/oxce/ - OpenXCOM Mods>OXCE?OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.>Gamehttps://www.gog.com/en/game/xcom_ufo_defensehttps://openxcom.org/downloads-milestones/>Modshttps://mod.io/g/openxcomhttps://www.moddb.com/mods/x-piratez/downloads (XPZ)https://mod.io/g/openxcom/m/the-x-com-files (XCF)>Resourceshttps://openxcom.org/forum/https://www.ufopaedia.org/https://xpedia.netlify.app/ (XPZ)https://xcf.trigramreactor.net/master (XCF)https://www.ufopaedia.org/Hidden_Features_(OpenXcom)https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)Previous thread >>2117630
>tfw reticulan vats
>>2142687First priority should be building a workshop and choosing a codex. Search for "workshop" in the tech tree viewer and click around to find what the prerequisites are.Anything with exclamation marks unlocks new missions, which is always useful. They generally don't remove old missions from the rotation, so even if you're unable to do the missions, you're not really losing anything.Anything with "shadow" in the name is usually important.Generally, it's probably okay to research whatever seems cool at the time. There aren't many dead end research paths, even the seemingly useless things will be necessary for something down the line.On that note, it might be helpful sometimes to click around the available projects to see if they lead to anything that seems cool. The bootypedia warns against relying on this too much, but it's fine in moderation.Oh, and be sure to buy more brainers ASAP. They're expensive, but the opportunity cost of not doing research is worse.
>OspreySolarius is such a troll.
>>2142960Eh, at least it not low effort anime screenshots.
>>2143127elaborate
>>2143095I was just mainly concerned about wasting research on shitty weapons or something like that. I play the game on the 5sec speed since I just leave it idle at work while I check on it occasionally. Im just researching fighter stuff and wtv sounds cool and will keep an eye out of mission stuff when it shows up.
>>2143007This is very cute
Gunwagon+ballistics+smithing ASAP to make a second cannon ASAP, do Survival first for javelins and save ballistics and smithing for last, abort if finding an early second craft weapon.Build a mess hall over the burrow and research warehouse wars, monster hunt, and explore tunnels by the end of jan (for secret doors).Bounty Hunting in feb.Communications (optionally adding personal database and who is who), contacts:merchants, and expeditions to unlock more early missions.Bandit camps (need to build a burrow if you didn't capture a ratman before building your mess hall), neophyte boot camp when captures make them possible.A rogue fields base in jan gets you a free power armor, a theban base in feb gets you free crackdowns, and a blackmarch base in feb gets you a guaranteed gnome in march and april (you can still get the april gnome if you build it in march)Early minecraft gets you more secret doors.Divert extra cash into building an extractor, preferably over a burrow, for drill activation. Do 4 vaults instead if on JSGet logistics around summertime so you can start fighting doom enemies.After that you can kinda think about researching equipment, plantations, personal labs, workshop, and captain's logs, maybe.Am I forgetting anything?
To be fair I'd rather draw some cool space soldiers than shitty gooner slop.It's a no brainer that 40k gets better art. Blame your modders for being horny retards that rely on scavenging and AI welfare art.
>>2143159Monster hunting + warehouse wars in month 1 is pretty hard to do without really good research RNG, and monster hunting has rather low rewards, so I'd let that stay for month 2.Camo and lokks are god-tier early game for night missions. The other good early game armor is Scale, with a shield its pretty durable for day combat.Sickbay improved healing times and requires medical supplies. You can get medical supplies by robbing academy medics, don't sell them.Apples->chateau de la more is the best early game manufacturing job by far, but you have to find the apples. They spawn randomly on most temperate area maps especially the kind of shantytown areas like Ratmen Rodeo has with gardens.!underseas treasures! missions tend to be pretty easy if you have javs and pikes and well-statted girls. If you don't have an underseas craft you can just walk there with a hunt party. The big overall early game tech target is the car thieves unlock for actual proper interceptors that dust everything that came before, and Airtruck takes a bit longer but is an excellent workhorse transport that has a good design to play defensively from.Also work towards workshops and later chainmail/plate mail.Prize-wise, I recommend going for Black Adder->scoped magnum (god tier weapon), piranha airbikes (really good interceptor), and suppressed pistol (similarly good to magnum for early game) + martial arts->alliance favor (skyranger with 14 capacity for early game). If you complete your bounties and get these early they'll come into play way before your normal teching would unlock comparable stuff.
>>214314414 units craft with no side doors.
>>2143183That's just a skyranger
>>2143183so... exactly like the skyranger has been for like 30 years at this point?if you're having trouble disembarking from it you can utilize the equally as old trick of spamming smoke all over the foot of your ramp.if you reject all my logic then rest assured you really only have to use osprey once to destroy 1 cult hq, after that you can go for skyranger.
>mvp spawns in hangar closet during crackdownhow do i prevent this?
>>2143152If anything shitty weapons should be given a priority because they usually only take like 2-5 research days and it sucks to interrogate a 15 research days prisoner only to give you one free with a gun that took 2 days in the first place.
>>2143199True but you also don't need to mass interrogate prisoners early. In almost all instances you interrogate once to unlock an important guaranteed tech that they give and then ignore interrogations until you have a lot more brainers around and all the basics covered.
>>2143182If you need early power then yeah, lokks(/cats) and camo are the way to go, and if you're going lokks (IE not on cat path) then you may as well research underground missions. I don't like car thieves though, because it despawns bandit traffic. Bandit cars add up to a lot of infamy, and they scale pretty hard when you get bikinis.
>>2143197Build a spa so she can spawn naked in there instead.
>>2143197She either proves she's MVP or she dies. Simple as.
>>2143197Put your hangars at the bottom of your base. There's a spawn point in the top-right corner of the hangar; if you leave your hangars in the standard base config (hangars up top), units spawning there will be very far from support.
>>2143235>I don't like car thieves though, because it despawns bandit trafficThat also requires you to also have a renewable source of craft weapons though, so long as you don't rush craft missiles or something similar you can even use codex craft without removing cars
>>2143197Give all your important units a way to self-incapacitate so the enemy spares them.
>>2143251>a way to self-incapacitateExalt cyanide injection when?
Is the best XPZ starting country still the one with sellable flak tower kits? Meaning at least 2 extra brainers from start?
Everything by the numbers!
>>2143339i don't think that has ever been the best starting country lol
>>2143339cali's free catgirls are best IMO>ez mode night missions>high TU stunners for ez captives
>>2143339Thebes is still the best. Just because Dio hates Theban start being a meme.
>>2143339>gnomes>cats>assault clones>power armorall got nigeria beat
>>2143339Fuso for cat path, of course.
How much cash can you end the month on in JS before you start getting hit with a bunch of negative events?
>>2143169dio being total ass also dont help
>>2143169>>2143763Sorry about your latent homosexuality, bro.
>>2144008latent?
>>2143169>he thinks piratez doesn't have cool space soldiersWhen a retard critiques, he's actually praising unintentionally.
Is selling slave AIs and surgery units early a bad idea?
>>2144203it's a good idea, you need the money
>>2144203Never ever sell slave AIs, optronic parts you get from disassembling them are always in short supply and extremely expensive even later on. Surgery units you can sell most as long you keep 3 for your first surgery room, by the time you're building second one money shouldn't be an issue anymore.
>>2144203It's fine. You'll need them later, but later is probably a year off and money is more important early on.So long as you're using the money for something useful and not just hoarding it.
>>2144228Surgeries is a no brainer, you won't need them until surgery room which comes after back to school. Same with engines and small engines. I wouldn't sell slave ais though after like six months time. They're useful later on.
Ah I replied to wrong post. >>2144252 was meant for >>2144203
>>2144203You will get TONs of slave AIs from shootdowns, you can sell them until mid/late game. Surgery units you should start stockpiling around 6 months in or so, you don't need a ton since its one surgery room per hideout for research slots and you only really need the main hideout one immediately.
>>2144138kekI'm sure thong armor #568 that is blue instead of green is the coolest in the world little bro
>>2144441You're just making yourself look like that much more of an idiot, you know.
>>2144008you are simping for a gooner pole who fantasize about being a woman, can't be gayer than that
What's the easiest/earliest way to kill ninja turrets? Acid cannonballs?
>>2144600EMP grenades that you grab from the ninjas.
>>2144600Recoilless rifle or chem grenades are just about lowest tech options.As you get higher tech options increase, sustained laser fire isn't bad, chem mortars destroy these, 60mm tank does okay, BFG or any aoe plasma is just about ideal.
>>2144582This amount of seethe for so many years isn't healthy, Russbro. Thank you for the cats and get help.
>>2144600They die in like 2 or 3 crates of violence if you can find a way to deliver them.
>>2144489No one is forcing you to reply little bro. If you can't think of anything to post just don't.I won't snitch to Dio that you didn't defend his honor good enough lol
>>2144793Why did you even pretend you know what's the game when you're obviously just an obsessed weirdo?
>>214479340k sprite art is bottom of the barrel. All the paper dolls are from the same front perspective, with the same A pose and with the same lighting scheme. Similar situation with weapon sprites. It's also the 40k universe so there's years worth of existing examples in other media to replicate. There's a shit ton of 40k sprite work in OXCE not because it is good, but because it is trivially easy to do. You are a retarded faggot for the same reason.
What do I arm catgirls with in the first year, other than a suppressed pistol?
>>2144811>Piratez>40k universe
>>2144818Light sniper rifle, omega rifle, spy pistol, any dagger type melee, ninja stars, sunblades.
>>2144821Yeah, the comparison is between Piratez and 40k. The Michelangelo above us said he'd rather draw some cool space soldiers instead of Piratez art (despite Piratez already having space soldiers of its own, and the continued demand to have more high tech soldier art), then went full retard claiming 40k gets better art.
>>2144818Fire arrows for nights, poison arrows or blowpipes for captures, assault cannon (you can have other cats carry spare ammo), assault shotgun, leather whip, clockwork gun, LMGs.
>>2144600Acid Mortar/Nades followed by RR, is how I usually do it. If you spot an EMP grenade a ninja's dropped, those are also fantastic. They have stupid amounts of Concussive resist, so the usual anti-armour stuff doesn't work as well as might be hoped.
>>2144847It helps that 40k has decades of art.Still, 40k art being good is debatable, but this AI think Dio has started to do in recent updates is disastrous. Can't he at least try to refine the gens, or make them look like the 80s Heavy Metal artstyle earlier versions of Piratez had? All he does is a basic prompt on a basic bitch semirealistic model, pick whatever happens without checking for the typical AI hangups (like six fingers or other telltales) and call it a day.
>>2144857He can't do that because he exclusively does his gens online. Any sloppa cook worth his salt can whip up personal LoRAs (basically the spice to make the gens accurate) to mimic the mag's style and do things locally, but Dio cannot because his rig is a dinosaur. Hell, there are a lot of Heavy Metal LoRAs floating upOur best bet is to have a volunteer, but knowing how stubborn Dio is, he will most likely refuse free work.
>>2144857>>2144881Is he even genning them himself? I thought they were just some random bullshit that people were sending him.
>>2144885He is genning things himself.>>2144857And last I checked, he wasn't looking to mimic Heavy Metal precisely, but something between cartoon and realism. He actually does quite a bit of post-processing.
>>2144881I have a room temperature IQ and a computer that's most likely even older than Dio's and even I know how to operate a Google collab and where to get models and loras to make my gens halfway passable.
>>2144853Their big vulnerability is their trash under armor, so pretty much any kind of exotic explosives make short work of them, but especially anything that strips the little bit of under armor they do have. 40-50 resists don't matter anymore when you're 2x2 and have less than 20 under armor.
>>2144891>something between cartoon and realism2.5D is the CalArts of AI. The 80s Heavy Metal aesthetic was a good thing for the mod, getting rid of it by replacing it with soulless AI gens is the last thing Dio should be doing.
>>2143681>200k for a single armor piece that still gets oneshoton baby difficulties maybe
>>2144847Piratez is literally 40k with a different coat of paint, lmao. They even share some sprites between mods, because the similarities are so blatant.
>>2144818Silver snake, ninja carbines and SMGs, if you are on JS and have them early.Really, any weapon that scales off bravery will do, they have really high starting compared to most races.
>>2144881The best bet is to just make a submod that replaces all the AI art.
>>2144918That is such a shit take, the fuck are you smoking. There's a handful of shared sprites and they are the exception. Outside those, only the kustom handcannon, the custom shooty, the super shooty and maybe Annihilator power armor are loose inspirations from 40k. There is so much artistic variety between the playable Piratez soldiers, with catgirl paperdolls having a unique style for instance. Conversely 40k felinids are literally guardsman paperdolls with a dozen pixels of cat ears glued on top. And that's just the art direction differences.
>>2144905The Heavy Metal vibe still is a good thing going for the mod and it isn't being replaced. What has been replaced is anime. Dio is just too retarded to create more art in the same Heavy Metal aesthetic, and nobody has volunteered or told him how to do it properly.
>>2144939The 4 codexes are 40k chaos gods? Gals being not-orks mentioned countless times? Primaris mutons? Asault bikes? Ogryns? Sky ninjas with shuriken catapults? Renegade nekomimi liderally sharing the same carapace felinid spritesheet from 40k you loathe so much?
>>2144912>skipping over half of the tech tree for the best pre power armor protection available for catgirls is... LE BADOk savescummer.
>>2144953>GW invented all of these things!My brother in Christ, the common root goes beyond 40k, no matter what GW lawyers and the IP poaching ways would have you believe. Where do you think 40k got the concept of the Chaos Gods and their alignments?
>>2144956>is... LE BADIt literally is, lmao. You can't spend 200k on a barely-above-catical armor. "Skipping over half the tech tree" is irrelevant, because ironcat/fuso isn't worth getting at diplomacy tier. It is too late in the tree to matter to begin with.>savescummerYou just accept that cats die, anon. 40 front isn't going to prevent that anyway. Smear some onions over their nubile bodies for camo and send em out.
>>2144947Out of all the old aesthetics that Dio has amalgamated into his game, why remove the one that's actually still successful today? Is Dio a hipster?
>>2144959Uhh, moorcock? Or are you going to feed me that ancient egypt bullshit?Dio has 100% seen them first in 40k though, lets be real. The mod containt explicit references to 40k, so it's fair to assume the other stuff is inspired by it too.
>>2144964Because Red Eyes is Red Eyes, not a carbon copy of Illyasviel. So yes, Dio is a hipster.>>2144965Dio is also an autist for the humanities. There's more to the world and cultural tropes than 40k, and your assumption it isn't is retarded.
>>2144983... gobbo commisars doing the blam meme, church maidens with flamethrower fetish, storm marine suits, "red goes faster", "greener and meaner"..Surely these aren't from 40k either. No way a derivative mod full of references is referencing 40k. Must be humanities.
>>2144881>his rig is a dinosaur*was
>>2144881You can honestly do much better even with online tools. Mad Max / Fist of the North Star should easily get you there.
>>2144993You're just listing existing tropes. I never said 40k tropes and memes weren't present in Piratez you retard. Anon, this was conversation about how the art direction of the 40k mod and the art direction of Piratez are not even remotely the same (let alone differences through play), with all the paperdolls originally drawn for Piratez having unique styles. No amount of listing tropes is going to change that Piratez was born from the concept of X-COM stealing entire alien UFOs after a mission and be a canvas for an autistic Pole to paint a fever dream with 80s bikini babes slapped on the front.
>>2145007>with all the paperdolls originally drawn for Piratez having unique stylesYeah, all 2 of them, and the cat one is originally 3rd party.My guy, 90% of units still use modified vanilla xcom paperdolls, same as 40k and any other mod.>a canvas for an autistic Pole to paint a fever dream with 80s bikini babes slapped on the frontNobody would capitalize pole on 4chinz, Dio.
>>2145016Yeah, OXC is the base game, so both Piratez and 40k have a lot of similarity with OXC. What shocking revelations will you reveal next? Piratez and 40k are still chalk and cheese when compared to each other, and it's not just a different coat of paint that separates them. I've already told you how Piratez started as a joke that became a 80s dark fantasy story. 40k and Rosigma on the other hand, being a asset dump that sources from every codex, rule book and edition of White Dwarf for grogtards to pore over. They are not remotely the same.
>>2144963Gold vs old red proves that earlygame chainmail equivalent protection is well worth giving up 200k or more, and samurai armor has a lot of advantages over chainmail, can be bought in arbitrary quantities, comes at lower opportunity cost (starting country as opposed to codex choice), needs considerably more research to get conventionally, and is on a race that has far fewer armor options in general. Fuso armor is near immune to early pistols, shotguns, lasers, melee attackers, and arrows(including crossbows, so flintlocks are basically the only ratman village weapon that can seriously hurt you), has 50% resistance against fire, can survive most explosions that don't hit the under armor, and is considerably more likely to get downed by attacks that would easily kill a less armored catgirl. While being basically weightless, having THV access, and having good stats across the board. (Notably +20 BRV, which accesses a wider variety of scaling weapons than REA does and lets you become panic immune). The bottom line is that the armor is "good enough" to if not tank, then survive almost everything short of anti-armor weapons, and that's extremely important once you have catgirls with more than 10 missions under their belt. Doing that with basically zero tech requirement is extremely valuable, and even moreso because it's catgirls that are getting it and their armor research is total shit.
>>2145054the power creep of catgirls throws the whole game balance out of whack
>>2145054You're arguing with someone who just uses supressed pistols with camo paint and grav boots for everything and thinks it the zenith of cats. And in some ways they're right.
>>2145058>the power creep of catgirlsWell F5'd my F9.
>>2144818My weapon progression goes suppressed pistol->Scoped/Super magnum->Tank*85BC
>>2144956It's not even as good as unshielded chainmail on gals and cats having half their health means you'll still be losing them constantly against anything above peashooters. If you're going to put cats in any armor weaker than an armored car or something shielded then you're better off making them stealthy in camo or Unipuma.
>>2145054Max stat Gal w/ Scale Mail (S):35/30/30/30/2095TU/90HPCat w/ Samurai:40/37/37/35/25100TU/45HPThe Gal is gonna survive way more with 45 more HP than the cat will with 5 more frontal armor.
>>2145061In a sense he's right, but he's disregarding logistics. Cats are not well suited for direct combat roles. However, catpath offers massive advantages to you as long as you're willing to tolerate somewhat suboptimal unit compositions to utilize the tools that the various easily researched tools the path has to offer.>>2145089Camo isn't so useful when you're breaching a temple to capture alter boys.>>2145098>catgirl has better protection than a one-handed galWhat point are you even trying to make? The catgirl in question is not going to be tanking rockets, she's going to be knocking out shotgun toting priests. A shotgun toting priest who would hospitalize your scale mail lunatic for weeks on end. I can't just buy a new lunatic when one gets wounded, but I can always buy new cats.
>>2145151There's no reason to breach temples early on unless you can do it in absolute safety and there's no real reason to capture altar boys early.>A shotgun toting priest who would hospitalize your scale mail lunatic for weeks on end.Domestic shotgun needs an exactly 200% damage roll to deal 36 damage with its pellets which would deal 1 damage through 35 frontal armor, so you'll virtually always take either no damage or chip damage.A tommygun would be more dangerous, but impossible to kill an uber with a single snap x3 while those could still have a low but reasonably likely chance to kill the cat with high rolls.>I can't just buy a new lunatic when one gets woundedHow many wounds are you taking? If you convert all castaways/young ubers/raider scouts/etc into ubers you have basically an infinite supply even on non-uber routes.Furthermore, it's not that the armor is completely worthless, but that you're giving up every other perk to get that temporary 5 armor advantage over scale. Its not worth it compared to other starts. Hell, even if I was 100% focused on a cat game, I'd go Cali instead just for more early game momentum getting my cats in 2 weeks rather than around month 3. If you consider the Neko Samurai armor tanky enough then Catical should also be roughly the same given its 80/85% piercing resist
>>2144953>The 4 codexes are 40k chaos gods?I don't see any Chaos God associated with the colors grey and gold.
>>2145020>40k and Rosigma on the other hand, being a asset dump that sources from every codex, rule book and edition of White Dwarf for grogtards to pore overIf only. The whole Hrud (as Skaven) thing and having them aligned to Chaos is very not fluff.
>>2145176A living altar boy is worth 25k and 10 infamy, a dead altar boy is worth -10 infamy. A living neophyte is worth 20k and 10 infamy, whereas a dead neophyte is only worth 5 infamy. A living priest is worth 60k and 10 infamy, whereas a dead priest is worth 5 infamy. There's only a couple weapons in temple raids that can injure a samurai catgirl head-on, while even a basic bitch holdout pistol can put a chitin shield lunatic to bed for a week with above average rolls. The armor pays for itself in missions like this.>Domestic shotgun needs an exactly 200% damage roll to deal 36 damage with its pelletsThe priest can have a revolver+billhook, flamer+billhook, heavy shotgun, double barrel shotgun, tommy, or domestic shotgun. The neophytes can also have heavy shotguns, and every enemy on the map can have some kind of 20 damage pistol. Among those, only the revolver, the flamer, and the tommy can do some kind of damage a catgirl from the front, and the catgirl having better mobility and vision stats is better equipped to dodge the tommy where the gal would get put out for 2 months, and is more disposable if she does get hurt. The catgirl, with 50% burn resist and +20 bravery, is also much better prepared to deal with an unfortunate incendiary attack, whereas a gal is liable to have tens of HP burned off, if not panic and die. The domestic shotgun meanwhile is the only weapon that can't easily damage a scale male gal from the front. In other words, you're cherrypicking.>How many wounds are you taking?Clearly enough that you don't consider it worthwhile to breach temples early, despite doing so awarding massive early funds in extra captures.>If you convert all castaways/young ubers/raider scouts/etc into ubersIn february? Because you can buy fuso armor in february. Please show your JS february save file that has "an infinite supply" of ubers, and also how many scale mails you've made with the nonexistent supply of chitin at that stage of the game.
>>2145176>no reason to capture altar boys earlyThey basically fall down if lightly harassed in a sexual fashion and they cost infamy to kill.Gals in gym suits can molest them and turn them into Squires or free research easily.
Does 40k mod not have a difficulty setting?
>>2145054Im not saying fuso plate isn't an upgrade, I'm saying YOU CAN'T AFFORD IT. You have until july to get 4 overcharged radars, which is 4mil, while getting 60% less income and still needing to not fall behind on workshops/brainers, because while you are partying, ninja airfields are lifting.
>minmaxing autismI've just finally finished JS ironmeme with cats starting in Siberia. Starting location really doesn't fucking matter that much.
>>2145199Mysteries and excess. Tzeentch and Slaanesh.
>>2145298Unless you're taking on 100% of unlockable missions with 100% capture rate, the armor pays for itself by letting you push for harder missions and make more captures. The july missile strike is a total meme by the way. Even if you're assuming the missiles will actually go for your main base instead of hitting some burrows in a secondary base, you can just build a few outposts to bait them. and reinforce your chokepoint with a vault. The hi-res radar takes 3 turns to rebuild on a burrow even if it gets blown up.
This is why I gave up on playing JS, it's not really much harder it's just slower because of cash penalty and various taxes like the overcharged radars and JS exclusive negative events. Once you get past the early game hump it barely feels any different from lower difficulties.Piratez strength was never difficulty it was its sandbox open ended design, davy jones is simply more fun because you get to the fuck around part sooner.
>>2145352>yeah bro just get lucky with everything without preparation lmaoYawn. Not sure if you played JS on an ancient version (if ever), but you absolutely can't have "100%" capture rate with or without meme armor, and having your workshop sniped is instant game over.
>>2145288You need to go get the minimods collection to change difficulty.
>>2145210>>2145215Have you somehow not discovered rubber bullet shotguns? Literally just stand outside the temple for 30 turns and rack up max XP for rea/fir on everyone. It's practically zero risk to capture everyone in missions like this.
>>2145595>Literally just stand outside the temple for 30 turns0 Freshness
>>2145371You can't realistically have 100% capture, not on JS anyway. Increasing capture frequency and quality, on top of enabling stronger missions and reducing unit attrition, is how equipment returns its investment. Getting 40 armor and good resists at the beginning of the game is a very easy way of doing this, for the same reason taking a bunch of taxes to get a free power armor in feb is a good start. It's not that hard to make a missile resilient base without radars. 4 outposts mitigates the chance of any 100 priority building getting hit instead of them to single digits, for less cost than a single overcharged radar. Vaults are 50 bombardment priority each, don't get destroyed by a single missile, and pay for their presence in your base with runt space and storage. Buildings under construction still get missile priority, and an under-construction resilient building that gets hit with a missile becomes the (ruined) version instead of rubble. You can actually use missile strikes to cheat construction times. 2x2s like hangars and plantations are terrible for missile defense because they have low bombardment priority for their size, meaning they concentrate the bombs onto your expensive shit.tl;dr prioritize filling your base with standard 1x1 buildings early instead of greeding for large facilities and other expensive shit, have a redundant outpost or two solely for the sake of detecting (or intercepting) the first missile swarm, and build some extra vaults/outposts/burrows in empty squares (if any) before the missiles arrive. Having multiple bases with buildings that actually contribute economically instead of 3.5 million in useless radars in a single one that likely won't even get hit is well worth, and prepared for, any statistical outliers.
Each of the captain personalities also have pretty useful defense tech. Irradiator towers are probably the best, being almost strictly better overcharged radars, but bunkers and necrodefenses are quite useful as well. Bunkers are resilient, cheaply repaired missile bait that are also strong in base defense, while flak towers are cheaply repaired, resilient missile bait that sometimes can shoot down missiles.
1x1 hangars doko
>>2145625Cigarettes
Please tell me there's an option somewhere for research completion notifications in rosigma.
>>2145855Nope. And you have to beg the OXC devs for an alternative to game stopping pop ups on the middle of the screen.
>zero comm towers from may to december>use oscillator to start dropping ufos>engineers are always dead because the engines always explode>worm can't catch anything that lands
brutal is next on my list after piratezdoes it really satisfy the OPERATOR feel or I shouldn't hype myself up?
>>2145969Hope you like camping, and attacking into enemies who do nothing but camp.
>>2145969The main problem with a rational AI is it's predictable, so it makes the game harder until you know the routine well enough to exploit it, and then it becomes easier.
>>2146003>with a rational AI is it's predictableand vanilla is not predictable?
>>2143007>catgirls aren't even muscularwhat's the point, bros?
>>2146040Most of the time it is, but procedural unit movement ultimately produces outliers more often than a "smart" AI routine does.
>>2146056Dio is an 80s anime boomer.It's why starting in Cali gets you delinquent catgirls + fuckloads of drugs.
>>2143339I never gave a fuck about them since I always set up shop in Tortuga for maximum pirate RP, bonus be damned.
>cant start in cuba as red revolution because cube belong to mexico-i mean to latin empire
>>2146062wait was it really procedural and not just random chances? doesn't brutal use the same principle but with chances being reduced?
>>2146040Though I do think Brutal AI makes the game more fun, a rational opponent can be predicted.
Load out schemes for Xpiratez:The racistStun weapons and morale breaking weapons like fire.The sprayerAs much ammunition and high a fire rate as possible.The pussyLong range weapon.The gobboStupid kitbashed weapons and tribal shit.
There is no hidden penalty for delaying your path or codex is there? I know there's one for captain personality test but not sure about others.
>>2146235Delaying path means you can't get stuff locked behind the ceremony but AFAIK you can delay getting a codex as long as you'd like (until you need crowning, in any case)
>>2146235>>2146241I've already texted Dio he's going to put a secret run ender in in future versions if you delay more than a few months.
TFTD jumpscare
>>2144847>>2144805I never knew I could get so much butthurt rage just by stating my preferences. I and others called Dio all sorts of names here over the years and lobbed complaints about various petty things, but this is the first time I got such genuine seething shaking while typing buttmad responses over fucking art of all things.Guess Dio's art guy posts here lol
>>2146322I didn't know being a moron was considered a preference.
>>2145360>JS is not really much harder>gives up instead of keeping at itWhen you finally realize that JS is easy modo, that's when you're good at the game. >>2146097When anons don't immediately recognize Hey Boy, that's how you know they're a youngfag. https://www.youtube.com/watch?v=XxSOtNYcRB8The catboys who don't fuck with this meaningless shit on Earth are jacked.
What is the repentia progression route? Do they absolve into regular sisters after getting enough devotion or something? What does devotion even do?
>>2146097I still need to actually watch this anime.
>>2146336Read the manga, you'll see more references.
>>2146336not real catgirls
>>2146334>What is the repentia progression route? Repentia - repentia with better armor - repentia with power weapon.>Do they absolve into regular sisters after getting enough devotion or something?No. The whole point of a repentia is to die.>What does devotion even do?Resistance to corruption.
>>2146361>No. The whole point of a repentia is to die.that sound gay
>>2146361What is the "absolve of sin" transformation for, then? It has no codex entry at all.
What's the fastest way to get off the airbus ride? I fucking hate that thing.
>>2146403Race route with a ship or codexless. You can also go big bird but its got limited range.
Are the reinforcements in the demon bait mission infinite or do they end at some point?
>>214643133 waves
>>2146361The whole point of repentia is if you don't want to fire a top tier gal that has low voodoo since it sets power to 50
>>2146498Rosigma repentias, not Piratez.
I love mixing fantasy and sci fi so much bros.
>>2143339best one IMO is england and that's because the spitfire (daredevil) is the earliest interceptor you can get that isn't totally hopeless to use.
>>2146598based
>>2146598add scantly clad women and im sold
What's the point of melee in rosigma when there's no CQC, and therefore guns are better melee weapons than the actual melee weapons?
>>2146741If a gun is a better melee weapon then everything is a melee weapon, and that's the point of melee weapons.
>>2146741Melee weapons scale damage extremely hard whereas a point blank gun will always do the same damage. Plus ranged dodge exists.
FUCK YEAH I CAPTURED A FREAKING JEDI LETS GOOOOOOOOOOOOOOO
>>2146741There are some ridiculously powerful melee options, but most of the low end stuff is not worth carrying. If it deals less than 200 max damage it's probably not worth using it.Also, the units that can actually effectively use melee weapons in rosigma is limited. You want really really high TU's like callidus assassin or a repentia, but even then those units tend to just sit in my transport and not participate outside of the rare instance an enemy spawns or gets close enough that i can stab them and get back to safety.
>>2146884Ranged in rosigma is too lethal for how poor the mobility/vision mitigation options are in the game (everything has insane NV and THV, even worse than what piratez gets criticized for). It means that anything resembling a melee strategy just gets walled by the enemy's supercharged zoning capabilities. Setting aside how hard it is to find a melee attack that's preferable to shoving a meltagun in the enemy's ass, situations permitting you getting into melee are ridiculously rare in the first place. This also means that leveling up melee skill reliably is absurdly difficult.
thanks for telling me about poison daggers lads
What is the consensus on the custom base start in piratez? It goes against the lore of you randomly stumbling into an abandoned base but then the starting layout is kinda trash.
>>2147243I'll start with default but once base layout is no longer a relevant base defense challenge, I'll just cheat to move base modules around as I please. For aesthetic reasons.
>>2147224I honestly don't use them too often because they have a tendency to vaporize enemies instead of stunning them.
>>2147243i try to run a different base layout with every new run. helps keep it fresh and adds character.
>>2147243I think it's a placebo. Layout shouldn't be what's making or breaking your run at the current difficulty.
>>2147243eh, when you could move building around then you could start with basic one, after dio removed it - screw this - custom base it is
>>2147481Yeah, base management is an illogical clusterfuck with all the things that need to be replaced over time and without being able to build out further horizontally or vertically. I'll happily edit the save to move facilities around wherever I want them.
I just wish you could move the access lift or make another one and then disassemble the old one.
>>2147243Always custom base start in every mod ever.
>>2147224if you find that impressive wait until you see what toxi-lance does
>>2146881????
>>2147243If Dio puts it in the start game as an option without forcing it to be mandatorily set to something else, it was put in that way for a reason.
Are outposts in rosigma worth it?
>>2147742They are cheap way to expand radar coverageTrade outpost is always worth having atleast 1 of for the extra buying options availible in themTraining camp if your faction has it is not worth it
>>2143155Agree. It makes my /k/ mind go haywire, however.
>>2147749>training camp is not worth itFuck. Where do enemies spawn if they attack the outpost? I'm not sure if I should be trying to concentrate defenses or spread them out. Particularly if I invest in plasma generators.
>>2147685sorry, "public enemy"
>>2147758They will spawn on every tile that isn't your main outpost buildingThis includes minefields and generator tilesI don't know if they spawn on emplacements but i wouldn't be suprised if they doPro tip: Place Outposts along the northern edge when building it, because the doors (and turrets) point west, east and south.
Do ogres have any special recruits like bugeyes or peasants do (disciple of twilight, ice lady, damsel of war, etc)?
>>2147819Ogres basically are special recruits as a baseline.
What's the most interesting red mage/dr x path now or is that shit still not completed
>>2147819I think I've seen a spy ogre but that's a red codex exclusive.
>fell for a noob trap>ten gorillion research hours wastedthank you dio
>>2147915Which one?
My god there's so much shit flying around early on that the rank up infamy starts to feel like a challenge, in january after losing 2 peasants and doing all missions successfully I ended up at 1970 points just short of ranking up. What the hell? Is rushing little bird or one of the early game ships now mandatory?
>>2148066I don't think anything is necessarily required, but I prefer rushing gunwagon and making another cannon over little bird.
>>2147869You want to go the furthest? Prank her. Sick of dealing with dio's late game bullshit? sell her off. Green codex? Whichever is zombie x.
>>2148066you must abduct additional peons
>>2147869Vampiress for red or gray, exile/capture for aurora on aurora route, otherwise just hand her off to Red Mage.
I need pictures.PICTURES OF DEFENSEMAXX'D BASES.
is there any way to tell which enemies have already been broken/KOd? Early game missions have too many hoes running around and if I cattle prod them they die but if I use fists they run around everywhere and pick up guns.
>>2147869Zander route is the most interesting imo. You'll have to first prank Gudrun and then eventually knight her to get on that, can't remember if it had any other requirements.>or is that shit still not completedAbout half of them are.
>>2148411Nope. It would be nice qol but I bet Meridian's engine purity autism prevents him from ever adding that.
>>2148416thanks for the info. i will be killing myself shortly.
>>2148397Three hangarsOne access lift Five secure corridorsSix flak cannons.Other shit I don't care about.
>prime grenade>throw>CAN'T THROW HERE>some stupid shit that isn't in the way flashes>click three more times>throws the grenade>it goes exactly where I targetedWhy does this happen?
>>2148413This. No other way to fight THE LEGENDARY SUPER ARYAN https://youtu.be/n5kEYa8jYmg?si=V-PTwj-C0CjAd0wJ
>>2148616>click three more timesThe game was checking if you truly believed in victory.
Well. Never got this one before.
>>2149189I've gotten that on one unit and it was the chort because I started using to solo clear missions (it had over 1000 kills in the span of a year or so)
>>2149218Sniper gnome. Only has 178 kills over two years, probably would not have made it otherwise though.
>check rosigma patch notes>adeptas got fucking nuked>got one useless non-powered armor in exchangeShan't be updating, I guess.
>>2149189>only got his first iron skullngmi
>>2149248I don't see the brutal nerf they got. Is it less psy to offset the devotion increase?
>>2149476Psy ability is renamed psi strength, which is worth 5 points of devotion (psi skill) for the purpose of mind control defense. It's also a much harder stat to improve, and your adeptas' main gimmick is that they auto-train devotion extremely quickly with mission participation. In other words, the whole faction's mind control resistance got trashed with like 3 training missions worth of devotion as compensation.It's especially bad for the two strategies that are expected to grind promotions instead of recruit higher tier sisters. Novices went from 30-55 psi strength to 1-20. Meanwhile fucking guardsmen and marines get 0 to 100 psi strength. It's utterly nonsensical, and getting high starting devotion as a faction that auto-trains devotion just waters down their own gimmick, which is bad game design as well.
Hell, chaos cultists, those shitty 5k naked guys you get in the chaos faction, get 10 to 40 psi strength. This ostensibly means that random chaos cult fanatic mooks are better at resisting mind control than novice sisters.
>>2149529>mind control resistancewhat even does mind control in rosligma?
>>2149555The blue chaos faggots and pink chaos faggots do it all the time.
>space station full of killer droidsanything good here? it looks like a nightmarish shit hole
>>2149709Yeah, they have good stuff. Valuable vendor trash like life support systems, but also a chance for things like shadow orbs and syns.
Am I blind and stupid or can you no longer fire Runts and Brainers in N13?
>>2149759Are they currently idle?
>>2149770That's it. Stupid it was.
>>2149727thanks, i tried but got my shit rekt
>>2149248>>2149529The patch doesn't admit it, but handicapping their psi is probably an intentional nerf. Sisters are basically strictly better than guardsmen otherwise, because novices cost trivially more, have considerably better equipment, and promote into top tier power armor units. It also makes sense that they're easy to control, because they're women.Also you can get high psi sisters by rescuing guardsmen and then turning the highrolls into frateris militia, who promote into novices after 3 months and 10 missions.
>modders give enemies THV to discourage smoke spam>people just make the smoke wall bigger
>>2148413If you've been playing the mod a long time, pic related hits pretty hard. https://youtu.be/P-QY1OF2x2E?si=WDvWkOHlto7YyuJs
>>2149596the fuck? ive played rosigma for a long ass while and i never ever seen this.ive only been psi attacked once in my life and it was from an ork weirdboy.i get thunderclapped by renegade psykers sometimes thoughcan you specify exactly which chaos faggot in particular is doing mind control spell? show me an image of him
>>2145360>>2146333JS?
>>2146340I keep forgetting how shirow used to be toriyama-tier in the manga scene
>>2149898don't insult shirow like that>>2149896jack sparrow difficulty
>>2149888You've never encountered Tzeentch sorcerers? Or brides? Are you also going to insist that mind control resistant units like ogryns and kriegers, or mind control immune units, don't exist? What the AI chooses to do in your game isn't my problem. It's an acknowledged mechanic, and a particularly high impact one when it appears, because rosigma combat is so lethal and unexpectedly losing an elite unit to it is a huge setback.
Is the Chaos Cult Rosigma faction worth it or is that fucked? I saw Cairn Builder play it but I have a job so I can't watch entire VODs.
Should I just never stop targeting civilian traffic? I need that fucking cultural wealth.
>>2150084It's mandatory research topic for captain's log 2 and I think that's important.
>>2150086Aright, I'll get ONE more land deed and call it quits.
>>2150078It starts as Imperial Guard and eventually ends with Space Marines.
I need to make my sexy goblins robust.
>>2150084The boost to infamy and Captain's Log 2 is pretty based. You can delay it but never put it off forever...
>>2150078I'd call them high finesse, because the units themselves are extremely frail and prone to attrition. This doesn't matter if it's just cultists, but the unit tiers above them get pricy pretty fast and aren't much beefier. Said units are overall pretty good though, and the factions/strategies that spam low tier units are good at establishing a big map presence and racking up a lot of score pretty early. The other thing is that rosigma tends to be very bad at explaining unit upgrade routes to the player, so unless you're already familiar with the mod you might get stuck as some unit tier way too long because you didn't browse the research tree enough to know to pick up some obscure research, or know about some combat commendation you needed.>>2150108I don't know if I'd quite say they're the same. Chaos cultists cost 1/3rd what a guardsman does, and their gear reflects it.
Chaos Cultists getting to carry 7 frag/krak grenades for 5k is pretty damn good in my books.
>the only way to get a chud to drive an electric vehicle
>>2150259>>Fuel: (x4)nice try satan, this car uses good ol' oil, yeeehaw
>>2150259No manual, no buy.
>chuds would rather pilot a 4500mph deathbike that explodes on major arcana misshuffles, than a reliable, safe, affordable air-sedansmdh
Ten thousand flavors of lasgun. Which one should I pursueth?
>>2150326I wish I could make a recommendation but without context of which mod you're asking that's difficult.
>wondering why the fuck has research stalled out>actually research stardom because at a loss (fuck the mutant alliance though)>forgot to give red mage her fucking bullshitDio needs to put in some goddamn reminders.
>>2150326The trading outpost guns are all a cut above but they're very overpriced, so it's probably better to just tolerate the shitty standard lasguns until you loot some and/or research your first weapons upgrade. Voss/accatran pattern and various light bolter patterns are all relatively common mission loot so you can just save up a stock of them in the first few months. Accatran rivals light bolters in midrange performance and voss is probably one of the best sidearms/breaching weapons in the entire game because of its insane rate of fire and compact size/weight making it trivial to carry as a sidearm. It also has a very low one-handed penalty, though there's usually no good reason to take the penalty over just dropping whatever's in your other hand.When picking weapons you want to pay close attention to shot ranges, because the accuracy falloff on most guns in rosigma is very high, many will be useless for 20 range and above engagements. Investing in a couple vostoya patterns, though overpriced for their max aimed range of 30, can significantly change your mission dynamic on wide open maps, if your faction has no sniper rifle access. I don't know if those ones drop as loot.
>>2150517that's life in the wiz biz, cuz
>>2150326When in doubt, LARP. Regular lasguns for Cadians, Lucius for Krieg, Armageddon for Armageddon.
>>2150640>When in doubt, LARP."Infinite casualties", you say?
>>2150550Vostoya's also the best use for looted hotshot ammo. A few lucius pattern users can be okay if you're short on anti-armor options, but they're not useful enough to mass when you can just give your rank and file troops krak grenades to deal with armor.