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SOUTHAG is out
This div is super fun
>>
i hear there were new drones introduced that instantly fly to your side of the map and then your FOBs get nuked. is this true?
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>>2133143
Yes.
Drones by design aren't targetable by ground AA.
The new DLC introduces a drone the canadians designed in the 60, which is basically a missile with a camera. You can just fly it straight to the enemy spawn at the start of team games and spot all their FOBs and there's fuck all pactoids can do about it.

Since SOUTHAG released, 10v10 winrates have trended dangerously close to 50/50 so of course Eugen has vowed to promptly address the issue and fix the bug where Pact could lose.
>>
>>2133157
damn, i was worried that it was a PACT drone like that schmel that was added earlier. i may have to play some warno 10v10s tonight.
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>>2133143
yes, bring a shotgun fighter in your opener
I tend to play with at least one of my buddies, so we go out of our way to fob spot to try and fuck the artillery spammers
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>>2133157
idk T-72 spammers tend to choke when I send 8 AMX10s at them
17 pen lmao, get fucked
warno truly is a game made in france
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>>2133183
PACT also gets drones
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>>2133250
NATO doesn't get a million broken ass MLRS to guzzle supply so they barely even have a reason to bring FOBs in 10v10. Now Pact has to actually play the fucking game for a change, how horrifying.
>>
What's the the lore reason drones cannot be targeted by AA?
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>>2133255
i bring fobs to help my team and resupply my infinite infantry/ifv spam as NATO
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>>2133246
>buddies
where do i make a warno buddy?
>>
>>2133273
It's true to life. Drones are too small. Most radar are tuned to clear out small returns because they would mostly be from birds and ground clutter. They would have to be re-tuned to detect drones, at the expense of flooding their return with clutter, or be designed specifically to detect objects the size and shape of drones while tuning out other small returns. We have the latter now, after decades of development in the drone warfare space but for most of the service life of cold war drones, the opposing side didn't even know they existed.
>>
what PACT div has the most metis spam? i love spamming dragon squads as the US.
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>>2133117
I thought it was still in beta or whatever?

I looked last night and it wasn’t in my game yet.
>>
>>2133143
>>2133157
>>2133255
>>2133277
fag enjoyer
>>
>>2133273
Drones can be targeted by AA units, just not those with radar weapons. This issue has already been raised and will be resolved by extending targetability to radar SPAG.
>>
>>2133463
Join Waryes discord (mostly fags but whatever)
dont be a fag enjoyer
play 1v1
>>
>>2136264
it's called "early access" and that's only for people with enough brain to not buy the expansion pass. Us paypiggies have the DLC (minus AGs, minus 2 divisions)
small indie company, please understand that 8 months wasn't enough
>>
does anyone even play steel division anymore? they kinda fucked up the long-term potential of the game by never releasing a map editor.
>>
>fob spotting
former red dragon player here who is disgusted at eugen for still not fixing one of the worst cheese strategies in their previous game
>>
>>2137641
FOBs are cancer and shouldn't even be in the game. Any cheese that deletes them is not just good for the game but morally correct.
>oh no I lost my 150pt infinite supply cheat I guess now I'll have to actually play the game instead of spamming grads forever
Like what a thing to bitch about.
>>
How difficult is the map editor to use in WARNO? Any idea on how much gb a community map takes up on average?
>>
>>2137666
I mean, it sounds like you’re the one with the skill issue.
>>
>>2133592
If it turned out the Canadians had the wunderweapon of Cold War gone hot.
>>
So what's the final verdict on the SOUTHAG divisions? Which ones are broken vs just decent vs terrible?
>>
File deleted.
>>2138612
you can do your first map, although an ugly one, in 2-3 hours. It's very well made, the difficulty being that most things were designed for french minds so you sometime have things that are hard to guess such as "hlm" meaning big tower-like building.
There are good resources on youtube.
The maps I have installed (the playable state) are between 200 and 350 mB. I assume that it's bigger before being processed into a playable state.
>>2140738
All divisions are pretty good, Eugen did an amazing job this time. It could be said that they need to be toned down a bit... the outliers are 303, because it has no ATGM and has to rely on mig 21 cluster or 7 T-72s, and LuftLande which has terrible AA cover with very low range which is fine as long as you don't face Canada...
But we'll see, we are still waiting for Rhine and 17ya and I heard Rhine is mediocre at best, probably contender for worst Nato div, while 17ya was nerfed again and again for being way too strong (super air spam plus super cost-effectiveness)
Overall Southag is much better than Northag, if only it got released.........
>>
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Trying to play some coop with a friend but we keep getting wild desyncs without notification, the sort of shit where we end up playing two different games entirely. What gives? I see there's a patch today that was supposed to fix this but the problem just seems even worse.
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>>2140910
>200-350mb per map as a high estimate
dang, not too bad. sucks they could never figure out how to do a map editor for sd2.
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>>2141344
are you guys certain taht yo'ure on the patched version ? 166262
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>>2142033
We most certainly are, and no mods or anything. It's a damn shame since WARNO is much more engaging for us than SD2, but the latter doesn't desync at least.
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>>2142089
isnt there a testbuild for warno in the beta options to better log desyncs to help eugen fix them? could try that
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>>2137480
I play it. It's is still fun. 10v10 is cancer, but thats the case in every eugen title.
The only problem is, you sometimes have to wait ~10-20min for enough people to play 3v3/4v4. But you can still find quick play 1v1 games in ~2mins.
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I love bullying retards with this deck
yes you have t-72s
but I have 17 pen and a dream
>>
there's something so fun about getting a tank horde into a salient and then just fucking the entire rest of the 10v10 in the side
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>>2143708
This is how like 90% of my 10v10s end. You can be winning your side hard and then suddenly there's an entire tank tab's worth of T-80UDs followed by a horde of AA folding the guy to your left and suddenly it's 3, 4 or 5v1
>>
finally bought the tribute to normandy 44 dlc, and 101st airborne is pretty fun to play. why eugen had to insist on how bad they'd be for years and not adding them until late into sd2s lifecycle is something i'll never understand.
>>
NATO should've declared war on the Soviets, the difference in both numerical and qualitative values between the two forces was tremendous.
Soviet nukes are all inaccurate rust buckets and a paper tiger.
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>>2133117
I got Wargame Red Dragon but I am unsure of how to play it (both strategy wise and in navigating the UI) and saw someone online say Wargame European Escalation is a sort of tutorial for this series, is that true?
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>>2139894
But the Canadian drone isn't like the Ukrainian war quadcopter drones. It's much larger and faster, with higher altitude (less ground clutter for radar).
It should be obvious to radar systems that objects travelling 300-400km/h are not birds.
>>
>>2145237
How smart do you think 1980s military computers were? The radar is tuned to not display returns below a certain gain threshold. It's not doing anything more fancy than that.
Until drones and stealth, there really wasn't a need for radars to be smart, because the operator is smart. That's why you would need a radar specifically designed to do the necessary backend work. You can't have a computer with the cpu power of a graphing calculator do complex processing work in real time.
>>
>>2145244
1980's US had magic pebbles in full production, Soviet Union collapsed because their nukes were worthless.
>>
STOP PLAYING 10V10 GROW SOME BALLS FAGS
>>
>>2146258
10v10 is fun though. how easy is it to get similarly ranked 1v1s and 2v2s?
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>>2146497
>Similarly ranked
Impossible, the player pool is too small. As a new player you'll get stomped by too 10s in 90% of your matches and once you hit gud you'll be fed a regular stipend of literal first timers to flatten into the pavement. It's a miserable experience all around.

2v2s are hosted almost exclusively as in-house custom games organized on one of the competitive discords a d there's basically 0 interest outside of the top tourneyfags who also run 2v2 tourneys occasionally.
>>
>>2146568
fug. guess i'll stick to 10v10s and sometimes 1v1 vs friends.
>>
>>2146820
He is overstating it, as a semi-new player running ranked I've only rarely felt I was turbo outskilled.
>>
>>2146568
Sounds like someone’s salty they’re stuck in the kiddie pool. Practice or peace out, champ
>>2146820
Please reconsider and dont listen to that fag, there are many Discords with new players at your level and veterans who can give you real advice, so you can practice and improve. 10V10 is litterally AIDS
>>
>>2147015
>>2147055
maybe i will try ranked then.
>>
>struggle vs 119y
>watch a guide on the matchup, guide basically boils down to "spam atgms and spread them out to cover different angle and find side shots
>copy their exact layout on the exact map they use as a demonstration
>midgame push rolls through exactly like it does in the video
>all of my ATGMs miss and the tanks just push straight through
>my AA and fighters all miss their air cover so I can't use bombers or helis
>lose
This is the shit guides never talk about. How am I supposed to win from behind? How am I supposed to claw my way back into a match when RNG fucks me over? How do you win the air war when your missiles miss? How do you kill tanks when your ATGMs whiff? Literally what is the strategy here when dealing damage even in the best possible situation is a coinflip at best?
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>>2148145
ive had success in team games with backhand blows where 119y or other armored decks overextended themselves and either myself or a closely coordinated teammate would flank them. expect to lose a few if not a lot of units but the trade is usually worth it.
>>
>>2148145
quit for the day and come back tomorrow
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how am i supposed to use the hellcat in sd2? they miss 3 shots then die to everything in the game with AP. am i supposed to double vet them or single vet them and bring them in triplets? sometimes i'd bring them in doubles and they still fucking sucked.
everything else about 4th armored is fun, but i really miss my m10a1s from 2nd indian. i end up wanting to rip my hair out when i watch my hellcats.
>>
>>2149617
That's just the game. You play them like M10s, group as many as you can to increase your odds and rof, ideally like 3 or 4 with a supply truck or leader unit nearby if you can. You move them in and out to pick off whatever thing is causing you trouble but you have to be extra careful. It's really a shoot and scoot ordeal. If you can fuck with the enemy's engagement with infantry in another direction, get it to turn and/or have to swap shells, the better. They will not survive protracted engagements and AT one shots them. (this is a german power fantasy game if you forgot). Then you just hope you'll out spam whatever krautnigger bunker you're facing. I've seen them one shot my Panther at 2k WHILE MOVING so it's all luck and they can be dirty. I've had some luck using them in light forest ambush but it's really unreliable.
>>
>>2152452
m10s can at least fight light/medium armor without being one shot and i dont need to waste 180pts to get 3hellcats which will all fail.
of course, this is just cope and i need to micro better but holy shit it's painful.
>>
>>2152647
I still avoid chancing the M10s in duels. I'd rather waste the APCR and keep the health high. M18s are pure glass cannon so I try to keep them hidden until I'm sending them out. Americans are just way too reliant on those two rounds of APCR to stop all the German cats. It's kinda ridiculous. It's not like they couldn't give a few Sherman 76s APCR so there's at least some variation.
>>
>>2152962
well, if they gave sherman 76s apcr then maybe axis wouldnt be as OP in teamgames. cant have that.
>>
Thoughts on this battlegroup? I played like a couple hundred hours of RD now moving into WARNO

FhEs0YmQcJpILUPcAoAAQUgAEFIABIJgAIKoACCqAAjLgAQbo1cG6NWDOgALYoAAr2AAjNAAQUgAANSAAkiAAJAYACYuAAgpgAAbQ90HAC7BwAuhe41cFIAAwtgAJIgAEHAC7IJgAQUgACCyAAgsgAJhBaSOoAAE
>>
>>2155175
i havent played warno in a bit, and i dont play much pact, but i think you have too much AA, i dont think your BVs should be double vet, and i dont think you should double vet your iglas either.
i only really played 10v10s as US, so i could be retarded.
>>
>>2155175
As the other guy said, too much AA, and not enough planes. you have enough tanks that you probably want 2 cards of trucks and one of those being Urals. Big trucks are cool, but you only have three, might not have enough to supply all fronts at once, especially if one dies.

Biggest problem is CV's, I'd say swap one of the BV's for a BVK card. Otherwise in the tank tab, I'd say 1 vet the BV's (since otherwise you don't have enough for a critical mass) and B's, and swap out another card for a Konkurs BRDM, those things are useful now.

I would fill out the infantry tab. Maybe another command unit (Moto-Komroti, cause smoke and AT), or just more infantry since you still really need it, or maybe even the AGL squad. Also 1 vet them, but see if you run out. Armored divisions can sometimes run with no vet infantry and have to rely on fire support.

Recon tab is fine just put the Mot-Razvedka in BMP-2, that thing slaps.

AA tab is too big, you don't need that much anti helo AA. I'd say bring those two cards of KUBs, the Strelas (Who are better anti-helo because they aren't radar and don't need so much micro) and if you have the spare point either the Iglas (which aren't very good, 45 accuracy sucks) or another Strela. (t. plays 27ya and tried both).

Helo tab is fine, but could bring two cards no problem I think.

Also you have way too little planes. What's the point of SEAD with no bombers? I'd say bring the SU-24 Cluster and one of the HE's (but do remember the SEAD is a bit slower than the SU24s) Napalm is still bad and there is no chezh miracle machine sadly.
>>
>>2156557
>>2155284
Alright thanks Lads,
Cut down the AA tab to 1 strela 1 igla and 2 upvetted KUBs
IN TNK Turned all the BVs into vet 1, turned a BV Izd into a BVK and added a Konkrus
In AIR added a cluster bomber.
In INF gave all the motos Vet 1, and added the AGS 30
In REC gave the motorazv. the BMP 2
In LOG added an Ural card
>>
>>2157870
FOBs suck, get a plane instead. If you must have one, lose an Akatsiya and take a Grad,.maybe 2.

The IZDs are your Super heavies, and the BVK battlenwise is just a BV without a mussule, so bring both cards of Izd 29s and swap a BV instead.

If you only bring one card of bombers, SEAD is a waste, and you should get the MLD, helo hunters are not simething you'll regret having.
>>
>>2157922
the IZD doesn't seem to have any extra armor over the BV, or anything else really other than a more accurate missile, it's cool but why should I pick it over the BV?
Also what the hell is an MLD?
>>
also in terms of FOB I get it but for 10v10s which I usually play because I don't want to get stomped by level 30 something is pretty useful
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>>2157983
your lack of punctuation makes this tough to read, but i think i understand.
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>>2157983
Fair, but then you defo want something to actually use them (like Grads)

On the IZD 29 10% more accurate missile with 2 extra AP (this is two more HP damage), which makes it siginificantly better in tank fights (something the BV somewhat struggles with in my opinion, going against Leo 2's and Abrams). That and you can get 2 at 2 vet (as opposed to BV's 1), all for 10 points.
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>>2158543
I see what you mean now.
I use the BVs mainly for highly survivable infantry support myself, I haven't had it struggle against Leos but Abrams did indeed kick my ass more often than not so I'll keep it in store when enemy heavy armour rolls around
I'll also look into the grads, the akatsyia has served me very well in sniping nigger static SPAAs and MANPADS along with ATGM spam in forests and buildings and such but I suppose the grad can do much of the same and fuck up the area surrounding it aswell, excluding the sniping the static SPAAs
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>>2158570
MLRS are for staggering infantry positions for prepping attacks and blunting offensives, different role
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Am I retarded for not enjoying warno as much as steel division2? I found the infantry and tank fights more fun especially trying to run up to a tank with a bazooka vs AT4s and the dreaded LAW
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>>2159200
in my personal opinion warno is just not that good, but also that steel division (1 and 2) are much, much worse
is it literally even possible to find mp games in SD2 anymore?
>>
>>2159344
theres 10v10s at every hour, but its slower to fill than in warno. i imagine that applies to 1v1s as well.
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>>2159344
One foot in the grave. There's usually one 10v10 lobby every night, takes like an hour to fill. On weekends there'll be two and a handful of other lobbies. Haven't tried 1v1s in a while, last time took forever. Some weekdays it'll just be dead. It'll probably be like this for a while. Easier to find a WGRD lobby.
>>
>consistently beat friend in 1v1s in sd2
>move to warno
>cant win at all
im not cut out for modern warfare.
>>
Why is this game so dead
>>
>want amphibious transports as the US
>love 82nd airborne and 24th mech
>always think about getting dlc, so i can get decent infantry and some amphibious transports
>never buy the dlc because i realize i'd rather play 82nd or 24th
>repeat every day or two
dont even think about telling me to play 35th mech. i dont want to deal with shitty national guard troops and trying to keep an MP around.

>>2164940
eugen is shit at advertising. broken arrow is pretty buggy but they were smart enough to shill it far and wide, so they have a lot of players.
>>
>>2164940
Aside from what >>2165608 said it's also just extremely niche.
It's a cold war gone hot game that's autistically dedicated to the creator's delusional fanfic autism scenario for literally just the Fulda Gap and nothing else, with no real singleplayer to speak of, where the meta-defining tank is the T-55 and T-72, where the soviet union rules the skies with totally uncontestable aerial superiority and where the developers publicly deride the game's most popular multiplayer mode, the one which the overwhelming majority of customers play, and which is very explicitly not designed or balanced for.

1v1 discord circlejerk tourneyfag slop is the nichest of niche genres and you overlap that with people who unironically care about cold war fanfiction for imaginary wars that never happened where each side's capabilities are made up entirely by whatever the french hate that morning and you've narrowed your core audience down to basically tankies, trannies, starving milstrat autists and those weird islamic nationalists that live in western countries.
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>>2133117
waryes
>>
With the reservist change, is 35th US Mech any good?
>>
>>2159960
SD2 is a better game anyways. Warno is an abomination because Eugen is trying to appease both the Wargame and SD players. Also kek @ eugenics for using AI generated loading screens.
>>
>>2167911
Yes. Basically every reservist slop div is strong now that the rework happened, because the reservist trait basically doesn't matter but gives you a discount.
>>
>>2168206
All it does is increase suppression now, right? Do I still need MPs to win 2v1s with NG units?
>>
>>2165860
It’s just a pretty fun game dude, damn



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