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File: 1670331856177.webm (1.17 MB, 500x500)
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Previous: >>2080588

Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (51.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>What is next?
Fort mode siege mechanics changes, rework and general spice up is the next update. Hatches and doors no longer stop invaders, and constructed walls vulnerable confirmed so far. Ranged combat reworked in the most recent update.
End of Lua beta and merge into the main branch

>What has changed since I last stopped playing X years ago
Check the version history on the wiki
https://dwarffortresswiki.org/index.php/Version_history

Dwarf Fortress has an extensive wiki which can help you with your question about DF as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities

Utilities you should know about

DFHack: https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer


>Tutorials :
Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF

Strike the earth!
>>
Just do something already Toadyyyy
>>
>>2130385
I think some fag tried to scrub the anti-elf jokes but it got reverted by the admin and that was it.
>>
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Want to play the latest DF?
Then solve This Riddle

Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
>>
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For the unknowledgeable, the Steam version of DF REQUIRES a new gen every significant* RAW change due to mods not being baked into the save anymore,
*For an idea of what constitutes a significant RAW change, see https://www.bay12forums.com/smf/index.php?topic=29157.0

Graphics IDs are baked into each save, and require a world regen to see changes.

The path to the RAWs differs based on pre or post steam versions
(if 47.05- then raw\objects)
(if 50.01+ then data\vanilla)

The following are examples of simple tweaks you can do yourself with minimal effort
===============
How To Remove Gays/Bisexuals/Asexuals From All Creatures
Notepad++
open all creature RAWs (creature_X.txt)
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files.


--NOTE: If you want your Adventurer to not be Indeterminate(asexual), you need to change their Orientation via DFHack in two places--

view the Adventurer
gui/gm-editor in DFHack panel/window
write down the hist_figure_ID of the creature(you'll need it for the second part)
navigate to status > current_soul > orientation_flags
change as desired.

now type "gui/gm-editor df.global.world.history.figures" in DFHack panel/window
navigate to histfig ID > orientation_flags
change as desired.
===============
How To Remove Black Dwarves
>creature_standard.txt
at line 437-439(435-437 if on versions 47.05-), replace contents with

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
===============
How To Remove Bald Dwarves
>entity_default.txt
under [ENTITY:MOUNTAIN]
at line 862(850 if on versions 47.05-), replace contents with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
>>
>>2131078
I heard this game has tranny dwarves, is it true?
>>
>>2131103
Is the answer dorf butt?
>>
>>2131194
You are probably thinking of Rimworld
>>
>>2130312
really love all the humor on df wiki 2bh
>>
>>2131204
Kill yourself
>>
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>>2131194
You have to add those yourself.
[INTERACTION:IHATEFAGS]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to be a parody of a real woman.]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:DWARF:MALE]
[IT_AFFECTED_CREATURE:HUMAN:MALE]
[IT_MANUAL_INPUT:faggot]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:DWARF:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:HUMAN:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
>>
>>2131246
you like this meme you made so much don't you anon
>>
What has changed since I last stopped playing 13 years ago
>>
>>2131103
I think the answer might be moi ploimp helmet
>>
>>2131273
not particularly, I do find it fun to post though in response to stupid questions like that
>>
What's the deal with "hair thread"? I can't find an option to make cloth out of it, and it doesn't go to respective stockpiles, it just clogs workshops.
>>
>>2131325
there's a way to make it usable but I have forgotten, sorry
>>
>>2131325
It's for sutures and books. That's it.
>>
Somehow I've only just realized that a crossbow is a 1h weapon and can be used with a shield.
Do ranged soldiers need shields though? I've seen an info somewhere that shields do not block ranged weapon projectiles, and they're not supposed to be in melee.
>>
>>2131078
What the fuck is Tarn doing? Reading the Torah? KEK
>>
>>2131366
'tism rocking
>>
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I accidentally gave my fortress a ghost butler.
This dumb little dwarf got stranded in a cliffside mining accident and I couldn't be bothered retrieving his corpse.
Later I decided to move the entrance to my fort next to his corpse after forgetting all about him.
Now he haunts my entrance ramp and spooks the traders. Not sure if I'll keep him though, he also haunts the nearby bedrooms and temple.
>>
>>2131348
>I've seen an info somewhere that shields do not block ranged weapon projectiles
I dont think that is the case unless this is some mandela effect kind of thing. Marksdwarf do benefit from shields unless something change in the ranged combat rework from last month
>>
>>2131278
Too much
Too little

check on
https://dwarffortresswiki.org/index.php/Version_history
>>
>>2131348

Any two-handed weapon can be equiped with shields, that dosent mean they are actualy using them, if you check their equipment during the fights you will notice they have the shield status as [straped to his/her], since they need two hands to use a two-handed weapon, the shield can still block if the enemy is atacking the dwarf on his back, tho, hence whi its useful for archers.

Its been awhile since i played tho, so i dont know if that is still true.
>>
Why is Songs of Syx so much more fun
>>
Low quality bait
No (You) for you
>>
>>2131613
I wanna play that because DF has been so droll but the Songs of Syx guys only talk about how Songs of Syx has been ruined and unfun now so I've been unwilling to bite
>>
R*mworld player here interested in trying out DF.
One of many things that annoy me about R*mworld is the shallowness of trade. No supply or demand, no effect on the world. You can arm cavemen but you'll never see them using the weapons you gave them. Is DF better with those kinds of things?
https://dwarffortresswiki.org/index.php/Trading#Types_of_Merchant_Caravans
>Offering them wood or animal-derived products, either as part of a trade or as a gift, will offend the merchant. The merchant will rebuke your broker and leave immediately. This offense reduces your civilization's diplomatic relationship with the elves' civilization, possibly leading to war after multiple infractions.
This is cool, but do civilizations "use" items I give them? If they're in a war, does it make a difference if I give them armor or weapons? Does supply and demand for different goods and resources change, maybe even response to other things happening in the world?
>>
>>2131687
>Is DF better with those kinds of things?
No, but caravans don't manifest things as their goods depend on what their civilization has access to
eg they won't sell a bear if they don't know how to tame bears or their territories don't have bears
>This is cool, but do civilizations "use" items I give them?
Not from my experience, but maybe that some background magic happens and enemies spawn with stuff you sell as I did see a goblin with steel armor once which is something only dwarfs can make and I did sell steel armor before
>If they're in a war, does it make a difference if I give them armor or weapons?
no
>Does supply and demand for different goods and resources change, maybe even response to other things happening in the world?
no, there isn't even a currency in the game it's purely barter based and you always get ripped off
starsector is the game you're looking for even if it's not a colony sim
>>
>>2131687
>One of many things that annoy me about R*mworld is the shallowness of trade. No supply or demand, no effect on the world.
Neither in DF. There is (almost) no economy simulation. Trader caravans just show up and buy all your worn out clothes in bulk, and are happy to sell you gemstones in return.
>>
>>2131687
>One of many things that annoy me about R*mworld is the shallowness of trade. No supply or demand, no effect on the world.
Songs of Syx is probably the best bet for such a thing at this time
>>
The game does track artifacts you trade away though doesn't it?
Or artifacts that are stolen
>>
>>2131853
Yes
>>
>>2131853
yes, you can find them in adventure mode too
although whenever I visit my fort in adventure mode it takes an hour to process a turn because all my dorfs and their animals are migrating south for some reason and they all leave the fort when I arrive
it's like I'm indian and they can smell me
>>
>>2131931
Well, you are literally possessing some poor smuck when you play adventure mode. So maybe they sense an impending dread and try to avoid you in case you decide to murderhobo them all on a whim
>>
If I need to level armor user on marksdwarves, does just leaving them to train in barracks suffice, or it's better to give them melee weapons for a time?
>>
>>2131994
You just train them in a barracks like normal. I personally don't see the point, however. Marksdwarves suck ass if they ever have to care about their armor. A lightweight equip and just training dedicated non-marksdwarves for all the situations marksdwarves don't work is just more effective.
>>
>>2132008
Aren't high skill enemy archers able to fire through your fortifications? I was thinking this can end horribly without armor.
>>
>>2131078
>year 2025 and no smooth animation of units movement
It's "game" for neckbearded incels
>>
>>2132021
>smooth animation of units movement
souless
>>
>>2132021
Would you like to try again but NOT come across as an esl retard?
>>
>>2132282
what are you on about, he nailed it
>>
>>2131430
kek
>>
>>2132387
lmao
>>
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>>2131078
That guy's lookin' like he got the venue he wanted because he's performing his dance quintet. You know, his cycle?
>>
>>2132021
>smooth animation of units movement
garbage take honestly
rimworld looks like a 2005 flash game especally because of its stupid ass movement
tileset based map are based
>>
>>2132013
it'll be so rare and inconsequential as to be irrelevant.
>>
>Here's a release to fix issues with armies/squads traveling, and some others.

>General updates
>Fixed issue with squads/armies breaking into groups and not rejoining.
>Mod upload doesn't clobber info.txt.
>Fixes a crash when choosing clothing sizes in workshop.
>Fixed out-of-bounds error in army processing.
>Fixed out-of-bounds error in transformed units.
>Fixed armies deleting items improperly.
>Fixes a potential crash in wrestling.
>Fixed issue with plant processing job specifiers being ignored.
>Mill job plant can be specified.
>Makes the "placing lakes and minerals" stage of worldgen significantly faster.
>Moods using bars try to use metal now.
>Animal people no longer inherit meandering from their base creature.
>>
Will upload later tonight
Busy at work
>>
>>2131613
Its an actual game.
>>
>>2131613
It's not, Songs of Syx is way too basic when it comes to mechanics and the people in your city are just a faceless mass with no distinctive features.
>>
>>2133417
Don't you have schizo threads on /v/ to make?
>>
>>2131430
>dies
>nobody even bother to retrieve his remains
this is starting to hit closer to home every year
>>
>>2133651
Just make sure you die in a convenient location and it will probably be fine
>>
Are graphic tilesets completely dead for good? I liked some of them more than steam graphics.
>>
>>2133781
unfortunately it seems so, along with most significant modding
>>
>>2133781
Most of the playerbase seems to prefer the Premium tileset, only making minor adjustment mods for it rather than full overhauls like tilesets of the past.
There's also the fact that square tilesets are completely broken in modern DF.
>>
>>2133781
From what I could piece together from other people asking about this elsewhere
Toady significantly changed the graphical engine of DF, meaning that old way of hacking the game into using graphic sprites as if they were ASCII no longer works, and either nobody has bothered to figure that out again and/or it is much more difficult than it was
I also guess that most people probably concluded that trying to make an alternative would require a either a massive amount of work, or have to be something that would be a fraction of what the premium graphic packs offers, since it has 1000s of sprites by now, with more getting added from time to time
>>
>>2133781
theres this mod so I guess they're not actually dead for good, just
Premium version looks kinda neat vanilla

https://steamcommunity.com/sharedfiles/filedetails/?id=3471526890
>>
>It has been difficult to focus on sieges over the last few months with the various updates and other things going on, but this month should be a nice reasonable month to make some real progress. I need to teach them how to overcome bridges and gaps, and I also need to get started on rams. And better death tracking/path adjustments. And digging (they can already break down walls.) From the player side, I need to get all the reinforced wall and siege engine stuff finished. That should mark a first milestone, even though it doesn't have e.g. the magic stuff yet.
>>
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>>2134925
>>2132991

I feel like this year's updates have been..kinda shit?
Not just content wise but it's been harder and harder to understand what they're working on, what to be expected in the future, and what the hell we are getting next patch.
The dye shit came out of nowhere, the LUA mods update is...okay?
Sieges and Magic are the stuff we've been waiting the most and it feels like its something we're getting like, next year

and thats without Tarn getting sick or shit like that, because then the whole thing stops for one month because they got like 1 developer working on it
shit
>>
>>2134977
At least he has putnum to try to u scramble the spaghetti as it goes on.
The gayfox discord shows he's pretty competant at finding tangles. As most bugs fixed lately have been from him.
>>
>>2134984
yeah I'm not particularly complaining about Tarn specifically but
DF roadmap has been kind of a mess in the last months, but maybe thats just me
I liked it better when we had stuff like "Myths&MAgic" update
we're getting 1.0 in 2050 at this rate, and
I still have no idea what we're getting in the next patch
and I'm not even talking how every new patch added new bugs n shiet

but I really hope this siege update will bring fresh air to the game
>>
>>2134989
I just want it to be at par with 47.05 after 5 years of reworking the UI needlessly and 3 years of playing catch-up.
That's what really hampered progress. Pandering and making up for a waste of time.
>>
Toady has answered my fotf questions. I feel so blessed!
>>
>>2134999
yeah
I never cared about the UI or hotkeys, but I can see that being a major talking point for lots of people
I feel like the Steam release, while undoubtedly bringing more people to the game (and I personally love the new art sprites) had the effect of "enraging" old fans while many new people got to know the game
very cursed monkey paw

>>2135034
good anon, what did you ask?
>>
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Someone with a bay12 account should go into the FOTF thread and point out to Toady that the UI Widgets for ASCII adventure mode still don't fucking work for (D)ate, tem[P]erature, time and [W]eather, and picking up [o]dors.
>>
You will never be a real game.
>>
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>Be me
>Have necromancer dwarf in my fortress
>No idea where he came from
>Seems completely harmless
>Behaves exactly like any other dwarf
>"cool"
>He's outside when an Etin shows up
>All of the sudden there's 7 forgotten beasts and a giant polar bear rampaging through my fortress
I see the problem now.
>>
be real with me does toady have depression?
is he jealous of his little brother for having a wife and surpassing him in something that matters more than an autistic fantasy simulator?
is that why he stopped developing? because his mind is telling him to fulfill his biological purpose before he continues tinkering on his little project?

just askin questions man
>>
>>2135452
Toady is married too
>>
>>2135455
really? ok good for him because i remember an interview where he was asked why he doesn't have a gf and he said something like "why have a gf when you can work on df?"

ok but if he does have a wife WHY THE FUCK HAS HE STOPPED WORKING ON THE FUCKING GAME?

rhetorical question
>>
>>2135460
He can't fuel his drug addiction in this economy

factual answer
>>
>>2135482
can you update me on toady lore? what kind of drug addiction does he have? probably not a stimulant addiction because they are dirt cheap and would have lead to actual progress
>>
>>2135491
IRC, when he was working on his math ph.D (or after that) he got depressed, because he hated the work and what he actually wanted to do was making silly videogames, which led him to try some meth.
>>
>>2135545
* but this was some 20 years ago
Also, im not that anon
>>
I can't get marksdwarves to train.
They have their equipment, they are assigned to an archery range. It's not a burrow issue. Ammo is in reach and assigned to them.
I've tried setting to them train, ready and off duty and staggered training. What am I missing?
I used to be able to make this happen pre steam
>>
>>2135545
>which led him to try some meth
haha based. programmers and stimulants name a more iconic duo
>>
>>2135792
programming socks and suicide
>>
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Blind just read my fotf questions out on youtube and consistently called my a "they".
>>
>>2135815
How dare he use the correct pronoun to describe a person of unknown gender
>>
>>2135719
I have 5 squads of them with most having the skills at 8-10 just from having them unload bone bolts at captured armored goblins in arena an from building a network of tunnels with fortification in the walls of caverns and shooting forgotten beasts from those. Never used a shooting range once.
>>
>>2135815
who knows, you might be a strong independent black woman who don't need no man
>>
>>2135815
that's how english works when you don't know the person's gender yes
>>
>>2135815
welcome to the world of English, singular They has existed longer than the mental illness you let change your own usage of the language
>>
>>2135821
>unknown
it's a man, hth
>>
>>2135842
>>2135868
everyone knows everybody in the df community is male lets be real now
>>
>>2135943
While that may be true, they're saying you're focusing too much on an offhand term of phrase that really doesn't matter in the end.
>>
>toady stopped working on the game
uwot
>>
anyone else looking forward to caves being less bland?
>>
>>2135943
my wife plays the game and really likes it
>>
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>>2136204
>anyone else looking forward to
>>
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>>
>>2135491
>>2135545
>The meth was a one time thing that happened during my first year at Stanford. I had hit a particularly low point since at the time I thought my brother was dead and there was somebody around to take advantage of me. When you are winding down you can tell immediately how addictive the stuff is, and fortunately I got myself out of that house before anything else happened. I drink on occasion at restaurants, that sort of thing. I've never been into anything else... caffeine probably counts for something, he he he.
From an interview in 2011.
>>
Any QoL mods for the steam version or is it good out of the box?
>>
>>2137121
DFhack ,if you count that as a mod. And that is pretty much it for me



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