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File: Ccjka1qW4AA5zA2.jpg (24 KB, 438x418)
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>Inca with bonus to mountains
>Poland has winged hussars
>China has a large population
>Arabia bonus to trade and religion
>Russia has big borders
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>>2128017
India with the bonus to science and productivity.
>>
tropes are tropes for a reason anon
>>2129178
never recall seeing this in any game
>>
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>Korea is turtle/science civ
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>africa doesn't have access to the tech tree
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>>2129660
Why doesn't anyone ever write korea as the premier slaving civilization?

https://youtube.com/watch?v=KMPAAuG2pH8
>>
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>>2128017
>>2130414

So let's brainstorm some ideas. What countries have unique iconic military units that didn't make it to a game?

What nation unique nation civilizational boosts are being slept on?
>>
>>2130423
songhai black cock warriors
>>
>>2130414
the pyramids were built with wage labor, thought certainly there were periods of priest-controlled socialism that essentially enslaved everyone (cf brick quotas without straw)
>>
>>2130423
I'm convinced that one of america's strongest features has always been their brain drain. They should be a science stealing civ.


Spanish unification never seems to be a thing in civ games as a power, when it's one of the main things that led to their golden age. They're always the "mean colonial power" and/or religious power, which are both also true. But the colonial holdings were a poison pill for spain also which ended their golden age more than it caused it.
>>
>>2130423
I WANT TO PLAY SWITZERLAND WITH LANDSKNECHTS
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>>2130423
Scots as a pikes & castles civ instead of a shock infantry civ.
>>
>>2130423
I legitimately think Rome needs a bonus for LOSING.
All through the empire, one of its main strengths was adapting, mostly it was through commerce, but there are situations where Rome got beaten hard and yet it had the robust system and social organization to adapt to that and sort of integrate whatever was the winning strategy into their army.
The biggest example was getting their navy wrecked by Carthage and fixing all the issues that led to that.
>>
>>2130881
Pretty cool idea. very punic war themed.

One point against it is that it would mostly be remembered for an annoying AI civ. People generally want to play Rome, and generally prefer win-more abilities over comeback abilities.

Like if it's a unit loss ability like all units gain some xp when you lose one, it becomes a horde civ that sends endless waves. If it's a powerful bonus when losing cities, they would aggressively settle in attwmpt to lose one.

Lose bonuses often leads to weird strategic choices that feel gamey.
>>
>>2130881
>>2130941
Losing should in general decrease the decadence meter and winning/develop increase it.
>>
>>2131536
>>2130941
when you fight an enemy, regardless of win or loss, you should gain a slowly increasing military bonus against that specific faction
wipe out Rome quick and decisively, they'll never get a chance to reorganise
take a long time, they'll snowball and steamroll
yeah it's probably shitty late-game balance, but if Rome has been allowed to grow into a massive empire then it SHOULD dominate
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>>2130423
When you invaded any land of china you have a high chance of turning yourself into chinese
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>>2130423
When you start a war as Germany, you lose
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>>2130423
US faction has a 95% military unit offence debuff against any faction less than 10% its size
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>>2130423
"Western Roman Empire"
Starts with multiple settlements, but begins with a large military debuff that must be slowly removed leaving it vulnerable to invasion until it reorganises
>>
>>2128017
>Germany is industrious
>1933 never happened
I'm just happy that the world collectively forgave us and that people still think we're hard-working (lol).
>>
>>2130881
They won most of their wars during the republican years because they simply never accepted any peace terms. Because the senator suggesting that would get kicked out in the next elections, while playing on patriotism and arguing to keep the war going won votes.
>>
>>2130423
Rome as a plunder and tribute focused economy
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>>2131652
you have no idea how lazy most of the world is
>>
Wallachia gets a unique title improvement called “forest of the impaled” that slows movement and causes attrition to any units moving through it. Raises order to adjacent cities.

Also gets order of the dragon knights with bonus to combat against units from different faiths.
>>
Confederate States of America get:

Jackson’s Foot Cavalry - riflemen infantry with bonus to movement in all terrain types

Forrest’s Raiders - cavalry unit with reduced combat power but ignores enemy ZOCs and can choose to disengage when attacked
>>
>>2128017
>strategy game classics
>Poland
>winged hussars
I cannot name a single pre-2010 video game with winged hussars. They might exist as some obscure Polish local market game, but Poland has been showing up in only recent games really.
Actually, I lie, I just remembered Cossacks but that's pretty firmly in obscure local market niche that only really got rediscovered much later on.
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>>2133426
technically in EU3
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>>2130423
jews can create fake money and infiltrate other civilizations by subjugating them diplomatically.
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>>2133426
empire total war
aoe2 by default had winged hussars as hussar unit for everyone
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>>2128017
England has the strongest boats
Netherlands has good trade bonuses
Scandis have a raiding bonus
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>>2133452
I was under the impression Empire was set later chronologically and it seems I was right, just it had winged hussars around like a hundred years after they were relevant at all.
AoE2 is cheating though, they weren't Polish and technically speaking they'd be much more similar to Hungarian hussars who also apparently might have had wings. Fits especially well since they were light cavalry and so is hussar in AoE2, while for Poles they were heavy cavalry.



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