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Official Fuck John Relic thread
>>
IJA faction addon when?
>>
Soviets when?
>>
Good game when?
>>
>>2063124
CoH3 is good.
>>
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>>2063128
>CoH3 is good.
>campaign is forever shit
>MP units locked behind DLC
>have to wait half a century for new content
>>
>>2059188
I keep reading this as 'oral scorpion' in the catalogue
>>
>>2063128
hah you funny guy
>>
>>2063128
From a purely automatch pvp perspective CoH3 is the best one. I just wish we didn't have to wait 2 months just to have a unit cap .20 faster
>>
>>2059188
I read it as oral scorpion, what is wrong with me?
>>
>>2062896
Soviets would have to be the most OP faction like the early COH soviet mod, if not, it would be deemed russophobic and western propaganda.
>>
https://youtu.be/vlAy4xK0bqk?list=PLAoPXoe3O6Snuh8t6Ol_ZsBqD78hGEupj&t=1550

>Assault Grenadiers would have smoked Jesse Owens in the 1936 Summerlympics
Damn... I mean when you see how fast they move in-game, it's not hard to believe.
>>
>they're moving the 76mm sherman upgrade to the tank depot instead of making it exclusive to the mechanized support center
cool 0 reasons to go for MSC now
>>
>>2069653
Where are you getting this?
>>
which one of you is nathanialhiggers lmao
>>
>>2069899
the deep dive video https://youtu.be/Ez_k6mKs2w8?si=W0UEssf_lKvHx-dI
tl;dw:
>general SPG nerf
>general artillery emplacement buff
>grenades buffed
>defusing mines gives experience
>breach buffed/fixed
>all support centers gets the captain (only free for ISC)
>BARs don't have a tech requirement anymore
>76mm moved to tank depot
>new MSC upgrade that buffs vehicle machineguns
>jager shrek nerfed
>jager g43 buffed
>all bunker variants can be garrisoned
>coastals get a breda lmg at vet1 only when in a garrison
>centaur gets armor debuffing HESH round
>m13/40 loses hull MGs by default, upgradable for 50 ammo and buffed
>m13/40 has a different vet1 giving it extra RoF when close to enemy vehicles.
>>
>>2070032
all the gameplay changes are really good
>>
>>2070094
I like most of these changes too.
I don't really understand why US got so many buffs though, they can now have a pershing with 76mm shermans and ISC buffed infantry all at once, seems a bit much. At the same time it kills builds like airborne battlegroup + MSC T2/3 skip because you can now have ISC buffs for airborne AND 76mm shermans. Completely murdered any reason to go MSC unless the new MG buff is superior fire drill tier.
I'm not going to have time to play CoH for a while so I'll miss out on this patch, but I have a feeling there's going to be a lot of axis seethe online.
>>
should i buying the coh3?
>>
Why won't they zoom out the fucking camera? All it would take them is editing ONE variable to be able to objectively say that COH3 does ONE thing better than the other two.
>>
>>2070153
Depends on what you're looking for. imo:
>Campaign
CoH1
>Skirmish
CoH2
>PvP
CoH3

CoH1 has all content unlocked from the start, CoH3 has battlegroups that you can reasonably grind for plus one DLC that you can only buy, CoH2 has a ton of paid commanders that you can technically grind but it takes forever if you're starting fresh.
Also some people swear that CoH3's Italy campaign, which is mostly skirmishes with a strategic map layer, is actually good. I thought it was dogshite but I guess it depends.
>>
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>>2070156
why they no keep alpha ui?
>>
>>2070185
because it's shit
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>>2070193
You're shit
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>>2070197
*cries*
>>
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Doesn't look like there will be that much more
>>
what are they even doing at Relic anymore? Latest game flopped. AoE4 is given to another studio now. What are they even doing to keep the lights on?
>>
>>2070153
no
>>
>>2070153
CoH 3 is mechanically the best and most interesting CoH game, and I've played them all. Initially I really disliked the Graphics, I still think they're a downgrade in some regards, but I've gotten used to them.

As for the balance changes I don't get the US buffs. Allies seem stronger in general and the Germans are not getting shit. If US is getting 76mms as a default, Wehr should be getting Panthers without the doctrine.
>>
>>2073036
CoH has always been axis-favored, if allies are on top right now it won't last long.
>>
>>2073036
Sherman was so shit at dealing with tanks it became an anti-infantry tank in the same building with Bulldozer. It always should be upgradable like BARs.PzIV can pen allied toy tanks with ease so I don't get how fixing this bullshit took so long.
What we really should do is remove manpower cheats from the game.

AND THANK GOD FOR JAGGER NERFS. ONLY TOOK 2 YEARS
>>
>>2073046
Relic has a tendency to create absolutely braindead axis strats, leading to brainded axis fanboys that cry when their crutches get taken away.
They now declare they will go back to CoH2 (that they left because "allied OP")
>>
>>2073184
It's not like you have a dedicated anti tank option as US by default, PZ IV is silly compared to 76 Sherman, which pens and kills infantry. Panther is useless against infantry.
>>
>>2073591
Panther is without a job BECAUSE PzIV can pen most allied tanks and kill infantry
Not that it's necessary to pen those tanks so you build a Sturmpanzer
>>
>>2073189
Allied is op back in 2. Allied has more cheese strats than Axis has viable strat.

Remember invisible pathfinder spotting for M8A1? Remember 120mm soviet mortar that can retreat? Remember Brits getting super infantry in the same commander as a clown car that renders the one weakness they have (no strong early light vehicle) moot?
>>
>>2074147
"thatsthejoke.jpeg"
But you forget
>lightJagger spam
>OKW in general
>>
>>2074090
Sure man, I don't know what game you're playing, but vanilla PZ IV struggles against all British tanks except stuarts, and is on par with non 76 shermans.
>>
>>2074997
>can pen most allied tanks
>most
Front penning heavy tanks with your basic medium would be too much even for Axis.
Meanwhile Crusaders and Shermans have to deal with Stugs and even PzIV front can be too much without upguns
>>
I'm trying to come up with some kino double 250 saultgren strats but I'm just too bad at DAK and the game in general to make something work
>>
if you have to compete stugs with crusaders they are probably all in on stugs and you can encircle
>>
>>2075155
Crusader versus STUGs is the most kino fight. It's all about positioning and execution from both sides.
>>
How are you guys liking the new patch?
>>
>>2059188
>oral scorpion
>>
>>2076329
the new what?
>>
>>2076329
It's pretty great, you can sleep with your Pals now.
>>
Truth is, there was never going to be a patch.
>>
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small indie company please understand
>>
>>2076748
this but unironically. Relic is an indie company now.
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>>2076766
During 1.0 launch they had wrong materials on units making them look shiny or like made from plastic. It's quite obvious they had to take in a lot of interns...
>>
https://coh3.companyofheroes.com/opal-scorpion-patch-notes

They fixed everything. No stone left unturned. The game is good now.
>>
Patch notes are out!
https://store.steampowered.com/news/app/1677280/view/527598150402179269
>>
>Undeniably good:
Nade lethality
No more FF damage reduction on explosives
Jager rework (at least in theory)
Veterancy explosive kills bugfix
>perplexing
US buffs across the board
Merge recharge time increased from 15 to 60 seconds ??????
Territory & Victory Point Vision radius reduced from 6.5 to 0.05

Very interesting patch touching on balance as well as the lackluster feel of explosions.
I'd like to test the new coastals, giving them a free LMG at vet1 is the most interesting rework this patch for me
Sad that I won't be able to play for like 10 days.
>>
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Patch Notes

>LOL
>Play Allies or get fucked
>US MG play not nerfed
>Captain by default
>76mm Sherman by default
>Free strafes and bombing runs once upgraded Air Support Center

Meanwhile Germans:

>You liked to Merge with Grens. Fuck you.
>Stuka Nerfed
>Jager Nerfed
>Flackvierling nerfed

I could go on. USA went from very strong to absolutely broken. Thanks John Relic.
>>
Mortar buffs are huge. Shells used to arrive 3-5 seconds later. It's halved at best now. I'm going mortar half track every game until I see what US players run with.
>>
>>2077432
I don't know about that, anon. US only got buffs to their teching while Wehr got a stat buff to coastals, falls, pgrens, StuGs, marders and the ketten (since capped points don't give vision anymore)
DAK got a buff to the m13/40 and CA for support weapons.
Also don't forget the US captain was bugged and giving more XP than it should have, that's fixed now.

I'm genuinely unsure of why they felt that US needed 76mm shermans without any opportunity cost when their infantry is so good and the 75mm aren't terrible anyway.
Jager nerf was needed because the jager shreck dead blob happened every single game but their anti infantry buff doesn't seem to be good enough to make them viable anti infantry mainlines like they said they want them to be on the patch notes.
>>
>>2077446
How will team games turn out now when 4 US players take Air Support Centre, and have 4 Free Strafes and Smaller Bombing runs for free basically routing all axis forces to their base by magic button? Especially with the dependence on MG play by Wehr? If you go coastals you'll get bombed out of any garisson.

Wehr now has only Panzergrenadiers as a viable option, Jagers are glasscannons, ambush was nerfed. Grenadies have a huge cooldown to merge so you don't even think about merging into Stoss if you can get them.

Not to talk about Brits getting yet another Matilda front armor buff so now the only thing which can reliably pen the thing is probably a panther, a Afrika Corps Marder with Tungsten and/or both tigers.

US was perfectly fine with normal sherman. It was a tank roughly on the level of the Panzer IV. The 76 dominates every axis tank except the Panther and there it's close. Also it's effective against infantry where the Panther is not. TO get 76s you had to sacrifice something, now you just get it along with all options.

Prepare for US Terror with either fast bars before you can react shredding your subpar Wehr infantry, or total airborne play with getting fucked by strafes, paras and OP Para MGs. And even if you survive somehow there is no way Wehr can compete against something like 76s + Airborne + Air Support centre.

Btw I still don't see a Pershing buff which is dominating compared to any other heavy tank due to being fast as fuck and hard to kill anyway.
>>
they can fix this game instantly by increasing pop from 100 -> 200 and doubling MP income
>>
>>2077468
spoken like somebody who doesn't play the game
>>
they can fix this game instantly by doubling the max camera zoom out distance
>>
I love the new maps. They should make more gimmicky maps at this stage of the game. I still like Lorraine but I don't like how attacking one base is much harder than attacking the other one. Most play is probably going to be outside those areas, though, unless there's an absolute steamroll going on.
>>
>>2077432
>MY CRUTCHES NOOOOOOO
>misses the buffs and nerfs otside narrative
Jager cammo was bullshit OP since 1.0
I hate sledgehammer nerfs but Jagers (Grenadiers less) were asking for it
>>
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>>2077468
>>2077486
>I LOVE 4VS4
>>
>>2077689
No I don't
>>
My favorite part of CoH is watching streamers seethe and mald and shit themselves over every single thing that doesn't go their way
>>
>>2077689
I love it, it's so cinematic.
>>
I miss the end screen showing your most valuable units...
>>
Now that the dust has settled I think it's safe to say that WE overreacted with the US buffs. Balance has never been better. They fixed everything.
>>
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>>2080524
>mortars are now busted
>grenades too
>WAH WAH NERF US MG
Wehraboos whine instead of trying to get good as always
>>
My only gripe with nades and mortar buffs is that coastals are now double useless because they can't even deploy their dumb LMG without getting blown up.
They'll probably never buff the coastal battlegroup because bunker spam is OP in 3v3s/4v4s or something like that
>>
>>2080915
You make allies to go into mortars so you can easily fuck them with Nebel
>>
The balance changes are okay, but all the mechanics changes were great.
>>
/vst/'s OFFICIAL list of good ideas (incomplete):

>add additional setup phase to team weapons (50% burst / fire rate on half-setup, 100% effective on full setup)
>bersas can only sprint in home territory
>play first unit's select sound when match loads
>>
>>2082823
Coastals should be able to build new coastline, shifting their focus form lame bunker spamming to terraforming
>>
>>2083399
that's coming with the "Hell is Mud" patch in 2.2
>>
>>2082823
>add additional setup phase to team weapons (50% burst / fire rate on half-setup, 100% effective on full setup)
Just remove attack-move with MG's and ATguns
>>
>>2083655
if they have half-setup then they either can't suppress or take like 3x as long to suppress
they also can't progress to fully setting up while under fire or recently under fire (idk if the game makes a distinction between in combat and under fire)

if you're paying attention and they're soloing their MGs like a nigger then you can walk past their cone from max range, but still take damage
>>
I like tightropes and stephenn videos more than I like playing the game
>>
>>2083409
>towed weapons that deploy for too long get stuck
>emplacements can't be built
>heavy tanks just instantly sink into the mud
>troops randomly fall down and can't get back up again
>vehicles drift when turning
mud could have been so much more brutal in coh
>>
https://www.youtube.com/watch?v=0fHeRDbi6Wo
did they fix this?
>>
>>2084805
>muh realism
They nuked acceleration because response time.
Realism was always a secondary concern
>>
>>2084805
Why care about something so useless for gameplay
>>
>>2085918
>>2085861
Gameplay doesn't have to be affected
I just want to see tank ass jiggle
>>
>>2085989
waste of developers time.
>>
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don't open
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I've been trying the new coastals, as expected the new vet1 ability almost never comes into play unless the map has a lot of useful garrisons.
I don't think fighting nests are worth it, bunkers might be since they also reinforce your coastals for free but it's hard to find a spot where they force the enemy to engage you and also aren't going to get destroyed immediately.
I go Pgren company because I want panzergrenadiers to push team weapons and also I'd rather have AT guns than shrecks, then I go StuGs but it isn't working out too well, my army is just too static.
I haven't gone coastal + mortars maybe I should that's a decent way to make the enemy come to you.
The faster obice is very cool, it's actually plausible to get value out of it now.
>>
I like that the game is alive enough to find decent matches but dead enough that you'd get the same few people a night no matter your ELO
it feels so nice downloading someone after one match, and on the other their shitty tricks don't work on you anymore
>>
>>2086913
>downloading someone after one match
?
>>
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>>2086847
This isn't really working out in 1v1.
Assault carriers dominate open fields and you can't do anything about them until you have dedicated AT, it messes up the early game pretty bad.
Funny obice for funny wipes works well but I was greedy and built multiple obices instead of teching up. There's only so much that 3 AT guns can do against the sherman horde.
>>
>>2084805
>>2085989
>>
>>2087228
beautiful bouncy boy
>>2087216
>>2086847
for about how long is the assault carrier totally uncontested?
I've heard that wehr doesn't really get started until after they're bullied for 5 minutes

>>2086921
basically I figured out that someone beat me with some cheese that was easily counter-able in hindsight
then when I matched against the same guy later that day, I already knew exactly what he was going to do and how to beat it
>>
>>2087307
>for about how long is the assault carrier totally uncontested?
AT guns and jager shrecks are a soft counter that forces them to back off, but until there's a StuG or the panzerbüchse 221 there's no real way to threaten an assault carrier short of a lucky mine in front of an AT gun.
But at that point they're getting the 75mm upgrade and they become soft counters to your vehicles and team weapons.
Wher doesn't have an equivalent to panzerjagers/boys/zooks so early hitting strong vehicles are a pain to deal with.
>>
>>2087740
Why not LG40?
Luft is as good as always
>>
>>2088347
Because of their damage reduction passives it takes LG40s 4 hits to kill an assault halftrack, the pak 40 takes 3 hits. Better than nothing but not exactly a counter.
>>
>encounter MG with my krad
>manage to get behind it with 0 damage
>he refaces to it
>swing around the other side
>something happens somewhere else on the map
>check my krad
>nigger MG refaced again
>it's already at 10% HP
>dies to the side gunners while I try to get it away from the arc

this has happened to me 3 times now
>>
>>2088625
Hotkey your bike and don't leave it in combat without micro for more than 2/3 seconds
>>
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The reason why I hate John Relic was that he never played the game outside 'fake matches'. I used to see the other devs play actually outside work hours.

Also his job was reddit and writing up the patch notes, you know that one essay due in six months that your dad actually does all the work.

Furthermore the man was just a professional liar ("We didn't want to give you those fake Hollywood sound effects")

If you are reading this, FUCK YOU
>>
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>Veteran ability
which is..?
>>
>deleted my 90%HP pzpios with one rifle grenade
I am NEVER looking away from a section fight ever again
>>
>>2088952
I think the smoke grenade used to be the veteran ability and then they changed it because it was miserable.
Can't remember if assault disembark is vet1 or vet0 but that wouldn't have a cooldown.
>>
>>2089267
They narrowed far aoe and increased near aoe.
This means it only does nothing or rapes you in a small circle
>>
>>2089476
The important change is that they made the grenade instant instead of having a 2-second windup time. Used to be the easiest grenade to dodge and now it's almost undodgeable. By the time you hear the callout it's too late to react, so you need to be watching the fight and react to the animation.
>>
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I think I'm the only person that forgets about this despite running this BG every game
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>>2090191
Now that team weapons get CA defensive positions is too good to pass up
>>
>>
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>>2092389
That is before nerf?
It should now kill one model per mine right?
>>
>>2092537
clipped that this patch
>>
inshallah all USF players (ELO frauds) will get what's coming to them next week
>>
>>2092391
>>2092391
Very nice.
I want to try placing those mines on pachino retreating through the town is a nightmare
>>
>>2092537
2 per entities, which I think it means both squads take damage to 2 models
>>
https://www.twitch.tv/companyofheroes
they're going to fix the game
>>
>>2093958
did they?
>>
>>2094207
>HMG DR replaced with received accuracy
>mortars land a bit slower
>mortars deal less damage to vehicles
Those were the only changes I remember them revealing.
>>
>>2094465
No paradrop units for first 30 seconds of match
Jaeger buff
Vehicle build speed hacks nerfed
>>
>>2094511
>No paradrop units for first 30 seconds of match
I would have made it so paradropped units require LoS instead
>>
Company of heroes has the worst streamers. Always complaining about luck, can't push them or it's "unga bunga monkey gameplay", but if the enemy is winning without pushing then "it's so boring, I could probably win this but I'm just so bored", every time someone gets value out of a fast vehicle they're "dogshit players who abuse broken units."
You might think it doesn't matter but I see this trickle down to my games all the time where bad players will repeat streamer copes verbatim.
>"What, a 221 against my rangers? So boring dude! Every game is like this, so boring, wow you're such a good player for abusing meta!" -my opponent in my first game against rangers, 3 days or so after that battlegroup came out

Why is the CoH playerbase always so negative and cringe?
>>
Do the devs actually unironically think infantry assault isn't broken?
>>
>>2094924
The general autistic misery of RTS gamers, especially the CoH crowd is probably one of the worst things about the game.
>>
it's gonna be another nerf allies buff axis patch.
>>
new skinpacks are $$$$
>>
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I fucking love DAK lategame
sending my palmgrens into the enemy base so they can be reborn anew as a Tiger I
>>
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High mobility factions are always the most fun
>>
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https://store.steampowered.com/news/app/1677280/view/527600687561834499
it's out
thoughts?

>Elefant Tank Destroyer
>Command Point cost reduced from 9 to 6
I think we're back.

>>2095584
>>
>>2095643
Surprisingly well thought out patch for Relic!
What will wehraboos complain about now that they were massively buffed and US MG's and trucks were nerfed?
>>
>>2095643
>mortar nerf
warranted
>rapid production nerf
warranted
>M1919 RA instead of DA
warranted but also why should any MG be tankier than the rest in any way?
>m3 ass carrier health reduction
warranted, will have to test kill thresholds
>Jager Squad buffs to g43/vet1/vet2
"it's fucking nothing" tier, it's still an expensive anti-infantry infantry unit that won't beat any infantry on its own when it comes out unlike pgrens. Ironically accuracy and RA buffs will make them better for the shreck blob instead of buffing their anti infantry capabilities
>Panzerbuchse buffs
About time, the fact that it was so much worse than the GMC since forever was a crime
>Anti-tank Overwatch nerf
It was really strong against heavy tanks so it's understandable
>Elefant Tank Destroyer cost reduction
Still worse than the overwatch artillery it's competing with, still worse than the tiger, still a useless unit imo
>>
>>2095726
Forgot:
>Infanterie Kompanie Officer Quarters -10 fuel cost
Not massive but welcome
>>
>>2095726
>>2095736
You forgot the Fallpio buff.
Even with the 30 second delay, the cheaper quarters means it's viable now due to it's vet1 ability
>>
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sometimes it doesn't even kill a team weapon
sometimes it sends 3 squads home for 30/0 munis
>>
>>2096961
It's surprising that they didn't get any sort of rework when all the other nades got buffed
I think their niche is trying to go for wipes on retreating units since you cover a large area with the barrage
>>
Apparently people are reporting an abuse where players can make VPs uncappable.
>>
It's weird how Krad has 1 whole minute to bully Weasel before it becomes the Weasel's bitch. I don't hate it or anything, I just think it's funny.
>>
>people are starting to use Fallpios like I predicted
AIEEEE
>>
50 games since realizing my issue with floating and I still haven't fixed it
this is my first RTS but that's still strange

is there something specific and effective I can do to really nip it in the bud before it becomes an even worse habit?
>>
>>2103808
Use hotkeys to select your HQs every once in a while so you can check if you have enough resources to tech up without having to look away from combat.
>>
i want soviet back
>>
more like basedviet
>>
söyviet
>>
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https://www.youtube.com/watch?v=pljwnNO9RF8
https://youtu.be/T2GmjhGGTR8?si=BzRM_fg9wKJs3Jlq&t=160


i dont' know any of the voice lines in the new one zero soul in a sense i like the terror doctrine
>>
>>2105562
CoH3 voicelines are good
>>
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>>2105569
haven't memories a single one honestly. i miss partisans
>>
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>>2105612
then you don't play coh3 that much
Lots of units with good voice acting and memorable lines like all coh games
>>
it's kinda funny how sections touching a decrewed 4.2 inch immediately makes them indian
>>
https://www.youtube.com/watch?v=sq0kirSRr58

People complaining about no tech call-ins a lot lately. Tbqh Havoc was just outplayed here by triple AT when his double stugs were supposed to just own the map, but I see the same sentiment everywhere.

Aren't most BG call-ins not cost-efficient precisely because you skip tech for them?
>>
>>2110093
>Aren't most BG call-ins not cost-efficient precisely because you skip tech for them?
Not really.
You don't need to skip tech for call-ins, if you're dominating and have a lot of fuel you can tech up to get CPs and have all the benefits of normal teching.
Aside form that, the idea is that you use your fuel on mid game vehicles + upgrades to get map control, float on purpose and then spend all your fuel on call-ins.
Late game call-ins like archers and panthers aren't too expensive, you can generally get two of them by the time the enemy has gone tech + one medium so they're super good for momentum, the only real problem is that occasionally you can get bottlenecked by CPs and have to play defensively until they're out
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>>2110093
It dedends on the callin but by and large most are very cost effective because they're intended to be an extension or replacement of the core roster to give that battlegroup some diversity over others, rather than just a chess move for a techskip rush build.

The problem is that tech-free callins allow you to skip the fuel cost of teching, which means they usually allow you to rush out a midgame vehicle much earlier than would otherwise be possible because your techskip has effectively given you a 50-100 fuel advantage over your opponent, or lets you skip the final tier entirely, replacing your endgame vehicles completely with endgame-equivalent callins.

They constrained some of the more egregious techskip abuse callins by attaching tech requirements to them and said basically they planned to make this standard across all callins but were going to monitor how it impacted battlegroup viability first. A year later and they haven't touched it again, while the meta has settled back towards spamming techless callins for an unearned fuel advantage.
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>>2110748
>They constrained some of the more egregious techskip abuse callins by attaching tech requirements to them and said basically they planned to make this standard across all callins but were going to monitor how it impacted battlegroup viability first
They did an okay job at this with some units, I never see anyone stall for E8 call-ins anymore for example. On the other hand putting the centaur behind t4 has erased it from the game while things like the archers are allowed to be called in with no downsides.

Relic can make all the stupid balance decisions they want but what I hate about how they're handling CoH3 is this wishy washy "here's this massive change that doesn't affect 3 or 4 units because we forgot, see you in 4 months!" approach they have.
Latest example would be nades getting a massive buff except assault nade abilities. Will Relic ever get around making them more than a glorified downgrade to a bundle? Who knows!
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>>2059188
buy an ad
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>>2111018
>advertising ads
buy an ad!
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it was worth a try
it would be really funny if it could cap, though
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I'm a simple man.
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everyone leaves or surrenders the snipers are shit might go back to coh2 honestly, also no soviet
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>>2059188
is this game worth buying in the year 2025? i loved CoH 1 and have played the second one many times
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>>2124939
Pretty decent for automatch games if you're into that. Team games are better if you have friends because random are all autistic screechers.
Campaigns are both mediocre for different reasons.
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>>2124939
Changes like auto-reinforce or auto-vault make me want to never go back to COH2
Not to mention no ATgun meta
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>canadian BG
>you pick them because of their "nade"s
relic really has a sense of humor
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>>2124939
definitely. It's improved massively from launch and multiplayer balance is surprisingly good atm. Only problem is the lack of battlegroups but should be getting another batch of those pretty soon.



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