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Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?
Logistics man, how the fuck do they work?
>>
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I'm pretty sure red and black mean it's bad but I also have no idea why it's like that and how to fix it.
This shit makes no sense.
>>
>>2086257
SE logistics hate forks, try to trim some of the extraneous roads. It may not fully fix the problem but it might.
>>
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>>2086259
Okay so I redesigned the road system here, that highway is now the only connection between the capital and Chron Peak, so why is it not getting any logi points? Interbridge is also getting nothing apparently, but even so the army north of Scylla from the first screenshot is now in the green again after just 1 turn.
Is the current points overlay just bugged? Both initial and preview points overlays show that points are definitely being transferred.

This game is so esoteric man, what is even happening.
>>
>pov: you have been fighting raiders constant raiders on your borders and a massive dustcloud of a player appears.
It's time to endsieg.
>>
>>2086255
If your units are within logistical range but still not getting supplied, you're out of resources. Click on one of them and look at their supply tab (the barrel icon) and it will tell you exactly what's going on. You're either out of food, ammo, or both.

>>2086257
>>2086270
SE has some very autistic design choices but logistics is surprisingly simple once you realize what's going on under the hood. Think of logistics as water flowing through pipes: if it splits off in a bunch of different directions, the water pressure will decrease, and you'll have less liquid getting to your taps (front lines). Truck stations are pumps that generate water pressure, and supply depots help that pressure travel farther. Sealed roads are pipes with less friction. Using road signs, you can cut off certain "pipes" so all of your water is forced to go to in the direction you need to.

In your second screenshot, you have almost no water pressure. Upgrade your truck stations.

>>2086297
Hello Anime Cult, nice weather we're having on Laqisio
>>
>>2086270
You haven't flipped any traffic signals? Do you have a truck depot in each city? Also, again, it might not fix it, but instead of roading to Ola and Gandy via the main road, you're probably better off making a road come from the NW hexside of the city to Ola and the water deposit north of it and out the south hex to connect to Gandy.

Also maybe it will fix itself next turn? Sometimes you solve the problem and it takes 1-2 turns for the game to sort itself.
>>
>>2086337
>>2086340
I definitely had both food and ammo back then, I had truck stations in every city and halfway between them too. I tried messing with road signs in order to funnel all the points where they needed to go but that didn't work.
What did work was simplifying the road network to have less crossroads and then waiting 2 turns. Or maybe it was the railroad coming online that did it, both were happening at the same time. Now the points show up properly everywhere.
It must have been some weird logistic calculation that did it, that's all I can think of.
>>
>>2086270
>>2086257
>>2086389
You 100% put a roadblock up and forgot about it. Right where the logistics stop.
>>
>>2086394
It's possible I might have blocked the wrong road on some crossing I guess.
Whatever that was, at least it works. I'm gonna make sure to try and connect all outside buildings with a single road from now on and turn the map into a giant spaghetti noodle to avoid making crossings.
>>
>>2086399
A couple rules I’ve developed:
-Only one main paved road between two cities.
-supply depot halfway between two cities.
-any mines or anything branch off with a gravel road, set up roadblock at the branch to block all logistics except for pull points. This way the building will only get what it needs.
-overlay railroads over roads
-always be upgrading truck and rail stations. One of each in each major city.
>>
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>>2086713
Is this how you do the pull points thingy? The dirt path on the right leads to an oil well and nothing else. Apparently traffic sign settings are hexwide, so isn't that just going to block logistics completely for the other 2 roads as well?
>>
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>1440p resolution causes ingame slowdown and stuttering
>fixed after switching to 1080p
>it actually switches the entire monitor to 1080p and not just the game
>decide to just run it in a window since 1080p stretched to 1440p looks like ass
>have to edit a text file to do it
>now edge scrolling doesn't work
>have to scroll the map with arrow keys like it's a fucking 90s game
what the hell man, I just want to play the game
>>
What's the point of Grenadier armies? If I'm attacking an MG position, wouldn't it make more sense to have a tank brigade advance while a supporting infantry brigade stays behind?
>>
>>2088182
>What's the point of Grenadier armies?
Heavy Grenadier formations are literally the best non-custom infantry formation in the entire game, are you tripping anon?
>>
>>2088230
Maybe I'm a retard, but I always attack with formations made purely of offensive units (tanks, buggies, walkers, etc) which are then reinforced by separate, defensive formations once the enemy has been pushed out (infantry, anti-tank guns, etc).

I don't see why you would ever want to have defensive units at the tip of the spear. Why risk losing an infantry unit in an assault when you could just steamroll the enemy with a concentrated force of tanks? Once that's done, move up the infantry so they can hold off enemy counterattacks.
>>
>>2088254
It's complicated.
Having some infantry joining an attack by armored vehicles helps protect from the random ambush chance where that rifle militia managed to destroy your heavy tanks.
Adding a single infantry battalion attacking from a different hex will give you more concentric attack bonus, which is one of the easiest to scale and most powerful modifiers in battle. It affects all units, not just the infantry.
Infantry can help draw away fire from enemy units with anti-tank capabilities, i think the way targetting is selected is random, so adding infantry meat can protect your vehicles, which are far less expendable.
You're right about keep formations seperate. All the part, infantry part tank formations are kind of ass. You're better off having them be seperate.

Anyway, regarding Heavy Grenadiers: They're only 800 men per battalion, which is important in a game where population is the most important number. They have 200 mgs and rpgs each.
rpgs are the most efficient unit in the whole game once you get to micro nuke rpgs, and mgs are absurdly tough for their price tag.
>>
>>2088254
Your infantry are goons that protect the more valuable units in an attack. You'd rather infantry units take a hit/die than a tank.
>>
>>2086938
Yep. You are now blocking all logistics to that gravel road, except for pull points. So your system will only send 100 logistics points or whatever down that road for the oil rig. Plus additional logistics points for any troops you might have down that road.
>>
>>2088254
The Grand Duke of Rapelandia is not worried about the deaths of some footsloggers.
>>
>>2088254
I play in the exact same way, frontline infantry with machine guns in a continuous line plus concentrated armored fists where they can maximize their potential and maybe some mechanized artillery if I can spare the resources to bomb enemy troop concentrations (mostly for fun).
Tanks roll in and the infantry follows close behind, they can (usually) keep up and enter battles together with tanks. I'd probably get smoked in multiplayer for not using mechanized inf instead but luckily the AI is almost always busy fighting someone else, by the time they can muster up anything to oppose me I probably already conquered half their land.
>>
>>2087312
>1440p
>never had ingame slowdowns or stuttering ever
>never had to switch to a 1080p cause I've never had issues
>edge scrolling has always worked
I think you might have a driver or gpu issue man
>>
>>2090579
There's currently a chromium bug on 9070xt cards that causes the same type of slowdown when having youtube open sometimes, but there's no way this game is even remotely chromium related right?
Edge scrolling straight up doesn't work on windowed mode though, I googled it.
>>
>>2090581
>but there's no way this game is even remotely chromium related right?
Honestly, maybe? Modern software is literally black magic sometimes so it's entirely possible
>>
>>2090631
It would fit the description because that bug is triggered by high resolution videos and this fixes itself when going down from 1440p.
I just learned to live with 1080p in this game, that works as its supposed to.
>>
>>2086255
This game is a bitch.
Make sure some retarded alien life hasn't walked over any of your roads, look at your borders.
>>
>>2093213
If there was an area on earth that had 10 meter tall acid spitting carnivores with steel skin that roamed in murder packs of 250, I wouldn't build a civilization there.
>>
>>2093213
>my supreme emperor, last week a bunch of space deer walked onto our main highway and then retreated into the nearby forest!
>as a result 8 quadrillion soldiers have died and our entire war effort has collapsed, it is over
>>
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>>2094084
Hey, it happened IRL.
>>
Is there any excitement for Republica?
>>
>>2095130
After no navy in the naval dlc? Nope.
>>
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If I already like SE will I like this?
>>
>>2095203
Reading the reviews it sounds like a love/hate dichotomy. I chose not to get it because lots of people reporting crashes and worse, truly braindead AI.
>>
/// INCOMING TRANSMISSION ///

People of Zerira,

As ze World Economic Forum continues its benevolent mission to bring peace and prosperity to our shattered planet, we find ourselves at odds with ze despotic, warmongering regimes of Raider Nation and Osprey Hegemony. Zhese fascist states are a grave threat to our planet's stability, enslaving millions as zhey pillage everything within zheir grasp.

But do not worry, as a grand plan has been set in motion... As we speak, ze noble, disciplined security forces of ze World Economic Forum are preparing to crush zhese troublesome insects, bringing an end to zhese terrible regimes once and for all. A great showdown is about to begin... And Zerira hangs in ze balance.

You will live in ze pods. You will eat ze bugs. And you will be happy under the omnipotent eye of ze World Economic Forum.

To zhose who oppose us, know that only subservience will be tolerated.

/// END OF TRANSMISSION ///
>>
>>2096901
DAVOS
VE ARE HERE
ZE AGENDA IS QUITE CLEAR!
VE VILL MAKE YOU LIVE IN FEAR!
YOU ARE ZE PUPPET
UND I'M ZE PUPPETEER!
>>
>>2093944
>>2094084
>>2094781
Hecking kek
>>
>>2095130
Eh, it's written down on my little list. But I just got pissed at this game, I won't come back to it anytime soon.
>>
>>2096901
Deus Ex Invisible War was good. You will all come to know this
>>
>>2095175
Its an Ocean DLC, not a Navy DLC
>>
>>2098798
you can't gaslight me faggot.
>>
>>2098798
Everyone was expecting fucking navy until Vic bodied us with the blog post describing the god awful water jews mechanic.
Oceania has 1 good feature and that's the mapgen, but it's completely destroyed by making the only way to interact with sea zones through the water jews.
>>
>>2095175
I'm expecting no republic in the republica dlc. I am disappointment-proof.
>>
Thinking about getting back into this and finishing a long save.
>>
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This is one of those games that look really deep but you play it a few times and realize it's not deep at all
>>
>>2102175
I do like my empire building though.
>>
How long until we get actual navies and not the gay system we have now? I would like to actually prevent invasions BEFORE they hit my shores, thanks.
>>
>>2103668
Fascinating
Pay your bills, land dweller
>>
>>2101418
Won in like, ten turns lmao. The war was already almost over when I stopped playing months ago. Guess I'll just mop up the planet and fuck around with model designs.
>>
>>2102175
>game feels deep
>isn't
>makes faster, enjoyable games possible
So all I'm hearing is it's more complex than hoi4 but not as autistic as CMO? Good, time to buy
>>
I'm at the point in my game where I have enough nukes to destroy the entire continent on the other side of the planet, but I feel like making hundreds of thousands of droids and marching them on my enemies to the tune of the Droid March instead.
>>
>>2107043
https://www.youtube.com/watch?v=CRCa9yIkbBI&ab_channel=xHGNxKevin
>>
>>2107083
>Timesplitters
Holy shit, I just nearly turned to dust.
>>
>>2107043
>mfw 300k droids marching across the continent
https://www.youtube.com/watch?v=KxC8IqnVUQI
>>
I remember pirating this game to try it out and once I got used to the super autistic UI, understood logistics and started playing properly I realized that I was still fighting the usual grand strategy AI that crams units on the frontline with no regards to terrain or military situations.
For example when you declare war on an enemy and they don't have a presence on your border they'll scramble to send individual units against your whole army to get them immediately encircled and destroyed.
Has this improved since launch? Is the AI better?
Also how's the oceania DLC? Alien world naval combat sounds like the coolest thing ever
>>
>>2108963
>Is the AI better?
no
>how's the oceania DLC?
overglorified map-pack
>>
>>2109067
>overglorified map-pack
just checked the reviews, a naval DLC without navies is insane.
>>
>>2109071
It was never marketed as a Navy DLC, it is an Ocean DLC
>>
>>2109095
What's the point of oceans if you don't have boats in it?
>>
>>2109097
New planet types, new creatures, water jews, trading.
>>
>>2109095
>>2109110
>We have Oceania apologists now
Lol, lmao
>>
>>2109110
I'm sure those are good additions but I was looking forward to designing my own ships, conquering the world with horribly inefficient aircraft carriers and getting them sunk by sea monsters.
Do we know if actual ships are in development or has the dev moved on to another DLC?
>>
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>>2109225
it's been on his roadmap for a while.
we're getting a politics overhaul in the upcomming republica dlc
after that, who knows? the roadmap looks impressive, but i wouldn't be suprised if development is dropped in favor of something else.
i hope he sticks with it
>>
>>2109236
Thanks for the info, anon.
Since my main complaint with SE is the meh AI I'll check back whenever militaria is released.
>>
>>2109236
Looks nice
>>
I like the water jews
>>
>>2109335
do you anon
>>
i run out of industrial points whenever i try to build something but im trying to build on the first turn is that too soon?
>>
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>besieged by giant murderous wildlife
>constant "5k pop died woops" events
>low tech start
>Not a single city within reach.
sneed it or keep it?
>>
>>2110120
>>constant "5k pop died woops" events
Sounds like aids.
>>
>>2109071
People claimed they wanted earth-like worlds with less land to conquer, so they got just that. They should have said they wanted naval battles instead and settled for planets that are 30% ocean.
>>
>spend ten turns building up population in a city so it stops being cancer about low qol and giving protesting events
>the very next turn get a cunting slaver event that knocks out 6k population
These events are the WORST part of the game, holy shit.
>>
>>2110001
It'll take the points you produce the next turn and put it into the building. Early game there's not much you can do. It's going to be a while before you get an industrial base. Just take it one building at a time.
>>
>supply randomly cuts off from my capital for no discernable reason
???
Does ANYBODY know what causes this bug? It keeps fucking me up, randomly for a single turn none of my units will get resupplied or reinforcements. No, population isn't an issue, everything is max staffed. Logistics points aren't an issue either, I'm using maglevs for fuck sakes.
>>
>>2110910
You didn't have enough supplies? And then they got filled at the next turn.
>>
>>2110916
I don't know how I couldn't have enough supplies, I'm maxed out on everything. The only thing I can see that could have caused this was the high speed rail in my capital being upgraded. It only seems to happen when something logistics related in the capital gets changed.
>>
>>2110933
Never mind. Guess I don't know what the issue is, it cuts in and out randomly. Can empires get too big for a single SHQ to handle? I'm endgame with like, a dozen large cities and hundreds of thousands of troops.
>>
>>2111711
I think I've identified the problem. The issue is ammunition. Every time I run airstrikes and artillery strikes in a single turn my logistics network completely fails.
>>
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>another episode of "20 rounds straight of nonstop danger events"
>>
>>2112504
Negative events being a self reinforcing spiral is cancerous
it's the most frustrating thing in the world when you're knee deep in actual gameplay problems and then they won't stop giving you the negative rng events
>>
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>>2112504
>>2112533
I JUST got a shitload of them, on the same turn, in a row lmao. I think what's the most irritating about this is
>CRITICAL SUCCESS!
>still lose 10k population anyways
THANKS CUNT
>>
>>2111777
I'm really disappointed by how airforce works in this game. You can't even use half of it because of the atrocious ammo usage.
>>
I really like how danger works in this game, you can't just handwave it away. It really incentivises you to keep all external sources of it away from your important sectors.
>>2112648
>still lose 10k population anyways
First world problems, how populous is the sector if you lose 10k on critical success eh?
If ammo chokes you network, improve throughput especially around central command or invest in ammo size techs.
>>
>>2113791
>If ammo chokes you network, improve throughput especially around central command or invest in ammo size techs.
Doesn't work if you're using level bombers in anything over pitiful amounts. They soak up so much ammo even level 5 high speed rails choke to death.
>>
>>2113799
Again, first world problems, if you have high speed rails then you have enough industrial capacity to simply have multiple central commands feeding your frontline with ammo over different routes. The tools are all there, you just need to start using them.
>>
>>2113804
Airforce has been an extremely common area of complaint, I don't know why you're acting like its fine. Most people don't even use aircraft because of this.
>>
>>2113820
>But what about that other thing.
Logistics or rather lack of understanding of it is an "extremely common area of complaint" since the game first got released. I'm not going to claim I'm some sort of game expert and I know everything, but when it comes down to it it's always the same complaints and problems. And they boil down to people going brain off and expecting to fix every logistics issue they create themselves over dozens of turns with a single click of upgrade asset when it usually requires planning and preparation ahead of time. Read the manual, plan ahead, learn the tools you have and use them.
>>
>>2112504
I don't know what it is about this game but I always get shit on by RNG in early game. My entire country except the capital was completely dysfunctional for most on my recent playthrough to the point I started having rebellions everywhere which just spiral things even further since they generate danger.
Eventually I resolved it by focusing all development on a single city and stabilizing them one by one, but man that was fucking annoying. Thank god I was basically a petrol state and could afford to pay everyone neetbux just to stay calm by selling oil.
>>
>>2113822
Yeah and now midcore has become dominant over the original system. Change it or explain it better, or expect it to not get used.
>>
>>2113877
Midcore sux and breaks with MTHs (the best feature in the whole game)
>>
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>>2113890
(the best feature in the whole game)
>>
>>2113877
Why should I worry about how people play their games, if they can't handle logistics let them play midcore, let them play any way they want. At the end of the day it's a, mostly, single player game.
>Change it or explain it better, or expect it to not get used.
Learn it or play midcore but don't expect to be taken seriously when you cry about it being hard.
>>
are heavy tanks good?
>>
>>2114135
I mean, yeah.
They're also incredibly expensive and arguably impractically so against the AI, where going above even just light tanks is questionable at best.
Build them. If you want. But you have been warned about their cost.
>>
>broke through frontline and managed to encircle the entire army group
>other empire is scrambling to move troops off the other frontline to reinforce
That was fun.
>>
>start game with friend who hasn't played
>don't pay attention during planet gen
>accidentally create a hellworld with leaping 5 meter spiders that roam in packs of 200
>also planes don't work
I think he's probably fucked. I haven't seen his start but he has mentioned the beasts are on his border
>>
i thank the laqisio bank for financing cult activities
>>
Reminder that motorised infanty additional manpower cost is mostly reimbused after unit creation. The additional mobility allows for efficient capturing of territory in early game and easier encirclements of the natives.
>>
>>2115027
If you have giant spiders at your borders planes not working is the least of your problems.
>>
>>2114135
Why invest into heavies when the AI is already almost helpless against light tanks?
>>
>>2118639
It's fun to roll through their lines with plasma cannon monitor tanks with 400mm polymer armor and triple nuclear engines.
>>
Any new game starting?
>>
>>2119584
What would the modern equivalent of a monitor tank be?
>>
>>2120461
Obiekt 279 arguably
>>
I won the game fifty turns ago, but I will not consider it won until I own the entire planet. I even have the perfect opportunity to test out air bridge assaults across an ocean on the final empire.
>>
>>2113852
>>2112533
It’s called picking the best decisions, not the ones you want to make.
>>
>>2120716
You can do air assaultd in SE?
As far as I know paratroopers do not exist.
>>
>>2121279
"Air assault" as in strat deploying armies via airbridge across an ocean onto a hostile continent. My game is not using Oceania btw.
>>
>>2121288
I don't think the base game can generate planets with non-contiguos landmasses. Or maybe I'm mistaken.
>>
>>2121423
Yeah it's connected, but you have to traverse the entire planet to reach it as an ocean cuts off all access otherwise.
>>
>>2086255
This game any good? I just heard about it today, but I'm really not sure what its deal is. What is it like, what do you enjoy about it, what are the game's major issues right now? Would appreciate any insight you can give me here.
>>
>>2122313
>What is it like, what do you enjoy about it
The game is a very unique and competent blend of a 4X + wargaming + a little of character RPG managing. It also has a variety of scenarios because you can play in different planets that will change the way you play the game. There really is nothing like it out there.
>what are the game's major issues right now?
As for major issues: the UI is a little janky, the logistics are a little difficult to understand, managing your government and commanders is a little of a chore, some of the stats of your units are presented rather badly and the system of formations is useless right now. Also it's first DLC, Oceania, was very dissapointing.
If you want to try the game just download a pirated copy from the high seas and try it. It's what I did and I don't think it's a bad practice to do it. But if you end up liking it make sure to buy it because the game is made by one dutch boomer who lives in a small town in the south of France.
>>
>>2122518
>one dutch boomer who lives in a small town in the south of France.
Real Van Gogh of strategy games, huh? Thanks for the info dude, the game sounds real interesting.
>>
The marauders event in cities is so fucking aids, man. So you're telling me I have a band of random fuckheads from the wastes assaulting my city, which has ten thousand troops sitting in it, and they do fucking nothing as they rape and pillage my population? VERY cool.
>>
>>2122951
Sounds realistic
>>
>>2123095
It's only realistic if you, as the leader, were in on it. There should be a card you can play to scatter the population of a city to the winds, I fucking hate that I can't get rid of shitter towns.
>>
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>>2110120
>>2110352
>>2112504
>>2112648
60% of this "game" is suffering random events, 30% is playing the leader gacha to prevent the 60%, 10% is everything else.
I mapgen a fun map, boot up a game, I look at my faction and see 1 capability leaders, I close the game thinking about all the gacha I need to do to fix it.
>>
My game is starting to crash lmao. I don't think it was made to go until turn 473.
>>
>>2123319
>vic wants to add customizable soldier uniforms and even more features to stress the shoestring HTML hyperlink engine
>>
>>2123582
>color swapping pngs instead of getting working navies
very cool
>>
>>2123854
I'm confident lil troop sprites is the first thing he'll do in militarium DLC, navy last. But I don't think the game can even handle that.
>>
>>2123175
I read somewhere turning off Epochs entirely can alleviate a lot of this rng bullshit that happens. Next run I think I'll do that.
>>
>>2125288
epochs are retarded yes, and should be turned off
cults and corporation is fine, but you can probably turn off syndicate too unless you specifically want to try and play around them.
also epochs turned off won't save you from event spirals but it will stop some of the random retardation
>>
>>2125288
>>2125308
You can also avoid unrest event bullshit by going full DEMOCRACY and just paying off all the protesting workers. No high capability leaders needed. The only gacha left is army model gacha.
>Autocracy
>bro just kill all your pops that barely grow
>Meritocracy
>whoops you got 1-2 capability leader in this draw, see you next turn :^)
>>
>>2125356
going full democracy won't fix high danger, going full democracy won't fix the workers harassed event nor will it fix those random events where you support the leader in a roll that again can cause more danger and or unrest
the problem is the death spiral of it all, once it gets bad the event system makes sure it stays bad by self-reinforcing with more negative events
this is outrageously frustrating when you are also trying to deal with actual, real non rng problems
>>
>>2125370
The key is removing all the wild fauna from your city's vicinity. From my experience high danger decays very quickly, while low danger takes ages to disappear, and I haven't really been stunlocked by a danger spiral before, unless you had a few events brewing such as dormant AI or didn't seal a vault with ancient virus phatogens.
But once you deal with a danger spiral - getting a few cities running means unrest spiral is inevitable which can only be dealt with by democracymaxxing.
>>
>>2125391
>I haven't really been stunlocked by a danger spiral before
i've had starting positions where i cannot remove the fauna from the vicinity with tech 3 start, it's not the danger itself but the lower population happiness = increased chance of negative events giving you unrest
>democracymaxxing
yes it is the optimal profile in more ways than one
>>
>>2125416
try to get a buggy without a OHQ battalion, they have a small bit of armour, breakthrough and give you scouting on the fauna
alternatively use militia buggies to scout out the fauna before attacking them as well, but a buggy will act as an early tank for your needs as long as you're not fighting 20 foot carnivorous biological bulldozers
from my experience, getting some buggies helps you fold aggressive AI regimes as well
>>
>>2125370
I keep getting the "ancient weapon" event over and over again. It keeps slaughtering all my fucking population.
>>
>>2125510
>the rural retards have activated the giga nigger nuke thrower 10000
>it's the third time this week
>>
>>2123582
Oh so it IS made on a fucking web engine after all. I was wondering why the game stutters so much on my 9070xt, it's the same high resolution chromium issue as with youtube.
>>
>got a random nuclear leak event
>killed 30k people
Cool.
Also you can get those? And it didn't even happen in a city with a nuclear reactor, what the fuck.
>>
>>2126231
Not sure if it's actually a web engine under the hood, but it's the same fucking engine he used in 2007 for advanced tactics. I doubt he *truly* changed anything since then. No GPU-acceleration + multiple spreadsheet layers of population, logistics, terrain, etc. It's just a 2GB Excel spreadsheet on a hex map.
>>
I'll point out the numbers on city events that fuck over your population are often wrong, too. Just got an event that gave the numbers "1000 workers lost, 2300 population lost" for what should have been a grand total of 3300 people lost.

Instead what I actually lost was 33,000.
>>
Is anon going out of his way to get danger spirals?
>>
>>2128775
>exist
>get danger spirals
I get multiple every single turn.
>>
>>2128804
I'm sure you'll make it one day and see the unrest spirals as the true enemy
>>
>>2128775
>>2128804
I've never had this issue before. Danger has only been an issue before I push out ayyniggers or if I'm losing hard.
>>
>>2130995
When you start getting a large number of cities the game begins spamming the fuck out of negative events at you.
>>
>>2131393
It's always unrest events for me. Niggers are actually seething that they live in the one functional polity on the planet.
>>
>>2132767
I CONSTANTLY get Moral Grandstanding, Marauders and the occasional Ancient Weapon that mows through my population if you do anything other than critical success the event.
>>
File: what a grind.png (3.16 MB, 1920x1080)
3.16 MB
3.16 MB PNG
AI sure likes to spam units out huh.
>>
>>2133262
kino



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