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Any good terraforming-themed city-builder/factory games out there?

I'm only aware of
- Surviving Mars (yawn)
- Per Aspera (shittiest pathfinding known to man)
- Infraspace (fine, bit ugly)
- Plan B: Terraform (least bad option)
- Terraforming Mars (port of a board game)

Am I missing anything?
>>
https://store.steampowered.com/app/3509420/Planetbase_2/

it's probably going to be ass, but planetbase 2 will be coming out some time in the next few years
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Captain of Industry?
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>>2133238
I've been hunting for years, can't find any. A game called Antimatter is in development that allows terraforming, but isn't the main focus of the game. But it looks like you might be able to get somewhat autistic with it.
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>>2133238
>Am I missing anything?
Class, style, brain, gf, job...
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>>2133238
>Per Aspera (shittiest pathfinding known to man
extremely unfortunate case. game has great production values and a plot that could be good, if all the story triggers weren't messed up and confusing, and fun mechanics, if they also weren't messed up and confusing. i remember i had an objective to make a certain percentage of the mars surface be covered in water, one of the ways to do it was to draw an ice comet to crash on mars, i was like "oh, this looks fun", then a little while later the martian surface became that percentage of water anyway, without any significant input from me.

and of course at one time the broken pathfinding for the drones ended my run.
>>
>>2133238
Terraformers is vaguely city-builder-ish, I guess?
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>>2133238
I liked Plan B but it felt too rigid in terms of progression. Baby's first Factorio, in a way.
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>>2133238
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>>2133475
I like this game but the timed challenges are really not fun and kills my enjoyment.
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>>2133238

>Per Aspera (shittiest pathfinding known to man)
I haven't played in a while, but I remember the worker drones in that game operate like a "bucket chain" system, where they only move things between their neighbours unless there is a severe lack of workers. If you build a worker hub next to everything that needs them, it works fine, but it's unintuitive until you figure that out.


Terraformers was my GOTY when it came out. Not really a city builder/factory game, but I haven't played anything better with a terraforming theme. The game mechanics are flawless.
>>
>>2133238
Surviving Mars was okay tropico in space. It wasn't a bad game until PDX whored it out to some nonames to make shit DLC. Funnily it looks like the begged the original developer to return and they are reworking those 2 for the released. Greedy jews still want full price for it though or $30 if you own the original.
Per Aspera was meh. I remember building new bases was annoying as fuck because you couldn't send additional resources with the colony pod so you had to progress from scratch until you could build a receiving trade structure on that end. Also the plot was actually pretty dumb.
Plan B is pretty cool but last time I played it it felt like lacking some qol features and the thing were it was pointless to half fulfil the need until you were ready to go break into the next tier was stupid. The city wouldn't contract below the breakpoint and stopped consuming old resources to delivering anything until you were ready just wasted resources because there was no happiness or taxes.
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>>2133238
Terra Nil is pretty chill
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>>2133238
That reminds me, campaign in Settlers IV is about terraforming - stopping the spread of corrupted grounds, spread by a evil mage, who looks like Gargamel
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>>2136390
>Per Aspera
>Indian girl becomes president of mars
Ruined whatever the game could have been by turning Mars into a designated shitting planet.
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>>2136638
>futuristic high tech high skill project
>it's full of women
every fucking time
tired of it, dogshit
>>
>>2136638
anon where did you think the nitrates would come from?
>>
Factorio with Nullius mod (not for 2.0 yet)
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>>2133238
You may be interested by this
https://store.steampowered.com/app/1593030/Terra_Nil/

This technically fit the description, but I found the demo shitty
https://store.steampowered.com/app/1284190/The_Planet_Crafter/
>>
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Part of me want a terraforming game.
The other part of me know that none of these game, save the smaller-scale ecosystem ones, are anywhere credible in their terraforming gameplay.

It's not just "we don't have the technology yet"
It's the math on the link below.
https://www.nasa.gov/news-release/mars-terraforming-not-possible-using-present-day-technology/
You can't terraform (Mars) with just local resources, you'd only reach 4% of the atmosphere you'd need millions of lasers melting Mars to extract just what's in the soil than billions of spaceships bringing missing atmosphere...
It would be easier to build billions of O'neill space colonies.

I would gladly take a City Skyline game about building a O'neill space colony. but only if it's not dumb casual crap and they learned you can build vertically up to the center of the colony. I can totally imagine them go super lazy and just port current City Skyline on a curved map
>>
>>2133257
I like this one. I can spend hours just digging stuff and dumping it somewhere.

It makes me feel like when i was little playing with Tonka trucks in the backyard
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>>2139361
>City Skyline game about building a O'neill space colony
Ixion is something like this but takes the lazy curved map approach
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>>2139800
I played it.
I was expecting better, more mission, more variety, but in truth the only thing that really bothered me is the unbalanced material loss from opening new sector. It completely discourages you from doing so, despite it being of critical importance to specialize sectors.
And if you deactivate the difficulty option, then it's unbalanced in the other direction.

There's also how events are often complete RNG and can fuck you up with no side benefit (even later after accepting the loss, like that sphere).
>>
>>2133253
They should have gone straight for dawn of man 2 but yeah maybe that would have been a lil bit too cheesy and too soon
>>
The Planet Crafter is a terraforming factory game but its first person. but the basic premise is building enough machines to change the atmosphere of a mars like planet to make it habitable.
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>>2139800
is there a mod yet that lets you play this freeform
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>>2139361
https://www.science.org/content/article/terraforming-mars-could-be-easier-scientists-thought

Who do I believe anon? Who?
>>
>>2139800
Ixion isn't even a city builder, it's a puzzle game with a story chained to its ankle.
>>
>>2147007
>Who do I believe anon? Who?
The ones who don't need a clickbait title and aren't evasive about the true feasibility/practicality of such a project.
Mars is lacking quadrillions tons of atmosphere and it's not hidden in the soil.

You "can" terraform anything, but by the time you get the technology and the economy to do even the closest one, it would likely be a pointless endeavor because anyone would have luxuries that far surpass Mars 0.3 Gravity.
>>
so I tried plan b now its in 1.0 and it feels a bit short?

gotten to the part where they blow up the space elevator and I can't imagine theres much more of the game to go
>>
>>2153381
The final "you r winner" screen is at million pops and there's still a few resources with final city needs at 300k so you will need to produce at least some of it. It's not groundbreaking and I would say it overstays it's welcome a bit.
Build shields, earth will actually try to nuke you
>>
>>2153409
The dev said he's working on some expansion. The game gets easier the further you get unless you set up your production chains wrong. Maybe there could also be some missions to build some amenities for your cities instead of just resources. Or maybe there could be a need for your people to move between cities.
>>
Thoughts on this switch game? It's ~$9 on steam and it has a biome creation gimmick i haven't seen much off.
>>
>>2133238
>>
I wonder if the reboot of Terraforming Mara will be better?
>>
>>2133257
Not after they RUINED their UI
>>
>>2136437
it's also a puzzle game with zero city building
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>>2157279
It's a puzzle game. It's good if that's your thing.
I WANT A SUCCESSOR TO SIMPARK THOEVER
>>
>>2156505
I wouldn't say the game was hard at any point but producing enough nitrogen, carbon or water and the was annoying even though it wasn't much of a challenge. Buildings don't produce much, you need a lot and at least in case of nitrogen probably have to carry it a long distance but you don't have many options anyway (maybe you can cover partway with boats, but I mostly used those because they were fun than because I thought they were a more efficient choice) so more drills and more trains to keep up with the throughput it is. Same with building a million farms in the endgame.
There's no enemies, obstacles and you can instantly build (and remove with full refund) anywhere so hooking up another iron patch or moving your greenhouse gas setup because fluoride ran out again feels like busywork. It's less of an issue at first, but once you scale up they run out pretty quickly so I was a bit tired of it by the time of final push for million pop.
It's still a cute game, but it's not super deep.
>>
>>2147007
Mars will never have enough gravity to be habitable by man. At best, we can throw some lichens and soil down there and then come back in a few centuries to harvest our space tomatoes.
>>
>>2166153
>Mars will never
Garbage post
100 years ago people would have said that we'd never masturbate to 2d drawings generated by mathematics off of glowing hand held metal machines receiving the image from space
Yet here we are
>>
>>2166190
>astronaunts regularly spend more than that on the ISS
>kidneys are fine
???
>>
>>2166209
>astronaunts regularly spend more than that in a florida studio
>nasa says kidneys are fine
>>
>>2165951
It'll be hot garbage until proven otherwise. Haemimont doesn't deserve the benefit of doubt.
>>
>>2166286
>Haemimont doesn't deserve the benefit of doubt
why not?
>>
>>2166190
>okay, please tell me how
Ask me in a hundred years nigger
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>>2166190
Modifying humans would be easier than changing the mass, but we are a bunch of moralfags so it's simply not happening.
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>>2166777
>but we are a bunch of moralfags
lol
lmao
Imagine being this delusional
>>
>>2133238
>Surviving Mars (yawn)
But why? Very comfy game.
>>
>>2166777
>Modifying humans would be easier than changing the mass
realistically this would be the only option if you actually wanted to permanently put sentient organic beings on the surface.


https://www.youtube.com/watch?v=SuEmD9WRKes
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>>2166512
bitch have you played the original, shit's completely fucked and they're selling the patches to fix the bugs as a NEW FUCKING GAME
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>>2168330
The game was fine until paracucks let some nobodies do the last DLCs. Those were broken and reintroduced old bugs and were not made by Haemimont. Clearly they got some deal to come back to fix it and that's how they framed it to get a clean slate instead of changing DLC with crap reviews that probably nobody will notice got reworked (and also if it's okay to substantially changing something people already paid for might also be a factor, even if it's for the better).
The rerelease also includes some new stuff that probably would have been like $15 DLC by itself anyway and if you own the base game it's $20 (instead of $40) so while you could say it's a shit deal I wouldn't say it's completely unreasonable.
>>
>>2168330
That was literally not Haemimont though. They left after Green Planet because they considered the game done.
Then Paradox wanted more money so they hired Abstraction who bungled their two DLCs so badly that they simply got fired because nobody had any faith that they could fix them.
>>
>>2133238
>terraforming-themed city-builder/factory games

This is a niche genre near and dear to me, but I'm so so irredeemably fucking stupid that the only game I've managed to play and complete on this list is Per Aspera.



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