It's over. https://archive.is/tDVof
That's not enough.Execute them.Shut it off.Burn it down.
>>2137104That’s what you get for ruining Civ
>>2137104But /vst/ told me that Civ VII was good!
>>2137104why are they complaining? Now they can era-transition into a McDonald's worker earning a Bugandan salary. Isn't that what they always wanted? Isn't that their vision?
>>2137108lmao get trolled retard
>Latest news:>Frost Giant boss Tim Morten thinks>generative AI can help develop>their grand 'vision'It's a double-whammy of "who failed today".
>>2137124>le AI bad because Reddit told me
>>2137104Good. Civ is dead. Bury it. Consider this financial advice.
>>2137120That was just one contrarian retard twisting his own jimmies.
>>2137128good morning saar!
>>2137128If they use AI to cut costs, then they also need to cut game prices. Otherwise it is nothing but a kike trick.
>>2137128AI is utterly shit, just today chatgpt tried to gaslight and mislead me on some very technical matters
>>2137142Morten has said adopting generative AI tools is about streamlining workflows and stretching budgets. The money he saved using AI to animate character portraits can be invested elsewhere, for example, the Olive Grove Cafe underneath their office.
all i wanted was nuxcom 3
>>2137164I was laughing till you posted : (
>>2137104deserved
>>2137219Stop being racist.
Nobody wanted civ swapping, everybody I knew didn't even bother to try it because the civ swapping
There's only so many times you can remake the same thing before you fuck it up
>>2137219they not gonna remove her stop trying
It really did end up being the Civ killer
>>2137128Go back to le red it fag
>>2137238>The expressions on those faces
>>2137222No
>>2137243At least it did it in the funniest way possible haha
>>2137243>blue-haired mystery meat mutt front and centreI'm tired boss
>they will never release a game like alpha centauri ever againit's over
>>2137104>Key XCOM devs leaveI still think we get at one point XCOM3 and...>ThisOK, fuck it. I'm left with hysterical laughing.
>>2137272They were never going to. The choice was always.>Civ 7 succeeds, and they only make games like Civ 7 from now onor>Civ 7 fails and the studio closes
>>2137133>>2137245>ai is le badGrow up or go back
>>2137238Think about this. At one point someone said:>"You know how when you talk to leaders in civ games they look you in the face and each have their own background? That's cool and all but wouldn't it be better if you could see your own guy and they stared at eachother instead?"That person does not deserve a job in the gaming industry.
>>2137104>We want the Humankind audience>Also we are going full woke
Firaxis has always had pretty wild staff turnover, they have been really lucky with team leads and key creatives until now. It would be interesting to get some behind the scenes info on if and how their hiring and talent elevation practices changed from ~2016 to now.
>>2137369>they have been really lucky with team leads and key creatives until now5 and 6 were garbage>uh i loved 5you have shit taste
>>2137243I don't know if I should laugh or cry. It didn't dethrone Civ, but somehow convinced Firaxis to commit suicide anyway.
>>2137351Well, they sure got the Humankind audience.
>>2137104GOWOKE>>2137243>>2137249KEKParakikes win again.
>>2137386I'm assuming you're talking quantity.
Do they still have anybody who worked on Civ 6, let alone 4 and 5 left?
this is what happens when you made Marvel Midnight Suns a card battler
>>2137417>attack and ability randomization with a deck of cards:|>attack and ability randomization as a random success chance:OWhy are people like this?
>>2137104Sadly I bet you everyone that actually made the calls that ruined VII are still there and likely got a raise even. So a possible VIII will just be worse ideas implemented by fewer and less skilled people.>>2137108No one said that get the fuck out.
>>2137243Long con victory by suicide induced walkover. Damn. They really did win in the end.
>>2137294They just copied it from CK3.
>>2137104The last good Civilization was III and that was over 20 years ago. Their death was deserved and honestly, delayed by at least a decade.
>>2137243i bought it on keysite for few bucks and it still wasn't worth it
>>2137250
>>2137104Maybe they will make Xcom3 now to try to fix their reputation
>>2137475>Maybe Relic will make another CoH to fix their reputation after ruining Dawn of War
>>2137243Humankind is a fun game and the combat is infinitely more engaging than Civ. Civ devs were right to copy it, but the civ switching is what drove most Civbabies away from both games for some reason.
>>2137124lmao>>2137152yes now understand that there are blacksuits who never worked a day in their lives and were never told no and always had yesmen suck them off using it and it tells them it's a good idea to replace their workers with itwhat a wonderful future! I love techbros! thank you guys for this amazing timeline!
>>2137475The key nuXCOM dudes already left the company before this.
>>2137419Utterly retarded comparison. Just because two things both have a random factor doesn't imply they're the same thing.>this rifle randomly does between 3 and 5 damage per shotisn't comparable to>you can't fire your rifle because you randomly didn't draw the right card
>>2137104Take Two interactive is several billions in the red, it was expected for them to do some layoffs.In fact, it's already an anomaly that they keep tens of thousands of employees.
>>2137238OH-PEN DEY BORDAHS CRACKADEM REPERASHUNS COME NEXT HONEE
>>2137104Dont understand what modern game devs are thinking.>have the perfect addictive formular>have years to make the perfect game>could do shit like a fantasy/alpha centauri mode and your fans would literally shit and piss themselves>can earn billions by just doing one of the 1000 civs of earth history dlcs every 2-3 month after release>instead shitty humankind sys>garbage launcher>game is buggy as hell>day 1 dlc>shitty eula
>>2137511At least it can make good art
>>2137546Yeah it boggles the mind. One of the most well known and respected names in strategy Vidya and one of the few that could give Paradox a beating in terms of generating money from autists with minimal effort. Instead they do... Well, the only thing just about that could wreck it. It's either complete stupidity or self sabotage at this point.
>>2137243I still chuckle at the token black scientist holding hands with the germanic warrior maidenGod this shit is so ass
>>2137238The Roman Empire vs the mighty Harriet Tubman empire. Dat white boy August has no idea what he's up against
>>2137241by the looks of it they are going to remove whole game so it looks like a win for mehope crazed anti-white hate spewing was worth losing entire studio
>>2137280its good that studio collapsed before they could defile xcom3otherwise we would have found ayys fighting together with niggers (which WUZ spacefaring civilization) killing whites for racism
>>2137243looks like a game I dont want to play>>2137473looks like a game I want to play
>>2137546its literal wheel reinvention cos of crisis of inferiority fueled by hubris and multiplied by disdain for original, just look at nu-lotr with nigger elves which are not even evil.
>>2137546They made the common mistake of trying to solve "problems" that needn't be solved.At its core the big changes in 7 were to try and maintain player investment throughout a game as they erroneously saw players never finishing a game as a problem.It is a problem but it's not a problem that can be fixed so simply and definitely not by turning civ into a humankind ripoff.
>>2137664problem of civ6 is too much micromanagement in late game compared to 5 where cities either just producing military or their projectsit was already solved in 5, then they fucked themselves overfor fucks sake, 6 doesnt even have railroads auto-upgrading, its hell
>>2137546>have the perfect addictive formularIt is not perfect in any way. Civ gets way too boring way too quickly.>have years to make the perfect gameDoesn't matter if the leads do a reboot every month.>could do shit like a fantasy/alpha centauri mode and your fans would literally shit and piss themselvesBeyond earth did not do well.Fantasy civ is even less in demand.>instead shitty humankind sysThey have been copying amplitude since civ 6.>garbage launcher>game is buggy as hell>>day 1 dlc>shitty eulaAll 2k mandated.
>>2137684>problem of civ6 is too much micromanagementMicro is a overrated civ 6 issue. The true problem with 6 is systems upon systems that don't work well together.If feels like you are playing a bipolar game.Add to this shit modability and terrible ai.In fact, the seeds for 7 were planted in 6.
>>2137695>Beloved series>"Weeeh but I don't like it it's boring :("Seems like most people disagree.
>>2137697>>"Weeeh but I don't like it it's boring :("You can like something and still find flaws in it.This may shock you but civ is my favorite 4x series.
>>2137696thats such a dumb thing to sayturns in civ6 at the end of the game take like 10x amount of time turns in civ5 takerest is just compounded upon it
>>2137684You know which civ-like has solved the micromanagement in late game issue?Old World, with its orders system. In it, you can only do a limited amount of actions each turn, so the rough amount of actions you do and time it takes to do a turn stays roughly the same throughout the ENTIRE game.It basically works like this: Each turn you have a limited amount of order points available. The amount can only slightly be modified, like by getting a good king. Any action you take spends those points. Some actions like moving a unit are repeatable while others like attacking, starting a trade caravan or constructing a tile improvement end a turn, so a unit can move vast distances (unless blocked/attacked) if you are willing to spend points on it but it can't attack 20 times in a row on the same turn.The effect is that in the early game, you can't do as much but you can do those things more intensely (spending more points on them) while in the late game you can do a lot but have to choose carefully about where to spend your comparatively very limited order points. In the mid game a lot of focus is on balancing growth or military and which enemy to prioritize where. There's often an uneasy truce if you aren't literally at truce or allied, because your enemy may suddenly decide to spend his points on only you and you may get severely hurt if you are out of position from delaying them. I think it's pretty genius and wish it was used in more games.
>>2137722>while others like attacking, starting a trade caravan or constructing a tile improvement end a turn,end ITS turn*(the unit's turn)
>>2137712>turns in civ6 at the end of the gameBy that point you have already won and don't even need to play anymore. Just the late game turn times will kill you.
>>2137722The orders system as explained by an old Old World dev diaries:https://forum.quartertothree.com/t/old-world-designer-notes/152938/2
>>2137470Retarded take. Civ4 is the reigning champion of the 4x genre with MoO2 and SMAC being the runners up.
>>2137473Hk was so boring I literally couldn't finish a single game.
>>2137650They did that with chimera squad. Chimera squad is just diversity nigalien propaganda.
>>2137553it's called sloppa for a reason
>>2137722The orders system is beyond retarded and the single reason why old world will always be an indie game most people have never heard of. Fuck your gaynigger mechanics it's one of the dumbest things I've ever seen in a game.
>>2137546you know how 'the twitter files' showed that the state department was three fingers deep in managing its censorship and propaganda?well, it wasn't (isn't) just twitter. it's not a coincidence that civ was ruined in exactly the same was as humankind.
>>2137451This
>>2137546It's the symptom of the suits deciding everything. You know the type, they have a Business MBA, speak in marketing gibberish, and have no clue about the industry they're managing. Not that this was a sudden switch that happened in Civ VII, it's just reached a tipping point. They make random changes because it doesn't matter in the suit culture if those changes are good or bad - growth is king, and you can't have growth without taking calculated risks. But they don't understand the industry in the first place, so there's no actual calculation involved. If you fail, well too bad, just move on to another company and try again. They don't care about making a good game, because they don't know what makes a game good and they believe that if you spend enough money on marketing, customers will buy it anyway. If they know of a notable competitor (no matter how small) they MUST copy its features. They don't have any original ideas anyway (since they don't understand the industry), the existing player base is a captive market and will never just stop buying your garbage, and if you undifferentiate yourself from any competition you can (re)take that imaginary market share for yourself.
>>2137728again a side problemIf I am to want to play, literally best possible scenario for the devs I just cannot be assed cos turns take foreverthey made perfectly bad game in a sense where even willing player cannot force himself to deal with their shit design>>2137779That shit was doa so I never bothered. And ofc its fucking stupid spin and premice, xcom is not a franchise for good aliens. Its like adding good orcs to tolkien. Vallen was right.
>>2137243>be frenchmen shackled to deranged japanese corporation>get your work copied by firaxis after ever game launch>make the most steaming pile of shit known to man>studio networth drops so much you can now afford to buy your studio out of japanese corporate shackles>start working on your next game immediately>firaxis pulls the copy and paste move on humankind>civ 7 crashes and burns>frenchmen are ready to release their next game to absolutely no competition outside of maybe age of wonders 4
how did Civ7 fail so bad
>>2137553this is the brownest post on this entire board
>>2137955Truly a 9000 IQ move.
>>2137696>civ 5>select 3 out of 6 options to boost something by 10% each>civ 6>select 30 out of 60 options to boost something by 1% eachclicking through infinite screens of tiny boosts is not complex or enjoyable at all
>>2137104Not a bad thing. Civ, or any 4X, does not need a bloated team. Strategy games should be produced by a slim, low-to-the-ground team.Sucks for any prospects of getting another XCOM though but that was already a dead dream.
>>2137104>writer and producer have only been with the company for only around 3 years, latter a former amazon employee>quality assurance tester who has been w/ the co since V uses they/them pronounsUh-huh.
>>2137962you must be a complete outsiderthey forced civ switching which killed the gameimagine you playing paradox game and forced to switch countriesor playing fps and forced to switch weapons every kill and deathit is this retarded and badit belongs to something as fun game mode in some dlc but not actual game
>>2138041>imagine you playing paradox game and forced to switch countriesAnon, you are on the scale that Civ operates in.You can't play Hitler's Germany in Hearts of Iron nor can you play USA in Crusader Kings.>or playing fps and forced to switch weapons every kill and deathThat's traditional shooters. Each enemy requires different weapon, ammo is always scarce.The idea is not completely retarded, their implementation is.Even Humankind doesn't force you to change the civ or erase your cities, units, saves, resets all your diplomatic deals and status, ends all wars and only God knows what else once you do.What imbecile came up with that and with 0 warning or tutorial to boot?
>>2138062>Hitler's Germany in Hearts of IronAhem, Charlemagne's Frankia.
>>2137104finally
>>2138041>they forced civ switching which killed the gameWTFwhat even is that, how??genuine question, you start with the German Reich and end up with the Ottoman Empire or someshit?wtf
>>2137783Explain why.I think it's the best thing ever. But I do agree that audiences used to the normal can-move-every-unit system have a hard time adjusting.
>>2137243Lmao.
>>2138115Not him but while I won't deny it's an elegant and attractive technique, only as a pure abstract puzzle game would such a system might make sense. But most games have some grounding in reality and having a massive empire in the modern age having the exact same capabilities as a stone age village makes zero sense. If you have two of [select anything - cities, units, resources] it makes sense that you can do twice as much. Such a system only makes sense when you are simulating a control freak with no delegation, which is why such things are usually limited to board games. Imagine playing Xcom or Jagged Alliance and half your soldiers are sitting there doing nothing because you ran out of command tokens? It's blatant nonsense. Something like this for a 4X can only be good for representing communism or a poor-quality hivemind.
>>2137546they add and change shit when they should remove and improvebut that is impossible in current climate
>>2137783You can customize it and set up it with limited uses per unit(like 2 or 3). With that set up its more similar to classic civ like games.>>2137722what I dislike in old world is city/improvement sprawl, its tiresome and annoying
>>2137955nice story
>>2138101you start as rome then become mongols and then switch to russia
>>2137243
>>2137219>>2137222He is right though, she is a joke. Who would take some old poor destitute lady seriously compared to some tribal chieftan?
>>2138062Dumbass. Older civ games gave you a choice of what you wanted to be and then you could take it anywhere you wanted to. This entire civ switching nonsense is essentially a feature for plebians.
>>2138121>pure abstract puzzle game would such a system might make sense.I think it's fine to abstract in historical videogames as well, not just in abstract boardgames. But I don't even think it's as abstract as it may seem and that it could be rationalized by flavour and visuals, like having a messenger ride out with orders and if you invest more order points, you instead send a legate with heavy bodyguard or something that does it more efficiently. There's so much you could do to make it feel less like an abstraction.>But most games have some grounding in reality and having a massive empire in the modern age having the exact same capabilities as a stone age village makes zero sense.Old World has the benefit of only playing in antiquity, but actually messenging technology basically only changed majorly once in human history with the invention of riding all the way until the invention of electricity. There's some minor improvements here and there like roads, permanent postal systems, swapping horses and some alternative signals like smoke signals, lines of fire towers, mirror towers, but in the end for almost all of human history it came down to the speed of the horse or boat.All pre-modern historical empires were constricted by that physical reality, so in that sense you a hard cap on "issuing orders". Kind of like how the size of Charlemagne's realm was constricted by how far his travelling court was able to travel.>If you have two of [select anything - cities, units, resources] it makes sense that you can do twice as much. City production in Old World is actually one of the things that isn't affected by orders, so if you have twice as many resources, you can produce twice as much in cities. And as I said, the amount of orders available does change slightly as you improve your realm and infrastructure or have better leaders.
>>2138177Cont.>Such a system only makes sense when you are simulating a control freak with no delegation, which is why such things are usually limited to board games. Imagine playing Xcom or Jagged Alliance and half your soldiers are sitting there doing nothing because you ran out of command tokens? It's blatant nonsense. Military delegation is actually also a far more modern concept than people realize, because most rulers WERE control freaks that didn't want to give power and legitimacy to effective subordinate commanders that may end up challenging their rule. That's why it was often such a big deal when a military power allowed individual initiative, like with concepts like Prussians mission command. Of course there had always been officers and units would be doing _something_ if they were not given orders, but you could symbolize that by them just raiding, defending themselves, entrenching or drilling a turn when not being given orders. Or have them do something sensible but random - sometimes even against your interest - though that would infuriate the classic player used to total control. Or you get a pool of orders only applicable to units under command of that commander, faction or tribal auxiliary.And of course there had always been civil delegation in the form of vassals, gouverneurs, et cetera.. I think here especially units doing random things if not given orders would be pretty cool because it'd actually feel like they have autonomy that you have to reign in. It'd make managing vassals the actual herding of cats that it was, rather than the ommniscient 100% control you have over the entirety of your civilization like in Civ, as if people lived in a fascist control state during the Stone Age.I actually think the Old World orders system is more realistic than the total control of the Civ series - and if not, it's definitely more fun to me, and that's what matters the most in a videogame.
>>2137294I don't care about that, I care about the fact that there's a NIGGERSLAVE representing the United States of America.
>>2138177>>2138178It certainly does sound like a lot of thought went into the order system and others in the game. Personally I stopped playing the instant I learned that technologies you unlock off the tech tree are shuffled into a deck, a mechanic that obviously exists to stop the player from rushing a specific tech but only if they're unlucky. Such a hamfisted mechanic didn't give me any confidence that the dev had thought through their game at all.
>>2137955>frenchmen are ready to release their next game to absolutely no competition outside of maybe age of wonders 4Oldworld?
>>2138142>I dislike in old world is city/improvement sprawlI think the orders system helps in this regard, though, because making improvements comes with a tradeoff and therefore becomes less likely.In Civ, there is never a reason to let a worker idle instead of letting him build the quarry he's sitting on.Cities do get very huge in the game, though, that's true.>>2138194The tech tree is quite small. I may misremember, but I think they did say in some dev diary that, as you inferred, techs get shuffled so you can't rush certain techs as reliably.Some people do like choice randomness in singleplayer-first games, though. Makes me not always do the same optimal opener, at least.
Old Civ: Can your civilization stand the test of time?Nu Civ: I'M FRANCE NOW I'M CHINA HAHA MOM LOOK NOW I'M ZIMBABWE MOM ARE YOU LOOKING MOM WHY ARE YOU SO RACIST NOW I'M TRANSGENDER
>>2137104they need to sell the IPs and let the studio shut downevery competent person that used to work there 10-15 years ago has been replaced by virtue signaling faggots there is no hope left for them
>>2138230I'm pretty sure Old World has already tapped all the audience it is going to, the scope being confined into classical era is bound to filter people. Still, they apparently keep selling DLC, Hooded Horse xitter implied more is coming just recently.
>>2138230I think he means endless legend 2.>>2138272I wish they would do an expansion or something, they still patch the game often but it is limited by its time period.
>>2137104It can't be........ARA HISTORY UNTOLD ACTUALLY WON!
>>2138186Why? Americans are mutt golems. They gave us this disgusting modernity and culcha
>>2137955Life finds a way
>>2138186this is outrageous indeed! wheres trans representation?
>>2138101yes its that bad, every era you need to swap civilization to next era civilizationso you play egypt, then have to choose ottoman empire then you turn into germany or something. ofc its heavily scewed towards overrepresented tribalistic niggers and you cannot play actual fun period civs like HRE, Spanish Empire, Charlemagnes France or the likes.Leaders are also independant of civs so you can have cleo leading usa against barabarossas russia. Its this shitzo, unhinged and retarded.
>>2138257Is there any value in the IP? They already cashed in on the fanbase with VI and VII, it's over. The next "civ" game will be a phone game with micro transactions.
>>2137824Suits did not tell them to be retarded with the civ leader switching. That was all on Ed and his clique.
>>2137111Check'd and underrated. Burgundian or Ugandan salary by the way? Both work but for different reasons
>>2138321Suit is a mindset. Civ has been very consistent with copying game mechanics from Amplitude games regardless of whether they're any good.
>>2138320There absolutely is. But it requires a "return to form" arc to cash in.
>>2138345
>>2137243Why exactly would the womeme viking be holding the doctors hand?
>>2138378just a cohencidence, stop noticing goy
>>2138320theres always some value in ip question is how much
>>2138320The name alone is worth a ton in free advertising since no reviewer is going to want to miss the next Civilization game, even if it's shit. In theory all they need to do is make one good game and word of mouth will carry them.
>>2138277lollmao even
>>2138480It's kinda sad how none of these games can compete with a 9 year old title, which itself wasn't even as good as much older Civ titles.
>>2138320they still have XCOM too, sadlyits not just Civ
>>2137128I am also telling you is shit. Dumb smug Ai nigger
>>2137219Man they actually believe this shit
>>2137243Civ killed itself
>>2138536by copying that specific game
They could've made civ switching optional (so you could play as the ancient Egyptians until the end) and more tied to cultural roots. And choose better leaders. That's all.
>>2137104>favorite X-COM game is Apocalypse>apparently it's Jake's favorite too>XCOM2 comes out and everything looks great>start getting hype for Apoc done right, or at least with less jank>get a bargain bin spinoff and capeshit which predictably fails and drags Jake under with itFuck it, let it all burn..
>>2138616They should've done something closer to what Millennia did and instead of switching your culture just take some more abstracted aspect of another culture to add to your own. For example, you could still start as Egypt and get their cultural bonus, but then when you get to the next age instead of changing your culture to Norway in order to get Viking units, you'd take the cultural aspect of "Sea Raiders" (or whatever) to get essentially the same thing except without having to transform into Norway.There was a lot wrong with Millennia, but IMO that aspect was done objectively better than the culture-switching in Humankind and Civ7.
>>2138637That's an interesting idea, but I think it waters down your whole culture, even if gameplay wise it could be fun.
>>2138616Civ switching IS a good idea because Civilizations DO change over time, as well as your gameplay needs. Choosing France and then being stuck with cultural bonuses and forced to play cultural with a gun to your head is stupid.However even more stupid was "Egypt to Mongolia".
>>2138664I agree that it still waters down the idea of playing "[insert nation] through the ages" that the old Civ titles were all about, but if they're going to lean on the idea of having more control over how a nation develops it's a much more organic idea than the "You're Chinese now! You're German now!" thing that Humankind and Civ7 are doing.If they really went all-in on a system like this they could even tie a nation's options to its circumstances in order to make it feel even more like a natural evolution instead of an awkward metagame choice. Like if you're fighting lots of early wars you'll get more warlike cultural options, if you've got coastal cities you'll get more naval options, etc.
How to fix Civilization Switching:You absorb traits from another culture into yours as a reward for your game going well (high prestige but low actual benefit)You are absorbed into another culture as a Hail Mary when your game is going poorly (embarrassing but gives you a big boost).
I've said it before, but here's how it should be implemented.>if you play as "France", you are always France; what changes is the version of France in history you are atm>in Ancient era, you are Gallic France (bonuses to undeveloped wilderness)>in Medieval Era, you choose between Norman France (militaristic but defensive, castle emphasis), Burgundian France (merchentile), or Bourbon France (cultural but with a religious emphasis); all three of them benefit from feudal economics and rapidly developing all the previously undeveloped land from the Gallic era>in the Modern era, you choose between Napoleonic France (shitting out massed infantry), Republican France (defensive, Maginot line tactics; like in the previous Norman era), or Royalist France (shitting out cultural works and wonders, maybe at the expense of everything else); all three get bonuses to artillery.>you're always France but the kind of France you wish to play as is up to your gameplay needs and overall buildThe argument is "what about Africa?", and the answer is "who cares?"
>>2138674Exactly. If we had better and more rational options to evolve our civ (or even keeping the chosen old nation) it wouldn't be that bad. Like, if I started my game with the Goths in ancient, if my priorities are military, I could change to Germans (or Teutons), if economic, Portugal, if exploration, Castille and such. Also there's kingdoms and civs for every faction if we look closely at history, and the bizarro-civ switching could be kept at a minimum>>2138677>Like if you're fighting lots of early wars you'll get more warlike cultural options, if you've got coastal cities you'll get more naval options, etc.That fluid progression would be the best choice and more engaging than firaxis fuck n' suck
>>2138700While not entirely unreasonable, this idea only works for nations that have had some reasonably continuous history for every period the game portrays. Even ignoring African shitholes, how would a nation like America or Australia work in this scenario? You play as some random native tribe until you get conquered by Europeans and finally get to start developing?