repair ships when
>>2147441There's an unused sprite for one in the core game files, but I have nfi how you'd represent it mechanically.
>>2147485Wouldn't it just be the equivalent of the skill that repairs X amount of hull post battle with no supply cost?
>>2147510basically surveying equipment for repair, I suppose, so marginally more useful with an inverted curve from start to end gameperhaps that is why we don't have it in game
Better question: what could be done with the repair drones?
>>2147441>repair ships whenIn combat repair/healing is generally a bad thing in tactical games, not only do they they force the player to grind through additional HP, they also punish players who don't use high DPS builds. They should be used sparingly and to minor effect. In reference to StarSector you already have 'heal' effects in the form of shield/flux management and elite combat endurance for your hull. Healing on top of these leads to broken mechanics and armor already has the effect of reducing damage. If you want to see how healing can buckbreak the game take a look at Noah's implementation with his Demonslayer ships.>>2147510 Has the right idea, healing on the strategic layer is less problematic, it also makes more sense from an in-universe perspective.>>2147520Strip it for shitbashes.
>>2147643Good points.If you want some kind of heal, I'd rather have a ship that helps with shields or flux consumption as some kind of battery. Would make more sense to me to transfer energy than instantly repairing hull damage. Could also have a ship with extended shields that either forms some kind of wall for others to hide behind or to encapsulate an ally.But instead of magical healing beams that could really fuck over balance, I'd be more interested in niche ships.Maybe a fast smaller vessel that that either saves or captures escape pods from recently neutralized ships during combat. Either helps to retain losses and/or let's you capture more crew.I read that boarding used to be in the game and I'm not sure why it got axed, but some kind of boarding mechanic to either disrupt systems or in fringe cases even capture a vessel sounds fun. Maybe capturing vessels was too strong, but disrupting certain systems sounds like it could work on paper.
>>2147665>Maybe a fast smaller vessel that that either saves or captures escape pods from recently neutralized ships during combat. Either helps to retain losses and/or let's you capture more crew.Sounds like it should be an S-modded version of recovery shuttles:Recovery Shuttles:>Normal - recovers crew from launched fighters that were destroyed>S-Mod - recover crew from other ships that were destroyed>RS-Mod - recover prisoners from enemy ships destroyed
Does an updated version of Tiandong Industries exist somewhere? I like big guns and I cannot lie.
>>2147721>I like big guns and I cannot lie.You Ludder Brothers can't denyThat when the Heg comes in and the dakka starts to ring,And foils the TriTach plot, you get sprung.
>>2147485Talk about unused sprites I remember there were muntion ships
>>2147748Top right
I am a simple man. I see a water world, I colonize it.
that planet invasion mission in arma armatura was pure fucking kino. i wish more mods could do something similar like that.
>"If you want this updated mod you have to join our discord server teehee"Why?
>>2147441
>Paragon (P)
>>2147706>RS-ModWhat the hell is that? Are those super version of S-mods? How does that work?
>>2147935The Herakles from HMI is the closest ship to it. It's also available in Red Guard version
>>2147935>Radiant (P)
>>2147905
>>2147905Same mindset existed before too, you'd have to register to some forum to get download links instead
>>2147944Come to think about it, how rare are personally owned automated ships? Like, the player needs a skill for it, which costs a lot, makes it like it's a tricky thing to do, and no, the Oldslaught and the Sentinel fleet don't count since those are manned ships that got converted.
>>2147942>Red Guard versionRed Guard faction doesn't exist anymoreall commies are effectively completely buck broken
>>2148006How does the automated ship skill work? like do our salvage crew hacked the ships IFF? what's stopping that salvaged Radiant that we blew up last battle from shooting at us?
>>2148126replace a bunch of components with shit you know how it works and pray to ludd that you didn't miss some backup system that's just waiting for a signal from an ordo to take overplus you stuff the AI core's room full with c4
>>2148126It isn't explained whatsoever and makes no sense in the universe, since no one gives a fuck about it. You'd think that hegemony might have the same reaction to you using AI ships as luddics do when you use shrouded mods.
>>2148147The fact that you can fly into civilized space with a Radiant in your fleet (let alone piloting it yourself) without anyone batting an eye is pretty baffling. You'd think possessing any sort of automated ships at all would get you on the Church's shitlist.
>>2147941>What the hell is that? Are those super version of S-mods? How does that work?RSector mods, RSector is the latest version of Capture crews (https://fractalsoftworks.com/forum/index.php?topic=18853.0). I don't have a link on hand for the latest version, you should try asking on the discord.
>you should try asking on the discord.
>>2148197One mod(?) adds an event on a sindra outpost where they try to pressure you into giving them data and the ship itself for pocket change if you dock with a radiant.I gave it to them of course, because I had 4 radiants in tow with 6 docked at my colony and I was interested in what they'd do. I haven't seen them utilize the radiant in any way since though.
>>2148207you can also give a radiant to kanta for protection (in vanilla)
Installing the game for the first time and plan on playing vanilla, are there any "must have" mods for performance increase or bugfixes?
>>2148272Also another question, i see ships are tiered into Low/Medium/High techDoes high tech imply they will always win versus Low/mid tech or does each have its own pros/cons?
>>2148272no. and don't listen to the nexfags.>>2148277not at all, ships are (supposed to be) balanced by deployment cost
>>2148283I simply heard the game had memory leak issues, but if it works nice out of the box guess nothing is needed, thank you for the response!
>>2148277The techs are a theme and are an internal imposition that exists to make it easier to describe ships and factions. As a player, there's basically zero reason to take note of them unless you want a general guide to tailor the play style of your entire fleet, or want to roleplay. In general, low tech are slower and heavier armored, and tend to use missiles and kinetic weaponry. In general, high tech are faster and rely on shields, and use energy weaponry and sometimes missiles. High tech also have less crew and higher CR costs, but that barely matters. In general, high tech are supposed to pounce forward, unleash an alpha strike, and then retreat. In general, low tech ships are supposed to sit there pounding away steadily with their guns, taking advantage of their superior DPS or range. With both combat styles being opposite but equal and countering to each other. Mid tech is whatever doesn't neatly into either of those categories, or combine a mixture of the best/worse features of the two techs (depending on your opinion and how well that particular ship was implemented).
>>2148301Interesting, to me i seem to prefer low tech aesthetic, hopefully it doesnt bite me in the ass later
>>2148206
>>2148272The only mods I'd consider a "must have" is the attuned drive field, combat chatter, demand indicator, and speed up mods. Attuned drive field simply adds a +1 version of the +2 drive mod that costs a little less, combat chatter adds mid-combat text from your ships, demand indicator lets you easily see the supply status of items, and speed up lets you increase the speed of the game. Just small quality of life stuff. There's a lot of good mods but you can pick and choose once you know what you'll want.>>2148303Low tech is perfectly fine. It's not exactly pretty but they have the durability to win most fights as they don't really have to care about flux or shields like mid or high does and can just unga bunga you will die before I do.
>>2148277>>2148301Midline is about clear specialisation. A midline ship does exactly one thing and does it very well. Gryphon is a missile boat. Heron is a fast carrier. Monitor refuses to die.>>2148303Nah, it's Midline that's the hard one to use. Low Tech will always be good because of the way armour works.The extremely short version is lots of armour makes incoming attacks themselves do less damage. It provides damage reduction based on how much of it you have left. You'll start seeing the damage numbers against armour get bigger per shot the more armour gets stripped.Low Tech also gets a lot of ballistic slots, and seeing what a pair of light needlers do to a frigate's shields is always a nice feeling.
>>2148272No, but there are a lot of "must have" quality of life mods. I would recommend playing unmodded first so that you know which ones to choose since they are a matter of personal taste.
>>2148288>I simply heard the game had memory leak issuesThat's not the game, that's lazylib and magiclib.Lazylib doesn't have any currently known leaks* but a lot of people don't read documentation so they don't check and collect the garbage you have to manually clear so it can still cause bloat/leaks.Magiclib does have leaks, and Tartiflette doesn't know how to fix them.You'll see a lot of advise on the forums telling you restart your game periodically but StarSector on its own is fine, mods that make use of lazy/magiclib, general rule of thumb, if your mods are running any libs, save periodically.Drama time: Alex added a memory leak detector to Starsector, there was a massive amount of complaints by a certain cabal of zealous players who did not like the fact it was flagging their mods. They complained that it was giving false positives (which was true but only on Mac) and insisted the current advise of "restart your game periodically" was sufficient. *The same certain cabal of zealous players also insist that LazyLib has zero leaks and that the games garbage collector works perfectly, ignore them. Even LazyWiz who created LazyLib has had to put them in their place because they were denying reported leaks that he himself had confirmed were genuine.
>Rapesector still not updatedlol dead modFurries lostChanners lostSexpests lostThe League lostPresident Matt Damon wonThe Luddic Church won
>>2148400>A midline ship does exactly one thing and does it very well.>eagles in your pathinb4 uh it's specialized in being an all-rounder
>>2148551No, it's specialized as an assault buttplug
>>2148548>get absolutely schizophrenic over scenario that someone make futa-submod>move it to closed source>spend alot of time obfuscating code instead of upgrading or adding featuresHonestly, deserved.
>>2148577>>get absolutely schizophrenic over scenario that someone make futa-submodwait what?
>>2148272The only mods I couldn't play without are Combat Chatter and Audio Plus. Both make combat (which is normally dead silent) more lively without affecting gameplay.
>>2148630>combat chatterMan I really need to make that touhou chatter mod
>>2147949What do you mean? I've been able to download mods from the forum without having to sign up just fine
>>2148551Yeah, I didn't bother replying because he was so obviously wrong.
>>2148577>rsdev has good tastei don't see a problem
>solem moment during which you watch a gate hauler located in the middle of the abyss activate its engines for the last time >random ass tri tach bounty hunter spawns in and ambushes you how the fuck did you even get here
I'm still playing on .97Any good mods released since .98?
>>2148577>>get absolutely schizophrenic over scenario that someone make futa-submodThis isn't schizophreniaStinger Shipyards was planning to add futa to the game before Corvus murdered it and kicked out Turkler in every single starsector community
>>2148779a mod with this ship was released for 0.98
>>2148736>too much of a bitch to add impregnation content>good taste
>>2148783That's way too fancy to be a (P) ship.
Anyone have any mods that make the ingame text smaller, especially during combat? It sucks that the only way to actually see what you're doing is to remove it all by pressing f11, but then you don't even get to see your flux or hull strength.
>>2148551>Eagle>"inb4 uh it's specialized in being an all-rounder"Literally yes, its the only ship in the midline range which really breaks the whole specialisation trend.
>>2148787That's why you'll never have one
>>2147944An anon made the whole set the other day
>>2148771honestly, pursuing a mark through shroud demons, automated defenses and the fucking nanobot swarm is the kind of customer service I expect.
>>2148840>Pirates think they have subdued Remnant ships>Rogue Remnants are using the pirates to hide their presence in the sector from Remnants and humans alike.This could work.
>>2148197given how AI is treated as a hush-hush topic in the core worlds I imagine most don't even know what they're looking at when they see redacted ships
>>2148928it goes both ways.Daud heavily implies everyone who ever left the core region knows, Mercenaries can have remnant AI fighters in their fleets.It seems more like a 'we are not going to talk about this' from the hegemony with an implied threat behind it
>>2148928>>2148933The hegemony I can understand turning a blind eye, but I feel like the church would at least raise a bigger stink over it.
>>2148577sounds like a perfectly reasonable and level-headed response over futa and futa-enjoyers (derogatory)
>>2148787Makes sense if it's some well-off pirate boss's ship
>>2148933> remnant AI fightersI wonder how those things work they are not sentient enough. right? It's like a predator drone. I don't remember, but I swear you can sell remnant fighter LPCs on the open market, so it means it's not illegal as a droneship.
>>2148785well good enough taste to not be a faggotbut to be fair the average timescale of a starsector playthrough isn't exactly long enough for those mechanics to be gameplay relevant enough to warrant the implementation cost
>>2149056They're sold as really fancy mining drones
>>2149058exploration takes about 20 cycles and that's before you get into faction shenanigansso somewhere between 20-50 cycles seems to be the average between 'I've explored most of this and have a stable home' and 'I've killed everyone and seen everything in this sector'that's enough time to help your first kid through it's second divorce and be called grandpa StarsectorSo, for particularly long play throughs where you play as the coming god emperor of the persean sector and level up to 40 this not only seems relevant but creamAlso dear god, the people that just edit the settings json to get all skills that way.
I don't think I like shrouds.
>>2149098the only one that's actually threatening is the eye, which is in turn grossly overtuned
>>2149094>and level up to 40only happens if you use cheatmods
>>2149100>threateningI don't like em in general.
>>2149102You can literally just edit the max level yourself, it's not even hard it's just a number in a text file.
>>2149109you can cheat or cheatmod, both are the sameif you unironically play with uncapped level you're playing the game on journalist mode
>>2149109i can also change the wolf to have 99999999 armor with a simple text change, so what
>>2149111>>2149113>t. seething tech illiterate zoomers who need modders to do everything for them
>>2149111>NO! YOU CAN'T HECKIN' PLAY A SINGLEPLAYER GAME THE WAY YOU WANT!
>>2149117not even coherent, kindly kys
>>2149117Eat shit you retarded faggot. The irony lies in the fact that most people that want to increase the max level are too stupid to do it themselves.
>>2149111It takes a really long time to level up in the higher levels and you lose story points for it. It's not as cheaty as you think. Especially if you go industry/tech as your first two trees, by the time you can start getting the stupidly strong combat skills you're already capable of fielding 30 onslaughts.
>>2149111What's Alex gonna do about it?
>>2149125Nothing. You're free to do whatever you like with his product, including taking a shit in it, if that is how you'd rather enjoy it.
>modsthere has never been good amateur content produced. there is barely good professional content in the world. no thank you.
>>2149124that's the point of the original jokethe way the exp requirements scale you get silly numbers
>>2149126Yeah, walk away.
Sebestyen is the puppy version of a space academic.
>>2149146i don't think you should kick puppies though
>>2149058>w-well good enough tast-he's a traitorous discordtranny and you're a vantablack negro for deepthroating him.
just gonna ignore the mad niggerfaggot trannies in this thread and enjoy my impending sierrapin' time
>>2149094fair point but not every playthrough is going to be that longit's a sandbox and not everyone will have goals that require exploring an entire sector or at least screwing around for 20+ years
If High-Tech best tech then why Tri-Tachyon lose both wars?
>>2149441Pledge sucks thoughPact has better mounts
>>2149569The War never really endedThey're just on breakit'll start again as soon as the gates are back up again
Nah, pound for pound pledge is far better, considering phased movement speed and maneuverability on a 15dp destroyer chassis. Just two ion blasters, two antimatter blasters, and S modded ext mags and she's soloing capitals all day every day
>>2149582Huh, is sierra actually good? I added her mod in my too many mods playthrough and I relegated her to logistics bitch, even after she got her fancy cruiser. I guess I should give her another look.
>>2149569I wonder how hard it is to produce a High-Tech ship lore-wise. I mean, the Hegemony and Persean League have pristine nanoforges but don't really service high-tech ships in their navies. Also, Hege was what was left of the Domain navy, which serviced all the ships, with the Paragon being their best ship.
>>2149582>Just two ion blasters, two antimatter blasters, and S modded ext mags and she's soloing capitals all day every dayShe can only stand up to capitals in fleet fights(3 Ion Blasters generally work better too) and need another destroyer to actually take down capitals on their own. Pledge is basically a side-grade to Medusa.
>>2149569They're smaller than the Hegemony.
>>2149667IDK, in all my playthroughs since forever, she can fairy easily solo any slow-ish cap with directional shields with her dual antimatter; conquests, onsluts, executors are easy prey. Just the stock flanking fearless phase AI and the time dilation lets her land antimatter shots past shield pretty consistently
>>2149675>Overpowered mod shit vs vanilla capitalThat's great and all. Now run it against some capitalshits from the same mod.
>>2149702i know you're trying to appear clever but i don't think sotf has any capitals
What the fuck, how is my ship yeeted to oblivion
>>2148782Wait, so that's why Stinger stopped being updated?>>2149058>but to be fair the average timescale of a starsector playthrough isn't exactly long enough for those mechanics to be gameplay relevantI've had campaigns go for ingame decades, that's nonsense
>>2149704>I don't think sotf has any capitalsIt does, you're just not looking in the right places.
>>2149675Yeah I don't use reckless AI because while 1v1 in sim it perform better in actual battle it will just suicide (and I play with Starpocalypse), same as Medusa.Also really wish there was better way to organize combat groups because escort sucks for mobile ships and protect need so much constant oversight you might as well micro their targets instead.
>>2149671A single Radiant (which Tri-Tachyon was 100% in control of during the first AI wars) can solo an entire patrol.
FUCK PIRATES
>>2147750>>2147748>>2147485Really wonder if we could reimplement this in a way that makes engagements more tactical.make them shorted and give tactical opportunities. ie munition ships could def be reimplemented
>>2149924>reimplementedHow exactly?I'm a codelet so I'm not sure what can and can't be done.
>>2149946>how exactlyWhen a bunch of 1's and 0's love eachother very much...
>>2149946it's java so the sky's (engine choking) is the limit.ships having unlimited munition and CR being a catch all mechanic for every thing always felt dumb to me.
>>2149734you are not the average starsector player
>>2149589I think it's been consistently shown that the main difference between midline, high tech and low tech is philosophy of resource use.It starts with things like high tech ships needing much less crew and using shields over armor. TT needs to use its sparse resources more economical, so high quality ships seem logical. The heg has the largest planets and a fuck ton of trade. They throw people and metals at their problems until they drown.Doubly so once you consider that lore heg also has the astral in their set up for fighter spam.
>>2149814I also play with starpoc. For sierra, or any phase destroyer/frigate built for it, it's always worth having it on fearless/reckless. They'll be killing like 8x their DP every single battle.You can have 1 with the emergency phase jump anyway so a guaranteed death ward when they overextend
>>2148064I was wondering what that meant. Sad, i never like it when a creator removes content from their mod, unless it's outright broken and can't be fixed.I remember one mod had 4th Battlegroup ships that had a hullmod which concentrated on getting the most out of shields and one of those ships just happened to be a Paragon. I don't know how one achieves 420 shield coverage but the 4th figured it out apparently.
>>2148197Actually given everyone wants your ass when you fly around with the Zig it's possible that people just assume you found some old junker and don't think much of it. Remember that the state of voidcraft in the Sector in general is pretty abysmal.
>>2148771>She seems content to simply look at youSex update for 0.99 please...
>>2149924I guess how munition ships work is they deliver munitions using drones on the left. >>2147748 or they dock on the starboard side of a ship since they have a red arrow on their port side.
>>2150089I remember those IX battlegroup ships and how one capital has the ability to just disable the engines of your ship. I hate that one ship with a passion
>>2149732I love how the Kesteven ships are prefixed "K-corp". Kinda reminds me of the other K-corp from Limbus Company
>>2149732>oblivionLooks more like skyrim to me
are there any mods that omega buff the enemy so i can justify using cheatmods? currently running sotf for the haunted start but im wondering if threes more
>>2150200buckbreakers
>>2148771What mod lets you see the combat/leadership skills of the enemy commander?
>>2149924>>Really wonder if we could reimplement this in a way that makes engagements more tactical.They'll be in the logistics half of the fleet along with the tankers.
>>2149955I'd make it myself but again, codelet.I know how to make ships and hullmods and stuff, but anything more involved than that's a bit beyond me.
>defeating world-ending tier armadas while defending your home systems90k experience >selling drugs. making black market arms deals for less than 200k of profit 110k experience what did Alex (or rather Alexsteinbergovitch) mean by this?
>>2150301>codeletI wonder if cutlets are still a thing in starsector
>>2150219no clue i have too many mods to count
never understood the boner that players have for smugglingyou can make more money than you can spend by just doing exploration quests and you need to explore for good systems and colony items anyway
>>2150741>never understood the boner that players have for smugglingSpeaking of boners, I just dropped my KoC:https://fractalsoftworks.com/forum/index.php?topic=23393.0
>>2150741Because it's the best way to earn a lot of money.
So how's this all going to shake out?AI is around, but it seems kinda content to do it's own thing, maybe. You do have those odd happenings with AI ships on the edge of the sector. MYSTERYNIGGAS with the ziggy, something is out there as evidenced by the ABYSSALNIGGAS and it might be getting worse. Then there is the THREAT, which on paper sounds like a good idea to get the fabs from them because no drm lano, but also also considering they are just lurking out there whos to say what happens when they hit the core worlds? Also that nice lady who wants their stuff surely wont be evil with it.
>>2150897alex has no idea, so...
>>2150897Why aren't the threat niggas?
threat are just a space yeast infection, there's more power in a nanoforge
>>2150897The sectors fucked is how it's going to shake out. It wouldn't surprise me if the gates were actively turned off by the domain because everything is just so fucked here and the end game will be a domain hyper fleet jumping in to blow everyone to oblivion because we can't be trusted to just sit there and die since we reopened the gates. Either that or whatever the domain was running from already got them and opening the gates just told it we're alive here.
>>2150929threatARYANS
>>2150880earning money is easy enough and getting colony items is more important tho
>>2150897I think the best endgame implementation( (for vanilla starsector) would be to reuse the colony crisis system. The player's actions would cause new crisis bars to appear, but with more severe consequences.-Reopen the gates? New crisis starts ticking. Mid-crisis is a single system gets invaded that you can investigate. Actions there can delay(or rush) the full gate invasion.-Attack Omega at a hypershunt-Equip shrouded tech?-Sell Threat tech to Tri-Tachyon?Each crisis would have a set of goal to complete to restore order to the sector. The player would likely be operating out of their own colonies at this point.I think this is the best way to implement an endgame while staying true to the semi-sandbox leanings of the game. Ideally though, it would be a questline that triggers the crisis bars for Omega/Shrouded/Threat.
>>2150982I don't think the omega are even the enemy.If anything they might be a solution.
>>2150741i smuggle so i can buy a fleet of atlas and prometheus + salvage rigs and a tug or 2
>>2150982>>2150987How many enemies are we up to, at this point? We've got the remnants, the omega, the threat, the abyssal demons, the voices that sing to you. What's left?
>>2150982I feel like it should have a hard mode like Terraria where once you open the gates you start fighting domain grade enemies but you also get domain grade loot exclusive to that mode
>>2150741>Make 300k in one cycle Or >Make 300k in less a month I wonder why
you can make 300k in one exploration trip just counting quest rewards, and getting the colony items and blueprints is much more important than making money (which is usually not a limiting factor anyway)
Rapesector update when?
>>2151087Nigger! One trip from Culann to Donn take less a month and gives in half million credits Of course you don't get the colony artifacts and AI core but smuggling is temp thing, and for me it is just when I am almost broke
>>2150741Because this game is more about playing a role than tactical or strategic thought, which is not necessarily bad. If you want to min-max, you do you, although you're probably not min-maxing in most areas, and not as well as you think you are."Why aren't you min-maxing your fleet composition bro? Why are you using [insert not optimal build here] bro? Midline/High Tech/Low Tech/Remnant/etc.? Pshhhhh. Bro your seed sucks - there isn't a triple-overlap Coronal Hypershunt system in your sector so you should just reroll until you get one."
if you min-max in this game, especially in smuggling, you need to shoot yourself with a mining blaster
>>2151131i would not call buying a buffalo and hauling drugs to pirates minmaxing
addcredits 10000000000about as challenging, interesting and lucrative as smuggling for money
>>2150741Smuggling drugs earns you far more money far faster than exploration.
>looking for ways to play a strategy game more effectively is the same as cheatingIt's fascinating what profound mental retardation does to some people.Might as well claim that there's no point in planning out your colonies, trying to make an strong fleet or thinking out what weapons and hullmods you will fit on your ships because you might as well just cheat to win every fight.
>>2151131Is using Radiant with neural link min-maxing? What about loading every carrier with Flash Bombers? Or SO ships with Heavy Machine Guns?If I look at 11 vanilla medium ballistics you can find in core worlds and deduce that only 3 of them are ever worth using does that make a min-maxer?At which point not being retarded end and min-maxing begin?
>>2147441is there really no modded ships that provide repair speed outside of combat like the industry skill?nex provides the 4x experience but I feel like starsector could do with some more management on the smaller scale, add features of survival games, basically. expanding on logistics ships is I think the way to go, like why aren't there any colony ships in this game? it's just either troop transports or space yachts...
>>2151258civilian ships are just completely uninteresting. making them interesting requires designing entirely new features, at which point you may as well be working on a game of your own
>>2151258>it's just either troop transports or space yachts...There's some capital sized people transport ships and they tend to be described and capable as colony ships, such as VRI's cryostorage ship or Shadowyards' Eir liner.
>>2151289there is a reason successful modders tend to end up doing that
>>2151316And the unsuccessful ones go gun-ho over intellectual property rights as a means to protect their little niche within the community.
>>2151316indeed. there's areas of SS that have a lot of unexplored design space, or at least had before 10 years of modding, but there's also a lot of places, especially in the campaign engine, where there's nothing to really work with, where "wouldn't it be cool if-" requires you to start building things from very close to nothing. even the crisis system is almost entirely freeform, the actual structure from alex's side is basically "meter go up"
>>2151325if you weren't a talentless leech you wouldn't be this mad over people owning what they make
>>2151131is finding the planets with the shortages and selling all the goodies I got during my exploration to them min-maxing?I got only like 1/8 of the sectors explored and I already racked up 10 million just from all the shit I salvage and sell to the most desperate
>>2151358>is finding the planets with the shortages and selling all the goodies I got during my exploration to them min-maxing?if anything it's the opposite, just dump that shit in the first market you find and go get more
>>2151345nta but you sound way more mad than the anon you replied to
>>2151258If you want expanded and kinda extremely overpowered logistics ships you should look at domain explorarium expansion. It adds 3 super capital civilians, a super freighter, tanker, and transport. the transport being a former automated colony ship. Mechanically it's just a giant troop transport that devours your AI dp limit though.
>>2151360keep in mind he goes off every time someone says "mod"
>>2151345>people owning what they makethe entire vidya modding scene is founded on open sourcing stuff and blatantly disrespecting copyright. claiming ownership of free internet stuff is for faggots, do you watermark your memes too?
>>2151454most ss mods aren't infringing on anything. ss assets are used with permission.
Why the fuck are there 2 starsector threads on the catalog
>>2151511no generals on /vg/ :^)
>>2151515/vg/ gets spammed by gachashit threads pushed by seanigs with nothing to fucking do other than post coom artThreads in /vst/ are so glacial that they would be pruned instantly over in /vg//rlg/ had to put together every single roguelike game just to have enough anons to survive and it's still one of the slowest threads in /vg/
>>2151511This one had a funnier picture
>>21515112 retards made a thread at the same time and this one was chosen/vst/ is so slow the other one stays up for a long time even with no posts
>>2151588>at the same timeIts 2 fucking days apartthe fuck you mean at the same time
>>2151593time is relative
>>2151002The Domain, if it even still exists, I would imagine the Orion-Cygnus arm to be like America, with the Solar System being Washington DC and Earth being the White House Protected by a star superfortress called the Pentagon compare the Perseus arm which is a third world shithole country.
>>21515932 days is like 10 seconds in /vst/
>>2151611>the perseus arm is sweden
>>2149924>>2149946the threat kind of do it already.
>>2151670You mean the Overseer zapping friendlies to active their systems?
>>2148197>>2150091Considering nobody can make new ships and everything is 3d printed the fact that you show up with something nobody has ever seen before(in the best case) should still raise a few eyebrows. Like, there should absolutely be an event where someone gets a little too nosey and you either lie your ass off or suffer massive relationship penalties/an impromptu fight
>>2151702>Considering nobody can make new shipsSource? It's just not easy or feasible to mass produce new hulls that improve upon the Domain, but isn't Ziggie a design created after the fall of the Gates?
>>2150923Great, that means more faggotry from Dave the 'knight initiative'
Hey anons, show me your modlist
>>2151730I've only got lgbtq+ colony flags, rapesector and loli/shota officers
>>2150359Probably because the fleet you're fighting the world ending armada with is substantially more powerful than the armada. Fighting multiple stacks of ships(usually doritos) can easily get you millions of xp
>>2151702how were the blueprints for faction variants and Mk.2 ships made tho
>>2151313>capital sized people transport shipsI just realized we don't have a vanilla capital-sized transport. The largest we got was the Starliner, which is a cruiser. Get on it, Alex. Also have an MK2 variant and make it the capital for the Independents.
>>2151757Read the descriptions. The majority of those are either paintjobs or post-manufacture machine butchery. Glorious Askonia is the only place where new ships are properly made.
Post cursed kitbash ships please
>>2151907This fucking thing from some old mod named "Flu-X"
>>2151928That shit looks like it's being adorned with Psycho-Frame
>>2151907https://fractalsoftworks.com/forum/index.php?topic=22826
>>2151723>isn't Ziggie a design created after the fall of the Gates?No it's not. TriTach had their Armada and infrastructure in place before the collapse, which includes the Zig.Blacksite. If they were in a position to construct such a blacksite, they would also be in a position to replenish their losses, which they haven't.The existence of the blacksite has been made known as part of a controlled leak in order to mislead HegInt, by portraying the blacksite as a post-collapse facility they can push the narrative that TriTach has more strength than appearances would suggest. Thus staving off Hegemony aggression.
>>2151957I hate seeing vanilla tankers being used to kitbash with, never liked the orange tanks
>>2151730not meant for mortal eyes
>>2151928needs more guardian so we know it has infinite L Missiles available.
>>2150741high risk high returnwish there were some variety of consequences for being caught or smuggling harmful items
>>2152125with how much money you make, especially in the beginning, it's almost impossible not to have a higher burn speed than emergency burning patrols or story points to talk yourself out of it.it's basically brazenly being a drug lord but nobody can do anything
>>2152125There's really no risk. You go in, if a patrol isn't nearby you hit go silent on top of the planet and sell everything if a patrol is nearby you just sell everything with the transponder on. You'll lose 1 rep max unless it was a huge haul and you can ignore the patrol trying to catch you on the way out. Eventually you'll stumble into a patrol checking on you because you match the profile of a known smuggler but they won't rep hit you for the first few times, just avoid being caught too many times.
>>2152125>high riskwhat fucking risk
>>2151957anon that's just the spiraled arms thread
I AM READY TO DIE
>>2151730>Apex Design Collective
I DIEDalso the tyrant in the 0.95.1 beta is ridiculous. it was already really good in 0.95a
>>2151674that and the rebuilding
>>2152431>trash conversion mods that are inferior to vanillaLolLmao even
>>2152493>total conversion mods, pluralisn't archean order the only one for a remotely modern version of starsector last time i checked
>>2152445
>>2152530>isn't archean order the only one for a remotely modern version of starsector last time i checked>doesn't even have THREAT or Dwellerits dogshitalso it modified the zig so its blasphemy to me
what does it mean for an uninhabitable planet to be decivilized?
>>2152578attack of the mole people
>>2152445whats wrong?
>>2152578remote outposts clinging onto life support and waging small scale skirmishes with each other
>>2152632This, everybody's in vac suits fighting for atmotanks and ratpacks. Occasionally somebody finds a sealed structure and sets up camp.
techno barbarism is such a cool concept
>>2152578Another story or game setting is happening there.
>>2152578inhabitable only means you can expose yourself on the surface without depressurizing / disintegrating / suffocating / melting. Not that you can't set up a base there.like 7 out of 10 colonized core sector planets are uninhabitable. The two sector industrial powerhouses, chimoztoc and kazeron, are barren rocks.
How do I hardcode virginities in RS?
>>2152554"remotely modern" as in 0.95 or later, not "current version", retard
>>2152774Probably save editing on notepad++
There's a ton of superfrigates and supercapitals but are there any fun modded superships in between?
>>2153039Yes.
>>2153039For destroyers, no. Vanilla options are just that good, even 24DP modded destroyers lose to them consistently.For cruisers it's complicated. There are some really solid carriers and some are just barely below capital tier. On the other hand warships suffer the same issues as destroyers, a 40DP modded cruiser lose to 20DP Eagle 6 out of 10 times due to shitty weapon slots and incoherent design. However there are some Gryphon-likes that have as many or even more missiles but flux stats of an actual cruiser. Most of modded phase cruisers are just side grade to Doom. tl;dr there are some missile focused cruisers and carriers but the rest is meh
it's tough to keep up with alex's power creep. the eagle has been buffed out the ass.
>>2152774It's a lunalib setting
>>2153039If you want superships, Galactic Constellate is your friend. It has one super destroyer. 2 strong cruisers, and 2 super cruisers.
>>2153039imperium has this and its my favourite ship from any mod by far
>>2153149Unironically cuntship
>>2153013That's a temporary solution and>>2153126That's a general setting.In factionconfig.json you can narrow it down per faction but I'm looking for something that specifically targets uniquely named characters instead of whole factions.
>>2153151almost every other imperial ship is just a cock so i don't see a problem
>>2153155>In factionconfig.jsonMod settings are changed in the lunalib sub menu instead of stray json or ini files if you have lunalib installedit'll just ignore any file changes you make
>>2153151*beams you*
>>2153183So it does apparently. I just set non-virgin to 1 while setting them to 0 in factionconfig.json and everyone was a non-virgin. It seemed to follow my changes in my other tests but I just got a string of incredible coincidences in my testing I guess? However there were still unique characters that were virgins, so there has to be some way to hardcode it.
>>2153039Reimu. The other Touhou destroyers are also strong, but they're not uberships.
>>2153039Sierra's ship is basically a super destroyer. Past that it depends how "super" your definition of a super ship is meant to be. i know the UAF mod has unique ships from their funbucks market that are purposefully above the curve but not crazy OP.
Does anyone know what does boxutils do?
>>2153374mines bitcoins to fund CIA black ops and scans your computer for italian cuisine
>buy a ship before buying the weapons for it>the desire sensor kicks in and wipes the weapons from the galactic market for the next 2 aeons
>>2152143>>2152156>>2152158in theory and my headcanon
How many faction/ship mods do you have, anons?
>>2153711just xhan and sotf
>>2153211I found out how to hardcode virginity.It's RS_VirginityCMD.java in the .jar. There's a var3 case switch.Also I learned rapesector has some issues with fast rendering performance mod.>Problem with command of class rapesector.campaign.rulecmd.RS_OpenUI: Cannot invoke "String.length()" because "<local7>" is nullwhich is an error that crashes on loading the game, but it can make it through which will result in warnings like>rapesector.campaign.skills.rsLoversEmbrace$Base - Exception caught: Cannot invoke "com.fs.starfarer.api.campaign.CampaignFleetAPI.getFleetData()" because the return value of "com.fs.starfarer.api.campaign.SectorAPI.getPlayerFleet()" is null. Using base values.
Does the cryosleeper longhaul or does it go through hyperspace? The guardian looks an awful lot like a dweller if you think about it.
My idea to fix blackmarket trading:>Add an illicit funds account.>Sell something on the blackmarket? Goes to your illicit funds account instead.>These funds can only be used to buy from the blackmarket, pirate stations, or pirate contacts.>Use the ironshell tax system, but every faction gets it.>As long as you're using the illicit funds, it isn't flagged by the authorities.>Also include the ability to transfer money from illicit funds to your regular money. Doing this is immediately flagged for taxation by every faction.The player can still use the blackmarket. But since goods supply is limited there, exclusively using the blackmarket isn't feasible outside of early game, LP, or P playthroughs. I'd probably have P/LP missions pay you in illicit funds too.
>>2153877>>Use the ironshell tax system, but every faction gets it.you lost me here, I play starsector to get a moment to get away from taxes.
>>2153877I like all of this, I hardly ever use the open market as the black market is way more dominant in selection and prices and the barrier of entry is nothing, consequences easily avoided
>>2153883The point is, the tax system only happens if you try to transfer your money from your illicit funds to your regular account. Like if you need to buy supplies/fuel off the regular market, but all your money is in your illicit funds. So you have to transfer it and then that gets flagged. It normally wouldn't affect gameplay.
For me, it's having my own honor guard, who's specifically designed to protect my ass.
>>2153950I want this baked into the mod. Give the frigate mechs WINGCOM and a single fighter bay so you can have your own personal squad.
Had my first encounter with the things in the abbys... the hegemony was right?>>2151730got any suggestion to enhance the core sectors?
>>2153970>hegemony was right?I don't think they're supposed to be advanced AI. Threat are nanite swarms with a faulty threat detection.More like Ludd was right.
>>2153877My idea to fix blackmarket trading:you have to actually have an underworld contact on the station to access the black market. the more you trade at once the larger the chance that authorities get a hold of him, which reduces his importance or disables him for some time or even permanentlylow-importance dealers have transaction limits and smaller inventories
>>2153977requires some additional tweaks to underworld contact availability and general market stockkeeping etc obviously
>>2153972That one still freaks me out, because my Shroud-modded ass got caught out by a pather patrol that called the shroud 'something best left forgotten'
>>2153977Pretty good but contacts would need hard trade limits. Otherwise, players would just savescum every transaction until they don't lose the contact.
>>2154001you can just use a separate random seed for each contact. i can't say i think it's a big deal if people save scum in singleplayer. especially when there's a ironman mode.
>>2153877The fix for black market trading would be to make it so if you use the black market with the transponder on you can be stopped on the colony instead of only in space with the same options and results. That way you're heavily encouraged to turn the transponder off if you want to do black market stuff.
>>2150897OMEGA is protecting humanity either because it's benign or because it realizes humanity is a good meat shield.LITERAL DEMONS are just space predators, just fauna, so nothing to really worry about.THREAT is something to worry about, being none sapient grey goo.The Ziggy and stuff is a big concern, especially how it's connected to the music.
>>2154043I don't see how that's a fix.-Early game fleets can slap on insulated engines and just continue to use the blackmarket as is.-Midgame fleets will also take the sensors perk or phase-coil tuning. Then spec out of it later.-Late game fleets will just dump all their shit at blackmarkets and then blow up the station if they got forcestopped.The blackmarket will still be an easily exploitable system for making money. There's just one more hoop to jump through.>>2153977>>2154007I don't see how replacing an exploitable system with an RNG system that can still exploited is an improvement. "People can optionally choose not to exploit it" isn't really an argument for why it's better, considering everyone already chooses to exploit the current system./tism
>>2154065it turns your BM dealer into a resource that depletes>exploitis reloading after you lose a fight an exploit? it's singleplayer m8>/tismbothering the autistic is a feature
I wonder if the THREAT can travel in hyperspace but can't due to lack of jump points in the region they are currently in. Might explain why they are carrying a fuckton of fuel they can't use
>>2154065Getting past the patrol sensors are not as easy as you think unless you specially build a fleet for black market trading.
>>215371119
>>2154053>THREAT is something to worry about, being none sapient grey goo.doesn't seem to be accomplishing much. it's just space mold.
>>2154082>go to market>turn off transponder on top fo the planet and activate transverse jump>trade with black market>jump activates before any patrols can catch you
>>2154180You've never actually tried this, have you? Interacting with a market while transverse jump is being performed cancels it.
>>2151345you sound like a faggott. written thousands of lines of open source starsector mod code
>>2151345based
>>2154203i have not tried doing it in years desu maybe it was changed at some point
>>2154082you dont have to 'get past' anything. you go to the station, you wait for the patrol to leave, you buy the garbage, you tranny jump out
HOLY SHITthe difference when using elite systems expertise and having no systems expertise while piloting a Radiant is MASSIVE.This feels like some op mod shit.
>>2154289there is a reason why remnant radians never have systems expertise
>>2154082even if the patrol catches you you just lose like 3 relations with the faction keki guess they can also confiscate your illegal goods but i've only ever had that happen once
>>2154371>i guess they can also confiscate your illegal goods but i've only ever had that happen oncejust stuff them in your buffalo (p)getting caught by a patrol is inconsequential. i don't even bother trying to avoid them
>>2154337It's not on their skill list, therefore they won't use it even if it is avalible.
>>2154289Alex specifically went out of his way to make sure AI automated ships never had Systems Expertise precisely because of the Radiant.
Anyone played with Ashes of Domain v4 Alpha?That shit gud?
>>2155304>Ashes of Domain>gudpick one and only one
>>2155304aotd is bloatslop where half the core worlds get decivilized in the first few years unless you personally go out of your way to stabilize them
>>2155304I like the super weapon projects but yeah, it's got too much nonsense in it.
>>2155317>>2155319>>2155324Niggers please, I am asking about the alpha of the new version 4.0 it's currently in, is it snap city or stable, not asking what you think about AotD in general.
>>2155319>half the core worlds get decivilizedPretty sure that's Nexerlin. Asswipes can't stop invading and reinvading free port worlds pushing stability to 0.
>>2155304Is it the one with the big ass stations?
>>2155340I think so, yeah. Any problems with it?
Is there a reason why the only way to get some mods is through discord servers instead of putting them on the forums?
>>215537319/20 times the reason is faggotrythe remainder is because alex wouldn't permit it on the forum
>>2155373you can ban retards asking stupid questions for a startof course it also lets mental cases police their safe space and ban people using wrong think mods
>>2155373>i don't feel like saying this is "done" but i'd still like to have someone try it, so i'll just put it here on fagcordmost common case
>>2155396go back to usc/basedvus sis
>>2155374>>2155376>>2155396I'm honestly just worried at the possibility of downloading a mod from one of the discord servers just to get malware that actually damages my pc because it detected another mod they don't like
>>2155399Treat every mod you run as a java executable. Anything you download, including from the forum, is at your own risk, because no one is going to go over the code. A lot of of the most prominent mods contained malware just a short while ago.Why you'd ever bother with a slopmod from some trooncord user is beyond me.
>>2155400>A lot of of the most prominent mods contained malware just a short while ago.source?
>>2155401https://www.youtube.com/watch?v=5pmCvjUO-d8
>>2155400Yes, that is something I learned of when I came back to playing the game again after some time. I understand that mods from the forums are not guaranteed to be safe but I still find it more trustworthy than the discord server that hosted and encouraged the person that added malware to the mods in the first place. I just wish that the updated versions of the mods I enjoyed were available on the forums which is more accessible than discord
>>2155403oh i thought you meant an actual virus or something. i know about this debacle
Nia's hidden nerf code against mods that is OP.
>>2155411>Nia's hidden nerf code against mods that is OP.He removed the code when he was called out on it.>""If someone finds this, I might remove it. Kinda just want to see if the pl*yers manage to figure it out."">""I don't really intend to remove it"">""It started as a joke while drunk""> ""Making these things hidden was kind of the point I wanted these to throw people off"> ""I (don't) need a therapist"" // - Noah totally-not-schizo TahlThe funniest part was Noah losing his shit on the discord when the buckbreakers came out.
"The fog is catching up..."Felcesis, Thrice-Speared has commandeered the ISS Apologies to Goddard (Buffalo Mk.II (D) -class) and it is too late to repent...
What was the point of no return for this game?The rebranding from Starfarer?The NGO incident?The s***h video?
>>2155496I was unaware we were in the "It's so over" stage.
>>2155496>StarfarerNow that's a name I haven't heard for a long timeBefore hyperspace was a thing and fighters were actual units that can be permanentlylost if you don't have a carrier>NGOWasn't around when that happen>Hey hey peopleReturned to the game thanks to him I was like there colonies now? And who the fuck are these Luddic, Persean and Sindrian factions
>>2155496after the main quest "finished" alex had no idea what the fuck to do with the game
>reinstall my polished .95 version with mods>trade small start>buy USL license>make millions ferrying cargo all around the sector while retards fight and die all over the placeWho else here is a fellow space trucker chad?
>>2150963>>2150741Smuggling, dead drops & spysats are good for early game. I like to start in the crappy kite and do a few of those missions so I can buy some expedition ships.
>>2155496If we're at that point, it would probably be because of the USC/Malware debacle.The game pretty much runs on mods to keep it alive between content updates. When the USC moderators (the people responsible for the largest none-forum SS community) supported the inclusion of malware it sent the message that mods - and the people who have an invested responsibility in policing them - cannot be trusted.People are, somewhat, conditioned to be on the lookout for viruses/malware, etc. and now, every single time somebody asks the question "are mods safe", which is a perfectly reasonable question, they're going to be referred back to that incident. Immediately making them doubt the safety and security of all mods. To make things worse, the USC moderators are going to go nuclear every time the subject is raised because of their role in what happened.The USC betrayed the trust of the community.
>>2155496my sentiment is exactly this >>2155506i have a playthrough of starsector every now and then (once a year or so), and i'm generally satisfied with how the game has been progressing since i last played it, even if development on the game is painfully slow
>>2155527needs a hidden epilogue quest to find and rape those space lesbians
>>2155545Their relationship is platonic.
>>2155538Even reddit denounces USC. If reddit of all places is against the faggots, you know how bad things are.
>>2155552Depends why they denounce them.They might feel USC isnt doing enough to quell the muh right wing disinfo or whatever.
>>2155411Wait, what the fuck is this about?
>>2155496Don't you have some mod assets to fail to steal?
>>2155630lmao
>>2155506we're actually deep in the "giga-autistic retards" stage.
>>2155594Noah's factions have extra code that males it harder for them to 'lose' on NexerlinCertain ships of his have hidden hullmods/code attached that either makes them even more powerful the the stat cards would suggest against the players ships and makes them weaker if they're in the players fleets. He claims this is for balance...He also added some pretty brazen hidden mods that made his ships do a significant amount of extra damage against ships from specific mods and take less damage from them. He also claimed this was for balance... Then when people pointed out that they were mods whose creators he had a personal beef with and that it also targetted certain vanilla ships he tried to flip and play the victim before removing this one. This is the hullmod that went on to become the buckbreaker demonslayer hullmod. A mod that noah hates because he doesn't think it's fair other ships can oneshot his. There was a good 4-5 pages of comments on the forums where he initally denied adding the damage mod, them claimed it was on purpose, then that it was an accident, then went back to it being intentional, before claiming he was being triggered and got alex to prune the comments. There's still about a page and a half of "constructive" comments if you want to dig.And since then, Noah has asked on multiple occasions how to obscure code so nobody can sees what it does, but people have refused to show him.
-nerfs your favorite mod-
Should I expect any modding issues on linux?
>>2155827nothing worse than the occasional \ in a path from noob modders. it's java.
>>2155683>Certain ships of his have hidden hullmods/code attached that either makes them even more powerful the the stat cards would suggest against the players ships and makes them weaker if they're in the players fleets.Thought this was past tense but I looked in the files and there's 8 hullmods that get removed in the players fleet. That's some top kek.
>>2155925And names/IDs being case sensetive.
>>2155683Who the fuck is Noah and what mods is this referencing?
>>2155956Noah, who also uses his stage name Nia Tahl is the creator of Tahlan Shipworks.Alex may have purged a few pages but the shitshow for his stealth nerfing of other peoples mods starts here https://fractalsoftworks.com/forum/index.php?topic=14935.msg362926#msg362926
>>2155930freetards really out to fix that error, it's been 50 years already
>>2155979>pl*yeroh a discord troon>buffs damage against generic ship packkinda cringe>buffs damage against tesseractomega cringe>buffs damage against anime mayasura modkinda based. He should consider adding a damage buff against UAF too.Not sure what es_shiplevelHM is referencing. Hazard Mining?>It's exclusive to Daemons and only pointed at mods that specifically have made it clear they do not care to to balance anything"I don't like that other mods have OP stuff! My mod is supposed to be the OP stuff!">>2155683>Certain ships of his have hidden hullmods/code attached that either makes them even more powerful the the stat cards would suggest against the players ships and makes them weaker if they're in the players fleets.I don't mind the idea behind this. Having a faction that's designed to be a difficult adversary is fine by me. Stealth nerfs/buffs is a bad way to do it. Just make the ships unobtainable to the player like Omegas.
why the fuck isnt this game on steam yet? if its not ready at this point it'll never be fucking readydoes alex hate money? notch was a billionaire well before this point in minecrafts dev cycle
>>2156179some people value their morals over money
>>2156205the moral dilemma of... ?
>>2156207Having less dipshits like you around
>>2156209concession accepted
>>2156210failed abortion
>>2156212dsyp
>>2155538USC continues to be a terrible influence on the community. Only rational decision is stick to the forums. Although I've seen a few decent mods popping up on Nexus now.
>>2156216Yeah but it's nexus
>>2156219yeah usc is basically a microcosm of nexus honestly
Which frigate is at the peak of general usefulness rn?Is it Omen or Tempest?
>>2156223monitor
>>2156223Omen is the best general use frigate, no question. >decently survivable for a frigate>incredibly useful ship system>increases ecm rating>increases fleet sensor range
>>2156230Omen honestly needs some sort of nerf. There's almost no reason to not use it over other frigates. But I am not a clever man and can't come up with a way to bring it down a notch without either making it completely useless or ruining its identity.
>>2156223>>2156230You niggers need an afflictor (or 10) in your life
Shade bros where you at?
>>2156223Omen is very useful, but I've got to go with monitor. You can make any enemy ship completely useless by sending monitors at it.
>>2156233the AI cant really leverage the afflictor meaningfully unless you use a fearless officer (that will do a lot of damage, but then die to something trivial)hands down most powerful player frigate though
>>2156256Dunno. They ain't half bad at taking out most things with enough am blasters.
>>2156256Is it? I would choose Wolf with its Medium slot and Phase Skimmer over Afflictor as a player frigate imo.
>>2156265I'm nowhere near as good as this guy, but if you get familiar with phase mechanics and AI behavior then you can shit on anything with the afflictor.https://www.youtube.com/watch?v=BGVAEPR7-2M
>>2156265lmao
>>2156286Bold words from a man about to get his ass stuffed with reapers
>>2156223Aleste
People actually pilot frigates outside of the tutorial? god damn newtypes.
>>2156304>he never tried hyperion with omega guns
>piloting anything except sunder/falcon/eagle/afflictor/doom
>>2156304t. flies a supercapital boosted by dozens of mods
>>2156304>Not fielding 22 monitors while commanding a triple retribution hit squad.NGMI
Beams
>>2155496When BRDY stopped updating.
can I get a qrd on Tahlanis it still full of malware and mental illness?any other mods to stay away from in the [current year]?
>>2156319oh and what happened to DME?did the schizophrenic jew in charge of it finally crash out for good?
>>2156304That's right, frigates are fun if your soul isn't weighed down by gravity, but personally I prefer destroyers, with destroyer you can actually do something against capitals in formation or even multiple capitals without being a phase ship.
the size of the ship you pilot is inverse to the size of your cock
>>2156304>slowly crawls forwardcouldnt be me
>>2156319>Tahlanmental case in charge was tard wrangled into compliance and the mod can be used just remember to disable leigo in the settings>DMEno idea never used this shitmod
>>2155683>that it also targetted certain vanilla shipsWhat the fuckI can understand autistic retards chimping out at each other, but was his brain actually rotted so bad, he actually declared the game developer himself making the game wrong for not taking that circlejerk's arbitrary standards into account?Mandatory euthanasia for autistics can't come soon enough.
>>2153950not that you need protection in that thing
>>2156345You'd be surprised. When you have 5+ capitals beating down on your ship, having 3 K.A.R.M.A. systems nullifying every missile and projectile is quite useful. Good for killing Legio ships, and those outlying daemon ships too.
>>2156349have you tried playing starsector instead
>>2156349i just wrote a kill all console command that kills everything
>>2156357>he didn't write a .bat file that immediately blows up his computer the moment his ship is destroyedDo you even Simulator?
>>2156377why would i let my ship get destroyed
What about the mad man who pilots a Colossus MK3?
aotd worth a try y/n?
>>2156385ctfl-f aotd
>>2156319alex personally sissified nigger tahl for being a retarded bitchif you download any of the troon's mods you are retarded
>>2156319Tahlan is and was fine, the infamy comes from him being a sneaky retard bent on making his faction super speshul by including hidden modifiers against other factions and such, which results in it being like most other faction mods that are overtuned lmao.Legio is nothing special as a faction, other anon said to disable them but I disagree, wouldn't even know about all that bullshit from gameplay since they die in my games just fine, both in battle and as a faction.
>>2156313Buckbreaking meme aside, the ships are fun in this mod, dunno why its a big nono. Devil Dong is another ship that I got and that frigate fucks.Having been playing the game for quite some time, I just found /vst/ and these hidden from public (let alone index) mods in a big torrent. Can someone glance at my list and check if I'm missing some gems or have some tranny cringe that I should purge from it?
>>2156391There's no more malware on his mods, but yeah I'm using Tahlan Shipworks right now, and it's a bloated POS. Like >>2156396 says, Legio is all kinds of retarded because the ships essentially have cheat mods enabled.
>>2156344Not to defend the retardfaggot spazz, but modding is all about changing the base game>he actually declared the game developer himself making the game wrong Yes, that is the whole point of modding, changing what you don't like. Why are you sperging like some nexus tranny about 'sanctity of vision' when it comes to a mod that makes changes you dislike? His sin is not being open about changes, not that he changed base game. Rub those two braincells you operate on you monkey nigger and see the problem for what it is, not this cognitive dissonance.
good vmparams RAM flags for a bloatmaxxed install?
>>2156415just give it 12-16GB
>>2153877Your "fix" to a "problem" that isn't even an actual problem in the first place is retardedkindly cut off your dick then kill yourself
>>2156314But BRDY is updated to 98?
>>2156385I really enjoy it. I run AOTD with Perilous sector and it's fun.AOTD adds a new a shit tier for industries(and several stages of higher tier industries) and requires you to explore/fight special remnant fleets to research decent industry. The combo of:-Perilous sector making exploring difficult-AOTD requiring exploration to upgrade colonies makes getting a decent colony a difficult process. The early game lasts for a long time with these two mods. I'd definitely start with a commission, and then start a rebellion when you get settled in. But if you don't like the early game and just want to fight huge battles, don't use these mods.
I'm John Starsector and these are the most pathetic comments in the thread.>>2156391>>2156419
nigger tahl above me
Shut the fuck up Nia
>>2156304frigates are meta, n00b
>>2156439>>2156441>two posts to make it seem like its not the same person screeching NIGGER NIGGER TRANNY NIGGER>doesn't reply to the post on either commentNot only are you a raging autist, you're also a tard.
>>2156423it's bootlegged and bandaided, the original author is long gone, it will never get new content or balance updates
>>2156451you could always take over if you wanted to
>>2156385if you want more stuff to do, yeah.if you're all about ship combat probably don't bother.
First time playing with SotFDon't think I like what it's doing with the lore
>>2156489Yeah the mod is stupid. AOTD is the only mod I know that adds repercussions to AI, instead of turning them into anime waifus.
>use bluetooth headphones >lose connection, for example after taking a piss without leaving them at the desk>game drops sound output completely, have to restart it great java coding saar
>>2156510You're either living in a steel bunker or ran more than 50 meters with your headphones on to get to the toilet like a troglodyte.
>>2155683What I hate most about this is that I was willing to tolerate the mod nerfing other mods, or that the ships have hidden buffs, or that the ships loses the buffs and nerfs itself when I get it for myself. But the fact I get ntr'ed by having a daemon ship I captured and lovingly upgraded can suddenly turn around and betray me is the gayest thing I've ever seen a mod from any game do. That alone makes Noah worse than the people that work on Calamity, Gregtech, and RLcraft combined
>>2156511it takes 2 brick walls to drop bluetooth signal
>>2156510literally an os issue
>>2156550somehow literally every single other application doesn't have this problem
>>2156510How about you take off your headphones before going to the bathroom if this shit happens regularly? I suggest you also stop eating crayons you dumb motherfucker.
>>2156533only if those bricks have been made after 1856one more reason to love Luddic Space Bricks
>>2156726>only if those bricks have been made after 1856>one more reason to love Luddic Space BricksSpeak for yourself, I live on a granite peninsula rich in uranium. Everything over a 100 years is made out if it and radioactive gases are quick to build up.
>>2156783Brother, take me with you on the Great Journey away from the smoothskins
>>2156726>only if those bricks have been made after 1856explain
>>2151730
>>2156969>Hey anons, show me your post op bussy
>>2156783hazard rating?
>>2157132Habitable, Cold, Poor Light, Irradiated, Decivilized Subpopulation200%
>>2157140Toxic Atmosphere, Tectonic Activity, Inimical Biosphere, Pollution, Decivilized Subpopulation AND Decivilized, Cold AND Hot. >softworlder
>>2157143this guy sees snow once every 4 years and thinks it's cold
>>2157144If you never had to shovel coal in 40c so you can burn it in -20c couple of months later I don't want to hear about it
>>2157143I never get Pollution isn't technology so advanced to the point we could just clean it? Also how the hell does a Nanoforge pollute?
>>2157162Maybe it's also noise pollution? https://www.youtube.com/watch?v=92ydUdqWE1g&list=RD92ydUdqWE1g&start_radio=1
>>2157162don't ask, the ivalyo answer is "the sector is too fucked up to worry about pollution", and the david answer is faggots, star wars references and dyke girlbosses
>>2157180>faggots, star wars references and dyke girlbossesYou have to admit that sounds like some nasty pollution.
>>2156871The reason deap sea salvaging of ww2 wrecks is so lucrative is because every modern source of steel has been polluted with radiation from the nuclear testing era.
>>2157221That's one of the most wildly retarded claims I've read around here in a good long while. Good job.
>>2157227It's true. read up on low background steel.It's only fairly recently that the radiation levels started reaching acceptable levels but even then pure untainted steel is still sought after for high sensitivity applications.
>>2157221That's clearly not what makes bricks from before and from after 1856 different.
>>2157253It's the chemicals they put into water to turn the frogs gay.
>>2157231What a load of horseshit. You can compensate for innate radioactivity, shield it or use a different material. This shit is some next level financial fraud and whoever thought it up is laughing all the way to the bank.>Comes from air/oxygen used while casting steel post-WW2>We should totally waste millions on salvaging wrecks we will need to cast again anyways to be usefulThese niggers reeeeeeee
>>2157162Listen man, we can create microuniverses to shoot at people but literally throwing bricks with guns at people is still one of the best methods to kill each other.>>2157144Someone never experienced inner continental climate where you can easily get a difference of 70°C between highest and lowest temperature in a given year, Those places aren't too far off the surface of the moon lad.>>2157162That's because entropy is so fundamental a problem that we likely couldn't even solve it with higher dimensional technology shenanigans.
>>2157022You sound mad, nia..
>>2156969>Buckbreaker 4.0 - Break it Down [Again]Can I have it? I use "Bucky's ball breaking buck breaker! 6.1" from the torrent and not sure which one is newer
>>2157470Im pretty sure mine is older since im still on .95but sure https://limewire.com/d/PKlFD#DFF9waxLON
>>2157347>That's because entropy is so fundamental a problem that we likely couldn't even solve it with higher dimensional technology shenanigans.They invented computers that make their surroundings colder in what is explicitly described as a violation of entropy.
>>2157472Oh yeah, this one is old as shit. Thanks anyway.
>>2157477Yeah. Its one of those game that reached perfection for me and i refuse to update.Plus few mods didnt update/died and i hate playing without them.
>>2157478>Plus few mods didnt update/died Which ones? I can look up. There are bootleg updates in the torrent I mentioned like with buckbreaker (totaling at 434 mods for 0.98)
>>2157480Kadur, UNSC, Hiigarans and few more.I dont like nerfed UAF too.I just reached peak, im not interested in le eldritch horrors from le abyss added by post .95 versions.
>>2157482Kadur and Hiigarans are there. If you decide to updated, here.https://files.catbox.moe/yilo0g.torrent
>>2157486I wont but thanks.
>rapesector this>rapesector that>futa bla bla blaI just wanted happy wife and kids and family...
>>2157495That's one step away from pedophilia, you can't have that, the RS dicksword council think that having sex with woman for procreation purpose is very very icky!
>>2157572>reproductive sex is le bad even doe one of the first things rs added was a breeding facilitybruh
>>2157572I mean shitposting aside surely RSdev doesn’t share the opinion of retarded transsexual “writers”
rs is mental illness and tranny adjacent
>>2157495Yes, my colonies certainly aren't a burgeoning empire that needs heirs to pick up the ruins of the hege
>>2157605two sides of the same deranged coin
>jump into some fringe system looking for a simple bounty>find these fuckersWell fuck me running..
>>2157659I can't get a reading on that danger level other than 'you better hope rs doesn't work both ways'
>>2157659>>2157686that fleet looks like dogshit why is that danger level so high? is it whatever that tube in the top left is? the rest of it looks like something you could take out with one half decent cruiser and a few destroyers.
>>2157700A couple of the frigates are cheat-mod super frigates that are hardcoded with officers that have unique skills making them capable of soloing entire fleets.
>>2157731Presuming this is true. Why are you using that mod?
New image for the chem upgrade for light industry from AotD.>Jesse, i have terminal cancer. we need to cook
Been thinking on making a mod that makes single ship gaming viable. Im kind of burned out of mega battles and want a smaller scale experience, im thinking enlarging every hull cargo space and fuel economy, so that cargo ships are irrelevant unless you want to specifically do bulk trading. i would also reduce every pirate fleet so that encountering a pirate cruiser is rare and a enormous threat, also every big player: the dominion, tri, etc. would have a small number of capitals dispersed through out their space. what else would you fags want to have in the ultimate frigate simulator?
Is the newest version of Starsector worth playing, or should I stick to .97? I know that one mod that fixes the JRE to make it actually run well isn't ready for .98 yet.
>>2157858>Is the newest version of Starsector worth playing?Yeah>I know that one mod that fixes the JRE to make it actually run well isn't ready for .98 yet.Because it's been implemented into vanilla now
>>2157882Is it? What JRE is Starsector on now?
>>215788517.0.10
>>2157916Oh, I am talking about the Mikohime JRE stuff that was up to like JRE 27 or 28.
>>2157700>that fleet looks like dogshit why is that danger level so high?Because im one frigate with few unarmed support ships.>>2157700>is it whatever that tube in the top left is?I think its a freighter.
Is Holocaust Dynamics supposed to be a snowflake boss faction mod?I fought them once and it already gave me cancer.
>>2158018I have a HD cruiser in my fleet and in an extremely close fight I did notice it was getting pummeled so hard while taking no hull damage that I had to ask if it was glitched and invulnerable. Haven't had any other interaction with them or their ships to confirm or deny anything else.
>>2158032>>2158018They have 'barrier' system similar to a shield but independent from flux. Fixed amount (based of flux capacity), takes time to recharge after taking no damage, so you have to keep firing at them.But in my assessment, I'm quite surprised with the chink mod. There are quests, many new ships/hullmods/weapons, separate tab with UI for faction progression and content. The translation is solid and the ships look nice. The portraits suck though.
>>2158056>The portraits suck though.Not enough furry content for you?
>>2158056>They have 'barrier' system similar to a shield but independent from flux. Fixed amount (based of flux capacity), takes time to recharge after taking no damage, so you have to keep firing at them.That sounds like a big pendulum between 'this shit is useless' and 'this shit is broken' based purely on the numbers and how good you/AI can pilot the ships.
>>2158068It's inconsistent - some are 2.5D and grounded looking, but then you meet the faction leader and gawrgura
>>2158072rape
>>2158072I concede, that does suck.
>>2158072wat
I really wish someone would make exploration content/bounties for SCY/ORA
>>2158264do it yourself, its not hard
Anyone done the Arma mission chains? Does it change depending on whether or not you do the Sleeper start?
just fought the threat for the first time, how the fuck do I counter them? deathball my ships and fill every slot with PD/flak?
>>2158360It's a DPS race nig. Load up on proper heavy hitters, get close and rip their ass apart.
>>2158360>how the fuck do I counter them?The same way you counter other ships. The threat is just a capital class threat(heh), which is why they give you a capital like the onslaught. The onslaughts actually perfectly capable of being the only capital in the fight if you manage to get it repaired before the battle and support and command it but it obviously gets a lot easier the more your fleet can pull its weight.
>>2158360Cap objectives to deny them DP to build more ships and slowly creep up to the fabricators as you delete assault units
>>2158360You are gifted a Doomguy variant of Onslaught-chan engineered and made specifically to murderfuck the mold demon and you ask this shit?
>>215794898 runs perfectly fine unless you rig is from 2012
>>2158360kill fabricator
>>2158412Honestly, the first time I did that particular fight I had neither the repair skill, nor a suitable core for the oldslaught, hull restoration or enough burn speed to run from the threat and the murderfuck ship died in the first thirty seconds of the fight.so you can absolutely fuck this up.The next time I had all of this and kited the mold demons until grandpa was good as new and went on a nostalgia trip.
I noticed someone picked up Star Lords. The concept of the mod seems really interesting, but I'm a bit wary of stuff that borrows from other 4x games, since the implementation tends to be a bit iffy (most notably nexerelin). Anyone have experience with the mod?https://fractalsoftworks.com/forum/index.php?topic=34114.0
>>2158594>Bad Dragon shipgood god.
>>2158594You know this ship brings up an old thought: if I didn't know my boss was browsing here at work I'd feel bad for doing the same right about now
>>2157594RSDev literally locked the code and kicked out Turkler from his server because the futafaggot roach wanted to add futa for Stinger Shipyards
>>2158705>turkler kicked from yet another modding communitykino
>look inside starsector thread>find discussion about futa mods and dramaWhat discord does to a mfer.
>>2158594>someone saved my shitpostingNeat. Have an ody for your trouble.
>shroud>mold>Threat Hold on. Did the game get a major update when I was away? Damn, Alex was quick.
>>2159053>majorYeah about that...
can it get worse than this?
>>2159178settle it you coward
>>2159178Luddic majority
>>2159178scratch the habitability, how did you get that hostile with everyone?
>>2158435That's not really the question I am asking, I am sure the performance is improved somewhat, but can the game actually run battles with like 50+ mods now?
>>2159178It could have absolutely no minerals on it.
>going after the Tahlan Shipworks bounty with the mech piloted by Sera Pha (from Armaa)>looks pretty cool>it's a POS automated ship
>>2159242I've got a buttload of mods running on a computer that can barely handle games from 2012 (running a gtx 1650) and it works fine for me.
>>2159283Honestly, most developers are stupid programmers and the fact that even though JAVA is really stupid in regards to memory usage, this runs better than 99% of games, lends Alex some credit.
>>2159280>piloted by Sera PhaIsn't she a planetary governor, what do you mean piloted
>>2159295starsector is optimized for easy of extensibility, not frames per second. this is very damning for, well, basically everyone.
>>2159326The bounty is tied to both Tahlan Shipworks and Arma Armatura, and the flagship is a mech piloted by a hologram, which is revealed to be Sera Pha remotely piloting it, and it's revealed she's working with Legio Infernalis to do some field testing. If you actually beat her and then go back to new Meshan, she gives you bonus credits as a show of good sportsmanship.
>>2159295while alex has over 9000 cpu cycles are wasted on superfluous repeated JNI OpenGL calls as well lmao
>>2159334they linked up??need it or sneed it
>>2159336the ship sucks anyway, it's not worth the hassle. It's an automated POS.
>>2159334just the synopsis manages to be turbo gay
>>2159338Oh, trust me, it is. I'd rather use a base level Altagrave, or Ludd forbid, one of those Hegemony class mechs.
>>2159339>Hegemony class mechsYou had my attention, now you have my interest.
>>2159339just the commentary manages to be turbo gay
>>2159355we are all fags here
>>2159353Arma adds a bunch of mechs that are primarily fielded by the Hegemony. You have the Corsairs that can field large mount weapons, the Watchdogs that are long range snipers, and the Bakraids which are like smaller mobile suits with detachable armor that comes with extra weapons. They're cheap to deploy in combat, but frail. And if you beat the Leos Klein bounty, you get the blueprints for all of them.
>>2159359speak for yourself, cock jockey
I'd like to thank whoever was here that taught me how to edit those little loading screen notes.
>omega asks you to shut down the gates for good and offers a full dorito as a reward>but everyone in the sector hates you permanentlydo you take it?
>>2159388I do not negotiate with toasters
>>2159388Doritos are overrated. I would fight the domain itself to keep the gates open.
>>2159242works on my machine even with speedup during massive battles
pathers are for decivilizing
>>2159388>"Nah, I'd win." (1 SP, 50% XP)
You now remember the boarding minigame (except for you, filthy ss*thcondaries, go die in a fire).
>>2156321DME and the rest of Soren's mods are now gone from the forums due to Soren flipping his shit over UAF, but updated bootlegs still exist on Corvus
>>2156330I suppose this explains why all the mods with supercapitals primarily have female NPCs
>>2157495Someone should fork RS and finally make the fabled VNSector
>>2159455old fart
>>2159472This.I want comfy handholding with my copilot/office/ai core waifu and plaping her to get some heirs..
Do you guys use second-in-command? It's fun blowing up big fleets of ships with my Technician + Synthesis XO combo.
fuck off troon
>>2159361did the mod author make a mod splitting the wingcom features from the mechs yet?truth be told I want to do some playthrough without mechs but I like my fighter wings having some personalitytried doing it myself but I'm too codelet
>>2159640Looked at some of the skills and realized that it is trivial to break the game. Vanilla's balancing for skill points is a bit restrictive, but at least you feel like you're actually specialized.
>>2157572>make a fork of a mod because of troons>turn into a troon yourselfgrim
>>2159455back in my day>the big mod was starsector plus>fighters were ships you bought and weren't constrained by carrier limitations>crew had experience and their veterancy determined CR>the endgame threat was the templars>we had both skill and attribute points>exploration and industry didn't exist
>>2159780back in my day>beams did hard flux and did he>so did pillums>you didn't have free roam at all>only shitty missions>hard points and op didn't exist>ballistics had limited ammo>mods>what mods lol
>>2159802you mean the days when the onslaughts description was written and never touched again because it references the ammo mechanic to this day?
>>2159810>>onslaughtsI mean the days when you were positively ecstatic to have two ventures.
>>2159472I mean we are almost there, a mostly viable vn framework already exists for fade outs and the like, so you just have to do a bit of fiddling with the code base and get someone who can actually write for shit.Maybe expand a little on officer personalities while you are at it.
>>2159818This is one of those 'First or second AI wars?' moments.You're old, spacer.
>>2159640I tried it but I can't live without the passive dmod removal skill. Also it did seem like it would power scale like crazy because it allows you to take the really strong combat skills on your flagship while also benefitting from utility skills.
>>2159845Embrace the D. You can't beat the D.
>>2159892>>2159845>I can't live without the passive dmod removal skillThen don't? What are you on about?
>>2159923>What are you on about?I'm calling you a homosexual.
>>2159923ayyo this nigga simping for sierra
>>2159930 It's cringe as I noted >>2156489 , but I have to see where this is going. I saw no criticisms for the mod anywhere when I installed it.
What's a neat player ship that isn't like super slow slug but not oppressively unbalanced something with a decent amount of dakka and like maybe capital class
>>2159939There are moments that border on suspect, but overall the mod has decent to good writing. It is one of the very few mods that I'd recommend to someone new to the game (and i wouldn't recommend nexerelin)
>>2159940>decent amount of dakka and like maybe capital classziggy or onslaughtpersonally, i only pilot afflictors
>>2159941Exo-Tech is just stupid.
>>2159945Exo tech is from "random assortment of things", not "secrets of the frontier"
>>2159940How about Pegasus?
trans plutonics huh
>>2159953elements after plutonium, yesdon't ever read about transalpine gaul
>>2159957>silicone valley isn't the capital of mommymilkersLudd was right. Burn it all.
"Sectorpol"?Really?Don't they have pather warcrimes to investigate instead of cracking down on recreational drug use 50Ly from the core?
>>2160011nexerelin moment
>>2160011Penis inspection is no laughing matter
>>2159923It might be faster than the vanilla hull restoration but I like the vanilla one so much more. I don't want to see a some new ships with a bunch of dmods and say okay better go find some pirate, pather, and derelict fleets to kill for easy capital dp. With hull restoration I pick it and then can go do whatever I want to do and the dmods will be gone in time.
>>2159923That's with the trooncoded colour scheme?
>start game with Nex and KoC>Eridani-Utopia immediately declares war on the Diktat and takes Sindria>Holds the planet, but trade doesn't make it>Decivilizes a couple cycles into the gameKind of funny.But to be quite honest familia, I don't like how the pirates decivilize so often with nex.
>>2160075And I was just thinking about writing some lore comparing a new weapon to the Gigacannon...(Not sure if I'll actually add this, you just caught me spitballing).
>>2160075play meme mods, get meme outcomes
>>2160011Sectorpol isgonna have to get by my 20 warfleets before they get my supply of space-heroine.
>>2160011If the cops had to choose going after an evil drug lord fortified within a mansion filled with heavily armed guards and an unarmed dipshit who stole a man's wallet, they're going to go after the latter first.Like most other crisis events, you're the new kid on the block so everyone's looking at you as easy pickins until you prove you're not worth fucking with.
>>2160247Why do you bother posting such retarded crap?
>>2160075enable the disable invasions until first player colony option
I still like carriers.
>>2160350I can smell the cranberries from the screen
>>2160258Why are you brown?
after trying it for a few playthroughs, I can honestly say I don't like Nex. Ground Combat changes, the general behavior of factions, the way war is fought, it just doesn't gel.
>>2160369If you turn off invading markets existing at the start of the game it becomes a lot better. Instead of a major experience changing mod it's just running along in the background dynamically changing relations, creating skirmishes, having factions slowly colonize planets. Helps the sector feel alive without letting it go Hegemony reforms the dominion unless you steal their nanoforge lol.
I feel like I'm playing this game wrong.Every new game I run around exploring, looting and doing bounties until I'm max level, got unique ships and OP weapons, and my fleet shits on everything. At this point I just turn autopilot on and x4 speed in battles because why wouldn't I.I can't even bother with starting a colony at this point which was the whole goal when I scouted the outer systems for nanoforge. Or even doing 'the story' - I'm sure haven't seen half of the content. I'm fucking bored and want to start again.
>>2160423I can understand that.The best part of the game is getting that golden armada and once you have it and stand atop the world the game quickly becomes less interesting.You have to make less compromises, play less reactively and have to be less aware to dodge problems.Neither the Shroud nor the Threat really does a lot to lessen that.
>>2160423Don't look at the colony as the end game goal, regard your own peak as the goal >max level, got unique ships and OP weapons, and my fleet shits on everythingEverything else occurs before. So start a colony early and make it useful, size 3-4 farming planet to supplant your credits, excavation for unique weapons etc.That's what colonies are for at the end of the day. Money, maybe items. Wanting to create a faction to dominate the market or some other roleplaying reason is entirely on you, so think ahead what you want to do with regards to colonies, or if you even want to do anything. Sounds like a dumb advice to give for a sandbox game, but you make your own goals.
>>2160423this is a rag to riches kind of game where the journey is the point and the end game is complete garbage because you are already unstoppable
Mods were a mistake. Except for Detailed Combat Results, that one's cool.
>>2160552>not liking speedupKill yourself
>>2160554>MY GAME NEEDS TO GO FASTER!!!
>>2160554Given that it negatively affects weapons with a shooting sped of 0.05 it's more than reasonable.
what are some cool mods for starsector+ (or something like that)?I played 0.97 early 2024 the last time and would like to replay the game, maybe with additional contentplayed through everything mostly, had colonies, found the ziggurat, killed a lot of remnants and so onnot really interested in new ships/weapons since I didn't understand fully how the ships, weapons and armor types work in the base gamealso ship/weapon suggestions are quite welcomewas also thinking to raise the level cap to 20 or 25
>>2160538The game starts falling apart mid to endgame.How would you fix the endgame? Pointless spooky enemies at the edge of the world add almost no value, especially for replayability.
>>2160423>I have snowballed so hard and fast that the rest of the "content" is a waste of timeRansack and satbomb the entire core world. This is the objectively correct way to end the game. Alex placed the player here to game the system that tries its best to be dynamic and adaptive against the player yet empowers them, david just wants player to accept and follow instructions that pretends to have a choice to make tem feel feable and weak despite all the quest items and unlocks. A civilization like this sometimes doesn't deserve the ultimate salvation, and demand the ultimate punishment instead.
>>2160575i dont think you can fix the endgamealex should try to make the early/mid game longer and add more exploration content
>>2160575Do something like Dwarf Fortress did, where you can dig too deep and open up hell. Instead of digging too deep, it's using the gates too much, to the point that the gate network starts to open up and the Domain superfleets pour in, purging the entire sector and you if you lack the 100+ colonies pumping paragons 24/7 to stop the Domain.
>>2158594Since no one had any info, I decided to try it out myself. Added it to a small modlist that didn't have any problems for a 20+ year playthrough.Something is seriously broken with the mod right now. The Lords also often have different fleets on the map and when you engage them.
>>2160556I LOVE WATCHING PAINT DRY
>>2160609play stupid game, win stupid prize
damn the buckbreaker bossfight is fun, makes me miss the Templars
>>2151316You gonna drop that line and not mention the games?
>>2160986lmao where
So which ship in the game can afford to have a Pseudoparticle Jet on auto fire with a Thunderhead and still have enough flux and slots to sport a good anti armor equipment?
try asking chatgpt
>>2161082Lots if think about it as thundearhead IS a good antiarmor. But if we're talking bis? Eagles and apogees for cruisers, paragons and executors for capitals. In my hands at least.
>>2161082maybe aurora can?
>>2161082This one
Opinion on Wide Horizons a mod that expand the sector size? the downside is that now a single Dram isn't enough for exploring.
>>2161104sneed
>>2161104a vanilla small already sector contains plenty of everything with room to spare
>>2161108>micropenis cope
>>2161110It's AVERAGE
>>2161110t. totally not compensating
>>2161108this is true starting out but by the 3rd or 4th playthrough this no longer holds
>>2161104its unstable with compatibility issues. ive always just used adjusted sector
>>2161116Isn't Adjusted Sector outdated?
>>2161112Alright fren, let's see what you're packing.
>>2161119>all those bells and jingles on his wee little spaceshiplaughingwhores.png
>>2161117someone posted an updated version in the thread that works
>>2161122Moaning whores too but it's the spit and polish on it that gives it the real shine.>too scared to post his
>>2161129That's gay anon, why would you want to see mine
>>2161130Part of my academy missions. "Scan the gay." It's either that or find some mary sue dyke and I figure I'll save fuel this way.
>>2161133>Willingly choosing to 'scan' a cock over a pussyAnon...
>>2161137>can't walk the walk>thinks he qualifies for having a cockrocketLet me guess, persean league commission?
>>2161138Ludd, actually. But you wouldn't get it.
>>2161113more procgen systems is just more nothing, what are you searching for bro? another pristine nanoforge ain't gonna fill that emptiness inside
>>2161144Instead of a bigger sector, I feel like we need respawnable Omegas, Remnant Nexuses, and Explorarium guardians and probes, as well as an infinite source of colony items. So that you can't milk the sector dry
>>2161144actually in conjunction with other mods its more potential spawn points for auxiliary factions like stormhawk republic, research mandate, etc as well as more potential targets for npc colony expeditions.it also makes it harder to colonize unless you get lucky with a good system close to the core too, as well as making it harder to reach many bounties
>>2161140Into little boys huh? Alright anon, whatever floats that microboat of yours.
>>2161148Would be trivial to implement factories that do just this. Get to work wagie
>>2161148For what purpose? Those grow old fast af and it's not like you lack colony items. Had like 5 spare pristine nanoforges last run.
>>2161150The Tri-Tach dog forgets himself, small and fragile is your preference. Little wonder coming from your kind.
>>2161151I guess producing Omega weapons, Colony items, and Remnant and Explorarium ships could work by restarting a Hypershunt you could access its databanks for Omega weapon blueprints. As for the Remnant BP package. It's either blowing up a nexus or something involved with the PK quest. and for the Explorarium BP package. getting the gate hauler working and accessing its databanks>>2161153It's not that I need 5 pristine nanoforges it's that I need to find soil nanites or a dealmaker holosuite.
Sell me on buckbreakers. Does it have fun bounties and boss fights? It can't be worse than the POS Tahlan Shipworks. Dropped that mod like a bad habit.
>>2161156you could make bar quests that spawn SectorEntityTokens too. Hell, you could add a McGuffin that destroys and spawns entire new systems
>>2161154Just because you bent over to receive that ludd's hammer doesn't mean I need anyones welfare. Commissions at all? Ever? lmao. >still too scared to post ship>keeps yapping regardlessHope you get over that bottom bitch syndrome one day fren.>>2161156>5I think I had 12 in total. I get what you're saying but do you really need doritoshit on everything? You already build better fleets with better ships than AI has and it's already not really a challenge past a point. Also pretty sure omegas are post dominion but don't quote me on that.
>>2161153>Had like 5 spare pristine nanoforges last run.I explored the entire sector in my last run and did not find a single pristine. Had to steal mine from the League.I did find like 7 Synchrotron Cores though. Diktat didn't like me very much.
>>2161170RNG+procedural generation's a bitch ain't it
>>2161149if you somehow run out of constellations for modded themes (you won't) you can just switch to a standard sized sector>harder to colonize150% dirtball is a prime candidate
The most well known planet?Pontus, uninhabited gas giant.
>>2161117no + skill issue + works on my machine
>>2161198If it can house a farm it is prime real estate. Farmer Pride Worldwide.
>>2161095is this kocsucker or someone else's mod
>>2161378some guy named crabcorvus only
>>2161119I'd rather keep that turret empty desujust get 4 rift lances or if you have swp 4 light phase lances on all the hardpoints
>>2161381>'cord onlygay
The most well known planet?Butte Holde, center of commerce.
>>2161378I'm flattered you'd compare my shitbashing to something on that level but we both know it's not.
>>2161095>badtothebone.mp3
>>2161508https://www.youtube.com/watch?v=VzFaEuA9FVI&list=RDVzFaEuA9FVI
>>2161382Fair point. Tho those two ASRMs are enough for most things.
>pathers were rightI kneel.What do I do to atone?Chuck all the gates and AI cores into a black hole?
>>2161738As penance your only allowed weapons to use are mortars, heavy mortars, helbores and regular non threat/omega autocannons for 500 cycles.
>>2161738You are de-facto an Inquisitor now, so go pilot Ziggy against cosmic horros.
What's the meta for fighters since sparks got nuked? I don't like using talons due to extreme crew losses.
>>2161773swarms
>>2161766This is a suitable loadout.
>>2161738Right about what? We haven't seen a single instance of the ludds/heggies being right about AI. Whatever is behind the music is obviously bad though and even the AI sees that.
>>2161841>We haven't seen a single instance of the ludds/heggies being right about AIThreat
>Colony Threats (11)AAAAAHHHHHMAKE IT STOP
>>2161846The threats the result of unknown domain fuckery and not even their target, they rally against the alpha/beta/gamma cores that are perfectly safe.
>holocaust dynamics uses space horror derived weaponscool lore, I'll saturation bomb you for that
>>2161856>t. alphillip coryius from chicomoztoc oblast
>>2159940Oddysey.
>>2159940Odyssey for non-brownoids
>>2159940I am honestly a fan of the Executor, especially with Shroud weapons and mods.You're quite fast for a capital, hit like a ton of bricks with the right set up and get +100 base range on non beam weapons.Only consideration is the doubling of crew casualties if you run shrouded mods on top. Thunderhead + Locusts is one of my favorite combinations because the locust impacts count as hits to trigger Thunderhead, so you can trigger the pods, vent and still attack with pretty huge EMP + Energy damage
>>2161925Me too but I think you're doing it wrong. Exec can't handle either the flux nor OP of abysstech
>>2161937not without ordnance expertise, elite energy weapons, flux distributor and good use of auto fire hot keys.it can sustain two abyssal glares and shields if you do all that and it's fun to blast away with high energy focus and then unleash the missile swarm, but it requires a good bit of finesse for that.tl;dr it is possible and good but requires an absurdly specific set up
>>2161944Sounds reasonable and suspiciously close to how I play it. I'd like to see what you've cooked up if you don't mind.
>>2161945don't have the save on my laptop, I'll post it next threat when I'm home
>>2161947Alright man. For reference I'm avoiding thunderhead mostly because it causes unpredictable flux spikes when the main battery of needlers fire. Alternative configuration may include voltaic cannons instead of AMBs but I really enjoy having them on.
>>2161738>What do I do to atone?Wipe them all back to the stoneage like they always wantedThey shouldn't be in spacethey shouldn't even be breathing air since that air is made by advanced life support technology
>>2161773>I don't like using talons due to extreme crew losses.Talon (TT)
>>2161850Never should've tried to be your own faction then
>>2161773Broadswords.
>>2161953the thing with the flux spikes I agree, which is one of the reasons I am using abyssal glares in the first place, because, as far as I am aware, the occasional bursts do count as hits towards triggering, but the shield damage doesn't, which really helps making the thing more predictableit takes 5 seconds to ramp um from the beam weapons to get to a reasonably high trigger chance, which is in part why I use the locusts, to ramp up the hit count as fast as possible. This is generally enough to kill most capitals when they get in the range to turn off their shields to avoid overloading, because the 40 missiles, constant barrage from two glares and the triggered explosions do a lot of damage together and once you hit HEF you strip armor with the glares pretty quicklyI'm also using 4 Graviton beams for two reasons: auto firing Graviton beams will actually try to anything within range with hilarious results because the beams have mass.I swear to god, I have seen a reaper bounce back at the ship firing it because of that at least twice.The other is that 440dps on the shields with an added 10% shield damage for both the HMDs and Glares turns out to be really damn solid. It's also not so wild if one or two get hit by EMP because that doesn't really affect anything.That build has two glaring weaknesses you might already have figured out: once you run out of missiles thunderhead becomes unreliable, which gladly only happens in massive engagements, and you rely on proper use and timing of HEF to finish targets reliably.
>>2161975I'm just using needlers and BPDs to kill 80% of the things and sustain is beautiful with enough burst available on demand to plow thru a paragon or a fabship without slowing down. The AMBs are admittedly an overkill but they're there just to make sure that fab is gone and dead.>4 gravitons>locust triggering thFucking hell anon. I admire the memes but you've got to admit that setup leaves something to be desired when it comes to your damage output. Especially burst. And exec ain't really the ship for attrition flux wars. What do have packing on your ballistic slots?
>>2161975Got to admit though, using missiles to trigger thunderhead is a pretty good idea.
does anyone else get their autism triggered by leaving open gun mounts or is it just me?
>>2162023>He didn't get ordnance expertise
>invade the hohol dynamics main site>instantly starts sharting out pristine S-modded doomstacks for me despite being a size 5, 0 stability, 0 economy shithole with not even a nanoforgesasuga modder-kun
>>2162017>Pilum PegasusI thought I was the only using this stupid build seriously
where to get updated BRDY?the shitmix bloatpack on Corvus?
>>2161773ten million piranhas
>>2161773i just use a bunch of claws as pd distraction for my missiles
>>2162090Pillums get way more hate than they deserve
>>2156304Lots of caged up sissies who enjoy having a small dick in these threads, so there's a lot of frigate mainingJust ram your big, hard large mount up their ass and watch them become submissive
>>2161738>>pathers were right>only right about the extradimensional tech that literally screams "I'm dangerous"
>schizo hours
>>2162124what about mudskipper mk2 users
>>2162078I hate when modders do that.>>2162155Those are straight up crazy.Tbh its annoying you end up not using like 75% of the ships in the game..
>>2162094just recompile it yourself it took me 5 minutes to fix it
Rillaru, my beloved...If only you didn't come with an ESL weebtroon faction attached
>>2162177>still no mod to consensually PLAP the Queen and all of the upper echelon of UAFStill waiting.
the rapist is decisive, he takes what he wants, he writes, he codes, he designs, he creates mods to fulfill his desires and btfo mod tranny discord nigger malware mafiasthe consensualcuck only bleats and begs and wonders why nothing is being made
Kill yourself Noah
looks like someone added embeddable video supportporn mods when?
medstake them
>>2162177I gutted UAF for myself so it only add some ships and weapons, tell me what else beside Rillaru you want and I will repackage it for you.
>>2162094some guy stole the one from USC and ported it to corvusjust look through the bootleg channel or something
>>2161850>he doesn't enjoy putting the hegemonkeys and Persean simps in their place
>>2162008>Fucking hell anon. I admire the memes but you've got to admit that setup leaves something to be desired when it comes to your damage output.that's the weird thing, it really doesn't feel like that, in every combat scenario I get enemy capitals to back off almost immediately. The 500dps of the Glare really doesn't tell the whole story because the explosions that weapons cause have a minimum recurring rate of every 0,2 seconds. That's 5x100 extra damage at minimum and 10x100 at maximum.And Elite Energy Weapon Mastery + Ordinance Expertise give you a +105 flux/s swing per glare putting you at a sub 1 flux ratio before you calculate the explosions in.I also run Cybernetic Implants (10%) with this to swing the flux to damage ratio further and a single Glare ends up having 1100 to 1650 Edps (1210 to 1815 against shields) and at least 7 hits per second to trigger Thunderhead, which needs 20 hits per second to stay at maximum trigger rate.>>2162017Yup, because even the 4 damage collisions with the deactivated missiles count.Hell, ramming damage counts, as I found out when I accidentally bumped into one of my Eagles from behind during deployment and killed its engines with a thunderhead procc.>>2162023Yes, but my nervous optimization itch mostly counters it.>>2162121they are odd missiles, but certainly not bad
So what's stopping Hegemexico from just ramming a fleet up Kanta's ass?
>>2162247I don't have any problem with glares anon. As far as beams go they're second only to dorito cascades and also give you that satisfying ability to sweep away bombers, missiles or frigates+ in seconds. But the gravs are way too anemic imho for a medium mount and thunderhead eats way too much flux so it's difficult to dive in and close the deal. Gravs are obviously there since low flux but IR lances are a thing for even less OP while offering some finishing off power vs 8-10% shield damage. Neither unfortunately synergize with thunderhead at all. Weapons that do work with it cause even more flux issues in my experience leaving him overloaded but you mostly fluxed out.So I'm pretty much convinced it comes down to what ballistics you use and that makes or breaks the build. For what it's worth I'm only interested because it's a neat concept but I never managed to make it work to my satisfaction. Well, not without going ham on doritogear at least but that allows for any build to work. Autocannons, railguns or whatever don't have the frontloaded damage for you to break him before you flux out. Needlers, thumpers or chainguns are too flux hungry with TH. HMGs don't work for that range and other weapons.>ramming damage countsInteresting. Will probably do a heavy salamader/pillum build with TH just for the hell of it.
>>2162264Heavy Mass DriversI found the high OP cost work actually pretty well with Frontal weapons that don't *need* to be online at all times, because Ordinance Expertise gives them Value even when disabled, which happens quite a bit on zentral frontal mounts.And I honestly don't like the Heavy Needlers on anything but Ziggy.Light Needlers are too good not to use where you can, Storm Needlers just need Magazines but the Heavies are just in an unfortunate spot. Middle Child Syndrome.
>>2162178You can already do that in rapesector. The queen even has unique dialogue. You can burn storypoints or just ally with them in nex and it will work as if you were commissioned and you'll get access to them as your rep increases.
>>2162262probably the fuckhueg minefield until the player saw to that
>Saturation bombardment, an equivalent of a quick execution, is le bad>Decivilization via spaceport disruption and communications takedown, an equivalent of protracted sadistic killing with a dull rusty knife, is not le bad
>>2162359>we have no access to space anymore?>guess it's time to completely forget about self-sufficiency with all this futuristic space age technology and immediately revert into tribal savages
>>2162364I think it has more to do with the loss of resources needed to maintain the economy. Most worlds have to import food. Worlds that export food require heavy machinery for farming to function, and they don't produce it. Without space logistics, economy breaks down and the planet starves to death. It's definitely a horror show that makes people down below wish they would have been vaporized by sat bombing instead.
>>2162370If fringe worlds are anything to go by decivilized population can survive with enough numbers that they can disrupt colonial efforts for a really really really long time. It's most likely a miserable life but it's a life that isn't ended with the sat bombing.Also if sentinel is anything to go by the factions do somewhat try to recivilize their decivilized worlds if they're aware of them.
Why lion's guard ships are so assThey look cool but they're ass
>>2162359Sat bombing wrecks a lot of the resources that later people could extract.
>>2162359Accurate to real world reactions; see Holodomor v Holocaust.It is dumb though.
>>2162386You do not understand what's the difference in this analogyMass killing of everyone's favorite pet gypsies from le holy scripture is indeed le badHowever mass killing of people who were just recently actual competitors to other powers before they had a retard moment is a cause for celebration
So I guess Aliens and shits are canon now in the game's plotline?
>>2162393okay hivanoff to the mobik cube
>>2162364Decivilized doesn't mean anything more than the fact that they don't have a spaceport any more and are unable to build a new one within the timescale of the game. That's why you see decivilized civilizations in uninhabitable planets.I would love to see an event/quest involving a planet's decivilized savages trying to build a spaceport and re-enter the space-borne economy but such dynamicism is not really something in the design scope of vanilla.
>>2162370if it was just that then decivilized would reflect such such a negative modifier to habitability that reflects and outwardly hostile population that would show extreme aggression to strangers as opposed to relief in the face of being reconnected to the rest of the sector
>Coronal tap requires you to get lucky with the system generated in the shunt range>And complete an endgame boss encounter>And bring a bullshit amount of resources to restore the shunt>Coronal tap benefit is useless in most cases since you've alread built most profitable industries>Most of time amounts to being able to upgrade a military base>Needs to be inserted into a slot where it would exclude other very useful and beneficial items like spoolHow would you fix a coronal tap for it to be something really desirable instead of a joke option?
>>2162476Increase the effective colony size by 1 for the sake of industry outputs, rather than for the sake of total allowed industries.
>>2162476Allow ships produced there to install an additional S-mod or otherwise gain a unique hullmod that increases OP or buffs stats in some way.
>>2162476Increase fleet size faction wide by 50%.Similarly each Cryosleeper should increase maximum colony level by 1.It's clear Alex will add more things to fuck with your colonies so fleet size will help them defend themselves.
>>2162476Use the special hullmod upgrades mod. It allows you to slap hypershunt taps on your ships for buffs with the drawback that if the ship is destroyed you lose the hypershunt. It's the only time I've ever used one.
>>2162476Either leading to a unique dorito bounty/mission or making the effect systemwide. Probably both.
>Aleste S-II>Moonlight>Shield Shunt>C-stim dispatcherIt's gaming time
>>2162587>Fleet comp?>2 Odyssey>2 Fenris>26 Aleste S-II
so what ships go best with what officer dispositions?I find that I'm using steady officers across the board and like 2 aggressive for my designated hunter-killer ships and I feel like I could be getting more out of my fleet if I knew with certainty what officers work best whereis there ever a situation to use timid or reckless dudes?
>officers
>>2162631>arma>troonretarded nigger
fuck off retarded troon nigger?
>>2156391>>2156439>>2159666>>2162631>>2162674>this incel is still raging 24/7 on /vst/lmaoHow's your mom's basement treating you?
>>2162271>I honestly don't like the Heavy NeedlersIn those numbers it's very convenient to say "You're not allowed to have shields" and mean it.
>>2162662Aggressive is good on anything capable of going 1v1 with anything in its class and is what I use for most if not all of my fleet. reckless is good on superships or anything with high alpha limited weapons you don't mind blowing the fuck up 5 seconds after it alpha strikes. steady is super passive and I rarely use it outside of long range ships or carriers, never once used timid I already find myself yelling at my steady officers to get the fuck in there and shoot the enemy you can easily win that fight just get the fuck in there.
>>2162702I told you, I used them on the Ziggurat.I know what it means to delete shields.>>2162662>>2162704Steady Fury. It's the secret sauce that made me put them back into AI hands.
>>2162704iirc timid is interesting in that, if you order it to escort something, it will hide behind it and not engage anything on its own like steady does. apparently useful for pure fire support ships, but i didn't find it so
>>2162737No I get what you're saying. I'm just conditioned by this point to build my ships for maximum alpha and burst potential and those more sustained builds don't work for me. I'll say you did make a nifty build (which is quite rare here), and it performed better than I initially assumed and I managed to put it thru my usual testing gauntlet without any issues once I got used to it. But I'd still swap gravs for IR lances. Both the color and the rapid deletion of armorless ships is worth it.
>>2162476Have it unlock the ability to produce dorito weapons and colony items like what in >>2161156 said
>>2162795Well, I'll take the praise, thank you.And your suggestion is duly noted.IR Lances have had a bit of a lukewarm start when I first used them, but it might be time to revisit them with a bit more experience
>>2162849I mean I haven't seen your actual ship with what hullmods or whatnot but at least you have an idea what you're talking about. And the idea ain't bad especially compared to some warcrimes done to executors in these threads.>lancesWay I figure that setup has problems closing the deal. You can overflux him but you're always at risk of overloading yourself since those TH spikes. And you don't really have a second source of proper damage (and you can't really afford to have them) other than TH and glares, unlike say MIRVs that can take him out even if you're at 99% flux. Armor is usually not an issue. Shields can be dealt with that setup especially if you swap locust for squalls or have support ships and I imagine you would do. That leaves rapid deletion on a flux budget. Thumpers or assault cannons would be great for TH procs but lances are much easier on the flux, take out swarms and bombers at range and actually work with the ship system and if you went for beam range it would work with your main weapons. Seems like a good fit over gravs that don't really do much for you anyway.
I've been trying out the threat missiles/fragments and I dunno, they seem kinda mid. having infinite ammo is alright but the seeker and defab fragments don't seem to do missile-tier damage and attack swarms are 20 OP for shitty fighters
>>2162894>>shitty fighters>he doesn't know
>>2162737Hello, gamer.
>>2162894Anon, that's a dumb. They're fighters which other ships treat as frigates+ and freak out, that have the same effectiveness whether on your premium carriers or the shittiest civilian hull 4 DP rustbucket, they have weapons against every type of defence and they don't count towards CR replenishment or fleet-wide hangars.Shit is a bit busted actually.
>>2162476I don't think their current implementation is what they're actually intended for.>endgame boss encounterOmegas are going to be required for the main story.
The final boss better be a planet sized Omega, or a massive Domain fleet, or the ancient demonic god of the abyss sending in a murderous death machine to kill everyone.
>>2162944It's going to be a single afflictor
>>2162944>planet sized omega that splits into moon sized that splits into station sized that splits into capital sized[7] Try as hard as you can to initiate a transverse jump
you guys are thinking too big, the dev team is alex + a few dudes. vanilla starsector is a static sandbox, nothing sector-changing is going to happen. at best we'll get to chat with omega, choose some inconsequential dialogue, and maybe fight a recoverable tesseract
>>2162956Star Control is a huge influence on Alex and this game. The endgame will be a Death March clone starting with gate systems, then non-gate systems(Tri-Tach will be the final defense), then your systems.
>>2162967You're a moron.
>>2162968retard
>>2162970You're that too. Now stop yapping.
>>2162968>>2162971>https://pistolshrimpgames.com/2022/11/reflections-on-uqm-from-alex-mosolov-creator-of-starsector/The game that Alex made is influenced by star control. TYes, the story writer that Alex hired to write quests is influenced by books he read.>https://fractalsoftworks.com/2015/03/12/a-starsector-reading-list/But the gameplay itself is coming from Alex. Do really think that when he created the original background events and the gates, that he didn't have an idea in mind for the finale? It's a rhetorical question retard, the endgame is the star control Death March.>You're a moron.>You're that too. Now stop yapping.kill yourself nigger
>it keeps yappingMust be lonely for a dumb bitch like you to bait this hard.
>>2162983retard
>>2162967Yeah a gate invasion is what everyone's been expecting
>>2162967>then your systems.>He thinks I don't settle in gate systemsEvery colony I ever create is either in a gate system. There's a 6th rank for planets and it's solely does it have a gate in the system or not and if yes that planet is automatically in the running for colonization. If there's a gate crisis I will be the first to die.
>>2162998>either in a gate systemI originally had or next to a gate system here but then I realized I never once after discovering the true power of the gates colonized anything outside of a gate system no matter how close they are.
>>2163000I usually have a single planet in a gate system, just to pick up production there. Am I overlooking something?
seethe and cope brownoid
>>2163004retard
>>2162998I'll be frank with you, my brain short-circuited several times trying to parse the structural clusterfuck that is this post.
I miss when carriers were good.I don't mean in the sense I want to play them.I miss Diable gundam spam being good.I miss DME carrier fleets being mini-bossfights.I miss being perma-swarmed by Sparks.I miss having my flagship deleted from offscreen by a bomber strike.I am a fighter-masochist and this is my plight.
Hey hey people
Thoughts? Flagship
>>2163068replace all mediums with assault chain guns and put a third devastator in the frontreplace ipdai with more caps
>>2163068Honest to God? I think it's awful and then some. Ranges are all over the place, no stamina at all, no burst for a ship meat to charge and delete a motherfucker instantly, no good and FAST shield breaking, two devastators and IPD.. fucking hell. ...are you the ironically bad build fag?
>>2163068>>2163085Try this on for size. Mjolnirs and needlers are on manual fire only and there's spare OP for a couple more hull mods. Reapers can be swapped for neutron torps when available if you're hunting hightech or something.In short you've got sustainable antishield for days, loads of anti armor, decent harass at range, bit of EMP and if you feel like jumping in you can rip him a new one with mass vulcans or give him a reacharound with the three reaper salute.
>>2162977>Do really think that when he created the original background events and the gates, that he didn't have an idea in mind for the finale?yes actually
>>2162977>Do really think that when he created the original background events and the gates, that he didn't have an idea in mind for the finaleAlmost all writers make it up as they go along.
>>2163068You don't need PD on the front small mounts AND devastators. I'd drop the small ballistics, or you could swap the devastators for flak cannons.I like a more bursty build. Move the thumpers to the slots where you have the heavy mass drivers. Swap the drivers for Heavy Mining Blasters. Then I'd swap the Hellbore for a Storm Needler. Cryoflamers instead of thumpers could work too.Build in Expanded Mags instead of Turret Gyros. I don't think i'd use expanded missile racks or turret gyros at all. Probably drop point defense AI too.Take down shields with the storm needler, then jump in and dump everything.
>>2162476>How would you fix a coronal tap for it to be something really desirable instead of a joke option?use SHU
>>2162587>forgetting about Advance Optics for 7x longer swordshiggy diggy
>>2163118okay the first image was probably trolling but this is just sad
>>2163239You don't need to feel sad anon. One day you'll stop being shit too. One day...
>>2163239>shield conversion - front> 6 reapers on the sidesit has to be trolling
You want to talk I'm here pal. Speaking of sad and low energy? Samefagging, really?
>>2163278dumbass
>a nigger with ms paintOh yes, a bumplocked "general" that's on life support at best of times for months now and on this slow ass board just happens to have two identical but completely unique lowcap assholes that post minutes after one another in coincidental but hilarious solidarity. Fuck right off.
>>2163320Alright, my bad and my apologies if so. You want to talk about the actual ship or what? I don't understand why'd you find a problem with farting past someone and unloading a torp in their ass. Very fun maneuver to do.
The Sector become more hostile lately; pirate raids are everywhere, pather terrorize hyperspace but why my military contact put down a bounty to fight against remnant and what's that starfish thing in the middle, and last question: how tf enemy fleet can put down 2-3 capital ship, additional cruisers, and 20 "ship of lesser significance" without worry?
Links for Buckbreakers and Rapesctor for 98a ??
>>2163000>>2162998wormholes.link your system to a gate system via the anchors, now you have a private extension of the gate system and a prime staging point to invade the gate system.
>>2163328If you're going to be exposing your side to finish ships, shield conversion front is not what you want. On the retribution, extended shields gives you the same increase without locking the direction. S-modding extended shields gives you even more arc than conversion-front. If you want to use front shields, you should just use harpoons.The retribution has the weakest defenses of capitals, less armor than an odyssey and less shield efficiency than an onslaught. It isn't designed to be trading shots at range with mjolnirs and gauss cannons. It does have the flux capacity of a capital, and the ability to quickly close distances. The retribution is used for burst damage up close. Weapons with charges.Your build design makes more sense on an onslaught. Even a dominator would be better.
>>2163334>how tf enemy fleet can put down 2-3 capital ship, additional cruisers, and 20 "ship of lesser significance" without worry?Fleets of that size are less a power lifting exercise and more of a marathon. Chances are the AI will follow the standard Remnant script: Novas will deploy with a balanced combination of support ships and rush you, then the Radiants will come in and at the end it will spam any Apexes left.The Dorito is usually there from the start and complicates the fuck outta things.>>2163339rs98a N E V E R
>>2163357But I'm not. Ain't got nether the range nor the flux to brawl with proper capitals and I have like 10 conquests in storage if I want that. The gauss is there to keep his shields up while needlers cycle, mjolnir is short burst only and is usually enough to strip armor if it's not a brick. No turning or angling is involved with torps just high octane farting and unloading a salvo when convenient. Think giving radiants and novas a bad time.Front shield is just for convenience to catch a missle or whatever and farting forward into more pain isn't advised. I figure if a shot is coming from the sides or the back I can just jump away and hardened shields or such wouldn't do much since already bad base shields. I also keep fast shields though not s-modded on that thing for that exact reason.
Honestly, the Retribution is the only capital I would be okay with having an LP variant with built in SO.
>>2163368Biggest mistake you're making is not abusing the AI. Swap the two side PD to mining lasers to force phase ships to flux-out and swap a couple of missiles to salamanders so ships with front-shields turn and omnis flicker theirs to the rear.
>>2163393I could. Could also run with a gorillion swarm buffalo mk2s or have an onslaught death stack. Or ziggy. Or linked pocket radiant kitted out the ass with doritotech. I just happen to really enjoy doing flybys and watching shit explode behind me.
That'll do!
Id really like it if Omega gets expanded by the time 0.99 comes around and has it's own quests and stuff. In particular im thinking that it becomes possible to talk with it, become friends with it, see what it wants. In exchange for being shunned by the rest of the human civilization(aside from Tri Tach who still secretly keep contact) you get protection from Omega.
>>2163684>become friends with ityou are
>>2163270I don't condone this tactic but he's just replying to an obvious shitpost with another obvious shitpost.
>>2163399>I just happen to really enjoy doing flybys and watching shit explode behind me.https://www.youtube.com/watch?v=Sqz5dbs5zmo&list=RDSqz5dbs5zmo
>>2163731>homo from galatiaI mean I wave back at him but I still keep a safe distance out of fear of TriNet fanfiction
>>2163731Big if true
>>2163764kek
>High-tech ships>countered by low-tech ships cause kentic kills sheilds>mid-line ships>countered by low-tech ships causing kinetic kills missilesGee I wonder if there is a midline that uses lasers haha that would be crazy whoever will be the first person to come up with a ship design like that must be a genius like imagine this but it shoots beams haha
>>2163869>low tech>countered by everything not exploding immediately because what's flux capacityEverything can fuck everything else. That's a good in my book.
>>2162476Halves upkeep for all industries in the system and grants you the ability to create a permanent two-lane slipstream between two points in hyperspace so long as one end is within a certain distance of the jump point.
Finished a modded run, here are my unsolicited thoughts.>Secrets of the frontier: Utter dogshit "lol so random" writingUAF: This is not anime, this is deviantart the mod.>Diable: Really cool, art clashes with vanilla too much for meXhan: See Diable>Roider Union: ships are mediocre looking, idea is neatArma: really cool, but may as well not exist unless you're using the mechs>Tahlan Shipworks: best art in a ship pack I've seen, but too much redundant weapons/ships. I like the Legio faction.Progressive S-Mods: great, but default settings are OP(unlimited S-mods)>Second-In-Command: Neat. Even hardmode is has too much powercreep for the player.Starship legends: powercreep, neat mod though>KoC: I don't like remnant reskins in human fleets/red rockets/that one midline capital. Everything else looks good.Wide Horizons: the generation is broken. derelict faction is missing. needs new stuff to fill it out.>Combat Chatter: this is coolPirate Mini Mod: they look great. I'm going to do a pirate run next and try them out.>Luddic Enhancement IED: lol get fucked
>>2163934retard
Why >Do youTalk like >This?
>>2163931>I like the Legio faction.opinion noted and discarded
>>2163953t. sierra simp
>>2163931Kill yourself attentionwhore
>>2163960>nooo you can't insult my favorite waifu mod
>>2163931>I liked Tahlan ShipworksQuickest I've ever discarded an opinion.
>>2163957>t. mpreg
>>2163931>I like the Legio faction.And this man said diable or xhan look out of place lmaoGo back
>>2163931>Likes LegioUpon your soon-to-be-announced suicide, may I please study your brain? It would be a great boon to science to understand what your malfunction is.
>shield shunt executorWhy isn't it possible?
>>2164078It's possible just silly
>>2164078because grendels are more efficient for suicide bombing
>give my (frontfacer) ships extended shields and rear HE guns so that they don't get assfucked by frigates parking in their rear quarter>something flips in their behaviour script and they start wiggling their butts at the enemy to bring those rear guns onto their main targetAAAAHHHHH
>>2164136Did you set your fleet doctrine to max homo again?
>>2164161Those were UAF ships, the homo is implicit (they're also brown under the blue paint).
>>2164172Learn how to weapon group properly dummy
>>2164185unironically thisyou can fuck your ships up big time if you don't manage the weapon groups properly
You know, I've been thinking, dangerous, I know.VNsector would basically turn this into real time space combat fire emblem.
>>2164201>m-muh mods>doesn't even know basic gameplay mechanicsI swear, every time.
>>2163931>KoC: I don't like remnant reskins in human fleets/red rockets/that one midline capital. Everything else looks good.Those are derelict drones, not remnant, they are painted to look like Remnants to deceive the common spacer."The Red Rockets", great, now I have to add a children's show reference to the lore.*By Midline Capital I assume you mean the Astrum. What's the issue with this one?As a rule, my spriting is gonna be shite, but if you find anything else that feels broken/unbalance or have suggestions for improvements, please elaborate and I'll try to remedy.*Gonna need some pilot names for the hit KKK Holo-show** "The Red Rockets", ante up folks!
>>2164185The rear guns were in their own group and last or second-to-last, don't know what else there is to do.Rillaru's layout is such that you can actually bring more big guns to bear broadside than facing forward.This is not a problem when you have just token PD in the rear, but putting two non-PD guns there apparently flips the AI into treating it as a broadsider.
>>2164302Oh and probably the extended shields did something too, since the angle at which front and rear guns overlap went from to being exposed to covered.
>>2164270Watch someone put both sides of a Conquest in the same weapon group on Linked fire and say that again.
>>2164208And that's a GOOD thing! I long for more mods with the amount of character and narrative as **gas station manager**
>>2164302>apparently flips the AI into treating it as a broadsiderNot really. And if you were less annoying with the assorted modshit you're pushing I'd actually bother explaining to you why and how you can fix it.
>>2164344get well soon
>>2164382Get a personality that's not cancer.
>>2164185The AI ignores weapon groups though, they're a human-only thing.
>Astral is effectively deleted from the game>2k+ range 10k+ death beam alpha strike 1k radius total area denial point defense paragon is as good as everWhy would they do this? Perhaps bombers dealt somewhat mode damage if used correctly, but heavy enemy point defense made them worthless and the ship itself was completely defenseless. Overall, it definitely wasn't as strong.
>>2164275>AstrumThe artwork. It looks flat.>Red RocketsI dislike how they are all different shades of red. They should have unified color scheme.>>2163975>>2164059>>2164044>TRANNY TRANNY TRANNYAutism. Y'all niggers are actually retarded. Xhan and diable don't look anything like vanilla.
>>2164679>Sticking words in my mouthI criticized him to liking Legio and that alone. Mechanically awful dogshit solely built to express contempt against the player, by the admission of the modder. Anyone who likes it is just admitting they like it when other people do humiliation rituals at their expense.>Diable doesn't look like anything in VanillaPaint Tri-Tach ships red and you have Diable.The mechs are the only thing that stretches it, but here's the thing, look at the icon for heavy armaments. There're fucking mechs. It's not that outlandish.Now, when you jump off that bridge, I expect to see a backflip.
>>2164871>Paint Tri-Tach ships red and you have Diable.actual fucking troglodyte
>>2164871>Mechanically awful dogshit solely built to express contempt against the player>Press the raise relations button once>Legio just becomes another normal factionpssh, everything personal nia. the ships are fairly mediocre though but I see no reason to disable it when it's that easy to ignore intended mechanics.
>>2164912I will add that I'm not that anon and I've been to the legio home system a whole 1 time though.my only real interactions with them are through bounties and that blackwatch slut in the tutorial system. So maybe there's some terrible shit I just haven't seen even if you turn them into a normal faction.
>>2164570You sure about that fren?
>>2164570>>2164952you're both wrong
>>2164953Cool your jets Baird
>>2164679>Xhan and diable don't look anything like vanilla.You know what also doesn't fit in vanilla? A super special pirate faction that magically gets damage multipliers against every other fleet and ship, and has special hullmods that prevent you from using their ships, and includes random BS that prevents you from having any fun.
>>2164966>Special pirate factionJust spitballing here, how would you introduce a schizotech pirate faction that wasn't overpowered/had special random BS, or wasn't just a rehash of LP/Pirates?
>>2165012Actually give them some unique advantage that isn't just "dude we have special hidden hullmods that give us bonus damage versus everyone else"./
>>2165012>that wasn't overpowered/had special random BSYou can't do schizotech without special random bs that may be overpowered.Anyway the answer is absurdity and excess.We need less super amazing secret ships with super secrets and more ED shipyards war trains.
>>2165017agreed, we need more weaponized space trash
>>2164679>Xhan and diable don't look anything like vanilla.Half of vanilla doesn't look like vanilla now, remember dwellers and threat?
>>2164679>Xhan and diable don't look anything like vanilla.And that's a good thing, vanilla is hideous.
>>2163772Listen, when it's time is time.The shippers come for all of us at some point. Especially the gay ones.
>>2165018Based, weaponised space trash is kino.
>>2165093That IBB bounty is fucking ridiculous. The only reasonable way to do it is to spam paragons with support doctrine.
>>2163576oh wow this might affectSCY nanoneedle minigunsand the occasional medium slot mining laser mods tend to add
>>2165093IN RUST WE TRUSTAlso is anyone else disappointed that HMI's junker ships rarely appear in pirate fleets despite their design "standards" and the morally and legally dubious leaning of the HMI faction anyways
>>2165141>The only reasonable wayShift + Enter -> nuke
>>2165093Ah, this is what I want.It's giving me emotional, spiritual and physical pain just looking at this thing.Imagine this using half a burn drive to enter battle but at the wrong approach vector because it's *half* a burn drive only to correct it's bearing at the last moment with half a plasma jet from the other half.The sheer intimidation factor would be like a roman legionnaire facing a naked screaming celtic warrior who is only covered in paint. Yeah, you're well equipped and trained, but these people seem to have absolutely no regards for their own safety and just want to kill you.
>>2165160>the occasional medium slot mining laser mods tend to addWhich, ironically, I've added as part of the same mod.The alternative was fixing the LIDAR system, but that's beyond my pay-grade.
I thought I knew what a supership looked like, then I randomly put a steady core on the rampager from neon's ship pack without reading anything about it and just thinking hey this automated dominator looks like a fantastic long range platform for a unique utility AI only to then realize it has hardcoded hyper aggression so I put close range high dps weapons on and now it can wipe full fleets solo.
ship mastery system gave me bossfight fatiguethere's only so many distraction paragons you can feed into the meatgrinder before it stops being fun
is there a way to get the unique rillaru outside of the weebtroon dating simulator?
>>2165720>wanting the butt plug shipListen, everyone can see that you need your meds, just start taking them again.Maybe book a nice long vacation in Thailand to dick down some guys with tits.