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SOUTHAG is out
This div is super fun
>>
i hear there were new drones introduced that instantly fly to your side of the map and then your FOBs get nuked. is this true?
>>
>>2133143
Yes.
Drones by design aren't targetable by ground AA.
The new DLC introduces a drone the canadians designed in the 60, which is basically a missile with a camera. You can just fly it straight to the enemy spawn at the start of team games and spot all their FOBs and there's fuck all pactoids can do about it.

Since SOUTHAG released, 10v10 winrates have trended dangerously close to 50/50 so of course Eugen has vowed to promptly address the issue and fix the bug where Pact could lose.
>>
>>2133157
damn, i was worried that it was a PACT drone like that schmel that was added earlier. i may have to play some warno 10v10s tonight.
>>
>>2133143
yes, bring a shotgun fighter in your opener
I tend to play with at least one of my buddies, so we go out of our way to fob spot to try and fuck the artillery spammers
>>
>>2133157
idk T-72 spammers tend to choke when I send 8 AMX10s at them
17 pen lmao, get fucked
warno truly is a game made in france
>>
>>2133183
PACT also gets drones
>>
>>2133250
NATO doesn't get a million broken ass MLRS to guzzle supply so they barely even have a reason to bring FOBs in 10v10. Now Pact has to actually play the fucking game for a change, how horrifying.
>>
What's the the lore reason drones cannot be targeted by AA?
>>
>>2133255
i bring fobs to help my team and resupply my infinite infantry/ifv spam as NATO
>>
>>2133246
>buddies
where do i make a warno buddy?
>>
>>2133273
It's true to life. Drones are too small. Most radar are tuned to clear out small returns because they would mostly be from birds and ground clutter. They would have to be re-tuned to detect drones, at the expense of flooding their return with clutter, or be designed specifically to detect objects the size and shape of drones while tuning out other small returns. We have the latter now, after decades of development in the drone warfare space but for most of the service life of cold war drones, the opposing side didn't even know they existed.
>>
what PACT div has the most metis spam? i love spamming dragon squads as the US.
>>
>>2133117
I thought it was still in beta or whatever?

I looked last night and it wasn’t in my game yet.
>>
>>2133143
>>2133157
>>2133255
>>2133277
fag enjoyer
>>
>>2133273
Drones can be targeted by AA units, just not those with radar weapons. This issue has already been raised and will be resolved by extending targetability to radar SPAG.
>>
>>2133463
Join Waryes discord (mostly fags but whatever)
dont be a fag enjoyer
play 1v1
>>
>>2136264
it's called "early access" and that's only for people with enough brain to not buy the expansion pass. Us paypiggies have the DLC (minus AGs, minus 2 divisions)
small indie company, please understand that 8 months wasn't enough
>>
does anyone even play steel division anymore? they kinda fucked up the long-term potential of the game by never releasing a map editor.
>>
>fob spotting
former red dragon player here who is disgusted at eugen for still not fixing one of the worst cheese strategies in their previous game
>>
>>2137641
FOBs are cancer and shouldn't even be in the game. Any cheese that deletes them is not just good for the game but morally correct.
>oh no I lost my 150pt infinite supply cheat I guess now I'll have to actually play the game instead of spamming grads forever
Like what a thing to bitch about.
>>
How difficult is the map editor to use in WARNO? Any idea on how much gb a community map takes up on average?
>>
>>2137666
I mean, it sounds like you’re the one with the skill issue.
>>
>>2133592
If it turned out the Canadians had the wunderweapon of Cold War gone hot.
>>
So what's the final verdict on the SOUTHAG divisions? Which ones are broken vs just decent vs terrible?
>>
File deleted.
>>2138612
you can do your first map, although an ugly one, in 2-3 hours. It's very well made, the difficulty being that most things were designed for french minds so you sometime have things that are hard to guess such as "hlm" meaning big tower-like building.
There are good resources on youtube.
The maps I have installed (the playable state) are between 200 and 350 mB. I assume that it's bigger before being processed into a playable state.
>>2140738
All divisions are pretty good, Eugen did an amazing job this time. It could be said that they need to be toned down a bit... the outliers are 303, because it has no ATGM and has to rely on mig 21 cluster or 7 T-72s, and LuftLande which has terrible AA cover with very low range which is fine as long as you don't face Canada...
But we'll see, we are still waiting for Rhine and 17ya and I heard Rhine is mediocre at best, probably contender for worst Nato div, while 17ya was nerfed again and again for being way too strong (super air spam plus super cost-effectiveness)
Overall Southag is much better than Northag, if only it got released.........
>>
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Trying to play some coop with a friend but we keep getting wild desyncs without notification, the sort of shit where we end up playing two different games entirely. What gives? I see there's a patch today that was supposed to fix this but the problem just seems even worse.
>>
>>2140910
>200-350mb per map as a high estimate
dang, not too bad. sucks they could never figure out how to do a map editor for sd2.
>>
>>2141344
are you guys certain taht yo'ure on the patched version ? 166262
>>
>>2142033
We most certainly are, and no mods or anything. It's a damn shame since WARNO is much more engaging for us than SD2, but the latter doesn't desync at least.
>>
>>2142089
isnt there a testbuild for warno in the beta options to better log desyncs to help eugen fix them? could try that
>>
>>2137480
I play it. It's is still fun. 10v10 is cancer, but thats the case in every eugen title.
The only problem is, you sometimes have to wait ~10-20min for enough people to play 3v3/4v4. But you can still find quick play 1v1 games in ~2mins.
>>
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I love bullying retards with this deck
yes you have t-72s
but I have 17 pen and a dream
>>
there's something so fun about getting a tank horde into a salient and then just fucking the entire rest of the 10v10 in the side
>>
>>2143708
This is how like 90% of my 10v10s end. You can be winning your side hard and then suddenly there's an entire tank tab's worth of T-80UDs followed by a horde of AA folding the guy to your left and suddenly it's 3, 4 or 5v1
>>
finally bought the tribute to normandy 44 dlc, and 101st airborne is pretty fun to play. why eugen had to insist on how bad they'd be for years and not adding them until late into sd2s lifecycle is something i'll never understand.
>>
NATO should've declared war on the Soviets, the difference in both numerical and qualitative values between the two forces was tremendous.
Soviet nukes are all inaccurate rust buckets and a paper tiger.
>>
>>2133117
I got Wargame Red Dragon but I am unsure of how to play it (both strategy wise and in navigating the UI) and saw someone online say Wargame European Escalation is a sort of tutorial for this series, is that true?
>>
>>2139894
But the Canadian drone isn't like the Ukrainian war quadcopter drones. It's much larger and faster, with higher altitude (less ground clutter for radar).
It should be obvious to radar systems that objects travelling 300-400km/h are not birds.
>>
>>2145237
How smart do you think 1980s military computers were? The radar is tuned to not display returns below a certain gain threshold. It's not doing anything more fancy than that.
Until drones and stealth, there really wasn't a need for radars to be smart, because the operator is smart. That's why you would need a radar specifically designed to do the necessary backend work. You can't have a computer with the cpu power of a graphing calculator do complex processing work in real time.
>>
>>2145244
1980's US had magic pebbles in full production, Soviet Union collapsed because their nukes were worthless.
>>
STOP PLAYING 10V10 GROW SOME BALLS FAGS
>>
>>2146258
10v10 is fun though. how easy is it to get similarly ranked 1v1s and 2v2s?
>>
>>2146497
>Similarly ranked
Impossible, the player pool is too small. As a new player you'll get stomped by too 10s in 90% of your matches and once you hit gud you'll be fed a regular stipend of literal first timers to flatten into the pavement. It's a miserable experience all around.

2v2s are hosted almost exclusively as in-house custom games organized on one of the competitive discords a d there's basically 0 interest outside of the top tourneyfags who also run 2v2 tourneys occasionally.
>>
>>2146568
fug. guess i'll stick to 10v10s and sometimes 1v1 vs friends.
>>
>>2146820
He is overstating it, as a semi-new player running ranked I've only rarely felt I was turbo outskilled.
>>
>>2146568
Sounds like someone’s salty they’re stuck in the kiddie pool. Practice or peace out, champ
>>2146820
Please reconsider and dont listen to that fag, there are many Discords with new players at your level and veterans who can give you real advice, so you can practice and improve. 10V10 is litterally AIDS
>>
>>2147015
>>2147055
maybe i will try ranked then.
>>
>struggle vs 119y
>watch a guide on the matchup, guide basically boils down to "spam atgms and spread them out to cover different angle and find side shots
>copy their exact layout on the exact map they use as a demonstration
>midgame push rolls through exactly like it does in the video
>all of my ATGMs miss and the tanks just push straight through
>my AA and fighters all miss their air cover so I can't use bombers or helis
>lose
This is the shit guides never talk about. How am I supposed to win from behind? How am I supposed to claw my way back into a match when RNG fucks me over? How do you win the air war when your missiles miss? How do you kill tanks when your ATGMs whiff? Literally what is the strategy here when dealing damage even in the best possible situation is a coinflip at best?
>>
>>2148145
ive had success in team games with backhand blows where 119y or other armored decks overextended themselves and either myself or a closely coordinated teammate would flank them. expect to lose a few if not a lot of units but the trade is usually worth it.
>>
>>2148145
quit for the day and come back tomorrow
>>
how am i supposed to use the hellcat in sd2? they miss 3 shots then die to everything in the game with AP. am i supposed to double vet them or single vet them and bring them in triplets? sometimes i'd bring them in doubles and they still fucking sucked.
everything else about 4th armored is fun, but i really miss my m10a1s from 2nd indian. i end up wanting to rip my hair out when i watch my hellcats.
>>
>>2149617
That's just the game. You play them like M10s, group as many as you can to increase your odds and rof, ideally like 3 or 4 with a supply truck or leader unit nearby if you can. You move them in and out to pick off whatever thing is causing you trouble but you have to be extra careful. It's really a shoot and scoot ordeal. If you can fuck with the enemy's engagement with infantry in another direction, get it to turn and/or have to swap shells, the better. They will not survive protracted engagements and AT one shots them. (this is a german power fantasy game if you forgot). Then you just hope you'll out spam whatever krautnigger bunker you're facing. I've seen them one shot my Panther at 2k WHILE MOVING so it's all luck and they can be dirty. I've had some luck using them in light forest ambush but it's really unreliable.
>>
>>2152452
m10s can at least fight light/medium armor without being one shot and i dont need to waste 180pts to get 3hellcats which will all fail.
of course, this is just cope and i need to micro better but holy shit it's painful.
>>
>>2152647
I still avoid chancing the M10s in duels. I'd rather waste the APCR and keep the health high. M18s are pure glass cannon so I try to keep them hidden until I'm sending them out. Americans are just way too reliant on those two rounds of APCR to stop all the German cats. It's kinda ridiculous. It's not like they couldn't give a few Sherman 76s APCR so there's at least some variation.
>>
>>2152962
well, if they gave sherman 76s apcr then maybe axis wouldnt be as OP in teamgames. cant have that.
>>
Thoughts on this battlegroup? I played like a couple hundred hours of RD now moving into WARNO

FhEs0YmQcJpILUPcAoAAQUgAEFIABIJgAIKoACCqAAjLgAQbo1cG6NWDOgALYoAAr2AAjNAAQUgAANSAAkiAAJAYACYuAAgpgAAbQ90HAC7BwAuhe41cFIAAwtgAJIgAEHAC7IJgAQUgACCyAAgsgAJhBaSOoAAE
>>
>>2155175
i havent played warno in a bit, and i dont play much pact, but i think you have too much AA, i dont think your BVs should be double vet, and i dont think you should double vet your iglas either.
i only really played 10v10s as US, so i could be retarded.
>>
>>2155175
As the other guy said, too much AA, and not enough planes. you have enough tanks that you probably want 2 cards of trucks and one of those being Urals. Big trucks are cool, but you only have three, might not have enough to supply all fronts at once, especially if one dies.

Biggest problem is CV's, I'd say swap one of the BV's for a BVK card. Otherwise in the tank tab, I'd say 1 vet the BV's (since otherwise you don't have enough for a critical mass) and B's, and swap out another card for a Konkurs BRDM, those things are useful now.

I would fill out the infantry tab. Maybe another command unit (Moto-Komroti, cause smoke and AT), or just more infantry since you still really need it, or maybe even the AGL squad. Also 1 vet them, but see if you run out. Armored divisions can sometimes run with no vet infantry and have to rely on fire support.

Recon tab is fine just put the Mot-Razvedka in BMP-2, that thing slaps.

AA tab is too big, you don't need that much anti helo AA. I'd say bring those two cards of KUBs, the Strelas (Who are better anti-helo because they aren't radar and don't need so much micro) and if you have the spare point either the Iglas (which aren't very good, 45 accuracy sucks) or another Strela. (t. plays 27ya and tried both).

Helo tab is fine, but could bring two cards no problem I think.

Also you have way too little planes. What's the point of SEAD with no bombers? I'd say bring the SU-24 Cluster and one of the HE's (but do remember the SEAD is a bit slower than the SU24s) Napalm is still bad and there is no chezh miracle machine sadly.
>>
>>2156557
>>2155284
Alright thanks Lads,
Cut down the AA tab to 1 strela 1 igla and 2 upvetted KUBs
IN TNK Turned all the BVs into vet 1, turned a BV Izd into a BVK and added a Konkrus
In AIR added a cluster bomber.
In INF gave all the motos Vet 1, and added the AGS 30
In REC gave the motorazv. the BMP 2
In LOG added an Ural card
>>
>>2157870
FOBs suck, get a plane instead. If you must have one, lose an Akatsiya and take a Grad,.maybe 2.

The IZDs are your Super heavies, and the BVK battlenwise is just a BV without a mussule, so bring both cards of Izd 29s and swap a BV instead.

If you only bring one card of bombers, SEAD is a waste, and you should get the MLD, helo hunters are not simething you'll regret having.
>>
>>2157922
the IZD doesn't seem to have any extra armor over the BV, or anything else really other than a more accurate missile, it's cool but why should I pick it over the BV?
Also what the hell is an MLD?
>>
also in terms of FOB I get it but for 10v10s which I usually play because I don't want to get stomped by level 30 something is pretty useful
>>
>>2157983
your lack of punctuation makes this tough to read, but i think i understand.
>>
>>2157983
Fair, but then you defo want something to actually use them (like Grads)

On the IZD 29 10% more accurate missile with 2 extra AP (this is two more HP damage), which makes it siginificantly better in tank fights (something the BV somewhat struggles with in my opinion, going against Leo 2's and Abrams). That and you can get 2 at 2 vet (as opposed to BV's 1), all for 10 points.
>>
>>2158543
I see what you mean now.
I use the BVs mainly for highly survivable infantry support myself, I haven't had it struggle against Leos but Abrams did indeed kick my ass more often than not so I'll keep it in store when enemy heavy armour rolls around
I'll also look into the grads, the akatsyia has served me very well in sniping nigger static SPAAs and MANPADS along with ATGM spam in forests and buildings and such but I suppose the grad can do much of the same and fuck up the area surrounding it aswell, excluding the sniping the static SPAAs
>>
>>2158570
MLRS are for staggering infantry positions for prepping attacks and blunting offensives, different role
>>
Am I retarded for not enjoying warno as much as steel division2? I found the infantry and tank fights more fun especially trying to run up to a tank with a bazooka vs AT4s and the dreaded LAW
>>
>>2159200
in my personal opinion warno is just not that good, but also that steel division (1 and 2) are much, much worse
is it literally even possible to find mp games in SD2 anymore?
>>
>>2159344
theres 10v10s at every hour, but its slower to fill than in warno. i imagine that applies to 1v1s as well.
>>
>>2159344
One foot in the grave. There's usually one 10v10 lobby every night, takes like an hour to fill. On weekends there'll be two and a handful of other lobbies. Haven't tried 1v1s in a while, last time took forever. Some weekdays it'll just be dead. It'll probably be like this for a while. Easier to find a WGRD lobby.
>>
>consistently beat friend in 1v1s in sd2
>move to warno
>cant win at all
im not cut out for modern warfare.
>>
Why is this game so dead
>>
>want amphibious transports as the US
>love 82nd airborne and 24th mech
>always think about getting dlc, so i can get decent infantry and some amphibious transports
>never buy the dlc because i realize i'd rather play 82nd or 24th
>repeat every day or two
dont even think about telling me to play 35th mech. i dont want to deal with shitty national guard troops and trying to keep an MP around.

>>2164940
eugen is shit at advertising. broken arrow is pretty buggy but they were smart enough to shill it far and wide, so they have a lot of players.
>>
>>2164940
Aside from what >>2165608 said it's also just extremely niche.
It's a cold war gone hot game that's autistically dedicated to the creator's delusional fanfic autism scenario for literally just the Fulda Gap and nothing else, with no real singleplayer to speak of, where the meta-defining tank is the T-55 and T-72, where the soviet union rules the skies with totally uncontestable aerial superiority and where the developers publicly deride the game's most popular multiplayer mode, the one which the overwhelming majority of customers play, and which is very explicitly not designed or balanced for.

1v1 discord circlejerk tourneyfag slop is the nichest of niche genres and you overlap that with people who unironically care about cold war fanfiction for imaginary wars that never happened where each side's capabilities are made up entirely by whatever the french hate that morning and you've narrowed your core audience down to basically tankies, trannies, starving milstrat autists and those weird islamic nationalists that live in western countries.
>>
>>2133117
waryes
>>
With the reservist change, is 35th US Mech any good?
>>
>>2159960
SD2 is a better game anyways. Warno is an abomination because Eugen is trying to appease both the Wargame and SD players. Also kek @ eugenics for using AI generated loading screens.
>>
>>2167911
Yes. Basically every reservist slop div is strong now that the rework happened, because the reservist trait basically doesn't matter but gives you a discount.
>>
>>2168206
All it does is increase suppression now, right? Do I still need MPs to win 2v1s with NG units?
>>
>>2165860
It’s just a pretty fun game dude, damn
>>
every warno friend i make eventually stops playing or cuts back significantly... when will i meet a warno friend forever a WFF
>>
>>2171474
My IRL buddy and I play pretty much every night. The only time we stopped was to play Ready or Not with some other IRL friends who aren’t into strategy games.
>>
>>2171474
It's a tiring game, sadly

Plus a lot of people aren't the type to play any one game for a morbillion hours.
>>
>>2171475
>tfw only 1 irl friend
>tfw he finally got a gf so now he only games once a week at most

>>2171596
i dont think its that tiring, but i dont take it seriously. i just spam my favorite units and let the cards fall where they may. only time i get tired of the game is stingers missing helis repeatedly or atgms missing repeatedly when both have 55-60% accuracy.
>>
>started playing SD2
>complete ass at keeping my tanks alive
I wish smoke wasn't so absurdly rare, IRL loads of tanks were fitted with smoke launchers as standard and/or carried smoke shells for their main guns. Would be extremely useful for when you stumble across an anti-tank gun firing from a million miles away.
>>
>>2168206
u are fucking retarded

>>2171474
join waryes play 1v1 and tdont be an annoying fag
>>
>>2172342
Idk man get some friends.

Yeah you gotta vet up most if not all AA infantry squads otherwise you need like 2-3 in an area to be worth a shit.
>>
>>2172404
i found it easier to keep tanks alive in sd2. at least i can spot and destroy stuff unlike in warno it seems like i can never spot the atgms to shoot them even with recon squads. i just have to drop HE on them and hope it kills them.

>>2172615
will i get stomped by the waryes 1v1 people?
>>
>>2173349
you need to restart from the basics, right now atgms are easily spotted by ex recon such as brm1 or gsr etc. uy need to mix some recon in your tank blob

>>2173349
"If you're new, ofc, but aside from pros there are also noobs. You'll find it easier to organize games with people at the same level."
>>
Is 101st just better than 82nd? The only thing 101st seems to lack is plentiful/decent plane options, but seems to be better in every other regard. Only thing I miss is that every single squad in 82nd is 9man whereas I'm forced to take some 5man squads to round out my 101st deck.
>>
>>2155175
good shit compadre
>>
>>2172404
Keep recon near your tanks. Then you'll spot after first shot. If you're playing Germans, you can just reverse until you're at 2k and bully them. If it's 17pdr, you'll need a support weapon. If you're playing Sov, just accept your tanks are shit and you'll lose half of them regardless of how well you play. You'll need SU/ISU or if it's Pak40, you can use your 2k.
>>
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Why exactly do people claim that WARNO is not a worthy successor to Wargame Red Dragon? I have almost 200 hours in RD and just played a quick skirmish to compare it to WARNO and WARNO is better in every regard except for the lack of deck defining "1991" (future tech) units. I bought WARNO at launch, played 6 hours and waited for SOUTHAG. Honestly it's great. Not even trying to be inflammatory, I just don't get it and people never explain what they mean when they say WARNO is trash.

List of hours in Eugen games
>RUSE 50+ on xbox 360
>Wargame EE 1 hour
>Wargame ALB 10 hours
>Wargame RD 191 hours
>SD 115 hours
>SD2 23 hours
>WARNO 30 hours
>>
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>>2182357
(uninstalled because I'm on my work computer)
I have 150 hours in warno.

===== Things that are better in wargame
>Game balance
HE damage is better balanced in wargame. In warno infantry takes 1/3 of the HE damage, it leads to a mass infantry zombie horde meta. I prefer wargame's meta that revolves around super heavies and mortar smokes.
The points income and unit-loss rate in wargame is much better balanced. Maps in warno become too quickly saturated of units and again, it reinforces the mass blob meta. It makes warno feel like the outcome of a match is decided in the opener, while in wargame it's much easier to gain or lose ground.
Having to have 1 CV per capped zone in wargame means you have to deploy security around them and gives a purpose to SF units behind the frontline. It's a dimension to the gameplay missing from warno. I like having my cheeki breekis.
Maps are better designed in wargame, because most of them have buffer zones on the sides so you have room to flank around. This map design element is gone from warno.
SEAD can be used as intended in wargame. In warno it's almost useless, the SEAD missiles have too little range.
Planes fly too fast have a turn radius that's too wide.

>Artstyle
I like wargame's more colorful artstyle. Warno has an ugly blue filter.
>Performance
Wargame runs on a toaster, warno not so much.
>Deck-building
There's not enough choice in warno, and that's on purpose so Eugen can sell you division DLC.
>UI
Wargame has a better looking interface (warno's post-match corkboard UI is super ugly) that's easier to navigate too. Most of the menu buttons are displayed in a column, while in warno the layout changes on every screen.

===== Things that are better in warno
Quality of life features such as line of sight tool and being able to give commands before the game starts. (Don't like "smart orders" though.)
I like that you can refund units when they return to your spawn.
I like that command units have a veterancy buff radius.
>>
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>>2184695
Thanks for the thoughtful response. I don't have nearly enough hours in these games to notice things like that, but I think you're 100% accurate and objective with your points. WARNO is definitely uglier when you zoom in, idk if it's my monitor or what but the blue filter + the weird lighting makes it look like shit half the time. Smart orders are fucking useless, but sometimes I throw a couple arty pieces on counter battery because I have difficulty finding the smoke when theirs is firing.
>>
>>2184695
while you prefer super heavies, i prefer playing infantry and love warno for it. vehicles are still pretty good, but i love that my deck can be mostly infantry and not suck complete dick (unless it's a 10v10 and im stuck in an open field vs a tank div obviously).
i cant argue too much with your assessment that warno feels like you can win/lose in the opener vs RD, because i never played RD since it looked too vehicle focused for my taste. if you lose absolutely everything in the opener, it can definitely feel like youre completely fucked, but i dont know how that wouldnt be the case in RD too like every other RTS. if you get zergrushed in broodwar and you fucked up your barracks/bunker/whatever, you just lose lol.
in warno, i've been able to flank with cvs and decap enemy zones many times and win/draw games because of it. i dont know how many commanders you get in RD, but you cant take that many in warno without compromising your deck heavily, so it makes it more risky and rewarding to manage backcaps or to destroy enemy CVs especially since there's 2-3 mid points in a map that both players will be keeping CVs in to contest it so that neither player can fullcap it and start ticking upward.
some maps are good for flanking, some maps are bad for flanking in WARNO but i imagine it's similar in RD.
i agree that SEAD isnt very good in WARNO and should be better.

>artstyle
i like the look of warno, but it's personal opinion vs personal opinion.
>performance
yeah, since RD was developed 11years ago it can run on old PCs, cant argue there.
>deck building
i've heard both sides before. RD lets you build for whole nations giving you more choices in theory, but some people say there's a lot of shit units that no one ever takes because you have so many good units to choose from since you have a whole nation to choose from while warno forces you to play with the strengths/weaknesses of whatever the division had (or Eugen claims they would've had).
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>>2184907
>i cant argue too much with your assessment that warno feels like you can win/lose in the opener vs RD, because i never played RD since it looked too vehicle focused for my taste. if you lose absolutely everything in the opener, it can definitely feel like youre completely fucked, but i dont know how that wouldnt be the case in RD too like every other RTS. if you get zergrushed in broodwar and you fucked up your barracks/bunker/whatever, you just lose lol.
Yeah getting wiped in bad openers can decide matches for sure. But my point was that in warno units are too tanky, especially infantry. When I used to play warno 2 years ago you could reinforce units faster than you could kill them which makes it easy to hold ground in the conquest game mode. Anyway maybe the balance changed since then I don't know.
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Watch some of the matches in this playlist, most of them couldn't happen in warno because the mechanics are gone. (Stuff like base swapping and CV sniping.) Yeah helo rushes are dumb but knowing that you lose instantly when your last CV is killed made the matches exciting.

https://www.youtube.com/watch?v=g-toGLhI5zs&list=PLg-omYUS4wBrZmq8dSUH1WOw0C28DFDrD
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>>2182357
I think for many it is the scuffed EA launch. Even I thought of it that way for a long time, but I have come to really prefer it.

Things I prefer over RD:
>A lot of useless unit types (Vehicle based ATGM's, (in RD ATGMs on IFV's and tanks were actually considered downgrades lol) MANPADS, infantry support weapon squads, most light tanks, cluster bombers, sappers and pure anti-inf squads in general, large infantry squads)
>The Division system is actually a very good thing. People who say it exists to sell more divs have no idea what they are talking about. Because what happened in Wargame was that like 90% of the time in 1v1 (aka games where you can't fuck around) it was coalition unspec (because that was what was most viable) and most of those were just variants of the same deck. They did play somewhat differently, but it was the same loop of "protect the super heavy" either slow (America/Eastern Block/Landjut) or fast (Eurocorp, Baltic Front). Like you would see Mech/Moto decks sometimes and Airborne if the opponent was going to helirush you. The Category decks may as well not have existed. What this did was not only constrained playstyles (because let's be serious, people will be metaslaves to some extent), because weird playstyles couldn't be buffed without breaking the unspec deck. And, because Unspec decks only had five slots per category, a lot of sidegrade units never got used in non-meme decks. Short list.
The entire Polish infantry tab
Vysadkari
DDR, Finnish and Czech medium tanks
US Marines
SEALs and Delta Force
British Paratroopers
Most Leo 1's and T-55
Gurkhas
Jaegers after getting mildly nerfed
>Division system allows much more interesting and diverse types of gameplay in tryhard play and more units to shine. Like, for example, DivMob could be a strong division without breaking the regular belgian light tank deck.
Cont.
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>>2188839
>Recon/Airborne forward deployment adds a new dimension to units and decks
>Smoke launchers, not having to play with smoke mortars in every game is magnificent
>the Urban combat changes made city fights actually matter and be decently fun, which has made maps with city fights not immedietly thrown out of the preferred map pool. RD only had Plunjing and Punchbowl with any real city fighting, and even that wasn't a main front.
>Inf being able to fire their MG and AT weapon at once has made anti-infantry infantry much more useful
>no more CV sniping, especially spawn cv camping. It was one of the things made me drop RD cause it was every other 1v1 game people would sneak a faggot into my backline and shoot my CV, because I hadn't spent my valuable recon units and attention already strained by two fronts to notice some fucking MG jeep I could see for all of 1 second, rather than paying attention to the actually fun part of the game. Fun to watch in a meme video, very very frustrating to actually play against, because guess what, nice fucking 30 minute game of actual maneuvers, too bad I just ruined it and made you have to chase one unit across ur spawn :)
>operations are kino
>game does look great and sounds better, I think I have listened to the OST and trailer music more than I have played the game lol.
>>
https://steamcommunity.com/games/1611600/announcements/detail/807959368541667351
warno roadmap. lot of new div dlc incoming but no ag for people who care
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>>2193842
I mean, the bigger AG's are already like six billion hours per side, so I figure the French think they have enough content. Maybe, considering people keep complaining about them they are thinking of reworking the AG's while they are doing their Tribute expacs.
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>>2193894
The problem with AGs is just that the battles are mind numbingly samey and repetitive, and the maps being randomized (with a tiny map pool) instead of corresponding to your location on the map is silly.

The in game battle maps are real locations, using heighmap data pulled directly from Google maps. The AG maps are real locations, but zoomed out. How could they fail to understand what to do with that?
>>
Looks like we're getting Switzerland
this fills me with unimaginable amounts of joy
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>>2188848
Love the soundtrack but we do need more tracks in it. Hoping they will release more.

But I agree with all of your points. I downloaded RD because I thought the idea of playing as like DPRK, Israel or South Africa sounded really fun but there isn’t a skirmish mode and trying to build a deck in that game seems much more overwhelming.


I’m absolutely in love with Warno but it’s my first play in the genre, so
>>
i hope the USMC wont be shit. i've been dying for a US div with amphibious vehicles that isnt shit like the 35th. fuck whyd they have to ruin that div so hard.
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>>2194517
Some of the others in the roadmap look like some Balkan divisions. Im hoping for Denmark and Sweden eventually, and Finland for pact since they get coup’d in the lore. We definitely need more pact nations in general.
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>>2194591
They do add the trailer songs sometimes, and put them on youtube.
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>>2167940
>SD2 is a better game anyways.
Hard disagree. The range scaling and the maps kill SD 2. I also hate how logistics vehicles disappear and infantry cannot be reinforced with supply. Every 10v10 in SD2 goes the same way today as it did on launch.
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>>2194044
>mind numbingly samey and repetitive
Of course they are the AI is retarded. Not as retarded as RD but its still dreadful.
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>>2204999
Idk, I’ve been playing skirmishes against very hard lately and I’m only winning like 50% of my games. I have better luck in multiplayer. It’s definitely one of the better AIs in a game like this.
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>>2194517
>spend the first entire year of your game dragging your feet and wanking france and germany
>the suddenly splurge and rush to shit out every literally who country in Europe
I genuinely don't understand this strategy
It's even worse because obviously in practice all these european minors are just going to be more and more Leopard & M113 spam for NATO and generic pactslop for the reds. We've basically got all relevant cold war military gear already repped in the game so all new nations are adding at this point is a flag decal to slap onto it so balkan nationalists can LARP

They definitely made a mistake somewhere early on in trying to make infantry super standardized and equivalent across radically different military traditions and doctrines, and instead differentiated the vanilla divs by which tanks and IFVs they used. Now they've run out of new and novel military hardware and the only thing differentiating these nations is their unique military traditions and doctrine, which they can't represent because the only difference between an east german conscriptovitch and a US marine is their equipment.
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>>2207729
>It’s definitely one of the better AIs in a game like this.
Sure, better than Red dragon yes, but it's still retarded. It's obsessed only with attacking mindlessly until it runs out of shit. It does not defend, it does not ambush, it does not recon. It calls in a bunch of shit and moves fast to the center of a cap point and when it gets it it moves on to the next one. It should be disabled in multiplayer games. Someone drops off and the AI shits out hundreds of units through the same one road to the same one place, and if you have an ATGM or good AT infantry blocking the right place you'll get 100% of everything it sends at you at not cost to yourself. God forbid you play 10v10 destruction, the team with the most AI loses 100% of the time.
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>>2208645
Listen if you don't want flavor units then just don't buy these DLC's, the Swiss and the Austrians have some unique and rare kit though. And when it comes to pact minor, yes it's all cookie cutter shit slop however, think about the flavor. Unique voice lines for albanians, hugarians etc. Very much worthwhile for me. Yugo's got some unique shit though, and so do the albs with their chink shit.
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i can never find a time when i'd rather smoke than drop HE with arty. i'd rather get guaranteed damage on an enemy than use smoke as a cover to get closer and have to brawl it out in more equal territory.
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>>2213681
You buy howitzers for HE and mortars for smoke. Mortars are generally quite a bit cheaper than howitzers and having both means you don't need to choose between them.

Smoke matters because Warno basically revolves around positions and usually the one attacking into a position is at a huge and inherent disadvantage. Smoking off your opponent's sightlines denies them their positional advantage, which can be a big deal if for example you're a tank div trying to cross open ground and your opponent has a wall of invisible ATGMs that they're relying on to counter your tanks. You can shell self propelled missile racks all game and never kill enough to cross that field, or you can spend 20 seconds creating a smoke screen and just win.

Plus there's always the old standby of smoking off the corner of a zone you don't have the forces to take and just hiding a CV in the smoke
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>>2213705
that's part of the problem, i can never find room for mortars in my deck since i'd end up leaving out howitzers which can actually damage/kill units. i'll even take shitty howitzers like the m102 105mm in airborne decks instead of the 81/107mm mortars since the card of 105s have more HE damage than the card of 81/107s and arent even that much more expensive than the mortars while having more manpower in case they get countered. sometimes i'll use my howitzers for smoke for CVs since the smoke is bigger/lasts longer and i already have howitzers i've been using to damage the enemy.
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>>2213767
>i can never find room for mortars in my deck since i'd end up leaving out howitzers which can actually damage/kill units
It's hard to think of a deck that doesn't have a fuckload of cheap artillery slots to spare for a mortar. Most of them have at least a pair of one-point slots so you can go Howitzer + Mortar for practically nothing.
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>>2213773
on NATO, i typically play 24th in teamgames or 82nd/101st in 1v1s and all of them only get two 1pt slots. after i fill those two up+maybe the one 2pt slot with howitzers, typically i fill up the other tabs and have no points left for shitty mortars. i could make sacrifices in other tabs, but i just can't find a reason to ditch my frontline units/howitzers/helis/air that can actually kill units to make room for mortars just to smoke.
in my head, i understand that smoking is useful to block off atgms or let your infantry get closer to get into buildings, but i just think hitting enemies with HE is smarter in most cases since it guarantees i'll do some damage to it/lower cohesion before moving in.
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>>2213804
You only need 1 card of howitzers, especially in a 1v1. There, problem solved.
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>>2213852
hmmmmm. i guess ill try to take a card of mortars.
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>>2208862
Beggars can’t be choosers. To me it’s one of those things where everyone complains about AI in literally every game ever. Your points aren’t wrong, but in my experience it’s a bit more of a matter of perspective. Very Hard AI does a decent job of mimicking an average human player in some cases, and I’ve noticed since SOUTHAG that it will attempt to flank around your zones and hit you in your back line on a fairly regular basis.


That’s to say there aren’t situations to not complain about. I always felt like AI never used bombers before. Now they do a bit a bit more, but usually only in the last half of a game when both sides unit banks are nearly dried up. They also tend to not use rocket planes at all for some reason. The AI can actually be hard to multitask against in some cases, and while you’re right about being able to build kill boxes for them on certain maps, it’s also gotten better about using smoke. You say it doesn’t defend but if I cap one zone and try to immediately rush to the next I usually get outnumbered and outgunned. It doesn’t necessarily do a good job of reinforcing a spot it’s trying to defend, but sometimes it will counter with a flank instead.
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>>2208877
also you get to shoot albanians
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>>2214692
While playing army general I regularly notice the AI seemingly has stopped trying to attack my zones, and I push forward only to discover 20 BTR-60s milling about in its spawn in a huge blob, with millions of infantry and recon dispersed randomly through the rear.

It's not that the AI is flanking you, it's that the AI is randomly spawning units down each road and fast-pathing them to random spots on the map, and this just happens to randomly result in AI units wandering into your backline. The AI is so broken it borders nonfunctional.

And yes, bad AI is a frequent complaint in strategy games, because it's a frequent problem. Warno's is not uniquely terrible, but it is absolutely terrible.



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