repair ships when
>>2147441There's an unused sprite for one in the core game files, but I have nfi how you'd represent it mechanically.
>>2147485Wouldn't it just be the equivalent of the skill that repairs X amount of hull post battle with no supply cost?
>>2147510basically surveying equipment for repair, I suppose, so marginally more useful with an inverted curve from start to end gameperhaps that is why we don't have it in game
Better question: what could be done with the repair drones?
>>2147441>repair ships whenIn combat repair/healing is generally a bad thing in tactical games, not only do they they force the player to grind through additional HP, they also punish players who don't use high DPS builds. They should be used sparingly and to minor effect. In reference to StarSector you already have 'heal' effects in the form of shield/flux management and elite combat endurance for your hull. Healing on top of these leads to broken mechanics and armor already has the effect of reducing damage. If you want to see how healing can buckbreak the game take a look at Noah's implementation with his Demonslayer ships.>>2147510 Has the right idea, healing on the strategic layer is less problematic, it also makes more sense from an in-universe perspective.>>2147520Strip it for shitbashes.
>>2147643Good points.If you want some kind of heal, I'd rather have a ship that helps with shields or flux consumption as some kind of battery. Would make more sense to me to transfer energy than instantly repairing hull damage. Could also have a ship with extended shields that either forms some kind of wall for others to hide behind or to encapsulate an ally.But instead of magical healing beams that could really fuck over balance, I'd be more interested in niche ships.Maybe a fast smaller vessel that that either saves or captures escape pods from recently neutralized ships during combat. Either helps to retain losses and/or let's you capture more crew.I read that boarding used to be in the game and I'm not sure why it got axed, but some kind of boarding mechanic to either disrupt systems or in fringe cases even capture a vessel sounds fun. Maybe capturing vessels was too strong, but disrupting certain systems sounds like it could work on paper.
>>2147665>Maybe a fast smaller vessel that that either saves or captures escape pods from recently neutralized ships during combat. Either helps to retain losses and/or let's you capture more crew.Sounds like it should be an S-modded version of recovery shuttles:Recovery Shuttles:>Normal - recovers crew from launched fighters that were destroyed>S-Mod - recover crew from other ships that were destroyed>RS-Mod - recover prisoners from enemy ships destroyed
Does an updated version of Tiandong Industries exist somewhere? I like big guns and I cannot lie.
>>2147721>I like big guns and I cannot lie.You Ludder Brothers can't denyThat when the Heg comes in and the dakka starts to ring,And foils the TriTach plot, you get sprung.
>>2147485Talk about unused sprites I remember there were muntion ships
>>2147748Top right
I am a simple man. I see a water world, I colonize it.
that planet invasion mission in arma armatura was pure fucking kino. i wish more mods could do something similar like that.
>"If you want this updated mod you have to join our discord server teehee"Why?
>>2147441
>Paragon (P)
>>2147706>RS-ModWhat the hell is that? Are those super version of S-mods? How does that work?
>>2147935The Herakles from HMI is the closest ship to it. It's also available in Red Guard version
>>2147935>Radiant (P)
>>2147905
>>2147905Same mindset existed before too, you'd have to register to some forum to get download links instead
>>2147944Come to think about it, how rare are personally owned automated ships? Like, the player needs a skill for it, which costs a lot, makes it like it's a tricky thing to do, and no, the Oldslaught and the Sentinel fleet don't count since those are manned ships that got converted.
>>2147942>Red Guard versionRed Guard faction doesn't exist anymoreall commies are effectively completely buck broken
>>2148006How does the automated ship skill work? like do our salvage crew hacked the ships IFF? what's stopping that salvaged Radiant that we blew up last battle from shooting at us?
>>2148126replace a bunch of components with shit you know how it works and pray to ludd that you didn't miss some backup system that's just waiting for a signal from an ordo to take overplus you stuff the AI core's room full with c4
>>2148126It isn't explained whatsoever and makes no sense in the universe, since no one gives a fuck about it. You'd think that hegemony might have the same reaction to you using AI ships as luddics do when you use shrouded mods.
>>2148147The fact that you can fly into civilized space with a Radiant in your fleet (let alone piloting it yourself) without anyone batting an eye is pretty baffling. You'd think possessing any sort of automated ships at all would get you on the Church's shitlist.
>>2147941>What the hell is that? Are those super version of S-mods? How does that work?RSector mods, RSector is the latest version of Capture crews (https://fractalsoftworks.com/forum/index.php?topic=18853.0). I don't have a link on hand for the latest version, you should try asking on the discord.
>you should try asking on the discord.
>>2148197One mod(?) adds an event on a sindra outpost where they try to pressure you into giving them data and the ship itself for pocket change if you dock with a radiant.I gave it to them of course, because I had 4 radiants in tow with 6 docked at my colony and I was interested in what they'd do. I haven't seen them utilize the radiant in any way since though.
>>2148207you can also give a radiant to kanta for protection (in vanilla)
Installing the game for the first time and plan on playing vanilla, are there any "must have" mods for performance increase or bugfixes?
>>2148272Also another question, i see ships are tiered into Low/Medium/High techDoes high tech imply they will always win versus Low/mid tech or does each have its own pros/cons?
>>2148272no. and don't listen to the nexfags.>>2148277not at all, ships are (supposed to be) balanced by deployment cost
>>2148283I simply heard the game had memory leak issues, but if it works nice out of the box guess nothing is needed, thank you for the response!
>>2148277The techs are a theme and are an internal imposition that exists to make it easier to describe ships and factions. As a player, there's basically zero reason to take note of them unless you want a general guide to tailor the play style of your entire fleet, or want to roleplay. In general, low tech are slower and heavier armored, and tend to use missiles and kinetic weaponry. In general, high tech are faster and rely on shields, and use energy weaponry and sometimes missiles. High tech also have less crew and higher CR costs, but that barely matters. In general, high tech are supposed to pounce forward, unleash an alpha strike, and then retreat. In general, low tech ships are supposed to sit there pounding away steadily with their guns, taking advantage of their superior DPS or range. With both combat styles being opposite but equal and countering to each other. Mid tech is whatever doesn't neatly into either of those categories, or combine a mixture of the best/worse features of the two techs (depending on your opinion and how well that particular ship was implemented).
>>2148301Interesting, to me i seem to prefer low tech aesthetic, hopefully it doesnt bite me in the ass later
>>2148206
>>2148272The only mods I'd consider a "must have" is the attuned drive field, combat chatter, demand indicator, and speed up mods. Attuned drive field simply adds a +1 version of the +2 drive mod that costs a little less, combat chatter adds mid-combat text from your ships, demand indicator lets you easily see the supply status of items, and speed up lets you increase the speed of the game. Just small quality of life stuff. There's a lot of good mods but you can pick and choose once you know what you'll want.>>2148303Low tech is perfectly fine. It's not exactly pretty but they have the durability to win most fights as they don't really have to care about flux or shields like mid or high does and can just unga bunga you will die before I do.
>>2148277>>2148301Midline is about clear specialisation. A midline ship does exactly one thing and does it very well. Gryphon is a missile boat. Heron is a fast carrier. Monitor refuses to die.>>2148303Nah, it's Midline that's the hard one to use. Low Tech will always be good because of the way armour works.The extremely short version is lots of armour makes incoming attacks themselves do less damage. It provides damage reduction based on how much of it you have left. You'll start seeing the damage numbers against armour get bigger per shot the more armour gets stripped.Low Tech also gets a lot of ballistic slots, and seeing what a pair of light needlers do to a frigate's shields is always a nice feeling.
>>2148272No, but there are a lot of "must have" quality of life mods. I would recommend playing unmodded first so that you know which ones to choose since they are a matter of personal taste.
>>2148288>I simply heard the game had memory leak issuesThat's not the game, that's lazylib and magiclib.Lazylib doesn't have any currently known leaks* but a lot of people don't read documentation so they don't check and collect the garbage you have to manually clear so it can still cause bloat/leaks.Magiclib does have leaks, and Tartiflette doesn't know how to fix them.You'll see a lot of advise on the forums telling you restart your game periodically but StarSector on its own is fine, mods that make use of lazy/magiclib, general rule of thumb, if your mods are running any libs, save periodically.Drama time: Alex added a memory leak detector to Starsector, there was a massive amount of complaints by a certain cabal of zealous players who did not like the fact it was flagging their mods. They complained that it was giving false positives (which was true but only on Mac) and insisted the current advise of "restart your game periodically" was sufficient. *The same certain cabal of zealous players also insist that LazyLib has zero leaks and that the games garbage collector works perfectly, ignore them. Even LazyWiz who created LazyLib has had to put them in their place because they were denying reported leaks that he himself had confirmed were genuine.
>Rapesector still not updatedlol dead modFurries lostChanners lostSexpests lostThe League lostPresident Matt Damon wonThe Luddic Church won
>>2148400>A midline ship does exactly one thing and does it very well.>eagles in your pathinb4 uh it's specialized in being an all-rounder
>>2148551No, it's specialized as an assault buttplug
>>2148548>get absolutely schizophrenic over scenario that someone make futa-submod>move it to closed source>spend alot of time obfuscating code instead of upgrading or adding featuresHonestly, deserved.
>>2148577>>get absolutely schizophrenic over scenario that someone make futa-submodwait what?
>>2148272The only mods I couldn't play without are Combat Chatter and Audio Plus. Both make combat (which is normally dead silent) more lively without affecting gameplay.
>>2148630>combat chatterMan I really need to make that touhou chatter mod
>>2147949What do you mean? I've been able to download mods from the forum without having to sign up just fine
>>2148551Yeah, I didn't bother replying because he was so obviously wrong.
>>2148577>rsdev has good tastei don't see a problem
>solem moment during which you watch a gate hauler located in the middle of the abyss activate its engines for the last time >random ass tri tach bounty hunter spawns in and ambushes you how the fuck did you even get here
I'm still playing on .97Any good mods released since .98?
>>2148577>>get absolutely schizophrenic over scenario that someone make futa-submodThis isn't schizophreniaStinger Shipyards was planning to add futa to the game before Corvus murdered it and kicked out Turkler in every single starsector community
>>2148779a mod with this ship was released for 0.98
>>2148736>too much of a bitch to add impregnation content>good taste
>>2148783That's way too fancy to be a (P) ship.
Anyone have any mods that make the ingame text smaller, especially during combat? It sucks that the only way to actually see what you're doing is to remove it all by pressing f11, but then you don't even get to see your flux or hull strength.
>>2148551>Eagle>"inb4 uh it's specialized in being an all-rounder"Literally yes, its the only ship in the midline range which really breaks the whole specialisation trend.
>>2148787That's why you'll never have one
>>2147944An anon made the whole set the other day
>>2148771honestly, pursuing a mark through shroud demons, automated defenses and the fucking nanobot swarm is the kind of customer service I expect.
>>2148840>Pirates think they have subdued Remnant ships>Rogue Remnants are using the pirates to hide their presence in the sector from Remnants and humans alike.This could work.
>>2148197given how AI is treated as a hush-hush topic in the core worlds I imagine most don't even know what they're looking at when they see redacted ships
>>2148928it goes both ways.Daud heavily implies everyone who ever left the core region knows, Mercenaries can have remnant AI fighters in their fleets.It seems more like a 'we are not going to talk about this' from the hegemony with an implied threat behind it
>>2148928>>2148933The hegemony I can understand turning a blind eye, but I feel like the church would at least raise a bigger stink over it.
>>2148577sounds like a perfectly reasonable and level-headed response over futa and futa-enjoyers (derogatory)
>>2148787Makes sense if it's some well-off pirate boss's ship
>>2148933> remnant AI fightersI wonder how those things work they are not sentient enough. right? It's like a predator drone. I don't remember, but I swear you can sell remnant fighter LPCs on the open market, so it means it's not illegal as a droneship.
>>2148785well good enough taste to not be a faggotbut to be fair the average timescale of a starsector playthrough isn't exactly long enough for those mechanics to be gameplay relevant enough to warrant the implementation cost
>>2149056They're sold as really fancy mining drones
>>2149058exploration takes about 20 cycles and that's before you get into faction shenanigansso somewhere between 20-50 cycles seems to be the average between 'I've explored most of this and have a stable home' and 'I've killed everyone and seen everything in this sector'that's enough time to help your first kid through it's second divorce and be called grandpa StarsectorSo, for particularly long play throughs where you play as the coming god emperor of the persean sector and level up to 40 this not only seems relevant but creamAlso dear god, the people that just edit the settings json to get all skills that way.
I don't think I like shrouds.
>>2149098the only one that's actually threatening is the eye, which is in turn grossly overtuned
>>2149094>and level up to 40only happens if you use cheatmods
>>2149100>threateningI don't like em in general.
>>2149102You can literally just edit the max level yourself, it's not even hard it's just a number in a text file.
>>2149109you can cheat or cheatmod, both are the sameif you unironically play with uncapped level you're playing the game on journalist mode
>>2149109i can also change the wolf to have 99999999 armor with a simple text change, so what
>>2149111>>2149113>t. seething tech illiterate zoomers who need modders to do everything for them
>>2149111>NO! YOU CAN'T HECKIN' PLAY A SINGLEPLAYER GAME THE WAY YOU WANT!
>>2149117not even coherent, kindly kys
>>2149117Eat shit you retarded faggot. The irony lies in the fact that most people that want to increase the max level are too stupid to do it themselves.
>>2149111It takes a really long time to level up in the higher levels and you lose story points for it. It's not as cheaty as you think. Especially if you go industry/tech as your first two trees, by the time you can start getting the stupidly strong combat skills you're already capable of fielding 30 onslaughts.
>>2149111What's Alex gonna do about it?
>>2149125Nothing. You're free to do whatever you like with his product, including taking a shit in it, if that is how you'd rather enjoy it.
>modsthere has never been good amateur content produced. there is barely good professional content in the world. no thank you.
>>2149124that's the point of the original jokethe way the exp requirements scale you get silly numbers
>>2149126Yeah, walk away.
Sebestyen is the puppy version of a space academic.
>>2149146i don't think you should kick puppies though
>>2149058>w-well good enough tast-he's a traitorous discordtranny and you're a vantablack negro for deepthroating him.
just gonna ignore the mad niggerfaggot trannies in this thread and enjoy my impending sierrapin' time
>>2149094fair point but not every playthrough is going to be that longit's a sandbox and not everyone will have goals that require exploring an entire sector or at least screwing around for 20+ years
If High-Tech best tech then why Tri-Tachyon lose both wars?
>>2149441Pledge sucks thoughPact has better mounts
>>2149569The War never really endedThey're just on breakit'll start again as soon as the gates are back up again
Nah, pound for pound pledge is far better, considering phased movement speed and maneuverability on a 15dp destroyer chassis. Just two ion blasters, two antimatter blasters, and S modded ext mags and she's soloing capitals all day every day
>>2149582Huh, is sierra actually good? I added her mod in my too many mods playthrough and I relegated her to logistics bitch, even after she got her fancy cruiser. I guess I should give her another look.
>>2149569I wonder how hard it is to produce a High-Tech ship lore-wise. I mean, the Hegemony and Persean League have pristine nanoforges but don't really service high-tech ships in their navies. Also, Hege was what was left of the Domain navy, which serviced all the ships, with the Paragon being their best ship.
>>2149582>Just two ion blasters, two antimatter blasters, and S modded ext mags and she's soloing capitals all day every dayShe can only stand up to capitals in fleet fights(3 Ion Blasters generally work better too) and need another destroyer to actually take down capitals on their own. Pledge is basically a side-grade to Medusa.
>>2149569They're smaller than the Hegemony.
>>2149667IDK, in all my playthroughs since forever, she can fairy easily solo any slow-ish cap with directional shields with her dual antimatter; conquests, onsluts, executors are easy prey. Just the stock flanking fearless phase AI and the time dilation lets her land antimatter shots past shield pretty consistently
>>2149675>Overpowered mod shit vs vanilla capitalThat's great and all. Now run it against some capitalshits from the same mod.
>>2149702i know you're trying to appear clever but i don't think sotf has any capitals
What the fuck, how is my ship yeeted to oblivion
>>2148782Wait, so that's why Stinger stopped being updated?>>2149058>but to be fair the average timescale of a starsector playthrough isn't exactly long enough for those mechanics to be gameplay relevantI've had campaigns go for ingame decades, that's nonsense
>>2149704>I don't think sotf has any capitalsIt does, you're just not looking in the right places.
>>2149675Yeah I don't use reckless AI because while 1v1 in sim it perform better in actual battle it will just suicide (and I play with Starpocalypse), same as Medusa.Also really wish there was better way to organize combat groups because escort sucks for mobile ships and protect need so much constant oversight you might as well micro their targets instead.
>>2149671A single Radiant (which Tri-Tachyon was 100% in control of during the first AI wars) can solo an entire patrol.
FUCK PIRATES
>>2147750>>2147748>>2147485Really wonder if we could reimplement this in a way that makes engagements more tactical.make them shorted and give tactical opportunities. ie munition ships could def be reimplemented
>>2149924>reimplementedHow exactly?I'm a codelet so I'm not sure what can and can't be done.
>>2149946>how exactlyWhen a bunch of 1's and 0's love eachother very much...
>>2149946it's java so the sky's (engine choking) is the limit.ships having unlimited munition and CR being a catch all mechanic for every thing always felt dumb to me.
>>2149734you are not the average starsector player
>>2149589I think it's been consistently shown that the main difference between midline, high tech and low tech is philosophy of resource use.It starts with things like high tech ships needing much less crew and using shields over armor. TT needs to use its sparse resources more economical, so high quality ships seem logical. The heg has the largest planets and a fuck ton of trade. They throw people and metals at their problems until they drown.Doubly so once you consider that lore heg also has the astral in their set up for fighter spam.
>>2149814I also play with starpoc. For sierra, or any phase destroyer/frigate built for it, it's always worth having it on fearless/reckless. They'll be killing like 8x their DP every single battle.You can have 1 with the emergency phase jump anyway so a guaranteed death ward when they overextend
>>2148064I was wondering what that meant. Sad, i never like it when a creator removes content from their mod, unless it's outright broken and can't be fixed.I remember one mod had 4th Battlegroup ships that had a hullmod which concentrated on getting the most out of shields and one of those ships just happened to be a Paragon. I don't know how one achieves 420 shield coverage but the 4th figured it out apparently.
>>2148197Actually given everyone wants your ass when you fly around with the Zig it's possible that people just assume you found some old junker and don't think much of it. Remember that the state of voidcraft in the Sector in general is pretty abysmal.
>>2148771>She seems content to simply look at youSex update for 0.99 please...
>>2149924I guess how munition ships work is they deliver munitions using drones on the left. >>2147748 or they dock on the starboard side of a ship since they have a red arrow on their port side.
>>2150089I remember those IX battlegroup ships and how one capital has the ability to just disable the engines of your ship. I hate that one ship with a passion
>>2149732I love how the Kesteven ships are prefixed "K-corp". Kinda reminds me of the other K-corp from Limbus Company
>>2149732>oblivionLooks more like skyrim to me
are there any mods that omega buff the enemy so i can justify using cheatmods? currently running sotf for the haunted start but im wondering if threes more
>>2150200buckbreakers
>>2148771What mod lets you see the combat/leadership skills of the enemy commander?
>>2149924>>Really wonder if we could reimplement this in a way that makes engagements more tactical.They'll be in the logistics half of the fleet along with the tankers.
>>2149955I'd make it myself but again, codelet.I know how to make ships and hullmods and stuff, but anything more involved than that's a bit beyond me.
>defeating world-ending tier armadas while defending your home systems90k experience >selling drugs. making black market arms deals for less than 200k of profit 110k experience what did Alex (or rather Alexsteinbergovitch) mean by this?
>>2150301>codeletI wonder if cutlets are still a thing in starsector