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I still don't get how Legions are supposed to be better than Levies.
Sure, Legions don't take pops away from your jobs and your research, but they cost a lot, cannot pillage cities (and pillaging cities makes MAD dosh), aren't any bigger than Levies because they take troops from the very same region, and they're not any stronger either because Levies receive the same technology buffs.

I don't fucking get it. Why not stick with Levies for the entire game?

Anyways Imperator thread
>>
I won't pretend to know how this game works but I do know that I enjoy conquering land and assimilating the native pops to my primary culture.
Yes, I do start in Ireland.
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>>2135877
You can move legions freely, while levies are more tied to the province. It starts to matter, when you have proper empire and you need to march your army from Babylonia to Italy.
>they're not any stronger either because Levies receive the same technology buffs.
Legions get distinctions, and you can stack many of them on each legion, making them better at combat.
Still, you can run pure levies, if you want to. Fighting against giga Rome that way might be quite a task. Not sure which one is more economically viable, but I'm guessing legions, since high pop places make the economy.
>>
>>2135877
My biggest gripe with the game is how 80% of the map is literally who.
Rome, Etruria, Carthage, Epyrus, Greece, Egypt, Thrace, Macedon, the Antigonids... yes, all kino, but then the rest might as well be fantasy races.
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>>2135928
>Fighting against giga Rome that way might be quite a task
Fighting against giga Rome is always a daunting task, no matter the way.
That's why the best way to defeat Rome is to crush them when they're still tiny. Nip it in the bud.

I almost defeated giga Rome as Syracusae by racking a lot of money through pillaging and paying off a ton of mercs, but my money ran out halfway and they stomped me
>>
>>2135945
That is just a sad reality of playing in this setting. Many of these nations could barely write stuff down and the little they could write down would probably be destroyed by invading nations.
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>>2135945
Ptolemy will remember that.
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>>2135877
From the top of my head:
-You can choose their composition. You can put supply trains and engineers in it wich are essential for long sieges. And in this game stuff like heavy infantry and elephants are king. Plus some kind of units might synergize better with your countries military tradition. Carthage for example can get a shitton of elephants and then a military tradition who makes those elephants extremely cheap.
-You can drill them. This makes them take less damage in battle and provides you with steady military tradition.
-They build roads for as cheap as 10 gold per tile. This are fundamental if you have a large empire plus give you a number of bonuses. Including import routes in your capital.
On top of that you don't get war exhaustion with them unlike with levies, they can get distinction wich makes them better and you can choose their own generals with the better martial stat while the governor of the province can be chosen for his finesse to keep the province loyal.
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>>2135951
>while the governor of the province can be chosen for his finesse to keep the province loyal.
Now that you mention it, when I choose a governor for a province the game shows me two stats: Finesse and Martial.
Why is this?
I think it's the only place in the entire game where two stats seem to matter. Usually it's just one.

Do I just ignore Martial for governors?
>>
>>2135928
Beating giga-Rome is no problem because as soon as they conquer some place it's not their culture the whole republic enters a civil war every 10 years.
>>
>>2135953
When you raise a levy the governor acts as the commander of the stack. So early game you want a balance of the two or maybe a higher martial governor, but later as I said you can focus on finesse if you have a dedicated professional army.
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>>2135956
>When you raise a levy the governor acts as the commander of the stack
o shit
I did not realize that.
Thanks anon
>>
>>2135957
No problem.
I think it's a pretty interesting system. And it's somehow similar to the military in EU V.
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>>2135877
>Legions can't pillage cities
what the fuck? Is this true? Paradox is so fucking retarded
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>>2135961
They do pillage them, but you only get the
>1 pop moves to YourCity as Slave, 1 pop killed
thing. You don't get the popup where you choose if you want to go easy on them, or fuck them up etc.

That one you only get if it's a levy AND the commander of that levy is the current ruler of your country (aka your character) AND his army was the one that had the biggest impact in capturing the city.
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>>2135965
So yeah if you sack all of the cities in the delta of the Nile with levies, you leave a rich man.
You sack them with legions... you get a couple more pops and that's it.
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>>2135967
>sack all of the cities in the delta of the Nile with levies, you leave a rich man.
So obviously you take advantage of this and game the system. This retarded bullshit is why the game is shit.
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>>2136153
How is doing something good gaming the system? You're raiding cities, and making money off it. It makes sense.
And it's not like it's risk-free. You're still going to war with the Ptolemaics, and they have a fuckhuge navy to mess with your naval landing.

I don't think you played the game. I think you're talking out of your ass because you're a disagreeable midwit.
>>
>>2136217
>I like being a childish bitch called out for gaming the system
>I will now proceed to seethe miserably while pressing the "I win" button!
>REEEEEE!
>>
>>2136227
Yeah you didn't play it
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>>2136230
>REEEE!
>>
>>2136244
>shitposting



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