tool instead of chaos warp spell is a bit awkward. It wants you to use to teleport the thrall pit thralls to suicide bomb the enemy, but the Mystic has to go with them and is fragile at 20 hp. You can't immediately recall just the Mystic, as it recalls everyone.
No sensors, and the ship is a pain the vent, so be diligent with patrolling for fires.
>>
>>2082478
>cybercripple nerfed
good
>>
File: 20250701000720_1.jpg (337 KB, 1920x1080)
337 KB
337 KB JPG
Haven't taken it for a spin, but not quite sure what to make of the new ship. It has a mish mash of weapons: Graviton Cannon, Heavy Energy Lance, Siege Missile, Displacement Bomb.
Heavy Energy is a weaker Macro Lance (2 power, 2 charges, 2 damage).
Crew is decent, but you have an awkward way to board.
>>
>>2081882
I never got that run with husk rank and thrall pit to give that a try.

>>2082346
Among other things, yes.

>>2082478
Exile got the worst of the nefs honestly.
>>
>>2082515
>an awkward way to board
You know you don't have to board every time.

You'd be a fool not to, of course. It's supposedly high-risk, but it's actually far riskier to play the evasion game with ship guns.
>>
>>2082488
How was he not viable before?
>>
>>2082531
>Exile got the worst of the nefs honestly.
Nah, it's just that Pressure Suit is no longer an auto-equip for cracking demon ship safes.
Cyberfused got cyberfucked, lost more than a quarter HP.
>>
>>2082562
Too fat. Couldn't fit in the lunch pod.
>>
>>2082565
>lost more than a quarter HP
He lost 30 not 35+. Nigga, he still a better space muhreen with a combat teleport out the box.
>>
i have actually been streaming void war runs on kick and i always find myself using shit tones of necromancers as a meat wave, boarding in general is borked
>>
>>2082478
Good thing bombardment works as intended. Fucking hacks.
>>
What if commanders Had upgrades/skill trees to unlock during the run.
Some Basic bitch stat increases but also unlocking more Item slots or innate abilities/passives
>>
>>2082746
What if they had no slots at all and you had to grind to unlock slots they have now?
>>
>>2082752
Calm down Perturabo
>>
>>2082746
I wonder why they didn't include a leveling system for your crew like in FTL
>>
>>2082763
Because then the optimal Play is cancer like leaving the game running in the background against an enemy that cant hurt you until piloting engines and shield operators max out their exp bars
>>
>>2082763
I imagined it more like the commander getting 1 skillpoint when entering a new sector (including first)
>>
>>2082752
What if they could all get 2 weapon, 1 armour, and 2 tool slots but you only had a 1% chance of unlocking a slot per jump?
Or maybe a torment% chance.
>>
>>2082812
Sounds like cancer restarting the first sector over and over and over
>>
>>2082571
It's still a corsair's HP worth of nerf. He previously had the same HP as a death knight.

OTOH, I think the priestess got the biggest buff. She was the least used of the "regular" (i.e. non-gimmick) commanders.
>>
>>2082835
Butcher went from alright but really niche and dependant on good gear to has two of the best melee weapons built in. Witch went from good support to basically a free bonus scrap ride in the first few sectors even with no boarding.
Cyberfused is good because of his repair, his resistances and his teleport and can still become godly with good gear.
>>
>>2082852
Cannibal got a huge buff (super thirsting glaive plus mini soul thresher abilities), but he's one of the "new" commanders (added very late in pre-Steam development).
Witch is great. I'm unlocking ships, so I put her in the raider light frigate A. Between her Death Bolt, the boosted sub-husks (found a second Hardened Casing, btw), and two nekromans I've picked up along the way, not a lot of crew was left on the ships I fought in the first two sectors.
>>
>>2082860
Bruh. Witch is male.
Problem is that 15 to crew falls off HARD.
>>
>>2082869
>Problem is that 15 to crew falls off HARD.
It's 25 to crew after the v1.0.1c buff. Meaning all those imperial recruits are deleted in one go.

I thought the witch is female, like priestess and assassin.
>>
>>2082869
>spoiler
Funnily enough, all the character descriptions are written to avoid saying so. Except for assassin, but you can assume that's referring to the whole order.
>>
>>2082904
Well, "witch" isn't necessarily female and I'd put money towards related, a non sanctioned imperial psyker in general or Zargothrax or whatever being what they're going with that commander. and when the fuck are we getting the xeno in the xeno heretic and traitor

>imperial recruits are deleted in one go
Those don't really show up after jump 3 sector 1 past torment 5-6. It's great for crowd control on your own ship if a lesser daemon slipped thru and for countering some of those nastier psycasts that have a long channel but let's be real. It's straight up worse than a whole lot of other abilities if not all of them once you get options unlocked and synergies available and even 25 is still meh compared to some of the other stuff out there. And it being locked and unable to be switched out is the main downside of witch imho. Yes I can see the value of picking off crew and getting that sweet scrap bonus without boarding but even if you rolled that does damage to hull system you're absolutely better off with blood spear.
>>
>>2082915
>And it being locked and unable to be switched out is the main downside of witch imho.
Death Bolt does not take up a psy slot. You still have a spare one.
>>
>>2082919
Matter of looking at things then. Wraith and rotspawn spawn being the same deal in my view but universally much more useful. And if archnegromancer had an armor or at least a tool slot I wouldn't spare half a second looking at witch over those two.
>>
Just finished a T5 run with the new Priestess and Assault A. Being able to run a shield with the damage reduction makes her ridiculously tanky. I just realized that none of the main war cult combat units have a tool slot probably for this reason.
Shipwide starscream is really good at messing up enemy casters when boarding or giving you enough time to punch down the weapon systems. It's also useful defensively when you get hit the boarding waves on the boss and need to reposition your casters and husks while slowed down by an enemy graviton.
>>
>>2084614
Yep, innate dps reduction + shield = hilariously durable combat unit.
>>
>>2084614
>Shipwide starscream
Ohhh I thought it was just the room. That's why I never even unlocked her.
>>
>>2084737
It was just the room until the rebalance.
>>
File: victory.png (219 KB, 1064x775)
219 KB
219 KB PNG
got this game the other day. what are your favorite builds?
>>
File: 20250612222511_1.jpg (454 KB, 1920x1080)
454 KB
454 KB JPG
>>2085297
Can't go wrong with a macro devastator carving through an enemy ship.
>>
>>2085330
Hey that's funny. I'd call it avoid like the plague weapon myself.
>>
>>2085330
I can't be waiting 5 minutes for one weapon to fire, anon.
>>
you guys really like this ftl ripoff huh
At least donate to mods instead of dropping $20 on this copyright infringement.
>>
>>2085458
nigger
>>
>>2085297
I love rolling around with a boarding crew that's totally immune to suffocation.
>>
8 nekromans and Desecrated Shrine (+10 HP to Demonic) is extremely fun.
When combined with a lv 3 Husk Rack, 2x Hardened Casing (+10 HP to Machine Slaves, for a total of +20), and a boarding pod, it's downright hilarious.
>>
>>2085458
not buying your plastic crack
>>
File: 1751395203129966.gif (2.71 MB, 466x498)
2.71 MB
2.71 MB GIF
>>2085458
>>
>>2085458
This game is no more a FTL rip-off than it is a 40k rip-off. It is an original IP.
>>
>>2085458
Multiverse mod dev is shilling this game as well tho
>>
>>2089447
This is the funny part. I don't know people are so cucked about this, I actually saw a youtube video where the youtuber literally went out of his way to e-mail both the multiverse and the FTL devs and ask whether he was allowed to make a video about void war.
>>
>>2089449
It's something in the water for the FTL fanbase specifically. Usually fans of long-neglected series or concepts are thrilled to see more of the same, like War for the Overworld, Tempest Rising, Project Wingman or Daemon x Machina. For some reason FTL has to be this sacred cow of "original content do not steal".
>>
File: spesshulk.jpg (511 KB, 2048x1235)
511 KB
511 KB JPG
Faction mechanic needs to be reworked a bit, the Imperials are completely barebones and hiring insane cultists is treated no differently than hiring aliens in FTL
>>
I've started quitting half-way through runs when I know the ship has no chance against the boss ship unless it gets an extreme good luck run of good drops.
>>
>>2090178
Nah, the imps are adequate, if not spectacular.
The outlaws though are kinda sucky.
>>
>>2090178
I'm a fan of the imperials personally. Nigh immunity to fire on most of their units is great defensively and setting the enemy ship on fire is good for killing bosses. They're not as strong as a fully operational thrall pit + blood sorcerer setup sure, but they're very adaptable. As the other anon said the outlaws definitely need some milk.
>>
>>2090639
Just open the airlock man
>>
>>2092348
>have a crew immune to suffocation
>turn off life support
>suddenly have immunity to poison, fire and boarding
>1 extra bar of power to spend elsewhere
Opening the airlocks is overpowered as fuck.
>>
Man necropolis barge is such horseshit, nonstop covering your ship in poison and 2 million ghouls. Also really really hate how every boss transition comes with "oh by the way fuck you half your systems are turning off".
>>
>>2058302
>>2076902
>>2076443
Having just lost a run on FTL 5 minutes after start because I missed my heavy ion 5 times in a row, I think RNG simply the nature of the game. It's fairly well balanced in the macro sense, but sometimes you can just lose through no fault of your own, just the dice came up wrong too many times.

Events are overall pretty good I'd say though, you usually have an option between "Do partially risky thing, change to be rewarded or punished," "ignore event," or "blue option: always succeed." The only downside of the event system is it's reliant on knowing a lot of event outcomes and the chances to get them from either playing a lot or looking them up, it would honestly be better if event choices were spelled out for you within reason on what they'd do (Chance to lose a crewman, chance to take hull damage, potential engagement, etc). It might seem kind of cheesy, but any FTL veteran usually has almost every event memorized anyway and knows exactly what to pick to have the best chance of a good outcome. There's no reason to obfuscate it after a certain point.
>>
>>2093906
That's why I love boarding. It takes all the RNG out of it.
>>
File: 20250714190419_1.jpg (373 KB, 1920x1080)
373 KB
373 KB JPG
New ship just dropped.
Storm Cannon I, Inferno Fougasse
Bio-Regenerator now heals all friendly crew
Reagents are the ones that summon the sword
No big balance changes.
>>
>>2093932
>Favorite kill method is either asphyxiating the crew, lighting the entire ship on fire if I get a fire beam, or killing people outright with the anti-bio beam
>These are some of the slowest, worst killing methods in the game since they require you usually remove the enemy shield and not do damage to the weapons bay.

I wonder if Void War is any better in this way.
>>
>>2094449
you just teleport your captain to solo theirs while your killteam enters a boarding torpedo and takes over enemy weapons room
>>
>>2094449
Void War has more options.
You could say it's easier than FTL, but it still has the same RNG it just gives you more choice.
>>
>>2094449
I'd say draining enemy oxygen is still one of the more difficult methods to win, but it's easier to accomplish than in FTL because there are more options for getting it done such as having a boarding crew that's immune to suffocation to keep the enemy down. Fire is somewhat easier to accomplish, because it can get out of control quick if the enemy crew can't snuff it out. Haven't tried using the radium blasters to kill crew yet but let me tell you it sure hurts when the AI does it to me.
>>
>>2090178
Void War is NOT 40k, deal with it and stop applying 40k logic to it!
>>
>>2085458
faggot
>>
Given the option, is it always better to kill all the crew on a ship rather than destroy it?
>>
>>2099101
not destroying ships gives you 20% more scraps
>>
>>2099176
>>2099101
Killing crew in void war doesn't give the scrap bonus like it does in FTL.
>>
>>2099260
True, however it gives you containers, if you haven't stolen them during combat already (rare, but it can happen).
>>
>>2099276
That's where you want a scavenger with a teleporter. In and out as fast as you can hammer the pause button.
>>
>>2100382
You can also just toss a summon to pick up the vault. If you don't think it can break it open before it dies, you can shoot the vault to crack it. The displacement weapon/bombs on the few ships that start with one can also just yoink the vault.
>>
which commander do you all prefer?
>>
>>2103078
Depends.
>>
>>2058302
>>2058311
the devs can implement RNG in a way so you don't feel unlucky more than lucky.
it's a combination of how you experience randomness/deterministic that they control in their game design philosophies.
they did this well in BG3 where it felt like bad dice rolls didn't require you to save scum.
>>
>>2103078
Exile is still S tier
tally porta is just too good
>>
>>2103492
Cyberfused is a pretty good alternative. Same teleporter, same slots, more health.
>>
>>2058376
I mean there's plenty of traced art in 40k but this game just being a 40k ripoff is a little cringe.
>>
>>2058700
The writer was a wargamer and also wrote the script for the Mutant Chronicles movie. There is a line of influence between it and Warhammer. The problem is Warhammerfags are super annoying about it as they are about everything that isn't Warhammer.
>>
>>2107137
40k is just a Starcraft ripoff anyway
>>
Big update being released, loads of balance changes.
>>
I don't see the point of Assault Cruiser C. You start with an empty ship and module that makes your commander faster. What's the gimmick?
Faster movespeed isn't even that good. It's only a +50% boost to movespeed, you're still blocked by doors when on an enemy ship, and they are blocked on your ship so you can always respond to intruders in time anyway.

Seems like you would always replace that module when you get the chance.
>>
>>2094449
Suffocation does % damage so it's relatively stronger
>>
>>2058719
Age of Strife 2: 50K Boogaloo
>>
>>2094763
Except there's multiple entire factions that do not need oxygen to breathe, and even keep their ships vented the whole time.
>>
>>2107216
the other way around
40K is a space ripoff regular warhammer, but it's supposedly okay since they own the IP
>>
File: 20250805013659_1.jpg (442 KB, 1680x1050)
442 KB
442 KB JPG
Holy shit, a boss that actually goes down when you kill the crew instead of pulling AI/demon bullshit. Never thought I'd see the day.
4x suits of fireproof +20 HP armor as a reward complimented the fougasse nicely. Didn't expect to beat the Necrobarge with a reenactment of cantstoptherock.jpg of all things.
>>
>>2112538
Well done.
I still haven't beaten that ship. The wave of fireballs combined with the solar flares just pisses me off too much.
>>
>>2112801
It was a highly satisfying case of giving it a taste of its own medicine — the boarding crew wrecked a weapon and then the shield room, killed the crusader along with a bunch of other crew (setting a fire), then I hit the shields with technovirus for good measure and torched the husk rack too, at which point the ship was down to 2-3 half-dead priests who couldn't put out the fires faster than they were spreading and breaking everything. Seriously though, technovirus is so good, it basically saves this entire otherwise garbage ship.
>>
>Torment VIII
>enemies prioritise systems when targeting your ship
Uhh, they always did?
>>
>Overseer A
>Priestess
>Torment 6
>no boarding or healing capability whatsoever
>guns only, carnage rounds for maximum fun
>get completely btfo by doom engine
Could have salvaged this but I just had to get a medbay instead of upgrading shield booster at the last vendor, fuck me
>>
File: slap fight.jpg (526 KB, 1920x1080)
526 KB
526 KB JPG
I love Hate Matrix. Turns your psykers into ship-wreckers. Only barely scraped through this fight. Enemy ship kept mind-controlling everyone.
>>
File: 20250809043852_1.jpg (457 KB, 1680x1050)
457 KB
457 KB JPG
>>2114659
>day 2
>runs still shit
>ship+commander combo still subpar
>latest run, guns are okay, got Aetheric Gate and Chaos Rift, but boarders aren't very durable and neither is the ship due to lack of scrap
>find Seeker Missiles in a shop
>ideabulb.jpg
>buy every single shitty summoning reagent
>hire everyone and everything with a tool slot
>Necrobarge gets wiped out by two volleys of 30 missiles each with my boarders and warp lance wreaking havoc in-between
>somehow make it out with 4 hull lost and entire crew alive
I completely lost track of what was going on in the chaos, but it was by far the funniest shit I've ever seen or done in this game. Itano would be proud.
>>
>>2112538
>cantstoptherock.jpg
???
>>
>>2116892
FTL meme where you use a fire weapon and Rock (immune to fire) boarders to clear ships.
>>
>>2058215
I hated base FTL but I have to say this is a really fun game.
>>
>>2058517
Warfarebluntweapon 1k + 39
>>
File: haartsweating.png (56 KB, 150x166)
56 KB
56 KB PNG
>tfw the run is going suspiciously well and RNG is too generous
I got an Archmage with mass teleport + summon Hound, a night invulnerable Centurion, a Blood Knight and a menagerie of summonable demonic fodder with Obscene Organ to boost them.
I'm going to fuck this run up somehow, I just know it.
>>
>>2118932
Put your faith in the eternal deity-king, sibling.
>>
>>2118932
>entire run going perfectly
>accidentally lose entire boarding team because you didn't teleport them back in time
its happened too many times
>>
File: 20250814035233_1.jpg (368 KB, 1680x1050)
368 KB
368 KB JPG
>>2119019
>>2119046
Of course it had to be the one boss that fucks you over if you don't have a shield booster, which I, of course, haven't seen in a single shop the whole run.
>>
>>2119077
Oof. RNG screwed you good.
>>
>>2119077
Still did a lot of damage for unupgraded missile launchers.
>>
>>2119763
The real killer, now that I think about it, was the graviton emitter - without any form of Purify I literally couldn't reach my shit to repair it or prevent the reinforcements from breaking my shit.
If I could just fix the hull reaper I probably could've lasted long enough to finish the boss off, since it wasn't getting shields back up either.
But anyway I think I'm kinda bashing my head against a wall with this ship+captain combo and need to get my requisite Archmage win with something else.
>>
>>2119875
If you need a guaranteed win then just fly the Ultima Ratio and stack lances. Wrath of Angels is a lovely module. Eliminating enemy dodge chance is superb. Maybe get lucky and find a demon lance for even easier victory.
God I love demon lance.
>>
>>2119077
>Displacement Bomb and Heavy Flayer
Hmm, not the best combo. By mid-late game I try to get something like (Heavy) Disruptor and either Siege, or Claymore.
Also, I think you should've upgraded your launchers, instead of going for the Terror Amplifier.
>>
File: 20250816003110_1.jpg (411 KB, 1680x1050)
411 KB
411 KB JPG
This went much better. Thank fuck for early siege missile, aetheric gate and 2x warzone + 3 exclusion zone combo.
Getting a sorcerer with fireball at the end of it was a nice finishing touch though.
>>
You you get anything special for crew killing ships that don't have cargo?
>>
>>2123278
No, in order to make going for crew kills and boarding strats feel less mandatory compared to FTL (but then also making crew kills and boarding much easier to achieve).
>>
>>2123278
Nope, decide which is easier on a ship by ship basis.
>>
File: Untitled.png (666 KB, 1363x743)
666 KB
666 KB PNG
>blows up all your main systems
>summons enemies that explode into gas and damage your systems all over your ship
>ionizes all your main systems
>and gases you constantly
>also has a quad rocket launcher and a gorillion necromancers
God that was fucking cancer.

Run thoughts:
>husk rack past level 1 is mostly a waste of scrap, husks are most useful as hazard repair units and you usually don't want to spare the power to remake them if they die mid combat, 21 seconds to assemble a full batch and then needing to transport them makes shock husks pretty impractical, slave modules make them somewhat usable but there are better modules
>thrall pit is extremely versatile as it can either quickly supply 4 generic crew, or use demonic modules to turn them into defenders, or fuel blood magic which is on average pretty good
>2 tile surgery room is fucking gay
>boarding pod becomes somewhat redundant the moment you find a good group teleport
>shield booster is annoying to micro and for the most part most things won't get past shield 4 without bypassing/ionizing your shield anyway
>every non-lance weapon is only good in the final fight if you get ions to cancel the self repairing shield4+booster bullshit, you still need them to shoot weapon systems and actually kill the boss
>beams thus suck ass because they're bad against shield spam and are bad at shooting weapon systems
>one good boarding party in a large room is the best anticrew tool in the game
>breaking more than a couple systems before triggering boss regen is basically a waste of time, but breaking doors is not
>>
>>2125861
Oh, also cybernetic commander is pretty nice. Give him 2 shields and he's basically immune to enemy units while having a ton of resists and good stats. Best boarding commander on any ship that comes with a boarding mechanic built in.
>>
>>2125861
How did you get the scrap for all those systems and their upgrades?
>>
File: 20250824033737_1.jpg (418 KB, 1680x1050)
418 KB
418 KB JPG
>>2125861
Beat it at its own game, drown it in tide of your own shit
>15 crew members
>2 boarding teams
>rotspawn
>ghoul beam
>obscene organ and demonic shrine to make ghouls and rotspawn actually decent
>fireball on magister to wreck systems while crew is distracted with fighting your boarders
>so much shit spawning on both sides FPS actually started dropping
>95% of the time spent in pause just trying to make sense of what the fuck is going on
The real boss killer are fusion charges, being able to instantly take out shields (and then again after phase repairs) is how you reduce this shit from borderline impossible to merely annoying.
>>
>>2127820
Pretty much the only things I bought all run were some crew, and generally relatively cheap ones instead of premium psykers and marines, and a few pieces of boarding equipment. I did buy the servo-excavator, but the high magister was loot. The guns are all loot, I skipped every rest spot, and used every shrine, and only did warzones/exclusion zones. Had slightly higher scrap in the first zone due to starting at torment 1 and using the abstract wound to jump to torment 5.
>>
Is attacking merchants always 10 scrap (this is really gay by the way, if they can just blow up all your loot then why isn't every single vessel in the game doing this?) or am I just unlucky?
>>
File: 20250823231621_1.jpg (398 KB, 1920x1080)
398 KB
398 KB JPG
WTF
>>
>>2128955
Those little shitwipes are really annoying.
>>
>>2128956
When were they added to the game? Or have they always been there?
>>
>>2128969
Recent addition, because apparently legally distinct NGE is a perfect fit for legally distinct 40K.
>>
File: multiverse.png (40 KB, 609x71)
40 KB
40 KB PNG
Will they start trying to guilty trip us like multiverse too?
>>
>>2129097
Have you exercised today? Krom wants you strong. He wants you ready for violence!
>Apologise for not being ready for extreme intergalactic hyperviolence.
>>
>>2058311
>these types of games.
All 2 of them?
>>
File: 20250826073152_1.jpg (402 KB, 1680x1050)
402 KB
402 KB JPG
Man, Assassin still sucks. Poison takes way too long to kill anything and running around interrupting casters is way too niche of a use that loses you a ton of HP anyway.
In the end it's easier (RNG willing) to just get a proper boarding party and camp in the shield room like usual. Servo Excavator is a perfect heavy translocator carrier, as it turns out.
>>
File: Doomweaver.png (543 KB, 1920x1080)
543 KB
543 KB PNG
New nigga just dropped. Ability only has 1 charge.
>>
I had no idea Demolisher Shells works with the Spear abilities (Soul Spear, Blood Spear etc.)



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.