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Abandoned another run halfway through award
>>
Same, honestly.
Doing US+Canada+Russia (and then Bloc) is fun but the longer I play the more I can't concentrate on objectives.
>>
>still playing agentslop invicta
ouch
>>
haven't played since the demo, what's it like now?
>>
>>2127252
the same
>>
>>2127273
>>2127252
worse
>>
Dead game. Even deader after the devs went full retard and started disallowing builds that didn't involve USA+Kazhakistan.
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>>2127448
Kazakhstan having ANY boost income at all is retarded in the first place. It's not like they're the ones building the rockets.
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>>2127448
Kazakhstan is completely useless after 2024/2025.

USA is the easiest strategy. If you can't get more value out of the EU, you're just a noob
>>
boost getting irrelevant after the first mars mine is kinda silly
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>>2127608
This, it's a pretty dumb idea that a single Mars base in the mid 2030s can produce basically everything needed to build interplanetary warships with railguns and nuclear drives and shit.

They should introduce an "advanced components" resource that can only be manufactured on Earth, and that is required for Tier 2+ habs and ships.
>>
>>2127832
Delete this, the devs might see it
>>
Quick strat to colonize the Mars?
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>>2127839
don't bother, it's being nerfed as we speak
you will fight the ayys with ak47s and you will be happy
space is not for pl*yers to enjoy
>>
>>2127844
Okie-dokie.
Should I focus on killing enemy agents/countries then?
>>
>>2127252
garbage, devs actively nerf popular strats because they 'make the game too easy'
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>>2127839
Get Kazakhstan, stockpile ~100 boost.
Research "Solid Core Fission" global tech, then research "Nuclear Freighters" faction project. I generally go Advanced Chemical Rocketry -> Mission to Mars -> Solid Core Fission Systems. If you play the Earth game right, you should get 100 stockpiled boost by 2025.
>>
the biggest problem with this game are the devs, anyone else would already had finished and releasing good dlcs but they are stuck making sure the game will be as miserable as the can make it. Another reason why i despised long war.
>>
Is the game fun with cheats? I've played it shortly after it came out or was early access or whatever. Space combat was atrociously overcomplicated, the rest was just babysitting agents over and over. But the "possibility" of pushing back the Aliens and building colonies and space stations kept me interested.
>>
>>2128390
I doubt it, the whole point is starting as the weak victim of hi-tech ayys
There are settings for game speed now so it's less of a slog
>>
>>2128354
That game was outsorced, no chances that current devs finish it.
The biggest problem is Earth's layer and babysitting slop, next one is seprating system layer from planet layer, following with mana instead of resources. But devs can only tweak numbers instead of actually coding.
>>
>>2127224
I don't get how people can enjoy dragging their nuts through glass. Game is too painful to play.
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>>2128639
It's supposed to be painful. That's the fun part.
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>>2128057
haha faggot are learning the johnny lump experience
He did that exact same thing with Long War, to the point where'd he'd watch beaglerush's streams every time specifically so he could nerf into the ground any strat he used
>>
>>2127832
Manufacturing is manufacturing
there is nothing magical about earth's dirt that makes some mechanical parts only possible here
A CNC machine on mars would be no different from one on earth
>>
>>2128478
I remember fucknuts promising a Cold War start and an Expanse start
the latter would have been damn neat since it'd be dramatically stronger ayys in a pacific war style slug match against your UN/MCRN fleets
>>
>>2129016
>learning
it's the same dev anon. They are doing the same thing, they watch streams to get viable strategies and nerf it to the ground. Some people even asked the dev if he is planning to make a visual novel instead of space strategy.
>>
>>2127224
>game that could be fun but devs destroy everything that is fun
>YOU'RE NOT ALLOWED TO RESEARCH ANY HIGHER TECHNOLOGY
>YOU WILL USE BOLT ACTION RIFLES TO FIGHT ALIENS ON MARS AND YOU WILL LIKE IT
what's wrong with these devs?
>>
>>2129089
The dev is extremely, earth shatteringly, unreasonably fuck ass petty and spiteful
it was a concern when the game was first announced but it was hoped he had become an adult by that point
unfortunately not
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>>2129016
I have to wonder, what is the point? What's the end goal of it all? To make the game completely unplayable, and then watch it die as players abandon it?
>>
>>2129155
Its the modder condition
they're either laid back and personable, or the shittiest people to walk the earth
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>>2129155
He wants you to play it his way, everything different is a "bug" and now they got everyone money they don't care, at least LW was free and he could shit on it as much as he wanted.
>>
>>2127224
>we're gonna make our own xcom
cool
>but without the xcom
oh...
>>
I've found lowering the alien progression speed down to like 25% gives you more breathing room to not have to strictly adhere to time tables or get completely stomped hours after your key unsuccessful rolls trying to rush to mars. It's also important to shoot down surveillance ships doing abductions to slow the ayys down. You can even get away with just forcing them to run away as it resets the timer on their mission.

I also think a big issue is there should be more fissile material available, which i wish you could tweak up a bit. It would make mining asteroids and other stuff more viable.
>>
It's also such a shame the state of the games development and how narrow the devs thinking is. Given the current game presentation there could be so much more.

If the game must absolutely be a story of desperate defense against a technologically superior enemy why not expand on the 'aliens conquer earth' mechanics? Canonically the ayys are ridiculously small in numbers, their mind control has numerous exploitable flaws and some people can even be or development immunity to them. Also you play as a shadowy organization. If only the dev could stop acting like they're modding a game and add features.

Imagine if:
>ayys touch down and create a government.
>their country has multiple unique features.
>executive control is always with the ayys but other control points are open for the taking
>a new mechanic of "visibility" is introduced. The premise is the ayys cant be everywhere at once. They -think- the media is in their pocket but its staffed entirely by the Resitance or Academy.
>over time and expansion the ayys set up districts of control that function like separate countries so its not just one big world government
>if the ayys conquer everything the game continues and you play as essentially a terrorist organization or what you are, a shadowy interest group.
>the ayys dont just instantly know what the crews of spaceships believe or the habitats. They will be focused on terraforming the planet and their probably decades plan toconsolidate control
>its viable to build to the point of staging a massive revolt and fight back.
>also factions have lose conditions so there's something more at stake and ai ideologies can be defeated

Makes me so depressed what this game could be capable of.
>>
>>2129294
It's closer to painfully long boardgame.
>>
I still claim the game could be fun if they dropped the fucking agent shit and just make you command nations..
>>2129273
>>2129273
>He wants you to play it his way,
Couldnt he just boost 'his way' insted of nerfing everything to the ground?
>>
I just wish the fucking game is fully real time and no month to month BS
the gameplay still play like a fucking turn base
and it get worse mid game where there is nothing happening
>>
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terra invicta threads always get a lot of replies and the replies are always "this game sucks and the devs are idiots"
>>
>>2129633
its annoying to see such a nice material for a game wasted so fucking much.
>>
>>2129601
did you ever played LW? His way is the most miserable, slow and grindy way. He thinks the game should be your second job.
>>
>>2129633
i wonder why...
>>
>>2129670
>did you ever played LW
I didnt, i kinda bounced off after finishing Xcom1.
>>
has the dev pulled his head out of his ass and made the game drop the earth phase after getting into space instead of just piling more and more shit on top of eachother?
>>
>>2129633
Awesome concept +
Atrocious implementation
= We've been robbed.
Every other (capable) dev team toying with an idea like this might now reconsider or abandon it entirely if they falsely believe the game is doing badly because it's too niche or there is no demand for such a game.
>>
>>2129633
Casual gamers who should enable cheats
>>
>>2127837
>>2127832
Astronaut manpower resource coming next update
>>
>>2129016
>>2129074
Kek
>>2129155
It's the developer archetype that wants to have the perfect game always replayable.
They want to reach the infinite with finite resources and the only results is pissing off everybody
>>
>>2129273
>He wants you to play it his way
And what way is that? Because it feels like every way is getting nerfed.
>>
>>2129810

>rush Kazakhstan
>rush the US as efficiently as possible
>rush all the right techs to maximize boost gain, fast probes, solar sails and tugs/freighter and reduce cost to launch out of low earth orbit
>rush to the one moon site that has water and hopefully rolled well at game start for the other resources
>scrape together enough to get to mars and start mining
>have enough resources and have pushed tech the right way to get tier 1/proper missiles and 2-3 ships
>shoot the ayys first surveillance scout down before it can abduct too many people
>keep doing that for the next decade as you slowly grind more resources and tech
>maybe if youre lucky the us military will be teched enough to get to 6.0+ mil tech for the inevitable invasion
>survive long enough to start getting industry on mercury through solar panels
>gradually build a garrison fleet on earth through gorilla space warfare
>get antimatter to finally be halfway on parity with ayys
>death war over Earth/Jupiter
>if you've made it this far you've definitely won but it'll take awhile yet

Basically this. If some critical rolls dont go your way like tech unlocking or not capturing an ayy fast enough you might not be able to recover and lose your entire campaign through a slow losing war of attrition to the aliens instead of a slow winning war of attrition.
>>
>>2129921
>make a sandbox space 4x game
>nerf and kill everything until there is only one viable strategy
Is there a name for this mental disorder?
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>>2129921
I thought Kazakhstan got nerfed
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>>2129942
are you kidding me?
>>
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I like the Earth stuff and wish there were more RP-lite interactions with your agents
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>>2130055
One issue is that agents are very shallow despite all the stat and trait bloat in the game.
>>
>>2130055
well, I wish agents and aliens were gone and we were playing as nations or power blocs in an early space colonization scenario
>>
>>2127224
So... just like everyone else?
The game is only in any way remotely engaging early on. By 2030 you either are already winning, or you've already lost, and there is literally no point to continue, since all that's left is either boring mop-up or an unwinnable situation.
>>
>>2130231
That is the problem with this game, in other games you can find a way to recover from the bad rng, here you only know you are losing 8 hours in and there is no saving it.
>>
>>2130106
This.
Check out Solar Nations 2.
>>
>>2130370
more like
check out
Aurora 4x
>>
>>2130528
This game did have the great potential to be Aurora 4X but as a real game that was developed to be a game from the start, rather than a tabletop campaign tool whose scope got bigger.
Sadly, the Long War devs were in charge.
>>
>>2130370
>>2130565
so is space assholes 2 good or bad?
>>
>>2127224
I am probably 8 hours away from winning the game outright. It is a pain to grind out and clear all the distant asteroids and planets.

My computer is shitting up in the end game too and I need to finally upgrade my components. I have basically all the parts. I just need to do it.
>>
>>2130055
>Paradrone wishes for more Paradrone modding shit
Drink bleach and die
>>
>>2130528
Bro please, i played Aurora since 2012.
>>
>>2129520
thank you for creating a vision of how much worse things could be.
>>
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>>2129520
the whole game is a big bundle of incompetence
only two of the factions make any sense, it reeks of the guy deciding in advance that he wanted x number of teams, and just slammed the square peg into the round hole

shadowy interest groups could theoretically work but hyper railroaded static ideologies do not

We got team edge lord, campaigning for total alien death despite the game having just fucking started and ET not having done anything yet

Team designated good guys, whom are as creative as the nigress they made their leader

Team shekelmancy, lead by not-elon musk in some bizarre hamfisted capitalism bad preaching attempt

Team old aristocracy, who shouldn't even exist since they're meant to be the pre-alien shadowy interest groups whom have absolutely no fucking reason to unify with their generational enemies instead of becoming the shadowy interest groups of the game themselves

Team bitch made, whos plan is to contest the aliens just long enough make a big fuck off easy target and then slowboat off in full view of the hostile aliens with engines bright enough that even we today could track for their entire centuries long journey, hoping ET doesn't just ram a RKV up their ass

Team defeatist, whos entire theme is being professional cuckolds, with no other qualities. Despite not knowing anything about ET, their only response was to assume the position for no tangible reason further than alien scary. And whos plan is to do the alien's work for them in building a planetary chastity cage. This faction is doubly retarded given it should fucking disintegrate the moment ET is engaged and defeated in orbit since the alien invincibility their propaganda would have to revolve around would be ash

And lastly, team collaborator, whom at least have some fucking dignity unlike the previous niggers. Unlike team redditor, this team has the perversely clever idea of taking over the alien empire by being their top guys and duping the hydra into handing over the keys
>>
People just get mad that their degenerate strategies get nerfed. The problem with these strategies isn't that they let you play the game "your way" - it's the exact opposite actually. They're too good that doing anything else would be trolling.

The game in its current state has pretty good strategic depth. There are many different strategies, and none of them are clearly the best.
>Moon rush
>Mars rush
>Kupier guerilla war
>Fortress Earth
>Immediate total war
>US->EU, or US->China, or EU->China
The game is not meant to be easy. The popular strats completely trivialized the game, and made all other strategies irrelevant.
Earth is invaded by a hostile superior alien force. Why should there be a single strategy for humanity to consistently win within 15 years?
>>
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>>2134971
>redditor trannies cant write for shit
Not a surprise desu.
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>>2135032
don't you have a game to destroy?
>>
>open TI
>load latest save
>shit everywhere, Jupiter ETA 6 months, interceptions and fighting happening in the belt, huge ayys fleet inbound for earth/mars
>only a vague memory of my glorious master plan remains, feel completely overwhelmed
>close TI
This is one of these game where I will never be able to finish one campaign
>>
Does someone want to answer to me why all stop causes a ship to spend 50 kps to weave back and forth over the same two meters infinitely with no end in sight?

The devs put in so many manuevers that have basically 0 use, but I can't do something as simple as tell my ships to reform a wall or actually just to stay still.
>>
>>2128390
Depends on what you mean by cheating.
Tweaking unification dates via save-edits, so you don't have to wait fucking forever, but expand each union country twice a month is technically cheating, but in reality it cuts down the fucking tedium of baby-sitting Earth.
Same goes with space flight: eventually you reach the point of the game where you already won, but now have to spend next decade or so travelling all over the solar system, so you can mop up the ayys and also kill any new stations they've established in the meanwhile, while researching the end-game tech to just wrap it up.
Cheats as in resources from nothing or similar? They still leave you with the sheer tedium of baby sitting.
>>
>>2127832
... and other than making the game even more tedious with even more pointless bean-counting, what's the actual gain from doing so?
>>
>>2135469
>The devs are actively fuckiing up the game
... first time?
Pretty much everyone dropped from playing this came in spring 2024, where amount of "fuck you, player" bullshit reached critical level. And they aren't stopping with this or even slowing down
>>
>>2135608
realism
>>
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How am I doing?
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>>2135032
vst full of shitters. It's no surprise.
>>
The Academy is the only good plotline.
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>>2135856
>2050
>Game is still going on in the first place
>Protectorate and Servants are two biggest factions
>Followed by Exodus
>Less than 200k people in space
>Still increasing boost production despite being firmly in space
>Bunch of utterly useless stations
>He develops EU armies
>Despite controlling China
>China is main research output, not EU
>Iran is still a thing in the first place
You've already lost
>>
>>2135032
>t. dev on a meltdown
If the game is not meant to be easy, then how about making it CHALLENGING, instead of obtuse?
>>
>>2135032
Also
>Why should there be a single strategy for humanity to consistently win within 15 years?
Ironic, because that's what you dumb faggots are doing with your own game right now. Narrowing it down to a single strat. It's currently a complete waste of time to even try playing without either US, EU or China under your control (preferably at least two of those). It's now utterly useless to have any other space strat than Mars -> asteroids -> war with ayys. It is now useless to diverge resources into economic growth, just loot and scoot. And god help you if you aren't already beating ayys by 2040, or they will simply outproduce you.

But hey, the game is not supposed to be easy, rght? And there should be soooo many strats to pull it off. Which explains why all of them are being removed or nerfed to the ground, enforcing a single fucking meta.
>>
>>2135032
>half the strategies mentioned are actually the same strategy, the other half have been nerfed into non-viability
>>
>>2135856
I hope you've killed every ayy ship and station and are just sitting with guns pointed at the wormhole to farm exotics because if not you're turbofucked.
>>
>>2135610
If realism was the goal they'd model transit times for the raw resources needed to produce ships rather than have them just be an abstracted bank of teleporting resources.
Build your resourcing operation on mars? Then better build your shipyards over mars because it'll be months to ship everything back to earth orbit to construct ships there.
>>
>>2135856
You gave the US to the servants?
>>
>>2136454
its a shame the game wasn't even out a few months before johnny declared war on his own game
not enough time to build a modding community to fix his spastic tantruming
>>
>>2136444
Research is primarily a function of population. EU is pretty shit for research, it's mostly an early game MC/Funding farm that I turned into my army

>>2136832
I've dislodged them from Neptune, it's going to be a bitter war for Saturn/Jupiter though. Once I kill one, the other should fall more easily.

>>2136923
Protectorate. The New World can burn for all I care. Humanity was birthed in the Old World, and victory can only come from there.
>>
>Baikonur (Kazakhstan) produces 2/3 less boost as Soyuz launches appear to be happening quite a bit less often (perhaps this is due to the Ukraine invasion as much as the impact of the Falcon 9)
And now there is no valid strategy that isn't immediately rushing the US, good job.
Would that even matter in an alien invasion scenario? The infrastructure for launching rockets is still there.
>>
>>2136844

Not to mention that there's no accounting for the time and boost you'd need to get people off earth and to the habs and space ships. That would make things hopelessly tedious and is clearly too autistic even for the devs.
>>
>>2137154
>Things need to be exactly as I think they should at 2022 when my made up alien invasion happens.
>Also there's no offsetting like, 5 year bonus given world-wide to things like boost mission control or research in related fields you could expect if an alien invasion were suddenly on.
>Also climate change is definitely costing the world 1% of its annual GDP EVERY YEAR, and only getting worse because I said so.

It's all so tiresome.
>>
Beat the game with Resistance. Wish I trusted my gut over the game's instructions and played Humanity First instead. Feelsbadman.



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