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You've been reincarnated into the Endless Space 2 universe. Why playable faction would you like to be a part of?
>>
>>2096185
broken lords
>>
Unfallen is just about the only society that wouldn't be shit, and that hinges on you enjoying living in an infinitely sprawling forest. There's also the implication that the heart of Koyasil may be subtly brainwashing you any time you're on an Unfallen controlled world.

Vaulters, Sophon, Lumeris, and maybe Nakalim are ok, but each carry risks or annoyances. Horatio society is evidently rife with paranoia and backstabbing, but would be extremely lavish outside of that. Umbral Choir would be extremely alien to any known human experience, but if you reincarnate as one of them it'd probably be quite a nice existence.

Pretty much every other faction would be hellish in one way or another. Cravers would obviously be the absolute worst outcome, although given your hypothetical includes reincarnation, being reincarnated as a craver would mean you might actually enjoy it.
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>>2096312
>he doesn't immediately pledge his allegiance to the Empire and Emperor Zelevas
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>>2096350
It's no guarantee of a good life. The majority of imperials are basically wageslaves and even if you end up breaking into the nobility or reach the position of holding your own system in the name of the emperor, any tiny perceived slight or a simple rumour campaign from an opportunistic rival will lead to the emperor having you disappeared. It's not a stable state of affairs to live in.
>>
>>2096392
Mhm, mhm, I see. Face the wall, please.
>>
>>2096185
whatever faction has cute fuckable girls, and I don't see any in op, I guess vaulters could have them.
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>>2096564
I have good news for you anon
>>
>>2096185
Vodyani, be effectively immortal from snorting dust. If the Vodyani empire is ran by a competent player then the dust could also probably be ethically sourced and i woulnd't have to suck off the poor for lifeforce. Besides that, a vodyani is probably the single inidvidually strongest race maybe besides cravers as evidenced by their pop bonuses. No sex forever is something i could maybe learn to live with, lets chalk that up as the singular downside

>>2096312
>reincarnated as a craver.

Welcome drone 5032E-893 to your new home at factory plant 67, where you will spend the remainder of your 30 year long lifespan, also you're emergency rations
>>
>>2096751
>Vods
Problem is that if you mispeak a single line on the daily call to prayer, Isyara is going to turn off your hearing and pump the correct recitation of the verse you messed up directly into your brain for the next week. Constantly on eggshells with those jihadists + your faction leader is an Indian woman.
>>
>>2096926
>Getting dommed by Isyara

This a downside anon?
>>
Vodyani because their women are fucking hot.
I always imagined them to be kinda like slimegirls which are objectively the most sexo kind of monstergirl.
>>
>>2097225
Man i fucking tell you i saw some porn clips for sale at EndlessHub and it's literally just a fully clothed Vod woman sucking the lifeforce out of some poor fucker with a fetish for five minuted, they don't even touch. Shits weird.
>>
>>2097211
She is literally Indian
>>
>>2096587
This is why OP said playable, otherwise everyone would pick the Sisters of Sexy.
>>
Cravers are just gym bros
They crave gains
>>
>>2096312
Wewuzkangz society is pretty bad, because most of their shit is something like 10k years old, keeps breaking down all the time, and requires perpetual repairs. It's be like the commieblock everybody-drills-their-walls-at-8-a.m.-on-Sunday experience, except constantly.
>>
Whatever leads to death by snu-snu from fish-mommy.
>>
Sophons would probably let you experience the fully automated luxury gay space communism
>>
>>2097938
right up until they open a blackhole in the planet's core because one of the top scientists had a sudden whim
reminder they blew up their own moon by accident
>>
>>2096185
None of the above if possible, they all look like weirdos.
>>
>>2097938
Sophons would also probably give you experimental nanites in your starbucks without telling you first
>>
Why not Vaulters? They seem pretty comfy, able to live underground and keep to themselves while also enjoying advanced technology.
>>
>>2098517
They're an ok option but they're frequently described as a "grim people" and essentially no fun allowed, mainly due to their bad luck with running into disasters - which is the main downside: they seem to have this weird mix of good and bad luck where they keep running into society destroying disasters, but just about cling on and survive.
I think it'd be a solid choice, especially if you happen to align with one of their golden ages, but they sound like they're all constantly depressed.
>>
>>2096185
Riftborn. No needs or wants except the complete eradication of all mortal life.
>>
>>2097622
she was a fish alien thing and is now a bunch of dust inside a sexy suit
>>
>>2098621
So basically space Poland
>>
Hell, this universe is wasted on 4x games where you only ever look at the world on the scale of a whole civilization
>>
>>2098900
the game doesn't even make sense really, every faction is an established polity but everybody starts the same way. I understand why it's like this, but it conflicts too much with the lore
>>
>>2096185
vodyanis are probably the best if you're an average guy. They're not dealing with overpopulation or a corrupt system and they believe to be above everyone so they have the racism going on for them.
If I can choose to be in the upper crust then lumeris. Seems like rich lumeris do whatever they want, but then again their society is super backstabby so maybe empire is the safest bet.
Rest are too weird/gay/unappealing and I wouldn't want to be one of them even though I like playing every single faction except sophons because they're cringe in addition to being gay.
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This game can be cool sometimes
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>>2099061
the art is better than the game
>>
Nice thread. A bit different than the norm. I'd probably want to be a Craver or a Riftborn. As a Craver, I could enjoy a simple existence until I'm inevitably killed. But if I wanted something more complex, Riftborn might be interesting too, bending reality and whatnot to suit me.
>>
>>2096587
>an entire faction of compassionate latina combat nuns
God I wanna meet the fucker(s) that came up with them and buy em a beer
>>
>>2099061
I don't remember Lumeris being able to survive in space, which shows how little the makers actually care about their settings making sense
>>2099084
This, the (Endless) games are just a vehicle to platform the art guys' ideas and delusions. Actually playing them is an exercise in frustration to how long you can stomach seeing the wasted potential on display everywhere.
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>>2099242
asperger detected
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>>2099084
preach
>>
>>2096185
Unfallen VTube
>>
I'm starting to believe that ES2 is Amplitude's magnum opus because EL2 is shaping up to be a Humankind remake.
>>
This thread made me want to replay so I started an horatio game. I planned to read all the main faction quests and take my time but I have no idea where the second pirate fleet I had to kill went so I never progressed past the very first quest. Very cringe how story-spawned enemy fleet go explore the galaxy instead of trying to attack you.

ES2 has so many cool interactions for combat that would be fun to exploit against competent opponents but the AI sucks so much at waging war. I declared war on sophons and after they nuked some of my scout ships I never saw a single fleet that was bigger than 1 ship. Strolled right to their capital unopposed. Before dying they allied with the unfallen who got dragged into the war, I again strolled in their territory basically unopposed and sieged my way to their capital.
While I was doing this they sent 3 different fleets to one of my system, they arrived 1 turn after each other so after every battle I had time to repair my garrison fleet as well as quickbuying a couple of reinforcement ships just in case.
Cherry on top: They had a 25k strength military behemoth but it was sieging a pirate system far form their territory and close to mine, it had to slowly go back to their capital and then it went down in a single battle doing 0 damage because all my ships had a jammer weapon. I allied with zelevas to get a supremacy victory because the campaign was over anyway.
I wish the AI was smart enough to put you in a situation where you need to use special nodes to gain an advantage but you genuinely can win the game by spamming medium ships with slugs and nothing else. Granted this was only on hard (I had forgotten how easy this game is) but more income doesn't change how suicidal the AI is. Next time I feel like playing I'll disable pirates since they confuse the AI so much and see if I can win an higher difficulty game as cravers.
>>
>>2100093
yeah the AI is a huge disappointment
I'm about to start a new game with the ESG mod, I've heard it improves AI but I'll believe it when I see it
>>
>>2100148
ESG is mainly for pvp balance and is very good at that. It takes 40 minutes instead of four hours to get to midgame where everyone has builtup industrial bases and fleets.

>>2100093
I pray for the day when we get a strategy game with an AI that has hands. I remember that interviev with an ex-CA dev who worked on Rome 2 TW. They're told to keep the AI retarded so that players can have easy, satisfying wins against them and newbies don't get discouraged. I would not really be surprised if other companies had the same approach. We don't want players to refund the game because they lost a war in their first match.
>>
>>2100212
that's just an easy excuse for devs to not bother making good AI and putting it behind a difficulty setting
>>
>>2096185
human slave assigned to be holder of fish mommy milkers
>>
>>2096350
westoid paws typed this comment
>better life me me me me
you will toil for the good of your species or die a traitor
>>
>>2100212
>I remember that interviev with an ex-CA dev who worked on Rome 2 TW. They're told to keep the AI retarded so that players can have easy, satisfying wins against them and newbies don't get discouraged.
That's an excuse, they could always keep the superintelligent AI relegated to the highest difficulty modifier.
It's more likely that the only way they can make the computer better is to give it perfect micro interactions like the AI villagers in AoEII dodging arrows perfectly but at the same time sending their melee units in a trickle against castles so they all die for nothing.

No matter how complex the decision-making code is it's still changing its mind every time it runs that function. Maybe it's correctly retreating away from a fleet it can't beat but it will never have the intelligence to understand that it has to pull back, reorganize its fleets and wait until it has more numbers before attacking, it'll just send its fleet somewhere else, possibly right back where it retreated from.
I hope that one day we'll see a 4x where the AI can stick to a long term plan, it doesn't even have to be smart about it, just anything other than mindlessly moving units around every turn.
>>
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>>2099168
Cravers are always hungry, it wouldn't be a fun existence. But then again they do seem capable of living alongside other races so maybe they can overcome their biological needs with the help of technology?
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>>2100750
Forgot to crop the image
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>>2100755
I've never seen this image before. Where'd you get it from? The gnashast is oddly cute.
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>>2100834
From the artbook that's in your game files if you buy the deluxe edition on steam (copied and resized to fit the file limit)
There's some art that might not be in the game near the end
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>>2096185
Vodyani, duh. Why would I ever pick anything else?
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>>2097243
...got a link...?
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>>2100889
fair
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>hehe this fleet is sure to destroy those damn cravers! Attack!!
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>>2100961
And there it is, the utter cancer of trying to fight the vodyani at high difficulty. I haven't lost 1/10 of a ship in I don't know how many turns but the fuckers keep making arks and sending them to colonize random system.
Man raising the AI difficulty really is just a "how many flies you want to be swatting every turn" slider uh?
>>
>>2100996
I was literally one turn away form finishing off the vodyani when an unfallen AI from across the map won an economic victory out of nowhere, dust production was twice that of everyone else and they were at war with 2 AIs, no idea how it managed to win that hard.
Genuinely a fuckup form my side: I tried rushing military technologies to make ground combat on the millions of arks faster but I should have just had a manpower deployment module spam fleet escorted by a couple of attackers and have those mop up the vodyani while my main fleets moved on to another faction, I try to focus on a single enemy at once if I can and that bit me in the ass because vodyani take so long to finish off. It's actually cool that the AI managed to beat me despite me winning every single battle with 0 casualties, there isn't any challenge in the individual engagements but there can be some challenge in choosing the correct strategic decisions.

Gonna play the vodyani tomorrow.
>>
>>2099168
>Riftborn
Being a riftborn is pure suffering by virtue of existing in a reality utterly incompatible with you at least until you make it to one of their endings. They're my favourite faction but being one seems like a really bad idea.
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>>2100755

so many things to think about, how is a Craver adapting to society? How is he tolerated? There are all these unique alien races just waiting on a metro station, waiting to go to work in some giant city. That Horatio on the left probably has a boring deks job, the tiny Sophon squeezing through probably has some important business, The Lumeris lady is probably looking something up on her spacephone. So many cool things to wonder about and all we get is this image.

Yet again, this universe is wasted on 4X games.
>>
>>2100755
>implying a Craver can integrate in any society
aren't they 99% mindless drones and only their queens and the ruling caste are actually sentient?
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>>2101313
robot sexo
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>>2101141
>>2101313

Ah, commander Shepard. My existance is pain.
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>>2101381
from some hero descriptions:
>Due to their advanced skills in leading large construction projects Libera was sent to install a major Craver military base in an asteroid belt
>The reputation of Solutus began as a simple soldier, when it gained the nickname Undying. Having fought and survived more battles than any other Craver, first as drone and then as bishop, Solutus voluntarily ingested lethal levels of Dust
So a craver can have expertise in something, free will and a reputation (which means cravers treat each others as individuals) but then there's this one:
>"Obedience is expected; loyalty must be induced." Unbound learned to obtain uncompromising control over their drones by creating and exuding more potent pheromones
Maybe cravers begin their life as basically mindless drones controlled by pheromones and then they either mature into sentient beings or some are elevated through consuming dust or other methods.
Or maybe some are simply born sentient and are meant to direct drones to accomplish complex tasks like building improvements but can use their superior intelligence for tasks like piloting spaceships, administrative duties or, if they choose to, being employed by other races as mercenaries or bodyguards.

>>2101313
>Yet again, this universe is wasted on 4X games.
Personally I love how ES2 can hint at the unseen complexities of its world with just art, it's meant to leave you speculating on stuff like that, it's part of the fun.
I'd also like to see more media set in this universe but I'd rather things only be hinted at than overexplained like how star wars has to explain every single minute detail from Han being named "Solo" because he wasn't with anyone else and the fact that Vader's helmet is shiny because is polished with "woodoo hide"
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>Hey Kren, grab something from the fridge
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>>2101442
>do we have any lumeris?
>no I'm on a humanitarian diet
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>>2101016
>>2100996
>Tried vodyani on endless difficulty 6 players
>Once again 3 of the strongest AIs form an alliance against me and I can't kill them fast enough to stop them from getting an economic victory
>Decided to try out riftborn on endless, just 4 players so I can actually kill my enemies this time before they can get an economic victory
>I proceed to boom and press end turn until I win a science victory in total peace
Yeah I remembered why the riftborn were my favorite now: being able to colonize lava planets without getting growth or happyness penalties is so strong and you save so much industry, dust and science by not worrying about food, who cares about growing minor pops when your main pop is so strong and can can be built with all that industry you save? 0 drawbacks besides maybe some manpower issues.

Which faction is your favorite gameplay-wise?
>>
>>2101424
From some of the flavourtext from techs and quests, we know that cravers are individuals throughout their lives, but they innately believe in or gravitate towards living in an caste-based society. This is further reinforced by the fact they communicate intent and commands through pheromones that make them more suggestible/willing to obey the oldest and thus most pheromone-rich individual, until they are old enough to molt into a bishop. One side-quest you can do in the game has a new generation of craver drones be born and are running amok because no one can find them anything to do; they have not received commands and so are forming gangs to fulfil their caste 'purpose'. So you have to build science/dust/military buildings to have them fall in line. So it seems they find a niche in their 'caste' and stick to it, generally obeying the 'higher' castes/older cravers until they die or grow old enough to gain independence.
>>
>>2101424
I have bad news. Tactical Adventures have split from Amplitude some years ago and they are making RPGs... in Dungeons and Dragons. Talk about wasted potential.
>>
seems like this board likes ES2. how high up is it in the overall rankings on this board?
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>>2104137
It's a cool game with overly simple combat, bad AI and bad expansions
The gameplay itself is not amazing because how inept the AI is but it has unmatched soul for a 4x game.
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>>2104422
sounds like I've found my 4x
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>>2104454
If you start playing and have any questions feel free to ask
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>>2099171
>Latina
Nah, that's the mousey Celtic phenotype
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>>2104422
>It's a cool game with overly simple combat, bad AI and bad expansions
ES2 sounds like the perfect game for some autistic modder to make a total overhaul mod that turns it into a good game but I haven't seen it.
>>
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>>2104422
Amplitude has struggled to leave the gravity wells of it's bigger competitors.

Endless Legend is the second most popular thing behind Civ and Endless Space is the second most popular thing behind Stellaris. On one side you have THE most popular strategy series (arguably of all time) with civ and on the other side you have the Paradox's near complete monopoly on the grandstrategy market.

Too many people look at Endless series and just see "Civilization but fantasy" and "Stellaris but with less content" as if not having 200 dlc is a bad thing.

Also thanks Anon, you reminded me to read the comics again. Still mad that the Riftborn chapter has like two lines of dialogue from an actual Riftborn
>>
>>2104575
>Still mad that the Riftborn chapter has like two lines of dialogue from an actual Riftborn
This annoyed me very much, Riftborn are my favorites
>>
>>2104575
>as if not having 200 dlc is a bad thing.
tangentially related but I was just thinking of how terrible all the DLCs are in ES2. The factions they add are all good but the new mechanics are all bad:
>Vaulters
The pirate diplomacy feature is non-functional. You can pay pirates tons of dust and place a pirate mark on a newly formed colony next to their outpost just for the pirates to go do something else instead and see 0 returns on investment. The AI is just bad at attacking targets in general. It gets a pass because the pirate hero is fun, having a non-aggression pact with pirates can be helpful sometimes and it adds boarding pods as weapons.
>Supremacy
Behemoths are not that good and require a lot of research to be worth it. The AI is terrible at using them too, I see behemoths without engines spending tens of turns moving between systems almost every game. They can be fun in the hands of a player though and nuking whole systems at once is undeniably satisfying.
>Penumbra
Hacking feels like it was made solely with the umbral choir in mind: it's not well integrated in the existing research tree at all and instead you start with the ability to cause a civil war that will cripple your opponents without requiring any research or system improvement. At the same time if you can't hack a home system and you're not the umbral choir then hacking is pretty much a useless thing that you still can't ignore because the AI can hack you. I keep this disabled unless I'm playing the choir.
>Awakening
The academy only gets in the way of your interactions with other players, genuinely makes the game worse, 0 upsides.

I'm not familiar with stellaris but in general civ games always nailed expansions, ES2 never had that one expansion or update bringing it from good to amazing and maybe that's part of why it's never got as popular.
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>>2099168
Problem with riftborn is there's 99% chance your player goes for Inner Panopticon and your life is a hell even amazon couldn't achieve. Also you have super epilepsy and mere flashes of color innately induce a fear response.
>>
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>>2103874
>Tactical Adventures
I don't know who that is.

>>2100834
There's a bomb in your mailbox.

Anyway my pick is riftborn despite the aforementioned panopticon risks, because if you get lucky you terraform the galaxy into lava. Can you terraform into cold planets? I don't remember, hot planets rock too much. Also the Viceroy might be stalin but can also be very moe, hopefully the whole thing blows over.
>>
>install Enfer mod for improved AI
>play Cravers for the first time
>decide to play pacifist, just develop my planets and only fight defensively
>nearby Lumeris attacks me, I kill his fleets orbiting my planet and they ask for truce
>I agree
>no one else has attacked me since, despite my military being very weak
>now on turn 161 and nearly at Endless research
did this mod break the AI even more or is there something about Cravers that scares other factions away?
>>
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I know everyone hates the space kangz but I like relic system. Its a tie between them and the samurai chickens.
>>2101442
>mom said we have to play nice now
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>>2104769
You can terraform into cold planets.
>>
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>>2099084
Weren't they making EL2? Or did they overdo the koolaid and the rot is too deep now?
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>>2105011
Progress is being made on EL2. Its not a sequel to Endless Legend but a remake of their failed civ clone.
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>>2105017
>make setting
>it's a success for three games
>make civ clones
>it's a turd nobody likes
>go back to your old setting to make it worse
>>
>>2105019
So basically
>unit customization is replaced with specialist trees that you pay for after the unit is built
>empire planning, governors, and senate have been replaced by a council you assign heroes or people of note into
>heroes are just super units as you can't make them a governor
>leader of the only human faction is a they/them goblin
>market has been completely gutted
>you just click on the resource you want and pay without opening a different screen
>quests gutted, replaced by the leader talking with the tribe instead of a text box with nice art
>ui is now bright, abstract, and a mess to navigate
>terrible time period choice (there's a united empire ship that kills the lost)
All they had to do was replace the city planning with laws and senate and improve the combat (which they did). They obviously learned from ES2 with population control and being able to pick what species gets picked but stripped out everything else. No using luxuries to boost population growth/output.
One step forward, three steps back. I hate streamlining.
>>
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>>2105032
What happened to the art guy(s)?
I've seen zero new art despite them allegedly making EL2, barely even screenshots of the beta.
>>
>>2105038
I've got no clue. There being no artwork for the building improvements makes the game look bland. I hope they don't resort to using AI.
>>
>>2105019
>>2105032
Also,
>Four factions on launch as opposed to eight from 1

I actually like the dialogue system, the worst part of endless games for me has always been the quest mechanics. It just doesn't work when your "Pov character" is an abstact hivemind controlling a whole nation from a satellite through centuries of history

And despite everything EL2 still probably is a guaranteed success for them

>Their biggest and only competitor, CIV VII has flopped severely
>Good will and reputation from EL1
>Probably a tiny budget after the humankind fiasco
>PR-Youtube industrial complex astroturfing campaign

expect Paradox-level DLC policy.
>>
>>2105048
>Good will and reputation from EL1
Humankind was a dumpster fire and the academy and nakalim soured everyone even before that. Not to mention the latest EL1 DLCs as well.
>>
>>2105048
>>2105052
I'm willing to chalk it up to Sega meddling. The Endless setting is neat to explore and I'd hate for it to die.
>>
>>2105052
>Humankind was a dumpster fire

You would first need to know of Humankind's existance to be mad about it. That's not a lot of people.

>academy and nakalim soured everyone

By 'everyone' you mean people who care about balance/ played multi or played for long enough to notice the flaws. That's not a lot of people

>Not to mention the latest EL1 DLCs as well.

What i said above + Sorry anon, but DLC is standard practice today. Only us grognards get mad about them these days. That's not a lot of people

90% of people remember playing EL1 and ES2 and kinda having fun for a dozen or so hours curbstomping the braindead AI
>>
>>2105057
The Academy got an overhaul. You can also lock them to a single system.
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>>2105032
>still pushing the lost
Stop
Really you gotta stop
>>
>>2105063
It could be a good setup for "infected dust". I agree with your statement, the "an even more ancient thingy" trope is a bad sign of power scaling.
>>
How the first ES compared to the second?
>>
>>2105556
Less interactive. You're not missing out on anything.
>>
>>2107116
Yeah I've been playing it tonight because I was curious and it's pretty much just ES2 with less character and a clunkier research tree.
Combat and ship building seems more complex but just experimenting with it a little bit it seems that using all your tonnage on long range weapons is good enough to beat anything if you have a good hero leading the fleet.
At one point both of my neighbors declared war on me at the same time but despite killing my fleets a couple of times they couldn't get the invasion timer to go lower than 999 turns so they never did any real damage and I eventually won a science victory.
I was hoping that maybe the AI would have been better than in ES2 but they do the exact same mistakes like retreating from a battle only to move right back into the same node. Oh well.
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>>2097622
Does she look Indian to you? Vodyani were bald, had long arms and three-jointed legs. Still more humanlike than a pajeet.
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>>2098838
>>2107250
I think it's a joke about her voice actor
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>>2100750
I mean we already have shit like ozempic that kills your appetite shouldn't be to hard to make something for the cravers with the medical tech they got in the endless universe
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Is Pacifist government easy mode or what? Force peace on everyone you meet, and get free happiness from each race you're at peace with so you can overcolonise like crazy.
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>>2108152
Against AI, yes. The AI doesn't behave as if there are win conditions, so it simply sees that you've been at peace for so many turns and assumes you to be a long time friend. There's no consideration by the AI that allowing you to peacefully develop means they lose.
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>>2096185
Is this shit playable single-player?
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>>2108307
yes
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>>2108307
It's the best way to play unless you patience rivals buddha.
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The Vaulters are so cool. Its a shame they pozzed OpBot into a they/them faggot.
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>>2096185
Never played this particular type of strategy game, mostly a gridbased player, but I can get the definitive edition for free on Amazon. Is it particularly hard to learn?
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>>2113614
if you've played a 4X before then it's fun to learn the specific differences and mechanics of this series

it's not hard to learn, but takes time and the learning process can be quite fun
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>>2113629
Completely new to 4x, I'm fine with putting in the time to learn though.
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>>2113631
The tutorials are decent to learn with. Most 4X have a pattern of early game claiming territory, mid-game developing your territory and lategame aiming for one of the win conditions. Generally you strike a balance between research, production, making money, and military with all those things interacting with each other and your faction's traits.
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Don't watch sseth's vid on ES2. The problems he stated with the Awakening dlc have been addressed and fixed. You can now lock the Academy to one planet.
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>>2113614
>>2113631
I'd say its one of the easier games to learn in the genre
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>>2096185
Riftborn. Yes, I know it would suck initially but also a lot of opportunities to remake the world in our own image. This idea of Manifest Destiny on an interstellar scale is very appealing to me. That aside, from what I remember their society is also one of the best. Not much detail but I think their situation would create a strong, united, society without any of the weirdness and repression you'd expect from others. I also respect the fish capitalists but I don't have the temperament for it. I also like caste-based societies like the Cravers but I wouldn't want to live in one unless I'm guaranteed a top spot.
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>Have over 700 hours in Civ 5
>Friend gifts me this
>It's boring as shit and 50 turns in I still have no idea what I'm doing and no objective to build towards
Is this normal?
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>>2096185
Horatio. For I am beautiful.
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>>2114505
no
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>>2108328
>>2110555
But is it fun?
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>>2114795
opinions vary, it's definitely flawed but I've played through around 5-6 times now with different factions and it was fun each time
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I tried to play this game but there are way too many buildings to build with stupid unmemorable names and do nothing remarkable apart from >number go up. They're all so similar to each other.
In Civ 5 at least you can recognize and relate to the buildings you're building, and they feel more special.
Also there's no inter-species racism in the game at all, when you conquer a system those different pops just become yours. They have no debuffs and there aren't any organic ways to purge them, nor any benefits from doing so.
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>>2114805
>there aren't any organic ways to purge them
Hissho can sacrifice them in rituals, Cravers literally enslave them and can eat them
I agree there should have been more options like that for all factions
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>>2114805
You can forcefully relocate them to a planet with no food production where they peacefully starve or get eaten by megafauna
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>>2114805
>too many buildings to build with stupid unmemorable names
take your patriot pills
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>>2114505
The technology screen has legendary deeds you can work towards. There are 4 "wonder" buildings in the entire game, 1 for each era.
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>>2097622
Even better, I love brown women.
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>hissho
>establishing territory for my mining behemoths
>sophons south of my kingdom
>they start settling in my mines
>clear them out
>eventually declare war
>remove sophons from my galactic arm
>leave them a small kingdom next to the unfallen
>plug up the entryways into my arm with academy fleets
That Re-Awakening update did wonders for the Academy.
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why did they make it so hard to actually eliminate someone in this game
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>>2096185
Annoying developer. Annoying sound, annoying characters, annoying pacing, annoying annoying annoying. All the Endless games are irritating.
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>>2096587
I created a custom Craver faction just to have them as my starter minor race (sexslaves)
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>>2132554
cravers only want to eat, not secks
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>>2096185
Why is the space viking old and whithered but with breast implants?
Wasn't literally the only thing going for their matriarchal faction in endless legend that they looked pretty?
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>>2133040
my oc donut steel cravers like to eat sister pussy
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>>2133057
weirdo
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>>2133093
thread necromancy
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>>2133055
Her cryo storage pod was faulty.



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