What will the next DLC be about?
>>2143844It must have taken a lot of willpower to not make him black
>>2143847One of their lead devs is trans
>>2143844Well, what did you think is the biggest problem content-wise right now?Probably America. And the former Spanish empire. Call it... Monroe Doctrine.
>>2143844Isn't it already confirmed the next dlc is just Iberia? Sounds kinda lame honestly
>>2143849Vic3 is too simplistic to model the Monroe doctrineIRL it was a pseudo-alliance with the British until near the turn of the century, as the US was too weak to actually uphold it on their ownpeople really forget that the US wasn't recognized as true Great Power until the Spanish-American war, same as the Japanese with Russia
Kuromi AI or nah?
>>2143849>2 DLCs for south america before germany gets 1
Are there any good vic3 youtubers? I keep getting this faggot Dairuka on my feed who seems like he doesn't know how to play the game without cheese
why did the AI think it was worth sacrificing thousands of men to wage this war?
>>2143918this
>>2143847oh shit this is the first time I see one of my posts copied
>>2143864It could be a permanent modifier on diplomacy. And always keeping interests in the region. Europeans starting plays against American countries will always result in the US siding against them. Unless they are busy. Like with a civil war.
>>2143902https://youtu.be/GWlr729dt70?t=591
>>2144314The opposite should also be true, I've seen the US meddle in European affairs way too much, like why would they give a shit about Italian unification plays
>>2143948That's the biggest issue with the AI, I think. It's just not rational. Diplomatic plays and wars really need a huge overhaul.
>>2144318Too much EU4 influence. Particularly the "Rivals" system. Countries declare each other at random, and you see random dumb fights because of it.
>>2143844Crimean War flavor pack or some irrelevant shithole flavor pack.
>>2143902No. The best player is connorvic3, but he mostly does optimized conquests.
>>2143844the last dlc re-added world markets from victoria 2the next update will re-add toy soldiers from victoria 2paradox is bending the knee to Vic2
>>2144640all it took was several years because of their smug faggot prideremember to abuse redditors at every possible opportunity, since it was them that rimmed their assholes saying the mobile game was good
>21446400/10, no (you)
>>2144314It would be a railroaded treaty between the US and Britain that, if anyone tries to colonize the Americas afterwards, causes Britain to declare war on them.
Monroe doctrine is cool and all but have you thought about how I would get my bloc mana then
>>2144782you don't need to subjugate the SA countries to get them into your bloc
>>2144835That requires using leverage, which is arguably the worst mechanic in the game.
>>2144835If you don't subjugate them you always need to babysit the leverage and keep the treaties intact because the AI loves to leave powerblocs even if it will completely crash their economy, it's also pretty difficult to get bigger ones like New Granada and Venezuela because everyone has interests there
>>2144911Bro, you're clearly meant to use the sovereign empire bloc and diplomatically (force) subjugate them. I wonder why countries IRL didn't just do this? Were they stupid?
>>2143902GeneralistGaming
>>2144929He's a retard. All he does is crunch numbers to find the largest bonuses, which are mostly irrelevant. This isn't EU4. You don't achieve godhood by stacking percent modifiers.
>>2144931i think every map game needs its theorycrafters, and he's well spoken enough for me to sit through his lectures. I don't need some zoomer or some faggot like Ludi talking at me.
>>2143848Hey fascist! Catch!
>>2144958You will never be a woman.
is victoria 3 good yet?
>>2144760>MexicoIt was more about trade, and keeping Spanish Empire off the map for good.
>>2145093It will be in the chud patch
>>2143849>Well, what did you think is the biggest problem content-wise right now?>>2143918>why did the AI think it was worth sacrificing thousands of men to wage this war?Imagine making a game based off ownership classes and interest groups... and war has nothing to do with either whilst also exclusively being a Somme and Verdun simulator.>>2144923>Sovrun bloc>just puppet everyoneThis says a lot about where the bloc system went wrong.
>>2145367the delight of a historical game being made by people who consider snorting estrogen a substitute for learning military history
>your heir fucks some random woman from your colonies>suddenly you get free multiculturalism hackWtf is this event?
>>2145370Hehe, for real, this time
>>2144640>the next update will re-add toy soldiers from victoria 2Wait what?
>>2145367"sovereignty" just being an excuse to do various bullshit fits perfectly with how it's historically and currently used though.
How come real life countries didn't adopt multiculturalism and have hall of India immigrate and assimilate into their primary culture? Were they stupid?
>>2144904?you just get all the +leverage treaties and wait for it to go over 200doesn't work sometimes though
>>2146017Leverage is literally that "I consent, I consent, I don't" meme. You aren't allowed to do diplomatic pacts both countries desire until the magical bar gives you permission to. It's completely nonsensical, arbitrary, unpredictable, and unfun.
>>2146025This pisses me off when I as a smaller nation want to join someone's trade league, why do I have to sign a bunch of bullshit treaties for something beneficial for both parties
>>2146032>why do I have to sign a bunch of bullshit treaties for something beneficial for both partiesjust like in real life
I really am struggling with this game. It’s my first gsg. I’m fifty hours deep and I’ve watched god knows how many guides and videos and I still can’t do anything right. I’ve been trying to play as Switzerland to understand how to build my economy, but it inevitably fails. I build up wood, get a couple of construction centres to increase demand for wood so the buildings hire up, then I build some iron mines which I subsidise while I build a tool factory which should increase iron demand. Then I switch to iron framed construction and my economy falls apart. Not to mention my SoL sucks because these buildings take so long to build. I understand I can dependant faster with agriculture, but I also need to start my economy asap because that’s how you don’t get left behind. Then if I do manage to pass some laws and start having a better economy, civil wars start breaking out and I don’t know why. I suppress activist political movements but they still end up wanting war and I have NEVER won a civil war, my armies just get walked over.I feel like I need to have someone sit with me and tell me the choices I should be making and explaining why, because I find it so hard to determine cause and effect. I don’t know why this movement is bad, I don’t know why im suddenly losing money, I don’t know why my company isn’t prosperous and I don’t know how to change that. I really really want to get better at the game but I just feel so dumb
>>2146572Is this b8?
>>2146572>I feel like I need to have someone sit with me and tell me the choices I should be making and explaining whyI can do that if you want me to. I'm good at the game.
>>2146581Its not bait. I'm really trying and I just cant figure anything out. The tutorials are not very helpful, and when I try to apply shit i see in even step by step tutorials on youtube, something inevitably goes wrong elsewhere that I dont know how to solve.
>>2146589Thank's for taking me seriously. I dont even know whats going on, i stopped playing last night because I was massively in debt and my income number was red at only like -£350, but I've hit resume game and now my economy looks way healthier than when i stopped playing last night. Still, i can only afford to run 3 iron frame construction sectors in 1851, so i know im clearly doing a lot of things horribly wrong
>>2146620If you have a discord or twitch or something I can coach you live.
>>2146620Are you privatizing your profitable buildings like resources and industry? You have a pretty big investment pool that isn't getting drained
Are you a hot woman? If you are, I don't mind giving you private 1v1 Victoria 3 lessons.
>>2146628my discord is cerealexperimentslain, but i won't be able to do anything today. Thank you for the generous offer, though.>>2146658My tools and iron mines are private. I have a logging company so thats also private, I believe. Again, im not sure why I should or shouldnt be making things privatized. I also dont know why the investment pool isnt being spent. The private queue has only queued up two things
>>2146668Privatization is important because it empowers your capitalists who will reinvest more money into the economy and government owned buildings are really inefficient with dividends and throughputIt also transfers money from the investment pool into your treasury so it helps a lot with keeping a positive balanceYour private queue is maxed out because you don't have enough construction, you could consider pausing government construction to let it run for a bit but I don't know if I would recommend it unless you start debt spiraling, smaller country starts take longer to snowball so I don't think you're doing too bad right now
>>2146668build more construction sectors till private sector starts netting a negativemicro manage so you don't have more in line than you can afford at a time, the surplus cs goes to private sectorthink of it that as long as you micro manage that when you build a construction sector private spends more on it, when you add to government queue you increase your own spendinggradually increase both to make sure neither you or private sector goes bankrupt or gets too much gold
>>2146686unless this guy was on schroms there is no reason to go private before your economy gets large>>2141528private will build a lot of useless things, farms and such, when you want to focus on the construction goods cycle
>>2146692Private reinvestment gets multiplied by that modifier too, unless I'm misunderstanding you
I've heard 1.9 lets you play tall as a banana republic, who do I play and what do I build
>>2146696I failed to consider that possibility. I still think op should lay off privatization due to the AIs sub optimal use for it. Especially if you got cash crop farms, for some reason the AI love to build those
>>2146699Plantation economies suck. If you have to pick one, then I guess Cuba? If you want to play tall you are expected to play Belgium.
Never privatize before 30 million GDP. Even then, you are better off switching to laissez-faire to do it.
>>2146733Aren't you gonna have really weak industrialists without at least some privatization
>>2146692I think the thing is the multiplier gets applied multiple times for government owned buildings under interventionism, not sure if that's a bug or not
>>2146686>>2146688>>2146692NTA but also new. Can you explain the pros/cons of private construction? When should I encourage it? Also, when should I change to LF?>>2146733Why not?
>>2146743There's a magical reinvestment modifier that stops working after 30m GDP. Government dividends become much worse after that. >>2146736Your private sector will build things regardless. Government income is more important because you need it for the construction loop. Once it stops mattering you're already won the game.
First time playing, no idea what im doingFree States of America vs great britain has dragged the entire world into warI finally just solved my debt spiral problem with Persia after having to go bankrupt and then this shit happens
>>2146762Try this next time
>>2146762This
>>2146836How does that solve anon spending more money than he has?
>>2145591Own the chuds by racemixingI assume someone at Paradox has a boner for monarchy and neolib GDP maxxingI don't recall any other way to change an heir's ideologyIt's a bit disappointing that you can get it anytime and yet historical stuff like vanguardists have been deleted from the game
>>2147076>yet historical stuff like vanguardists have been deleted from the gameno they haven't
>>2147068he probably wanted something he could not afford and doing that will let him afford anything he wants
>>2147087The most common flavor of communism IRL is the most rare and underdeveloped in the game. You can tell what the developers care about (wholesome co-op multicultural utopia).
>>2144640They're eventually going to reach a point where Vic3 morphs into a shitty knockoff of Vic2 because they think that's going to get Vic2 players interested again, which it won't.
>>2147399every game the UK ends up colonizing all of Africa instead of the historical partipications of it which by your logic must mean the dev team consist of anglophiles
what are some fun beginner targets to try to achieve?
>>2147611as USA, conquer all IRL US territory (inc. islands)As Prussia, make GermanyAs France, prevent GermanyAs UK/China, 1B GDPAs Japan, conquer China
Changelog for the patch is uphttps://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-159-national-awakening-update-1-10-kaffee-changelog.1859149/Notably absent from previous dev diaries is the addition of a "stimulant" need for pops 6-30 wealth which boosts the consumption demand of sugar/coffee/tea/tobacco
>>2148340seems like a very indirect nerf of all tropical countries since your landholders will get richer
Fuck Victoria 3. And fuck Whiz!
>>2148340Love me some THICC patch notes.
>>2148430It's needed honestly, and realistically it should be an ownership PM tied to land laws (commercial ag being majority capitalists vs tenant farmers/serfdom being majority aristocrats)
>>2148571>big issue around Haiti was that its sugar made it the most lucrative colony in the world>sugar in V3 - who gives a shit?
>>2148574The problem with sugar is that there's massive excesses of it at game start and zero demand until food industries get built up, so I'm hoping the stimulant need makes it consumed way more (and therefore actually profitable to grow)
>Added an "African Diaspora" ethnicitywonder what this means
>>2148571the game defines landholders as rentseekers and do not tell me there is a greater group of rentseekers in the usa than its commercial farmers
>>2149192Yes, soon may the Wellerman come.
>>2149324ethnicity is character models I think
I just realised I don't actually understand how industrialisation works in game.>just buy the corp DLC, build 5+ factories, sell them, for free, to a monopoly, and then infinite money!Yeah I don't care, that's basically the old method from before the private and state sectors were made real.What I mean is>have aristos>they build something (profitable)>snowballbut because the game is NOT about, y'know, economics, you can't actually see what's going on.All it makes me think is how when you play normally, you're doing construction->wood->iron->tools->construction, right?Where does the private sector step in?Should you not create an oversupply of wood?Should you depeasant until someone says a clothes factory would be profitable because urban workers don't make their own clothes?Does any of this matter or is it just a "Play a big country because the simulation likes big countries" maths issue?
>>2148574>>2149192You forgot the other problem>globalisation in EU4/5: PROFIT>globalisation in victoria 3: boats cost too much, we have no market access, I can teleport a man from the darkest heart of africa into your european wheat farm but I've never heard of sugar coming from some islandsBut I agree, there's overproduction
>>2149742Only peasants make their own stuff and their demand is massively reduced, by 95% so they are self reliant. So yeah if you build a logging camp you will create 5000 workers that to get their clothes, food and furniture from somewhere, making those industries more lucrative and cheaper for investors to build them.
Its weird land reformers are pro collectivisation as if the bolsheviks didn't have to wage literal war against the peasantry to collectivize the farms
>>2149964>against the peasantryPetite-booj aren't the peasants.
Why would anyone care about this game when EU5 is coming out? I bet the vicky dev team is secretly seething
>>2149988Because I don't like the renaissance as a setting. It was aesthetically disgusting as an era.
>>2149988>but how do these devs feel about about the game from other devs of the same company?You really need to stop letting V3 live in your head, rent-free. I am going to enjoy both games. And if Slitherine or Hooded Horse measures up (for once), I will enjoy their games, too.
I think that america should be nerfed by having yearly hurriances / tornadoes cause devastation from the south, and blizzards cause devastation in the north. unlimited immigration bonuses should have a penalty.I've never played america but they recently really annoyed me in my diplomacy.
>>2144322Just had France losing half a million men to protect Tripolitania
>>2150191Every year might be overkill, but it is really weird to me how Borneo is singled out to get regular natural disasters and no other place is. I literally had games where some states there were constantly at 80%+ devastation. And you can't lower devastation, only its effects.
>>2143844Wars need to be fixed.Its so fucking retarded how Great Britain sends one million men to their death for investment rights in Honduras, or how taking London is a less infamous act than asking for war reparations or taking a chinese backwater.
>>2150401wars are only there because they couldn't get away with totally removing them like they wanted
>>2150401Bruh it's like that for every PDX game. If they were going to change it, they'd have done it by now.I'm not even convinced it should be changed. It's bad, but it'd be worse after the playerbase figures out how to game it.
>>2149964I don't know either. It's an early game ideology that disappears by the time you research collectivisation.>literal war against the peasantry to collectivizeWe only have trve communism in this game.I dunno what Soviet and Chinese collective farming was but according to the wiki it's 100% required private property, or specifically coop ownership for all intensive farms and peasant farms.I've never managed to pass the law in a country that has peasants but I've always looked at their better-than-serfdom output + no more artisanal goods and wondered if that is useful. It's really hard to tell when the wiki gives you arbitrary numbers like "+4.0 Subsistence Output, +0.33 Fruit" on production methods and looking at it in game is just gibberish numbers that just tell you about profit.
>>2150407At least in other Paradox games there are eventually huge blobs.In Victoria 3 WW1 tier wars are waged every five years and you cannot even tell they happened because the AI asks for irrelevant wargoals. It is also insane how a great power sends their entire army to the amazon to fight in a war in south america.
>>2150191Natural disasters are caused by climate change which only started after the industrial revolution
>>2143948>>2144322>>2150292>make grand strategy game>design AI unable to follow a grand strategy, instead just kneejerk reacting to every little issue they are told to care abouta paradox classic but particularly dire in vicky since it's the least map painty game