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File: IMG_4213.jpg (332 KB, 1881x1436)
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What would you like to see in Pikmin 5?
>4 Player online coop/pvp with 400 Pikmin on the map at the same time
>Return to Pikmin 3 controls and perspective
>Building/Base Building, Pikmin being able to gather materials and build stuff AoE style
>You build fortresses to survive through the night, use glow pikmin to defend you fortress from invading monsters
>arcade/ roge like mode with procedural environments and randomized enemy encounters
>being able to visit other players worlds online
>Pikmin variety, similar to Pikmin Bloom with Pikmin with different flowers and decor Pikmin
>maybe expanded Pikmin behaviour/AI, each Pikmin type has its own culture
>Expanded water physics, allowing you to build rivers and relocating water into other parts of wth world
>>
>>2131726
Pikmin + From Dust
I will not explain further
>>
>roguelike mode
Not every fucking game needs this.
>>
>>2131726
I want the weaker Pikmin types to be buffed. Blue Pikmin are just about useless since Ice and Winged Pikmin exist. Also, more dandori.
>>
>>2131726
I just hope they undo some of the changes Pikmin 4 made.
The dog and the tree-type limit just destroyed any possible strategy or need to really think in-depth about anything really.
>>
>>2131726
>Return to 1/2 controls with 2-level pikmin AI
>Much larger environments or an open world with long-term goals that will strain how much you can squeeze into a day
>Online co-op for the campaign or a separate mode with large levels/an open world
Nintendo seems allergic to giving these games online though, so I doubt they'll add it.



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