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Coronations edition
Elder Kings bros, see you in three months
>>
>>2143322
Common complaints for CK3 include:
>There is nothing to do but to conquer
>Roleplay is not strong enought to carry the game
>Everything AI does is random and immersion-breaking
Ultimately, CK3 has the potential to be a story generator, but in its current state, that isn't going to happen. But here is my pitch for how to solve those issues and revolutionize the game.
All these problems stem from the lack of lifetime goals. Fundamentally, this gives the player an enormous advantage over the AI, because the player can work towards a long-term goal (like restoring the Roman Empire for multiple generations), but the AI has no such benefit. I firmly believe lifetime goals can be used to equalize player and AI, but also to maximize roleplay.
Some anons might remember that CK2 had ambitions, those were simple things like: Get Married, Make a Friend, Become a King, etc. Completing a simple condition would grant some small reward, like prestige. It wasn't useful because ambitions themself were few and very basic. So, it's understandable why the devs decided to scrap it in CK3, but the issue is that they didn't replace it with anything.
My proposition is that Ambitions would be brought back big time. If anything, the entire game should revolve around them! They should be lifetime goals. But they shouldn't repeat the sins of CK2's ambition, but go all out with the rework, while retaining the core principle of goal and reward.
For this reason, there should be an "Ambition mode", which would have three stances:
>Content
>Longing
>Depressed
It would follow a simple workflow. When a character picks an ambition, their mode changes to Longing. Once they complete the ambition, they become Content, but if they fail to complete the ambition, they become Depressed. The only way to get out of depression is by picking another ambition; however, to build will-power and defeat their internal demons.

>Cont 1/3
>>
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These ambition modes would drastically impact AI behavior.
>Content characters are passive; they do not join factions, start wars, or plot to murder people; they are simply enjoying life.
>Longing characters are active; they do typical AI things
>Depressed characters are defeatist; while they might join factions or fight wars, they engage in things like adultery/drinking. More importantly, they have a habit of giving up; they might accept faction ultimatums and surrender wars early.
† For Ambition mode to work, the personality traits of Content, Ambitious, and Melancholic would have to be removed
Now that Ambition-modes are explained, let's go into ambitions themselves. There should be two types of ambitions, grand ambitions and petty ambitions.
Petty ambitions would be simple ambitions for unlanded characters, while grand ambitions would be complex goals for the rulers themselves.
Petty ambitions would resemble the CK2's ambition system, but with more nuanced ambitions. Petty ambitions would be things like:
>Marry an attractive man
>Visit distant X-place
>Find faith
>Obtain title with a claim
>Revenge
Here is a case example of how this would work.
>Your unmarried daughter has a petty ambition of "Marry an attractive man"
>If you marry an attractive man, her ambition mode changes from Longing to Content, and she will not cheat on her husband
>However, if you marry her to a 50-year-old hunchbag king, her ambition fails and her mood changes to Depressed.
>As a depressed person, she might cheat, become depressed, and/or commit suicide

>Cont 2/3
>>
>>2143637
Into grand ambitions... The grand ambitions would replace the focus trees. Instead, one simple goal, like petty ambitions or grand ambitions, would have multiple different tasks and more flexibility, as not all tasks would have to be completed. Rather, progress towards the goal would be measured in numeric values. For every completed task, you would get "Ambition progress". The ambition progress could be spent on petty rewards like the perks. Grand ambitions would themself resemble larger goals in life, like:
>Glory (heroism/chivalry)
>Might (conquering)
>Power (ruling like a tyrant)
>Respect (having good relations with vassals)
>Love (having a good relationship with your family)
>Fortune (obtaining wealth)
>Legacy (building stuff and eliminating threats)
User case:
>You pick "Glory" as your grand ambition Your goal is thus to become a hero of the folk tales To complete, you have seven possible tasks:
>a) Befriend two other characters who have Glory as their grand ambition
>b) Win a tourney c) Win 5 duels in a row
>d) Kill your rival in a duel
>e) Get wounded in battle and recover
>f) Be married to your soul mate
>g) Become Hunter
>If you complete 4 out of 7, your ambition is filled, you get Gallant-trait, and your ambition mode changes to Content.
Another thing is that AI behavior is impacted by their Ambition, e.g. if AI would only join a faction if their ambition is Might, Power, or Fortune.
Regarding grand ambitions, is it to really hammer in the RP, unlike Focus trees, player should be limited to which Ambition they can pick based on their personality. For example, if you want to pick Glory, you need to be Brave or Proud, King for Love, Gregarious for Respect, etc. So, you would typically have maybe 3-4 choices.

>Cont 3/4
>>
>>2143641
But let's talk about failing grand ambition. The entire grand ambition would fail if the ruler isn't able to complete a single task every 5 years. When the ambition fails and the character becomes Depressed, the character loses all perks they might have claimed from that ambition. The reason for this is to force a sense of progress.
>Conclusion
Hopefully, this pitch wasn't too confusing. Something I didn't touch on is how this would force players to pursue the completion of their ambitions, so I will address that here. Let's say the player just wants to "blob" and completely ignores their ambition (which they could do in CK2). Because of the timer, the character will become Depressed. If their depression persists, the character may acquire negative health traits like Drunkard or Flagellant (similar to stress events), which will inevitably lower their stats and could lead to an early death, making the game harder. So, players would either do the bare minimum to make progress toward their character's ambition (invoking roleplay) or make the game harder for themselves by ignoring depression.
I'm confident this would make the game a lot more interesting and logical, but I doubt we will ever see anything like it.

>Cont 4/4

Writing this was time well-spent. I had fun either way.
>>
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>be me
>become the best friends with the kaiser at the wedding of some random polish count
>his whole empire falls soon after because mongols sieged a few irrelevant provinces in the eastern hungary
>ransom him for like 30 gold and then invite him to my court
>wait for like a year hoping he won't die because you can't imprison someone who's recently been ransomed for some reason
>imprison
>banish
>get a bunch of cool artifacts
>>
haven't played ck3 in a month, I hear the coronations DLC sucked ass?
>>
What does /ck3g/ think of the steppe nomad DLC? Steppe hordes are kino but the reviews weren't good.
>>
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>>2143643
it seems like a decent enough input anon
as I've made my own ambitions suggestion, it also looks pretty good. Dump it in the Suggestions forum for 2 View or the main forum for everyone who hates ck3
>>
>>2143637
Melancholic isn't really a personality trait, it's a modifier you can pick up. tbqh it should be an inheritable trait given that it's clearly meant to represent depression which is partly genetic.
>>
>>2143868
Depression is just being a faggy bitch. It's not genetic and it's not even chemical.
>>
>>2143868
>inheritable
>genetic
You are stupid, as a child, I was quite cheerful and happy; it was only later in the life that progressively mine eyes have seen the evils of the world. Depression is a state of mind.
>>
>>2143868
It is congenital from what I saw in the designer
>>
For a guy that wants a bit of CK2, is it HIP that makes it playable again?
>>
How do I edit Elder Kings so it's less shit with succession? (Male preference at least)
>>
>>2143880
This is /ck3g/. Make your own thread.
>HIP
Mods are fags.
>>
>>2143886
>This is /ck3g/. Make your own thread.
nah ck2 is better though
>>
>>2143880
Hip makes it a little harder yeah
Personally i like ck2+ more but it's a bug infested mess rn
>>
>marry son so heiress of Bohemia
> She lands their children (my grandchildren)
>son dies from illness, my character follows not long after
>suddenly playing Grandson that for some unknown reason married some Yemeni black woman
>his heirs are all mutts
>map looks ugly from all the stupid shit the AI has been doing
>close game
>>
I unironically can't play CK3 vanilla+QoL or any other mod besides PoD anymore.
The mod quality, difficulty and the way the mechanics just fit with CK3's game loop just makes it so fucking good.
>>
>>2143914
Am I supposed to know what that is? QRD nigga.
>>
>>2143914
>difficulty
In what world is PoD difficult? Like yeah the building system is a little less braindead, you get a bit of a debuff for being too big, and the central mechanics are a lot more mana-hungry, but it's still the same modifier stacking galore with AI characters incapable of playing the game and loads more ways for you to break the game even harder. Once you get the ball rolling it's your usual comp stomp all over again even with challenge runs like apocalyptic Inquisition or playing Hunters - hence why almost of all the Objectives involve you blobbing all over the map.
Playing it has only made me realize CK3 is just fundamentally unsalvageable if anything.
>>
>>2143914
Favorite Road?
>>
>AGOT
Too unfinished compared to its CK2 counterpart. It's also incredibly boring because CK3 just can't adequately sell drama and scheming, leading to stale games where all Great Houses die from incompetency and diseases.
>EK2
Same issues as above, plus it's gotten more pozzed.
>AtE
Takes the worst lessons from Fan Fork and pozzes the mod further while bloating the game with fully modeled South American map where nothing interesting happens. For every good idea (nomadic rework), you get a shit one (Columbian rework).
>Fallen Eagle
One of the good ones. A lot of shit to do and lot of love and detail put into everything.
>LoTR
Another surprisingly good mod, even though it feels barren content-wise.
>Guardians of Azeroth
So unfinished that it's barely worth playing over vanilla CK3. A lot of promise to this one, though.
>PoD
Easily the best overhaul mod. There's an actual competent magic system, everything works together instead of being a mess of designs, everything is made to feel different from vanilla.
>Godherja
Only worth mentioning because it's made by TNO's former main developer, Panzer (who trooned out and became Knightness). Pretty pozzed, ran by idea guys who can't finish their magic system to this day.

That's all total conversion mods I've played so far, is there anything else worth checking out?
>>
>>2143857
>Dump it in the Suggestions forum for 2 View or the main forum for everyone who hates ck3
Can't. I have been permanently banned from the forum for multiple years now for the stupidest reason.
>>
>>2143967
Now wait a minute, why would you say AGOT is too unfinished? Sure they don't have the vast empty dothraki expanses YET, but that Westeros map is the best shit I've ever seen
>>
>>2143997
It has a goal of being like the books, and it fails to live up to the standard due to the aforementioned issues. I suppose that the fault is partially theirs, and partially on Paradox being incompetent faggots obsessed with Asian playerbase. The map and the setup are good, but the rudimenatry mechanics lock you in the same path of progression almost every time, with only minor deviations like getting dragons, invading territory outside Westeros, or fucking around in Night's Watch.
I won't deny that it's getting better, though. They could try integrating more mods from workshop for schemes and other shit so it feels less barren and you get more interactivity.
>>
>>2143854
most fun DLC in the entire game, to the point where it makes everything else less fun by exposing how shallow and boring it is compared to steppekino
>>
>>2143997
>>2144000
AGOT sucks because the CK3 AI is designed to be too nice. It makes me cringe so hard I feel like my skin will come off every time I play a character in Essos during Robert's Rebellion and watch Aerys win, then ransom Robert and Ned off instead of executing them. The AI is too neutered to simulate the level of scheming and brutality the mod needs to feel like real ASOIAF
>>
>>2143914
Princes of Darkness.
>>2143929
If you ironman then it is kinda difficult as a high gen vampire(7+), the diablerie scheme ends up getting you killed more often than not and you can't just reload constantly until you capture a lower gen vampire to consume. But yeah the MoA modifier stacks suck but that's a CK3 design and AI problem.
>>2143936
I like Giovanni so Road of Bones/Via Ossium I guess, but I haven't tried most of them yet.
>>
If 2 had HIP and +, then what about 3, is there some overhaul that doesn't take me to a different planet, but enhances this one?
>>
>>2144077
RICE, VIET, CFP, Medieval Arts, EPE, Culture Expanded, Holy Roman Triumph + all the compability patches just to name a few.
There's no single mod that does what HIP did.
>>
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>>2144077
>If 2 had HIP and +, then what about 3, is there some overhaul that doesn't take me to a different planet, but enhances this one?

https://steamcommunity.com/sharedfiles/filedetails/?id=2941627704

This guy essentially created one big overhaul by patching countless mods together into one collection, which he regularly updates.
>>
>still no merchant republics
>but the most criticised mechanic of merchant republics, obscenely large retinues completely detached from realm size, is available to pretty much anyone
cool
great
>>
>>2143997
>why would you say AGOT is too unfinished?
>AGOT mod
>no AGOT bookmarks
>not even a Dance of Dragons bookmark
yeah its unfinished
>>
>sit on a bunch of counts up in winterhold as a falmer
>decide to grant one of the counts in bleakcoast the duchy since she's allied with the one next to her and the one on the island
>tyranny war within two years, island no longer allied, the little noble dynasty propped up on the island is going to get unlanded, also the duchess' heir is going to unland an unrelated dynasty
misbehaving little shits
>>
>playing pod as a tzimisce adventurer, using my op men at arms to destroy the tremere
>decide I want to start up a revenant breeding program to have the best adventurer camp imaginable
>100 years pass and my 68% fertility ghouls don't have a single kid
disappointing. how can I truly be a tzimisce without a ghoul eugenics program? not sure if it's a bug or if it's intended. the only other time I played an adventurer in vanilla I didn't pay attention to my camp members, will they have kids if they're married? I know they will if they're fornicating outside of marriage since I've noticed that from mortals in this playthrough, but the "we'd like to get married" event always happens with a woman in her late 30s or older, so I've not seen any kids from properly married adventurer followers
>>
>>2143921
vampire mod
>>
>>2143967
>>Guardians of Azeroth
>So unfinished that it's barely worth playing over vanilla CK3. A lot of promise to this one, though.
Yeah their issue is that they just don't have many people nowadays.
At the beginning it was mostly Russians but most of them went AWOL when the war started.
>>
>>2143876
Because you had genetic traits that made you more prone to it, you dumb nigger.
>>
I hate how bullshittingly OP Mubarizun are, In addition to heavy footmen being some of the strongest units in game these fuckers also counter other heavy footmen and even when being counterd by skirmishers the sheer stat difference literally means they still win vs skirmishers unless outnumbered 2-1 with the only downside being cost so just make more skirmishers right? Except oh wait theres a pretty hard cap on how much fucking men at arms you can retain at once without specific traditions or buildings and even if you go all in the skirmishers get countered hard by archers.

Its so fun that Arab empires are the only guys who get these and can also shit out like 1000s of these guys and clan governments an exclusively muslim thing are also flat out better than feudal governments. Genuinely are they only hiring mohammads at paradox now or something?
>>
What's the Ireland mod like nowadays?
>>
>>2145305
parashit has a huge boner for norse and arabic because they're swedish and muslim themselves
>>
>>2145305
your heavy knights, bro?
>>
>>2145305
>Muzzies are OP
Take the Mongol pill. Shit on everything and everyone while speeding across the map.
>>
>>2145463
Except those need an early medieval innovation to unlock while Mubarizun are unlocked day 1 so your fucked depending on the culture because it could take forever to get those as a tribal and even as a feudal government that doesnt already start out strong and well developed like france your gonna get invaded alot in the mean time if your actually near these empires to really try and focus your time on getting heavy cav
>>
>>2145658
>He plays in 867
NGMI.
>>
>>2143854
>reading Paradox DLC reviews
But why would you do that?
>>
>>2145670
Honestly the more I play it the more I realize 867 is a shit unbalanced mess and clearly added as an afterthought and that the game is clearly supposed to be played at 1066
>>
>>2145307
remember when every other pagan originally had a shitty reformation except germanic, which got to be temporal before temporal was a thing?
>>
>>2143322
I just started to play the game and liked it, no idea how half the system works but still having fun.
I have two questions? Are they any good mods that add new events?
And second, which dlc are worth buying?
and which is the better starting year?
>>
>>2145715
Not him, but when did you anons discover this series anyways? I remember reading about these games back in the early 2010s, getting the game when Way of Life was released in like 2015, the modding scene back then must have been completely fucking different
>>
>>2145747
some fag on an internet forum brought up wanting to play ck2 multiplayer and mindbreaking his enemy's wives and daughters like an asanagi doujin
>>
>>2145747
My older cousin played Civ V showed me that and then I saw EU4 in the games like section on steam and discovered PDX from there.
>>
>>2145747
I can't remember where I heard about it, probably some forum post somewhere, but I started back in the CK1 days.
>>
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>>2145747
I think it was totalbiscuit or someone else, but my screenshot's from November 2012
I made a custpm character, explored how the game worked, and lost France to a pretender revolt, which REALLY made me interested in learning how it was supposed to be played
>>
>>2145747
seeing /gsg/ on /v/ pre/vg/
>>
>>2145747
I learned from Josef V Stalin
https://www.youtube.com/watch?v=nj_2rPrh5rg
The guy has same origin story as Arumba
>both married a Latino immigrant
>both worked as car salesmen until becoming full-time tubers
>both suffered a mental breakdown related to their wife
In his case, some of his fans started sending death threats to his wife because he was producing less content after his wedding, which prompted him to quit YouTube for a few years.
I think he is divorced now
>>
>>2145905
what the fuck?
>>
>>2145806
>old pudgy European portraits
>No bow or whatever the fuck for kings and emperors
>every independent member of a dynasty was automatically in an alliance
the old days
>>
>>2143868
Well? Don't leave us hanging
>>
>>2145305
They're Swedish, anon
>>
>>2145693
That's retarded. CK3 was designed all around 867, from the way economy works to the counties and duchies themselves. Every single regional dlc they added primarily focuses of 867 as well, with the Persian one not even having any content for 1066.
>>
>>2145909
The YouTuber is called Josef V Stalin (until he renamed himself to DeStallinator), it's this Canadian dude who is a Stalin apologist, he was one of the earlier PDX let's players
>>
>>2146029
i mean the whole thing about the wife
>>
>>2146031
Spousal death threats are just an eventual outcome when you have an autistic fanbase and share too many details about your life.
At least that was least of it, I heard about this another tuber (of anime), whose fan used vlog footage to locate the tuber's house, then broke into his house during the middle of the night. Which made the guy's fiancée leave him, because she was traumatized by it.
>>
>>2146046
not the spousal death threat just the whole drama around it
and that anituber deserved it clearly
what a faggot
>>
>>2145958
Maybe with the new dlcs they added shit to 867 but it really seems like 1066 was what was supposed to be the intended starting year because the crusades happen in like 30 years instead of over 200. CK2 also had 1066 as 1 of the 2 years with 867 not even being in the base game and you needing DLC to even play 867 so It really feels like 867 was added as an afterthought to CK3.
>>
>>2146053
>and that anituber deserved it clearly
That guy is something else: https://www.reddit.com/r/TheCinemassacreTruth/comments/q6gxko/some_context_and_an_ama_in_regards_to_who_digibro/

Either way CK3 let's players have gotten a lot less mentally-ill, so that' good
>>
>>2146126
CK2 was designed with 1066 as the intended start date.
Ck3 was designed with 867
>>
>>2145806
>box resolution
Absolute soul
>>
>>2145747
when i bought the first one at my local supermarket
>>
>>2145958
>>2146154
headcanon
>>
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i'll never understand why this piece of shit has to be its own de jure kingdom, there's plenty of duchies that have more counties
>>
>>2146177
to make you seethe
>>
>>2145806
Btw, how do anons here feel about the multi-holding system?
I feel like it had potential, but devs fucked up and then just decied throw the baby out with bathwater in CK3
>>
>>2146172
>Every mechanic being a 'choose your own adventure build up'
>counties reflecting the Frankish gauen instead of high medieval and late medieval polities
>The devs focusing entirely on 867 when it comes to dlc
>1066 having massive historical inaccuracies to this very day that are very hard to miss (female prince-bishop of Frankfurt)
>no investiture mechanic
All things that point to the devs having 867 as their sole focus, but sure, it's just a headcanon
>>
>>2146197
>irrelevant shit
>paradox being lazy
yeah i guess you can't be historically inaccurate when your bookmark is mostly fictional characters
>>
Cucksader Troons
>>
>>2146198
If you're retarded just say so
>>
>>2146210
but i'm not the one making up my own headcanon to justify playing the shittier bookmark and getting assblasted when called out
>>
>>2146215
>justify playing the shittier bookmark
You are genuinely fucking retarded if you read my criticisms of the handling of 1066 as a justification for playing 867.
>>
>>2146216
oh then enlighten me why do you feel the need to make up shit in that head of yours
and that female prince-bishop is more historically accurate than at least 3/4 characters in 867 start btw
>>
>>2146217
>female prince-bishop is more historically accurate
Please kill yourself
>>
>>2146219
way to out yourself as a historylet lmao
>>
Fucking troons with 6th grader reading comprehension invading the board to defend Paradox
>>
>>2146172
Not him but headcanon is reality.
>>
>>2146177
Yeah or Cyprus or Crete. I was playing Byzantium recently and couldn't really figure out whether or not it mattered if I had a strategos or despot in those places. It's the same territory.
>>
>>2146197
>counties reflecting the Frankish gauen instead of high medieval and late medieval polities
They're not reflecting any historical entity to start with.
>The devs focusing entirely on 867 when it comes to dlc
RtP had a lot of work for 1066 and pretty much literally every AUH piece of marketing shows Song instead of the imploding Tang.
>>
>>2146264
>They're not reflecting any historical entity to start with
"Counties reflecting more the Frankish gauen than the high medieval and late medieval polities" then.
Just compare the internal borders in picrel to ck3's counties, then compare them to ck2's and see the difference, especially in the low countries, where instead of Loon you have the 'county of Maastricht' which is obviously meant to represent the Maasgau for example.
>>
>>2146264
>>2146267
Same anon
>RtP had a lot of work for 1066
Not enough apparently since we STILL don't have a representation of the Turkic migrations into Anatolia, which coalesced into the Sultanate of Rum 11(!!) years after game start. Meanwhile, 867 has the Magyar invasion, the Umayyad collapse, an entire mini-mechanic surrounding the Danelaw...

867 fucking sucks, don't get me wrong. I only ever play it once in a blue moon, but it's undeniable where most of >>Paradox's<< resources are going towards. And why wouldn't they? 867 is after all the more popular start date because of normgroids.
>>
>>2146131
>digitroon
yeah
deserved it
>>
>>2146217
Explain that, what's up with most characters in that start date?
>>
>>2146317
nothing, they're just made up because there was no sources for the majority of the playable world
their dynasty is usually named after some local tribe or town, often in the wrong language
and that female prince-bishop is actually a historical character https://en.wikipedia.org/wiki/Adelaide_II,_Abbess_of_Quedlinburg
>>
>>2146338
Frankly I can work with the creative intent and desire to make the region playable, but when an adventurer can recruit a guy for a penny in the woods, but an urban barfly wants five hundred bucks to join the party, it makes me really think about what kind of game I'm playing.
>>
>>2146317
Nothing particularly, for the pagan tribes, all the characters are made up, just like in 1066. But for internal borders of the Carolingian realms, most characters therein do exist. The issue is that our knowledge of who owns what specifically can be pretty lacking, so for the gauen that we don't know the ruler for, Paradox just assigns it to a neighbouring lord. Basically it's just a lot of guesswork and wishy washy 'eh, he'll fit' type stuff.
This, coupled with the fact that feudalism wasn't yet fully cemented, makes for a very poor representation of the period; which is why I think 867 just doesn't work with the base crusader kings mechanics.


This is nothing compared to the fuckup Paradox comitted with 1066, where DO have sources for who owned what, and Paradox just didn't bother out of sheer laziness. The people exist, yeah, but their inclusion in the game borders on 'bwuhhh' capeshit. There is no excuse for the 7 or so people of Henry IV's court to be owning half of Franconia when we know who actually did; or ancestors of random 12th century Venetian lords owning half of Italy; or Henry's sister being a female princess-bishop. This is much worse than 'we don't know who owned this piece of land so we'll give it to a neighbouring vassal we do know of'.
>>2146338
Fuck off troon, there is no such thing as a female bishop
>>
>>2145747
I picked up a CK1/Two Thrones/Crown of the North CD, probably in a gamestore somewhere.
>>
No dev diary today?
>>
>>2143967
I mostly agree with this except I'll say Godherja is pretty good and has a cool setting, but is held back by absurdly slow development updates

PoD is also probably my favorite of the bunch
>>
>>2146482
I will say that everything besides Vampires and Werewolves feels really underbaked
>>
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VGH HEPTARCHIA
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>>2146461
trying to fix Coronations on their next sprint cycle
>>
>>2146512
whats wrong with it
>>
>>2146513
>AI doesn't use it
>oaths didn't work correctly, nor did they scale in any proper way
>conflicting issues, like how Emperors require anointment from Head of Faith but being the Caliph/custom HoF mean you cant annoint yourself
>tiny event and oath pool for something that every single landed character you play is required to do from now on (if you get it)
>>
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>>2146496
VGH LEX DANORVM
>>
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>download fallen eagle because that anon recommended it
>realize i have 0 desire to play anyone here

nevermind then i guess
>>
>>2146350
>when we know who actually did
you don't because you're a historylet retard
>>
>>2146534
Kys
>>
>>2146537
seethe
>>
>>2146532
>361
NGMI.
>>
>>2145693
>unbalanced
Historical nations are not supposed to be balanced.
>>
>>2146588
paradox clearly thinks otherwise seeing as they put finnic holy site in the middle of poland
>>
>>2146593
That's of minor importance since the AI is incapable of reforming non African pagan religions.
>>2146172
I agree with the other anon based on the vanilla global Frankish succession I'd say the earlier start date is the real base on top of the popularization of paganism among the playerbase.
>>
>>2146532
but the huns are right there
>>
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>lets see how hard itll be to unite england as the rome larpers
>its extremely easy and I do it all in one generation, germans sent a deathblob I surrendered to for one county, ruler died, and took it back

i feel like its way too op to give these guys a gold mine equivalent
>>
>>2146611
>476
>>
>>2146338
>https://en.wikipedia.org/wiki/Adelaide_II,_Abbess_of_Quedlinburg
But that's not a bishop.
CK2 and CK3 kinda undervalue bishops by depicting them as baron-tier.
>dukes = archbishops
>counts = bishops
>barons = abbot/abbesses
>>
>EK2
What's the deal with marriage in this mod? It's so easy to get random kings and dukes to marry all their family to my children including their heirs, matrilineal or not
>>
>>2146644
>But that's not a bishop
so? and octavian august wasn't a basileus, you want them to code a custom title for such a minor, unplayable character?
>>
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>>2146742
Me, a countess with just 1 desmene marrying off my brother to the daughter and heir to winterhold
No swaying or hooks needed
>>
>>2143322
I keep telling myself I love this game, but the truth is I only love what CK3 could be. Playing this game is endlessly frustrating because it's full of the most bizarre design decisions.
I feel like no amount of expansions can fix that the devs are fucking idiots who don't understand merits of their own game.
So, I'm gonna make my own CK inspired game with blackjack and hookers, visually it will probably look like Rule the Waves 3, but I still believe it can provide the satisfaction CK3 just can't.
>>
Do traits in CK3 actually influence the AI in any way? I remember vassals with the ambitious traits in CK2 always becoming a problem but here it feels like they don't do shit.
>>
>>2146753
she have moot enabled? regardless it says right there the heir is not her daughter
though also the bulk of religions with the exception of like orcs IIRC are gender equal which can and will cause marriage fuckery, especially for long-lived mer that have no concept of preserving their dynasty through any unlanded grand/great grandchildren
>>
>>2146779
and on top of the grand/great grandchildren thing, those same distant descendants can become wanderers fairly easy, which leads to them getting picked up by random counts/countesses and religion converted and spitting out a bunch more wrong dynasty heirs
>>
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>>2146771
Very little, AI doesn't factor in traits for any decision, rather every trait has modifier that impact their behavior marginally those modifiers are pic related
>>
>>2146154
Isn't the tutorial literally set in 1066 though? It's not like they couldn't have designed 1066 to be the main focus like in CK2 but then shifted gears when it comes to DLC because people only play 867 for the long plays.

Also why did some other guy basically just pick up my conversation and instantly start a flame war over this?

>>2146588
Gameplay mechanics are though, its 1 thing to get fucked over by a much stronger nation but its another to lose a battle with equal numbers while your troops are supposed to counter the enemies

>>2146755
CK3 is pretty mod friendly because it was made to be more freeform compared to something like HOI4 where changing 1 thing breaks 10K triggers so you can basically just slot your own game mechanics into it pretty easy.
>>
>>2146915
>CK3 is pretty mod friendly because it was made to be more freeform compared to something like HOI4 where changing 1 thing breaks 10K triggers so you can basically just slot your own game mechanics into it pretty easy.
Yes, you can "slot your own mechanics", but it is like building a castle on a swamp (Monty Python reference). Modding the actual core mechanics is very limited.
>>
>>2146755
I have the same dilemma. It does have some improvements over CK2, making it worth playing. But there are so many problems. Legitimacy is a nothing burger. You think in a game about lineages and successions, you think that would be a impactful mechanic, but it still isn't. The way you raise your MAA super armies is so dogshit and ahistorical. The writing is also piss poor and they should've stuck to simple CK2 events. Vassals still have no teeth.
>>
>>2146752
No, I don't want Frankfurt to be owned by a female bishop
>>
surprised 24H2 win11 pc freeze thing hasn't been fixed yet, been sitting on vulkan for months now to avoid it
>>
>>2146779
>>2146781
>regardless it says right there the heir is not her daughter
Moot seems to favor first born since she got voted in anyway but even without moot succession the AI doesn't seem to care about their inheritance line at all in this mod and I don't recall it being this bad in the base game
>>
>>2146980
IIRC Tibet is just was fucky in vanilla, Equal gender law a shit and it's probably hardcoded untouchable ass
>>
>>2146981
>is just was
guess I'll go check my face symmetry in the mirror over that one
but Tibet felt just as fucky to me, in the past.
>>
>>2146981
>Equal gender law a shit
Are there no mods to revert it back to default? I can't find one in the workshop
This mod is honestly unplayable with how broken this is
>>
>>2146985
Nevermind I found one.
>>
>>2146991
ok that's good because I was about to post some autism about modding lmao
it shouldn't technically be too hard to mod that kinda thing yourself but if someone's already done it no need to dive into that
>>
>>2146993
The most important part is to keep the mod on the DL or else the troons from the main mod will try to put a million sticks in your wheels to make the mod incompatible; as happened with the Unbound dev.
>>
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>>2146995
I wouldn't even mind this gender equality shit if it didn't break the game desu
>>
>>2146996
For troons it's always ideology first and gameplay second.
>>
>>2146995
Well I hope they aren't truly fucking around with code to that end and it's just some guy making up a bunch of shit non-codemonkeys would never be the wiser about, it would be a waste of resources and invite needless ire. I wish those bunch of nerds had reconcilable differences and could get along, given how thinly stretched all that shit is to begin with.
>>
>>2146998
It's a fucking pain to actually look through their files because they've opted to just copy all the vanilla ones even when not strictly necessary. Could be true, could be hogwash.
>>
>>2146977
then revoke it you fucking crybaby
>>
>>2147005
Go back to your discord server
>>
>>2147010
projecting much, little crybaby basedteen?
>>
>Fixed the issue preventing the ‘Foreign Armor’ yurt upgrade from progressing past level 2
Oh wow, it only took them 4.5 months to fix that mess.
>>
>>2147011
Your smugness belies your shitlibism.
>>
>>2146915
>troops are supposed to counter the enemies
That means very little when the quality of the army is diluted with peasant levies, the enemy commander is better than yours, the terrain is beneficial to the defender and the presence of superman knights of varying strength in both armies.
>>
>>2146785
>>2146771
Some traits have bonus features or impacts on decisions, event timing and effects however.
How they impact stress gain can also steer the AI. So two AI with the the same personality values might do things differently because of their different traits.
>>
>>2147196
This is a bit misleading. Every single event and decision etc, has an ai_chance/ai_will_do value for each option. This is individually programmed per event, and some have detailed modifiers for each trait, political situation, etc, but most have a fixed percentage.

Paradox seems to tend to hire a bunch of interns/revolving-doorists to write filler events which results in extremely varying quality between them.
>>
>>2147204
That is to say, sometimes personality matters, sometimes it doesn't, depending on the event.
>>
>play as someone in Ireland because I'm Irish
>dont go map painting because I just want to be comfy in Ireland
Help, I'm too autistic for the autism simulator.
>>
>>2147191
Its exactly why this games combat is shit, in addition the fact that a heavy footman is still beating the crap out of a skirmisher whos supposed to counter them in an evenely matched battle is insane, theres also massive RNG dice rolls involved and you can lose battles where you have all the advantages because RNG will fuck you over.

Muzabarin are also still an absolutely horseshit unit because heavy footmen deathstacks are strong and they also literally counter heavy footmen being the only fucking unit to counter its own type and you will literally never lose any war ever by using them unless your a giga retard or the enemy has like double the numbers and knights compared to you.
>>
>>2146752
My point was that the territories of the abbots and abbesses are too small to be depicted, they are much smaller than bishops
>>
>>2147321
too bad, playing tall requires kingdom rank
form your green blob and like it
>>
>>2144549
there litterally is a dance of dragons bookmark you retard
>>
>>2146973
>The way you raise your MAA super armies is so dogshit and ahistorical.
Yeah. I don't even get what they are supposed to represent.
For example Anglo-Saxon armies were made up three troops:
>housecarls, retainers
>thanes (landed knights)
>fyrd levies
The problem with CK3 is it doesn't separate retainers and landed nobility.
Retainers were the core of the army, but they were also limited in number because they had to be fed, so kings had like 300 retainers max, while noblemen had 30.
The landed elite was the bulk of the army but could only serve temporarily.

When CK3 launched I though MAA represented land nobility, but now that "station" them it suggests they are supposed to be retainers? But if they are supposed to be retainers, how come you can have like 5,000 of them? That's not a retinue.
>>
>>2147460
I've instead decided I'm going to make yet another Irishman, but this time I'll start landless, travel to Egypt where I discover Scota and how she was the origin of the Gael and then go back to unite Ireland and then march on Egypt with the aim of unifying the cultures.
>>
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Until they add a sex minigame, CK3 is going to be shit.
>>
I heard Coronations is fucked. Is it? Is it fucked enough to be turning it off entirely before a New Game?
>>
>>2147595
There was a hotfix, I haven't seen any major issues with it currently although the AI might still struggle with taking oaths it can't fulfill.
>>
>>2146251
>Cyprus or Crete
Because they literally had historical kingdoms in those islands during the game's time span. Not having kingdoms for Cyprus or Crete would be ahistorical.
>>
>>2147532
why would i ever want to pull out?
>>
>>2147532
ck3s had a sex minigame for years
>>
>>2147692
wtf does the 's' stand for?
>>
>>2147763
sex
>>
>>2147532
Warms my heart to see my meme is still in circulation.
>>
>>2147801
It's not very funny.
>>
>>2147855
When I made that drawing, I was only half-meming.
This game is supposed to be a role-playing game, but marital life itself highlights how poor it is.
>marry someone
>every month there is 2% chance they get pregnant
>occasionally get even if they are cheating
That's it.
Their opinion doesn't even matter. Even their cheating doesn't matter.
It would be a start if unhappy marriages actually impacted things.
>>
>>2147673
Partition succession
>>
>>2147885
no thanks, i prefer election and then bribing everyone to get who i want
>>
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>Last update 2023
ιτ’ς οvερ...
>>
>>2148040
There's another Greek mod that's being worked on.
>>
>wife has had 4 daughters in a row, including a pair of twins
I'm starting to understand Henry.
>>
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>>2147532
Just pressing W is too easy, you need a "find the ball in the cup" secondary minigame to make it a challenge
Youths only have 1 ball in 5 cups while experienced men have 2 in 3
women can sometimes use the leglock technique to remove a ball from the pool
>>
>>2147630
Yeah sure, and I can dig it, but I was still wondering about game mechanics. I guess if I want that guy to be more powerful among his peers and give him more prestige and shit then make the kingdom title for him but if I don't then destroy it, but otherwise little different for me as emperor?
>>
I never realised how far away Egypt is from Ireland until it came time to have to conquer it.
>>
Tell me one thing that i should be missing in ck2 while im playing ck3..
>>
>>2148304
smoothbrained anon
>>
>>2148324
When was the last time you thought about how far away Egypt is from Ireland?
>>
>>2148326
i don't need to in order to know the very edge of north western europe is a fuck ways from the edge of northeast africa
>>
>>2148328
My surprise wasn't realising it was a fuck ways away, but that it was actually two fuck ways away. A little "I knew it was far, but fuck me" moment.
>>
>>2148326
good thing logistics don't exist in ck3 so as long as you can resupply, going on a crusade is painless besides embarcation costs
>>
>>2148361
Man, remember when the main casualties in the crusades being due to attrition?
>>
>>2148376
Only 1% a month :^)
>>
>>2148434
what
>>
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>>2148436
that's ck3's natural siege attrition rate
don't worry if you've never noticed (under the army icon), its entirely negligible
>>
>>2148441
being a tribal must fucking suck now
>>
>>2148318
Laws
>>
>>2148469
Feudal contracts got your cock?
>>
>>2148318
unobtrusive, significantly easier to mod, more-left-to-the-imagination 2d portraits
>>
>>2148476
Not the same thing
>>
>>2148483
Yes, they are. Just made more challenging, and not just a button press. Good luck getting to Absolute Crown Authority, buddy.
>>
>>2148490
Ok, which feudal contract empowers my council? Which feudal contract allows me to tax cities and churches more? Which feudal contract allows me to centralize my kingdom? Which feudal contract allows me to declare king's peace? Which feudal contract is actually ever changed by the ai?
>>
>>2148490
>Good luck getting to Absolute Crown Authority, buddy.
I do every single game because the AI's only resistance is post-factum, through a faction revolt which never happens, and if it does, it's easily put down, and if it's not, you can just increase it again 5 or so years later.

Nigger.
>>
>>2148539
>Ok, which feudal contract empowers my council?
Moved to Power Sharing.
>Which feudal contract allows me to tax cities and churches more? Which feudal contract allows me to centralize my kingdom?
Moved to Crown Authority.

>Which feudal contract allows me to declare king's peace?
Nerfed.

>Which feudal contract is actually ever changed by the ai?
"Your feudal obligations have been changed" is a message that you can miss.
>>
The amount of 75%+ scheme rolls I fail is insane.
>>
>>2148555
>Moved to Power Sharing
Lol
>Moved to Crown Authority.
Not
>Nerfed
Stripped*
>"Your feudal obligations have been changed" is a message that you can miss.
TIL
But do vassals ever change their own obligations?
>>
>>2148568
Yes, removal of certain options counts as a nerf. Just like the entire Hermetic society removing stress and depression for nothing.

Vassals do not really change their obligations in the sense of shuffling them around. Unless they have a hook on you, in which case, yeah. Or your ass is going to get blackmailed.
>>
>>2148490
>Yes, they are. Just made more challenging
bro, your advancement of women laws?
>>
>>2148701
Yeah, sounds like something that requires thousands of Prestige or Piety to change, don't it?

You need right traditions. Or right religion.
>>
>>2148441
Does anyone ever use assault fort? I forget that it's there.
>>
Which mods would you say deserve one pure look on their own? Like we do a playthrough just with the Dark Ages mod, any other of the sort?
>>
>>2148803
>mods
None, ever, for any game.
>>
>>2148480
you're right about modding. I vaguely remember ck2 having "build castle" decisions where i could choose how the castle would look, i think it was a mod.
>>
What was even happening in southern Africa at this time?
It's being excluded from both CK games.
>>
>>2148897
Where south africa is? Absolutely nothing
>>
>>2148897
I don't think they kept many records of that
>>
>my wife was the one plotting to kill my knight
>my only option is call her a cunt and lock her up
Why can't I just join in the scheme and be evil together?
>>
>>2148947
what are your character traits
>>
>>2148948
Well, don't I just feel like a silly sily boy now? My character is Honest lol. Saved the bitch from a wolf and this is how she repays me? I'm gonna fuck the viking lady next door now.
>>
>>2148897
mostly tribal warfare, there is already plenty of that in 867 start or in Russia and central Asia.
>>
>>2148441
That is actually historical for once, the sieges were a long and tedious thing. The issue is that CK3 doesn't simulate the other aspects of medieval warfare especially the skirmishing, because skirmishing was 90% of medieval warfare, to destroy the enemy army before the main battle is even won and crush their supply lines to relieve the siege or cut off reinforcments.
>>
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i don't know if Finland is particularly difficult region to play in or if i just suck hard at this game. i'm trying to play tall orthodox Finland but i quickly found out that you have to be super aggressive at the start while also having a very weak army. i was doing fine (although i never managed to convert to orthodox) and my heir went and died on me.
>>
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>do my landless journey to Egypt
>get some camel riders and such in exchange for some contracts
>pick up Arabic
>decide to head back to Ireland to set to uniting it as the next step in my plan
>mfw passing through Barcelona
Look at this dood.
>>
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i ran into a whole new problem, my entire computer freezes completely when i play this. the music starts skipping and i can't even alt tab out.
>>
All Under Heaven is going to break the entire game, isn't it?
>>
>>2149044
It should be two different campaign maps with India being in both. How could it run well otherwise?
>>
>>2149044
I have an SSD, titan and 64gb ram so not my problem
>>
Was really hoping to go home to Ireland unite it, but they're in the middle of a holy war, I dont have a particularly big army and I don't think I can do it. Got offered a Duchy in France though if I can help dethrone Louis, so that might be the move. Not sure it really fits the RP, but also I'm past the age of 50 and running out of time.
>>
Is Coronations fixed with the latest patch?
>>
But is it good?
>>
>>2149207
I'm going to go out on a limb and assume it caters first and foremost to the modder's preferences and standards
>>
>>2149044
If it's possible for hegemons to have administrative empires as vassals they are going to be amazingly buggy
>>
>>2149044
paradox doesn't have the best track record with QA, so my hopes are pretty low beyond being able to maaaaybe get haestaening to japan just in time to fuck historical noblewomen before he drops dead at the age of 102 the following year
>>
did 1.17 break 1.16 saves?
i want to continue my run
>>
>>2149207
Loverslab mods are better
>>
>>2148951
>Saved the bitch from a wolf
gotta love the variety of events in this game
>>
>>2148984
>i'm trying to play tall
what a fucking retarded meme
>>
>>2149626
painting the map is a more retarded meme to be desu
>>
>>2149061
It won't run well.
>>
>>2149654
What do you even do by playing tall in CK3? You just wait to unlock the new innovations and build up the buildings. The best way to play tall right now is playing as a strategos with the governor issues.
>>
>>2149659
>What do you even do by playing tall in CK3?
the same shit you do when not playing tall but you're smaller
>>
>>2149659
you can use diplomacy and intrigue to get your dynasty ruling other duchies and kingdoms
>>
>>2149659
Click unfunny event spam like when you play wide.
>>
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Ever wondered why factions seem so toothless? Why playing as a duke you're never challenged? It's because counts can't join or create liberty and independence factions.
>>
>>2149723
That's an easy fix, then. Try it out and let us know if it helps.
>>
>>2149723
have nothing but count-tier vassals til vassal limit is being a bitch, got it
also assign every single count that's going to be a sub-vassal one day revocation immunity or the eventual duke will thirst for blood and immediately cause tyrrany wars, even if his only vassals all have marriage alliances with him. Because fucking sweden.
>>
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>>2149728
>>2149736
Nvm, I think that's meant for peasant factions and the like. The .info file is just written by an indian methinks
>>
>>2149763
am I reading correctly in that counts aren't supposed to join peasant factions, or that peasant factions aren't supposed to target counts? Because if it's the latter that is some utter shit of a typo fucking up a lot of poor counts I think.
>>
>>2149765
No, I think that 'county' in this case means the literal county, independent of the holder. Like how in peasant factions you get the individual counties joining, not the rulers themselves. Those can't join independence or liberty factions.
>>
>>2149766
This. Need to see what the is_character_valid and can_character_join conditions are. The counts are characters.
>>
>>2149763
GODS I WAS STRONG BACK THEN
>>
>>2149763
CRASSUS' BELLY
>>
>>2149723
Anon
>country_allow_join
has nothing to do with counts; it refers peasants' revolts
Counts do join factions

>>2149763
yes
>>
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Was extremely annoyed with how little say CK3 vassals have over your succession laws compared to CK2, so I decided to mod in a faction demanding elective succession.
>>
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are some treasure hunt events bugged? why the fuck would I buy an artifact just to immediately lose it back to the guy I bought it from?
>>
>>2149723
Really? That's retarded
>>
>>2149948
What game needs are proper noble parties with demands for the throne which aren't "decrease crown authority" or "install jeb alcoholicson the kings cousin 5 times removed on the throne"
>>
>>2150217
You'd think they'd have made use of vassal stances for this...
>>
Really curious as to why we have paradox generals when there's a grand strategy general that's supposed to include every paradox game
>>
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is 2posting allowed?
>>
>>2150245
you know, CK2 map would look 100 times better if internal borders were hidden when zoomed out
>>
>the real temujin dies in the later start
>a SECOND temujin comes along, both of these guys borjigin, and starts the campaigns himself while married to the granddaughter of the original Temujin, who has identical traits and looks with the second guy
WHAT THE FUCK PARADOX
>>
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>>2150256
mongols are all kinds of fucked up since the nomad expansion
>>
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Why is the Aztec nigga a Saxon? Is it possible for native rulers to surrender to event foreign invaders?
>>
>>2150237
probably because the /vg/ import communicates like fucking aliens responding to some chat only they can see half of the time
>>
>>2150256
this lil nigga respawnin
>>
>>2150262
The invasion just turns a random NPC into a ruler since it's very low effort
>>
>>2143322
I hate how the game handles mercenaries.
The default mercenaries are the free companies, which only existed during the 14th century, so it's silly to see Great Company and Company of the Hat in 9th century. Prior mercenaries were also much smaller 200-300 troops.
PotP introduced adventure-based "special mercenaries," which is a step to the right direction, but kinda underwhelming and ruined because they are not part of the base game.
Another problem with mercenaries is that the game doesn't depict how much trouble they were. Mercs would regularly raid their own villages, and they had to be paid to fuck off. Mercenaries were like vultures; if there was war, they traveled there even without getting hired and lived off the spoils.
>>
>>2150358
whaaaaaaaaaaaaaaaaaaaaaat
>>
>>2150262
I forgot all of the conditions but it does happen
usually it's the satan spawn that gets it though, idk why some joe shmoe got it
>>
Is CK3 After The End any good or should I just play the CK2 version?
>>
>>2150399
It's a mess frankly, but it's in a better state than it was a year ago.
HCC(I forgot what they currently call it) is kneecapped hard, California is still their pet+the muslim guy's content got shafted hard, Brazil/SA in general is yet another pet, still no foreign invaders, etc. etc. so on and so forth
>>
>>2150237
/gsg/ is actually dead and it doesn't seem there's a replacement on /vg/, but also did you ever get into those games and try to discuss them in /gsg/? It might have had the worst posters of any thread on 4chan, which says a lot and is also really sad because I truly do love the games. I only started browsing /vst/ but this seems much better.
>>
>>2150237
/gsg/ is a nuclear waste dump that should have been purged from the website since before EU4 came out
>>
>>2150237
/gsg/ is like a clan of inbred troglodytes in the sewers, I hate these niggas MORE than the nazis



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