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It was quite fine
>>
>>2112534
dow 2 is just reskinned company of heroes
company of heroes is actually a good game, so dow 2 being derived from it also resulted in a good game
all hate towards this game is merely because it isnt like the first one i would say
nevertheless dow 3 exists now, dow 2 looks great in comparison
>>
>>2112541
>dow 2 is just reskinned company of heroes
false; coh was good

>so dow 2 being derived from it also resulted in a good game
false; it did not
>>
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>false; coh was good
>false; it did not
>>
>>2112534
>It was quite fine.
It wasn't, really.
>>
>>2112534
It sucked, actually
>>
I liked the ideas, but it could have been executed better. The campaign was incredibly tedious as you are constantly reminded of how badly the AI cheats. No reason for Orks to have foot soldiers with more HP than a dreadnought.
>>
The elite mod for retribution is very fun, if you re not afraid of playing online.
Anons here should try FFA games
>>
It was / is alright.
Gets overrated by
>uhm actually the widespread opinion on this game is wrong it was incredible/actually dogshit uhm
fags but thats life.

Campaign balance definitely sucks but its fun enough, the idea is there.
>>
>>2112534
It was great, just not what people expected from a dow sequel so all the retards got butthurt and started spreading that it was bad. If it came out under a different name then the reception would have been different.
>>
>>2112902
PvP is the real shine
Compstomp AI is garbage
>>
>>2112930
I agree, played 100 hours of pvp on that mod; never played anything like it.
Other favorite of mine would be wc3, but never really played that one online much sadly
>>
>>2112911
Yeah maybe they should have called it something else then.
>>
>>2112902
>if you re not afraid of playing online.
i am as afraid of playing online as homophobes are of homosexuals. it is not fear, but disgust.
multiplayer is the gateway that allowed normies to destroy vidya, change my mind.
>>
>>2113453
I'm sorry to hear that being faced with your own inadequacies makes you cry, bro.
>>
I played a few hundred hours of DoW2 in 1v1 and 3v3. It had its ups and downs in balance, but I thought overall it was pretty good. It's pretty much Company of Heroes but with very short time to kills and hero units in place of doctrines.

My biggest complaint about the game is just how quickly things can fall apart in the first few minutes if there's a skill gap, because melee is largely lethal, especially to retreating units, not immediately retreating your units when they get in danger largely leads to squad wipes, getting caught early and losing your power generator node largely leads to you never recovering. It's worse than losing a fuel node in CoH because you have to pay requisition to replace those and they could at one point be killed by spiked grenades very early into the match. I also hate that they changed the armor on the walker units where anti-infantry weapons can threaten them, removes most of their early game pressure and makes them significantly worse in a melee context.
>>
>>2112902
Elite's player base is absolutely fucking ass and it's miserable to play with them. The mod itself is good but you'll spend 90% of your playtime juggling between lobbies that never start, being insulted by 3rd worlders, finally launching games that end in a surrender in 5 minutes because one guy forgot to buy gens and then watching every lobby thereafter implode trying to blacklist the guy who played poorly even though there are only 6 people playing.
>>
>>2112902
Yeah, Elite makes the dogshit MP of DoW2 into a top tier game
>>
Retribution had a great campaign in my opinion my only real annoyances are that Chaos had Eliphas again and the Eldar fought other Eldar, which maybe someone can correct me as I'm not super knowledgeable about their lore outside of fundamentals but it felt weird.
>>
>>2112902
Elite changes Basedmedes to dogshit nobody (I assume Force Commander from the original+CR but with a new portrait).

>>2116202
CW Eldar can fight CW Eldar but they'd need really good reasons for it.
>>
>>2116216
I do not recall what reason it was in Retribution's Eldar campaign but I'm certain the mission objectives do not change so it must have been something relatively mundane like getting to a portal or searching for Kyras' signal.
>>
I bet it was dumb. Macha in DoW1 is dumb and I've read some spoilers that in 3 she sics Gorgutz's orck on the Eldar under a power-hungry Autarch and is shocked by how many fellow Eldar those savages kill. Then she teams up with Gorgutz for the finale.

I am not sure about Kaurava one and Taldeer but aside from the Retribution's Idranel recolor (who wisely stays quiet) I think Idranel is probably the best portrayal of them in DoW. She has a pretty straightforward if ruthless plan (buff up local Orks so that they can challenge the Tyranids and failing that destroy the subsector to starve them, fuck the humans). She just didn't account for a band of immortal space marines that can summon infinite reinforcements for their squads being that good. Then maybe she is a shit Farseer if she couldn't foresee that.
>>
I'd buy a DoW2 remaster if it came with a workshop so I didn't have to use the elite mod patcher, even if it has gotten much better.
>>
>>2112534
The only thing that stuck with me and which I hated was the sad number of models on the field at any given time. Oh, yes, our chapter deploys five men stop a bug invasion of 12 "men."
>>
>>2113453
Yeah bro you're totally not insecure I can tell by that badass picture you posted illustrating how you REALLY feel about it retard
>>
>>2112534
i like dow2 and i appreciated that it wasn't dow 1 2.0
i also think it fits 40k and certainly space marines more unlike dow1 where you have 1000s of marines die
the campaign was good albeit repetitive and somewhat unfinished but the idea of blending rts and rpg elements with branching options was fantastic and i wish we saw more of it
chaos rising was a step in that direction but retribution was hopelessly phoned in garbage and should have just been sold as the multiplayer expansion it was

i wish dow3 had been dow2 with more of the scale of dow1 for some factions - there were never enough guardsmen or tyrannids on the screen and never enough basebuilding either
there could have been wonderful asymmetry between factions if we mixed dow1 and dow2 but instead dow3 doesn't exist
>>
>>2112534
It was a case of Relic trying to apply the Company of Heroes formula to Dawn of War except Dawn of War is a game about grand-scale massive engagements while Company of Heroes is about small-scale tactics so predictably you ended up with a pile of crap that COH fans liked while OG DOW fans hated.
>>
>>2120216
>Dawn of War is a game about grand-scale massive engagements
says who
>>
>>2116283
Macha the Perma-Virgin is sexually frustrated, that's why she's dumb.
>>
>>2116202
>the Eldar fought other Eldar, which maybe someone can correct me as I'm not super knowledgeable about their lore outside of fundamentals but it felt weird
The setting of WH40k is fundamentally set up as a tabletop wargame where any player playing as any army can feasibly be playing against any other army on the other end of the table. That's why in the dark grimness of the grim darkness There is Only Warâ„¢. It's also the reason there are exactly two missing primarchs both of whom absolutely nothing is known about, for instance, so both players on either end of the table can feasibly have a homebrew chapter that's descended from one of the missing primarchs. Eldar vs Eldar battles aren't any different and Eldar are well known for being impossibly arrogant, making stupid decisions that end up fucking them in the ass, and fatally misinterpreting their visions of the future, so it's not too hard to come up with a scenario where two groups of Eldar come to blows.
In any case, it's been a while but iirc what the enemy Eldar were doing in that mission was very harmful to your ultimate goal in some way and they couldn't be persuaded to listen/you couldn't be bothered to explain properly (just Eldar things). iirc they wanted to completely cut off the planet from the webway and had no idea about the buried craftworld and all them soulstones that you were trying to save. At the end of the mission the leader of the enemy Eldar sees that you were right all along and sacrifices herself to summon an Avatar to assist you.
>>
>>2116283
>3
just ignore 3 because it's extremely retarded and contrived in how it forces all of them to work together.
the campaign would've been a lot better had they just stuck to separate campaigns for each faction
>>
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>>2112534
>>false; coh was good
>>false; it did not
>>
>>2116283
3 is about an Autarch being seduced for power by a stick in exchange of a blood sacrifice (because it's a sealed Chaos Daemon, duh). Macha and Gabriel wants to prevent that, Gorgutz wants said stick, and he get it after all 3 kill said Daemon and go their separated ways. The End.

Gorgutz: the Ork Warboss that abandoned a entire conquered system that was disputed by virtually every major power in the Galaxy save for the Tyranids, AdMech and the Votann, to hunt for a fancy stick.
>>
>>2112534
>It was quite fine
It wasn't fine. It was great.
>>
>>2120343
>says who
Shitbrained UAfags.
>>
>>2124044
I've tried UA, it's such a fuckign scam. I don't get how it got the reputation it does. Introduced fuckload of bloat and the engine or the maps clearly don't handle that many units at once.
>>
>>2116202
>be Eldar
>farseers sees that only way of protecting the craftworld is attacking other Eldars
>shit sucks but a Craftworld is a Craftworld
there now you have to CW Eldar armies fighting each other
>>
>>2120216
I am an OG Dow and CoH fan, 2's crime was not going far enough. Instead it feels like a pre-alpha build of coh1, which is shitty. Quite frankly CoH is the superior evolution of DoW, and I'm sad that 4 isn't just CoH with a 40k skin, since we never quite reached that.
>>
first try I gave at dow2 was underwhelming.
years later I tried it with the mindset that I have to judge the game for what it is, no what it isn't.
I loved it, it's not a rts, it's a squad rpg with tactical gameplay. The key was understanding that items armor and weapon customization before a mission it's half the gameplay, choosing the right combo of weapons between your teams in accordance with the enemy makes night and day difference. So item collection it's key, and you discharge item only if the inventory it's full.
the battles became more fun the more you learn the game, since there is morale you can cause big routes that can snowball, resulting in a frenetic but controlled gameplay.
the fact that you had a limited roster contributed to have the strategy element, every mission it's a puzzle.
great game, but a prime example on why you don't use bait marketing, people expected a rts and got a different game.
>>
>>2112534
Playing as the Alien queen and rampaging around the battlefield while basically ignoring the rest of your units is a blast.
>>
>>2124729
Hell you don't even need to go that far. Biel-Tan will fuck anyones shit up if they don't obey their word half the time.
>>
>>2116202
>and the Eldar fought other Eldar
the way they handled it in retribution was funny
>"we need to fight you, fellow eldar. Prophecy has foretold you will be our undoing!!"
>*kill them all only because they attacked first*
>"wow the prophecy was right!!"



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