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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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All the alternate rules I've read don't really add any depth to the game.
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Wrong board?
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>>>/tg/bgg
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>>2099327
Play Diplomacy instead
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Get rid of the dice
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>>2099327
Go play Diplomacy
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>>2099327
>Cubes
>Not plastic roman numerals
What cursed version is this?
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>>2099327
You don't. Why try to fix a shit game when you can just play a good one?
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>>2099327
>ukr*ine
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>>2099327
nukes
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>>2099884
Is that the one where three provinces are randomly nuked at the start and rendered inaccessible for the game?
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>>2099327
Risk is an alright game about resource and 'risk' management 7/10. The base map just fucking sucks ass and is almost unplayable. The rules just arent made with that shitty map in mind. For example that rule where you can get a unit for every 4 tiles you own... When is that ever going to be relevant? If a player goes beyond his standard 3 units he is already winning/already owns africa or s/america. Oh and Australia gives 2 units because fuck you thats why git gud lol.

Risk rules are alright but not on THAT map.
T. Played a lot of risk online.
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>>2099327
add navies, colonization, and nation-building
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>>2099327
Larping. You roll bad, he laughs? Pull out a bat or a wrench and pretend you're playing cluedo.
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>>2100107
possibly. maybe i posted the wrong apoc risk. there's also stickers that permanently change the board, not just for the current game but for all future games
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>>2099392
>>2099636
this desu
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>>2104039
>there's also stickers that permanently change the board, not just for the current game but for all future games
That's Legacy Risk. It's different from 2210 AD.
2210 AD also had a moon map that you could colonize, commanders, and some special event/action cards as I recall.
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>>2099327
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>>2099327
Check out Axis & Allies. It's basically a WW2-flavoured Risk with extra steps, but it introduces enough complexity to really shake up the gameplay.
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>>2110551
That's just our cheap mass-produced stuff. PBR, Coors, and Miller are decent. I've also heard Yuengling is pretty good but haven't tried it myself.
The really good stuff comes out of our many microbreweries.
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woopsy doodle
>>2111052
meant this for you:
>>2111704
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>>2099327
Just don't play it and instead try any other war board game.
Kemet
Nexus Ops
Twilight Imperium 4e
Any COIN series game
even fucking Diplomacy, despite having simpler rules, is more interesting than "intentionally designed to be all about luck" Risk.
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>>2099327
Play Rise of Nations instead.
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>>2099857
>plastic numbers
Thank God the version I had was actual infantry, cannon, and cavalry
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>>2113302
>is more interesting than "intentionally designed to be all about luck" Risk.
That's the issue with Risk: no deterministic choices.
Dice roll dependency itself isn't a bad thing, it's just that there is literally nothing else to do in Risk.
The game needs more strategic choices.
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>>2099392
>>2099636
friend of mine got gifted diplomacy, he mentioned planning to get some friends together to play it. i tried to look up the rules in preparation but i didn't get it.
i'm supposed to play this so called board game by passing notes around to the other players and pulling them aside and whispering in their ear in full view of everyone else? the main action doesn't happen on the board, but outside of it, in a completely unregulated way? is that normal for board games or am i misunderstanding?
btw my m8 got it a over a year ago and he never did end up getting a game together so i think he was as stumped as me even though he's usually much smarter. maybe you need someone who plays diplomacy to get you into diplomacy?
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>>2103723
>T. Played a lot of risk online.
Wargear?
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>>2113660
More or less. The game is one based around actual diplomacy and cunning, it was meant to simulate the players actually having to engage one another and maintain alliances, and when played earnestly does really show how easily they can break. It's been said Diplomacy even moreso than Monopoly is a game to test your friendships. I tend to agree. Having that goofy friend fuck you over in it will really, really piss you off. If it's a bit too esoteric for your group I would highly recommend Game of Thrones. It is basically the same game but with much more action and things for players to strive for, and even includes mechanics for each player to have to secretly decide how much support to give the Wall in order to stop wildling and Other incursions. Unlike Diplomacy it can generally be completed in a few hours rather than days or even weeks.
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>>2099327
The best way to make Risk better would be to reduce randomness and increase player participation. A&A is a much better wargame in that regard, but the problem is it takes much longer to play. So Risk is generally preferred because not only is it simpler but more quickly played.
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>>2113660
Diplomacy really does better work in better electric forms.
E.g., on Discord, I have been playing a variant of Diplomacy called Imperial Diplomacy that expands the number of players from 7 to 25 and covers the entire globe. It's pretty insane.
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>>2113660
>game is called diplomacy
>what do you mean gameplay revolves around talking to other people?
Stick to simpler games, like candyland or snakes and ladders
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>>2113741
How many have dropped out so far? Do you have a waitlist for players to fill in for those who leave?
And what are the circles in the oceans and great plains for?
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>>2113751
>How many have dropped out so far?
In my current ongoing game, 20% during the first week. I have played multiple games of this, and this drop-off was the steepest.
>Do you have a waitlist for players to fill in for those who leave?
Yes, basically to enter the game you fill a Google form, where you select 5 countries you would like to play as, and if you don't get selected, you are selected as a sub for those countries. So, if the primary player leaves, one of the subs is contacted to continue. So, abandoned players are quickly replaced.
>And what are the circles in the oceans and great plains for?
Multi-zone provinces, so for example North Pacific Ocean can have 5 fleets at the same time.
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>>2111052
>most American beers that people shit on are pilsners created by Germans
I'll never understand the meme of shitting on American beer when even Coors is better than half the mainline European shit. Pilsners in general suck compared to proper stouts and porters but redditors aren't ready for that conversation
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>>2113653
That's why when my family does play Risk, we do Castle Risk. Still very RNG-heavy, but a lot more strategy involved.
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>>2099327
Play Axis and Allies.
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>>2099332
Risk II on PC was great.
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>>2099327
For every move, you get a punch to the balls. But the final winner gets to punch the balls of other players 50 times each. This will force everyone to play strategically.
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>>2099327
Sengoku Range is essentially Risk, right? What makes it fun
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>>2099327
Alcohol
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>>2113741
25 is too much imo, the best games i've had online are in the 10-12 player sweetspot. Everyone can still have game impact and everyone still has reasons to talk to each other. Picrel is my favorite map because it has the colonial dillema's (oh I dislike germany's position in europe but they are my natural ally in africa, now what?) without being exessive or adding unnessesary boring to play nations.

The variant of this with the new world in it suffers cause CSA/Mexico are only there as speedbumbs so USA and Brazil dont instantly consolidate their entire continent. (After wich the game is basically over) so they dont really have a lot of choices or interesting diplomatic options, I imagine a 25(!) player game will inevitably have the same issues for some nations
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>>2099884
>aboriginal league
lmao
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>>2118742
it's all blonde anglos with forged birth certificates
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>>2099327
It already is and has been for longer than you'll live.
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>>2099327
Find someone who has never played the game before and make up rules to keep it more interesting in the moment.
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>>2118599
Where did you play these?
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>>2099884
>Andorra
This gives me a hearthy and healthy kek
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Removing dice throws would be a start
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>>2099327
>t. never played Strip Risk
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>>2126437
there is nothing wrong dice.
It only becomes a problem when there is heavy reliance on input randomness.
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>>2126520
>input randomness.
*output randomness got them mixed up
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>>2126520
the purpose of high randomness is to ensure that even poor players have a chance at winning, even if they are not favored overall. this is desirable in situations where players of different skill levels will be playing together, such as with eg risk, monopoly or poker
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>>2126562
doesn't that essentially means success is more luck than skill?
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>>2100107
cities get nuked during the game baised on card draw and sometimes you put a sticker on a territory and its just gone from your copy of the game forever
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>>2126592
The skill is in managing probabilities and ensuring that they are as much and as often in your favour as possible. It's not something you can achieve absolute perfection at but it's a skill nonetheless.
A skilful player will win more often than a player that acts at random and relies purely on luck.
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>>2127890
Ultimately all that means you can't win every game.
Which essentially makes it a casual games, compared to skill-based games like chess
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>>2127993
calling eg poker a casual game isn't strictly wrong, but it certainly clashed with many implied connotations
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*clashes
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>>2099327
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>>2130689
We have to go deeper



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