>Fire EmblemGood gameplay, shit ass story>Advance WarsGood gameplay and okay storyThe only reason why Fire Emblem is still alive is because of the units with monster titties, or am I missing something?
>>2133966It's because of Japan. AW never sold well in their home market.
>>2133970Famicom wars exist since the Famicom, though. It's kinda strange that the best games of the series sold poorly, but what do I know, Japanese have shit taste.
>>2133966AW only has an “okay story” because it’s barely trying to have one. FE actually puts an effort into it’s cast and narrative, and sometimes it doesn’t work.
>>2133984>Effort into narrativeAwakening has Wattpad tier shit
>>2133991>and sometimes it doesn’t work
>>2133994More like most of the time.
>>2133998To each their own.
>>2134002https://www.youtube.com/watch?v=oaP8IACTjRUBOOBA
>>2134007If you’re making a point then I’m not seeing it.
>>2134009I still believe it all boils down to the sex appeal aspect.>Advance WarsHas Sami, Nell, Lash, Sasha, Jess maybe Sonja if you're a pedo, but the number of women you can simp over is not as great>Fire EmblemHas a bunch of female characters with massive titties and unlike in Advance Wars, they can wear whorish outfits, because they are in a made-up world, so the army's prudishness doesn't apply like it does in AW
>>2134015Ah.I mean, I’m sure there’s plenty of people that only care about the sexy girls, but that’s true of every series with sexy girls in it and has nothing to do with how good or bad it’s story is.
>>2134015Also Sami is used goods (shipped with Eagle by the game itself)
>>2133966>Fire Emblemi like when knights hit each other with swords>Advance Warsi dont care about tanks killing tanks most of the timeit is by my will alone that advance wars shall languish in the pits of obscurity for one million years while fire emblem shall receive eternal acclaim
>>2134030For one whole game, that then gets forgotten about in 2 and DS apart from one bit of dialogue each.
>>2134036>pleb who values titties over strategyUnsurprising. But given that there's probably may others like you, it explains why AW never went too far.
>>2134071That’s not even close to what he said.
I'm working on a Advance Wars clone. Ask me anything.
>>2134087Are you woke with a tumblr artstyle?
>>2134087How do you plan to succeed where so many have failed?
>>2134087Tiny Wars and Advance Wars by Web exist. What makes yours different?
I started playing AW earlier this week and been enjoying it so far. Never played a Fire Emblem game but I've been meaning to get into the series for the longest time because of the waifus.I do like how the units in AW have roles pretty similar to what they do in real life, I didn't expect a cute-looking turn-based tactics game to be that militarily accurate. It does feel like there was a sudden difficulty spike after the tutorial and the first few levels though it's nice having a tactics game that actually makes me use my brain instead of just hoping for good RNG or grinding for stronger units. But for some levels it seems like there's just an "intended" strategy that you're supposed to use to trivialize it instead of giving the player flexibility.
>>2134087Canny?
>>2134094Of course not.>>2134096Advance wars was what it was because it was made for the GBA. Advance Wars: Dual Strike failed to grow the audience because it was still the same game from 2001 mechanically and every clone afterward did the same mistakes as Dual Strike. You need to enlarge the scope of the game otherwise it's still a 2001 game in 2025.>>2134111I don't know the specifics of Tiny Wars but AWBW target the compfag community pretty hard. We plan to have an online multiplayer, but the competitive aspect is not the priority since we can't predict if we will even have an large online community (every AW clone until now has failed to get one outside of its launch window).While our current objective is to copy the advance wars mechanics, we plan to diverge from them once we have a vertical slice, this is something AWBW and maybe Tiny Wars don't have the luxury of doing since their target audience want a 1:1 clone of the original games and nothing else.>>2134161Who ?
>>2134071just for that i'm giving advance wars another million years in the pit
>>2134517>You need to enlarge the scope of the gamenah
>>2134131You playing Reboot? There's plenty of content to test you. The challenge levels that you can play (non-campaign) get really interesting.
>>2133966does advanced wars evem have a solo mission modus?I thought it was just endless battles against npcs with nothing more to it
>>2134766what the hell are you talking about
I mean it doesn't hurt.
>>2133966I think part of it also has to do with the fact that fantasy/medieval settings are also much more popular than modern war settings with the Nintendo audience, especially in Japan.
>>2134766It has a singleplayer campaign, multiplayer with a GBA cable link, challenge maps, and a custom map creation mode.
>>2133966>>2134007>>2134071Sorry about your amputated penis, bro.
>>2136400Hey, circumcision is no laughing matter
>>2134087engine? and 3d models or pixelart?
>>2136400Kek, I like tiddies. I just don't like Fire Emblem's 'story'. I wish they made a game like Advance Wars in gameplay, but with FE tiddies. That'd be so fucking awesome.
>>2136460We created a custom 2D engine using XNA.
>>2134517> You need to enlarge the scope of the gamegood luck with bloat clone bro
>>2134087Have you heard of wargoroove? What do you think about it?
>>2133966>The only reason why Fire Emblem is still alive is because of the units with monster tittiesIn short, yes.
No Fire Emblem map is as tedious as this shit.
>>2138619Bro what is this famicon wars shitWe're talking about advance wars
I NEEED MOAAR WARS TYPE GAMES! REC ME MOAAAR
>>2138574It's one of the better AW clones, I especially liked the Double Trouble campaign with a friend. But it's still the same 2001 game with a few new mechanics. Whoever was responsible for the plot and the character design should be thrown in a fire though. The failure of the sequel show that the genre need to evolve while still being faithful to the core gameplay, it should open new strategies to the players. AWBW proves that AW is already minmaxed with its current ruleset.
don't mind me, just being the best AW game in both mechanics and story
>>2138943>the failure of the seuquelDid it fail gameplay-wise, or in it's sales only?>the genre need to evolve while still being faithful to the core gameplayBut that's the issue, isn't it? Seems to me, this gamestyle is sort of 'complete'. Even wargoove 2 with it's added mechanics seemed bloated to me in comparision. Anyway, how's the project called? I'll keep an eye on you.
>>2138945It's hit and miss. Some of the mechanics are good, like fog, others are more questionable, like COs.Story's definitely the best, though. Not even because it's the only one that tries, it's actually good.
>>2139607I'd say the lack of single player content and the main story locking you out of gameplay features until the last third of the way in might've done more word of mouth damage than just the box art being different.It's still a good game with good gameplay improvements.
>>2139805>lack of single player contentIt has 64 missions! And a hard mode!
Oh wait my bad there's no hard mode I think I was just hallucinating
>>2139239Let's be real, the main reason why Wargroove 2 failed sale-wise was because it had a fat ugly black woman on the cover, but it failed on its gameplay too. It added a few new units but didn't add anything new on the table to warrant a sequel, it's still at its core the same 2001 GBA game. The content of Double Trouble and the sequel should have been combined into a paid DLC, splitting the community in two was a death sentence.Yes, the game is complet in the sense that nobody tried to add anything to the formula of the series since Famicom Wars. The sole exception is Game Boy Wars 3 which is tactically deeper than Advance Wars series despite being a Game Boy Color game. Hudson Soft added mechanics from their own turn-based strategy series, Military Madness/Nectaris and made Intelligent Systems look like fools the same year Advance Wars 1 was released.Right now the project don't truly have a name yet, we are not the type of team that will design the logo of the project first. We are focusing on the engine, the tools and the game mechanics right now. We will post something once we have something to show. Its not like there were a dozen other Advance Wars-like projects right now, especially since the failure of both Wargroove 2 and Warside.
>>2140602Food for thought: A friend and I played wargroove in coop and we had fun with it, we got wargroove 2 when it came out but he refunded it as soon as we realized that it didn't have a coop mode. I kept it in my library and played it once since then, I did the whole ratmen campaign in one sitting but I haven't touched it since, I just haven't gotten the itch and if I have time to play I'll usually play something in coop.When it comes to singleplayer campaigns I feel like these kind of games cannot get away with having a sequel which are basically more of the same, gamers don't like the "been there done that" feeling when buying games.
>>2133966console strategy games are for retards
>>2140602I guess I'll need to try gb wars 3 then. Wish you guys luck! I'll keep an eye out for ya!
>>2138945Some of the best CO themes toohttps://www.youtube.com/watch?v=lV-ULQEsdcg
>>2141166I knew before even opening that this was going to be Waylon's theme
>>2141166I love how when you first hear this it’s just the goofy first couple seconds as Waylon passes his turn. Then you hear it again when he’s a proper CO and it’s like oh shit, this douche is actually fucking dangerous.
>>2140842That's the problem with most modern /vst/-related series, their developers are out of touch with the greater community. For example, the most popular game mode in StarCraft II is the co-op mode and it didn't received any new content since 2018.These developers keep chasing the golden goose of esports, but they all fail because they neglect the core of the game every single time. This neglect, in turn, causes the mainstream audience, the one that fuels esports' popularity, to leave in droves.A user had to create a coop conversion for both Wargroove 1 and 2 campaigns by himself because Chucklefish were too stupide to understand what their playerbase liked in the series and genre in general.https://steamcommunity.com/app/607050/discussions/0/3466109393866460578/https://steamcommunity.com/app/1346020/discussions/0/4040355479657416492/
>>2142081co-op today has a fraction of the 1v1 gamesIt was the most popular back in 2019, but no longer
>>2133966>okay storyI don't even remember the story, at least FE had cute girls.Also both of them have shit gameplay but for completely different reasons.
>>2144363>both of them have shit gameplay but for completely different reasons.elaborate
>playing video games>caring at all about the story
>>2144371You are soulless
>>2133966The only reason FE is still alive is because Int. Sys. went hardcore into the self-insert protagonist and the waifufagging in a last ditch attemtp to save the franchise with Awakening.It worked, but we have gotten since is nothing but shit games and a mediocre gacha game no one likes.
>>2133966Muh RPG mechanics and after that the monster titties. A shame since I like SRPGs but can't stand FE.>>2134087Is it the game with the mice or the martians?
>>2144554None of these. The game will be military themed. We are not going to copy Advance Wars' homework and only change the theme so it doesn't look to obvious like the other clones. The WW2 theme will stay because it's the one of the primary appeal of the series and of the other games in the genre.
>>2144554Now do a male version with one launcher heheheheh...
>>2145275>The WW2 theme will stay because it's the one of the primary appeal of the series and of the other games in the genre.I think modern war themes are the reason why it got delayed in several instances. With Fire Emblem no one gives a shit if there's a war in Ukraine, because it's a fantasy world. Advance Wars, on the other hand, has real-life tanks and real life like factions, so soccer moms and professional woke cry babies will bitch about it, if the game is released while a real war is taking place.
>>2140602Why hello there Mangs.The video part of your game look like a generic mobile game btw. Consider changing the art style if you don't want it to be ignored by people who value that shit too much.
>>2141166Whoever it was that created Waylon and his entire concept was the most clever person in IS
>>2134087Will it be Catholic?
>>2139239NTA, but Tiny Metal has shown some ways to evolve the genre (specifically unit facing and coordinated orders) and the military structure in AW and closes is usually very different from even late cold war, let alone current military. For example the light/medium/heavy tank distinction doesn't really exist anymore, it's just main battle tanks and various "light" vehicles (LAVs, APCs, IFVs, recon vehicles etc etc). And then you add "heavy" IFVs like Namer or Ajax or the upcoming Polish Ratel to confuse it even more. And then you add drones on top of that and AW starts to look a bit outdated.Then there's the question of how to utilize special commanders (if at all) or army wide bonuses or extra stuff like units leveling up.Athena Crisis shows how one can be AW clone and not be AW clone at the same time.
>>2145566All I said in this thread was that I hate how the series and the genre evolved since 2001, you really think that I'm the owned of the biggest Advance Wars youtube channel ? And there's now way I'm using AI to create the graphical assets.>>2146304It will be catholic in the sense that you will be able to crush the apostate reformers and start a new crusade, yes.
>>2146912>It will be catholic in the sense that you will be able to crush the apostate reformers and start a new crusade, yes.Is it going to be a Trench Crusade kind of setting?based and lord of the realm-pilled
>>2146925I said a "new" crusade, the time period may not go has far back as the time of the crusade, but you will be able to reclame Constantinople and Jesusalem from that filthy Ottoman Empire if you want.
>>2146307Most of the design of Advance Wars comes from Daisenryaku. Famicom Wars almost feels like a carbon copy of the first Daisenryaku with a few elements from Daisenryaku II added (artillery and ships) and hexes replaced by squares. The first Daisenryaku didn't have different nations yet and the unit roster was a mix of various NATO equipment. Comparing it with Famicom Wars tells you what each unit was based on. The sprites seem to fit too.>Tank A of Famicom Wars = Med Tank of Advance Wars = Leopard 2 of Daisenryaku>Tank B of Famicom Wars = Light Tank of Advance Wars = AMX-10RC of Daisenryaku>Anti-Air Missile of Famicom/Advance Wars = Roland 2 of Daisenryaku>Anti-Air Tank of Famicom/Advance Wars = Gepard of Daisenryaku>Fighter A of Famicom Wars = Fighter of Advance Wars = F-16C of Daisenryaku>Fighter B of Famicom Wars = Harrier of Daisenryaku>Bomber of Famicom/Advance Wars = A-10 of Daisenryaku>Copter of Famicom Wars = Transport Helicopter of Advance Wars = UH-60 of Daisenryaku>Infantry, Mechs, Supply Truck, APC have generic names in the first Daisenryaku too
>>2134015The girl characters are still cute and Tabitha is just pure waifu. It's also an imaginary world so they could easily go maximum sluttality with the outfits if they chose to. It's not that. FE exploding in popularity coincided with them adding the friendship mechanics that allowed players to ship their characters with each other and with their own self-insert like in a dating sim.That would be difficult to implement in AW where the only named characters with portraits are the COs and the units are generic factory built clone squads.
>>2146307AW seemed liked it was meant to be a WW2 / early Cold War setting so the light/medium tank distinction would've made sense, otherwise one could just pretend that the light tanks are something that fills the role of a light combat vehicle. Personally I would dislike if there were only one class of tanks in a Wars game even if it would be more realistic in a modern setting since it would remove some decision making from the game. And it would be gay if someone made a Wars clone that took place in the 2020s and had drones and missile spam, part of the appeal of AW is direct engagements and maneuver warfare.>>2147274>That would be difficult to implement in AW where the only named characters with portraits are the COs and the units are generic factory built clone squads.A Wars-inspired game could do something similar to Fire Emblem by having special units with the squad leader being it's own character, this way there can be actual relationships between the CO and the captain of each squad unit, and obviously each special squad unit led by a captain could have bonus stats or abilities giving more depth to the gameplay and would allow individual units to "level up" as the squad leader becomes more experienced.Obviously romance or casual relationships between a CO and their subordinates would be wrong in an actual military setting, but the Wars series does have literal children commanding armies, so who cares if a CO wants to marry one of their soldiers.
>>2147554>A Wars-inspired game could do something similar to Fire Emblem by having special units with the squad leader being it's own character, this way there can be actual relationships between the CO and the captain of each squad unit, and obviously each special squad unit led by a captain could have bonus stats or abilities giving more depth to the gameplay and would allow individual units to "level up" as the squad leader becomes more experienced.Sounds awful. Adding rpg mechanics to a quick and snappy game like AW is asking for trouble. That's bloat is what it is. Whatever waifu you get should be determined by what CO you've consistently chosen in a campaign during multi-CO missions, not trying to turn the game into Advance Warcraft 3.
>>2147554>And it would be gay if someone made a Wars clone that took place in the 2020s and had drones and missile spamLike the black bombs in AWDS?
Where the hell is he going?
>>2133970what would it take to get the Japanese interested in strategy games that aren't RPGs?
>>2149563More ambition than Nobunaga's.
>>2149563who cares?
>>2149633Me. The gaming development world is split into two regions the ‘West’ and Japan. The west can’t make good strategy games anymore so Japan taking an interest would be a positive.
>>2149650>the ‘West’ and JapanChina
>>2149563shame