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Always found their existence quite a bit weird and somewhat deceiving, as someone who enjoys games like Stronghold, Populous 3 and BfME. They take cool historical periods and instead of dedicating themselves truly to the spectacle of war, instead force you to look upon some stupid map. Jesus.
I'm playing right now the Shogun Total War game, and I'm enjoying the following: unit sounds, authenticity and immersion, the music, primitive graphics and "difficult" controls.
Unfortunately, I am not really enjoying anything else about the game.
The combat in Total War games is also weird, the armies are fighting each other too slowly, you visually don't witness much dying and tragedy, you judge the situation by numbers, which is gay and retarded. Why does it never happen in these games that units can get slaughtered quickly? Archers barely do shit, ever. I mean, they obviously do something, but the audiovisual impact is so fkn poor.
Why do you retards like these games? You really don't feel the war going on in these games, because you don't even feel like a leader of men, just some soulless geometric shapes going into each other and slowly chipping away.
The Warhammer games on the PS1 are much better than these aesthetically trannified and castrated malformations that have gained immense popularity among zoomers. I had to butcher my friends list because my internet acquintences have betrayed their old-school ways by engaging with this genuinely repulsive garbage.
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>>2128841
just not your cup of tea man
>>
>Anon realizes war is more dictated by the 'boring' stuff than super-duper epic battles
yeah
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>>2128841
>Games are too slow and not flashy enough for me
>Also they are for zoomers
These two statements can't exist together. Either that or you are saying zoomers lile slow abstract games and you are even more ADHD tiktok brain rot than they are.

>Hates looking at maps
You could also just be a woman I guess.
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>>2128841
In Rome and Shogun 2 your soldiers can die extremely quickly, especially in Fall of the Samurai. Set up a phalanx and walk it at the AI if you want to watch barbarians get melted.
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>>2129053
my wife loves shogun 2 and warhammer tw so hes not that
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>>2128841
>Archers barely do shit, ever. I mean, they obviously do something, but the audiovisual impact is so fkn poor
this is true for every game except shogun 2
in warhamms they're very effective too, but using them looks and feels like complete ass. don't remember them being particularly satisfying in attilla and three chinkdoms either. haven't played the others.
and muskets feel a bit unsatisfying in empire too, while they feel devastating in napoopan
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>>2129275
someone hasn't played r/m2
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>>2128841
Who the fuck even plays shogun1 and why do you feel qualified to talk about the series based on that. Zoomerfied? The game is older than zoomers.
Are you that fag trying to make first gen tw games through some reverse psychology.
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>>2128841
>Unfortunately, I am not really enjoying anything else about the game.
You got meme'd. Skip the historical crap and play the Warhammer games. They're basically realtime Heroes 3. There is a faction for literally any playstyle.
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>>2128841
there are more bad total war games than good ones that is clear but still the games are decent and their own niche
that said I dont know who has to hear it but three kingdoms is the best total war game since fall of the samurai and its heartbreaking they not only just abandoned it but also all the improvements it did to the franchise
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>>2128841
Just more proof that Warhammer 3 is actually the best TW of all time despite what historycucks are willing to admit.
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>>2129946
kek this
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>>2134513
The best TWs are Rome 1, Med 2, Shogun 2, and Attila. Warhammer 3 is wide as an ocean, shallow as a puddle.
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>>2134525
keep telling yourself that rome 1 med 2 shogun 2 and attilla had any depth lmao
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>>2134773
>rome 1 med 2
They had sovl. That means that we played them as teenagers.
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>>2129288
no, i've played them. if you zoom in the audio and animations really are good but if you're zoomed out it doesn't have the same visceral impact archers in shogun 2 and muskets in napoopan have, which are extremely noticeable even if you're zoomed out
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it's amazing that they've been making essentially the same game for over 20 years and units still forget their orders after 5 seconds if they even begin to follow them in the first place, run into each other or in circles instead of attacking, etc
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>>2134953
Combine units getting stuck on shit because of bad pathfinding and forgetting orders with the fact that you can't give them auto attack stances and the like so unless you babysit them until they finally do what you want they will just stand still and happily take enemy damage until they die
Playing other RTS games really shows how fucking bad the controls in TW really are
>>
What dying and tragedy do you witness in Stronghold? The hordes of nameless dudes walk in a line, get meaninglessly slaughtered by archers and nearly instantly replaced by a dude who walks out of a barracks. The bodies don't even stay around. Also, at least the last time I played it, it was still easier to judge how things are going by the numbers, especially when the sprites blob up in one spot
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>>2128841
I genuinely don't know what you mean by some of these points like
>The combat in Total War games is also weird, the armies are fighting each other too slowly, you visually don't witness much dying and tragedy, you judge the situation by numbers, which is gay and retarded
>You really don't feel the war going on in these games, because you don't even feel like a leader of men, just some soulless geometric shapes going into each other and slowly chipping away
Are you basically trying to say that the 'time to kill' is too long when armies are engaged? I guess different strokes for different folks, but I cannot say that I agree. At least in the Warhammer series there are lots of units which can annihilate enemy formations and rack up lots of kills very quickly as you move up the tech trees.

>>2134513
Not gonna lie the Warhammer series clears any the other Total War games. I am not a superfan of the franchise. But the addition of heroes and magic and superunits like Dragons and Steam Tanks, plus a more varied setting, was really what the series needed to be fully realized.
I genuinely did not understand how the fans of the Historical entries could continuously just play the same game with the four unit archetypes (Spearman, Swordsman, Archer, Cavalry) over and over and over and over.
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>>2135197
>I genuinely did not understand how the fans of the Historical entries could continuously just play the same game with the four unit archetypes (Spearman, Swordsman, Archer, Cavalry) over and over and over and over.
You should play fall of the samurai. A unit of of a hundred guys getting instantly obliterated by artillery isn't matched by anything in warhammer. A lot of the most impressive magic abilities/spells will leave a lot of models alive with the way they're currently implemented, like a biuna leaving every model alive at 30% HP.
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>>2128841
When I first discovered empire total war in a magazine as a kid it seemed like my ultimate dream game.
I loved the fuck out of it but once the spectacle wore off I got kind of tired of the series.
Your objections are absolutely braindead.
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>>2134953
They literally don't do this though, you've either got clumsy hands or your units are stuck in melee.
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>>2135197
I was really excited for warhammer but it feels like a shallow boardgame. There's no immersion or RP there. You don't feel like you're building an empire, you feel like you're interacting with video game mechanics. Heroes are also just annoying.
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>>2128841
>Why does it never happen in these games that units can get slaughtered quickly?
t. never played Shogun 2
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>>2128841
The games are made for children. The Ai is absolutely brain-dead and I assume everyone just watches the battles instead of interacting with the gameplay. The only enjoyment I got was playing multiplayer.
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>>2141160
>The games are made for children
>Blood and gore are a separate (paid) download
Yeah, checks out.
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>>2134525
Attila is just a standalone Rome 2 DLC with a better campaign with well-done theming but the same awful combat.
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>>2141160
>The Ai is absolutely brain-dead and I assume everyone just watches the battles instead of interacting with the gameplay. The only enjoyment I got was playing multiplayer.
This applies to every single strategy video game.
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>>2128841
historical titles suck like Attila
TWW would be kino if it was actually finished and didn't cost 400 bucks
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>>2141352
Attila has actual useable formations that aren't just phalanx
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>>2128841
It's a grand strategy game for beginners since you will auto resolve all battles after turn 20-30 unless needing to cheese a fight.
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>>2134513
you are wrong, wh3 isn't even best wh game
>>
>>2135197
the artillery, charges or spells lack impact
like in some older titles well placed shell, volley of charge would be very visible - dozens of dead, units wavering or breaking and running away
you just don't get this sort of thing in warhammer due to big pools of hp even for humanoid troops and inflated stats(leadership included)
like in some older titles leading charge in enemy back would be instant battle change with unit cleaving enemy and killing them left and right when in warhammer full unit charge would most likely just give them some HP damage and throw them on the ground(then they get up)
same for musket fire - in shogun you could actually break charging troops with a volley to the face = in wh they would just shrug it off(especially if they are at full HP) and you need dozen bullets to actually kill one guy
older Wh titles that were more of tabletop like Dark Omen also have these moments
>>2135197
hero units first appeared in Shogun 1, so they are in the franchise from the start, they were disliked and for a good reason
anyway I don't mind the big units or monster in wh as they offer big target, but hero units are absolute cancer to fight against and thus take out fun from the game for me
>>2140714
not him but last time when I played wh3 that was what was happening - unit needed to be constantly babysit to attack, shoot or move and forgetting orders, there was a mod for that but it bring another problems
>>
>>2128841
>The combat in Total War games is also weird, the armies are fighting each other too slowly, you visually don't witness much dying and tragedy, you judge the situation by numbers, which is gay and retarded. Why does it never happen in these games that units can get slaughtered quickly?
You obviously know very little about history. Battles in total war are much, much shorter than they were historically. Most battles are over in 10-15m. Real ones lasted hours, or even days sometimes.
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>>2141871
>Using the historical argument
Hokay buddy, guess it's time for CA to add a rotational system and and make all melee units disengage from combat every 5-15 minutes of real time clashes followed by a 2h break like at Hastings.
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>>2128841
>The combat in Total War games is also weird, the armies are fighting each other too slowly, you visually don't witness much dying and tragedy, you judge the situation by numbers, which is gay and retarded. Why does it never happen in these games that units can get slaughtered quickly? Archers barely do shit, ever. I mean, they obviously do something, but the audiovisual impact is so fkn poor.
>1 hour battle maximum when even real ancient battles could take literally all day.
Baiters aren't sending their best I see.
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Hello, I have absolutely no experience in this type of game, the closest I have to "command people to kill for you" is 1000 hours in battle brothers, history aside, what do you consider the best and most enjoyable entries of the franchise (as well as the weakest)?
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>>2147141
It depends on who you ask and what your historical autism is.
Personally, Shogun 2 and Attila are the ones I keep coming back to even after a decade.
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>>2128993
total war is the epic battle game,OP is legit retarded
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>>2128841
>Why are medieval slugfests not like my Marvel movies
This may be one of the worst threads ever.
>>
So Empire got new DLC in 2025 but only for some mobile version I never heard of
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>>2141871
>>2146842
How could you even portray realistic time spans and distances using the RTS controls TW has?
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>>2147141
personal but
>Shogun 1, simple but best as wargame, pretty outdated
>Rome 1, most fun, old
>Shogun 2, decent, first good modern TW
>Three Kingdoms, best modern history TW(didn't play Pharaoh), pretty good with mods in record mode
>Medieval 2, most over rated TW,
>Empire, great ideas, terribly done, plenty of bugs
>Warhammer(especially 3), play more like RPG than TW, plenty of busywork, AI can't engage game systems



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