What would you like to see in Pikmin 5?>4 Player online coop/pvp with 400 Pikmin on the map at the same time>Return to Pikmin 3 controls and perspective>Building/Base Building, Pikmin being able to gather materials and build stuff AoE style>You build fortresses to survive through the night, use glow pikmin to defend you fortress from invading monsters>arcade/ roge like mode with procedural environments and randomized enemy encounters>being able to visit other players worlds online>Pikmin variety, similar to Pikmin Bloom with Pikmin with different flowers and decor Pikmin>maybe expanded Pikmin behaviour/AI, each Pikmin type has its own culture>Expanded water physics, allowing you to build rivers and relocating water into other parts of wth world
>>2131726Pikmin + From DustI will not explain further
>roguelike modeNot every fucking game needs this.
>>2131726I want the weaker Pikmin types to be buffed. Blue Pikmin are just about useless since Ice and Winged Pikmin exist. Also, more dandori.
>>2131726I just hope they undo some of the changes Pikmin 4 made.The dog and the tree-type limit just destroyed any possible strategy or need to really think in-depth about anything really.
>>2131726>Return to 1/2 controls with 2-level pikmin AI>Much larger environments or an open world with long-term goals that will strain how much you can squeeze into a day>Online co-op for the campaign or a separate mode with large levels/an open worldNintendo seems allergic to giving these games online though, so I doubt they'll add it.