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File: tempest rising.jpg (83 KB, 616x353)
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>We have Command and Conquer at home
And it is surprisingly decent, though I wish that it had more maps, map editor and generally more options for multiplayer and skirmish stuff. Being limited to at most 4 players/bots on a match is extremely lame.
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The game is alright, the Spyware is stupid
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>>2131441
I like it's ost.
https://www.youtube.com/watch?v=TCag6EWDNMo
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>>2131441
It died because the multiplayer was shiet
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>>2131521
From the marketing etc it didn't seem like the game was even designed to be some turbo competitive sweatslop. It was made more in the spirit of C&C games so casual multiplayer at best.
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>>2131529
But even casual multiplayer is dead. Mostly because of optimization. They could go with 3v3 and 4v4 but they left people with 1v1 and 2v2 which are strictly competetive copared to 3v3 and 4v4 which are usually low level plays. You can check DOW1DE how it works. 1/2 of the games in lobby are 3v3 or 4v4 with some of them being comp stomp games.

Apart from that single player was OK, but it really was classical CnC experience (I played CnC remastered few months before Tempest Rising) without anything extraordinary. It is nowhere near CnC3.
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>>2131529
Can anyone explain why people don't play this? A non-sweaty non-competitive multiplayer catered exactly for this board?
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>>2131694
>>2131689
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>>2131694
>catered exactly for this board?
Oh yeah tell me what tastes "this board" has and what that game would look like
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>>2131694
Its a Mail.RU shitware
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>>2131441
>>2131694
>>2131759
Game installs a kernel access anticheat (ie. a rootkit). Wouldn't touch this or any game by the devs/publisher with a 100-foot pole.
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>>2131521
They can even fix that after, according to the user feedback, if they want to.



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