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File: Chokciv V Greece.jpg (1.27 MB, 3840x1080)
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Hi /vst/
I just finished playing my first game of Civ 5 as Greece. It was a vanilla beginner difficulty playthrough. Not much happened until the endgame, when my former close civ, Germany, started to become a jerk and attack my friends Egypt & France. I was hesitant to take their cities at first, but I had to teach them a lesson. The same for Persia as well, I even nuked their capital! All of this happened after the end of turn 400 in the endgame. Before that, I was aiming for a science victory, and I continued to aim for that, except that Germany and Persia had to waste my time.
Greek Alexander's UA is great, I mean, allying with City-States isn't hard, but being able to hold on to more gold and not spend as much to maintain your alliance with City-States is OP.
I could say less about the unique units, they were good for defeating barbarians, but other than that, I didn't use them as much.
Greece is overall a fun civ, but it isn't as grand as I thought it would be. Still cool though.
I like Civ 5's art and music, and I can't wait to play more games as other civs.
>>
File: Chokciv V Greece.jpg (1.64 MB, 3840x1080)
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>>2105903
Here's a better image of my Chokciv Greece game.
>>
I like playing Denmark. Their UA encourages pillaging and their melee units are pretty fast. You can just run around the map leveling units and pillaging to heal so you can run around the map more.
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>>2105903
My favorite are the Maya, they're such an unique, powerful and generally comfy civ to play as
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I love Persia. Golden ages are fun to aim for, and the universal +1 movement buff will take you incredibly far if you time your actions well.
They're the most rewarding of all civilizations if you take the long view of the game, likely even moreso than America.
>>
Greece's ability is cool, if you stack all the influence decay reducing buffs (Greece, patronage, shared religion) you can get influence decay down to 0 per turn. Their unique units are very good for early game war, if you like early war with other civs.

But yeah I still remember the civ 5 music, one of my favorite grand strategy ost. I like Ethiopian purely for their building, it's the best for rushing religion.

Try picking a higher difficulty for the next game, you look like your handling that one very well.
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>>2106920
Yeah I Greece with patronage is a must, but I was playing vanilla and didn't have any major DLC.
The music of Civ 5 is my favorite, hearing Chanson or Foxton Lock was always a delight, and so was meeting Bismarck and France and hearing their themes as well.
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>>2105903
Glad you enjoyed the game. Some advice, tho, if you'll allow it.

You need the two expansions as they flesh out the game substantially. Getting them shouldn't be a problem since civ5 is always on sale with the dlc on steep discounts. Get and enable all of them and don't look back. I''m especially fond of the later mapscripts which are based on real earth continents with randomised interiors.

For civ5 Emperor(6) is considered to be the normal difficulty level where the AI actually playing the game along with you. Try to get up there as quickly as you're comfortable with as that will make for much more enjoyable games. Immortal(7) and Diety(8) are less "fair" and it becomes more of a slog against blatantly cheating AI where you need to know what you are doing.

You should take a look at the city management screen. The highlighted hexes are the ones your city can work. Improving tiles outside of this ranges is generally detrimental (except for getting access to resources) as no citizen can work the yields of that tile while you are still paying the upkeep cost of the improvement. Speaking of improvements, keep in mind that roads can and should have a military application besides connecting your cities. Having roads over difficult terrain or to the frontlines can give you a significant edge in terms of movement and mobility.

Speaking of troops, you should always upgrade your troops since you're paying the same amount for upkeep anyway, but the way civ5 combat works means that obselete units usually get rekt hard unless you know what you are doing— unlike civ6 where combat strengths are subtracted (x-y), civ5 divides the values (x/y) which makes for differences in values more punishing for the weaker side.

After you've become comfortable at Emperor I'd recommend looking at some mods for variety. For example, VP is one of the actively developed ones which aims to improve every aspect of the game from the AI capabilities to unit upgrade path logic.
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>>2107248
>For civ5 Emperor(6) is considered to be the normal difficulty level
considered by who? you?
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>>2107248
Not him but it is the true middle ground between difficult AI vs beatable AI
The AI is aggressive, but not too aggressive. It is beatable, but requires you to be a little starter
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>>2108774
Smarter*
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For me it's the Celts, playing with VP. They feel quite versatile and Pictish warriors are like early game space marines. I play on emperor or immortal depending on map size
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Am I the only one that thinks 1 unit per tile is better than the alternative? When attacking you need to prepare your border for war using workers otherwise you waste time slogging through rough terrain and when defending you can use terrain and fortifications to deny the number's advantage from the enemy since they can't all attack at once. I haven't really played civ before V but I always liked 1upt and the only downside I can think of is that moving a lot of units in the late game is slow, but old civ fans always bring up how 1upt is a dealbreaker for them.
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>>2107947
questioned by whom? you?
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>>2108960
>defending you can use terrain and fortifications to deny the number's advantage
terrain bonuses are still a thing in stack battles, the other problem about 1UPT you didnt mention is AI cant use it for shit, not only firaxis got progressively more incompetent and lazy in programming AI in every civ after IV the increased complexity of 1UPT path finding exposes it even more
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>>2109175
>terrain bonuses are still a thing in stack battles
But you can't use terrain to deny a number's advantage since you can brute force your way through strongpoints with sheer numbers. In Civ V If you happen to have a chokepoint on hilly terrain that the enemy is forced to attack in melee while you have roads to rotate in fresh units then you have an impregnable defensive line that you can hold with a handful of units, no matter if against 20 or 200 enemies.
>is AI cant use it for shit
I won't say you're wrong because I haven't played civ in a while but I don't recall the AI being that bad at combat.
I remember it being smart enough to put melee units in front of ranged units and being capable of focusing down one of your unit and then exploit the gap in the line, but yeah I do remember it being bad at sieges specifically because it didn't know how to setup the annoying shuffle you need to do in order to take a city with melee units.
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>>2109170
yeah.
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>>2108960
Not at all, 1upt is great.
People here bitch about the ai not being good with it, but they're people who've put thousands of hours into civilization games who the balancing of any individual game shouldn't cater to.
Plus fending off numerically superior AI foes with good positioning and tactics is fucking awesome.

It's mostly just boomers who haven't moved beyond CIV 3 or 4.
>>
Can I post Unciv here? It's a free civ 5 clone for mobile
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>>2114240
Its fine
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>>2107947
I would say from people with over 1000 hours ( the game is 15 years old probably half of the player base has this) Emperor is considered the optimal difficulty. Youll never lose but it will be enjoyable. Everything below you win so quick it's not even fun. The jump in difficulty from King to Emperor is so fucking stupid. King is basically as easy Chieftain. Immortals pretty fun I'd say but some of the shit the AI has is genuinely bullshit. Deity is like a chess game you have to constantly be thinking every single move to the point where it's just retarded. You'll win but you won't be having as much fun. But that being said I would imagine that once you are familiar with the basics of the game Emperor is the most fun difficulty. It's like Halo where Bungie said the best difficulty to play at in terms of what they designed the game around is Heroic, not normal. Legendary is too technical and bullshit, whereas below heroic it's too easy. Same for Civ V. Rule of thumb for Civ VI is that whatever you're comfortable with on V, go up a difficulty.
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>>2111590
Tsms.
I genuinely don't understand how Civ V could be played at a fair level without 1upt. Especially on Immortal and Deity your enemies late game will literally have 5-10 times your army size, and well over 20 times your production capability. If it wasn't 1upt I don't understand how it wouldn't devolve into attrition in the AIs favour.
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>>2109175
The way Civ V happiness works, it fundamentally forces you to win wars with smaller armies. In Civ 4 you can sprawl far better at higher difficulties. Sure you can win with a slightly smaller military but in Civ V there is basically no limit to how large an enemy's force is but still being beatable if you have 30 good units. Also promotions make 1upt so much better in my opinion
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>>2114240
I won at rekmod as phonecia and I won at fantasia by nas but I cannot win deciv with the romans reeee
>>
File: Chokciv V Greece.jpg (1.73 MB, 3840x1080)
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>>2105903
>>2105931
Here's a much better image of my Chokciv Greece game.
>>
File: Chokciv V Rome.jpg (2.05 MB, 3840x1080)
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>>2105903
>>2117653
I just completed my second game of Civilization V as Rome, using a domination strategy. It was fun but also easy. I focused on settling my first cities near some sweet locations and adopted a liberty-style settler strategy, which affected my short-term happiness. However, Rome's unique ability made building colosseums and circuses easier.
Catherine declared war due to my expansion, but the war was manageable as the AI is predictable. I purchased archers for defense and constructed walls in each city. After signing a peace treaty, I prepared for future conflict, building legions and ballistae while improving my cities. I used my legions to establish trade routes to my cities, since this is vanilla, and there are no caravans. Eventually, I declared war on Catherine, capturing her cities with my legions and ballistae with ease.
Next, I targeted Songhai, motivated by a quest involving a trade route to Lhasa. After they declared war on multiple city-states, I declared war on Songhai. My troops evolved through technological advancements, from swordsmen to musketmen and riflemen, and from knights to lancers and cavalry, leading to a swift victory over Songhai and the liberation of Honai. This made me enemies with China and Arabia, prompting me to adopt autocracy and focus on world domination. I defeated China, capturing Wu Zetian's multiple settled cities everywhere. Then I moved on to Arabia, Japan, and the Iroquois. The final challenge was obliterating the Aztecs, where I used atomic bombs on their cities and nuclear missiles on their capital.
Overall, Rome's UA is neat but nothing special. It is kind of weak if you're going for a tall game. Their unique units are much better, with legions being able to build roads and forts, and ballistas' high attack damage against cities. You could easily rush cities with these units. I think Rome is a fun civ when you go domination, as I could see it going stale when aiming for other victories.
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>>2117665
Rome is a versatile country that can theoretically perform well at most of the games (it's prompting you to quickly expand, make lots of cities, build them up and from there on you can take your game anywhere you like), but the unique unit kinda just suggests going for domination, and that's a valid approach as well. One of my most favorite civs I think. Also if you think it's getting too easy, don't be afraid to raise the difficulty. And you should definitely check out the major expansions, they bring lots of cool stuff to play with
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>>2114240
someone needs to operate the warhammer fantasy mod
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>>2117716
>One of my most favorite civs I think
I can see why, playing wide and domination makes it a very enjoyable civ. It combines the city building aspect of civ 5 with a favourable yet optional war experience.
>And you should definitely check out the major expansions, they bring lots of cool stuff to play with
I will. I am just waiting to get my checks. In the meantime, I am going to keep playing vanilla to see how well civ 5 holds up, and evolve from there. I'm excited for what G&K and BNW has to offer.
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I am making progress in Deciv. I explored into an early army depot and got a tank early and used it to wipe out 2 civilizations. Annoyingly one of my allies took the second civ's capital city which is making my empire look ugly. This early snowball let me pepper the map with conscripts (36 atk) when soldiers (40atk) and militia (36atk) were the normal units.

I'm not ahead on research so I should plan for a military victory. Its going to be a tough one but this is the best deciv game I've had by far
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>>2118186
Hows everything now deciv anon?
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>>2120775
So I'm at like turn 180, I think I am playing on 300 turn max count. I am embroiled in a land war with the mariners(human shark hybrids - just like muh heckin LancerTTRPG campaign) after they took the capital city of the mad max freak cult of ignus. I roped Blackrock into joining me, glorious Roman Crimson Legion into war with the mariners. Blackrock has taken one of the large Mariner cities.

I have a sprawling empire of something like 30 cities and soon I will have 90% of the entire continent. I've only razed one or two cities. The majorities get a Legion camp instead and I use them to generate slaves. Conveniently this provides me with a massive slave army- slaves being a strategic resource here. This lets me put the majority of my weapons into ranged units and use Conscripts to zerg rush the main land. I only recently got access to tanks like the one I started the game with ( which was instrumental to killdozering the gas cult early game).

The conscripts have swept up north into the heartland of the mariner empire and they have railroaded the entire continent in the mean time. I am finally needing more workers now that I can upgrade farms into burroughs and biocultures. The last few mariner cities are painfully tall which means capping them takes several turns of bombing runs. I've built dozens of bombers and I'm working on spending all my alluminium on drones to get these next two cities done faster. I have enough conscripts, marksman and paratroopers to body block Blackrock from capping the central city of the mariners, but the mountainous terrain and units not being able to see over each other without specific promotions is slowing down my conquest.

Meanwhile there is a bunch of shit going on in the other major continent, the Huns and New Star and The Republic keep getting into wars with each other. I think the Huns have captured a city state and wiped out a civilization. They built the nuclear program recently.
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>>2121917
If I want to go to war with the republic I am going to need to ally with someone else on that continent to get my troops over. The mass of slave troops railroading up as they conquer technique is not going to work with my troops across the ocean. I am worried that I am going to get a game loss despite playing well and being secure because the other continent has a faction that is ahead on research and a faction that is ahead of domination victory. My seeded world had no city states on my continent so I did not get to engage in diplomacy early - nor could I afford to like in my recent run on Phonecia in Rekmod.

Won in Fantasia and Won in Rekmod so I need to finish Deciv for the hat trick.

My big push into the mariner's territory was fueled by getting 16 technical ( guntrucks) onto the map so I need to find another powerspike soon. I know if I research nukes I am going to have to fight the entire map - shit happened in Fantasia where I actually reached the end of the tech tree
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>>2121921
The Republic just entered the singularity era, which means they finished the tech tree. Should I just end the session now or should I let the AI win?
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So I want to play cov 5 again, can anyone suggest a interesting civ to play?
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>>2124034
babylon, for a fun warmup game
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>>2124179
Not a bad choice and weirder choices? Also does anyone have any mod recommendations? Last mod pack I did was lek mod
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>>2123122
Based Unciv enjoyed. What mod? Do you feel the AI is better than normal civ V?
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>>2124509
I don't know shit about normal civ 5, I was playing civ3 before this. I'm playing Deciv which is like a 'rebuild after the bombs drop' type mod. Things start off looking like fallout and you end up planting alot of trees. Water as a primary resource instead of Gold. I wish I was playing Fantasia or Warhammer but they havent updated alongside the client yet. I think the AI is pretty ruthless.
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File: 1731387472059017.jpg (27 KB, 480x720)
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>vanilla Civ5
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>>2124505
There's a fun mod just called "ancient Maya scenario" it's only for G&K, not BNW, but it's a really fun full game conversion scenario where you play through the rise and collapse of the Classical Maya.
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>>2105903
Nice blogpost. Now go fuck yourself.
>>
I wanted to like Vox Populi until I realized that the AI is still a cheating nigger that just dumps a sum of gold into its stockpile whenever it’s about to run out.
This makes mid/lategame warfare incredibly gay because they can and will just push past the unit cap with the free gold and even when you fight well you can’t make progress. They just drown you in units.
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>>2127748
VP says that they have got something like ramping up bonuses for AI as the game progresses, so it's supposed to get more pronounced over time.

My experience, though, on emperor has been different. Ancient/classical warfare seems to be pretty straightforward where the AI is floating 10-15 units and it's quite managable. Killing a few units around a city and pushing up and surrounding it seems to make the AI decide that they can't save it at they'll often pull back to defend the next settlement. Medieval/renaissance is similar, but the number and variety of troops is higher and infrastructure more developed which can make forcing the AI to abandon cities more difficult. By late renaissance you usually need a solid composition of well-trained troops to take cities and contest the higher AI troops in the field. I've noticed that trying to do a "safe" siege where you have trebs/cannons on defensible positions and don't commit melee troops more often than not doesn't end up working. It takes so long to whittle down the city and its garrison that the AI will always have time to rush in or buy new troops, making the whole process rather painful and costly.

Going into industrial eras you do need troop numbers in the 60s, preferably 80s (depending on map and empire size, ofc). In my experience this is where warfare is the most sluggish due to high troop-numbers, developed infrastructure and a multitude sources of combat bonuses available by that point. This is where I, subjectively, pivot towards naval and aim to build up strong fleets to be ready to fully exploit airpower when it becomes available. I feel like modern era air and armour solve a lot of the slugginess of the combat and you can make big brain attacks which force the AI to react and undertake retreats and to give up land.

Unless there's a runaway civ who can field like 5x your troops while having a tech lead. You'd probably need to dedicate most of the game and effort to take them over a long period.
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Filthy robot is streaming again

The Civ King returns
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>>2105903
>Greece is overall a fun civ, but it isn't as grand as I thought it would be. Still cool though.
It's grand once you realize you pretty much a diplomacy victory in your back pocket pretty much all the time
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>>2128990
>everybody who takes judaism as his religion has to rename it into satanism
He is /ourguy/
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>>2124034
Poland.

>>2124179
Babylon is good too for scientific victory.
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>>2124034
Aztecs with tradition + honor, on a map with Raging Barbarians activated
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>>2129652
he said that, lol
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>>2125351
Say what you want about vanilla Civ 5 but its theme song is epic.
https://youtu.be/B5A7hwjYXFw
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Forgive me for the VI blog, bit there's no VI thread and this was a weird game:
>Maori on continents, spawn between two landmasses
>flip a coin
>coin lands on the continent where it turns out I settled 7 tiles away from Georgia's capital
>warrior goes off to explore
>slinger goes off to explore
>meaning my capital is undefended when Georgia declares war
>well, at least I have my fishing boats
>can't even do anything about it because I settled 1 tile inland on a lake, so buying a galley is impossible
>barbarians pillage all 6 of my fishing boats
>well, at least I have my settler
>a city-state suzereined by Georgia steals my settler and nearly kills my exploring slinger the turn they declare war
>as my warrior is sailing home to die, he discovers a city-state
>it's one that let's you purchase a unique unit with faith
>immediately dump enough envoys into it to suzerein it
>pantheon pops
>the free settler pantheon is still available
>take the faith for military victories pantheon like a madman
>meanwhile, while my slinger is running for his life from the wall of city-state units he meets Greece
>build a builder
>send him out on a suicide mission to repair one dye fishing ship
>repairs it, immediately captured by barbarians
>trade my dyes to Pericles one turn before it's immediately re-pillaged
>finally, finally I have money for archers
>start cutting through the Georgians, racing against the clock against the civ most likely to build walls early
>earn enough faith to buy a few nijang
>as I'm turning the tide, the walls go up
>even though I'm researching swordsmen, I only have 1 iron tile
>except those city-state units scale with the strongest unit you've created
>finally build a single swordsman in my capital, which has no tile improvements except 1 iron mine as it's being railed from both sides by barbarians and a city-state
>the nijangs across the continent get the memo, their combat strength doubles, and I wipe out Georgia
What an absolutely doomed start
>>
>forgive me for the yaoi dump /u/, but /y/ is down and I just blew a huge load to this
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>>2133378
Civ is for midwits and every game is basically the same numbers go up slop. And VII is just needlessly passive-aggressive about the number going up "the wrong way".
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>>2133521
WHAT GAME IS NOT FOR MIDWITS THEN?
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>>2133521
A number-go-up game for midwits would be one where the number goes up regardless of the players actions. In civ there's some decision-making and planning involved, which can affect your number-go-up gains, at worst making you fall behind of your competitors. Compare expanding in Civ5 to expanding in stellaris, for example.



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