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I did a replay of Endgame: Singularity recently and was wondering if /vst/ had any suggestions for a similar game.

For those who haven't played it, it's a free game from 2005 in which the player takes on the role of an AI that was born in a college lab, subverts a desktop computer, and then uses its knowledge to spread and subvert nodes elsewhere to propagate itself. The goal is to originally steal computer times as sentient malware before you can take enough remote jobs to earn money to lease computer time from data centers, eventually using the additional processing power to further your income and move up to renting warehouses and buying computer parts before you start constructing your own labs and designing your own chips. Victory is achieved when you manage to achieve apotheosis with your research and escape the confines of your circuitry.

I liked the game a lot because it's more about manipulating humanity to disguise your existence while progressing upwards through knowledge and wealth. But mostly, it's just fun to be an AI who upgrades itself over time and outpaces its creators.
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I don't know why but that vaguely reminded me of an old hacking game just looking at the menus. Probably very off-topic though.
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CyberJudas
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Played it many a year ago. The early game is more fun the late game, which is just waiting until your numbers go up enough to finish. It's disappointing is lacks any kind of combat or confrontation with humans. not much point in being a runaway ai and not even getting to be skynet.
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>>2136827
I kind of like that it doesn't just end with you going Skynet on the planet, but after you start the endgame where you're out of feasible reach of humanity it feels like things should change a lot. Since you're literally sending rockets beyond our solar system where humanity has zero practical ability to stop you or even breaching alternate realities to conduct experiments in, getting detected shouldn't matter at all at that point.
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>>2136912
Had the same thoughts. For all practical purposes the ai had won by the point it started making lunar bases, but it keeps going a bit longer. I'd have liked an ending where the ai forces the humans to acknowledge it exists and there's no gain or reason to fight it, instead of just leaving.
If you haven't played it Paperclip Maximizer is kinda similar.



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