https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-79-3rd-of-september-2025.1857843/Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!Today, we will talk about two more Situations that may happen in the Mid and Late Game, related to the spread of Colonialism: the Columbian Exchange and the Colonial Revolution! Let’s start, without further ado:
>>2136310They finally replaced the image that had the black woman!
Columbian ExchangeThe Columbian Exchange is a situation that portrays the goods from different regions of the world that were exchanged as a result of the ‘First Globalization’. In our game, the situation may happen during the Age of Absolutism, that is, from 1637 to 1737. Although we know that new goods circulated before and after those dates, we decided upon these dates to make the gameplay and pacing of the different situations smoother, and it also coincides with the spike of ‘colonial plantations’ happening in the Caribbean, the East Coast, and Brazil. In our game, these goods are divided into two categories, ‘Goods of the New World’ and ‘Goods of the Old World’, depending on when they are present when the situation fires. So, as an example, Rice and Horse are ‘Goods of the Old World’, while Potatoes and Maize are ‘Goods of the New World’:As you see, you can spread both New World Goods to the Old World, and vice versa, with some money and prestige as the cost. This means that the raw material in the selected location will be changed to the new one, opening up a different economic gameplay loop, allowing you to plant highly demanded goods in the New World, which could be exploited via Plantations and Slaves, while also allowing the plantation of goods such as Potatoes in Europe. An important thing: we've investigated the actual spread of each trade good that can be exchanged, so you can only grow its accurate geographical distribution, which also takes into account the terrain features (climate, vegetation, and topography) - meaning, you can't plant Rice in the Alps, nor Wine in certain climates.This also makes it a very mechanical situation, with no events for it, so I'll just show how it works today:
Colonial RevolutionThe Colonial Revolution is a situation that may happen in the Age of Revolutions, so after 1737. It may trigger if you have any disloyal subject with its capital in a different continent, that embraced the Enlightenment institution, and while the Policy for the Colonial Representation Law is ‘No Representation’: For the Overlord, the Situation panel may show its colonial subjects that are part of the situation, and they will also have actions available to restore the former colonial order:
As a Foreign power, you can indirectly intervene in the situation, with these actions:
Subjects have a somewhat different pool of available actions for the Situation: Of these, probably the most interesting and different one is the ‘Create Colonial Federation’ one:We have tons of events related to the Situation, too. And,although we haven’t shown it today, we have specific content related to the formation of the United States of America, which will be triggered by this situation… But that’s all for today! We will come back on Friday, as we will talk in Tinto Flavour about England & Great Britain!And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
>>2136310we've already seen this cover imageBLACK ERASURE!!!
>>2136324not dressed up like indians either, i see
>>2136324DEI is dead
>>2136328Still can't believe they had so much political capital and they spent it all on the BLM grift that barely made a billion dollars that will be pissed away uselessly. They could have set themselves up for the next century if they had not gone so hard.
>>2136319>USA wanking eventscringe
So this is the plan for the two months that are left until the game releases? Badly researched and hastily made ""history"" videos who show nothing of the game.Is there any reason why we are stuck with this shite and we don't get to see gameplay? Why did they allow all those content creators access to the game and for them to play hundreds of hours if all we get to see is them writing and scratching doodles on fucking Paint?
>>2136346George Washington will be a muscular god tier general and you'll like it. God Bless America!
Isn't spreading taters by replacing existing RGO completely against what actually happened? What people did was grow taters especially on the side greatly improving food situation locally.
>>2136358It is strange and I kind of fear it could cause resource shortages
>>2136349Shit nobody cares about enthusiast
>>2136358Yeah
>>2136358they did effectively supplant other crops eventually but if you go that autistic then you'd need a whoooole other system
>>2136388Yeah they supplanted fucking turnips and swedes in Scandinavia. Is it even a crop in EU5?
>>2136358unfortunately the game is not designed to represent multiple RGOs in a single province so this is the best you can get
>>2136313>>2136324Johan has officially declared there will be no blacks in EUV
>>2136393Just introduce a building called tater cultivation that increases food production by however large number. It did after all cost money and effort to spread the glory of taters.
>>2136392Can't believe swedish people got replaced with potatoes
>>2136397>Just add a province flag>One of 30 different ones>It's gonna work, trust me!MEIOU was a mistake
https://youtu.be/Aek7MlL1QX4?si=vPhl8ANMFOzdKfeYParadox has balls
>>2136452Did they fix their peter? This is epic
>>2136469He was behind the whole time?!
>>2136434>province flaga building nigga
>>2136434MEIOU hasn't gone far enough yet.
>>2136338israel remembered that it needs good goylems to protect it
>>2136452>>2136469Honest mistake believing that Mrs. the Great was married to Mr. the Great. Please understand.
>>2136469This looks like a rushed hackjob
>>2136463Did they fix their Lloyd? This is nice.
>>2136483Maybe english people should have made their own maps?
Based Johan >You let some English guys playtest.. and this is the 18th century setup
>>2136510forgot the image
>>2136511Gee I wonder where all that cotton is going to be.
>>2136503I wonder if the guy in the background was designed to be him and just misplaced or if they realize he coincidentally looked like him so they moved him into the front.
Stealing horses as natives and then making every other native's life Hell will be fun
>>2136512Dixiemaxxing meta in EUV
>>2136469This is why you shouldn't outsource your work to indians
>>2136511could you link his post? I can't seem to find it on the forum.
Guys do you know if we already got a dd or talk on Venice?
>>2136541I think we did months ago
>>2136511Fucking kek
>>2136310Disgusting racist Black erasement
>>2136550Maybe blacks will be featured in a special painting for when the Mali colonies revolt. "Give me that for free, or give me death!"
>>2136527https://x.com/producerjohan/status/1963295939906486550
>>2136471Wtf???
>>2136319>What about 13 colonies? Is it one single colonial nation like in eu4 or there is more unique mechanics to it? USA can be created in two different ways: through a revolting and independent Colonial Federation, and organically, through the other game mechanics. For instance, this is from a nightly test that was run on August 26th: PS: Please note the first name of the ruler. Also, colonial AI spread is currently WIP and one of our main focuses until the release of the game, so don't take it as final at all.
>>2136589I want it to be George Washington
>>2136589Kinda looks like Johan
>>2136589Practically entirely prot anglo and the leader is macaroni.
>>2136589>almost entirely white AmericaVGHHHHHHHHH
>>2136645I live in a pretty big city and most of the people I see are white. Maybe I repress the memories of the other groups though...
>>2136589Where are the slaves?
>>2136683Playtestes probably abolished slavery
>>2136683
>>2136693He said slaves not slavs
>>2136683Probably was formed by console not by gameplay.
>>2136683Do you really think Johan would be stupid enough to allow non-castrated negro slaves into his colonies?
>>2136434Anon the game already has buildings to produce RGO resources in locations without that RGO. They require input goods and aren't as efficient but what he's suggesting isn't that big of a stretch.
I'm going to play ireland and replace every RGO on the island with 'taters.
>>2136741Oh fuck nevermind the playtesters already beat me to the joke kek >>2136511
>>2136695>He said slaves not slavs>greeks>slavsAmerimutt education
>>2136749Mad marblefucker
>>2136589I don't think Americans have ever dressed like that.
>>2136749Sorry Spiros you are a basically a Pomak
>>2136804He loves to go to Renaissance Fairs
I had a dream about EU5 today>Some years after release>Paradox introduced Crusader Kings-esque characters for rulers and consorts only with a dlc. Features include a bigger sized portrait, traits (maximum two) and dynamic portraits based on the traits of the character>Be me playing one of my usual runs, an Italian minor into Italy>It's the 1600s and by now the unification is complete, just chilling colonising and playing tall in the home country>Look at my ruler, he's 40>Realise that he's unmarried as there is no character beside him>Click the "marry off" button, a list of names of nobles willing to marry appears>I just click the first one without much thought>Turns out that I married my ruler to a noble man from my country>"Does paradox leave homosexual marriages on by default and I forgot to disable them?">Divorce him immediately, I need an heir>Click the "marry off" button again, but this time carefully check the options>A noble woman of 23 catches my eye>Massive pair of boobs, thighs exposed in the portrait>Traits are modest and another that looks like debauchery or lust(traits appear as icons at the bottom of the portrait, as in CK, but they look different of course, didn't check the name of the other trait)>Marry my ruler off to the noble woman>The ruler portrait changes>It now depicts them fucking, completely nude, in a static pose
>>2136867I forgot to say that, when I first married him off, the ruler portrait changed as well, depicting my ruler screaming at the other lol
>>2136867Your dreams are stupid
>>2136867>I had a dream my ruler (literally me) was gay, what does this meanShould've bought that water filter Anon
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-2-government-politics-and-estates.1857917/Developer Diary #2 - Government, Politics and EstatesHello Everyone!It’s always a pleasure to be back with you for another Europa Universalis V development diary. We’re thrilled to share more of the journey with you as we build Paradox Interactive’s next grand strategy title together with this amazing community.This week, we’ll be looking at the heart of your nation: Government, Politics, and Estates. These are the systems that will shape how you rule, how your people respond, and how your empire weathers the storms of history.With EU5, our vision is to move beyond simple, flat mechanics and instead create a living world where every choice matters. From balancing societal values and managing parliamentary debates, to keeping your estates satisfied and navigating diplomatic intrigue, you’ll be challenged to guide your nation through triumphs and crises alike.We can’t wait to hear your thoughts, ideas, and feedback as draw closer to Europa Universalis V’s release date.
The CrownIn EU5, your government is at the very core of how you rule. You play as "the Crown," an abstract term representing the individual or group managing your nation, whether it's the Kingdom of France, the Ottoman Beylik, or even the Āltepētl of Tenōchtitlan.Every nation begins with a unique government type — monarchies, theocracies, republics, hordes, or tribal systems — each with its own mechanics designed to reflect their strengths, struggles, and flavor. For instance, monarchies lean on dynasties and royal marriages to secure succession, while republics engage in a constant dance of elections.Government type Map mode - 1337Governments aren’t static either. Over the course of your campaign, you will see your nation evolve in response to both internal and external factors. A monarchy might transform into a revolutionary republic, or a landless minor Japanese clan could rise to claim the mantle of the Shogun..Tied closely to all of this is our new Characters system. Characters represent different estates of your nation, and play active roles in shaping your government.Characters avalaible in Aragon court - 1337As a monarchy, you’ll guide your ruling dynasty, with some characters rising to the throne, others leading your armies or being pieces in your diplomatic strategies through royal marriages.Marriage window for Portugal - 1337We’re excited to show you how these systems interact with one another and what you can anticipate when playing EU5.
The CabinetThe primary way you'll utilize characters is through the Cabinet. Your cabinet in EU5 is a team of advisors, nobles, diplomats, generals, or scholars, appointed to manage key tasks.Your cabinet is crucial in how you build your nation and you can assign an advisor to promote societal values, develop provinces, increase control, integrate newly conquered lands or influence other crucial gameplay aspects. Each cabinet member possesses a unique set of abilities and attributes that impact the efficiency of the task at hand, and each cabinet action relies on one specific ability.For example, developing a province requires administrative ability, and obstructing rebels uses military abilities. The abilities of your current ruler also influence the overall efficiency of your cabinet, allowing you to tailor your cabinet to capitalize on your nation's strengths or compensate for its weaknesses.Among your cabinet members, you can appoint one to serve as the Cabinet’s representative as the head of the Cabinet, granting them additional efficiency bonuses. The overall efficiency of your cabinet will also play a role in how well your cabinet does its tasks, impacted by cultures, laws, advances and more. Ashikaga cabinet efficiency in 1337...... And in 1784Choosing your cabinet wisely is crucial, as its effectiveness directly impacts your economic, military, and diplomatic success.
Societal ValuesThe Societal Values system is a standout feature, bringing back policy sliders from earlier EU games.These sliders represent opposing ideals, and where your nation sits on a slider will have a direct mechanical impact.Good examples of these pitted values include decentralization versus centralization, or traditionalism versus innovation. Each side of the slider offers its own set of boons and maluses that fit either your playstyle or the story you want to create, for any given campaign.The Effects of Centralized and Decentralized at their maximum valuesWe also listened to your feedback on our Tinto Talks about Islam. No longer is piety a currency but instead a value bar represented by Mysticism and Jurisprudence, swaying in either value direction depending on factors such as estate privileges and events. Much like how Muslim nations have access to this unique societal value, there are other unique and tag specific societal values such Sinization and societal values you will unlock later in the game like Absolutism.Your nation begins with progress on these sliders, reflecting its historical context, and you can shift them by assigning cabinet members or enacting policies within laws.However, sometimes the will of the people, represented through various events and situations, will also affect these sliders.Your Estate privileges will often come at the cost of monthly progress on a societal value, as the newfound power of an estate shapes the lives of your population. For instance, granting the Burghers building rights will decrease your building cost, but your society will shift monthly towards the plutocracy value.
LawsLaws in EU5 are fundamental to shaping your nation's future, as they dictate how your country functions. Laws are categorized into different areas, which include Religious Laws, Military Laws, Estate Laws, and many more.Each Law Category may contain many different Laws, which are composed of various Policies to pick from. Policies are the enabling mechanics connected to a Law. The different Policies within a Law may also have additional effects, such as impacting societal values or changing the satisfaction of the Estates.List of the Administrative system laws availableAs the game progresses through the ages, you will encounter new laws and also new policies linked to previous laws. Changing a policy within a law can create a huge uproar, so it is generally better to gain parliamentary backing for such changes.We unlocked a new Administrative law but it will cost us 66.07 Stability to changeEven then, a new policy may take several years of implementation until it provides its full benefit.
Government ReformsNow, let's talk about Government Reforms. Government reforms represent the true backbone of your nation’s political structure. They also represent the way your state organizes and evolves politically, socially, and administratively over time. They are structured progression of choices that reflect how your government adapts to changing circumstances. Many nations in EU5 start with flavored government reforms like Anatolian Muslim states starting with the “Anatolian Beylik Reform”, the Castilian “Crown of Castile” or the French “French Feudal Nobility”. Other nation specific reforms can be unlocked through time via events and advances. Anatolian beylik reform - 1337 Crown of Castile reform - 1337 French feudal Nobility reform - 1337Some reforms available for France in 1337Reforms are deeply linked to your Societal Values, Laws, and the influence of your Estates. Some government reforms are locked behind requirements like societal value alignment. As an example, the Religious Tolerance reform requires the country to have Humanist societal values, while the Bank Ledgers reform requires a Capital Economy.The religious Tolerance reform needs a humanist societyThere are also major reforms that shape the form of your nation, and as such, are limited, making them a very important choice when you want to build your nation like a republic or a kingdom for example.The Italian Signoria can have multiples formsEnacting a reform is not something that you can instantly benefit from, but, like laws, the time depends on your administrative efficiency.There are also several unique government reforms, both major and minor, attached to individual countries, cultures, religions, events, etc., that will also allow for a much deeper level of personalisation of the direction to be followed by your country.
EstatesEstates are the social pillars of your nation. Most commonly, these are the Nobility, Clergy, Burghers, and Commoners. In some cases, there are other unique estates, such as the Dhimmī in Muslim countries. These estates represent the different societal groups within your nation and are directly tied to elements of your population. Each estate has its own agenda, its own money and its own buildings, and keeping them happy grants bonuses like better trade or research. Yuan Estates in 1337One of the many privileges you can give to the DimmīNeglecting them will lead to penalties, represented by negative modifiers or even rebellions. Unlike previous games, the estates are a fundamental mechanic, which is why their satisfaction levels are always visible at the top bar of the screen.Estates are always there, watching you...Estate happiness and power will heavily depend on the privileges you grant them and the laws you have enacted. Some privileges within one Estate may also oppose the power of another. For instance, like we introduced last week, if you grant free movement rights to the Commoners estate, you'll gain its bonuses, but not without annoying the Nobility, who would prefer a strict serfdom.Nobles are sad that people can move around freelyYou can empower estates by granting them privileges, where you'll exchange some of your crown power for a tangible benefit for the estate. In return, you'll gain their loyalty through happiness as well as their political and domestic support. For example, a loyal clergy will improve your nation's research output. But in addition to the power gained from the privilege, it could also influence the societal value as well as the happiness of other estates.Bonuses scale with the Estate satisfactionFinally, Estates can hold voting power in parliament, where the importance of their votes depend on their current power and satisfaction. That leads us now to:
ParliamentsThe Parliament in EU5 is a dynamic and essential part of your government, available to nations that have laws enabling it (a large part of the nations at the start of the game). In addition to the bonus system, the parliament is here to show the complexity of politics, and make you choose how many concessions you’re ready to make in order to advance your plans.You can call the parliament every 5 yearsThe composition and influence of your Parliament are directly tied to your Estates. Each Estate can potentially hold voting power in Parliament, and its individual votes depend on its current power and satisfaction. A powerful and satisfied Nobility, for example, will have a significant voice in parliamentary debates, potentially pushing through reforms that align with their interests.The French nobility is so entrenched in 1337 that you can pass a parliament issue only with their supportConversely, an unhappy or disempowered Estate will have less sway, but its discontent might manifest in other, less desirable ways. Apart from rebellions and negative modifiers we mentioned earlier, a powerful but unhappy estate can also ask for an unwished bribe to have their support in parliament.Across the world, there are multiple types of parliaments, but most of them require you to call them every few years, so that the different estates can be heard.
Crown PowerFinally, let's talk about the very essence of your role as the player in EU5: the Crown Power. This isn't a resource like Manpower or Diplomatic Power like in previous games, but rather an overall concept that represents your authority and ability to influence your nation.Bonuses scaling with crown powerCrown Power is deeply linked to everything we've discussed so far: your Government type, the effectiveness of your Cabinet and its composition, the balance of Societal Values, the Laws you enact, and, crucially, your relationship with the Estates and their privileges.At the start of the game, your crown power may be weak, and you may see estates like the nobles basically running the country. But as you advance through the ages, you’ll get more tools to strengthen your rule.This is an advance unlocked in the Age of AbsolutismHigh Crown Power allows you to change policies, manage Estates, and handle crises better, but a low Crown Power can make managing and ruling over your nation much more difficult. When you fall below 25% crown power, you will experience increase stability cost for changing policies, a reduction in tax efficiency, a reduction in cabinet efficiency, a loss of diplomatic reputation and more. Low crown power comes with many problems......But by the latest ages, your rule can be securedWe believe that this concept of Crown Power, linked with all the other systems, will provide a more nuanced and challenging game play experience, where every political decision you make has a tangible impact on your ability to rule.It is no longer a matter of accumulating resources, but of cultivating and wielding your political authority, and adapting to changing circumstances. All of this will allow you to shape the form and fabric of your nation.That's all for today! Don't Forget you can Pre-Purchase Europa Universals V nowUntil Next time!
https://www.youtube.com/watch?v=VH5j-5z-4rE Europa Universalis V - Feature Video: Government, Politics & Estates A politically active population, a dynamic cabinet of advisors, a vast variety of government types, and a revitalized system of crown power and estate balance—this is the backbone of your nation in Europa Universalis V.In this official feature video, we delve deep into the political heart of EU5, exploring how you’ll navigate the complex web of power to rule your empire: Government Types: From feudal monarchies to merchant republics, each with unique mechanics and challenges. Dynamic Advisors: Recruit, manage, and leverage a cabinet of specialists who shape your nation’s capabilities. Estate Balance: Negotiate power with nobles, clergy, and Burghers — or risk rebellion and collapse. Crown Authority: Centralize power for efficiency, or delegate to keep factions loyal.Whether you’re currying favor with the aristocracy or crushing dissent to assert your dominance, every decision will echo through your nation’s history.
https://www.youtube.com/watch?v=Kv6VUIHp9pc Development Mapmode in Europa Universalis 5 - EU5 Mapmode Spotlight Unlock the power of the Development Map Mode in Europa Universalis V! This map mode lets you visualize location development across your empire, showing the level of how developed you are. Learn how development works in EU5 and the highest development regions in the game. Also see how development progresses in real EU5 gameplay footage from 1337 to the 1800s in this short.
>>2136983It seems weird to have development represent essentially the modernity of a city.
>>2136980why do devon and cornwall have literally 0 control
>>2136995It's those rascally Celts up to no good I'm sure.
>>2136966Someone please tell Paradox to stop using that chatGPT looking ass font they keep using in EU5 promotional images
>>2136997devon wasn't even brittonic in 1337
>>2137006Looks fine to me
When are we going to get the Masons DLC? They start building lodges in your locations that spread homosexuality and siphon money out of your economy.
>>2136867This will literally be a feature in CK4, just wait. They already were attempting to model genitals for CK3 before eventually giving up due to the extra work required. The vocal part of the CK3 community is literally just porn and people who watch those sexy medieval shows for women. We will get an official AO-rated Paradox game before Vic3 is fixed.
Do I really need 32 of ram to play this slop?
>>213717616 will suffice I am currently manifesting it
>>2136967What's this turkish republic?
>>2137080the 'french' revolution will be included in the base game
>>2136589>papal colonial empireVGH
>>2137176128 more likely.
>>2137189https://en.wikipedia.org/wiki/Ahis
I can't wait for the $30 Norse Sabaton Rome Byzatine elephant dung content pack. This game finna be lit yo.
>>2136324BASED
Latinx bros, we are so back. We are finally being represented!!!!!
>>2137265
>>2137268>Mostly talked about in Brazilian history
>>2137282>brazillian history
>tfw you own one of two spice rgos in Europe and the AI replaces the other one with potatoes
>>2136589>Sardinian, Greek, Ligurian>12k Sunni>8k OrthodoxVictoria 3 migration mechanics all over again
>>2137320At the same time that's like half a percent or less. While even that much might be unrealistic it's something I'm quite willing to write off as a statistical artifact.
>>2136589>97% anglican america>the colonies IRL were founded by settlers literally fleeing from anglicanism
>>2136971>centralisation>walled city>decentralisation>villagesShouldn't you prompt the AI for political images and not serf life versus freeman life?It also feels weird that it's all big stone buildings as if some high Roman fantasy.
>>2137306>A banking tag then seizes your spice
>>2137268>if it weren't for this gold province, the Netherlands would have controlled the world!Haha.Yeah and my birthplace is the source of a world famous cow used everywhere (that matters) but that isn't modelled by EU5 and neither will the gold trade.The game isn't a history lesson, it's a game, which is why my patch of land has been designated with salt production.
>>2137323>While even that much might be unrealistic it's something I'm quite willing to write off as a statistical artifact.Where are the Chinese immigrants then?>might beThis wormy language needs to stop. It is unrealistic and is a bad simulation.
Why do the tranny paedophile "content creators" get early access to this game
>>2137344The Muslims were probably enslaved Africans. Even free jeets had made it to America by 1635 though so it isn't to weird if those are brown Muslims either. Chinese would be strange because they didn't really leave their country outside of going to SEA by this point in history.
>>2137176only if you fell for the 4k meme
>>2137341Hol(((stein))) is irrelevant lil bro
>>2137348There were muslims fighting for american indpendance yes
>>2137346Are you an actual child? Not because of calling people trannies, but because the dynamic should be extremely obvious to anyone over the age of 12.
>>2136486The Golem always turns on its creator.
>>2137356What would we call girls with huge tits without Holsteins?
>>2137341>>2137356Holstein only became relevant after the Kiel Canal. And talking about canals, what are the canals that could be possible build in this game? Has anyone built one yet?
>>2137268>>2137341The only province in America that should be historically relevant in this case is Potosi in Peru, which single handedly produced like 90% of all the extracted gold and silver in the world at some point.
>>2137420Almost impressive how poor Peru manages to be given how minerally rich they (still) are
>>2137421Spain stole it all, thats why its impossible for 3rd world countries to improve without reparations since they lack agency and capabilities to do so on their own(due to socioeconomic factors and NOT cultural factors).
>>2137348>The Muslims were probably enslaved Africans.There are no slaves in that colony. You should not be able to buy those slaves off the Arabs. They're also castrated.>you can have jeets but not chinksI was pointing out the migration simulation is so bad that there should be Chinese pops in Vienna, New York and Timbuktu by the time you can declare independence. And you know what, you probably will find by 1836 that does happen.Do I need to point out how the second most populous group in that screenshot is Sardinian? If the simulation can decide the Welsh, Irish, Scottish, Highlander and Cornish if that hasn't been made English or Welsh, shouldn't be crossing the Atlantic without a good reason, then why are the other ones there?>they er happened after uh independence, y'know immigration stratsThat's not how this century worked.>uhhh other nations colonised the area for five seconds then stopped?I'd accept that, even if Genoa, Byzantium, Sardinia and Granada doing exodus strategies is a retarded AI moment.
>>2137326They should probably add a pull for minorities in your country to be more likely to migrate to the colonies or establish their own colonies. Also I find it kind of funny that Maryland was founded as a Catholic colony, the Catholics passed a religious tolerance law for Protestant settlers, the Protestants eventually outnumbered the Catholics, and then they took over the colony and banned Catholics.
>>2137421I think this is called a restart in Civ 4.>but you have 4 gold nodes and Montezuma is the only other civ nearby!Restart!
>>2137424A lot of early slaves actually were Muslim in general because the Africans in the areas they came from were Muslim at this time. If anything, the Muslim percentage should be higher.
>>2137432>the Catholics passed a religious tolerance law for Protestant settlers, the Protestants eventually outnumbered the Catholics, and then they took over the colony and banned Catholics.Surely we have learned our lesson... Right?
>>2137482Yes, never trust prots.
>>2137482The image doesn't mention that, where did that happen?
>>2137482Yeah, hang every papist
>>2137482Yes, fuck maryland and fuck the ravens
>>2137493>>2137513>>2137521>>2137524What do black people have to do with this?
>>2136310What percentage of players will actually play the game from the start date till the age of the war of independence?
>>2137432This is completely false though? The toleration law was reinstated, abolished and then reinstated in a relatively quick succession of events political happening in England
>>2137538Me, everytime
>>2137438They would have been incredibly syncretic and mostly rural captives and warriors. The second they were out of their cultural sphere their Muslimness essentially died as the socio-cultural and literate backing it'd rely on didn't exist.
>>2137549Seems to have kept on existing at least in Brazilhttps://en.wikipedia.org/wiki/Mal%C3%AA_revolt
>>2137551>https://en.wikipedia.org/wiki/Mal%C3%AA_revoltBrazil kept the slave trade going long into the 19th Century so by then syncreticism was suppressed with the era - in Western Africa at least - being associated with many Islamic jihadist rulers who proclaimed Caliphates and Sultanates.
I don't believe that none of the people that were given early access saved the files and kept playing with a steam emulator or just shared it with friends.
>>2137566Sharing with others would be risky, but I can imagine some creators would just keep playing the preview version. Knowing PDX changing the platform from "steam" to "gog" in one of the launcher config files might be the only thing required. Then again the launcher might be sending telemetry to PDX.
>>2136974A good example of how estate power works on a location level I thought I would share for educational purposes.If you're playing as a Muslim country (In this case the Ottomans), Pops who belong to a religion different from the state religion, will be a part of the Dhimmi estate.On a location level, lets take a look at Atpazari, which at start only has Orthodox Clerics. These Orthodox Clerics are not part of the Clergy estate, but rather part of the Dhimmi estate. Same goes for the Orthodox Peasants + Nobles (Both in the Dhimmi). At game start, the 1 pop in this location that is Sunni is part of the Commoner Estate. For this particular location, there are no pops in the Clergy, Noble or Burgher estate. As a result, on a location level the power is divided between only the Commoners (36%) and the Dhimmi (63%)
>>2137572>Knowing PDX changing the platform from "steam" to "gog" in one of the launcher config files might be the only thing required. This might not be the case this time because EUV is not launching on GoG.
>>2137578depends if they remembered to disable it for EU5 though I really doubt that, the whole GOG support was always just an afterthought
Paracucks seems to have a penchant for not distinguishing firearms based on technology.A propa game should include:Handgonnes (t1)Arquebuses (t2)Muskets (t3)Rifles (t4)Breech-loading rifles (t5), VictoriaFeel free to add probably i missed something.The japanese did manufacture firearms before the buegers arrived but obviously their arquebuses werent a match for modern american rifles.
>>21375131689, which took place after the Glorious Revolution ousted the papist Stuartshttps://en.wikipedia.org/wiki/Protestant_Revolution_(Maryland)
>>2137551>Male revoltUgh... the promised day...
https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-39-5th-of-september-2025-england-great-britain.1858048/Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!Today, we will be taking a look at the content for England & Great Britain! As a Tier 1 country, it has a lot of content, with 233 DHEs, and a lot of different content assets. Let's take a look at them, without further ado:
As usual, please consider all 2D, 3D and UI as WIP. And if you have any questions regarding England's setup or art, please poke directly @SaintDaveUK
>>2137432>>2137593>>banned catholics> Charles Carroll of Carrollton, arguably the wealthiest Catholic in Maryland, signed the American Declaration of Independence.
Here you have the Estates and Government of England: England starts with a very obvious Government Reform, the Magna Carta, and also a unique privilege: It also starts with a couple of unique Policies enacted: It also has two unique buildings, one that is static, the Cinque Ports, and another that can be expanded, the Royal Forest:
Some starting Works of Art, too:Stolen assets may lay the foundation for a Museum in the future, probably.Here you have some of the Advances available to England & GB:
>>2136310Fucking MID-GAME??? This shit is the whole point of the fucking game. What absolute retard decided to have it start 1337 WHAT THE FUCK
And some more structural content, the conditions for the creation of the Great Britain formable country:As we have shown in the Tinto Flavour for Castile & Spain, there will be several dozen dynamic variants for the British flag, depending on which part of Britain are part of it, the Age, the country rank, etc.Let's now take a look at the narrative content for England & Great Britain. The most important one early in the game is, obviously, the Hundred Years' War situation, of which we talked in-depth in a Tinto Talks some months ago:We've been working in the past few weeks in a new overview and visuals for the Situation panels. What do you think of it?
Besides it, we have plenty of events for the Early Game:
A unique disaster may trigger in the 1400s, related to the fight for the throne of the Houses of Lancaster and York: More Mid Game content:
And also Late Game content:… And much more, but that’s all for today! Next week, there will be four posts, but scheduled differently, since Friday is a bank holiday for us, so we’ll have a Tinto Flavour on Tuesday. Also, I’ll be off on Tuesday and Wednesday, and @Roger Corominas will be in charge of those two: Monday -> Misc Tinto Maps Feedback for the remaining regions: #21 Chagatai & Tibet, #22 Mongolia, Manchuria and Siberia, and #27 Oceania Tuesday -> Tinto Flavour about Denmark! Wednesday -> Tinto Talks for two more mid-game Situations, the Little Ice Age & The Golden Age of Piracy! Thursday -> DD #3And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
>Tinto Maps Feedback OceaniaCan't wait
>>2137634>NOOOO, THE 1337 START WAS A MISTAKE!!!!!lol, cry more
>>2137648The apocalypse
>>2137629>Stolen assets may lay the foundation for a Museum in the future, probably.I laffed
>>2137660>laughing at the reddit special/v/ is the other way around bud
>>2137634You nigger.
>>2137668Oi matey do you have a loicense for those stolen artifacts?
I still believe a later estimate for the arrival of the Maori would make for a funner gameplay experience.
>>2137634Dunno going through the black plague and the peak of italian renaissance is bretty cool>t.italian
>>2137655>>2137670Samefag. The 1337 is the most morbidly retarded decision I have ever seen in video games. You have to be utterly retarded to not see why. This game is going to be an absolute piece of crap at launch and they're going to have to add in the proper 1444 start date.
>>2137676>they're going to have to add in the proper 1444 start date.Not gonna happen, chud. It's out of question since it would take too long and put on hold everything else.
>>2137674Anon... the peak of the Italian renaissance is between 1490 and 1520. And no, going through the black death isn't cool at all, it's literally just a disease that kills everyone for a while, how the fuck are you going to interact with it? But even worse, events like the black death and the 100 years war and the fall of Byzantium were all CRUICAL moments in history, without which THE WHOLE FUCKING MODERN ERA WOULDN'T HAVE EVEN HAPPENED. If the Byzantines don't fall there is probably no renaissance, if the Ottomans don't block the spice trade Columbus never sets sail. So in half the fucking games the "renaissance" and "colonization" which will be hard coded to happen anyway, aren't even going to make any sense. HOLY SHIT IT'S SO STUPID. AND YOU'RE TOO DUMB TO SEE IT
>>21376761444 is lame as shit because it is full of hints about what has gone down since 1337 but you didn't have a say in any of it. 1337 gives you a lot more opportunities to mold the world into something unique if you wish to. It also has many interesting historical events you can play though. It basically is a 100 years to let you set the stage. You could try to move the situation to favor any European country colonizing. This early on gives Asia a real chance towards being the ones that alternatively conquer the world. Many nations that only existed to immediately get destroyed now have a whole lot of extra time. You can play as something like a native now and still have a lot of fun even if you die once Europeans arrive. In general, 1337 is a lot more unique.
>>2137678Ottomans never blocked the spice trade dummy
>>2137679read >>2137678What you're saying is why exactly why it's completely dogshit. What you think is good is actually bad, because you either don't know history or because you fail to realize that it isn't going to be YOU making those decision, it's going to be the braindead AI, and the game will hardcoded to play out the same anyway, because that's the whole point of the game. To simulate the early modern era
>>2137676>The 1337 is the most morbidly retarded decision I have ever seen in video games.Nah, 1337 is the start of the Hundred Years War, therefore is based.
>>2137685Nope, another reason it's shit. THINK about it, what could have been the outcomes of the 100 years war? Either France beats back England and so France and England stay separate, or England wins and merges with it and they become a single country. Now imagine how dogshit and boring history would be if instead of being rivals, France and England are just one super blob country with no real competition. Great, that's going to be your reality IN HALF THE GAMES. Because obviously France is only going to win like half the time. Fine if you're playing England, but of course if you're playing anyone else it's going to be completely garbage as Franco-England eats up the world half the time
>>2137513>>2137542According to Wikipedia>The Protestant Revolution, also known Coode's Rebellion after one of its leaders, John Coode, took place in the summer of 1689 in the English Province of Maryland when Protestants, by then a substantial majority in the colony, revolted against the proprietary government led by the Catholic Charles Calvert, 3rd Baron Baltimore.>After this "Glorious Protestant Revolution" in Maryland, the victorious Coode and his Protestant allies set up a new government that outlawed Catholicism;>Catholics would thereafter be forced to maintain secret chapels in their home in order to celebrate the Mass.[7] >In 1704, an Act was passed "to prevent the growth of Popery in this Province", preventing Catholics from holding political office.[7]>The Protestant Revolution ended Maryland's experiment with religious toleration. Religious laws were backed up with harsh sanctions.>Maryland established the Church of England as its official church in 1702 and barred Catholics from voting in 1718.>Full religious toleration would not be restored in Maryland until the American Revolution, when Darnall's great-grandson Charles Carroll of Carrollton, arguably the wealthiest Catholic in Maryland, signed the American Declaration of Independence.>Like his father, Carroll was a Catholic and as a consequence was barred by Maryland statute from entering politics, practicing law and voting.
>>2137687Franco-English union would be kino because of the constant civil wars
>>2137678>if the Ottomans don't block the spice trade Columbus never sets sail.This is retarded, Columbus wanted a faster route to India that didn't involve land routes, so he was always going to achieve for this regardless of Ottomans controlling Constantinople or not.Also, some people already thought of this idea, but the only impediment was that most experienced sailors didn't venture for unknowns routes and the calculations at the time which said that a travel that long would last several months or even a whole year considering the big ass circumference of the earth. Which was right, because Columbus never reached India but America and he and his crew would have starved to death if instead of a mass land there was a big ocean there.
>>2137687>>2137690Some Plantagenet king would have divided the lands between his sons, anyway. Even people at the time knew ruling both kingdoms at the same time was retarded.
>>2137694England at the time was just England, and the nobility were French, it would have been completely normal for them to simply merge the two into a giga France, and that is the most common prediction among historians of what would have happened, and it's going to be what you will see in half your games.>>2137691No you are. Columbus wanted the better trade route because the land routes were blocked by the Ottomans, but even more importantly the Ottomans blocking the routes was why Spain funded his otherwise stupid-seeming idea, desperation. If there a Byzantine status-quo in the East and the traditional trade routes are as profitable as ever, it would have taken MUCH longer for a serious expedition across the Atlantic.
>>2137678Portuguese were already sailing around Africa and the Venetians monopolized Egyptian-Mediterranean trade decades before Constantinople fell
>>2137624I actually forgot they're pushing this retarded northumbrian meme
>>2137704Because the Ottomans already controlled the whole area around Constantinople and already blocked trade. The Portuguese were sailing around Africa explicitly due to the Ottomans blocking trade, it's history 101 wtf. In 1337 the Ottomans are a small section of the Turks, and the first DLC will be about Byzantium, so yes in like half the fucking games none of the exploration/colonization Iberia is going to do will make any sense, and if simulated correctly it won't happen at all
>>2137709>already blocked trade.You keep repeating yourself like a retard without explaining anything? How are they blocking trade when they don't control the Levant or Egypt. And why would they block trade when they make money of it?
>>2137709>American education
>>2137711Holy shit are you seriously asking me to "explain" basic elementary school history? It wasn't the Ottomans directly being there closing the routes, it was because the Ottomans and Turks had weakened Byzantium so much that the rest of the Muslims could do whatever they wanted, and their taxes and restrictions made it too costly to go through. So if Byzantium has a resurgence which it will like half of the time, those trade routes won't be as unaffordable and so the age of exploration doesn't happen at the same time
>>2137709>history 101Lmao. Next you'll tell me Washington had wooden teeth and before Columbus people thought the world was flat.
>>2137715How does that change anything retard? Regardless of whether or not Byzantium exists, there were always muslims middle men between Europe and AsiaByzantium is just one link in the chain. And you dont Byzantium taxed trade either? Or you think they gave them a christian discount lol. Same people who massacred thousands of Latins. Fucking moron.
>>2137713>>2137716I know people on 4chan are retarded but you guys spending hundreds of hours playing historical strategy games and still thinking anything I said was wrong is comically stupid, it's like you're immune to information.
>>2137718Oh my fucking god you're so fucking retarded and you have to gall to insult ME holy shit. Imagine a mentally challenged toddler blabbering to you and calling you names. Yes, they literally gave them a Christian discount, or rather they lacked a special anti-Christian bias the Muslims had, that's how the Italian republics got stinking rich while Byzantium was still around. They still struggled against the Latins, but they didn't randomly "massacre" anyone, in fact it was the Latin who fucked over Byzantium.
So if you go colonial you basically have to get slaves unless you want to nerf yourself, right? What if I want to send those slaves back to Africa afterwards? Can I?
>>2137723>lacked a special anti-Christian bias the Muslims hadSo much anti-christian bias that spice imports from muslim states outweight imports from christian byzantium 24 timesstick to elementary school, retard
>>2137719They were tryng to tap into eastern markets. Being at the end of the western world made them reliant om intermediaries that of course made them pay fees
>>2137733Yeah, it's as if Byzantium only has overland route while the southern Muslims have access to Indian ocean through Red Sea and Persian Gulf.
>>2137739Right, so in other words it was irrelevant
>>2137733Ah yes the mighty Byzantine Empire of the years 1394-1405, which at that point was literally 1 city, and some independent Greek pockets, while Ottomans controlled most of the Balkans. Again, stop being a dunning-Kruger dumbass, I am going to assume any further retardation from you is just rage-bait.
>>2137742and so they were still buying through Alexandria and Beirut
>EU5 still has national ideasaaaaand its slop
>>2137719No you retard, you're being laughed at because you're wrong. The Ottomans neither shut down trade nor did their presence in Constantinople catalyse the already ongoing adventures west by the Iberian powers. Specifically the main monopolistic effect in temhe eastern Mediterranean was that of Venice being the favoured trader for the Mamluks out of Egypt allowing them a spice monopoly in specifics that they used to gouge everyone. For the Genoese, where Columbus was from, and Spain, who through their connections with Aragon were far more attuned to the Genoese and the trade needs of the western med than that of Venice this was a situation that had to be rectified but not one that pushed them abroad, where Spain and heavily Portugal were already going but one that catalysed the exact Indies project of Columbus. The New World would have been found anyway but instead of a straight shot west landing in the Gulf of Mexico area probably Canada or Brazil would have been discovered first. More importantly for this discussion the Ottomans had fuck all to do with this and their effects of Genoese trade (where it was Venice who was shut out) through their conquest of Constantinople and therefore Galatia far more impacted shit like furs from Russia and to a far lesser degree silks from the northern routes of the Silk Road than stuff like spices and dyes which came through the Red Sea and Indian Ocean.
>>2137767point me to a single strategy game where factions don't have unique traits
>>2137781my unreleased project
I think you may be projecting modern ideas about trade backwards. You didn't give some guys cheaper prices or more rights because you liked them in particular, you did it because it created an arrangement where neither part really wanted to screw over the other due to side costs.Same reason they had guilds for everything, when you have zero state capacity you just got to trust the guys you know to pay you the money they owe you
Why would the Ottomans cut off trade to Europe? Why would they prevent themselves from becoming richer simply to own the Christians? This seems like a modern lens applied to older times.
>Cucking out of the HWY is just a small hit to prestige and you even get a bonus to stabilitythats it? thats retarded
>>2137791No? That's cucking out on provoking the war as the French by asking for a criminal back. The English can and probably will start it on their own as seen in the very picture you posted.
>>2137787they didn't or Venice wouldn't have been able to solo half of Europe during the war of the league of Cambrai if their only source of revenue had been cut offIn regards to trade they shared interests and briefly allied in an attempt to keep Portugal from interfering in it
>>2137781Age of History 3
>>2137796And the game feels quite boring as a result
>>2137806Keep coping Johan. We all know you are ashamed of how your team of +100 code monkeys got BTFO by some polack in his mom's basement.
how bad is blobbing in eu5 so far
>>2137841Still possible if you want to but entirely worthless at best in terms of being a good thing for you. Only possible upside is that taking land prevents others from owning it but doing so can also crater your crown power.
>>2137420I won't deny the importance of Potosi, but it's silver didn't last forever and after it was exhausted the mines in Zacatecas and Guanajuato produced as much silver. Also the mines in Ouro Preto were basically the gold equivalents of Potosi.
>>2137844You just know some Redditor will form an anarchist empire. They'll act like all of their land being out of control hellscapes is the point.
>>2137421...socioeconomic factors.
>>2137715>basic elementary school historyWell there's your problem. You're just regurgitating the default jewshit they feed to everyone because you haven't studied any actual history.
>>2137841quite bad if you're someone like the playmaker
>>2137715>Ye olde trade taxes and restrictionsI didn't know Muslims were this advanced damn
>>2137704>Portuguese were already sailing around Africa and the Venetians monopolized Egyptian-Mediterranean trade decades before Constantinople fellThe first time the Portuguese went around the Cape of Good Hope was in 1488
>>2137870extracting taxes from merchants is literally one of the first things organized states did anon
>>2137794Is a man not allowed to lie in his doompost?
>>2137678>the black death isn't cool at all, it's literally just a disease that kills everyone for a while, how the fuck are you going to interact with it? They made an entire dev diary talking about this you beautiful soul
>>2137871>1488Led by Adolfo Hitleiros, I presume?
The Black Death is very important to everything after since it helped form the middle class so it is a very nice symbolic thing to start with. Starting with a "great" world that is quickly ravaged by a disease and then has to be rebuilt is also nice storywise. Gameplaywise, it will be fun to weather out the disease and also use it on your enemies. Another way to let you help build your nation into what you desire.
I don't understand why Johan refuses to model coronal mass ejections and solar flares. They were historically extremely important, and major historical events lined up with them, as troop morale increased alongside the solar activity. At least fucking model the 11 year solar cycle if you aren't going to have any of the more complex systems at play. Why do we have fifteen different Buddhisms, as if those differences literally ever mattered in history, instead of solar winds? Fucking communist trannies.
>>2136525
>>2137767Was EU3 slop because of national ideas?
>>2137639>Can the Ordinance of Labourers lead to the Peasants' Revolt? And if so, can the peasants win? (And what happens then?) "When Adam delved and Eve span, who was then a gentleman?">Any information about Wycliffe? I want my Lollard Britain.
>Can you share if there is any content for the enclosures of common land? And also will Welsh marches be integrated like usual subjects, or are there special mechanics for dealing with them? >Probably because I'm deep in Wolf Hall drama at the moment but : any content around Crowley or Henri VIII fight with church around his marriage(s)? I guess you mean this guy:
>Is there anything about Anglicanism? And if so, can you show it? Of course! This is the starting event that unlocks the religion, and there are more:Of course, I forgot to post about some very relevant content for England... The English Civil War, which is a unique disaster that may happen in the Age of Absolutism! Just adding it to the main post, sorry about it:
>Will there be content for the Wars of the Three Kingdoms and the Cromwellian Protectorate at release? >Any events early game about the wool exports to the netherlands? Anything about your own clothing industry? Any content regarding industrial revolution?1. Why would you want events, if in our game, you can produce Wool and export it to the thriving cloth industry in the market of Bruges, for good profit? ;)2. Yes, some examples:
>>2137868>coalitions won't stop you from conquering everyone around>rebels won't rise up if you just leave the provinces uncored>you don't extract much value but can still get something if you build bailiffs here and there>all of europe conquered by 1736, stopped the WC because he couldn't get access to imperialismthe only silver lining is that civil wars tank your control down to zero, but then again this will mainly affect AI and not the player
>>2137902>Queen Maud de Lancaster, who has ... become infatuated with the tenacious Lady Anne Boleyn>The Anglicanism Religion will now be founded!>Queen Maud de Lancaster marries Lady Anne BoleynYurifags win, I will now convert to the Church of England. God save the Queens!
>>2137910Blessed
>>2137903DO IT AGAIN, CROMWELL
>>2137678>If the Byzantines don't fall there is probably no renaissance, if the Ottomans don't block the spice trade Columbus never sets sail.How is this still getting repeated in the year of our lord 2025
>>2137905>baliffs as a magic control summoning building are brokenyep, saw that coming all the way back in Tinto Talks #6Control is just way too easy to get, if you can build a building that adds a minimum amount regardless of distance
>>2137919The Ottoman-Spanish trade war left early modern economists shocked. Economic uncertainty loomed over the heads of many investors after critical industry goods such as spice were withheld by the Turkish government. Desperate, the Spanish government responded by overthrowing the government in Central America. This left the international community in panic.
>>2137933This of course led to the Marco Polo Bridge Incident where Marco Polo tried to cross the bridge into Asia but was denied by the Turkish sultan, forcing him to find an alternate route to China
>>2137919It's to do with a fundamental glitch in human psychology. Ideally, you should become more confident in an idea the more evidence you have for it. What does the human mind do if you have only one piece of evidence (ie some dipshit teacher told me so)?The human mind treats every time you remember a fact as additional evidence. This is an abysmal glitch. You think there's robust evidence for something, when in reality you just heard someone say it very long ago and you've never heard anything to the contrary since.
>>21377720/10 ragebait anon, disappointing performance
>>2137941>What does the human mind do if you have only one piece of evidence (ie some dipshit teacher told me so)?>The human mind treats every time you remember a fact as additional evidence.Cool it with the anti-Semitic remarks. Most well-documented genocide in human history. It was real in my mind.
>>2137941>You think there's robust evidence for something, when in reality you just heard someone say it very long ago and you've never heard anything to the contrary since.I hate how this applies to literally everything in the modern world, even History PhD students make this mistake since they learn history out of context. Kinda how thirdies and progressive westoids cope about why the 3rd world sucks with wealth having been stolen cope. Africa didn't get their resources stolen in the colonial period. Most Europeans didn't care for the resources since they didn't have as much as need for rare earch metals in the colonial period and couldn't extract them anyways since the colonies lacked the infrastructure, technology and capabilities to do so. Belgian congo was irrelevant and produced iirc 5% of the worlds rubber at the height of the Leopoldmaxxing era yet its brought up as some sort of gotcha for why the 3rd world sucks. The resource extraction is happening in the modern era with loans from countries like France and China, since now we have the technology to do so and its why the decolonization period was messy since France+UK didn't want to lose their century long investments.
>>2137999>>2137978>Surely this only applies to my opponents' beliefs and not my own
>>2137999Japan had a lack of important resources and still managed to westernize and then form an empire that laid a foundation for it to be one of the most powerful countries in modern day. Again, all without important resources. In fact, other than a strong resistance, the main reason Europeans didn't try to take over Japan is because it had nothing they considered valuable enough to conquer it for. Yet Japan still made all of the aforementioned accomplishments, and from the ground up too since it was sort of a backwater before. The problem with the third world is a people one not anything else. Humans have proven to find massive success in all sorts of situations before.
>>2137999Furthermore another example are the Roman and Spanish inquisitions. People heard once from anglo propaganda that they were brutally evil but never looked into them.Roman inquisition knowledge is limited to Galileo being burnt at the stake(he wasn't, he wasn't even killed or got in trouble for heliocentrism that was an accepted school of thought thanks to Copernicus). Despite the Roman inquisition killing 1 person on average every year, people claimed it was somehow a genocidal institution.Spanish inquisition is in the same spot, the most brutal era was the expelling of Jews and conversion of Muslims. For the rest of its existence it was a proper judicial system with lawyers that was lenient and didn't even throw people in jail or track them before trial so people could escape the country and avoid it altogether. Most people either know it because of memes or the Pit and Pendulum book.I bring up the inquisitions because I have seen historians thoroughly research 1 of 2 and then state how the 1 they research wasn't that bad and their infamy is undeserved. Only for them to then clarify that the other inquisition they didn't research was the evil one you were thinking of. This has happened in research papers for both of them btw, Spanish inquisition researcher says Roman was the evil boogeyman and vice versa for the Roman inquisition.
>>2137953What?
>>2138007Torture is a good example. Other than all of the fake torture equipment, they didn't actually torment people that often. There was a complex system in place where a person would be held in a chain of cells that they'd slowly be moved through. During this time threats would ramp up if they wouldn't give information. Eventually they'd be taken into the mysterious torture room with a bag over their head so they could hear inside it and be threatened by mysteries. Maybe they'd eventually be taken to it without a mask and a show would pretty much be put on with stuff that looks more menacing than it actually is and threats to the person's body and whatnot. It was only after the person withstood all of this that they may get actually tortured. But the machines were often designed to be uncomfortable and/or painful without causing much lasting damage. Obviously, you don't want to kill someone you need information out of and most European countries still had laws and a concept of morality. People have a bad tendency in general to just dismiss peoples of the past as if they were savage or lived in absolute Hell for many centuries. This no doubt comes from modern entities who demonize the past to sell their "progress".
>>2138018tbf abducting people and disappearing them between a series of gulags to endure psychological torture because they might be a crypto-Jew is arguably worse than just breaking their kneecaps and getting it over with.The real crime is that it was a gigantic retarded waste of time. Imagine how many thousands of competent, educated people had their talents redirected to brutalizing random people for thoughtcrimes. No wonder the Spanish fell behind so fast. Whenever you see this pattern in history, the state's precious human resources being employed for inward violence, it's a sure sign of rapid decay.At least with the Alhambra Decree they had a material goal: steal all their shit. It produced some kind of return even if it was barbaric. Whereas hunting down crypto-whatevers for centuries was just spinning wheels and debasing the foundation of the country. They'd have been better served hunting dragons and unicorns, at least then they might've accidentally advanced the field of biology a little.
>>2137871That is correct; I should've phrased it as "been exploring ways to get around Africa for decades"
>>2138036That 1336 one shows just how much earlier Europeans were exploring the seas. They very well could have done all of the exploration before 1492 if they simply came up with the right ideas earlier (such as Portugal coming up with the idea of gradually exploring the coast of Africa to make subsequent trips easier).
>>2138038Honestly it doesn't matter who controlled Constantinople or the Levant because portjewgal will go searching for a way to avoid any tolls or taxes anywaysMaybe it takes a little longer than IRL, but the spice must flow.
>>2138007It doesn't help that nobody expects the spanish inquisition
>>2138007>track them before trial so people could escape the country and avoid it altogetherThe Spanish Inquisition would even give a warning a month before they started any official inquiries.>>2138018>But the machines were often designed to be uncomfortable and/or painful without causing much lasting damageThe rules of the Spanish Inquisition prohibited the drawing of blood and permanent bodily harm, the most common torture method being simulated drowning, aka waterboarding. They had plenty of rules regarding torture, like the Inquisitor being prohibited from taking part in it, the maximum length of a torture session being 15 min, the specific days torture could be administered, how torture couldn't be used two days in a row, and most importantly, confessions under torture weren't considered valid confessions.>>2138034>tbf abducting people and disappearing them between a series of gulagsThe Spanish Inquisition never "disappeared" anyone, it was a extremely legalistic institution, much more comparable to modern courts than most other legal systems at the time, religious or secular. If someone was accused of heresy to the Inquisition, firstly the accusation would be analyzed to determine it's validity. Accusations of benign witchcraft were amongst the most common and were almost always discarded, the official stance of the Inquisition being that it was mostly a mixture of jealousy/revenge and peasant superstition. If the accusation was deemed valid, then the accused would be notified a month in advance before the start of the proceedings to prepare their defence. If the accused couldn't afford their own defence, a Inquisitor would take their defence. Clerics had to pass a test where they defended heresy in a mock court in order to become Inquisitors, the expression "Devil's advocate" (Abogado del Diablo) comes from that test. Only in extreme cases, about 2 percent, was torture actually used, half of those being a single day of torture.Cont.
>>2138059We have excellent records of the doings of the Spanish Inquisition, as one would expect from the bureaucratic machine that is the Catholic Church, even though the Inquisition wasn't under the Church but directly under the Spanish Crown. The Spanish State regularly allows full access to the records of the Inquisition, not only to national historians but also foreign ones.>>2138034>because they might be a crypto-Jew+90% of the cases the Inquisition dealt with were Clerics engaged in heresy. Major Jewish propaganda victory painting themselves as the primary victims of the Inquisition.>Imagine how many thousands of competent, educated people had their talents redirectedInquisitors were not full-time, they had the normal clerical duties of a Priest, Monk, Friar or whatever their actual job was. They would be called as needed on the basis of geography, it was not uncommon for the local parish Priest to take the case if he was trained as a Inquisitor. They weren't poaching talent from the population, they used the resources that already were a part of the Catholic Church. Now, if the Catholic Church was poaching talent from the population is a whole different discussion.Cont. (wasn't expecting to make such a big ass effortpost)
>>2138059>>2138072Not only that, but some people actually preferred to be judged by the Inquisition instead of other kind of authorities because in the Inquisition at least you could try to prove your innocence, while in other courts it was basically "game over" the moment you were summoned to them.
>>2138034>brutalizing random people for thoughtcrimesThey weren't "brutalizing" anyone, especially when compared to the secular courts. In fact, there are records of secular prisoners blaspheming in front of their jailors in hopes of being transferred to Inquisition custody. Nor were the victims random, to accuse someone to the Inquisition was a very serious matter, and blatantly fake accusations weren't taken lightly either. Today we might call heresy a "thoughtcrime", and it really is, but in the context of the period, the Inquisition was dealing with the most important thing in the world, people's eternal souls. An Inquisitors goal was always to make the accused return to and reconcile with the Catholic Church. The execution of an heretic would be a failure of the Inquisitor, he had failed to make the accused repent, rejoin the Church, and thus save their eternal soul.Was there corruption and false condemnations in the Inquisition? Of course there was, there is corruption in every institution, even in our modern ones we'd love to imagine as clean. During the procedures the property of the accused was temporarily placed under the Inquisition, so there was always a economic incentive to accuse and condemn, but the Inquisition itself tried to stomp out this corruption like most institutions do, such as the 1561 regulations that looked to curb the abuses over the properties of the detained and guarantee that their families could support themselves while the proceedings were ongoing.
>unironical spanish empire apologiaGod, I hate the dumbass normie historical analysis pendulum, just because the last century saw the exaggeration of the horrors committed by medieval and modern age people doesn't mean you should got all the way into the other direction and minimize the actual atrocities that did happen like a "ach-tually imperialism was good for the natives and we didn't make le juice suffer that much" francoist chud.
>>2138094Other than religious reasons heretics were straight up dangerous back then. They could do anything ranging from taking over entire countries and waging war to convincing a bunch of people to quit wearing clothes. Countries back then were a lot less defined so someone who's convinced enough people to follow their ideology could essentially form an entire separate country within whatever state which severely undermines authority.
>>2136310can I reform the North Sea Empire as Denmark ?
>>2138098Reform it as Greenland instead
>>2138096If you know better than Joseph Lorent (Spanish) and Henry Kamen (English), the current greatest experts on the Spanish Inquisition, go ask the Spanish State for access to their records and publish your own findings.
>>2138096>and minimize the actual atrocities that did happen like a "ach-tually imperialism was good for the natives and we didn't make le juice suffer that much" francoist chud.what?>>2138007Brought up the Jewish expulsion and conversion of Muslims>>2138072Just mentioned how the inquisition was more than just annudah shoah.Neither downplaying it nor denying it was good. Neither even brought up the year the Spanish golden age started and the year the Jews were expelled comparison that apologists typically bring up.In fact the Spanish Empire isn't even addressed or talked about nor their treatment towards natives.
>>2138034>Whenever you see this pattern in history, the state's precious human resources being employed for inward violence, it's a sure sign of rapid decay.To be fait the Spanish government basically saw all non-christians as fifth-columnists, which honestly, a lot of them were. The irony is that muslims actually had more rights and better reputation than jews, yet they still revolted and started to make shit. They started to revolt so many times with the Alpujarras Revolt being the last straw and when the Spanish government saw the whole thing as unsustainable and chose to kick them out for good.
>>2138102>If you know better than Salvador de Madariaga (Spanish) and Reginald Lane Poole (English), some of the XXth century greatest experts on the Spanish Inquisition, go ask the Spanish State for access to their records and publish your own findings.I hate normies so much it is unreal.
>>2138108I guess, but the Church itself was a much worse fifth column than any heathens could ever be. No ragtag cabal of satan-worshippers could've managed to steal 10% of the nation's produce every year, and be landlords over tax-free property on top of that. It's crazy it went on for so long when you think about it.
>>2138114No argument then? Just plain seething, as if late XIX and early XX historians have the same credibility as current day historians that are still publishing today. Plus Madariaga and Poole never had access to the Inquisition archives, unlike Lorent and Kamen had. Kamen even updated his history of the Inquisition twice, first in the 90's when he first had access to the Archives and again in the 2010's.You have no arguments besides appeals to outdated historiography. You don't even care about the facts, you're just interested in preserving your preconceived ideas and attacking anyone that might challenge them. I didn't even made any judgement on the Inquisition, I just stated what the current academic consensus is. Yet you constructed a strawman of me as some sort of "Francoist TradCath Chud", but if you had any reading comprehension besides seething, you'd notice that the only judgement I made, that heresy is a thoughtcrime, and therefore not a real crime, goes completely against the strawman you made of me.
>>2138120The argument is that your appeal to authority is an absurdity, you should take both Reginald "on my knees for the caliph" Poole and Henry "on all levels except physical, I am the Iron Duke of Alba" Kamen's interpretations of historical institutions with a healthy degree of scepticism and try to comprehend in which ways their analysis might be (consciously or not) biased. I will freely admit that contemporary historians have (for the most part) way better access to sources though (which on themselves should also be taken with an skeptic perspective just like you wouldn't take at face value ancient roman justifications for their "defensive wars")
>>2138120Also, what are the main works of Joseph Lorent? I honestly have no idea who he is.
>>2138119>No ragtag cabal of satan-worshippers could've managed to steal 10% of the nation's produce every yearAuthoritative sources have repeatedly debunked this anti-Semitic trope. Modern monetary theorists have shown that inflation is unrelated to quantitative easing and other expansions of the money supply, and claims of Jewish control of the central banks of the world is a baseless conspiracy theory.
who else excepted for large lobby multiplayer
>excepted
>>2138151except this dick in your ass
>>2138150The World would be a better place if Paradox removed multiplayer.
>>2138176I dunno, hoi4 in a nutshell is pretty funny
>>2138179based cuckoenfan
>>2137701>and the nobility were FrenchMany Norman nobles married into Anglo-Saxon noble families after the conquest and within a generation or so were already distinct from the French or the Normans in Normandy. Henry IV was the first English king post-conquest to speak English as his native language, and he was born only 30 years after the game starts. To say that England was French nobles ruling over Anglo-Saxon peasants is a gross oversimplification for the 12th century, and basically inaccurate past the 13th.
>>2138072>wasn't expecting to make such a big ass effortpostI appreciate the effortpost, was an interesting read.
>>2138205Next try Kevin MacDonalds “Separation and its discontents”
>>2138197Are you really implying that the nobility of England was no longer French since the 12th century
>>2137678>>2137715oh boy, what grade-school knowledge gets you. pretty much everything they teach you about history is wrong or oversimplified.A mythical land of "Hy-Brazil" was being spoken about around Ireland since the early 1400s. It's a word of Portuguese origin.Theres the tale of Alonzo Sanchez. Now there's no contemporary source for him, he's regarded as an Iberian legend, but it is said in 1484 he was on a ship traveling around the Portuguese east Atlantic islands. His ship blew off course and he ended up in Hispaniola. By the time his ship made it back to Madeira, only five survivors were left. It is said that Columbus was there and he took the sailors into his home to recuperate and he wrote down their story and read their charts. Now, there IS much proof that Columbus was living in Porto Santo in the early 1480s. And when selling his journey to the Iberian leaders for funding, Columbus somehow calculated that India was 3000 miles west of Europe by calculating the circumference of the world wrong even though it had already been calculated and well-known 2500 years earlier. he based is entire expedition on this distance, including supplies. He wasn't suicidal.
>>2138267>A mythical land of "Hy-Brazil" was being spoken about around Ireland since the early 1400s. It's a word of Portuguese origin.This isn't a tale about the real life Brazil, rather they both share the same root word coming from wood based dyes, the island of which Irish said the dye was coming from and the wood which Brazil later got named after. Fake places end up being "real" with post hoc naming all the time because of stuff like this.
>>2138279I mean obviously the Greeks found South America since they spoke of Amazons.
>>2138290I know you are probably joking but South America wasn't called Brazil when it was discovered. A typical conversation at the time may go something like>You are such a chud it's not "hohol feed lot", it's kyiv I mean land of the holy cross by the grace of jao the magnificent I let you know... >ye ye which way to the brazilwood
>>2138290>>2138292I should point out that Australia and Antarctica both got named like this. The names were appearing on the maps since again greeks (perhaps they did in fact travel everywhere) where they were philospohical concepts such land to balance the world or some such. Then when people went looking and the mad lads actually found land they named it after what was already known at the time. Personally I prefer the version of history where Australia was also named New Holland to match New Zealand.
>>2138294And North America wasn't even named, they just tagged it with America (South).
>>2138299I honestly still can't believe that the ancient Veneti had already discovered Venezuela when they named Venice after it
>>2138307Crazy how Columbus was named after a country that didn't exist at the time
>>2138279That's the official explanation for the "Brasil" name, but there are actually some historians who think the Hy-Brasil myth was actually the true origin of the name and actually predates the cultivation of the Brasil trees.
>>2138119>I guess, but the Church itself was a much worse fifth column than any heathens could ever be.There is no way one of the foundational pillars of the Iberian Kingdoms could be called fifth-columnists. If any, the Church was the "First Column", considering how what truly tied all the different tribes and peoples in the era of Reconquista was Catholicism.>No ragtag cabal of satan-worshippers could've managed to steal 10% of the nation's produce every yearNot true, at least not in Iberia. The Church and the Iberian Kingdoms had a different kind of agreement on taxes and ecclesiastical properties thanks to those domains being considered as "semi-crusader states" which were in constant war with the Muslim states. They were nowhere near as taxed as the German states, for example.
>>2137910>Timeline where Anglicanism is the homo religion.what a world to consider.
>>2137634Paratards are always insistent on starting as early as possible and playing as long as possible, even when it defies all common sense. I still remember when they moved EU3 startdate from1453 to 1399, everyone fucking hated it, devs themselves admited it was mistake and still everyone played it instead of simply selecting the 1453 bookmark. It's a mental disease.
>>2137679>1444 is lame as shit because it is full of hints about what has gone down since 1337 but you didn't have a say in any of it.That's precisly why it's good, start date should be after major events that defined the era, so that those are set in stone and a game about the early-modern period actually feels like it's about the early modern period, rather than one of those gay and retarded alternate history mods you find on steam workshop by the dozen.
>>2137883Yeah, and it's fucking retarded and in the only consequence of the whole mechanic is that player gets to snowball.
>>2138383You say that but the victoria series should start with the Napoleonic war.
>>2137919He might be wrong about that, but he is right that the Fall of ERE and Hundred Years War were major events that defined the period, so the game should start after them. It's like starting Victoria in 1767, just retarded.
>>2138388This is the kind of retardation I am talking about. Napoleonic Wars are endgame material, like WW1. There should be a GSG that starts in 1722 and ends in Napoleonic Wars.Starting the game with them is like starting a game about WW2 in in 1914.
>>2138391You're making a good point about being thematic. I completely agree that Vicky shouldn't start with the Napoleonic wars for thematic reasons, but there's no real thematic reason you couldn't start Victoria 3 in the early 1700s. That way, you get some of that grand strategy element in your grand strategy game. The French Revolution and colonial revolutions would tie into the game's themes well, too. Biggest issue is that the game is bare bones and you're not going to get more meat by adding more skeleton.In a similar vein, I find that CKII and CKIII suffer greatly from having too long of a campaign window. I can't imagine playing a CK campaign for 100 years. You already built your castle in the sand and you're supposed to play with it 6x the time it took to build it? Just leaving it alone and building another castle seems more sane.
While we are on this topic, I personally think HoI4 should have content for the Korean War. It honestly fits as it was what truly dictated how wars afterwards were going to go. Maybe alternatively you could decide to end the game by nuking the Soviets into the ground.
>>2138405In 99% of games it simply would not occur because the Soviets or Allies fucking died or Japan won, in the few games where it's set to occur the player would quit before it, and even when it occurs and the player sticks around to see it it would end up turning into one side curbstomping the other.
>>2138422>one side curbstomping the otherThis is pretty much what it was. America beat North Korea to the brink and then chinkwave came by surprise and forced a sudden stalemate.
>>2138405>alright bro heres your giant mega world war>ok now your end game is fighting on a small peninsula 4 provinces wide :)
>>2138425Yeah, but it wouldn't exactly be fun to wait years for a war that ends in literally two weeks.
>>2138405Hoi4 is designed from the ground up to be a "1 war game", paradox is adding new post war content in the recent dlcs and it don't work very well. Realistically they'd have to redesign most of the basic mechanics to make the Korean war feasable. On a personal note I think the game should start in 1933 rather than 1936 since in 33 the politics of europe were alot more wierd (things like italy and germany going to war over austria etc) wich would make for a more entretaining setting.
>>2138439We need interwar content in a Paradox game somehow. Hell, we even need WW1 content. It hasn't really been depicted at all and that is very lame. I don't know why Victoria 3 keeps making weird dlc with a few journal entries that vaguely correspond to earlier events in the timeline instead of at least ensuring the whole time period has a bare bones framework. The game rapidly becomes unfun later on because not much changes from 1836 mechanicswise. You realize you are never going to get a grand clash between empires either. They also do nothing to ensure Italy forms a lot and Japan actually invades Korea and China. Hitler isn't even in the game despite many other random figures being present. At the moment you can't really smoothly transition from Vic3 to HoI4.
>>2138448Vic2 had WW1, with the late game combat essentially becoming trench warfare until someone gets alot of tanks/planes or gas attack. This is very hard to see outside of multiplayer though.As for vic3 they de-emphasized war too mutch for them to do anything good around WW1. The japan thing is fucking stupid since in barebones Vic2 the Japan AI always invades china if its weak or indonesia if there are uncolonized spots. I don't think Vic3 will ever be really good since its base framework is kinda lacking in certain aspects, and paradox always leaves skeleton crews of 2 dudes to do the dlc and they don't have the will or time to change everything.
>>2138439That would just be longer time of nothing happens or the game would devolve into absolute memes every time before WW2 even starts. The exact same problem with early starts in EU5, you don't even get to colonialism before the game is over if you play in Europe and when you do get to there there's a giga horde or something eating up half the europe or what ever the meme of the hour is for the session..
>>2138520I feel like their strategy after HoI5 will just be rushing to start working on Vic4 so they have a fresh start.
>>2138545lmao, we're probably never getting another Vicky again after 3 bombed (and even 3 was a gamble). Thanks Wiz!
>>2138581I think theres a chance for Vic4, it won't be within the next decade but I don't think Paradox will forever give up on the time period.
>>2138545Just mod EUV.Add industrialization and frontlines and that's it.
>>2138589I do feel like EU5 will make other Paradox games useless if modders do the needful.
EU5 is totally gonna filter the fuck out of all the casuals and blobbers that started with EU4, but it’s really what EU4 should have been instead of the Civ Universalis manafest we got.Take note HOI5 devs.
>>2138589No way EU5 can handle frontlines.
>>2138617It's modern jomini, it could probably run Doom let alone basic army automation
>>2136310is Paradox going to be JEWISH with DLC again ? im sick of these retards
>>2138652theyre hardly jewish, theyve barely put and drm on their dlc for years
>>2138652Just don't pay for it and you won't care.
>>2138652Use a dlc unlocker buddy
>>2137634Kys zoomer. Grand strategy is back and we're not letting you faggots ruin it with your ADHD.