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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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I want more
>>
>>2076126
People keep saying a sequel is coming soon but I don't believe it. No one wants to cross the rubicon, and everyday people value comfort
>>
>>2076126
The Dev went under. It's never getting a sequel. Its best to follow the grand Tactician dev
>>
>>2076756
fuck
>>
>>2076126
It's UG: American Revolution worth buying yet?
Nevermind I just looked at the Steam page. What the hell hapenned?
>>
>>2076782
please wait for the 4th of july patch fellow patriot
>>
>>2076126
>>2076782
Sadly the dev is a massive faggot and invested all his profits plus investment money into a chink sweatshop that just shat out Rule the Wave 3 clones but bad and in 3D.
Surprisingly nobody bought the garbage, especially when he made 3 games at the same time and none are finished.
>>
>>2076837
I'm not American.
>>
>>2077062
My condolences.
>>
>>2076301
Kek i thought you meant a game, but yeah the civil forces of the U.S unless your gov fucks up insanely bad would likely side with the government, and their toys are way scarier and way more professional than what they had back then. Plus they'd have a hometeam advantage so guerilla shit would be way harder since they have both the resources and probably the will to fight for a while.
>>
>>2076126
You could try Grand Tactician: Civil War
Instead of just the army you manage the entire nation
It definitely scratches the itch of wanting to move armies around on a map
>>
>>2076126
Scourge of War: Gettysburg
>>
>go into 1st Bull Run with like 5000 dudes because I have no fucking idea what I am doing
>leave with like 300
>doesn't matter, congress loves me, I got a promotion, several high level officers, a second corps, and now standing at like 15k dudes, still no idea what I am doing
This is just ACW officer simulator. Should I change my name to Sherman?
>>
>>2082891
Why did you pick the gay side anon?
>>
>>2083505
But I'm playing Union
>>
>>2083505
I'm a Union simp (forever)
>>
>>2077257
Even ignoring all that, people don't really have any idea what being an insurgency is like. Boomers think that they're gonna get their lawn chairs out and snipe at convoys with their huntin' rifles and zoomers who are into the idea don't even really want to fight, they just want to be surrounded by people who will tell them that they're right.

Actual insurgencies is doing bad stuff to innocent people to further your goals and living in caves eating dog food out of a can for years on end.
>>
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>>2083634
Not a boomer but I would like to be the guy in Dawn of the Dead just sat on the roof sniping people all day.
>>
>do side mission "Crossroads" leading up the Shiloh battle
>task is to protect crossroads
>go in there, position my dudes, some detached skirmishers as pickets
>spot like one enemy brigade who fucks off to god knows where
>win mission literally because nobody attacks
Apparently I had like almost 1.5x as many men, but would that already be enough to simply deter them from doing anything?
>>
>>2086848
no, the AI should be attacking anyway
>>
Just won Shiloh by slaughtering over 20k traitors while only losing half of that on my own side.
I am better than Grant.
>>
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>He doesn't know about the super secret cloning technology utilized by Confederate field hospitals
>>
>>2087767
beauregard is a kino last name but a god tier first name
>>
>>2088296
That's only because you pronounce it "bow-ray-guard"
>>
>>2077061
UAD could have been the best game of all time, fuck this world
>>
>>2088484
Beau-regard.
>>
>>2089546
>>2088484
bi-uh-ree-gard
>>
>>2088484
>>2089554
I've never heard it pronounced like this and I'm from the trashiest White trash area in the world. It's always: >>2089546 bow-rehgard
>>
>>2088484
>>2089546
>>2089554
lets settle this, boys
https://voca.ro/1ioLWd3QaGS3
>>
>>2089556
>It's always: >>2089546 bow-rehgard
That's not how you pronounce "beauregard" though
>>
Just did 2nd Bull Run. Holy shit what a fucking mess. Lost an entire artillery brigade because I didn't react fast enough and skirmishers just wouldn't detach, plus got a supply wagon captured and didn't manage to get it back in time.
Flanked them from the south so I could charge the palisades. Still took a lot of fighting for that fucking hill.
What the actual fuck are you supposed to do when reinforcements arrive when the battle is almost over? They barely reach combat in time so I can't even switch them out.
I am also constantly running low on men and money, but that's mainly because until Gaines Mill or so I always only bought veterans, which is fucking retarded.
My army currently stands at around 100k. Is that at least adequate to tackle Antietam?
>>
>>2089656
How do you pronounce it, then?
>>
>>2089671
"Beau-regard"
>>
Ber-gard
>>
>>2076782
UG: American Revolution is one of the worst games I've ever played. It's never going to be good, because conceptually it's a mess. It feels like a SC/WC3 mod.
>>
>>2089850
Burger
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>>2090105
kek
>>
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>>2089685
Bee-ew-re-guard
>>
Just did a mission where I had to take a hill from the rebs while losing less than 40% of my men. I think I lost 15% or so, which I already think is a lot, since I barely can keep up with replenishing the brigades and I am expected to even grow the army.
Welp, tomorrow is Antietam day with a force of overall around 110k men and the Confederates having a 10% smaller force (provided those bonuses I got from earlier victories are additive).
>>
Is this as good as the Sid Meier Civil War games?
>>
Antee-Tamm done.
Reb force was like half of mine lol, at one point I simply lost track of everything but the rebs were getting a good thrashing from all sides, so whatever.
My army stands now at almost 130k, while those traitor faggots have less than 100k.
>>
>>2076126
what game
>>
>>2091045
fortnite
>>
>>2076126
Right on bro. I LOVED that game. Played the Rebs a couple years back. I need to do a Yank playthru sometime.
>>
>>2077234
kek
>>
Fredericksburg captured.
Historically accurate Malvern Hill was a total disaster, one brigade lost over 50% of its men.
Note to future self: Bring more artillery
>>
>>2083542
>>2083524
Yeah, exactly, the gay side.
>>
>>2091866
Which side did the buckbreaking before getting buckbroken themselves? Can you tell me?
>>
>>2091894
Uh, oh, looks like someone did a hecking racism here. Do you not know the rules?
And why do you come here after you got clowned on in the /k/ thread?
So long, gay loser.
>>
>>2091897
This site is dead as fuck anyways, /k/ is a shithole I don't visit because it's full of retards, and Trump won the popular vote.
>>
>>2091897
>clowned on
gay zoomer
>>
>>2092428
That's why this place is 4spic now.
>>
I think today I will tackle Stones River.

I am already anxious about Gettysburg, what with artillery and Pickett and Silly Sickles.
>>
Stones River was kinda weird. It felt like half the map was just my troops.
Repelled the rebel faggots everywhere.
Lost about 13k, which is the historical number btw, while of 50k rebs there were only like 15k left at the end.
I think this is good.
>>
Next up is Chancellorsville. Things are starting to get heated, but I get better at flanking and harrassing.
Still don't know how to use cavalry lol, the supply raid where you get a set amount of horse troops really activated my almonds.
>>
Guys is it true that the rifle muskets that were used in the ACW had a range of up to 300 meters but retarded americans just kept using them like smoothbore muskets instead and shot eachother to ribbons at 150m instead?
>>
>>2100308
Maximum firing range doesn't equal effective fire range, to say nothing of terrain, sight distances, what actual equipment was being used, and more. Even at 150m you're not guaranteed a hit, but you're far more likely than at 300.
>>
>>2100308
Rifled muskets, repeaters and breech loaders were all being developed and manufactured as quickly as possible. Keep in mind smokeless powder is still not a thing, so many engagements were still at shorter than 'maximum' range. ACW is also arguably the first industrial war and it saw huge amounts of troops and equipment being moved in relatively small areas in comparison to say, the Napoleonic wars in europe. Generally speaking, the US has much more rough terrain which means many engagements were not conducive to long range fire on top of everything else.
>>
>>2100501
>arguably the first industrial war
no i think the Crimean War and the Second Italian War were first but sure. The thing is European observers really didn't take too many lessons from the ACW because the sheer disorganized nature of the US armies at the time and the lack of training each side had on their very new and shiny rifle muskets. Also many euros took a lot of lessons from the Crimean and Italian Wars and thus had begun to update their ideas about military stuff, but when the Americans sent their people over to observe they legit didn't really get much from their experience. Hence the european idea that the ACW was fought by amateurs. but you're right, the logistics angle isnt presented much, but most big euro countries had this on mark already.

I would say take a look at the Austro-Prussian and Franco-Prussian Wars as you will see ACW but fought by real pros
>>
>>2100516
ACKSHUALLY especially the prussians took lessons from the ACW, which they then improved upon and adapted in order to give the frogs a good thrashing.
>>
>>2100635
>especially the prussians took lessons from the ACW
yeah thats true but not in tactics, they and all euros really were very impressed by our rail use for logistics and transport
>>
>>2100661
afaik they also took note of the artillery tactics.
But are you sure that Moltke actually started investing heavily in railroad because the americans did?
>>
>>2100665
>But are you sure that Moltke actually started investing heavily in railroad because the americans did?
to be honest, i wouldn't trust my word on it, but it would feel like it makes sense. But again, it totally could have been that they already had that capability and changed some of the way they did their railroad mobilization/logistics stuff.
>>
>>2100516
Crimean and second italian involved infinitely less industry, soldiers and lacked the key attributes of an industrial war(trains, airburst artillery, ironclads, gatling guns, etc.). The Italian war nobody has ever heard of and apparently lasted 2 months, hardly a war of note or industrial in scale.
>>
>>2100669
It would certainly be interesting; I have been reading quite a bit about the ACW and German Wars of Unification and I remember at least one guy writing a book about ACW tactics and such he published with the prussian army.
Btw, the alleged quote by Moltke calling Grant an amateur is not proven.
>>
>>2100686
>Btw, the alleged quote by Moltke calling Grant an amateur is not proven.
But would that be wrong?
>>
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Chancellorsville done.
Gave me the task of taking some churchyard right after, thus wasting reputation points, shame I didn't know that before.
Anyway, Chancellorsville was a piece of work, and instead of letting myself get completely encirculated, I went into the offensive and took the objectives.
I also managed to keep the right flank intact and the XI corps alive.

Still lost about 20% of my men though lol. The rebs lost nearly 80% of their men AND I won, so compared to the real thing it was totally worth it.
>>
>>2100692
Ntayrt: Depends on how you define amateur. Grant had graduated West point, fought in the Mexican war and was promoted to Captain by virtue of bravery in battle, hardly inexperienced. On the other hand, in the face of the Prussian General Staff, nearly everyone in Europe looked like amatures. Frankly, if Moltke did say something like that, it must have been before 71' when they made France look like a bunch of fools. Still, I think it's hard to argue the professional French army used rail, telegraphs and other modern technologies better than Grant or anyone in the US at the time.

Not that I believe the European countries had much to learn from the Civil War militarily, certainly a lot less than many say. The best fought campaigns of the war were made possible due to the large distances involved and the need to spread forces out to cover those distances. This allowed a kind of manoeuvering that was already becoming rare in Europe and would, naturally, be mostly gone by WW1. On the other hand, some European powers would have been wise to learn how trains could be scheduled. In 70', part of the reason France had to curtail their advance was due to supply shortages, barely across the German frontier! To say nothing of poor communication and timing preventing tens of thousands of men reaching the front line. As an American, I believe that the civil war overshadows numerous European wars from 1850-70 and looks at the comparitively unique in the American continent, siege of Petersburg, and ascribe aspects of ww1 to it, as though everyone should have seen it coming. Besides, parts of the Civil War were learned from, pic related. They're just less glamorous than, shoulda seen WW1 coming.

Tldr: Moltke, if he said that, is wrong, but neither is the civil war a font of missed war experiences.
>>
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>>2100812
Pic. Austria and Russia specifically bought monitor designs along the lines of US designs, though they often incorporated other turrets, since Erikson was a fool there.
>>
>>2100812
I don't exactly buy the Europeans (Germans) learned how to use trains from the Civil War. You don't develop effective trian logistics in less than 7 years (before the Franco-Prussian War). Especially not when you have a war with Austria in the middle of it.
>>
Also, if anyone hasn't seen it, Philip Sheridan actually observed the Franco Prussian war from the Prussian side.
https://books.google.cd/books?id=KatHqdbZuZcC&printsec=copyright&hl=fr&pli=1#v=onepage&q&f=false
It starts around chapter 15/16
>>
>>2100836
I doubt it entirely, considering their efficient mobilization in 66' against Austria was a major factor in their victory. On the other hand, Prussia isn't the entirety of Europe. Unless you are attempting to say the French aren't Euros, which for 1870 is an interesting argument.
Also, Prussia had an observer who accompanied CSA armies during the civil war, Justus Scheibert. He was impressed by how both sides used Cav, and the destructive power of rifled cannon. He also has book, translated in English here, I think, thoughive not read it fully.
https://archive.org/details/prussianobserves00sche_0/page/n8/mode/1up
>>
>>2100842
>Justus Scheibert
Ahhhh that was the guy I had in mind, thanks for bringin him up again
>>
>>2100836
>You don't develop effective trian logistics in less than 7 years

why the fuck wouldn't you? This is not that difficult to learn, especially when there's an example to reference. It should not take you more than 3 years to learn how to run trains on time.
>>
>>2100885
I don't think he was referring to train schedules, but rather to actually laying the rails, which might not necessarily be where you want or need them.
>>
Currently reading Scheibert's report.
It's pretty funny how he is constantly calling the Union a bunch of fucking noobs (despite fanboying a bit for McClellan) and completely fawning over southern officers.
He is also talking about how Lee told him why he doesn't equip his troops with breechloaders: Because dudes would just rapid fire and be out of ammo pretty quickly, so he admittedly let them fire slower in order to make "every shot count".
>>
>>2100837
is there a trick to reading these google books that i'm missing? they're never complete for me, with missing pages, and in this case, the whole thing cuts off like 40 pages before the chapters you're referring to. do i need to be subscribed to some premium service for full access?
>>
>>2102040
Oh, I don't know. It has the ones for me, but it does cut random sections, I figured it would always cut the same sections. Maybe there's one on the Internet archive as well
>>
>>2101090
Did germany go from no rails to the unification in 7 years? Cause that is really fast. I'd assumed rails spread to the continent not long after UK invented them.
>>
>>2102070
>Did germany go from no rails to the unification in 7 years?
Of course not silly anon :3, and that is also not what I said.
>>
So, how does enemy troop replenishment during multi-day battles work? Do they always start each day with full force or are they also subjected to losses taken earlier?
>>
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Gettysburg done. Managed to do better than the original Union. Granted, I play on Easy, but I'm a fucking noob, so I am happy to be able to reduce my casualties.
It was pretty funny though, each day I basically managed to (almost) completely eradicate all CSA troops.
Next up is Chikamauga, which I fully intend on turning into a victory.

I am already thrilled to start a Rebel campaign with what I know now.
>>
>>2102189
>>2100769
>those fucking troop numbers
is this guy a savant or is the campaign that charitable to union players.
i knew the csa was supposed to be the underdog and that's why i picked it but even though i thought i stomped, for me every battle had me at a numerical disadvantage. i assumed the game just stacked the odds against you because darth didn't know how to create difficulty otherwise. is the union campaign just inherently easier.
>>
>>2102252
As I said, I play on Easy, which gives +25% troops for the Union.
But yeah, the Union is quantity over quality.
>>
>>2102262
>>2102252
I'm sorry, I was wrong: Colonel difficulty also gives -15% strength to enemy forces
>>
>>2101944
I'm wondering, having not read it yet, if it has to do with some of the similarities of Prussian Junker Elites to the Southern Generals. Protestant, landowning career military men speak more to the Prussians of 63' than the more cosmopolitan north. Just a guess.

I agree on breechloadeds and repeaters, the South had plenty of logistics problems already, adding in that much small arms usage on top would be insane. I've only had supply matter in a couple civil war games, Civil War generals 2 and Grand Tactician. I shot away all my artillery ammunition in both regularly, and southern founders didn't keep up.
>>
>>2102631
>Protestant, landowning career military men speak more to the Prussians of 63' than the more cosmopolitan north
>cosmopolitan north
lol, lmao even
That said, you are pretty close with your assessment.
He spends an entire paragraph on southern officer superiority, at least considering (lower rank) non-west-point officers, because, according to him, them being plantation owners and used to ordering and caring for slaves already set them up to be successful officers, unlike northerner officers who were basically randos who didn't know any more about warfare than the soldiers they were supposed to lead.
>>
>>2102676
Figured as much. May have been a little flippant using cosmopolitan, but from a Prussian point of view, it might as well be. Hell, Franz Sigell, a complete incompetent, was promoted to Brigadier General in the Union army specifically to appeal to German immigrants, and he rose against the Grand Dutchy of Baden in 48'. Hardly a man you want on your side to appeal to the Prussians.
Still, it's always interesting reading personal accounts, so much we read now a days has the benefit of memoirs and letters not available at the time.
Another one, though it's a bit of a hard read due to a chronic case of Southern English, is Company Aytch. Personal diary of a Confederate volunteer, just an Infantryman, who fought through Shiloh and Chickamauga.
>>
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>>2076126
Master of Command looks promising.
>>
>>2100837
The problem with Sherian's trip to Europe was that he treated the whole trip like a vacation. I put serious doubt that he really meant what he said that there was nothing to learn, and rather, he probably wasn't paying a lot of attention at all and was mostly just enjoying himself. His behavior was exceptionally unprofessional.
>>
>>2102730
I-Is that a Seven Years War game?
But why does it look like mobileshit?
>>
>>2102800
the first game looked even worse. this is an improvement.
>>
>>2102800
I swear to god you nigs will find any reason to complain
>>
>>2076126
Yes, of course, and its a great game. But I get a hankering for that strategic depth where you control the entire country, the economy, the production as well as the military. I looked at Ageod Civil War 2 but it has no tactical detail and the reviews put me off. Anyone got any suggestions to scratch my American Civil War grand strategy itch?
>>
>>2103114
Wait friend, I will explain it to the subhuman >>2102800
You see, my aborted little fetus, superior people like me do not rely on a game's graphics for immersion. Its the thinking part which we enjoy. Of course this is too much for your severely undeveloped brain to understand so I suggest you go jack off to some bible stories after your granddad has finished enlarging your anus
>>
>>2103131
Holy shit are you butthurt. Are you the dev? Get a better artstyle.
>>
Chickamauga done.
What an absolute shitshow. Got overrun at the northern bridge the night before, managed to hold, but like one second before it was over the rebs took the point.
What's interesting is that I did that mission yesterday as a single historical battle, and on MG difficulty, and frankly, this one wasn't that much easier, mainly because they completely ganked the northern bridge, and in the historical battle the second phase is basically missing.

Anyway, next day I managed to make my way through the dense forests with confederate skirmishers everywhere (next time I will probably just take the road and come from the south), and then when the map opened up found myself in an assault in the north that had me scurrying my troops from the south to help out up there; I managed to hold all points and got the victory.
Due to my good preparation beforehand (i.e. killing traitors left and right wherever I could), my army was slightly bigger than the rebels', 60k vs 50k, and I lost "only" 15k men, while almost 40k rebs were wiped out.
So yeah, Bragg is pretty much a faggot. What kind of a name is "Braxton" anyway?


Next up is a bunch of smaller assignments and then it's up for Cold Harbor, apparently the second-to-last MAJOR battle.
>>
>>2103168
filtered
>>
>>2103480
My great-grandfather was wounded at Cold Harbor. Good luck.
>>
>>2103488
>great-grandfather
Fucks sake, they let actual geriatrics on the 4chongs now?
>>
>>2103497
My father is 95 and I am 39. So yes.
>>
>>2103541
You will never have your dad's charisma, Scott
>>
>>2103545
Probably not. He was part of the US occupation of Japan at 17 and brought home his first wife from there. I'm gonna be the most boring member of my family unless something crazy happens soon(it won't).
>>
>>2103561
Fuck me. Imagine bringing home fresh Jap pussy straight from the tap after killing thousands of their own countrymen.
Maybe all those Asian girls are right and they all crave white cock.
>>
>>2103117
if you dont mind dumb AI, grand tactician. economy is non-existant as you cant really seem to affect it, but it has really good depth with its army system and ability to equip and research new tech your armies with. very fun.
>>
>>2104130
Okay, other than dumb AI it sounds like me, but does it it have any online multiplayer? If so is there a good match making system? Preferably one that matches skill and encourages reliable opponents.I dont mind people offering to concede defeat when its obvious they have lost, but far too many online gamers just rage quit or ghost the moment anything goes wrong for them.
>>
>>2104396
no only SP.
>>
>>2104618
Damn.
>>
I couldn't bear to play this as the Union
Not because I'm a confedaboo, but because Union is too damn easy and boring
>>
>>2105312
pls share protips
>>
i pirated this game yesterday and i want to like it but i dont know why the guy who made this game made the battles so weird. nobody likes the battle suddenly getting interrupted because "whoops its the 2nd day now all of a sudden" and you're taken completely out of it and all of your units now set up somewhere else. this guy was a total war modder like he literally knew exactly how to make the battles work and he fucked it up and made it retarded anyway with this one thing nobody asked for ever
>>
>>2105654
It's been a while, but I remember general things for Major General

#1 - Never bring a dedicated unit of skirmishers, just use the ones you detach from your infantry blocks
#2 - Try to avoid rookies downgrading the star level of a unit
#3 - Politics and economy are king, then when those are maxed out medicine and training
#4 - Army org must be scaled up at specific points I can't recall, at your ~3rd grand battle you need 2 corps
#5 - There's some bullshit about unit sizes and scaling
#6 - Be careful about unit stamina, they will tire out
#7 - Hitting enemy units from the sides and rear is absolute death, and make sure you capture as many of them as possible when they rout

lots of other stuff you'll figure out
>>
>>2105312
Was doing the Union campaign myself. Gettysburg ended up being a battle of about 5,000 rebels vs 105,000 union troops since i've whittled them down so much. I don't think i'm going to end up finishing the campaign. The war is over.
>>
>>2106253
People have to go to sleep
>>
>>2106293
That doesn't make sense, the AI is always meant to refill its losses to field obscene armies but maybe it works differently for CSA or different difficulties
>>
>>2077061
Dreadnoughts is literally the best game this studio has ever made.
>>
>>2102800
It's funny. Gamelabs died because the publisher decided to use all its staff as support for their mobile games. The spiritual replacement looks like a mobile game. And Darth's new studio is making a mobile grand strategy game.
>>
Ultimate admiral dreadnoughts is literally the best 3D naval strategy game ever created, it's just that they tried to take on too much
>>
>>2106295
then let me play for an actual 8 hours and and a full day's worth of battle instead of setting an arbitrary time limit. or better yet let me fight into the night and deal with the consequences of having exhausted troops.
>>
>>2106316
>Darth's new studio
name?
>>
Cold Harbor done.
Did some dumb shit; taking their fortifications in the final battle I spent an awful lot of time trying to get out a really stubborn brigade from the northernmost point and losing way too many men there, all while in the south my troops were mopping the floor with the defenders, smashing their way towards north.
However, his troops were already so small that it was expected to be a bit of a cakewalk - I don't think he had a single brigade of over 1000 men left.
Then I got one of those weird follow-up battles that don't let me save inbetween where I had to defend a fort. There I made a very fatal mistake, by letting a two star 24 pound howitzer brigade get wiped by enemy cavalry because I wasn't paying attention.
Of course I didn't only manage to defend but also to push them back, but at what cost? Eh, shit happens, I am still better than Grant.

Next up I will probably do Petersburg. I hope I won't have to fight in the crater.
>>
HE HAD SOUNDED FORTH THE TRUMPET THAT SHALL NEVER KNOW RETREAT
HE SEES INTO THE HEARTS OF MEN BEFORE HIS JUDGEMENT SEAT
BE SWIFT MY SOUL TO ANSWER HIM, BE JUBILANT MY FEET
OUR GOD IS MARCHING ON
>>
Battle of Atlanta done.
This one was easy, just defend against the now really really shrunken down rebel brigades. Was even able to swing around and wipe them out around the left flank and just when I was coming in to wipe out the right flank too it ended.

Next up is Petersburg for real; I have already stocked up on artillery.
>>
>>2106299
This was on easy as it was my first time playing. I think you get like a +15% troop number bonus or something. I don't think I had lost a battle since Bull Run.
>>
>>2106646
>name?
the empire
>>
Petersburg minor battle done.
I have a huge surplus of men, but no money, and the shops also don't have any guns anymore so it wouldn't be of use anyway.
My army is still big enough with about 150k against something like 50k of the rebs, but I never thought I'd actually run out of gear to buy.

So, next up is Richmond to see how much I can fuck up the traitorous rebels.
>>
CSA legendary Potomac fort is a ball breaker
>>
>>2108159
This dude has played both campaigns on legendary.
Pretty insane stuff sometimes.
https://youtu.be/MddclK7uyj8?list=PLgYUpdX_kl3cral1uxYj8n6B7VfK3joGL
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>>2108185
that motherfucker only had to face 7,614 union
my game spawned fucking 9,306
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>>2108213
SHIIIIIIIIET
>>
Still reading Scheibert's report, just finished the chapter on ships.

Scheibert was not a seaman at all, so some of his conclusions seem a bit silly, especially with the power of hindsight.
Like he advocates for better armed wooden ships over armored ships because he correctly identifies a single point of entry to knock out a machine as a weak point, but doesn't seem to think that this is a problem that can be solved in the near future, despite constantly asserting the inventiveness and spirit of the american people, and instead suggests to just make more wooden ships with bigger cannons.
What's also funny is how he mentions "the american tendency to exaggerate in their reports and claims", a thing that hasn't changed to this day, especially among the C-suite.
>>
Started Richmond to see what is about.
Just started throwing my dudes at them, there's at most 800 per brigade left within the confeds, but they're really good at keeping their fortifications, but they can't do anything, because I am running up against their 50k with almost 200k.
I will crush them, see them driven before me and hear the lamentations of their women.
>>
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So that's it. I realized that I had so many men I could simply do literal meatwave tactics.
I washed over their forts like a fucking torrent.
One brigade lost a good 2/3 of their men, but whatever. Glad I could bring this war to an end sooner or later.
Shame it didn't also have Lee's last stand at Appotamox CH.
Oh well.
Next up, CSA on a higher difficulty, but not like >>2108159 and >>2108185, fuck that noise, I am way too much of a noob for that.
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something is fucking broken in my CSA legendary run
The left is my numbers at Bull Run, outnumbered 2:1
The right is from a guy doing the same difficulty on YT, fucking EQUAL NUMBERS
>>
>>2110145
What's the problem? That he's apparently better than you?
Are you consequently abusing the scaling mechanics?
>>
>>2110148
there is nothing in the scaling mechanics of a 1-day battle bringing 4 units that can cause a difference of almost ~10,000 men
>>
>>2110150
Wait, I thought you are on the right side as CSA?
Wouldn't that mean that he simply has more men than you? Either by investing more career points in politics and/or losing less men in the smaller battles, for example through manipulating enemy strength?
>>
>>2110153
I mean the left PICTURE

I'm not sure you understand how early in the campaign Bull Run occurs, at this stage the absolute largest force you can bring in is 6,000 men. The rest of those numbers are scenario reinforcements, and there is only one side-battle prior to this.
>>
>>2110157
Yes, you on the left picture have about 10k less people than him, but since his videos are all completely recorded you should be able to determine the point where that discrepancy was created. Or are you saying that somehow he got MASSIVE reinforcements?
>>
>>2110165
Yes he got absolutely massive reinforcements
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>>2110171
Interesting. There's some Steam guide with detailed breakdowns of the single battles, maybe you missed a specific trigger or something?
Let me check.
>>
>>2110171
What about this, from the guide:

PHASE 1: “[Defend, Scout, Delay!]”
TIME: 0730
TIMER: 3:00
MAP: Bull Run River area (from Henry Hill at south to far north beyond Matthews Hill)
DEPLOY-FORCE: 4 bdes + General + SW
POSITIONING: Per deployment-box near Stone Bridge
OBJECTIVES: Hold Stone Bridge / Hold Matthews Hill
NOTES:
* Extended Situation-Overview begins this phase, emphasizing “defend, scout, and delay” tasks
* Holding Matthews Hill is NOT required (but ownership of it seems to affect Timer; thus, once USA takes it and the CONTESTED timer runs out, this phase ends even if overall Timer has not -- possibly?)
* 0740~: USA forces approach Stone Bridge from east
* 0822~: Reinforcements (Bee) arrive from southwest to cover the left flank
* 0824~: USA CAV tries to force ford north of Stone Bridge
* 0843~: Reinforcements (Hampton/Beauregard) arrive from Henry Hill area
* 0848-1000~: Various alerts about and approaches of more USA forces

Note the notes on the objectives
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>>2110179
the reinforcement numbers are predetermined before the battle
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>>2110209
Are you the one on the right?
And are those numbers always the full numbers incl. possible (external) reinforcements?
>>
>>2110209
those are the full numbers including external reinforcements, and yeah I'm on the right
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>>2110217
Welp, looks like you dun goofed.
Maybe it's also dependent on the number of brigades fielded? He has only 2, so maybe the game determines more support for him?
>>
Oh wait, I just realized those videos are from seven years ago.
I don't know about the version history, but I read something that some later patch ramped up the legendary difficulty massively, especially in the first few battles. Could even be the comments in the first video.
>>
>>2110229
on yeah that's probably it...
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well we still fuckin whipped 'em at 2-1
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Yeah, I'm definitely not ready for MG, and especially not legendary.
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>>2110468
That first battle is really tough and took me a lot of tries, it gets easier from there
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Newport News done. My own casualties were probably less than 500; the reinforcements took most of the hits.
Now I'm going into 1st Manassas with three full infantry brigades and 7 12pdr Napoleons (because that's all available ones).
All in all I will have 17k against the Union's 21k.
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>>2110319
>July the 21st it was, the year of '61. We met them at Manassas, but they called it Ol' Bull Run.
>Old Patterson had orders our army should not meet, when Johnston slipped around him, ensuring his defeat.

So basically I lost a good third of my corps until the reinforcement arrived properly. Then I pushed them back, sadly without capturing any guns.
Also, still BG.
>>
Just did the Ambush Convoy mission.
What did I do wrong? I captued all three supply wagons right away, mission didn't finish.
Withdrew them, didn't finish.
I actually had to try and bide my time until the timer ran out.
This is bullshit, I could have done this with very little casualties.
>>
>>2113050
The mission only ends when the timer runs out.
You can avoid casualties by withdrawing into the trees out of view right after capturing the supply wagons because the Union army doesn't chase after you.
>>
>>2113062
Welp, good to know for the future.
Eh, I'll have to run with this now. I might not be playing on MG, but I am going into every mission blind and as long as it's not obvious that I'll lose I won't restart any mission.
I also didn't check for battle sizes right after Manassas and now I'm going into Shiloh with barely above 17k of my own men, YOLO
>>
>>2113050
>not wiping out the union
>>
>>2113191
We are fighting a strictly defensive war. It is not in our mind to invade, pillage and rape, like those damn Yankees do.
>>
I found this game a lot easier when I discarded artillery and just went full aggressive infantry cavalry
>>
>>2114003
How to properly use cavalry? Even when I send my dudes in from the rear or after fleeing troops they still get rekt
>>
>>2114206
go after arty and supply
>>
Shiloh done with CSA.
What a rush, WHAT. A. RUSH!

Like, literally. First two parts where just bumrushing them, but at the Hornet's Nest I lost my nerves because I didn't know if I get additional time at the end, so I just threw my brigades at them. Gladly it was mostly the provided troops and not mine, though mine actually spearheaded the final push; going right along the river didn't quite work out, but their right flank was completely open, so I just jumped in from there.

I am pretty glad it worked out; I kinda of neglected investing into army size, so I went in there with nine infantry brigades (2k each) and three artillery from my 4 points AO. Apparently I should have 5-6 by Shiloh.
Oh well, maybe I will do that now, though I find Gaines' Mill a bit surprising since apparently the yankees only have like 17k men, while I could theoretically throw like 50 brigades in there, so I am pondering whether I should invest in army size now or some more politics to get more moniez, at least for the minor battles.
>>
>>2114464
Shiloh is best handled that you push all union forces to the south-west so you can pretty much waltz into the hornet's nest uncontested and surround the union while keeping away from those nasty ships
>>
>>2114500
Yeah in hindsight that would be a sensible strategy.
>>
>>2114705
It's only really something you can know with hindsight
>>
>>2090108
I regarded your sister as beautiful
>>
Just did Gaines' Mill.
Had a bit of a doozy trying to take their right flank because they were really stubborn, but eventually we completely overwhelmed them.
Sadly I lost two entire cavalry brigades in the process because I was too imprudent in my approach, plus I still don't entirely understand the mechanics behind the unit symbol starting to blink.
>>
>>2115836
>I still don't entirely understand the mechanics behind the unit symbol starting to blink.
That's wavering morale
>>
this thread's been up more than the game itself
>>
>>2116818
But why does a unit pursuing a fleeing enemy also get that?
>>
>>2116895
Because even a fleeing enemy fights back in melee
This is not Total War where a small unit of cavalry can obliterate fleeing units. Cav is for killing arty, stealing supplies, and occasionally chasing down skirmishers
>>
>>2116897
I see. Makes sense.
>>
Malvern Hill done.
In this extremely historically accurate battle I killed about 80% of the union forces there.
Now I am going into 2nd Manassas with an opposing force of not even 7000 soldiers.
I am wondering if that's a bug of some sorts, especially since that Cedar Hill minor battle has a good 20k which is more than I can muster right now.
>>
>>2117175
>I killed about 80% of the union forces there.
But how many men did you lose
It's all about the ratios
You want at least 3:1
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>"Hold" stony ridge
So anyway
Total Union Death
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>>2117516
So far I have rarely managed to go far beyond 2:1.
I am playing these missions blind so I usually get impatient and try to strike swiftly because I don't know whether I will get additional time.
>>
>>2117664
well as long as you're having fun is what matters
>>
>>2083642
>inspiers
you're brazillian.
>>
>>2091892
the gay side
>>
>>2117670
Nuthin more fun than slaughtering yankees, dats fo shure, sir.
>>
>>2116822
hell yeah
>>
I check out youtube videos and see guys on legendary getting 10:1 kill ratios
but then I remember these guys have thousands of hours in the game
>>
>>2119119
Aren't those videos all from years ago? I think later patches massively buffed enemy forces on legendary.
>>
Pandakraut's mod makes this game much better-

https://forum.bermudaclub.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-05062023-1284/
>>
>>2119283
Isn't that just one of those "hardcore balance fuckery for people who have already played base game to death" mods?
>>
2nd Manassas done.
55k of them vs 44k of mine.
I lost barely 8k men while killing a good 30k yankees. Best ratio of this campaign so far.
Antietam will probably rape my ass though, they have over 100k and I am out of officers and gear; I doubt I will be able to muster up any full-strength brigades and reach anything over 60k.
At least I'm not on MG. How is MG anon faring, btw? Or did he get KIA?
>>
Yeah so I will be going into Antietam with 75k against their 109k.
This will surely be rough.
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>>2119615
just finished Fredericksburg

my Antietam was 70K of mine vs. 76K union, maybe going aggressive on every battle reduced their numbers
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Everetsville is an incredibly gruelling battle because the entire battlefield is a forest
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>>2119748
So you went full genocide or what? I usually finished the mission as soon as I could. But even then, I always thought I inflicted enough casualties to at least bring them down a bit; but I think after 2nd Manassas I got a message that they got almost 80k new recruits, perhaps even because of that battle?
But yeah, something I realized far too late was that as CSA you need to be attacking all the time.
>>
>>2120066
>So you went full genocide or what
Yes, every mission where possible
>>
Just tried Antietam Historical, CSA, MG, which means my ~30k against their ~70k

I thought I was holding up kinda well (I mean, despite already losing over 50% of my men *cough*), even managed to start pushing back from my right flank on the hill and harassing their artillery with my cav.
Then Burnside attacked. The northern bridge that I managed to mage impassable and completely wipe the division that came from was overrun pretty quickly with some cav managing to slip through and capture the sunkn road, and in the south my dudes were way too far away to be in place before the yankee hordes crossed the river.
That's when I gave up.

All in all I think I will be able to hold my own with my 3/4 strength disadvantage and on BG, though we will see at what cost. What would be a still acceptable casualty rate? Below 20?
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>>2120582
I lost a good 20% of my men on Antietam, even with a re-do and favourable numbers (though on legendary, so lower losses might be possible on BG)
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gods, Stones River was bloody as hell
>>
Antietam done.
~100k of them vs ~70k of mine. I killed them all, but lost around 30k of my own.
I am debating whether I should try again, but I really don't want to.
I somewhere lost Forrest's cavalry, and almost half of my men, and even with what I have right now I won't be able to get to old strength, I will be missing one division.
But from the former up to 130k strength they are now down to 65k, and this was a horrible, horrible battle.
I actually wanted to roll with everything that happens, but I really don't want to replay an entire campaign because later on I find out I ruined it here.
>>
>>2122020
losing almost half your army is rough, I don't think it's impossible to come back from that but it's a significant loss
Antietam is about 1/3 of the way through the campaign
>>
By the way, there's a useful early-game exploit
If you combine say a unit of 500 with a unit of 1000, the weapons of the 500 will be applied to the whole. 1855s are a big step up from Springfields.
>>
>>2122245
I figured maybe with that big hit in size I could at least work towards a better ratio again; I could get up to around 60k again with what I have right now; being smart about the minor battles could help even further - and I managed to capture a good 20k harpers ferry rifles.
Of course if they somehow bounce back to 120k as they were before Antietam I'll be fucked.
Still wondering how they jumped from 50k to 120k after 2nd Manassas.

>>2122332
I still don't understand how unit merging works. I can't just select two and push the button, I can only select one and then it will join some random unit nearby, so it's not something I have done often.
>>
>>2122453
>I still don't understand how unit merging works
Your corps are split into divisions, which contain brigades
brigades will only merge with units from the same division
max brigade size is set by your organisation as usual, so two max strength brigades can't combine
if your unit size is above your leader's ability, you will have efficiency penalties
>>
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went back to play legendary potomac with what I've learned
fuckin WHIPPED em
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>>2122477
Nice, how did you manage to keep your casualties that low? Looks like at some point you even made a sortie.
>>
>>2122488
a few retries on phase 1 to avoid the skirmishers and sprint north-west to intercept the two brigades reinforcing the fort
judicious use of flanking fire and your own skirmishers
when they're wiped completely, the skirmishers will have retreated the fort to reinforce the one infantry brigade there
push them out, then you have about 1,500 initial men for phase 2
create 3 skirmishers and send them with your cavalry to wipe out the enemy artillery and then hit the enemy from the rear
perform as much flanking fire as humanly possible and use the cannons to help hold off charges
this can take a few retries as well
reinforcements will enable you to envelop and destroy
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obliterated beyond the mortal concept of non-existence
>>
Tried Antietam again.
Slightly better result; lost a good 20% men less than before. And I took over 7000 prisoners shame you can only ever get 1k recruits for any amount of prisoners.
I think I'll take this, especially since I lost way less officers (or Forrest's cavalry).
I have to admit though, I took inspiration from pandakraut's legendary mode strategy.
In fact my own strategy in the north was already pretty close to his, but I didn't manage to close the cauldron in time because my plan was to push them towards the edge of the map. Simply enveloping them from all forested sides is much better though.
In the south though I always just fell back a bit in order to get away from the worst cannon fire, but lining up on the hill and just pushing them towards the river was pretty good and probably the main reason why I managed to wipe them much faster while losing less men in the process.

I think I'll take this one, simply because I really don't want to replay this one.
Maybe some day again.
No picture because I'm still in some banned range.
>>
>>2123746
I tell you what, watch out for the Blackwater mission that will eventually appear
I think it's legitimately not worth doing for the losses you sustain, they fucked up the rewards on that one
>>
>>2076126
It was a banger
>>
Only played as the confederates, god the campaign was hard, lost multiple times due to having too low manpower. Had to restart the game a couple times. But I did have fun.
>>
>>2125167
It's very easy to fuck up
>>
Fredericksburg done. Actually went in with a numeric advantage; 54k vs. 64k of mine, 45k (incl. captured) vs. 10k of mine.

It's really neat how you can switch divisions between days; I transferred one from center to left flank, and it was certainly necessary.
The right was not much trouble, I was starting to encircle them when the timer ran out, the on the left I had a bit too little arty (which I had too much in the center), but managed to push them back into town and over the bridge. Was probably not too smart of a move since I took most casualties there, at least half of overall casualties. I probably missed one brigade that I didn't manage to destroy in time.
Then in the center there wasn't much going on, just a few sub-1000 remnants of the right and a fresh assault by like one division just south of town.
In the end it was just mopping up. I wondered why nothing happened, so I spread all my units all over the map just maybe find some hidden enemy unit that camped somewhere in a corner.
Turns out there's one final "assault" after some time - it was not even 300 men. They ran into a battery + two brigades ganking them. And that was the end.
Next time I would bring more arty to the left flank and less to the center and soften the assault up a bit more before pushing back into town.
Anyway, with medicine I can about recoup my losses I took in this battle, so at least my army won't shrink, and the Union army still stands at under 70k. Let's see how I will fare in Stones River.
>>
>>2127453
It's crazy how much battle numbers can change
I faced ~92k with 75k at Fred
But only 76k with 70k at Antietam
>>
>>2127507
Yeah, it's actually pretty amazing how much the tables have turned in my favor after I started just killing everyone. Wish I hadn't started only at Antietam.
Stones River will not see about 75k of us vs. just a bit over 42k yankees, at least according to the recon.
Of course I also have to keep my losses under the recruit reward so I can grow my army.
>>
Question regarding historical battles:

I just did Stones River historical battle on MG.
Now I looked how it is on Colonel, and the army numbers are both still the same, which I could have expected, since it's a historical battle.
HOWEVER, I am now wondering what other effects the difficulty actually has besides the manpower and money modifiers. In the manual at the very least it also only mentions the modifiers. Are there actually any changes to AI or is it really just manpower?
>>
>>2076126
How is this compared to Grand Tactician? I really like the overworld map functions of GT.
>>
>>2127864
There is no overworld, you're either in battle or in camp preparing for a battle
>>
>do Stones River
>already lose a good 11k men on the first day but manage to wipe them completely
>still jumps to day 2 because the timer was still contested or some bullshit
>have to go against another 24k assholes with new guns and everything
>it's going well despite all things
>realize I have capture BOTH VPs with plenty of enemies to spare
>haven't saved since the day started
Yeah I think I'm done with this shit, fuck this, fuck everything, fuck Stones River, this is BY FAR the most frustrating battle in this entire campaign.
>>
>>2129623
It's a bloody battle, but you can do it all on day one with plenty of time to spare
>>2120666
>>
>>2129823
>but you can do it all on day one with plenty of time to spare
THAT IS WHAT I DID REEEEEE
EITHER I KILL THEM ALL WHILE THE SECOND POINT IS CONTESTED AND I GET THROWN INTO DAY 2 OR I CAPTURE THE VP WHILE LETTING THE LAST TWO OR SO BRIGADES GET AWAY AND I GET A VICTORY BUT THEY SUDDENLY STAND AT ALMOST 100K MEN WHICH IS THE EXACT THING I WANTED TO PREVENT REEEEEEEE

But you know what, on this second day I won't take any risks.
I can take the northernmost cannons with ease while they try to get into position, I can rush my cav to the northwest arty to kill them before they reach the forts and then I will just pummel them with my cannons and shoot everyone who tries to get away. Sure, I won't be able to recoup my losses, but I really don't want the Union army to balloon up again.
>>
Yeah, second day didn't work out. Time ran out before I could kill them all and they skyrocketed back to 100k again.
I watched pandakraut's palythrough and he ends the mission on the first day by taking the objectives; he definitely stil has some enemy units left on the field when the timer runs down, but his union army stays at 50k.
I thought you had to kill them all, or you you "only" have to kill 99% or something? I really don't get it, but I'll probably take a week off from this shit before I can come back and try this whole shit again.
>>
>>2130426
Getting the perfect battle in this game can be a little frustrating. I spent a long time on Malvern Hill trying to have things line up perfectly before just accepting what I had
>>
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the funny thing is that, even despite wiping the union at better than 6:1, I'll barely make back my losses from this battle

Some side battles are fucked like that
>>
>>2130518
I don't even need a "perfect" battle, hell my battles are far from perfect. But I wouldn't be so mad if I understood the mechanics. I did everything he did, with the only difference that were were like three or so <1k brigades left when the VP contested timer ran down. Was that already enough to not count as "full wipe"? If so, what does count as full wipe, because, as mentioned, in his video there were also enemy units left, so a "full" wipe as far as army size is concerned is certainly not a 100% one.

>>2130593
Speaking of which, are the losses on the end screen the absolute losses from the battle or is that already counting units you get back from medicine, so in your case with full medicine would your actual losses be only 3.5k or were they like almost 6k in battle?
>>
>>2131068
Doesn't count medicine I think
>>
>>2131068
All I can remember from stones river is that I grabbed all the objectives before the time ran out and the battle finished before I could conclude killing all the union, I didn't even know there was a second day
>>
First playthrough on the highest difficulty with the rebalance mod. Wish me luck lads, any vets who coukd drop me a few hints?
>>
>>2076126
I want an actual civil war
>>
>>2132567
union or CSA
"highest difficulty" as in legendary presumably
>>
>>2132575
Union, just did a CSA campaign
And yeah I'm going legendary despite the mod's warnings.
>>
>>2132585
well if it's anything like CSA legendary on vanilla you're gonna be pushed to go for absolute maximum K:D and that means encirclements to full wipe every battle

Mississippi rifles are the CSA early ace in the hole, don't bother with M1842s

Potomac fort will break your balls
>>2122477

I don't know what the mod changes so hard to give more specifics
>>
>>2132598
I'm playing USA doe not CSA
>Go for encirclements
Already did that with my regular brigadier general campaigns, should be doable
>I don't know what the mod changes so hard to give more specifics
From the top of my head: Weapon rebalances, more emphasis on the need to do recon, charging is king early game but falls off as the game progresses, AI can detach skirms and has been tweaked to group several brigades together in a charge instead of sending them in piecemeal.
That last change is by far my favourite. Makes the AI feel a lot smarter and aggressive.
>>
>>2132600
On right yeah I'm retarded
You're Union you'll have no issue
>>
>How badly do you wanna establish a bridgehead across the river?
>Yes
>>
>>2134345
Is that with the mod? I have never seen any condition descriptions and such.
>>
>>2134345
Those brigades are all so tiny what is this a 15K vs. 20K Malvern Hill or something
>>
>>2134545
Yup its with the mod. Love how it changes the way it presents brigade info.
>>2134587
I've got quite a lot of manpower in reserve outside of my armies. Would love to shove them into my brigades but i don't wanna lose veterancy perks since they're extremely important in the rebalance mod. Luckily with the rebalance men not used in missions still train and upgrade their stats based on your training level so they're not just sitting there doing nothing.
>>
>>2134587
It was about 27k unionists vs 31k confederates
>>
>>2135631
Crazy small
My Malvern Hill was like 55K vs. 60K thereabouts
>>
>>2136829
>Crazy small
Well I'm a crazy dude!
My brigs have been upsized to 1750 men before antietam thoughbeit. It's my first stint playing MG which is made all the harder by the rebalance mod. But we're making progress.
>>
>>2136892
Why exactly 1750, or is that a specific limit in the mod
>>
>>2136921
From what I heard, for the rebalance mod 1750 is the perfect inf brigade size to get as much efficiency out of it as possible.
>>
>>2136927
Man, in vanilla I just go up to 2500 blocks ASAP so I can cram as many men as possible into every battle
>>
>>2136938
Try the rebalance mod it's pretty fun.
>>
>>2136963
What do you like most about the changes
>>
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>>2137985
AI being a lot more pro-active and reactive. Early game it's very aggressive, especially if you're playing union.
>Bunches up a couple infantry divisions and charges them in one go to really pressure your lines rather than sending them in piecemeal for you to farm off of
>Is a lot more reactive in sending unoccupied reserves around the battlefield to prop up weak lines. Tying them down with non-important brigades is key to battlefield control.
>Can detach skirmishers and does this a lot
Recon skill being very important
>Recon skill determines how many weapons you save/scavenge off of a battlefield
>Important for being able to see and identify enemy brigades. At low skill you can still spot them but unless you get close both the name and status are gonna be "?????????"
My favourite change by far is how the veterancy and training skills/systems work
>Veterans aren't just an infinite but really expensive pool. On the contrary they're finite but cheaper
>How you get veterans is also determined by the medicine skill. Wounded manpower once healed becomes veteran manpower. So the more people you save with the medicine skill the more vets you get to work with.
>Training skill allows both your veteran and recruit manpower pools to increase their skills up to a maximum determined by your training level. Any brigade or even person in the reserve manpower pool not employed in a battle will take that time to train some extra stats up to the aforementioned maximum.
Other than that there's weapon balance changes and the way some battles go have been reworked.



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