>be me, gets ad from "MMORTS">2,5 dimensions, pay-to-accelerate, no combat, base is the same generic built-here (you can't create as you want)>"MMO", you can ONLY raid ONE player at a time despite the whole ALLIANCES, EMPIRES theme>it's just raid, no siege, again no combat, happens while you sleep>keep looking for an actual MMORTS, Eve Online, 99% is mining, 1% is click-point (no real space combat)When MMORTS games will be like in their trailers?What level of technology must be reach to have them?
>>2131740>both MMO and RTS are dead genres >lets combine them into an even more obscure nicheIt's nice to have dreams, anon, but don't get your hopes up.
>>2131760I know currently we can't have this 'dream', but in the future, when do you think it could be possible?
>>2131784yeah let me look at my crystal ball uhhh 2078
>>2131740Age of Empires Online already exists.
>>2131793Yeah, and while Celeste is pretty cool, it was completely unprofitable during its commercial run. F2P and MMO are two things that have never been successfully applied to RTSs. And after the catastrophic failure of Stormgate I seriously doubt we will ever see something like it again.
>>2131799i remember years ago a game called "dawn of fantasy". It was really really fun to play and community was cool, i even got to meet one admin once. Nowadays they changed name to kingdom wars. Dawn fantasy was really good no idea about the sequels
>>2131784Future? More like we need to go back twenty years to the past, when MMO and RTS reached the peak of their popularity. When noobs and pros alike were playing games because they enjoyed them, not treated them like a second job.
>>2131740All WoW had to do was make WC 3 playable through their game. Wins in WC 3 could give faction rep or advances like Firelands or Sunwell. A version of WC 3 could be launched through WoW, like from the garrison. I think Arathi Basin has bots now, but Alterac Valley could have used bots and a commander position, where the commander uses the resources gathered appropriately.I gave up on mmo's and online games and I had this idea back in 2013 or 2014. I'm not going to have my experience ruined because not enough players are logged on, we need a tank or healer, or we have toxic players who do not play to complete objectives.I think Heroes and Generals made it so that the battles meant something. Generals would place units to go into a battle, players would then play the battle better than bots or the auto resolve. They are trying to make a free version based off screenshots.As long as mmo players are buying $90 mounts and their COD skins I don't think the game makers are going to innovate away from that. Maybe pay Star Citizen a few million dollars and get them to make a version you would play.
>>2131740The one and only MMORTS was Shattered Galaxy which was killed by gooks who bought the game.
>>2131740Funnily playing a carrier in EVE is kinda like a mini-RTS, but it requires actually being able to fly a carrier.
>>2131805>Kingdom Wars>check reviewsUfff...>>2131836WC3 was shit the moment they made Garithos the "villain" and killed him. I know its been decades, but it still makes me angry, specially after all the Sylvanas-fatigue, specially her (retarded) "redemption" arc, from the last expansions.
>>2131799>I seriously doubt we will ever see something like it again.Anon, changes is part of the reality, technology is constantly innovating and improving.
>When MMORTS will be great? >When MMORTS games will be like in their trailers?when ESL will learn to speak properly?
>>2131740SHUT THE FUCK UP MORTY NOBODY GIVES A SHIT ABOUT YOUR RETARDED SHIT
>>2131901yeah, last time i played it was 2014. They really messed up even more since then
Economically I couldn't imagine a worse choice than MMORTS.It compounds all of the challenges of a making a success out of a RTS. The massive skill gap. The cognitive load during a time where people attention spans are completely shot. A younger generation that doesn't play rts to begin with.Then you have the classic issues for MMO's. The rapidly stagnating paths of actions. The difficulty of attaining and maintaining critical mass of players.Strategy itself is hard to make than rpg, which means that new content is harder more expensive to make.Really all the challenges are against it.
Lands of Lords used to be pretty cool like 10 years ago but the F*ench fuck in charge keeps running it into the ground. Ymir is made by a refugee from that but he's also F*ench and suffers heavily from the same character flaws.
>>2131740Design issue, not a technology issue.MMOs are characterized by their persistent worlds where everyone can engage on their own terms. Logging in and out, maintaining individual progress apart from a collective, and having perfect control over your own unit(s), all don't gel with RTS game objectives.With an RTS, you have a closed environment and an all-important time factor governing 2+ people trying to kill each other with their units.You could make an MMO with an RTS control scheme, but not RTS progression. That's essentially just two WoW Warlocks fighting each other. You could also make an RTS that tacks on MMO features, but whose persistent world is essentially an over-glorified lobby. The best compromise here is really just a gsg.
>>2131740Only one I know is SAGA, old one.
Why can’t there be another economy game like eve? One without off duty cia